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Liberty or Death: The American Insurrection box art

Liberty or Death: The American Insurrection

Game ID: GID0191229
Game Info
Year
2016
Collection
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Description

Volume V in GMT’s COIN Series takes us back to the struggle of the American Patriots against their parent British government. A unique multi-faction treatment of the American Revolution, Liberty or Death: The American Insurrection will take 1 to 4 players between lines of clashing red and blue infantry, Indian raids, European politics, British control of the seas, French intervention, and the propaganda war.

Building off the good works of COIN Series Creator Volko Ruhnke and Series Designers Jeff Grossman, Brian Train, Mark Herman, and Andrew Ruhnke Designer Harold Buchanan applies his knowledge of the American Revolutionary period to take a new look at the struggle that built a nation. COIN Series Developer Mike Bertucelli continues his work on this project and Volko Ruhnke is an active advisor.

Liberty or Death: The American Insurrection features the same card-assisted counterinsurgency game system as GMT's Andean Abyss, Cuba Libre, A Distant Plain, Fire in the Lake and Gallic War with a set of twists that take the COIN Series to the 18th Century, including:

Brilliant Strokes that trump initiative (Led by leaders like Washington, Rochambeau, Clinton and Joseph Brant)
Irregular troops (Patriot Militia and Indian War Parties)
Regular troops (British and French Regulars and Patriot Continentals) for battles and skirmishes with line infantry
Rabble Rousing, Skirmishing, Tories, variable French entry, and Indian Raids
Variable impact of naval commitments between the British and French
French blockades to confound British plans
French financing options to feed the Patriot’s war effort
A large deck of 110 + cards for great play variety
Short, medium, and long-length scenarios with period-event or random options.

Each faction in Liberty or Death brings new capabilities and challenges:

As the British, you have to deal with an Insurrection across a massive region. With control of the seas (at least until the French arrive), you have extreme flexibility and can move across the coast and cities at will. You will muster Tories to support your efforts. They will march with you to battle, but they need your cover. You can control any space you choose, but you cannot answer every threat on the map. The Indians will work with you but, like the Tories, will need you to coordinate and protect them when the Patriots become aggressive. With the leadership of Gage, Howe, and then Clinton, you will be able to strike a potentially decisive Brilliant Stroke if the stars align. Each leader brings something new to the war effort. If you can strike the decisive blow and Win the Day you will be able to build Support and reduce Opposition in short order. If the option to Battle the French in the Colonies presents itself, it will be hard to pass up!

As the Patriots, you initially aren’t powerful enough to counteract the British Army. You will need to pick your battles and initially spread the Militia to key areas. Over time you can train a force of Continentals to take on the British Regulars. Until then, Rabble-rouse and work with the French to challenge British dominance. Skirmish with the British in small numbers to make their stay expensive. Will the French be there when you need them? Persuade the local population to give you resources to keep the heat up. Watch the Indians on the Frontier because if they develop their forces unanswered you won’t be able to win the game regardless of what happens with the British.

As the Indian player, you have selected the lesser of two evils in aligning with the British. You will work with them to lower Opposition using Raids but you will be developing your footprint by Gathering forces and building villages. The British can help you to protect them from the Patriots and in return you can assist the British in controlling the region. War Chief Joseph Brant and later War Chief Cornplanter give you the ability to mount a decisive attack with your War Parties but will it be worth exposing your villages to Patriot attack?

As the French, you have the ability to be the thorn in the side of the British in North America. With the Hortalez Rodrigue et Cie Company, formed to feed the Patriots resources, you can fund the Insurrection. Your agents can rally assistance in and around Quebec and you can facilitate privateers to steal resources from the British. When you sign the Treaty of Alliance with the Patriots, you can bring French Regulars to America to March and Battle. You can also increase French Naval Intervention, Blockade Cities, move Regulars by sea and Skirmish with the British.

As with earlier COIN Series volumes, players of Liberty or Death: The American Insurrection will face difficult strategic decisions with each card. The innovative game system smoothly integrates political, cultural, and economic affairs with military and other violent and non-violent Commands and capabilities. Rabble-rousing, Indian Raids, Persuasion, Naval Pressure, Letter of Marque, Looting, Trading, Skirmishing, and Foraging and more options are available. Flow charts are at hand to run any faction short a player—solitaire, 2-player, 3-player, or 4-player experiences are equally supported.

COMPONENTS
A 22” x 34” mounted game board.
A deck of 110+ playing cards.
166 red, green, tan, blue, and white wooden playing pieces, some embossed.
6 black and 6 gray wooden pawns.
4 foldout Faction player aid sheets.
2 foldout Non-player Faction aid sheets.
2 Sequence sheets.
A Random Spaces sheet.
2 sheets of markers.
Rulebook.
Playbook.
1 black six-sided die
3 blue six-sided dice marked 1-3 twice.
3 red six-sided dice marked 1-3 twice.
9 plastic leader stands.

DESIGNER: Harold Buchanan
SERIES DEVELOPER: Mike Bertucelli
SOLITAIRE SYSTEM DEVELOPER: Orjan Ariander
MAP ART: Terry Leeds
COUNTER ART: Charles Kibler, Terry Leeds, and Mark Simonitch

TIME SCALE: One year per Campaign between Winter Quarters
MAP SCALE: Area movement
NUMBER OF PLAYERS: 1 to 4

(source: GMT website)

Description

Volume V in GMT’s COIN Series takes us back to the struggle of the American Patriots against their parent British government. A unique multi-faction treatment of the American Revolution, Liberty or Death: The American Insurrection will take 1 to 4 players between lines of clashing red and blue infantry, Indian raids, European politics, British control of the seas, French intervention, and the propaganda war.

Building off the good works of COIN Series Creator Volko Ruhnke and Series Designers Jeff Grossman, Brian Train, Mark Herman, and Andrew Ruhnke Designer Harold Buchanan applies his knowledge of the American Revolutionary period to take a new look at the struggle that built a nation. COIN Series Developer Mike Bertucelli continues his work on this project and Volko Ruhnke is an active advisor.

Liberty or Death: The American Insurrection features the same card-assisted counterinsurgency game system as GMT's Andean Abyss, Cuba Libre, A Distant Plain, Fire in the Lake and Gallic War with a set of twists that take the COIN Series to the 18th Century, including:

Brilliant Strokes that trump initiative (Led by leaders like Washington, Rochambeau, Clinton and Joseph Brant)
Irregular troops (Patriot Militia and Indian War Parties)
Regular troops (British and French Regulars and Patriot Continentals) for battles and skirmishes with line infantry
Rabble Rousing, Skirmishing, Tories, variable French entry, and Indian Raids
Variable impact of naval commitments between the British and French
French blockades to confound British plans
French financing options to feed the Patriot’s war effort
A large deck of 110 + cards for great play variety
Short, medium, and long-length scenarios with period-event or random options.

Each faction in Liberty or Death brings new capabilities and challenges:

As the British, you have to deal with an Insurrection across a massive region. With control of the seas (at least until the French arrive), you have extreme flexibility and can move across the coast and cities at will. You will muster Tories to support your efforts. They will march with you to battle, but they need your cover. You can control any space you choose, but you cannot answer every threat on the map. The Indians will work with you but, like the Tories, will need you to coordinate and protect them when the Patriots become aggressive. With the leadership of Gage, Howe, and then Clinton, you will be able to strike a potentially decisive Brilliant Stroke if the stars align. Each leader brings something new to the war effort. If you can strike the decisive blow and Win the Day you will be able to build Support and reduce Opposition in short order. If the option to Battle the French in the Colonies presents itself, it will be hard to pass up!

As the Patriots, you initially aren’t powerful enough to counteract the British Army. You will need to pick your battles and initially spread the Militia to key areas. Over time you can train a force of Continentals to take on the British Regulars. Until then, Rabble-rouse and work with the French to challenge British dominance. Skirmish with the British in small numbers to make their stay expensive. Will the French be there when you need them? Persuade the local population to give you resources to keep the heat up. Watch the Indians on the Frontier because if they develop their forces unanswered you won’t be able to win the game regardless of what happens with the British.

As the Indian player, you have selected the lesser of two evils in aligning with the British. You will work with them to lower Opposition using Raids but you will be developing your footprint by Gathering forces and building villages. The British can help you to protect them from the Patriots and in return you can assist the British in controlling the region. War Chief Joseph Brant and later War Chief Cornplanter give you the ability to mount a decisive attack with your War Parties but will it be worth exposing your villages to Patriot attack?

As the French, you have the ability to be the thorn in the side of the British in North America. With the Hortalez Rodrigue et Cie Company, formed to feed the Patriots resources, you can fund the Insurrection. Your agents can rally assistance in and around Quebec and you can facilitate privateers to steal resources from the British. When you sign the Treaty of Alliance with the Patriots, you can bring French Regulars to America to March and Battle. You can also increase French Naval Intervention, Blockade Cities, move Regulars by sea and Skirmish with the British.

As with earlier COIN Series volumes, players of Liberty or Death: The American Insurrection will face difficult strategic decisions with each card. The innovative game system smoothly integrates political, cultural, and economic affairs with military and other violent and non-violent Commands and capabilities. Rabble-rousing, Indian Raids, Persuasion, Naval Pressure, Letter of Marque, Looting, Trading, Skirmishing, and Foraging and more options are available. Flow charts are at hand to run any faction short a player—solitaire, 2-player, 3-player, or 4-player experiences are equally supported.

COMPONENTS
A 22” x 34” mounted game board.
A deck of 110+ playing cards.
166 red, green, tan, blue, and white wooden playing pieces, some embossed.
6 black and 6 gray wooden pawns.
4 foldout Faction player aid sheets.
2 foldout Non-player Faction aid sheets.
2 Sequence sheets.
A Random Spaces sheet.
2 sheets of markers.
Rulebook.
Playbook.
1 black six-sided die
3 blue six-sided dice marked 1-3 twice.
3 red six-sided dice marked 1-3 twice.
9 plastic leader stands.

DESIGNER: Harold Buchanan
SERIES DEVELOPER: Mike Bertucelli
SOLITAIRE SYSTEM DEVELOPER: Orjan Ariander
MAP ART: Terry Leeds
COUNTER ART: Charles Kibler, Terry Leeds, and Mark Simonitch

TIME SCALE: One year per Campaign between Winter Quarters
MAP SCALE: Area movement
NUMBER OF PLAYERS: 1 to 4

(source: GMT website)

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 10
This page: 10
Sentiment: pos 5 · mix 1 · neu 1 · neg 0
Mentions per page
Showing 1–10 of 10
Video nZmqjmNQJdY Watch It Played Discussion at 1:00:47 sentiment: positive
video_pk 92213 · mention_pk 247718
Watch It Played - Liberty or Death: The American Insurrection video thumbnail
Click to watch at 1:00:47 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Educational aspect of exploring a historical moment
Cons
  • Complexity requires significant planning for an instructional video
Thematic elements
  • War
  • American Revolution
Comparison games
  • Hammer the Scots
  • Stronghold: Second Edition
  • Forbidden Stars
  • Dust Warfare
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't look at games and go this is too complex we couldn't do it it's more about do I think it's the right fit is a game I'm excited about and energized about
  • I have some sort of a weird feeling of Purity in a game so let's say I was playing the path finder Adventure game um anytime that I was going to play the game again I'd be very careful to try to weed out anything extra that had get stuck in until certain points
  • I love small Skirmish style games so
  • I love that open world just getting to explore everything and just doing nonsense things for hours on end have nothing to do with the main quest and thoroughly enjoying it
  • I'm so excited to see Spider-Man done by Marvel and not by Sony that I'm I'm just I'm over the moon
  • superheroes are weapons of mass destruction yeah right so so some of them having them regulated probably makes sense
References (from this video)
No references stored for this video.
Video QTGQnUHy_8A Drive Thru Games Analysis at 17:20 sentiment: positive
video_pk 90326 · mention_pk 241198
Drive Thru Games - Liberty or Death: The American Insurrection video thumbnail
Click to watch at 17:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Host enjoyed all the first five or six COIN games played multiple times.
  • Fascinating experience due to different levels and perspectives.
  • Liberty or Death is a 'conundrum of a game' with unique faction interactions.
Cons
  • The host does not own this game anymore.
  • Cuba Libre is preferred for two-player or solo play due to its smaller scale and faction interaction.
Thematic elements
  • The struggle for American independence
  • American Revolutionary War
Comparison games
  • Cuba Libre
  • Gandhi
Mechanics (from transcript analysis)
  • Area Control — Controlling territories during the war.
  • asymmetrical factions — Four very different factions with unique goals and mechanics.
  • Card Driven — Gameplay driven by cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this one i can't recommend enough
  • it was really fun it was just a lot of fun again
  • man i really recommend this game especially when you get a good mix of players at the table four or five players and you can just really kind of slice each other's throat
  • personally I prefer doing imperium because again it's got that nasty cutthroat you know throat slice to it
  • it's not really fair to compare them because they're they're two different vibes although the mechanically they're very similar but the vibe of them is very different
References (from this video)
No references stored for this video.
Video zXzyOoBgDlI Watch It Played Discussion at 10:43
video_pk 88225 · mention_pk 232117
Watch It Played - Liberty or Death: The American Insurrection video thumbnail
Click to watch at 10:43 · YouTube ↗
Pros
  • unique perspective on the American Revolution
  • native peoples of North America get a voice and a seat at the table
  • works really well at two players
Cons
none
Thematic elements
  • American Revolution
  • American Revolution
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Native American raids British control of the Seas French intervention
  • card-assisted — features the same card assisted counter Insurgency game system
  • counter insurgency — features the same card assisted counter Insurgency game system
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's stressful and you know real time play but it does it in a way that is okay with me because it's kind of just fun
  • the actual activity of grabbing all these different pieces and then putting them down on your board and then trying to place them onto your thing first to make the best page to get the best combos it's just fun
  • I love the theme and the mechanism and I can keep playing this over and over
  • absolutely loved my Island
  • it has the magic of the previous game with sufficient differences to keep it fresh and exciting
  • one of the best gaming experiences I've ever had
  • one thing that really made tiger and dragon stand out to a lot of people is that it's an oink game that is not an oink game siiz box it's an a regularized board game box
  • seriously underrated
  • easy to table when you want something not too light and not too heavy
  • this is a light fun game
  • great theme and artwork
  • this is a unique perspective on the American Revolution
  • finally the native peoples of North America get a voice and a seat at the table try winning without them King George try winning anything when you got the Dutch the French the Spanish Portuguese everyone's on your back and you're a colony 3,000 Mi away
  • the game uses some clever mechanisms to help that you narrow down the suspects and solve the case
  • it really feels to me like one of the most authentic solving a mystery games there is out there
  • the cool satisfying thing about this game is at the very end it'll tell you what the answer is and where those hints and clues were in the cards
  • the unique tall placement mechanism in the game totally sells the fear of Meandering around a seemingly endless pitch black Labyrinth with only a small candle to light your way a few feet in front front of you while trying to avoid crumbling Pathways pitfalls and yeah monsters
  • it kind of invites the claustrophobic horror of trying to find your way
  • one of the closest games to a real horror board game that's out there
References (from this video)
No references stored for this video.
Video YYDMN20FRvE Heavy Cardboard Discussion at 1:49:28 sentiment: neutral
video_pk 86646 · mention_pk 224928
Heavy Cardboard - Liberty or Death: The American Insurrection video thumbnail
Click to watch at 1:49:28 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • American Revolution
Comparison games
  • Cuba Libre
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's no way to be I I can't I can't even get people to tell me their schedule two weeks in advance so it's very much a week to week thing
  • I hold it to a higher level than that and so on the downside it doesn't allow us to stream games as quickly as I would like sometimes
  • if if if the expansion for oath were included in that I would I would put that above arcs okay wow okay
  • universally okay
  • don't I think it's great the way it is just get more maps which they're doing so honestly that's my answer
  • a reprint of ground floor would be great so I can get a copy of it
References (from this video)
No references stored for this video.
Video YYDMN20FRvE Heavy Cardboard Discussion at 1:49:30
video_pk 86646 · mention_pk 224943
Heavy Cardboard - Liberty or Death: The American Insurrection video thumbnail
Click to watch at 1:49:30 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
  • Cuba Libre
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's no way to be I I can't I can't even get people to tell me their schedule two weeks in advance so it's very much a week to week thing
  • I hold it to a higher level than that and so on the downside it doesn't allow us to stream games as quickly as I would like sometimes
  • if if if the expansion for oath were included in that I would I would put that above arcs okay wow okay
  • universally okay
  • don't I think it's great the way it is just get more maps which they're doing so honestly that's my answer
  • a reprint of ground floor would be great so I can get a copy of it
References (from this video)
No references stored for this video.
Video RBxgAec_loQ Zilla Blitz Discussion at 18:19
video_pk 83006 · mention_pk 208645
Zilla Blitz - Liberty or Death: The American Insurrection video thumbnail
Click to watch at 18:19 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The X Encounter guys, you know, they had a big old statue. you know, burning it, you know, and Herman sucks and [clears throat] they hated it so bad and said, "This is the worst thing in wargaming ever."
  • The people they hated it. They hated it. And they told me, but by the way, these are war gamers. They all told me they hated it [laughter] to my face.
  • It's a labor of love, but a lot of lot of time spent.
  • If you've never been to a historical board game conference before come. I mean it it it transforms the hobby and this type of conference because it's small and people are friendly and people are going to reach out and ga the work you do at SD Hiscon to make it a welcoming experience for everybody and the accessibility to get into games at tables and the way people can sign up for games beforehand the way you can schedule things the questions you can ask I I can't tell you you know how much that changes the hobby to be able to do that I went to the SD Hiscon in San Diego ago my first conference ever three years ago and it abs it just completely changes because you make friends that you're then going to play games with on in other places and then you know people at the online convention it it just exponentially makes the hobby better and there is no better conference I would say here and then circle DC is another one of my favorites but same type of experience look if you can't get to the SD His in in Minnesota or San Diego you know that's another one to look at but try to lean into one of these things because it will completely change your board gaming experience.
  • And I I might be making this up, but I I think it's true that if I'm un the the only confirmed month without ever having any snowfall in Minnesota is July. So, I think we're safe.
References (from this video)
No references stored for this video.
Video 2tuHVzoak5M Board Game Coffee Interview at 345:22:40 sentiment: positive
video_pk 80858 · mention_pk 198357
Board Game Coffee - Liberty or Death: The American Insurrection video thumbnail
Click to watch at 345:22:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful map
  • Engaging gameplay after learning curve
  • Over 30 plays logged
Cons
  • Initial frustration and difficulty understanding rules
Thematic elements
  • Historical simulation
  • American Revolution
Comparison games
none
Mechanics (from transcript analysis)
  • COIN (Counter Insurgency) — Described as the very first COIN game the speaker played.
  • deck cycling — Implied through the description of cards and turns.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's got this dark fantasy, like demons and cultists.
  • It feels like you're playing a movie.
  • It's that paranoia, that tension, that makes Nemesis so good.
  • The narrative is so strong in Arkham Horror LCG.
  • Spirit Island is just brilliant.
  • It's just a fantastic puzzle.
References (from this video)
No references stored for this video.
Video 9GBcjF_EyBc Review at 0:16 sentiment: positive
video_pk 67721 · mention_pk 163920
Liberty or Death: The American Insurrection video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Historically thematic and engaging
  • Interesting cooperative dynamics with a single winner
  • Enjoyable complexity without being overwhelmingly heavy
  • Fun even when losing
  • Exciting to play and strategize
Cons
  • Can be intimidating to learn for new players
  • Can feel lengthy, though not too heavy
  • Lost miserably in the first play
Thematic elements
  • American Insurrection
  • American Revolution
Comparison games
  • A Jest of Robin Hood
  • The British Way
  • Vijay Nagara
  • Cuba Libre
  • Red Dust Rebellion
Mechanics (from transcript analysis)
  • Area Control — Control of cities and colonies is determined by military unit presence and the level of popular support (from active opposition to active support).
  • Card Play — Players utilize a deck of cards, including 'winter quarters cards' which function similarly to scoring cards in other COIN games. The revealed card dictates the next event, and players choose between playing an event, a limited action, an action with a special activity, or passing to gain resources.
  • coin system — The game is described as a COIN game, sharing similarities with others in the series regarding card play and mechanics, though with its own intricacies.
  • Dice combat — Battles are conducted using a battle engine system where the number of dice rolled depends on the units involved, with modifiers applied to determine outcomes. Victory in battles is determined by who has more units remaining, and casualties contribute to victory conditions.
  • Resource Management — Players need to manage resources to perform actions, and passing allows for resource gain.
  • Variable player powers — Each faction (American Patriots, Native Americans, British, French) has distinct units and victory conditions tied to their historical objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a fun game when you lose and lose badly and you still have fun. Even as you're losing, you're still enjoying it. Right up to the end. I was still having a blast with this game.
  • On the Cody scale, I'm going to say Liberty or Death. I'm going to give this a nine on the Cody scale. It is excellent.
References (from this video)
No references stored for this video.
Video tOmJL__2cVE The Discriminating Gamer Top List at 2:45 sentiment: positive
video_pk 11873 · mention_pk 34775
The Discriminating Gamer - Liberty or Death: The American Insurrection video thumbnail
Click to watch at 2:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging coin-inspired system with strong thematic resonance
  • Crisp tension between alliance-building and individual victory conditions
  • Historically flavored and accessible thanks to coin-like integration
Cons
  • Complex veto/decision dynamics can be confusing at first
  • Asymmetric play may present a steeper learning curve for some players
Thematic elements
  • coalition politics, insurgency, and colonial struggle
  • American War of Independence era with multi-sided political and military action
  • asymmetric, coin-style action selection with parliamentary/casualty dynamics
Comparison games
  • Other coin-style games; suggested entry points into the coin genre
Mechanics (from transcript analysis)
  • Card-driven action selection — cards determine action options and can influence opponents' options
  • casualty-driven progression — casualty levels feed back into future turns and strategic decisions
  • multi-faction alliance dynamics — players control Americans, British, Native Americans, and French with shifting alliances
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love, love, love Twilight Struggle.
  • Space Empires 4X, if I recall correctly, was the very first game the GMT game sent me to review.
  • Twilight Struggle is a Jason Matthews masterpiece.
  • This is Prime Minister... it's a great game of political backstabbing and clawing your way to the top.
  • I absolutely fell in love with Cuba Libre.
References (from this video)
No references stored for this video.
Video 9-qUCk53gXM Box of Delights Playthrough at 0:03 sentiment: mixed
video_pk 2601 · mention_pk 145584
Box of Delights - Liberty or Death: The American Insurrection video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • deep solo play with non-player faction AI feel
  • dynamic event system that reflects historical diplomacy
  • flexible movement and skirmish options
  • map-based action with clear physical representation of forces
Cons
  • rules complexity and learning curve for solo play
  • reliance on randomness and AI behavior can lead to variable experiences
  • requires careful bookkeeping to track support, opposition, and casualties
Thematic elements
  • diplomacy, alliance formation, and military strategy between Britain, France, the Patriots, and Indigenous nations
  • American Revolutionary War era; colonial North America during attempts at independence
  • board game simulation with event-driven turns and non-player factions; world-building through historical events
Comparison games
none
Mechanics (from transcript analysis)
  • area control / area majority — players attempt to control cities and provinces on a map, influencing political and military resources
  • combat casualties and reinforcement — when battles occur, casualties are tracked and can reshuffle the balance of power; supports vast interplay with non-player factions
  • Combat: Damage Based — when battles occur, casualties are tracked and can reshuffle the balance of power; supports vast interplay with non-player factions
  • event-driven play / event deck — random or scripted events (e.g., Treaty of Alliance, Franklin in France) influence available actions and outcomes
  • Events — random or scripted events (e.g., Treaty of Alliance, Franklin in France) influence available actions and outcomes
  • Hidden Victory Points — solitaire variant requires surviving winter quarters with positive margin of victory (support vs opposition and casualties)
  • movement / marching — repositioning of regulars and militias along a map with path constraints; costs resources per destination
  • Resource Management — managing resources to perform actions, march, and deploy forces; limited by supply pieces and Tory tokens
  • special actions / skirmish — combine special activities with commands to remove enemy units, destroy militia, or influence casualties
  • victory conditions via winter quarters / margins — solitaire variant requires surviving winter quarters with positive margin of victory (support vs opposition and casualties)
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the map instead of the chart
  • you can move from any city to any city
  • special activity which allows me in a space with regulars and rebellion pieces to remove one active militia
  • we've got to survive those four winter quarters without one of the other factions winning
  • the world turned upside down
  • this game has very much a wargaming feel
  • the non player factions do what they do is influenced by the decisions that we make
References (from this video)
No references stored for this video.
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