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Lignum box art

Lignum

Game ID: GID0192005
Game Info
Year
2015
Collection
Your Tier
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Expansions & Family
Lignum (Second Edition)
Mechanic profile
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Description

Lignum is a game about the logging industry in the 19th century. As a woodcutter, your task is to prevail against your competitors and collect the most money after two years. Lignum (Latin for "wood") is a game for lovers of complex strategy games. After cutting and transporting your wood, don't think your job is finished. You'll still have to optimize your entire processing chain - and have fun doing it!

Each of the eight rounds always begins with the cutting of trees. If your supply lines are set up and the timber has been approved for felling, then the players claim an area using secretly selected cards. Since each of the areas contain differing amounts of food and wood, players must learn to recognize and adapt to their opponent's strategies because if two players are both in the same area, they must share the resources. Players continue to move along their supply route, using the marketplace to trade tools and food as well as recruit workers.

The players have to decide how their wood will be transported to their lumberyards (by raft, by foot, or in the winter by sled), if the wood should be dried or be processed immediately, and when the wood should be sold. The player must also think about new acquisitions (such as saws, sleds and pasture land) and fulfill orders to sell the wood. Because in the end, this business is all about money, and whoever can make the most wins.

Description

Lignum is a game about the logging industry in the 19th century. As a woodcutter, your task is to prevail against your competitors and collect the most money after two years. Lignum (Latin for "wood") is a game for lovers of complex strategy games. After cutting and transporting your wood, don't think your job is finished. You'll still have to optimize your entire processing chain - and have fun doing it!

Each of the eight rounds always begins with the cutting of trees. If your supply lines are set up and the timber has been approved for felling, then the players claim an area using secretly selected cards. Since each of the areas contain differing amounts of food and wood, players must learn to recognize and adapt to their opponent's strategies because if two players are both in the same area, they must share the resources. Players continue to move along their supply route, using the marketplace to trade tools and food as well as recruit workers.

The players have to decide how their wood will be transported to their lumberyards (by raft, by foot, or in the winter by sled), if the wood should be dried or be processed immediately, and when the wood should be sold. The player must also think about new acquisitions (such as saws, sleds and pasture land) and fulfill orders to sell the wood. Because in the end, this business is all about money, and whoever can make the most wins.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 9
This page: 9
Sentiment: pos 6 · mix 2 · neu 0 · neg 0
Mentions per page
Showing 1–9 of 9
Video CIE-LOWVFdA Rolling Dice & Taking Names Review at 29:33 sentiment: positive
video_pk 93539 · mention_pk 253253
Rolling Dice & Taking Names - Lignum video thumbnail
Click to watch at 29:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging strategic gameplay
  • Tight game with many decisions
  • Clear theme integrated into mechanics
  • Path structure is enjoyable
  • Pre-planning element is rewarding
  • Expansion content included in base game
  • Easy to teach, but with deep decisions
Cons
  • Can be perceived as 'heavy' or intimidating
  • Long play time (around 3 hours)
  • Food mechanic can be a constant worry for some players
  • Requires significant planning and effort to teach effectively
Thematic elements
  • logging industry
  • 19th century
Comparison games
  • Great Western Trail
  • Lorenzo il Magnifico
Mechanics (from transcript analysis)
  • Contracts/Objectives — Players can pick up contract cards for specific wood types to earn money.
  • Resource Management — Managing different types of wood (hardwood, softwood, firewood), saws, food, and money.
  • seasonal rounds — The game is played over two years, with rounds representing seasons (Spring, Summer, Fall, Winter).
  • Set Collection — Collecting sets of tokens to build huts which grant special abilities.
  • Simultaneous action selection — While turns are taken, certain phases can be resolved simultaneously to speed up play.
  • Worker Placement — Players place workers to perform actions like cutting, transporting, and milling wood.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I promise I won't leave you again
  • you know I got to take her out some more spend a little less time editing and playing games and do some more stuff with her
  • we're doing it at the front of the show
  • do not mess with a fandom if you're going to say something about a particular fandom you had better get it right
  • we're up front we're transparent here we screwed up and I guarantee we will do it again
  • brilliant slogan brilliant
  • This game is easy this game is easy to pick up somebody can teach it to you really quick
  • The brutality is the fun
  • It is a really cool game
  • I think it's a brilliant move
  • we will help us decide once and for all or until we do this again do we refer to this as gladiators in an arena or dice in a bowl
References (from this video)
No references stored for this video.
Video M1ad5h1gkcU Getting Games Discussion at 1:01:12 sentiment: mixed
video_pk 92064 · mention_pk 247186
Getting Games - Lignum video thumbnail
Click to watch at 1:01:12 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
  • timber production along a circular track
  • lumber company management
  • planning-focused resource management
Comparison games
none
Mechanics (from transcript analysis)
  • Circular track movement — move around a looped track; actions determined by route
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gen Con is only two weeks away and this is my first time going
  • it's just fun like learning new things and using more professional products
References (from this video)
No references stored for this video.
Video I74K9QFv5-s Heavy Cardboard Analysis at 1:28:20 sentiment: mixed
video_pk 85914 · mention_pk 221108
Heavy Cardboard - Lignum video thumbnail
Click to watch at 1:28:20 · YouTube ↗
Overall sentiment (raw)
Mixed; one speaker finds it didn't sit well recently and hasn't played it in a while.
Pros
none
Cons
  • The speaker's last play didn't sit as well.
  • Haven't played it in forever.
  • The last time it was played, it fell a bit flat.
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's Dominoes Ah
  • based on reviewing the Wikipedia for dominoes um that doesn't that seem that year seems wrong. That seems way late.
  • but anything that is like a Domino's game we would recognize doesn't occur until the very end of the 18th or beginning of the 19th century.
  • and tomorrow night at 7:00 p.m., we're finishing up with Antiquity, which is pictured behind Ken's head over there.
  • Of our 402 games, only 13 are published before 1990.
  • So you got Spirit Island, you got Lizboa, you got Quest for Elorado, and 22 other games that are on one person's list.
  • 2019, PAX Premiere, Crystal Palace, and 24 other games.
  • 2015, Gallerist, Trickarion, Food Chain Magnate, 16 other games.
  • Brass, Birmingham, Obsession, Root.
  • John Company, sure. Weather Machine, Carnegi, 19 other games from 2022.
  • Age of steam. Age of steam, right? Yeah. Yeah. Obviously, right. Yeah.
  • Like trying to narrow it down is a hard thing when you when you have maybe the newer you are, the less hard that is.
  • there's going to be another one tomorrow where we go through tutorial number four of Atlantic Chase.
  • I might have a latest greatest version of Crossrox. I'm so excited about this game after hearing you guys talk about it.
  • Every game that you guys play, you're playing. It's oath.
References (from this video)
No references stored for this video.
Video kV3t_oH6Ea4 Heavy Cardboard Discussion at 18:52 sentiment: positive
video_pk 83797 · mention_pk 211946
Heavy Cardboard - Lignum video thumbnail
Click to watch at 18:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, we're going super cash today.
  • We are going to see.
  • So, you get that back this way.
  • All right. So, uh, Robert came up with a cool little trick.
  • So, mine is slowly ticking down to below 20 seconds and it should be similar for you all if you want.
  • So, my delay for what I'm looking at here is about 15 seconds.
  • So, we're not going to do anything like no top down cameras.
  • And before I did, I wanted to kind of clean up the table this way when I come back.
  • So, we've been running tests for the last couple hours, me and the patrons, but I was like, 'Hey, why don't I just go live?'
  • Happy Thanksgiving, everybody.
  • So many pixels.
  • So, T-Ball says, 'I've always found it difficult to tell the difference between 2K and 4K.'
  • It's about 2K difference.
  • And it is it is a massive undertaking to be able to stream at 4K, especially with six cameras.
  • So, here's my question for y'all watching.
  • So, thanks for being my little lab rats.
  • But also in the end it benefits y'all.
  • Okay. All right.
  • So, I will certainly send Jess uh everyone's best.
  • T-ball says, 'The recent stream of Aegis Steam looked fantastic.'
  • So, I thought so, but however, uh there uh I had a viewer point out the fact that even if I'm able to stream at 2K or 4K, which obviously I can, not everybody can receive it in that.
  • So, therefore, they still I I'm still going to make use of the PTZ cams.
  • So, Diffy brings up a really good point.
  • Also, the the difference between 4K and 2K is much smaller.
  • Diminishing returns, right?
  • So, if you drop down from 4K to 2K, you notice a difference, but it's pretty minimal.
  • Where you're really going to notice the difference, and again, I didn't turn on the overhead cuz that's not what today is about.
  • So, the biggest difference in my testing is going from 720 to 1080.
  • That is the most significant difference.
  • That jump up.
  • Then the jump up from 1080 to to 2K is noticeable but not dramatic.
  • And same from 2K to 4K.
  • Noticeable but not absolutely dramatic.
  • So, on my end, just to kind of since this is kind of a test slash, you know, kind of how the sausage is made to some degree for the public.
  • So, I've worked hard to get it that way.
  • But my point is if on your end you're able to see how many drop frames and how stable your connection is.
  • So for instance, I am broadcasting on the main new super high-end computer that we built here for the studio.
  • What I am watching it on is on the old PC which there's a reason it got replaced.
  • So, Just again trying to give context.
  • Plus you all get to play around and look at some of the numbers that we've been messing not messing with but um using to troubleshoot.
  • So, Salt Pestian said, 'I think it's awesome you can stream in 4K, but I also hope this doesn't mean you're always going to be zoomed out.'
  • It doesn't.
  • Still going to use the PTZs.
  • I got them for a reason.
  • Don't worry about that.
  • So, rest assured the like nothing negative.
  • The goal of this is only to continue to evolve and and get better and everything you're used to is going to continue.
  • It's just a matter of upping the quality.
  • So, the PTZs and all that stuff, uh, those are going to be in use.
  • Uh, we currently have two.
  • I am working I'm using one of them on most streams.
  • I will eventually integrate the second one as well.
  • It's a process and it it it requires more up here for me.
  • So, I'm I'm gradually working my way up to that.
  • But don't worry the the zooming in and the PTZs and all that stuff that is still going to live.
  • So, rest assured on that.
  • So, Bob says, 'Even at 4K, assuming I'm actually getting 4K, I couldn't read that, but it's close.'
  • So, all right.
  • But that's the difference.
  • That's really what it's going to come into where where things are going to come into play a little bit more.
  • This would be a little bit easier.
  • Like you can pretty easily read those numbers I reckon at 4K, right?
  • So, so yeah, that's that's all we're working on is because we focus on medium and heavy strategy games here at Heavy Cardboard, upping the quality is going to allow y'all that are capable of being able to receive the 4K is you're just going to be able to see and read things better and it's just going to make for that much better of a presentation.
  • So it that that's all it is.
  • It's just prettier and easier and and more user friendly in that regard.
  • That's all.
  • That's all it is really.
  • Well, the reason 1080 is going to be crisper than it was in the in the old studio is um
  • A lot of money went into these cameras.
  • That's why the cameras have been upgraded.
  • Cameras and lenses.
  • So, that's how this looks, right?
  • So, um, Diffy says, 'The only problem is going back to the old streams.'
  • I get it and we're aware of that.
  • And so, what that means is we're going to revisit games.
  • I mean, I don't know, three, four streams a week.
  • Do the math.
  • As always, we're going to mix and match old with new.
  • Like Friday, we're doing Sweet Lands.
  • That I I would categorize that in the new category.
  • Uh, last night we did Power Grid.
  • That'd be in the old category.
  • So, yeah, I think y'all can rest assured that it's going to be a a a really good mix.
  • I I feel very comfortable with where we're at in general on the streams with the mixing of old and new.
  • So, it seems that nobody is having here.
  • Let let's just pause the the the chat for a moment here.
  • And for anybody that's having any kind of issues, like chime in, speak up, let me know what they are.
  • But it seems as of now everything's going pretty all right for y'all.
  • That's awesome.
  • Obviously, I didn't turn on any of the lights behind me other than the uh Ow, don't do that.
  • The Edison bulbs.
  • I think those fill that space pretty well.
  • Don't mind the box over here on the edge of the table here.
  • But well, that that's encouraging.
  • I like that.
  • The lighter says everything looks and sounds perfect.
  • The sound is so good.
  • So good.
  • I appreciate that. Thank you.
  • Um, the everything has been a it's been it's been a lot, but so it's good to hear that the work's paying off.
  • I'm glad to hear that.
  • Max says, 'I'm pretty ecstatic for you, Edward. Really deserve this. Best board game content creator, hands down.'
  • I appreciate it.
  • Now, now if we can just get the numbers bigger, that'd be awesome.
  • That'd be cool.
  • But I think that'll come in time.
  • Uh, the quality, I think, is is there.
  • So, I think we'll get there.
  • I appreciate that though, Zack.
  • Did I say Zack?
  • Really Max?
  • My bad.
  • Thank you, Rob. I appreciate that.
  • By the way, Rob is in work with new merch uh for for Heavy Cardboard.
  • So, that that is going to be coming.
  • Uh, hopefully by the end of the year we'll have something for y'all.
  • Um, and that'll be a constantly evolving process of what's available and that.
  • So, the salt pest say other than having to swap a new stream link at the start of every stream everything looks great.
  • Well, that's what today's troubleshooting uh behind the scenes was.
  • And I think we finally eliminated or found the culprits.
  • There are potentially six six gotcha points in the process of setting up and starting streams that can cause issues.
  • And I think I've caught all of them.
  • Knock on wood.
  • I think so.
  • It's now a much more involved process to stream honestly.
  • But once the stream is actually going, uh, today was kind of a a test to see, hey, is this going to work?
  • Um, and and so yeah, so far so good.
  • All right, John. Maybe maybe it's a New England thing.
  • So the glory to Rome board, it exists over there.
  • It's too big for the shelves.
  • So the previous shelf didn't had a didn't have a lid lid or other shelves on top of it.
  • So uh Greg is aware of this.
  • He is the creator of the Glory to Rome board.
  • And so he he has the dimensions and it will it will make an appearance when it's ready.
  • Okay.
  • That's crazy.
  • Okay, that's a little disturbing.
  • Ian says 4K has so many pixels I can zoom in on my phone and read the monitor and the reflection in your glasses.
  • I might have to start wearing different glasses.
  • Chip says, 'Part of me wants to say 'relax, it's good enough.'
  • Then I watch other streamers with the shadows, the bad sound, the player boards that are always offscreen.
  • I realize I've been spoiled.'
  • I You know what? I will not disparage any other content creator, period. The end.
  • Um, you know what? It's a lot of work doing this.
  • And I I am happy for other people to be in the the content creation space.
  • You know what? It's a lot of work.
  • I get it.
  • So if if somebody wants to put in the effort, regardless of who that may be,
  • Hey NB, I I've seen your messages.
  • Now that now that I'm getting the the the studio squared away, uh, I'll be reaching out to Rachel.
  • So, thank you.
  • Um, I'm hoping and I I'm not trying to put you on the spot, but I'm going Whenever somebody says, 'I don't mean to.'
  • Yeah, they do.
  • That's exactly what they're about to do.
  • They're about to do the thing they say they don't mean to do.
  • So, I'm not going to lie to you, NB.
  • I'm going to totally put you on the spot.
  • Uh, here at the table, we have we have we have six chairs and off camera at the end of the table.
  • I'm just saying there's a there's a chair with your name on it.
  • If you want to come up and when we stream, I would love to have you in the studio for that.
  • Just throwing that out there.
  • By the way, uh, non-breaking space, NB, um, designer of Cross Bronx Expressway and a number of other upcoming games.
  • Isn't it nice to have a real challenge to make you feel real satisfaction?
  • Didn't need to be that big a challenge, though, Chip.
  • I'm just saying.
  • I will take care of that salt.
  • Thank you.
  • Martin says, 'The Glory to Rome board suffering from exhaustion due to all the glory to Romes Edward uttered during setting up the new studio.'
  • So the patrons saw a lot of the uh a lot of the behind the scenes on a near not exact but near daily basis.
  • The amount of this that this process has had has been enormous.
  • At some point it'll be funny.
  • It's not there yet.
  • Little fresh.
  • NB says let's do it in December.
  • You name it, dude.
  • It's on.
  • Awesome.
  • I'm here for it.
  • Yeah.
  • Oh, Max, it's your chair when NB is not here.
  • Oh, this feels good.
  • All right.
  • So, while we're while we're chitchatting, I'm actually going to do the thing that I was going to do here, which is try and clean this up.
  • But feel free chat chat away.
  • Uh, I am excited at that prospect.
  • MB, I would love to have you here in studio.
  • That'd be awesome.
  • So yeah, just cleaning up Power Grid from last night.
  • By the way, how many of y'all have watched last night's stream of Power Grid?
  • I thought that was that was pretty epic.
  • The the turnaround and the just the the the way the game played out and everything.
  • Pretty awesome.
  • I was very pleased at how that turned out.
  • Let's put it that way.
  • Uh, Ian says, 'We focus on the studio side, but are you feeling settled into your new home?'
  • No.
  • The priority has been to get this space ready.
  • And it's still not finished.
  • There's a lot of stuff that you guys will never see, like tying up some of the cables that are up through here and a little bit of just refinement.
  • But there's still a fair bit up and around and with the background and all that that I want to finish.
  • But the focus has been getting this space ready.
  • And now that this space is ready, I'm going to be able to do things in the rest of the of the studio here that will make it way more way more comfortable.
  • Um, it's just not there yet.
  • But that's okay.
  • The priority is here.
  • And doing I mean this week we're only streaming twice tonight not with or today notwithstanding cuz this is kind of a really informal thing but last night's Power Grid and Friday's Sweet Lands like this weekend I don't really have a whole lot going on.
  • Now if we have a game day during the day on Saturday cool but if we don't the entire weekend is going to be spent trying to organize this place a little bit and it's going to take more than a weekend.
  • But yeah, that'll that'll certainly help get settled, get me settled.
  • And the other thing, if you're not a patron, you don't really know about this, but up there is a whole second studio we're setting up.
  • And by we, I mean me, and I guess Lincoln watches me set it up.
  • But that is going to be where we do these things.
  • There's not going to be a lot of that down here because this is cool.
  • Don't get me wrong.
  • I it's comfortable.
  • I'm in a comfortable chair.
  • I think the background's all right and the camera is great, but I want to be a little bit more intimate whenever we do Ask the Elephants or top 10s or whatever stuff.
  • So, I'm going to be doing all that in the other studio.
  • I still got to come up with a good name for the the talking studio.
  • But that is basically whenever I don't need the overheads and everything.
  • I'm going to do stuff up there with it.
  • But as it is right now, that's still a work in progress, but it's there.
  • The background's there.
  • The chair is there.
  • The the monitor.
  • Um, I still got to go buy a new laptop to be able to do it, but we're not far from being able to do that.
  • So, uh, definitely I'm thinking by the by the new year we should be doing the second be able to have the second studio.
  • And once that's done, um, that tells me this whole place is just about settled.
  • So, by the end of the year should be golden.
  • I appreciate you asking.
  • The end that was really nice.
  • Yeah. Oh, Max, it's your chair when NB is not here.
  • All right. So, while we're while we're chitchatting, I'm actually going to do the thing that I was going to do here, which is try and clean this up.
  • Yeah. Oh, Max, it's your chair when
  • I generally think that I tend to lean more towards Oath than Arcs as far as at least with arcs in the campaign game. That's not my favorite way to play the game because I think it's a little too Calvin ball as Kyle says for the third chapter and it's just the rules get in the way too much.
  • But even then, Oath isn't my favorite go-to. But I like them both quite a bit.
  • But I think I lean a little bit more towards Oath than Arcs.
  • So, um, historically games are streamed on heavy cardboard one of three ways. Edward wants to stream it, that's one. One of the loco group wants to stream it too. or paid sponsored uh streams by the publishers. That's three. Now, patrons also get a say in this as well.
  • And that is 1817.
  • So they they legitimately just straight up said, "Hey, can I go ahead and pay to get a a game streamed and the idea like had been floated in my head previously to allow something like that like non-publishers to be able to, hey, I really want this older game or this other game that you haven't streamed or to reream or whatever and to make it a priority."
  • Have I played Twilight Imperium? We have. We have not done it on the channel though.
  • Could we stream Twilight Imperium? It's not a priority at this moment, but yes, that is something that we could possibly do.
  • So, hey, 4K is doable, y'all. Uh, I didn't hear, outside of the delay, I didn't hear any issues from y'all as far as any negative results with a higher bit rate, which is really, really exciting.
  • We're going to be playing Sweetlands. I'm looking forward to that.
  • My goal is to get it as good as anything else that you're going to hear, whether it's in the board game content space or outside of it.
References (from this video)
No references stored for this video.
Video z69kn_GFhyY Meeple University Rules Teach
video_pk 70746 · mention_pk 167755
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hello and welcome to maple University
  • how to play lignin second edition
  • In lignum players play the role of rivals sawmill owners attempting to run the most profitable sawmill they'll be cutting down trees sawing the wood and selling it for profit.
  • The game plays over eight rounds which are divided into the seasons of two years plus the final sales step at the end of the game the player with the most money at the end of the game wins.
  • Planning is critical to success in Lignum.
  • players need to make sure they have enough money at the right times and make sure they have wood in the right places at the right times.
  • The player with the most money wins or in the event of a tie both players win.
References (from this video)
No references stored for this video.
Video z69kn_GFhyY Meeple University Rules Teach at 0:10 sentiment: positive
video_pk 70746 · mention_pk 246904
Meeple University - Lignum video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Planning is critical to success.
  • Players need to ensure they have enough money at the right times and wood in the right places at the right times.
Cons
  • Loans have a high repayment cost ($7 for the first, $16 for the second).
Thematic elements
  • Players play the role of rival sawmill owners attempting to run the most profitable sawmill by cutting down trees, sawing wood, and selling it for profit.
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose from various actions on the supply path and during the woodworking phase, with restrictions and costs.
  • contract fulfillment — Players can commit wood into contracts for a better amount of money at the end of the game.
  • Drying — Wood can be left for several seasons to dry, improving its value.
  • Planning ahead — Players can plan future actions using 'Planned Work' cards, which require placing markers and paying costs based on other players' usage.
  • Resource Management — Players manage wood types (firewood, softwood, hardwood) and their dryness levels, as well as food and heating wood requirements.
  • Seasonal play — The game plays over eight rounds divided into the seasons of two years, with winter rounds playing differently.
  • Set Collection — Players collect sets of craft work tokens to sell at the market for money.
  • Worker Placement — Players choose regions to cut wood from and move along a supply path to collect equipment, hire workers, and perform other actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hello and welcome to maple University
  • how to play lignin second edition
  • In lignum players play the role of rivals sawmill owners attempting to run the most profitable sawmill they'll be cutting down trees sawing the wood and selling it for profit.
  • The game plays over eight rounds which are divided into the seasons of two years plus the final sales step at the end of the game the player with the most money at the end of the game wins.
  • Planning is critical to success in Lignum.
  • players need to make sure they have enough money at the right times and make sure they have wood in the right places at the right times.
  • The player with the most money wins or in the event of a tie both players win.
References (from this video)
No references stored for this video.
Video pRZZxx_rRWM Board Gaming Ramblings Top 10 List at 10:31 sentiment: positive
video_pk 39533 · mention_pk 242187
Board Gaming Ramblings - Lignum video thumbnail
Click to watch at 10:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high tension and blocking that drives player decisions
  • tight, one- or two-turn planning emphasis
Cons
  • can feel punishing if you miss key spots
  • not as flashy as some heavier games
Thematic elements
  • planning and blocking for shared resources
  • Forest/wood-based economy with resource gathering
  • tense, one-way street feel with blocking decisions
Comparison games
  • Panamax
  • Tiny Towns
Mechanics (from transcript analysis)
  • Action Drafting — players select actions along a row; blocking and timing are critical
  • action selection / one-way street — players select actions along a row; blocking and timing are critical
  • Resource Management — collecting and using resources to progress on a tree of actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's back and forth because you bidding and taking out the others
  • the timing is so important
  • you can push other ships through so that you no need to pay more money for your ship than you thought you would
  • there's so many things you can do to interact here
References (from this video)
No references stored for this video.
Video UaX0paWH3uE Board Gaming Ramblings Top 20 List at 3:54 sentiment: positive
video_pk 34826 · mention_pk 103797
Board Gaming Ramblings - Lignum video thumbnail
Click to watch at 3:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, heavy experience
  • Great theme
Cons
  • Long, punishing
  • Complex
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — Major resource management with bidding mechanics through action selection.
  • Resource management / bidding — Major resource management with bidding mechanics through action selection.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's such an amazing experience, the story that we were in and explored.
  • I think one of the heaviest game experiences I've ever had, but it's so so good.
  • it's a heavy game to master, but the experience is worth it.
  • it's the quintessential economic Euro game.
  • this is such a good game, the White Castle is a perfect jam for me.
  • you need everything and you need to plan ahead, and it's intense.
  • the balance of high dice and low dice in Bora Bora is really interesting.
  • Nations is the nicer Euro version of Through the Ages.
References (from this video)
No references stored for this video.
Video Wm4Imk50Xc4 The Board Gaming Doctor Discussion at 7:12 sentiment: positive
video_pk 30945 · mention_pk 91229
The Board Gaming Doctor - Lignum video thumbnail
Click to watch at 7:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Dry Euro flavor appealing to Rosenberg fans
  • Strong wood-cutting and shipping theme
Cons
  • Heavier vibe may be intimidating for new players
  • Data on edition/availability uncertain
Thematic elements
  • wood harvesting and trade
  • Old-time wood-cutting and shipping with a dry Euro aesthetic
  • dry Euro
Comparison games
  • Agricola
Mechanics (from transcript analysis)
  • action_selection — Choosing actions with a focus on sequencing and optimization.
  • Resource Management — Managing wooden resources and shipments.
  • resource_management — Managing wooden resources and shipments.
  • Rondel — Rondel-based action selection present in some Rosenberg-inspired designs.
  • rondel_action — Rondel-based action selection present in some Rosenberg-inspired designs.
  • Worker Placement — Assigning workers to gather resources and perform actions.
  • worker_placement — Assigning workers to gather resources and perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love the input from the community and I want to expand that input to the YouTube world as well
  • five games that in this upcoming month of June most likely near near the end of June
  • the first one is Altiplano
  • I'll include the link or the poll… down in the description below for you to participate
References (from this video)
No references stored for this video.
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