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Paper World

Game ID: GID0239817
Game Info
Year
2025
Players
2-4
Age
8+
Playtime
20 min
Complexity
1.7/5
Collection
Your Tier
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Mechanic profile
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Vibe profile
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Description

Players take the role of travelers recreating landscapes by layering cards to build their personal world and earn the most victory points

Description

Players take the role of travelers recreating landscapes by layering cards to build their personal world and earn the most victory points

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 8
This page: 8
Sentiment: pos 7 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–8 of 8
Video 9S--g74QQoc TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Top List at 3:13 sentiment: positive
video_pk 84904 · mention_pk 216627
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews - Paper World video thumbnail
Click to watch at 3:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever
  • Cozy
  • Streamlined
  • Quick
  • Can be played deeply
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Goal Achievement — Players build 'for the racing for those goals' which change each game.
  • Hand Management — Players have a 'hand limit' and play cards from their hand.
  • Set Collection — Players can 'take all the same color' or 'take all the same number'.
  • Stacking — 'Everything gets stacked from 1, two, three, four, and then finally five. The higher the stack, the more points you're going to get.'
  • Tableau Building — Players are 'building up a 3x3 tableau'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This one is the top 10 games that I've already played cuz I'm fortunate enough to get some early copies of things that are releasing at Gen Con.
  • Jungo is the reason why I'm never going to play Scout again.
  • This is one of the most unique experience games ever.
  • Breaking down barriers, growing relationship board games by helping you find the next one you love.
References (from this video)
No references stored for this video.
Video YwdvKm67VUo Rahdo Runs Through Top List at 28:33 sentiment: positive
video_pk 84877 · mention_pk 216474
Rahdo Runs Through - Paper World video thumbnail
Click to watch at 28:33 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Unique theme involving paper sculptures
  • Interesting drafting constraint
  • Visually engaging card progression
Cons
none
Thematic elements
  • Paper sculpture recreation
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — drafting cards and then playing them
  • Card Play — playing them
  • Objective Fulfillment — Different objectives, combination objectives, going to change it up from every time you play.
  • Set Collection — play the one, the two, the three, the four, and the five to be able to score more and more.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Planet Unknown is Planet Unknown in my top 10 of all time now.
  • I'm generally not a fan of that, but the game is so good I'll allow it.
  • I think Earth is near perfect as it is, but abundance for my wife makes the game even better.
  • A musthave expansion for one of the 10 greatest games of all time, Earth Abundance.
References (from this video)
No references stored for this video.
Video R_iRJXSCwOM Where There's A Wilz, There's a Play Discussion at 1:04 sentiment: positive
video_pk 82801 · mention_pk 208046
Where There's A Wilz, There's a Play - Paper World video thumbnail
Click to watch at 1:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • calming feel
  • approachable yet thoughtful
  • craftlike interaction
Cons
none
Thematic elements
  • craftlike, calming, tactile interaction
  • A paper landscape built by stacking cards
  • calm, thoughtful
Comparison games
none
Mechanics (from transcript analysis)
  • card stacking / overlapping layers — Players stack and arrange cards to build a little paper landscape, creating a craftlike interaction.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There is such a thing as too many games.
  • Not just, you know, not in a judgmental way, but practically, at a certain point, more games don't mean more fun.
  • When games become shelf decor instead of shared experiences, something's off.
  • Memory machines. they make people feel comfortable at the table or help newer players feel confident.
  • Playability doesn't have to mean complexity.
  • Space matters, setup time, table space, shelf space, all of that impacts whether a game realistically gets played.
References (from this video)
No references stored for this video.
Video F8lXgqQ0kLY Where There's A Wilz, There's a Play Top 5 List at 11:48 sentiment: positive
video_pk 82382 · mention_pk 206999
Where There's A Wilz, There's a Play - Paper World video thumbnail
Click to watch at 11:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Short, quick plays with easy teaching.
  • Satisfying drafting and grid-building feel.
Cons
  • Some players may need a moment to fully grok the skip mechanic and color/number coupling.
Thematic elements
  • paper-world crafting with scissors token to skip numbers
  • A grid-based number-placement world where numbers must trend upward
  • calm, quick drafting with a cozy feel
Comparison games
none
Mechanics (from transcript analysis)
  • Drafting — From multiple piles, players draft cards to place into their grid.
  • grid placement / number sequencing — Players place numbers on a grid so that values trend upward.
  • scissor token to skip — A token allows skipping a number in order to optimize placement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a cozy game.
  • It's easy weeknight game to get out.
  • Oh, the art on that is absolutely abs.
  • This is a really fun cooperative game.
  • It's a quick little drafting game.
  • It's just a delightful game.
References (from this video)
No references stored for this video.
Video bVpf8bhCaQc Rahdo Runs Through Top List at 22:32 sentiment: positive
video_pk 80755 · mention_pk 197721
Rahdo Runs Through - Paper World video thumbnail
Click to watch at 22:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever card drafting and playing mechanics
  • Simple, elegant, and easy to teach
  • Tough decisions throughout the game
  • Beautiful design
  • Wife enjoyed it
Cons
  • Theme is not well integrated
  • Could benefit from a stronger theme
Thematic elements
  • Building paper projects
  • Abstract, theme not well integrated
Comparison games
  • Welcome to Rolland Wright series
  • Welcome to Las Vegas
  • Welcome to the Moon
  • Art Projects
Mechanics (from transcript analysis)
  • Card Drafting — Players draft cards from five face-up stacks, choosing to take all cards of a specific color or number.
  • Hand Management — Players manage a hand of cards, deciding when to draw more and when to play them to score points.
  • Set Collection — Players collect cards of specific numbers and colors to form ascending sequences in their personal grid for scoring.
  • Tableau Building — Players play cards into a 3x3 grid in front of them, building sequences in ascending order.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a very small box. Doesn't take up much shelf space.
  • but it definitely hits above its weight.
  • this is not one that makes you insanely powerful and you know just kind of like you know you know does uh you know power inflation, power creep like so many expansions I'm seeing these days that just like kind of fundamentally upset the balance of the original game.
  • Minos is a long beast of a game.
  • I would not play Emberleaf without this expansion. It is excellent. It's a simple little tweak, but it's a mustave.
  • It turns the whole game cooperative, which I got to say I love.
  • And I just got to say folks, it is freaking brilliant.
  • The Networks Prime Time is the Networks with all the rough edges shaved off
  • it becomes so laidback and chillax
  • But this game does that better than any other Machioro inspired game, including Machi Koro itself ever has. It destroys all of them, including Space Base.
  • it is by far the coolest implementation of a victory point track that the board game industry has ever seen. It is literally the best of class of all time.
  • This is an expansion that just makes um, Evenf Fall, a very hard name to remember, Evenfall, deeper and richer.
  • Every year, like clockwork, the publishers come out with a new brilliant expansion, and every year it's my number one thing of that month, and System Overload is no different.
  • it introduces a new idea and you can see it there on the screen. If you look over in the bottom right of the screen on the boss I'm fighting, there's a die there. Don't worry, you never roll that dice. That die is your intensity marker.
  • Evenfall was in my top 10 for the year. It came out a few years ago. I think it's absolutely amazing.
  • It is so deep and it's so rich because it borrows an idea from one of my all-time faves, Allesium.
  • The best one are these cute Everybody gets this cute little cat that's a little wooden cat that literally hangs off of a wooden hat of one of your little wooden witches and it's the cutest thing you've ever seen.
  • it comes with new mages that somehow come up with completely new and interesting ideas that we still have never seen before.
  • This is a simple little set of rules that really creates a new and interesting dynamic shifting element that is just a lot of fun.
  • It's the best thing I played in the month of May. Aon's end system overload.
References (from this video)
No references stored for this video.
Video A0PfmnlBbsc BoardGameCo Review at 11:15 sentiment: positive
video_pk 30033 · mention_pk 88191
BoardGameCo - Paper World video thumbnail
Click to watch at 11:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Charming and engaging; best of the bunch
Cons
  • Limited variation; still feels bounded
Thematic elements
  • Sequential card building and placement
  • Card drafting and stacking with color/number sequencing
  • Puzzle-like, light strategy
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — Complete puzzle-like objectives (corners, rows, shapes)
  • Objective-based scoring — Complete puzzle-like objectives (corners, rows, shapes)
  • Sequential stacking with optional skips — Build piles 1-2-3-4-5; you can discard to skip but it costs points
  • Set Collection — Take or play cards that share color or number
  • Set collection by color or number — Take or play cards that share color or number
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a drop of freedom, a drop of restriction
  • My kids love this game
  • I had fun with this
References (from this video)
No references stored for this video.
Video GysXVAFXerk TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Review at 0:24 sentiment: positive
video_pk 27948 · mention_pk 81588
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews - Paper World video thumbnail
Click to watch at 0:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple turns with meaningful decisions
  • Good balance of luck and strategy
  • Versatile for casual and gamer groups
  • Double-sided goals add variety
  • Tense endgame due to limited high-point cards
  • Scissors mechanic provides a useful option
Cons
  • Endgame can feel too quick for some players
  • Memory element can be problematic; players may deduce hidden cards
  • Piles can be fiddly and awkward to manage; visibility of upcoming cards could be improved
Thematic elements
  • color/shape stacking with sequential scoring
  • abstract landscape-building on a 3x3 grid using colored cards
  • abstract
Comparison games
  • Uno
Mechanics (from transcript analysis)
  • Goal cards — double-sided gold cards provide varied end-of-game objectives
  • negative scoring for discards — discarded cards and cards left in hand at end subtract points
  • scissors and skip — scissors allow a free skip of a number once per turn, but prevent building on that card
  • sequential placement — played cards must be placed in increasing order on stacks; higher numbers yield more points
  • Set Collection — players take all cards of a single color or a single number from five stacks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • All right. What I like about paper world, first of all, simple turns, but good decisions.
  • This game is full of nuances.
  • not a deep strategy game. This is a simple game that you could probably teach to pretty much anyone.
  • I enjoyed this game.
  • I highly recommend it.
  • The memory element of this game is one thing I also don't like.
  • Skip for free which is awesome but trade-off is it blocks that card.
References (from this video)
No references stored for this video.
Video Rn6ZpR1Rf0Y The Dice Tower Review at 0:08 sentiment: mixed
video_pk 4250 · mention_pk 12399
The Dice Tower - Paper World video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • clever, tight, easy to teach and quick to play
  • unique take on stacking and sequence-building under a hand-size limit
  • scissors token mechanic is a clever bonus
Cons
  • the end scoring is underwhelming and can feel swingy/lukewarm
  • theme feels surface-level vs setup cover
  • saturated 3x3-grid games in recent releases might make it less appealing
  • not a slam dunk compared to similar titles
Thematic elements
  • paper crafting and numerical sequencing
  • Abstract card stacking and grid-building in a tabletop setting
  • abstract puzzle with light whimsy
Comparison games
  • Castle Combo
  • Jaipore
Mechanics (from transcript analysis)
  • bonuses and patterns — End-of-turn bonuses for achieving certain shaped patterns or stack bonuses (e.g., certain lines or L-shapes of same color).
  • End Game Bonuses — Game ends when two of five stacks remain; scoring counts stars and bonuses, minus penalties from discarded cards.
  • end-of-round and end-game scoring — Game ends when two of five stacks remain; scoring counts stars and bonuses, minus penalties from discarded cards.
  • grid placement — Players place cards to form a 3x3 grid, with orthogonally adjacent placement and increasing values.
  • hand size limit — Hand must be kept to nine cards; excess cards are discarded, incurring a point penalty.
  • scissors token — Some cards have a scissors cut; playing or obtaining these cards allows claiming the scissors token, providing bonuses and affecting future placements; the token cannot be deliberately given away.
  • take cards by color or by number — On a turn, a player must take all cards of a chosen color or all cards of a chosen number; partial takes are not allowed.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The very first thing that charmed me about this game, and I suspect this will be true for a lot of people, is the cover.
  • It's colorful. It's got some neat ideas in it.
  • I like this one. I just don't think it's a slam dunk.
  • six out of ten.
  • Castle Combo is another game that came out recently, and I find it infinitely more interesting than this game.
References (from this video)
No references stored for this video.
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