You've built housing for humanity in neighborhoods and New Las Vegas. Now you need to save humanity through space colonization...
Welcome to the Moon uses the same flip-and-write game mechanisms as the earlier title Welcome To..., but now you can play in a campaign across eight adventure sheets. On a turn, you flip cards from three stacks to create three different combinations of a starship number and a corresponding action, then all players choose one of these three combinations. You use the number to fill a space in a zone on your adventure sheet in numerical order, and everyone is racing to be the first to complete common missions.
The eight adventure sheets feature very different mechanisms from the classic Welcome To... concept, and when you play in campaign mode, you'll make choices that change the next adventure, which means that each campaign will differ from the previous one.
- Eight games in one.
- Really great.
- Works with any number of players up to six.
- Fantastic.
- Post-Apocalyptic Space Travel
- Story-driven with multiple mini-games
- Welcome to
Mechanics (from transcript analysis)
- Modular Board — You get one sheet for it and then you will fill it out and then you'll move on to the next sheet.
- variable game modes — All of those mini games are different but they use the same basic mechanism.
Video topics + discussion points
Quotes (from this video)
- Let's check which board games do we recommend 5 years ago and then see if they still hold up, still stay in collections or do we have to and we will provide some alternatives to the best board games for two players.
- You start out with a small deck of cards and during the game you get more cards that you put into your deck.
- It doesn't matter if you like Star Wars or don't. It's just a really, really good deck building board.
- The legacy game is a game where you make permanent changes as you play from game to game.
- Eurogame is an economic game where you're going to produce things mostly resources in the form of cubes and then convert them into other things or victory points.
- This is one of the best games ever. Not only Rolling, right?
- So my pick for that is going to be key forge. And why I like key forge is because it's safe.
- If this video gets a thousand likes, I'll grow a mustache for one video.
- So, Coup, was it Coup?
- Layers is a two-player game where you are building a dungeon.
References (from this video)
- campaign-style with multiple adventure sheets; legacy-like feel without tearing up components
- campaign-style flips; lunar/campaign adventures
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- "this is going to be a really hard list"
- "the cover art is amazing"
- "pop-up book game"
- "it's a game but it's a pop-up book"
- "all new monsters every single one of these monsters has all new wind conditions"
References (from this video)
- Eight different maps providing variety
- Campaign-driven progression
- Rich production and consistency with the Welcome To system
- Can be lengthy and time-consuming for some players
- Might be complex for newcomers unfamiliar with the base system
- city-building through numbered actions on a shared card mechanism
- Moon-based town-building expansion to the Welcome To series
- campaign-style with eight distinct maps
- Welcome To
- Welcome To Las Vegas
Mechanics (from transcript analysis)
- Campaign/Modular scenarios — Eight different maps providing variety; all added within a single box
- Flip/Roll and Write — Flip three cards, pick a number, and choose an action for that map; the core system is the same as Welcome To, but extended across eight maps
- roll-and-write — Flip three cards, pick a number, and choose an action for that map; the core system is the same as Welcome To, but extended across eight maps
Video topics + discussion points
Quotes (from this video)
- We're not saying this is objectively the top 10; it's our favorite games of 2021.
- This is a combined list; we ranked separately then averaged.
- Hadrian's Wall is our number one rolling right of the year.
- Asymmetry is the number one thing that sells me on pretty much any game.
- It's gorgeous; the production looks fantastic.
References (from this video)
- Campaign potential and map variety
- Rule complexity for new players
- maps with varied rules across multiple maps
- space-themed expansion on the Welcome To formula
- Array
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- This is a classic satisfying box checker with a nice theme and some cool twists
- There are few better themes than space dinosaurs and even if the space part is only vaguely present in demeter the dinosaur part is on full display
- The trick is figuring out how to use the realms on hand to create shared bonuses and combo with each other
- Crossing off squares on a map that is just inherently satisfying
- Eight maps all with their own rules
- This is a heads-down brain burner of a puzzle that will make you lose all concept of time
References (from this video)
- Fulfilling
- Lots in there
- Might not be as portable
- Space exploration/building
- Campaign with evolving scenarios
- Welcome To
Mechanics (from transcript analysis)
- Flip and Write — It's another flipping right and I'll explain to you why I think it's a great one to bring.
- variable goals — Your goals are going to be different every time you do a different map.
Video topics + discussion points
Quotes (from this video)
- hello everybody my name is ilya my name is tyler together you make up cabre a couple that loves to play board games
- they're all portable games that we find that would be like easy to tuck away in our backpack and that we think everybody would enjoy
- The person that wins is the first it's a deck building game and the first person to draw five cards and have no artichokes wins.
- It's a little crunchy so I really like it.
- This is a really tough cooperative game yeah it is not easy to win.
- It's brain burner because you've got to place at least two of the dice down and it can be pretty brain crunchy.
- It's very clever it gets you there's silence no communication but there's a nice little communication mechanism within the game.
- There's so many laughs involved every single time.
- The group really determines how this game is played because if everyone's risky then you can be risky but if everyone's more conservative and really collecting all the cars then you kind of have to or else you're gonna fall behind.
- It can definitely hurt the brain because there are some rows that are actually like almost full 15 and there's only 15 like you're drawing from 1 to 15 and sometimes I can hurt.
References (from this video)
- Favorite roll/flip and write
- Unique map mechanics
- Challenging maps available
- Significant replayability
- Campaign with unique maps and mechanics
Mechanics (from transcript analysis)
- Campaign — there's a campaign within this game
- Roll and Write — uses the mechanics of welcome to where there's three cards that are flipped and the numbers are associated with actions
- unlockable content — there's a lot of unlockable content too.
Video topics + discussion points
Quotes (from this video)
- The action selection in this game the complexity the symbols it just hits in the best way possible.
- It's very every step really matters and every decision you make really matters.
- it's just a game that really just drawn me in right from the start.
- Every single time i've played this game I've tried a different strategy and it just amazes me the different strategies that I've personally been able to come up with.
- This is their second game that's kind of like the heavier rolling rate and it's just wonderful and I definitely think it rivals Fleet.
- it's a gorgeous gorgeous i think even like every little detail in that game is just fascinating.
- it's such a unique game in that sense too where you can use your opponents as well and use their resources.
- I had a really hard time of like mapping through the different like ways to do things and accomplish things and it really like it chugged at my brain.
- everyone's described it to us as like a battle yahtzee and that's a very accurate description of what it is.
- I love that it's the simplicity and the sheer joy in it.
- It's such a fast game right if you think about a drafting game like that and you're like oh it'll take a while but this boom like it's just because it's like two two sets two handfuls.
- I love games like this they always bring me a lot of joy.
- this is a great introductory gamecheck game that we can definitely play with many of our fans.
- there's a campaign within this game.
- the replayability in this game is significant but it also draws you in right from the start.
- this absolutely stunningly beautiful amazing game called winter haven woods.
- it's a set collection drafting game.
- it's very like quick easy easy to teach and super adorable like it just gives a lot of good vibes.
- it's so hard to get back to it because you just have to remember so much.
- we did play architects which was great and the best part about it is now that we've played architects with our our friends we made we're making plans to play paladins.
- it's also a deck builder so i'm pretty excited about it.
References (from this video)
Mechanics (from transcript analysis)
- flip-and-write / drafting — choose maps and complete campaign scenarios
Video topics + discussion points
Quotes (from this video)
- it's so interchangeable
- this is jurassic park the board game
- easy number one with a bullet arc nova
- you can picture how kind of your different zoo is gonna be as well
- it's the heaviest rolling right that's out there
References (from this video)
- high production quality
- intuitive mechanics that scale well
- campaign-driven replayability with diverse maps
- niche theme may not appeal to everyone
- maps and maps variety can be overwhelming at first
- flip-and-write with a narrative campaign flavor
- space exploration and off-Earth colonization; lunar maps
- story-driven, map-based campaign progression
- Welcome To...
- Calico (tile-based spatial planning)
Mechanics (from transcript analysis)
- flip-and-write — players fill out maps by selecting from three card sets each turn
- Flip/Roll and Write — players fill out maps by selecting from three card sets each turn
- map-based campaigns — progress through maps with evolving objectives
Video topics + discussion points
Quotes (from this video)
- it's a cooperative game
- it's very casual
- scales and difficulty so you can start right off the bat and it's not too bad
- it's a brain crunchy type game
- paralysis by analysis
- it's a great introduction into flipping rate or a roll and write
- production quality... phenomenal
- it's an intuitive flip and write where you can get immersed into the story
References (from this video)
- Campaign mode adds depth and replay value
- Compact feel with varied maps
- Dependent on campaign pace preferences
- space exploration and settlement planning
- A lunar settlement in a continued Welcome To series
- episodic campaign flavor with maps and missions
- Welcome To Las Vegas
- Welcome To New Las Vegas
Mechanics (from transcript analysis)
- Campaign/story progression — Complete missions across maps that continue beyond a single game.
- Flip/Roll and Write — Roll dice or select actions and write results on maps.
- roll-and-write — Roll dice or select actions and write results on maps.
Video topics + discussion points
Quotes (from this video)
- "this game surfaces out of the beginning of the pandemic when it was created through a way for people to connect over camera"
- "the art is stunning absolutely beautiful it makes me deliciously hungry"
- "it's my favorite oh I still like the original the most"
- "you roll four different dice they're all different faced"
- "there's six Dice and you utilize the rules differently"
- "Three Sisters are three crops that are typically grown together to support each other"
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- we're opening a Discord Channel yay
- we're finally starting a patreon
- thank you so much for everybody and the ongoing support that you folks give to us we are forever grateful
- let's start a discussion on our Discord Channel
- hope you have an amazing day
References (from this video)
- Not enjoyable for the reviewer.
- Welcome To
- Hadrian's Wall
- Cartographers
Mechanics (from transcript analysis)
- roll-and-write — the big sequel to welcome to which is like a 10 part rolling right game with a whole bunch of different games in it
Video topics + discussion points
Quotes (from this video)
- role players are deeply frustrating game for me uh for many reasons
- the thing that sort of causes me a bit of I don't know dissonance with the game is the whole narrative that it's about making up a character because for me the important part of making up a character are you know who they are their identity their motivations their drive it's not the six stats they get and that's what this focuses on
- to me that's not character creation uh that's just rolling numbers
- Santa Monica is another pretty yet ultimately forgettable game that I just kind of got rid of because didn't really do much to justify its existence
- I found this a very cynical and very tepid game
- very very forgettable and just totally uninspiring
- Thunderbirds danger zone is a game that makes me a bit sad because Thunderbirds 50th anniversary is one of my all-time favorite games
- with parts it's just not good it's just not a good game
- it's just a waste of a really cool IP
- there were just models were backing up
- most of them are pretty pretty average
- weights Knights post-apocalyptic game it's got some really good writing in it too
- the problem is the mechanics are really arbitrary
- weight nights in particular it just felt so arbitrary who was having a good game and doing well and who wasn't
- core mechanics of the game were just a crap shoot and not that much fun if you ended up on the bad side of it
- and the final game on here is welcome to the Moon the big sequel to welcome to which is like a 10 part rolling right game with a whole bunch of different games in it
- if I'm not enjoying a rolling right game
- was I too harsh on some games uh I probably was but you know this is my opinion
- if you did hear me talk about something and go actually I think you would like this game really interested to know about that sort of stuff
References (from this video)
- Campaign play across eight adventure sheets
- Choices in campaign mode change the next adventure
- Completely resettable
- Brilliant design with numbered cards
- Excellent mechanics that are satisfying to understand
- Saving humanity through space colonization.
- Space colonization
Mechanics (from transcript analysis)
- Campaign play — you can play in a campaign across eight Adventure sheets
- Flip and Write — uses the same flip and right game mechanisms as earlier welcome two titles
- Set Collection — You use the numbers to fill as space in a Zone on your adventure sheet in numerical order and everybody is racing to the first to complete different missions
Video topics + discussion points
Quotes (from this video)
- Oh this is just Star Realms again but it's really not because I mean it is in some ways but it's a deck builder right
- The first player to destroy three other opponent bases wins
- it really is the closest to uh being at a casino or being at a horse race
- The great legend about the moon made of cheese
- it ends up with you ripping your hair out from tough choices
References (from this video)
- Excellent value for money
- high replayability
- campaign structure adds variety
- campaign-driven, content-rich campaign
- the campaign book sends you to different places
- campaign with missions and unlockable content
Mechanics (from transcript analysis)
- Campaign progression — play through eight scenarios guided by a campaign book
- content-based replayability — additional missions and cards in the box alter future plays
Video topics + discussion points
Quotes (from this video)
- I am very good friends with people who with whom I disagree greatly
- it's not a reflection on you as a person or as even them as a person
- Gloom Haven is Great Value
- Skull King will be the one I'll probably go for
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- "Mega XP is a board game convention unsurprisingly in Mexico City"
- "it's the biggest convention in Latin America"
- "I demoed so many Mexican games there"
- "pits which is based off the Mesoamerican basketball sacrifice ritual game ... that game was absolutely fantastic"
- "I still love Ticket to Ride"
References (from this video)
- Space exploration and potentially colonization.
- Space, with Earth and a moon base, potentially Mars.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- hello everyone this is Son and this is Johannes and you are watching board gaming ramblings and today we are doing the box cover description challenge again
- I hope you played along let us know how many you you got before ca got it or passed and I enjoyed that it was fun doing it hope you enjoyed watching it because that's how these things work and it's all about board games
- it's also what's on my t-shirt bye bye
References (from this video)
- Speaker is bad at it
- Doesn't translate to points
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I will try and solo it before we hang out on Tuesday to record this game is broken and we'll talk about it again.
- I had a mental breakdown because I was just like, I can't I can't get it. I can't figure it out.
- When did we decide to start making um paperbacks way bigger?
- Paperback books are just the size of hard covers now.
- I literally will only I will only actively seek out a place that sells it in the normal paperback size.
- I do. I'm very mean to my books.
- I dogge earring all day.
- I hate reading series that aren't done. It drives me crazy.
- The library in this is true for a lot of libraries around has so much more stuff than you think.
- So free. So free. So incredibly free.
- The Dresden Files has been the bane of my existence cuz it's just been for like a decade plus now.
- I listen to more lecture series than probably anything else on Audible.
References (from this video)
- space
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- if you are watching this during the gameon you've got this you got this we got this you got this we're all out here just trying to survive playing games and not sleeping it's great
- this is going to be the name that game challenge which we did three years ago like I said I am wearing my same sweater because I want to relive
- we're going to describe them and how you get points is you guess correctly but is it if I describe it and you guess correctly I get the point no you get the point
- all right how many did I get six
- that wasn't so I have six points no I have six points okay oh I put the name WR that's fine
- you're picking games we've played like one time
- well you know what that's your fault you made that decision I did good game better luck next year
- do you think I won
- why are you picking these weird normal games would normally know about
- you just don't know would you do you want to lose
- I just could not remember the name of the game because honestly I don't really like it that much
- why wouldn't you pick games I like I was just scrolling
References (from this video)
- Really fun to play through the 8-chapter campaign
- Each chapter is very different
Mechanics (from transcript analysis)
- Campaign play — an eight chapter campaign situation
- Card Play — Use the kind of welcome to kind of card uh number and action paired thing.
Video topics + discussion points
Quotes (from this video)
- The more we talk about this game, the more divisive I realize that it is.
- It's just it's it could be frustrating because it's a tugof-war, right? So you're like, "God, just give me this thing."
- Covenant fell flat for us. Felt like we didn't have enough time to upgrade our dwarves.
- I didn't do anything in this game.
- Concordia is such a classic.
- My short answer is Arcs is the worst game.
- Oh, Arcs is the worst game I've ever played in my life. Well, not worse. It's my least favorite game. That those are two different things.
- Star Wars Bounty Hunters. The game is trash.
- Dude, you should totally make a full Baron Park inspired park in Planet Zoo. That'd be epic, though. Severely on people watch it.
- Mountain goats is a great game.
- I love goats. Goats are cute.
- It's just a living lawn mower.
References (from this video)
- Favorite game from the year it came out.
- Has many different rule sets/boards that make the puzzle different.
- Can be played with up to 99 players.
- Haven't finished all the scenarios.
- Harder to get to the table because they are often playing with 99 players.
- Exploring and establishing presence on the moon.
- Space exploration/colonization
Mechanics (from transcript analysis)
- Flip and Write — Implied by the puzzle nature and different boards.
- Modular Board — Different rule sets and boards make the puzzle different each time.
- Roll and Write — Utilizes the same system as Welcome to...
Video topics + discussion points
Quotes (from this video)
- Marrakesh is a really good game.
- It's a fun game.
- Underwater Cities is really good.
- It's a fantastic game.
- Revive is a cool game.
- It does explode my mind and it does make your mind your brain go into a pulp.
- The original a modern crime board game has given us like an amazing experience.
- It's a classic and one that I will always enjoy to play.
- It's a brutal game where you are hiring workers to work in your factories to produce things and try to sell them.
- What I would really like to play more because it's a great game.
References (from this video)
- Enjoys the gameplay mechanics
- Likes the 'Welcome to' game series
- Space theme is not a personal favorite.
- Solo mode can be difficult and depends heavily on AI card draws and objectives.
- Lost the first play by two points.
- Journeying to the moon via spaceship
- Space
- Welcome to Your Perfect Home
- Welcome to New Vegas
Mechanics (from transcript analysis)
- action selection — Players draw cards and use them for numbers and icons, with the third card given to the AI.
- Objective Fulfillment — Players aim to achieve specific objectives on the maps.
- Roll and Write — Features a continuous path where numbers must be in consecutive order unless the path is cut.
Video topics + discussion points
Quotes (from this video)
- I find it so hard to carve out an actual Sunday to film one of these solo Sundays.
- I cannot express how thankful I am for this community and how just like kind people are.
- This is the worst situation I have been in in Cavern Shuffle.
- It's just so pretty.
- I am absolutely obsessed how this ends up looking in the end.
- So, it is like I think 7:30, almost 8:00 now.
- So, I feel like that's a pretty good gaming day.
References (from this video)
- Feels like multiple games
- Lots of content
- Diverse gameplay across sheets
- Fun
- Space Exploration
- Space
- Campaign scenario
- Welcome to...
Mechanics (from transcript analysis)
- Campaign play — Can be played in a campaign scenario.
- card flipping — Cards are flipped to guide gameplay.
- Flip and Write — Players flip cards and fill out their sheets, moving up on rockets or around the moon.
- Variable player powers — Different sheets play very differently, suggesting varied starting conditions or goals.
Video topics + discussion points
Quotes (from this video)
- We call a roll and write game a game like yatsi which by the way wasn't in the running for my list where you roll dice and then you use the results of that roll to write something on your sheet.
- So there is really no good term for it but either way it is a fun genre and there are hundreds of games in this category.
- Although these games still come out, they're easy to produce for many companies. All you need to do is make a sheet of paper and put some dice out.
- It's the closest simulation of pinball that we're going to get in a board game.
- This isn't just one game. It's multiple games.
- This is such a huge game. It's by far one of the biggest ones out there.
- It's one of the most thematic rolling rights I've ever played or flipping rights because you're flipping a deck of cards.
- When I was making my list, it was this was such an easy thing. I wrote Flip Town as number one, then 10 as number two. Then I thought about the rest of the list because these those two were just so obvious to me on how much I enjoyed them.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- the engine that this one set up is really what they've gone through with all of their subsequent welcome to
- it's really hard to teach
- i do not like this one
- this is like definitely much better
- this is the simplest in the pack
- this is probably the most complex of the maps
- it's like very clever
- it was very different
References (from this video)
- Simplest in the pack
- Feels most like base 'Welcome to'
- Plays nicely and is a good bit of fun
- Doesn't add many new complex mechanisms
- Building up a colony for settlers
- Moon colony
Mechanics (from transcript analysis)
- action selection — Real estate (purple) to make other things worth more points, astronauts and planning work as usual (negative/majority points).
- Area Majority — Race to fill each of the four quarters, with points for first and subsequent players.
- Grid filling — Paths from bottom-left to top-right must be in ascending order; each row and column must be in individual ascending order.
- Set Collection — Planting in quarters, robots building tunnels to satellites.
Video topics + discussion points
Quotes (from this video)
- the engine that this one set up is really what they've gone through with all of their subsequent welcome to
- it's really hard to teach
- i do not like this one
- this is like definitely much better
- this is the simplest in the pack
- this is probably the most complex of the maps
- it's like very clever
- it was very different
References (from this video)
- Interesting twist with building from inside out
- Numbers going up and down provides flexibility
- Comes together well
- Can be difficult to play well
- Potential for large negative points if dome is not built
- Building skyscrapers
- Skyscraper construction under a dome
Mechanics (from transcript analysis)
- action selection — Plants and water work across rows, crossing off symbols in a tank; purple action (lightning bolt) to cross off lower numbers, making things worth more; astronauts for negative points if not crossed off; robots for building the dome.
- Ascending order building — Each skyscraper must go in ascending order from basement to penthouse, starting from the middle and building outwards.
- Penalty for incompletion — Failing to build the dome incurs negative points, with the planning action splitting dome segments.
- Race for bonuses — A race to the top and bottom on each skyscraper, with points for first and subsequent players.
Video topics + discussion points
Quotes (from this video)
- the engine that this one set up is really what they've gone through with all of their subsequent welcome to
- it's really hard to teach
- i do not like this one
- this is like definitely much better
- this is the simplest in the pack
- this is probably the most complex of the maps
- it's like very clever
- it was very different
References (from this video)
- High-quality components and art
- Eco-friendly dry erase sheets
- Campaign-style solo mode with adventures
- Beautiful presentation and packaging
- Unboxing-focused content; detailed gameplay not covered in this video
- Campaign-driven space exploration with solo adventures
- Space-themed, Astra solo campaign within a Welcome To universe
- Campaign book with adventures and evolving solo content
- Welcome To New Las Vegas
Mechanics (from transcript analysis)
- Campaign book and adventure sheets — Campaign book with adventure setups and dry erase adventure sheets
- Card-based content — Starship cards and mission cards form central decks for play
- Modular Board — Multiple boards to facilitate different scenarios and campaigns
- Modular boards — Multiple boards to facilitate different scenarios and campaigns
- solo campaign mode — Campaign-style solo adventures (Astra solo mode) documented in the rulebook
Video topics + discussion points
Quotes (from this video)
- astra solo mode starts on page 12
- the art is very nice
- very creative
- i'll be playing this mostly solo if not exclusively solo
- definitely more eco-friendly
References (from this video)
- Varied Maps with multiple campaigns and high replay potential
- Accessible entry for solo play with a compelling campaign flavor
- Nice integration between ticking off spaces and rocket-building objectives
- AI scoring and sabotage rules can be fiddly for new players
- Components heavy and setup may be lengthy for some
- space exploration and colonization with a campaign-driven map system
- Moon base with lunar settlements and space race
- campaign-driven with modular Adventure maps and story progression
- Cascadia
- Galactic Cruise
- Luna Capital
Mechanics (from transcript analysis)
- AI opponent/race mechanic — AI acts as opponent whose progress is tracked by scoring cards and must be slowed or matched
- icon-based action selection — Players pick cards with themed icons that determine scoring and placement effects
- Modular Board — The game provides multiple maps (Adventure 1-8) that change scoring and objectives
- modular maps/adventure chapters — The game provides multiple maps (Adventure 1-8) that change scoring and objectives
- sabotage and X tokens — Players can sabotage AI and use X tokens to modify their and AI's scoring and actions
Video topics + discussion points
Quotes (from this video)
- this one today is the one that we are going to be playing this is Adventure one
- dang this looks fun AF I'm going to need to get a copy of this it is a lot of fun
- I'm really excited to jump into it
References (from this video)
- unknown
- unknown
- unknown
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- my wish list is never ending and I get something and then 15 more games get added
- we breakout con this weekend and if i see any of these games in the bring and buy auction, you best believe i'm gonna be purchasing
- the budget does not allow for over a hundred dollar games unfortunately
- the art is gorgeous and the theme is so cute in these games
- I would love to try meadow before possibly getting the expansion
- familiar tales is one that i would love to add to the collection
References (from this video)
- High replay value due to many sheets and campaign paths
- Strong thematic coherence with the Moon setting
- Good solo compatibility and potential for future playthroughs
- Solo setup can feel daunting due to eight different sheets
- Campaign may require commitment to finish in one sitting
- puzzle/path-choice based city-building style play that unfolds across sheets
- A thematic entry in a popular Welcome To series that extends the concept into a lunar campaign
- campaign-like with multiple sheets to explore
Mechanics (from transcript analysis)
- Campaign — There is a full campaign across eight sheets, allowing a story-like progression that can be played in sequence.
- campaign progression through sheets — There is a full campaign across eight sheets, allowing a story-like progression that can be played in sequence.
- sheet-based puzzle drafting — Players fill out sheets derived from multiple available templates; choices drive scoring and the campaign's progress.
Video topics + discussion points
Quotes (from this video)
- remember you are somebody's reason to smile
- I will link all of the links down below to any of these games that I live streamed here on the board game Garden
- level up is convention like no others I've been to
References (from this video)
- addictive rhythm and quick rounds
- great variability with modules
- pacing can feel fast and chaotic for newer players
- modular boards with varied rules
- space exploration flip-and-write
- puzzle-like, upbeat
- Welcome To
- Welcome To the Moon expansions
Mechanics (from transcript analysis)
- flip-and-write — simultaneous drafting of options and writing results on player boards
- Flip/Roll and Write — simultaneous drafting of options and writing results on player boards
- variable boards / campaigns — multiple boards and modules change how you play each session
Video topics + discussion points
Quotes (from this video)
- this is where it's at
- Scout has this really interesting aspect of you can only play cards that are next to each other in your hand to try to beat things
- it's a great escalation
- such an amazing feeling of like oh my gosh we're gonna go another round
- you either lose because you miscommunicate with your own team twice or you win because you intercept the other team's code
References (from this video)
- Built-in campaign with eight distinct maps
- Solid solo mode with scalable difficulty and engaging opponent behavior
- Accessible entry point for roll-and-write fans while maintaining strategic depth
- Campaign flavor and Moon theme feel cohesive and thematic
- Roll-and-write genre is not universally loved, which may limit appeal
- Some players may crave more aggressive interaction or direct confrontation
- Artwork and presentation may not align with every gamer's aesthetic tastes
- Roll-and-write puzzle interwoven with card-driven decisions and solo mode
- Moon-based campaign featuring modular maps and ongoing scenarios
- campaign-driven, with a built-in progression across multiple maps and scenarios
- Ark Nova
- The Lost Ruins of Arnac
- Hadrian's Wall
Mechanics (from transcript analysis)
- Campaign — the game ships with a campaign of eight different maps, each offering distinct layouts and challenges.
- campaign_maps — the game ships with a campaign of eight different maps, each offering distinct layouts and challenges.
- Card-driven selection — each turn, players select one card for its number and one card for its symbol to influence their sheet and future moves.
- Compound Scoring — the card not chosen by the player is given to a solo-opponent, which then scores that card and adds a new layer of pressure.
- Flip/Roll and Write — players draw cards with a number and a symbol, then record the chosen number and symbol on a personal sheet to progress.
- roll-and-write — players draw cards with a number and a symbol, then record the chosen number and symbol on a personal sheet to progress.
- solo_opponent_scoring — the card not chosen by the player is given to a solo-opponent, which then scores that card and adds a new layer of pressure.
Video topics + discussion points
Quotes (from this video)
- There’s an entire campaign built in here with I think eight different maps that are very different.
- Cascadia is a very approachable, family-friendly tile-laying game that I really like.
- This is a game that just keeps popping up on my list.
- The Loop is one of my favorite cooperative games; it plays best solo and is incredibly underrated.
- Final Girl is a solo-only game that nails the atmosphere and does so with cinematic storytelling.
References (from this video)
- Addictive roll-and-write pattern
- Modules add replayability and story flavor
- Fatigue if overplayed
- Some may find it lighter than big euros
Mechanics (from transcript analysis)
- roll-and-write with modular stories — City-building card-driven roll-and-write with story modules.
Video topics + discussion points
Quotes (from this video)
- this is heavy and tight euro game design, it crushes my brain
- we will not play it again but frost haven is a better game
- the rulebook is hard to get through but the gameplay is pretty good
- it's a one-way street game and the campaign keeps things fresh
References (from this video)
- Adds a campaign arc to the Welcome To system
- Highly engaging, fast-paced, and replayable
- Simultaneous play creates a satisfying flow and reduces downtime
- Frustration from suboptimal pairings can be intense
- Requires content to stay engaged over multiple boards
- Simultaneous action selection and puzzle-like planning
- Standalone campaign in the Welcome To system, through eight sheets.
- campaign-driven, combinatorial planning; feel-good planning frustration
Mechanics (from transcript analysis)
- Campaign progression — Eight connected sheets provide a continuing play experience.
- Simultaneous action selection — Players pick actions from three cards at once and reveal together.
- Simultaneous Actions — Players pick actions from three cards at once and reveal together.
- Theme-abetted puzzle solving — Cards paired with numbers guide actions on a plotted sheet.
- Track Advancement — Eight connected sheets provide a continuing play experience.
Video topics + discussion points
Quotes (from this video)
- Nerds is wild. It's it's just manic. I really really enjoy nerds as a game, but it drives me crazy.
- endlessly replayable.
- Groundhog Day is the game that drives me crazy and I just can't get enough of it.
- it's fascinating because you don't talk to each other. It is in real time.
- these games all give me the feels. They give me that excitement and that craziness that I just lose my mind when I play them.
References (from this video)
- smooth, approachable mechanism
- modular boards add variety
- theme may feel light to some players
- space settlement and daily planning
- moon colony building with flip-and-write mechanics
- light, modular scenario-based progression
Mechanics (from transcript analysis)
- board variety per player — eight different boards per player across the campaign
- Campaign progression — story elements and added content as you play
- flip-and-write — cards dictate numbers and actions to fill on sheets
Video topics + discussion points
Quotes (from this video)
- it's epic there's a lot of cards the island can get really big
- the crew is the tiny thing I talked about cuz it's not epic it's not like big but it is crew is a simple trick-taking game
- Welcome To The Moon is flip and write game basically
- this is my number one but I completely get why it's number five
- it's a cooperative game where all of you jump into a fight and try to defeat the big baddy
- the story part where you just meet different people make choices that really matter and make you go into completely different directions
- Sleeping Gods is definitely the definition of an epic campaign game
References (from this video)
- Eight different standalone modules provide meaningful variability
- Core system is easy to teach once the basic rules are understood
- Campaign/standalone approach offers flexible playstyles
- Module-specific quirks can complicate new players' understanding
- Some players may prefer a single monolithic game rather than modular variety
- Grid-based puzzle drafting; modular maps that change how you play
- Space-age city-building with a modular, scenario-based approach
- Puzzle-driven, almost puzzle-adventure feel; scalable by map/module
- Cascadia
- Quacks of Quedlinburg
- Hive
Mechanics (from transcript analysis)
- grid-based placement / placement drafting — Players place numbers on grids across modules, driving simultaneous but individually curated objectives.
- standalone modular maps — Eight different scenarios/maps that drastically change the strategy while keeping core rules.
Video topics + discussion points
Quotes (from this video)
- it's such a great combination of satisfying engine building and tight worker placement
- this is the number one game on Board Game Geek
- it's a hot game right now
- the module variability is great; eight standalone maps
- it's such an interesting combination of mechanisms here
- one of my favorite games to introduce to people
References (from this video)
- offers more complicated variant for fans of Welcome to
- maintains accessibility
- less approachable for absolute beginners
- more complex, puzzle-like mechanics
- space-themed expansion to Welcome to
- progressive challenge for experienced players
Mechanics (from transcript analysis)
- roll-and-write / campaign progression — expands on Welcome to with additional layers and complexity
Video topics + discussion points
Quotes (from this video)
- Cascadia is an excellent starter game for your collection.
- Just start small.
- Anybody can play it.
- I think it's a perfect starter game for your collection.
- Can't Stop is possibly objectively, in my opinion, the best push your luck game.
- Just One is a classic party game. Everybody can play this.
References (from this video)
- innovative multi-path play
- strong solo/campaign support
- fringe theme for some players
- rushed variability in some maps
- Feast for Odin
- Glenmore 2
Mechanics (from transcript analysis)
- Roll-and-write / flip-and-fill variants — Card-driven actions with multiple pathways to score through neighborhood construction.
Video topics + discussion points
Quotes (from this video)
- it's basically that we are we're not quite at the 10th anniversary yet, but we are in in the 10th year of the channel
- This is a very unfair top 10
- Welcome to the Moon is one of the best one of the first big flip and fill games
- I love it again like with me and Ra we've played like 60 70 games of it
- If you could only keep one, would you keep X or Y? It's a terrible question
- It's an unfair top 10. It's the same 10 L games with some Garfields
References (from this video)
- versatile with multiple maps and versions
- strong tactile and campaign feel
- some maps may feel repetitive without expansion variety
- construction of maps with cars and plans
- futuristic/campy lunar-themed flip-and-write variants
- puzzle/roll-and-write
- Welcome to Las Vegas
- Welcome to Moon vs Welcome to Las Vegas
Mechanics (from transcript analysis)
- campaign/standalone expansion — base game plus standalone Moon variant
- flip-and-write — cards show actions to fill in maps in ascending order
- set collection / plan completion — complete missions/plans for points
Video topics + discussion points
Quotes (from this video)
- our goal is just to make this world a better place, one board gamer at a time
- empathy is the ability to understand and share the feelings of another
- co-op games allow me to talk with other players, plan together
- it's amazing; they came hard
- this is a game built by people from that heritage
References (from this video)
- Easy to teach and quick to table
- Juicy decisions in a light package
- Can feel repetitive if played too often
- city/settlement design
- space/colonization theme
- Welcome To...
Mechanics (from transcript analysis)
- Card drafting / tableau-building — players draft and place actions in a shared setting to affect outcomes
Video topics + discussion points
Quotes (from this video)
- five times if you don't you got to get rid of those games
- you're going to pick which pile I have to play five times or else I'm getting rid of that pile anyways
- my board game collection this is my board game shop
- Wingspan killer did I say that cuz I meant it
- it's a unique game where you're placing cards and literally a book and then turning pages
- thank you for watching
References (from this video)
- accessible, charming, flexible maps
- some maps felt less exciting than others
- city-building with rolling-right mechanics
- space-themed Welcome To variation
- campaign-like arc with maps
- Welcome to Las Vegas
- Welcome to Christmas Lights edition
Mechanics (from transcript analysis)
- map progression — eight maps with evolving mechanics and goals
- roll-and-write — roll dice (or draw actions) and fill maps with numbers
Video topics + discussion points
Quotes (from this video)
- Detective Club is going to be one where you have these different cards that are all different kinds of images that are really beautiful and very unique
- it's a clever timeline; accessible and easy to explain to anyone
- the expansion really elevates the gameplay on Aquatica
- it's the best slaughter game and it's very deep, but accessible
References (from this video)
- consistently strong iterations in the Welcome To line
- fresh versions keep the concept engaging
- repetition risk if new versions feel too similar
- Creative neighborhood development variants
- Editorially-driven micro-roll-and-write setting
- Procedural generation with variants
- Welcome to
- Namiji
- Tokaido
Mechanics (from transcript analysis)
- roll-and-write / drafting — quick turns with variable cards and prompts
Video topics + discussion points
Quotes (from this video)
- It's been 6 years at this point that I have been doing YouTube videos.
- I still like Welcome to the Moon. I still find it to be the best iteration of Welcome to giving you fresh versions of the same system so it constantly doesn't feel like you're just repeating the same roll.
- Having too many games just for the sake of owning them is not my personal jam.
- Wish me luck.
- This is a video series on how I do if you want to check that out.
- I thought it was very interesting.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Shelf 16 is kind of a an odd mix here
- This shelf has twice as many games as most shelves
- one of my favorite two-player games, but it's very difficult to learn and play
- Fantastic abstract strategy game
- Such a classic game and I like it a lot
- I don't know why I like it so much, but I do
- one of the most beautiful dexterity/party games there are
- There are so many games on the shelf
References (from this video)
- very visual and accessible
- great entry point for mixed groups
- futuristic lunar colonization
Mechanics (from transcript analysis)
- rolling-rights — A rolling right with multiple maps and increasingly brain-burner challenges.
Video topics + discussion points
Quotes (from this video)
- Every facilitator should own these game(s).
- Just One is a great little fun party game and it's just enjoyable.
- No Thanks is a fantastic game.
- Cascadia really is a game that everybody should own.
- Welcome to the Moon. It really is a great game.
- King of Tokyo Dark Edition... It's better for larger groups.
- Final Girl... you just buy a core box and a couple of the film boxes and you've got a complete game.
- Teleustrations is a great game and everybody should have it on their shelves.
References (from this video)
- adds interesting twists to the Welcome To formula
- presents a tight, approachable puzzle
- family-friendly and accessible
- modules can add complexity for some players
- resettlement / exploration with twist on Welcome To mechanics
- space exploration and modular campaign
- campaign style with modules
Mechanics (from transcript analysis)
- Flip/Roll and Write — players fill out forms or sheets with numbers to progress on a space campaign
- Modular Board — different modules alter puzzles and scoring across playthroughs
- modular campaign twists — different modules alter puzzles and scoring across playthroughs
- roll-and-write / flip-and-write hybrid — players fill out forms or sheets with numbers to progress on a space campaign
Video topics + discussion points
Quotes (from this video)
- the monuments are just beautiful looking
- the engine building ... pump up the points
- Welcome To The Moon adds a really interesting twist on it
- the simultaneous play which is a huge one honestly
- bag drawing from the bag push your luck
- every scenario has its own custom deck
- diagonal movement which feels like a game-changing change
- the production value I think is great