Game Info
Year
1999
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
Reiner Knizia expands his fleet of tile laying games with this game about colliding railroads in early 1800's England. There are seven different rail companies that players can expand. Each time you extend a rail, the other stockholders can veto your action, but it might cost them their shares. When two companies' rail touch, the railways merge to become one. The game is over when only one company remains or there are no rail tiles remaining, and the winner is the player who earned the most money over the course of the game.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment:
pos 2 ·
mix 1 ·
neu 0 ·
neg 0
Showing 1–4 of 4
Video EzyPn3aMjbE
Watch It Played Discussion at 13:26
video_pk 83780 · mention_pk 211814
Click to watch at 13:26 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I very rarely very rarely want to play the big old Euro at the full six player count.
- Power Grid is the game that's so popular, so successful, but still feels like an underdog when compared to other games.
- The auction here is very tense at six players.
- Cursed Court is a fantastic betting game that really shines at higher player counts.
- Lifeboats. H you want to play a game with six friends but you don't necessarily want six friends at the end of it.
- Zu Vardis, that's a fantastic game where everyone's trying to help each other get to the top of the board, the zoo in Zuardis. But you also want to be the person who gets to the very top the first.
- The jazzy pattern, which doesn't always make for great cognition of a board and what the heck is going on.
- It's an incredibly dark board. I think they reprinted it with a lighter board, just they already did this. It's like no one can This is very dark. No one can see what's happening.
- I did learn that if you mix red wine and white wine together, that's how you make rosé. That's fact according to Viticulture.
- the main thing that I've learned from games is that little insight into different worlds all around the world and beyond because of board games.
- I've learned that from board games. And while I can't say I've learned a bunch of hard facts, I think board games have kind of opened up the world to me a little bit from my table.
References (from this video)
No references stored for this video.
Video bzNMsAvgaLk
No Pun Included Analysis at 8:30 sentiment: positive
video_pk 29187 · mention_pk 85797
Click to watch at 8:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Engaging auction-like dynamic
- Strong historical flavor
- Competitive rail network strategy
Cons
- Rules can be dense for newcomers
- Can be heavy for players seeking lighter fare
Thematic elements
- Rail transport, economics, competition
- 1830s-1840s Britain, railway expansion
- Historical narrative
Comparison games
- Arkwright
- Brass Birmingham
Mechanics (from transcript analysis)
- Auction / Bidding — Players bid shares to influence track direction; the veto mechanism affects route choices.
- Network/Route Building — Players place trains on tracks to connect cities and optimize routes.
- Track layout — Players place trains on tracks to connect cities and optimize routes.
- Veto bidding / shares — Players bid shares to influence track direction; the veto mechanism affects route choices.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- you start the game with 50 pounds and two factories
- the cheaper you sell for the more appealing they are
- in this game you win by being the best at doing the trains
- like in stevenson's rocket you'll be transporting goods using tracks
- the board implies a grottiness that a lot of people felt at the time
- two sides of the board in brass a day and a night side
- the more beer you drink the more successful you'll be
References (from this video)
No references stored for this video.
Video qqxowSngs7I
Chairman of the Board Discussion at 7:18 sentiment: mixed
video_pk 12976 · mention_pk 106967
Click to watch at 7:18 · YouTube ↗
Overall sentiment (raw)
mixed/guarded
Pros
- root-building/railway theme with economic elements
- classic design approach by a known designer
Cons
- reported as slow and plotting in personal collection run-throughs
- may feel dated to modern mainstream play
Thematic elements
- railways and stock-like speculation
- late 19th-century railroad expansion
- historical route-building with economic tier
Comparison games
- Lorenzo Magnifico
- Newton
Mechanics (from transcript analysis)
- commodity speculation — stocks/assets and market-like mechanics influence scoring
- root-building/train expansion — players extend rail lines and connect routes to maximize value
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- published by Pearl games and designed by Sebastian duardine who is most known for his part in designing Tua
- Laverton is a strictly two player game
- you only have three cards and the order in which those cards are in your hand is very important
- this is the first game of his so
- Arcadia has actually been recommended to me a few times by some of my subscribers
References (from this video)
No references stored for this video.
Video E13sz-l9B54
Foster the Meeple Top List at 12:49 sentiment: positive
video_pk 3773 · mention_pk 89606
Click to watch at 12:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Strong thematic feel with a cutthroat edge
- Engaging auction and network-building interplay
Cons
- Heavy for some players
- Older design with potential accessibility barriers
Thematic elements
- Rail expansion and corporate competition
- Rail companies vying for dominance and routes
- Competitive, slightly ruthless business simulation
Comparison games
none
Mechanics (from transcript analysis)
- Auction / Bidding — Bid to expand rail lines and influence networks.
- network expansion — Build and connect rail routes across multiple stakeholders.
- stock / veto — Stocks and veto power allow players to block or influence actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- "we are going back in time to before Y2K"
- "starting with games from 2000 the year 2000 and before we call those the before times"
- "I am obsessed with that theme like making movies"
- "I just think it looks really really neat"
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–4 of 4