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Aquaria box art

Aquaria

Game ID: GID0446643
Game Info
Players
1-4
Age
12+
Playtime
180 min
Collection
Ratings
Creator Score
Mechanic profile
Percentile rank vs. all games
Vibe profile
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Description
No description available.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 25
This page: 25
Sentiment: pos 18 · mix 3 · neu 1 · neg 0
Mentions per page
Showing 1–25 of 25
Video 349MvC1vPsU Board Gaymes James Top 10 List at 0:11 sentiment: positive
video_pk 84596 · mention_pk 345365
Board Gaymes James - Aquaria video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • crunchy puzzle
  • cozy theme
Cons
none
Thematic elements
  • tableau building with puzzle elements in a cozy presentation
  • Aquarium / underwater environment where you collect and display fish
  • puzzle-driven with a thematic aquarium motif
Comparison games
none
Mechanics (from transcript analysis)
  • fish actions-driven engine — actions from fish determine available options and scoring opportunities
  • Tableau Building — placing fish cards into an aquarium tableau to trigger actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's another week closer to Spiel
  • crunchy yet cozy games
  • don't be deceived. This one is actually quite the think.
References (from this video)
No references stored for this video.
Video xgzFl8ZuXgM Board Gaming Ramblings Discussion at 3:50
video_pk 84541 · mention_pk 308657
Board Gaming Ramblings - Aquaria video thumbnail
Click to watch at 3:50 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's been super duper quick and I have to say before the next two like the next two months are going to be so fast.
  • So like September and October is going to be so quick. Yes. I'm kind of I cannot wait for November because it's going to be quieter for work. Like the next two months is basically going to be work and board games.
  • I had the most fun with Age of Galaxy.
  • My biggest surprise was money.
  • Biggest letdown for me it was Pulitzer.
  • My number three is IR.
  • My number three is Orlo the Prague Astronomical Clock because it's a super solid, super fun Euro game.
  • my number two is going to be Fortunes of Scoundrel Bay, a new uh pirate game from Shadow Parks, also coming out at Spiel.
  • My number one is Recall.
  • Yes, my number one is also going to be recall.
  • It's a very good game. If you want to see more about the reasons and also hear English words, I would re I would I would recommend going and look at the recall video.
  • We hope you enjoyed it. It was a great fun and it had words in it.
References (from this video)
No references stored for this video.
Video zmKS1nc1e9k Tantrum House Top List at 32:38 sentiment: positive
video_pk 84293 · mention_pk 309065
Tantrum House - Aquaria video thumbnail
Click to watch at 32:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting theme
  • Designer known for good work
Cons
  • Less fun than actual fishkeeping
Thematic elements
  • Farming fish
Comparison games
  • Settlers
  • Galileo Galilei
Mechanics (from transcript analysis)
  • Card Play — There's cards
  • Chaining/Comboing — a lots of like chaining and comboing.
  • Worker Placement — It has worker placement
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My number three is the Royal Society of Archaeology from Hutch Games.
  • Mine is Bohemians. This is from Portal Games.
  • Countryside is the one I picked for this one.
  • My number two also involves animals sort of. It is Aquaria.
  • My most anticipated Essen 2025 game is Kingdom Crossing from Sorry We Are French.
  • Well, my number one is Wispwood from CGE.
  • We've enjoyed Castle Combo a lot with our group.
  • Lord of the Rings Duel, which has been very popular, is getting an allies expansion.
  • And then Windmill Valley Oh, yep. Really enjoy Windmill Valley. It's I don't know if you can see it. See it. Windmill Valley, that's getting the Blooming Sails expansion.
  • And then one other honorable mention is called Twisted Trumpets from Play to Z.
  • What is it? We would love for you to tell us in the comment section after you like this video, what your most anticipated Spiel game is going to be.
References (from this video)
No references stored for this video.
Video -YC1x06AxIU Man vs Meeple Top List at 11:54 sentiment: positive
video_pk 84174 · mention_pk 309326
Man vs Meeple - Aquaria video thumbnail
Click to watch at 11:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • it has a lot of really interesting mechanisms
  • it looks gorgeous.
Cons
  • we haven't had a chance to play, and that's shame on us cuz we've had this game for about a month, and we just haven't been able to get to it.
Thematic elements
  • Building an aquarium, placing fish.
Comparison games
  • Pondscape
  • Galileo Galilei
  • T Garden
Mechanics (from transcript analysis)
  • Grid Building — but a grid of these
  • Tableau Building — you're building kind of a tableau
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love this game.
  • I don't think I've seen you this excited about any other CMON.
  • It looks very thematic.
  • I think it looks cool.
  • I just think it's a cool mechanic.
References (from this video)
No references stored for this video.
Video O9NFzyGl0Kg Meeple University Haul at 9:59
video_pk 83796 · mention_pk 320035
Meeple University - Aquaria video thumbnail
Click to watch at 9:59 · YouTube ↗
Pros
  • heard good things about this one
Cons
  • slightly broken on the corner
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Yes, maybe we knew there were still some games in transit.
  • It's like 300 plus 150. I can't remember how much I pay about that much. 450 €450 something like it's about 500 Australian dollars.
  • Sadly, they didn't survive the post.
  • It's probably because actually no not the Pacific Ocean cuz that's the least direct ocean to get to Australia.
  • So some people who really likes to care of their board games, please do not yell to anyone.
  • It's still playable, although it's like bitten up like really bad, especially on the side.
  • So, this is uh this is Space Cowboys. Sorry, Space Cowboys. We haven't been able to display a perfectly square box, but rest assured you at home, if you purchase from your friendly local game store, it will be square.
  • This is by the people who did Ghost Lift who we uh which we shown last time.
  • I am excited to play Recall.
  • So, there are more that or three more actually games.
  • If you have heard of Startups, please let us know if you enjoy it or if you don't like it.
  • Um, this is Fman Frey's game called Floss, which is Fearless.
  • I think I'm okay with this. Like, looks like everything is intact.
  • I like this art here. I like this angular very stark angular uh geometric shape.
  • So, this is like um a draft.
  • This is very sad. This is uh I can't really give these toys to Teran.
  • So, this is Limit. It's about environmental and this is the last games I think.
  • Um, yeah, maybe it is rare. Maybe it's going to worth a lot in the chart, but it's dented a little bit.
  • So, this is um yeah, maybe it is rare. Maybe it's going to worth a lot in the chart, but it's dented a little bit. Right.
  • And this one I remember the preview from last year's Essen. So I remember being quite interested in this one.
  • So, this is um yeah, maybe it is rare. Maybe it's going to worth a lot in the chart, but it's dented a little bit.
  • This is a two-player game kind of like push and pull by uh Korea board Korea board games.
  • So, this is the only one that I got from Korea Board Games and hoping this is going to be a fun two-play game that we got we can bring to Bali in our family visit soon.
  • So, those are these are um little wooden potatoes.
  • What do you call it? The laser cut.
  • Laser rocks. Laser.
  • Is it laser rocks or just general? No, just general general laser cut.
  • Yeah, laser cut. And including the potatoes. It's very good.
  • Caution signs is one of the one that we got from Essen.
  • This is again, this is not new, but this is a good party game plays a lot of people, which is what is it now? Nine players up to nine players where one person is a guesser, the other one is drawer. You have 20 seconds to draw a combination of stuff and the guess I will need to and the cards would get mixed.
  • You will get an adjective and a noun and draw them together.
  • Very good there.
  • Yes. And then it's kind of so clovery you have to or a guesser has to align them correctly. Yes.
  • Good fun. So this is uh we've got three things from Delicious Games this year.
  • One you've seen last time which is the underwater city expansion. Second one is Aquaria. This is a Thomas Hollik game.
  • Yes. So obviously he had the very also slightly broken on the corner. He had the very big show last year with Seti Galileo and uh the tea.
  • Yeah. I heard good things about this one as well. Yeah.
  • And his release this year. Yes. So, and then the second one from delicious games is Aperna. This is Vladimir Sushi. The only Vladimir Sushi's game. Suhei. Vladimir Sui's game.
  • That's what I've been singing in my head. Now you've got it.
  • Yeah. Yeah. So, this is um our only Vladimir Suhi's game. And this is a smaller box. So, yeah. Nice little cute box.
  • We've been enjoying these games including last year's release for Safa. Oh yes, he's he's had uh many classic releases over a long time. So many. So many.
  • So before we move on to the next games, these magazine I got handed over magazine which is called Joy.
  • Fort is it for depends what language it is. Yes. So there's not a lot of magazines around these days, but this is one of them. Um, why the first RPG season is the most important, challenging, and satisfying. Part two.
  • So, a mix of things there and then a bag. I don't know if you know that I collect bags. So, on my birthday, please give me bags. Backs.
  • Yes, Hobby tote bag. Yes, tote bag. And it's got two handles.
  • Um, over there is a And it's got two handles.
  • Yeah. It's actually a thoughtful review of the bag.
  • Yes. There's the Soros. This is from Super Mele. Now, Super Meles distribute lots of games and this is one of their release games. It's actually sold out at Essentville. So, yes, it was one of the bigger games. Yeah. Shri Mill. Yes.
  • So, it's looks beautiful. Look at that.
  • And it has these dingies.
  • I think somebody mentioned this game as well to me. Pretty sure it is like in my shopping list somewhere.
  • Yes, it was pretty uh pretty well hyped going into the show.
  • Very heavy. Lots of things in here. H they are okay the box the bit day if you want to please grab it first. So this is by Brett Spiel podcast. So look at this. It's cute right? It made it home.
  • nice little 3D printed bit.
  • Which clicks together.
  • Clicks together. Hooray. Uh two more games. Well two more games that we can show. Oh yeah. I forgot about this. Whoops. There's a space lab. You would have seen the slideshow photo. Maybe you're not in the first part of essence build game. This is engine building game and it's very pretty. Like you want to Okay, it's shiny as well.
  • Happy.
  • Not as shiny as the other one.
  • Well, the in the inside's also shiny, Taran. Well, you can play a bit um a bit later if you like. Look. Shiny.
  • That is shiny.
  • Yeah, shiny. Anyways, trust me, it's shiny. So, this is by Studio H. And this is a kind of like yeah as I say uh engine not engine building but tile placement you're trying to meet objective in a different way and this is my fault chemist lookout games
  • now if you look back at the fortunes of scandal way it is a euro game but a euro game but looks like a marit
  • very uh very thematic looking art. Yes, that this one is um well, look at Games brought out things like Oh, we've got the Forest Shovel one as well, the D Mall, the new version, but I didn't get it from Essence Spiel. I got it from Gen Con. Uh and this one is the lookout games one. So, would be interesting um to to play like this looks like not a Euro game, right?
  • No, it looks like a battle card type of game. It's what I would generally imagine. I mean, it is to play two players.
  • So, and so the Marvel characters we have here, it's I don't recognize many of them. That's Iron Man. That's the Hulk.
  • That's all you know about Marvel. I'm the big fan of Marvel bigger.
  • I'm more of an I'm more of an X-Men.
  • That's actually true.
  • So, I would recognize X-Men of which those I'm not
  • which I will need to give you quiz. This is Hercules and the 12 labors. So this this is a solo game. This is uh the the publishers just got a few copies. So I got this from Essen
  • and that is Envy Born Games.
  • Yeah, it seems like a really fun uh solo game with with dice to dice to allocate to the cards.
  • There's not really a lot of explanations there. Sorry. This is Punikica which we talked about in the previous vlog which is a two-player battle game with card play.
  • Yes, Punic War game from Felank.
  • And over there we have Children of Coloss. This might have the most heft to it. This is Yes, it is quite heavy. Children of the Colossi which I also show in photos um that it's kind of like a there's a area control but also there's uh you want to send your work in here for your control. want to send it up there in the mountains to give you more powers. So that difficult decision.
  • Um they've got lots and lots of them but and by the end of essence spill I see that they almost none. So I don't know maybe they sold out as well.
  • And this is not new. I don't know if this is this year's release. I'm pretty sure this was kickstarted.
  • So they're very big this year though. Jaggi. Yes.
  • Yeah. And we also had a alternative rule to some of using some of the components for
  • It needs more love.
  • I'd rather it be damaged than not arrive at all.
References (from this video)
No references stored for this video.
Video kySA2qMk7vQ Gaming Rules! Discussion at 1:08:03
video_pk 83753 · mention_pk 304573
Gaming Rules! - Aquaria video thumbnail
Click to watch at 1:08:03 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It looks visually amazing. I personally like the color palette of the game, and I think it does look really good.
  • The game is a heavy game. It's a Some people will call it a medium game, right? It's a 45-minute teach.
  • Agemonia, still fantastic, still really good.
  • It's all three of our number one games of all time.
  • Does it fit with the Marvel theme? Absolutely. It it really does.
  • I
  • Magnate: The First City designed by James Naylor and I'm going to be doing a giveaway for it.
  • So, good luck for that and I'll announce the winner next month.
  • all of my advertising revenue from all of my videos every month goes to charity.
  • So yeah, Solar Titans is going to get three play throughs on the channel in December.
  • It's going to be January and February. In fact, February's looking like a good month for me at the moment.
  • Talisman Nemesis is the latest expansion for fifth edition that turns the game into a one versus many game.
  • And me and Rick on a Tuesday night we're starting playing the Arnak cooperative campaign. So that is another series of play throughs, Lost Ruins of Arnak the cooperative campaign.
References (from this video)
No references stored for this video.
Video l2cYLNYA-30 kovray Top List at 10:31 sentiment: positive
video_pk 83392 · mention_pk 306266
kovray - Aquaria video thumbnail
Click to watch at 10:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • dial-based resource engine — you rotate dials to generate resources; end-round scoring based on placed fish.
  • feeder/feeding mechanic — cards and fish must be fed to avoid point loss; feeding determines viability.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cozy Sticker Ville. It is such a cute game.
  • Yeah, it's cozy. It's fun. It reminds me of Stardew.
  • The art is fantastic. It's like this old I don't know exactly what year is probably 70s vibe maybe.
References (from this video)
No references stored for this video.
Video A7ta7cNfcMQ Grant Lyon Discussion at 20:02 sentiment: positive
video_pk 83261 · mention_pk 309992
Grant Lyon - Aquaria video thumbnail
Click to watch at 20:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear, engaging central action
  • Visually appealing theme
Cons
  • Euroweight can be dense for casual players
Thematic elements
  • Euro-style resource management and scoring via a shared grid of fish
  • underwater ecosystem with personal aquariums
  • puzzle-driven, grid-based decision making
Comparison games
none
Mechanics (from transcript analysis)
  • central action system moving dice between boards — dice flow between boards to perform actions
  • Compound Scoring — gather resources and position fish to maximize points
  • grid-based fish placement — score by placing fish on a shared grid and building patterns
  • Resource-based scoring — gather resources and position fish to maximize points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is my best board games coming to retail video.
  • Retail to me means anything that's sort of easily and immediately available.
  • Grim Coven is a miniature boss battler game.
  • Daydream is a very cozy roll and write game.
  • If you like area control stuff, then check out Fallout Power Play.
References (from this video)
No references stored for this video.
Video pCqSxRscDCc Hungry Gamer Review at 55:39 sentiment: positive
video_pk 82505 · mention_pk 311699
Hungry Gamer - Aquaria video thumbnail
Click to watch at 55:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever worker-placement/automation hybrid
  • Highly polished production with sleeves, upgrades, and detailed miniatures/boards
  • Beautiful aesthetic and table presence; excellent components
Cons
  • Solo mode is not as strong; best played multiplayer
  • Complex enough that onboarding can be challenging for casual gamers
Thematic elements
  • invention through resource gathering and deck-building with automata/mechanics
  • underwater city-building with aquariums and aquatic life motifs
  • mechanic-forward with a strong production feel
Comparison games
  • Council (Kinfire Universe)
  • Flamecraft
Mechanics (from transcript analysis)
  • contract fulfillment and automation — Automatons can be built and used to enhance workshops; multiple workshops with different action spaces.
  • engine/deck-building with worker placement elements — Players deploy workers/apprentices to build designs, gather resources, and fulfill contracts; automation and multiple subsections exist.
  • multi-space activation and resource management — Turn-based activation with cost scaling; players decide how far to push workers and resources through the workshop phases.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a rolling right. And kind of the fun production stick about this.
  • Loom is this tile placing game where you take four tiles to begin with and on the flip side of it, it's all these colorful woven piece uh woven pieces of fabric together and your job is to create either looms, chains, or weaves in the game.
  • It's not a deck builder like you normally think of a deck builder, but a little bit of deck building.
  • This is insanely clever. It has a lot going on. It is such a cool design.
  • It's simple and yet I loved it the most the very first time I played it.
  • The deck building is unique: you could buy a card and bring it to your hand right away.
  • There are three actions and three secondary actions, and you can do these in any order you want in your turn.
  • Aquaria for everybody is the new game by Tomas Holl. I'm so sorry, Mr. Holl. I just know it's not Thomas Hollik.
  • It is insanely clever. It has a lot going on. It is such a cool design.
References (from this video)
No references stored for this video.
Video 6-wdX375Wnc Rules Teach at 6:34 sentiment: mixed
video_pk 68005 · mention_pk 164326
Aquaria video thumbnail
Click to watch at 6:34 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Appealing theme
  • Interesting mechanics
  • Visually appealing (cover art)
Cons
  • Complex scoring
  • Can be difficult to learn initially
  • Rulebook review bombed
Thematic elements
  • Competing aquarium enthusiasts trying to have the best aquarium in the club.
Comparison games
  • Vantage
  • Underwater Cities
  • Seti
  • Tea Garden
  • Galileo Galile
  • Pragoa
Mechanics (from transcript analysis)
  • action selection — Players choose from a set of actions represented by wheels, with options for basic or enhanced actions using pearls.
  • End-game scoring — Points are awarded at the end of the game based on various achievements, leftover resources, and card combinations.
  • Modular Board — The action board is constructed from multiple random pieces.
  • Set Collection — Players collect sets of cards or resources for scoring or to fulfill requirements.
  • Solo opponent (bot) — A bot simulates opponent actions and influences the game state in the solo mode.
  • track movement — Players advance on various tracks like the encyclopedia and pet shop tracks to gain bonuses and points.
  • Variable player powers — Implied through starting tiles and potentially different fish/plant abilities that influence strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a game of competing aquarium enthusiasts.
  • The rule book is already been review bombed.
  • I really like the kind of what is it like the It reminds me of Fallax, but it's not Fallax. It's not post-apocalyptic stuff, but that kind of old timey advertising stuff.
  • I've got a lot of questionable things in there.
  • I'd like to not be awful at it.
  • It's just like then you've got to have the oxygen and how you pay for that if you want paying loads of pearls for it. Ah so good.
References (from this video)
No references stored for this video.
Video 4tWkiv9WkAw Unboxing at 0:03 sentiment: positive
video_pk 67113 · mention_pk 163091
Aquaria video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excited to dive into this one.
Cons
  • A bit on the longer side than I prefer.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • automa — The solo game uses an automa that simulates a real player, with actions determined by revealing tiles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Smells brand new.
  • It's always fun to to build things in a board game.
  • If you've played this game before, let me know how you enjoyed it.
References (from this video)
No references stored for this video.
Video UDOlnlkBm7o Unknown Top 10 List at 5:09 sentiment: positive
video_pk 66190 · mention_pk 160888
Unknown - Aquaria video thumbnail
Click to watch at 5:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There is a chance to get these two exclusive pins which are also going to be so so hot.
  • I got my one ring pin last year. Everybody wants to trade for it.
  • I definitely want to get these two tower pins if I can.
  • This is a huge thing.
  • I'm really, really, really excited for this one.
  • Sunday from 11 till 2, you'll be able to get your picture taken with Santa and you'll be able to see Holiday Hills.
References (from this video)
No references stored for this video.
Video NbyR19DLekw Hungry Gamer Review at 0:09 sentiment: positive
video_pk 62404 · mention_pk 154931
Hungry Gamer - Aquaria video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging dial-driven worker placement with multiple options per space
  • Satisfying aquarium-building loop that provides a tangible sense of progression
  • Clever adjacency bonuses and bonus economy that reward planning
  • Distinct and effective dice progression mechanic keeps round flow clear
  • Strong solo mode that still feels satisfying with others
Cons
  • Pet shop track can feel hard to optimize and underutilized for some players
  • Limited discovery/replay value; game can feel straightforward after a few plays
  • Fish cards lack explicit names or identities, which can dampen thematic immersion
  • Some players may find the track management fiddly or dense at first
Thematic elements
  • Aquarium management and species display with scoring through habitat development
  • Underwater aquarium environment with modular player boards and a central action dial system
  • Procedural engine-building with thematic flavor rather than a strong narrative arc
Comparison games
  • Tea Garden
Mechanics (from transcript analysis)
  • dice_progression — A central die tracks round progression; its value increases, shaping available actions and turn order.
  • end_game_scoring — Lionfish tokens and various endgame scoring conditions influence final points.
  • Engine Building — Progress on the encyclopedia and other bonus tracks to unlock powerful endgame points and resources.
  • engine_building — Progress on the encyclopedia and other bonus tracks to unlock powerful endgame points and resources.
  • Resource Management — Manage oxygen, food, pearls, and other resources to perform actions and feed fish.
  • resource_management — Manage oxygen, food, pearls, and other resources to perform actions and feed fish.
  • Set Collection — Fish cards and other resources are collected to populate the aquarium and help progress on tracks.
  • set_collection — Fish cards and other resources are collected to populate the aquarium and help progress on tracks.
  • Tableau Building — As you acquire fish cards and plants, you build a personal aquarium tableau that grants ongoing bonuses.
  • tableau_building — As you acquire fish cards and plants, you build a personal aquarium tableau that grants ongoing bonuses.
  • worker_placement — Place a die (your worker) on action spaces; actions can be boosted by spending pearls, and adjacency can grant bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a worker placement and tableau building style game in which you are trying to build up the best aquarium
  • I really like the way the worker placement works
  • the die... you always know whose turn it is
  • the main part of the game is getting fish into your aquarium
  • I love that you have multiple choices for each space that you go of what you're going to do
  • I think to me the encyclopedia track is really interesting; it provides bailout bonuses and strategic paths
  • this is a game that plays as quick as it does, but it has a lot of meat and is really satisfying
  • solo is pretty darn satisfying
  • do you actually aquaria, bro?
  • I will bring it back to the table at a convention when we have 90 minutes for Aquaria
References (from this video)
No references stored for this video.
Video 53xChrgOx3k Board Gaymes James Playthrough at 1:33 sentiment: positive
video_pk 62033 · mention_pk 154638
Board Gaymes James - Aquaria video thumbnail
Click to watch at 1:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich, multi-layered scoring with diverse objectives
  • Strong thematic integration around underwater aquaria
  • Tactically deep with meaningful choices on dial placement and resource management
Cons
  • High learning curve and many moving parts
  • Rule ambiguities in the online/printed rules around pet shop bonuses and microflora phase
Thematic elements
  • Aquarium construction, oxygen management, and end-game scoring via fish, coral, and school formations
  • Underwater aquarium environment with modular tanks and vents
  • Competitive, multipart scoring with evolving bonuses via dials/tracks
Comparison games
  • Power Grid
  • Covenant
  • SETI
Mechanics (from transcript analysis)
  • Card Drafting — Players pick cards from a display/deck, shaping starting resources and potential bonuses.
  • Card drafting and hand management — Players pick cards from a display/deck, shaping starting resources and potential bonuses.
  • Endgame scoring via multiple vectors — Lionfish cards, school formations, and color/adjacency bonuses contribute to final points.
  • Pattern completion and area control — Filling rows/columns with fish and other tokens yields points; some bonuses depend on adjacency/touching.
  • Resource Management — Oxygen, pearls, and food are spent/earned; oxygen costs limit placement, pearls multiply actions, and food feeds fish for scoring.
  • Worker Placement — Die on the action wheel represents turn order and available actions; players move a single die to adjacent spots.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Today we're going to play Aquaria.
  • This is a three-dimensional thing.
  • The learning curve is steep but rewarding.
  • I like the designer Thomas Folek.
  • This game is surprisingly good with a lot of knobs.
References (from this video)
No references stored for this video.
Video Y_4gAXjkmqY DaniCha Discussion at 0:00 sentiment: positive
video_pk 60804 · mention_pk 153253
DaniCha - Aquaria video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Crunchy decision space with many options and meaningful tradeoffs
  • Beautiful, table-friendly components and setup described as very cool looking
  • Solid solo/automa implementation for one-player or limited-play sessions
  • Clear mechanic integration between color-matching microflora dials and active color
  • Variety of actions and multi-layered scoring opportunities
Cons
  • Relatively long playtime (estimated up to 180 minutes) which may be daunting for some players
  • Complex rules and setup can require frequent rule reference, especially in solo mode
  • Some actions and market interactions can feel dense or opaque without rules reference
Thematic elements
  • Array
  • Underwater aquarium ecosystem
  • Informative
Comparison games
none
Mechanics (from transcript analysis)
  • Aquarium Card Drafting/Market Interaction — Players draft aquarium cards and other related cards from a small market, with options to replace or refresh cards during play.
  • Card Drafting — Players draft aquarium cards and other related cards from a small market, with options to replace or refresh cards during play.
  • Central Action Tile and Multi-Option Actions — A central action tile provides a menu of different actions, with varying costs and outcomes, including card placement, gaining resources, and bonuses.
  • Dice Placement — Players place a die on action circles to determine which action they take each turn; the die also tracks how many actions are available per round.
  • Feeding Phase and End-Game Scoring — At the end of each round, players feed fish to gain points, contributing to end-of-game scoring tied to resources and cards.
  • Microflora Dials with Color Matching — Microflora dials must be oriented toward the round's active color to gain bonuses; the active color changes between rounds.
  • Pet Shop and Encyclopedia Tracks — There are dedicated tracks (pet shop and encyclopedia) that advance to grant bonuses and influence future actions.
  • Resource Management — Oxygen, pearls, and cans are spent or earned to perform actions and affect scoring or placement bonuses.
  • Solo Automa (AI) Rules — A solo/Automa mode governs the opponent's actions and tile draws, providing a solo-play experience.
  • Track Advancement — There are dedicated tracks (pet shop and encyclopedia) that advance to grant bonuses and influence future actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a very cool looking game, I have to say.
  • This is quite a long game. Um, it does estimate I think up to 180 minutes, so um, it's not a very quick one, but we'll see what I can do.
  • A lot of good decisions to be made
  • pretty crunchy this game is in my opinion because there's just so much you can do.
References (from this video)
No references stored for this video.
Video mmtXz7fap4o Cardboard Top 20 List at 27:24 sentiment: positive
video_pk 39808 · mention_pk 161384
Cardboard - Aquaria video thumbnail
Click to watch at 27:24 · YouTube ↗
Overall sentiment (raw)
highly positive
Pros
  • Thomas Holic's signature depth and density
  • inspired by STI titles with robust strategies
Cons
  • high complexity and rule overhead may be daunting
Thematic elements
  • sea life ecosystem and resource management
  • underwater world building and aquarium optimization
  • deep, strategic
Comparison games
  • Underwater Cities
  • Tea Garden
Mechanics (from transcript analysis)
  • hand management / worker placement — allocate resources and worker placement to build aquariums
  • set collection / tableau building — collect and arrange creatures to fulfill goals and schemes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love ladder climbing games.
  • The depth is incredibly high.
  • Roast me in the comments right this second about how much you hate Flamecraft.
  • Everything I've played I've really enjoyed.
  • Get the family involved, get them a reason to pull them in.
References (from this video)
No references stored for this video.
Video tS2a-RVQ3i8 Our Family Plays Games Discussion at 57:39 sentiment: positive
video_pk 36737 · mention_pk 306087
Our Family Plays Games - Aquaria video thumbnail
Click to watch at 57:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging theme with tangible components
  • Interesting interaction around optimizing habitat
Cons
  • Rules may be complex for casual players
Thematic elements
  • Aquarium ecology and biodiversity
  • Aquarium life and ecosystem design
  • Educational, thematic Euro-style
Comparison games
  • Pawnscape
  • Tea Garden
Mechanics (from transcript analysis)
  • placement — Arrange species and structures within the aquarium layout.
  • Resource Management — Balance needs like oxygen and habitat requirements.
  • resource_management — Balance needs like oxygen and habitat requirements.
  • Set Collection — Acquire diverse species and components for the aquarium.
  • set_collection — Acquire diverse species and components for the aquarium.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is our happy place.
  • The house always wins.
  • One needs tweetment and the other needs oinkment.
  • Tea Garden is gorgeous; I want to check it out.
  • I'm already in love with it.
References (from this video)
No references stored for this video.
Video Ht9QmjFZJpA Unknown Channel Discussion at 2:03 sentiment: positive
video_pk 32965 · mention_pk 97698
Unknown Channel - Aquaria video thumbnail
Click to watch at 2:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative action-selection tableau integrated with theme
  • Engaging aquarium/biology motif
  • Designer credibility noted positively
Cons
  • Complexity, implied by depth of mechanics
Thematic elements
  • Aquarium construction, management, and biodiversity
  • Aquarium society and aquarist culture
  • Procedural/resource-driven with a focus on scaling a display
Comparison games
  • Tea Garden
  • Valenwood
  • Soda Jerk
  • Flip Tunes
  • Galactic Cruise
Mechanics (from transcript analysis)
  • action selection — choose actions from a developing tableau to optimize engine
  • Hand Management — players manage a hand of cards representing actions and events
  • Resource Management — manage oxygen and other resources to trigger income and endgame scoring
  • Set Collection — collect aquarium elements to score and unlock effects
  • Tableau Building — arrange actions/cards to create a productive sequence
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Aquaria is where people step into the shoes of a dedicated members of the aquarist aquarist society.
  • The TLDDR on this thing is action selection tableau building where placing aquarium cards managing oxygen and timing filter triggers generate income and endgame victory points.
  • I'm excited here.
  • This is my favorite solo experience.
  • Best rule book by far is Galactic Cruise.
References (from this video)
No references stored for this video.
Video Ardk5_e4DqY The Dice Tower Discussion at 1:13 sentiment: positive
video_pk 32733 · mention_pk 320827
The Dice Tower - Aquaria video thumbnail
Click to watch at 1:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • well-structured action economy
  • dying-time mechanic gives tension as the game progresses
Cons
  • theme not as strong as mechanics
  • varied complexity may slow table time
Thematic elements
  • aquarium-building
  • underwater
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — players take actions to build and upgrade an aquarium on their board
  • Resource Management — players manage actions and time to optimize scoring opportunities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I hate this game so much.
  • The theme definitely is carrying the game but I really like the mechanisms too.
  • It's a nice back and forth two-player game trying to outguess the other person.
  • This is basically Scrabble with pictures.
References (from this video)
No references stored for this video.
Video 0w3O14shVmk BoardGameCo Discussion at 15:39 sentiment: mixed
video_pk 32151 · mention_pk 331217
BoardGameCo - Aquaria video thumbnail
Click to watch at 15:39 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we have no plans of making board games at this time.
  • Just treat treat people kindly.
  • Print Print and Play Arcade is closing its web store on January 29th.
  • the more the more the smaller you are and the more likely a boycott or noise can affect change
  • I love what I do.
  • Dominion holds up.
References (from this video)
No references stored for this video.
Video 4haB7XV3bjI BoardGameCo Review at 0:03 sentiment: mixed
video_pk 28894 · mention_pk 310865
BoardGameCo - Aquaria video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Cohesive system where multiple subsystems synergize
  • Modular board setup creates replayability and variety
  • Layered decisions with meaningful trade-offs
  • Endgame scoring offers multiple viable paths and rewards
Cons
  • Dials can feel like busy work without a single standout moment
  • Early game can be resource-starved and slow to power up
  • Exploration track isn’t highly rewarding in isolation
  • Endgame counting can become heavy or mathy at higher player counts
Thematic elements
  • Resource management and engine-building within a modular, rotating-dial environment
  • Underwater ecosystem featuring an aquarium-building premise with fish and oceanic themes.
  • System-driven puzzle where players optimize chains of actions and endgame scoring
Comparison games
none
Mechanics (from transcript analysis)
  • Action selection / Die-based worker placement — A non-rollable die is used to move to action locations and take basic or advanced actions, with scaling options via pearls.
  • Card placement / tableau building — Fish and lionfish cards are placed into a personal grid/aquarium to gain effects and score points.
  • Dial rotation / round-color bonuses — Placed cards rotate dials that align with the current round color to grant bonuses; these interactions are central to scoring and strategy.
  • End-of-round feeding / resource conversion — A feeding phase converts resources into points and unlocks additional bonuses for the round.
  • Endgame scoring via fish tokens — Endgame points come from fish cards, with lionfish providing additional scoring opportunities.
  • Exploration / board movement — An exploration track on the board provides bonuses and influences strategy as you move around the board.
  • Resource Management — Pearls and oxygen are core resources used to power actions and pay for card costs.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the dials feel a bit like busy work
  • the system does work
  • everything does come together nicely, which makes me think that this is a lot more about vibes than any one individual complaint
  • Endgame can be very rewarding as you play it
  • I overall enjoyed my plays of Aquaria
  • I'm going to give it a 3.5 out of five
References (from this video)
No references stored for this video.
Video xzv32VVu8vM Neon Gorilla Discussion at 3:52 sentiment: neutral
video_pk 28179 · mention_pk 82518
Neon Gorilla - Aquaria video thumbnail
Click to watch at 3:52 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • unknown
  • unknown
  • unknown
Comparison games
none
Mechanics (from transcript analysis)
  • unknown — unknown
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The inaugural cardboard punchy votes are open right this second.
  • This is your opportunity to be involved in the very first people's choice awards for this platform.
  • It's free. I'd love to have you over.
  • Go check out Cardboard. If you're not a member of Cardboard already, go check it out. It's free.
References (from this video)
No references stored for this video.
Video fDjgH70qy68 The Dice Tower Review at 0:58 sentiment: positive
video_pk 12821 · mention_pk 105195
The Dice Tower - Aquaria video thumbnail
Click to watch at 0:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Central board mechanic is highly praised and enjoyed for its flexibility and depth
  • Adjacency bonuses add meaningful decisions without over-constraining players
  • Multiple scoring tracks and randomized bonuses increase replayability
  • Accessible balance between crunchy decisions and approachable rules
  • Fits well within Delicious Games’ catalog style and design philosophy
Cons
  • Production and art direction feel inconsistent with the aquarium theme; art is not as striking as some players expect
  • Symbol palette can feel overwhelming at first, potentially deterring new players
  • Some mechanic synergies (like the filter engine) can take deliberate effort to optimize and may be initially underwhelming
Thematic elements
  • underwater ecosystem management focused on fish, filters, and lionfish as high-value targets
  • 1950s aesthetic with an aquarium theme and dials/controls centered around fish care and display
  • informational/educational hub with a playful, retro-industrial veneer
Comparison games
  • Underwater Cities
  • Praga
  • Gricola
  • Wingspan
Mechanics (from transcript analysis)
  • central action board with dice-driven actions — Players move a die to one of several action spaces; moving to adjacent spaces yields a bonus action, and the middle space is always accessible
  • deck/hand management and card acquisition — A central market/hand mechanism where players draw and manage cards to place onto their board for future scoring
  • dial/toggle/resource optimization — Players rotate color-coded dials on their personal boards to maximize bonuses and align with round color goals
  • end-of-round bonuses and multi-track scoring — Scores are determined across several tracks (encyclopedia, pet store) and end-game bonuses; on-round bonuses trigger based on track positions
  • oxygen/resource management — An oxygen track determines what fish can be placed and pays for upkeep; pearls can upgrade actions for stronger results
  • placement and end-round scoring of fish — Players place fish on their own boards, paying oxygen costs, and scoring through lionfish cards and end-of-round bonuses
  • Resource Management — An oxygen track determines what fish can be placed and pays for upkeep; pearls can upgrade actions for stronger results
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My favorite part of this game is that central board mechanism.
  • There's moving up tracks and there's that whole filter system which I wanted to love more than I did.
  • You're never squished. Like I really need fish, then go get them.
  • It's a sweet spot for me where I feel like there's lots of crunchy decisions without overwhelming me.
  • If you move adjacent, you get the bonus.
References (from this video)
No references stored for this video.
Video _M8cZZ9TdVA Board Game Hangover Top List at 0:20 sentiment: positive
video_pk 10684 · mention_pk 94149
Board Game Hangover - Aquaria video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful components with decorative knobs
  • Designer has established track record
  • Family-friendly weight level
Cons
  • Theme of aquarium building not particularly exciting
Thematic elements
  • Building and managing fish collections in an aquarium
  • Aquarium
  • No narrative - abstract puzzle game
Comparison games
none
Mechanics (from transcript analysis)
  • placement — Where you place fish on your board determines the oxygen cost - placement next to plants reduces cost
  • Resource Management — Players use oxygen to purchase fish and manage their aquarium
  • Set Collection — Fish are categorized in different ways, and players are motivated to collect sets of similar fish (schools of fish)
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a boss fighting game with QR codes. In this game, you're going to get pick one of four heroes and then mix it with one of the four classes
  • Every other page in the rule book has this info about how the mechanisms in the game relate to real life
  • It's a dice placement game by Stefan Feld. What else do you need to know?
  • It's basically trick taking game with a lot of things around it
  • If you lose an auction, you also get some rewards
  • Let us know which ones are you most excited to try down in the comments
References (from this video)
No references stored for this video.
Video RtHO6XSIg7E Meeple University Review at 0:17 sentiment: positive
video_pk 4404 · mention_pk 100301
Meeple University - Aquaria video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong thematic cohesion with aquarium management and fish ecology
  • accessible weight with hidden depth for experienced players
  • high variability due to random boards, dials, and bonuses, boosting replayability
  • interactive card and bonus economy creates meaningful competition for resources
  • art and components convey the aquarium theme and feel
Cons
  • largely multiplayer solitaire with limited direct interaction
  • fish-feeding can be punishing if players mismanage resources
  • random setup may create uneven early opportunities and luck factor
  • end-of-round dial alignment requires careful timing and planning to maximize scoring
Thematic elements
  • ecosystem management and fish-keeping within a managed aquarium
  • Aquarium environment with marine life, built and managed by the players
  • eco-engineering puzzle where players balance oxygen, food and habitat
Comparison games
  • Seti
Mechanics (from transcript analysis)
  • action selection and dice-as-counter — Players perform four actions per round using a die to track available actions; action power scales with pearls spent.
  • Card Drafting — Acquire cards from the display or top of deck; end-of-round bonuses hinge on card choices and color goals.
  • Card drafting / set collection — Acquire cards from the display or top of deck; end-of-round bonuses hinge on card choices and color goals.
  • dial-based puzzle (microflora dials) — End-of-round dial alignment yields bonuses; cards can rotate dials to adjust color combos.
  • Engine Building — Advancement on the pet shop track unlocks stronger actions and a free card play, creating momentum.
  • engine-building progression — Advancement on the pet shop track unlocks stronger actions and a free card play, creating momentum.
  • grid/board placement — Personal 4x4 aquarium grid interacts with a central shared area; tile placement influences resources and scoring.
  • Resource Management — Key resources are oxygen, food and pearls; mismanaging them changes the scoring and feasibility of actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is Aquaria and the designer is Thomas Hollik.
  • a midweight grid building game.
  • The game is going to play over four rounds and each round you're going to take four actions.
  • Plants never cost oxygen. They produce oxygen.
  • multiplayer solitaire except that the interaction on this area I mean it's only a little bit of interaction where you can go to the same space as somebody else.
  • this is probably the crux of the game. This is getting cards into your aquarium.
  • it's a fine game. It's a low interaction game. It's not that complicated a game.
  • What makes this game unique is the action.
  • The rules are quite simple but the strategy is a little bit more deeper.
  • time this wrong and you could lose some points; endgame scoring hinges on precise oxygen management.
References (from this video)
No references stored for this video.
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