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The 7th Continent box art

The 7th Continent

Game ID: GID0319250
Game Info
Year
2017
Players
1-4
Age
14+
Playtime
1000 min
Collection
Ratings
Creator Score
Mechanic profile
Percentile rank vs. all games
Vibe profile
Not enough video data yet
Description

It's the early 20th century. You have decided to sail back to the newly discovered seventh continent to attempt to lift the terrible curse that has struck you since your return from the previous expedition.

In The 7th Continent, a solo or cooperative "choose-your-own-adventure" exploration board game, you choose a character and begin your adventure on your own or with a team of other explorers. Inspired by the Fighting Fantasy book series, you will discover the extent of this wild new land through a variety of terrain and event cards. In a land fraught with danger and wonders, you have to use every ounce of wit and cunning to survive, crafting tools, weapons, and shelter to ensure your survival.

Unlike most board games, it will take you many, MANY hours of exploring and searching the seventh continent until you eventually discover how to remove the curse(s)...or die trying.

The 7th Continent features an easy saving system so that you can stop playing at any time and resume your adventure later on, just like in a video game!

Description

It's the early 20th century. You have decided to sail back to the newly discovered seventh continent to attempt to lift the terrible curse that has struck you since your return from the previous expedition.

In The 7th Continent, a solo or cooperative "choose-your-own-adventure" exploration board game, you choose a character and begin your adventure on your own or with a team of other explorers. Inspired by the Fighting Fantasy book series, you will discover the extent of this wild new land through a variety of terrain and event cards. In a land fraught with danger and wonders, you have to use every ounce of wit and cunning to survive, crafting tools, weapons, and shelter to ensure your survival.

Unlike most board games, it will take you many, MANY hours of exploring and searching the seventh continent until you eventually discover how to remove the curse(s)...or die trying.

The 7th Continent features an easy saving system so that you can stop playing at any time and resume your adventure later on, just like in a video game!

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 64
This page: 14
Sentiment: pos 7 · mix 2 · neu 3 · neg 1
Mentions per page
Showing 51–64 of 64
Video 0XPLKT6r3DM Meet Me At The Table Playthrough at 0:00 sentiment: positive
video_pk 12575 · mention_pk 36682
Meet Me At The Table - The 7th Continent video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich, tactile crafting and equipment management elements
  • Dynamic balloon navigation with tense weather/terrain events
  • Strong synergy between character abilities (e.g., Forewarned/Forearmed) and card play
  • Climactic and cinematic encounter moments (e.g., attacking bird swarms, the giant plant event)
Cons
  • High complexity and steep learning curve for new players
  • A few very punishing encounters (e.g., sprawling storms, dense swamps) can stall progress
  • Narrative depth relies heavily on accurate tracking of many moving parts (cards, terrain, journals)
Thematic elements
  • Survival, exploration, discovery, resource management in a perilous quest to lift a curse or complete a mythic journey
  • A sprawling, dangerous fantasy globe where explorers traverse floating continents via a hot-air balloon and other terrain cards, uncovering hazards and mysteries.
  • Campaign-like, episodic exploration with branching events and persistent character progression
Comparison games
  • The Seventh Continent
Mechanics (from transcript analysis)
  • Action deck management — Players build and cycle through an action deck to perform actions, discard, retrieve, and balance risk versus reward.
  • Balloon navigation / movement — Navigate by drawing and resolving 700-numbered movement cards; weather and terrain cards influence risk and direction.
  • Encounter and event resolution — Resolve exploration cards and encounters by achieving required successes, with potential modifiers from other cards.
  • Inventory and equipment slots — Characters carry items and equipment with limits; certain cards enable crafting or equip bonuses that affect actions.
  • Resource gathering and crafting — Collect terrain-adjacent resources (vine, leaf, etc.), use tools and skills to craft equipment (camouflage outfits, fire-making kits, etc.).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I can't stress how awesome this game is I'm really excited to see what's in store for our adventures
  • This card is awesome
  • we survived our Birds that was ridiculous
  • I really want the bowl how am I gonna get the bowl I'm not gonna get the bowl
References (from this video)
No references stored for this video.
Video bSmHL8-YoLA Beyond Solitaire Interview at 9:24 sentiment: positive
video_pk 12610 · mention_pk 99425
Beyond Solitaire - The 7th Continent video thumbnail
Click to watch at 9:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rich thematic space with deep exploration and discovery
  • epic scale and memorable, emergent moments
Cons
  • heavy, long-playing experience
  • steep learning curve
Thematic elements
  • puzzle-driven exploration with emergent storytelling
  • exploration and survival on an ancient, vast land
  • puzzle-y, emergent narrative through exploration
Comparison games
none
Mechanics (from transcript analysis)
  • campaign survival / life tracking — resource and life-point management over a long campaign
  • Deck-driven exploration — cards drive exploration actions and event resolution
  • Puzzle solving — content hinges on solving spatial and logical challenges
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Echo Echo from the Dark started before we had we had conceived of IC.
  • development's very much an editor kind of role.
  • fun, nobody has fun anymore.
  • you don't always have to be modeling a thing necessarily.
  • the nice thing about GMT is that P500 kind of covers a lot of that boat in many cases.
  • I love thinking about how all of these systems interact in a fun way.
  • This is a big game about sci-fi that I love.
  • the comments that are easy to get are, 'Oh, you should do this. You should change this deck to do this thing or you should add this die mechanic or something like that.' And those I find are the least useful comments.
  • the best kind of development work is when it's a light touch and you can iterate quickly with a collaborator.
References (from this video)
No references stored for this video.
Video 98zkNd65Sqk UndeadVikingVideos Review at 0:23 sentiment: positive
video_pk 11418 · mention_pk 109721
UndeadVikingVideos - The 7th Continent video thumbnail
Click to watch at 0:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fluid character creation with rich, quirky backgrounds and flavorful lore
  • Unique non-human options (clockworks, changelings, goblins) that promote creative roleplay
  • Grim but not dour world with strong atmosphere and lore for campaigns
  • Low downtime in play compared to other RPGs; rest mechanics keep momentum
  • Milestone-based progression allows flexible yet meaningful class development
Cons
  • No traditional experience points; some players may miss XP-driven advancement
  • Combat can feel deadly and risky; may slow down in very lethal encounters if not managed
  • Some may find the setting overly grim or cynical compared to lighter fantasy games
  • Initial learning curve around Boons/Banes and corruption mechanics requires careful DM guidance
Thematic elements
  • grimdark, corruption, demonic apocalypse, antiheroic survival
  • grim and perilous fantasy world on the brink of apocalypse
  • narrative-driven, flexible worldbuilding with a strong end-times premise
Comparison games
  • Warhammer Fantasy Role-Playing
  • Dungeons & Dragons (3.0/3.5/4th Edition)
  • Pathfinder
  • Dungeon Crawl Classics
Mechanics (from transcript analysis)
  • Boons and Banes — Boons and Banes add six-sided dice to rolls; you roll the highest die for the result rather than adding; the interaction of multiple Boons/Banes shapes success.
  • Corruption mechanic — Characters begin with corruption that grows from misdeeds; death is irreversible for highly corrupted characters and corruption provides tangible roleplaying hooks.
  • D20-based resolution with flat difficulty — Most tasks resolve with a d20 roll against a baseline target of 10, with modifiers coming from traits rather than expansive DCs.
  • Milestone-style progression and class evolution — Characters advance via group milestones rather than traditional XP; at certain levels you select an expert profession (e.g., wizard -> Pyromancer), enabling flexible class progression.
  • Power points and spellcasting — Spells are powered by a pool of power points; spell access scales with character level, with a straightforward spell progression system.
  • Racial options with unique traits (non-standard for fantasy RPGs) — Races include changelings, clockworks, goblins, dwarves, orcs, etc., each with distinct capabilities and background hooks.
  • Rest actions — Rest actions restore health and resources, reducing downtime in play and keeping momentum in adventures.
  • Theatre-of-the-mind combat (no mandatory grid) — Combat is described in yards and ranges, but players can use a grid if desired; the default mode is theater-of-the-mind with optional minis.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the world is coming to an end
  • grim and perilous world
  • there's no real experience points
  • combat is theater-of-the-mind type of role-playing
  • you could take this system and apply it to anything
  • it is pure fantasy if you want to have a human that has green skin and purple hair you can just do that
References (from this video)
No references stored for this video.
Video l8vkXb0apXc Going Analog Discussion at 4:19 sentiment: neutral
video_pk 10605 · mention_pk 127254
Going Analog - The 7th Continent video thumbnail
Click to watch at 4:19 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Highly thematic and immersive
  • Rewarding for long-term play through consequences
Cons
  • Complex rules and long playtime
  • May be inaccessible to casual players
Thematic elements
  • Adventure, endurance, deck-building-lite
  • Exploration and survival in a perilous land
  • Open-world exploration with persistent consequences
Comparison games
  • Chinatown
  • Tidal Blades
Mechanics (from transcript analysis)
  • deck-building/gear collection — Players acquire items and tools to survive the continent’s dangers.
  • press-your-luck and exploration — Risk management and exploration decisions drive progression.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you are correct the answer is b
  • it's actually a board game not an rpg
  • Hanabi you actually got that in just in time
  • new york zoo… happy birthday
  • through the ages
  • your latest game working circuits it's only 20 dollars
References (from this video)
No references stored for this video.
Video SWywgQS_5UM Board Game Hangover Top 10 List at 5:09 sentiment: mixed
video_pk 9233 · mention_pk 105481
Board Game Hangover - The 7th Continent video thumbnail
Click to watch at 5:09 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Interesting story and discovery
  • Cards show different things to notice
  • Survival elements add depth
  • Nice story-driven experience
Cons
  • If you die, you must restart the whole game
  • Nobody restarts when they die - poor design choice
  • Replay becomes tedious after first experience
  • Better as a one-time experience
Thematic elements
  • Adventure and discovery
  • Exploration
  • Story-driven narrative
Comparison games
none
Mechanics (from transcript analysis)
  • Card Exploration — Explore through cards and discover different elements
  • Puzzle solving — Solve puzzles during exploration
  • Story-Driven — Heavy emphasis on story and discovery over strategy
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if ever somebody says that he has the top 10 games of all time never trust them it's in their opinion
  • if i could give a game 11 out of 10 clank legacy would be it
  • this is the reason why i fell in love with board games in general
  • it's my favorite solo game for sure the more i play it the more i want to play it
  • to be honest right now probably next year it will be different maybe tomorrow it will be different
  • the unknowing like what's gonna happen what's his agenda it's just an amazing experience
  • if you like deck building then i think you definitely like clank legacy like a lot
References (from this video)
No references stored for this video.
Video srf0yu1uDbk Board Game Coffee Discussion at 16:02 sentiment: positive
video_pk 8055 · mention_pk 23722
Board Game Coffee - The 7th Continent video thumbnail
Click to watch at 16:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • visually appealing and highly replayable
  • engaging exploration and mystery
Cons
  • complex, lengthy setup and learning curve
Thematic elements
  • Deck-driven exploration and risk-management
  • Exploratory open-world adventure
  • Open-ended, highly replayable exploration
Comparison games
none
Mechanics (from transcript analysis)
  • card-driven exploration — Actions and events driven by cards as you explore the map
  • Permutation of paths — Many branching routes and risk-reward decisions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sleeping Gods is so good it's so good
  • it's like playing a Choose Your Own Adventure storybook
  • The Minis on this are huge
  • this box is so much heavier than I thought it was
  • it's the slowest game ever
  • it's a worldwide contest
  • have fun keep gaming be social
References (from this video)
No references stored for this video.
Video _CH652PtXac BoardGameBollocks Top List at 4:02 sentiment: negative
video_pk 7082 · mention_pk 84069
BoardGameBollocks - The 7th Continent video thumbnail
Click to watch at 4:02 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Ambitious setting and exploration feel
Cons
  • Complex rules and long play sessions may deter players
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Choose-your-own-adventure style map creation — Map cards form a map; players explore, fight hazards, and manage resources.
  • Save/restore mechanic — Progress can be saved and restored through a specific procedure.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dominant species is a truly awful game that I really really dislike
  • this is a very very light worker placement game
  • the seventh continent for us
References (from this video)
No references stored for this video.
Video PySjjnkjfWM The Dice Tower Discussion at 0:54 sentiment: neutral
video_pk 6507 · mention_pk 118774
The Dice Tower - The 7th Continent video thumbnail
Click to watch at 0:54 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Family-friendly version available
Cons
none
Thematic elements
  • Exploration and adventure
  • Mysterious continent
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is easily on this shelf. The most checked out game. Wonderlands War I see played every time.
  • Foundations of Rome despite how big this game is. It gets checked out all the time.
  • Everyone's really upset with Grimlord Games cuz they never delivered their last Kickstarter, but another company has picked it up.
  • I don't I still don't understand why companies can't put names on the sides of their boxes. Come on now.
  • Frostpunk, the board game if you're ready to have a depressing day.
  • I think Mosaic is a fantastic civilization game. So fast and easy to play.
  • People love Smashup. I have almost everything for Smashup, but it just barely gets played.
  • Probably Twilight Imperium is my favorite of all these here, even though I don't play it that much.
  • Last Kingdom is a kind of a really fun game from Games based on said TV series. Uh but pretty good. Think Game of Thrones style.
References (from this video)
No references stored for this video.
Video ZjkaaUNqDNY Meet Me At The Table Playthrough at 0:06 sentiment: positive
video_pk 6395 · mention_pk 18938
Meet Me At The Table - The 7th Continent video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Immersive, story-driven exploration with rich art and thematic flavor
  • Cooperative play with unique character abilities and synergies
  • Dynamic, modular map exploration that scales with player choices
  • Strong visual and tactile components that reinforce the setting
Cons
  • Steep learning curve and heavy setup
  • Potential for downtime and analysis paralysis in larger groups
  • Outcome can feel heavily influenced by luck of card draws
Thematic elements
  • curse, exploration, survival, and personal backstories intertwined with a mapped journey
  • A mysterious, newly discovered continent off the coast of Antarctica following a perilous expedition within a world of curses and idols
  • journal/backstory driven with character cards and clue-based progression
Comparison games
none
Mechanics (from transcript analysis)
  • Action deck / card-driven actions — Players hold an action deck, draw a set number of cards, and resolve actions by spending cards and meeting success criteria; some cards can alter hand size or success counts.
  • Banished past mechanics — Temporary or encountered events are banished to the past after resolution, altering available future options.
  • Character abilities and synergy — Each explorer has unique abilities that interact with actions to adjust costs, draws, or success generation and enable cooperative synergy.
  • Cooperative play with flexible order — Any player may act in any order; there is no strict turn order beyond action costs and card resolution.
  • Events — Curse cards are added to the action deck and temporary events can banish or alter future options once resolved.
  • Exploration map with pathfinding — Cards form a modular map; players path-find to explore new areas, linking exploration cards and uncovering routes and opportunities.
  • Investigation / GoSee actions — Actions that allow players to investigate or GoSee to reveal more information and potential paths on the map.
  • Resource gathering and crafting — Terrain cards provide resources (e.g., stone) used for crafting items (e.g., clubs); crafting improves capabilities and sometimes reduces action costs.
  • Story-driven item interactions — Items like life jackets or tools influence moves, draw counts, and successes, with potential cross-player usage or combination effects.
  • Temporary events and curses — Curse cards are added to the action deck and temporary events can banish or alter future options once resolved.
  • Victory checks with stars and Lucky Seven — Resolution uses star-based successes; certain cards or abilities (e.g., Lucky Seven) modify sevens into additional successes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the art is really cool
  • it's so cool
  • congratulations Mary you are eizan you're our winner with your dress
  • the wonderful book that is called the rules has told me that this is a temporary event
  • it's like making the continent it's so cool
References (from this video)
No references stored for this video.
Video XtTzDyM0eek Board Game Hangover Top List at 6:05 sentiment: mixed
video_pk 4602 · mention_pk 94180
Board Game Hangover - The 7th Continent video thumbnail
Click to watch at 6:05 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Deep solo/duo play
  • Innovative without app
Cons
  • Complex and heavy
Thematic elements
  • Survival, exploration
  • Uncharted continent and a curse to lift
  • Cards-based storytelling with no app
Comparison games
none
Mechanics (from transcript analysis)
  • card-driven exploration — Cards drive events and narration
  • Curse and discovery — Curse mechanic guiding exploration
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the story that matters in these games; mechanisms complement stories
  • this is the best scavenging system
  • we're going to present one game that the other person hasn't played
  • Pirates of the Caribbean the board game
References (from this video)
No references stored for this video.
Video haRvIw-42Gk Foster the Meeple Top List at 5:29 sentiment: positive
video_pk 2732 · mention_pk 128165
Foster the Meeple - The 7th Continent video thumbnail
Click to watch at 5:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rich exploration feel and collaboration
  • high thematic immersion
Cons
  • learning curve and setup complexity
Thematic elements
  • Cooperative exploration and survival
  • Mysterious, untamed seventh continent
  • episodic, emergent story
Comparison games
  • Gloomhaven
  • Tainted Grail
Mechanics (from transcript analysis)
  • cooperative exploration — players explore a modular map and overcome challenges together
  • Tile Placement — placing tiles to reveal new areas
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's based on the disney movie onward
  • it's a disney theme obviously
  • i'm a sucker for space games especially space exploration games
  • this is a 4x game where i mean you're basically just building out your empire and exploring space
  • this game is adorable and fun and i'm really excited for it
  • cooperative exploration you're on this mysterious seventh continent and you're exploring and placing new tiles
  • winter queen is an abstract game drafting pattern building and set collection
References (from this video)
No references stored for this video.
Video h96fNdI0PCQ Actualol Top List at 9:10
video_pk 2077 · mention_pk 104912
Actualol - The 7th Continent video thumbnail
Click to watch at 9:10 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • choose-your-own-adventure exploration with discovery
  • adventure exploration
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I’m really excited to check this one out
  • the Networks ... my most anticipated game
  • box art ... London's Southbank
  • the artwork is just phenomenal
  • how the theme is brought to life through mechanics
References (from this video)
No references stored for this video.
Video mWgFCordW8I Actualol Discussion at 0:23 sentiment: positive
video_pk 747 · mention_pk 2180
Actualol - The 7th Continent video thumbnail
Click to watch at 0:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, immersive exploration with a clever action-resolution system
  • Rich artwork and flavorful storytelling
  • Massive scope with strong replay potential
  • Feels unique and ambitious within its sandbox approach
Cons
  • End-point and scenario structure can feel unclear or unsatisfying at times
  • Long play sessions and a learning curve
  • Downtime can be noticeable as players read flavor text
Thematic elements
  • Exploration, survival, and unraveling narrative as you traverse an unknown land
  • A vast, mysterious uncharted continent explored through a map of square cards
  • Text-driven discovery with evolving lore revealed through cards
Comparison games
  • Time Stories
Mechanics (from transcript analysis)
  • Action-deck based actions — Each action requires drawing cards to generate successes, representing life energy and effort.
  • Energy/health resource management — Managing energy and resources to perform actions and advance.
  • Resource Management — Managing energy and resources to perform actions and advance.
  • Tile/map exploration — Map tiles are revealed and expanded as you explore the continent.
  • Tile/Map Shifting — Map tiles are revealed and expanded as you explore the continent.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a beast of a game that was kick-started a couple of years ago
  • it's a rich exploration game
  • the storytelling is amazing
  • I'm having a blast with it
  • it's by far the best board game insert set I've ever seen
  • I absolutely love this game and so for that reason I'm gonna give Word Slam an actual love seal
References (from this video)
No references stored for this video.
Video Ttpw1MBgVjc Adam in Wales - Board Game Design Analysis at 18:50 sentiment: neutral
video_pk 133 · mention_pk 408
Adam in Wales - Board Game Design - The 7th Continent video thumbnail
Click to watch at 18:50 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Striking iconic design
  • Stylish yellow skull
  • Spooky appearance
Cons
  • No game name on box
  • Doesn't convey gameplay or story elements
  • Doesn't show choose-your-own-adventure mechanic
  • Relies on external context
  • Wouldn't work on game store shelf
Thematic elements
  • Exploration/adventure
  • Cursed continent
  • Adventure
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative story/choose-your-own-adventure — Story-driven exploration game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The box cover makes a promise to the customer
  • Every box cover tells me what I'm going to be doing and how I'm going to be feeling
  • This artist is one of the best board game artists working in the industry right now
  • This is how you do it
  • This cover is a mess
  • Striking iconic design
  • The box cover is not selling the game
References (from this video)
No references stored for this video.
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