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The Crew: Mission Deep Sea box art

The Crew: Mission Deep Sea

Game ID: GID0325594
Game Info
Year
2021
Players
2-5
Age
10+
Playtime
20 min
Collection
Ratings
Expansions & Family
The Crew: The Quest for Planet Nine
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

In the trick-taking card game The Crew: Mission Deep Sea, you and the other players work together to search for the lost continent of Mu. This new adventure takes your crew deep down into the abyss on a search for the fabled sunken land. How far you get depends entirely on how well you work together as a team. Card by card, trick by trick, your search party will discover the challenges that lie ahead and forge a path to Mu.

This new version of The Crew has the same innovative co-operative trick-taking mechanism as the highly lauded original game — but with some exciting new surprises! While communication between your crew members is severely limited by your submerged state, it is also critical to your success; finding the hidden land in the murky depths depends not only on winning tricks, but also on carefully negotiating the order in which they are won. If things don't go as planned, you might just be able to salvage the operation, but it will take near flawless execution and perhaps a little luck to finally reach Mu.

—description from the publisher

Description

In the trick-taking card game The Crew: Mission Deep Sea, you and the other players work together to search for the lost continent of Mu. This new adventure takes your crew deep down into the abyss on a search for the fabled sunken land. How far you get depends entirely on how well you work together as a team. Card by card, trick by trick, your search party will discover the challenges that lie ahead and forge a path to Mu.

This new version of The Crew has the same innovative co-operative trick-taking mechanism as the highly lauded original game — but with some exciting new surprises! While communication between your crew members is severely limited by your submerged state, it is also critical to your success; finding the hidden land in the murky depths depends not only on winning tricks, but also on carefully negotiating the order in which they are won. If things don't go as planned, you might just be able to salvage the operation, but it will take near flawless execution and perhaps a little luck to finally reach Mu.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 176
This page: 50
Sentiment: pos 41 · mix 1 · neu 0 · neg 1
Mentions per page
Showing 51–100 of 176
Video VMYUVy3QeSA kovray Challenge at 13:24 sentiment: positive
video_pk 88919 · mention_pk 235355
kovray - The Crew: Mission Deep Sea video thumbnail
Click to watch at 13:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very fun
  • A lot of replayability
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative — It's a trick taking Cooperative game.
  • Trick-Taking — It's a trick taking Cooperative game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • parade because it's a cute card game that we I wanted parade and I hope it fits in the spot that I want it to fit but we'll see
  • Arboretum it's another classic card game very fun a lot of enjoyment
  • I think I have to Mulligan Castle party there's no way for it to fit it doesn't fit
  • because Trails is fun
  • I'm gonna pick Cat Cafe instead very it's a it's another um rolling right but it's also very fun so
  • I'll take Town 66 it's an oink game hooray taking all the Oink games yeah because I know they'll fit
  • it's where you try to draw and you spot the difference it's very fun but I'm afraid that it won't fit
  • small box perfect for the cube
  • this is the bust for me I think I'm gonna take that's pretty clever and if it doesn't fit in my shelf it doesn't fit
  • it did not fit
  • I for sure thought that space of the top would have been perfect and then I would have grabbed all filled in the cracks of everything else I thought I could pull off
  • no maybe trying to take that's pretty clever when I knew it wasn't gonna fit because I could have fit like a couple smaller games in yeah way more games in but that's my own fault for being greedy
  • I like my Cube so I wouldn't change anything
  • which Cube do you prefer whose game night would you come to mine or Tyler's
References (from this video)
No references stored for this video.
Video BJheTfIb3SQ Board Gaming Ramblings Top 10 List at 14:49 sentiment: positive
video_pk 88790 · mention_pk 234844
Board Gaming Ramblings - The Crew: Mission Deep Sea video thumbnail
Click to watch at 14:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Solid cooperative experience with puzzle-like missions
  • Accessible yet challenging with evolved objectives
Cons
  • Requires coordinated play and can feel pressurized in tougher missions
  • Missions may drag if players are unsure about tactics
Thematic elements
Comparison games
  • Crew: The Quest for Planet Nine
Mechanics (from transcript analysis)
  • cooperative trick-taking — players work together to complete specific missions using limited communication and strategic card play
  • Trick-Taking — players work together to complete specific missions using limited communication and strategic card play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "it's basically a deck bowling game"
  • "a game that is always fun to play"
  • "the best card game ever made"
  • "it's a cooperative trick taking game where you have to win specific tasks"
References (from this video)
No references stored for this video.
Video zxTh9hJnEmc BoardGameBollocks Top List at 13:10 sentiment: negative
video_pk 88439 · mention_pk 233111
BoardGameBollocks - The Crew: Mission Deep Sea video thumbnail
Click to watch at 13:10 · YouTube ↗
Overall sentiment (raw)
Negative
Pros
none
Cons
  • Speaker disliked the original game and expects more of the same.
Thematic elements
  • Underwater exploration/missions (implied)
  • Underwater (implied by 'under the sea')
Comparison games
  • The Crew
Mechanics (from transcript analysis)
  • cooperative play — Implied by being a sequel to The Crew, which is cooperative.
  • Trick-Taking — The speaker assumes it's another trick-taking game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we'll be taking control of a plantation you'll be growing crops it'll be harvested in the crops sending them out to far off markets to get points
  • but they [__] the game up yeah the boards were all [__] up nothing fitted in the box or something or other and it was just a complete and utter [__] show
  • I'm sort of sick to death of Marvel six the death of [__] Star Wars and all that crap
  • Pax Premiere second edition can shove itself up its own [__] and consume itself before I even think about playing this Abomination pile of dog crap ever again
  • it looks like it's been penned by a three-year-old who's been given a king-size Crayola set for Christmas
  • sometimes I think spot or a trolling people you know they keep releasing these games that have got no artistic Merit but when you're actually playing you start to be convinced that they are actually worth their weight in gold
  • somebody's proudly displayed this phallic Tower of expansions that they're never ever going to use
  • this is a fantastic game can be a little bit complex but it's one of the rare occasions where a Euro game actually Blends well with its theme and its mechanics
  • it's just a fantastic game it's one of those sort of games that is quite leisurely it's not taxing or demanding in rules or mechanics and you could just sit back and just feel like you're pissed out your face sort of thing
  • this is our favorite solo game ever made
  • it's a bog standard Euro game with a little bit of a Twist which is why we find it a little bit more interesting than some of the others
  • a lot of people want to live out their sylvanian families incest fantasy
  • all the owns is a super fantastic game
  • number 31 is everdale this is a card driven game where you'll be placing your workers out of board to take actions playing cards it's going to give you actions as well building up your to blow with these cutesy little Woodland creatures and you get the bonus of owner big [ __ ] off cardboard tree in the middle of the [ __ ] table
  • it's okay I'm not going to masturbate over this game too much but yeah it's an average game
  • it's number 30 on this list is a game called all he owns
  • in all the owners you'll be doing right things you'll be moving your dudes around the map collecting cheese and stuff you'll be reaching into your bag to pull out your workers placing them on a map you might send them off permanently to sit in a chapel or something
  • this game uses the same artwork as Tua in it so like a medieval bio tapestry style it's a super duper bag building game
  • get the deluxifier components it makes the game easier to handle and all the owns is a super fantastic game
  • tell us what you think of our opinions of these games so far are you upset with my critique of everdale as my analysis of pax Premiere giving you a new set of hemorrhoids to deal with tell me in the comments below and I will gladly send you some anusol for your trouble
  • we're going to come back probably with the final bit I don't know I might do 20 more and then 10 because I am feeling a little bit knackered but if I could find some maybe we'll crack it all off in one go
References (from this video)
No references stored for this video.
Video svUKg-nqyIk Watch It Played Discussion at 12:35
video_pk 88405 · mention_pk 232949
Watch It Played - The Crew: Mission Deep Sea video thumbnail
Click to watch at 12:35 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • cooperative trick-taking adventures in space
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative trick-taking — mission-based cooperative play with trick-taking mechanics
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the one of the biggest board game toxic traits that I hate in other people if I'm perfectly honest is when people complain the whole way through the game that they're not going to win and then they do win
  • I hate it when people don't listen when I'm teaching the rules
References (from this video)
No references stored for this video.
Video svUKg-nqyIk Watch It Played Discussion at 12:45
video_pk 88405 · mention_pk 232950
Watch It Played - The Crew: Mission Deep Sea video thumbnail
Click to watch at 12:45 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • cooperative missions at sea
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative trick-taking — mission-based cooperative play with trick-taking mechanics
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the one of the biggest board game toxic traits that I hate in other people if I'm perfectly honest is when people complain the whole way through the game that they're not going to win and then they do win
  • I hate it when people don't listen when I'm teaching the rules
References (from this video)
No references stored for this video.
Video 1eIu601DnAk All You Can Board Top 30 List at 26:14 sentiment: positive
video_pk 88106 · mention_pk 231423
All You Can Board - The Crew: Mission Deep Sea video thumbnail
Click to watch at 26:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cooperative play with strong group dynamics
  • high variability due to goals and card hands
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative trick-taking — cooperative goals with hidden information and teammate coordination
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Splender duel is a super super solid two player game
  • it's so good
  • I love this game and I can't wait to play it with you guys at some higher player accounts more often
  • this is one of the best negotiation games that I've ever played
  • it's a great deck building race game
References (from this video)
No references stored for this video.
Video ZpOMDTDW2UU Ryan and Bethany Board Game Reviews Top List at 10:28 sentiment: positive
video_pk 86347 · mention_pk 223051
Ryan and Bethany Board Game Reviews - The Crew: Mission Deep Sea video thumbnail
Click to watch at 10:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • love trick-taking games
  • more complicated cooperative trick-taking
  • love how complicated it is
  • satisfying victories on hard levels
Cons
  • you lose a lot
  • challenging parameters can be difficult
Thematic elements
  • space exploration
  • mission-based progression
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative — A cooperative game where all players work towards common goals.
  • Limited Communication — Players have restrictions on how they can communicate about their hands.
  • Mission-based — The game progresses through a book of increasingly difficult missions.
  • Trick-Taking — Players play cards in tricks, with specific conditions for winning tricks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Three sisters I don't like a lot of rolling rights it's not my jam but three sisters I think is one of the greatest rolling rights that's ever been made
  • this is just chaotic
  • it's just crazy like Cosmic chaos fun as you're moving around
  • this is probably the C game I've played the most of all time this is the game I play the most I probably have several thousand of this game because you don't just play it once this is the kind of game that you play and then you play again and then you play again
  • this is personally my favorite in the Forbidden series but this is also just kind of a placeholder for the Forbidden series
  • this is also a Cooperative game uh but in this game basically you have uh you are playing kind of as the people or the the island itself and you are fighting off people who are trying to come to your islands
  • I think code names duet it's a it's a two-player game they made code names they made it two-player and it is so difficult just as difficult as code names but even like kind of more so
  • this is going to be race to the raft
  • I like this so much more than I love cats and I don't hear getting talked about a lot play race of the ra people it's really fun
References (from this video)
No references stored for this video.
Video X8TzfBUooGE Where There's A Wilz, There's a Play Discussion at 5:20
video_pk 86266 · mention_pk 222729
Where There's A Wilz, There's a Play - The Crew: Mission Deep Sea video thumbnail
Click to watch at 5:20 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Space Base is my number one game
  • I love polyomino games and puzzle-y games
  • my top 10 most played games right now
  • I would love to play Federation again when I am more awake
  • Space Base you are building this Tableau down here
References (from this video)
No references stored for this video.
Video RekpLh9tKGE Where There's A Wilz, There's a Play Top 15 List at 1:04 sentiment: positive
video_pk 86076 · mention_pk 221961
Where There's A Wilz, There's a Play - The Crew: Mission Deep Sea video thumbnail
Click to watch at 1:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative cooperative twist on trick-taking
  • Clear round goals that align players
Cons
none
Thematic elements
  • Array
  • Space
  • Mission-based puzzle solving
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game — Players work together to achieve round goals and coordinate which player should win tricks.
  • cooperative play — Players work together to achieve round goals and coordinate which player should win tricks.
  • Trick-Taking — Players cooperate to win tricks in each round by meeting a round objective and using a specific card as the required element.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really like this whole cooperative nature of, okay, where can I place dice so that hopefully next time you can do some stuff.
  • 62nd City is the way to go if you like to be a little stressed out, but yet have fun while you're being stressed out.
  • This stresses me out, too. I don't know why I'm recommending games that stress me out.
  • Five Minute Dungeon is a lot of fun. It was really crazy because we're throwing the cards down and clearing stuff out.
  • There you have it. There are 15 cooperative game suggestions.
References (from this video)
No references stored for this video.
Video 4fUskrJWUkc Heavy Cardboard Top List at 23:12 sentiment: positive
video_pk 85982 · mention_pk 221567
Heavy Cardboard - The Crew: Mission Deep Sea video thumbnail
Click to watch at 23:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fantastic in its own right
  • Love the challenge
  • Progression of missions is well done
  • Great way to get in gaming during difficult times
  • Unique take on trick-taking
Cons
  • German copy needed printed out translated mission explanations
  • Original version was hard to get English copies
Thematic elements
  • Trick-taking game with a mission progression
  • Missions provide a feeling of something happening, like a communication problem.
Comparison games
  • The Crew: Mission Deep Sea
  • Planet Unknown
Mechanics (from transcript analysis)
  • Cooperative — Played with a group during COVID via video call.
  • Mission-based — There are 50 missions that increase in challenge.
  • Trick-Taking — Takes trick-taking and makes you think about how to get cards to specific people in a specific order.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dez & Seagull is an intriguing concept. It's a deck building game, it's an area control game.
  • The Expanse is a deck building game, it's an area control game. It's a very cinematic experience. It's a challenging game.
  • Dice Throne is exciting. It plays quickly. It's satisfying.
  • Spirit Island is a challenging game. It's very thematic. It has a lot of complexity. It's cooperative. It has deck building and area control.
  • Root is a strategic game. It's asymmetrical. It has area control and variable player powers. It's got a charming theme.
  • Terraforming Mars is an engine-building game. It's strategic. It's a long game. It has tile placement.
  • Gloomhaven is an epic game. It's a campaign game. It's challenging. It's a dungeon crawl. It has card drafting.
  • Twilight Imperium is an epic game. It's a very long game. It's a grand strategy game. It has area control, negotiation, and is a 4X game.
  • Scythe is beautiful. It's strategic. It's an engine-building game with area control. It has a unique theme.
  • Brass: Birmingham is an economic game. It's strategic and deep. It has network building and resource management.
  • Ark Nova is a complex game. It's strategic and engaging. It has action selection and set collection.
References (from this video)
No references stored for this video.
Video 4Bftv_HfL8g Watch It Played Discussion at 11:00
video_pk 85709 · mention_pk 220275
Watch It Played - The Crew: Mission Deep Sea video thumbnail
Click to watch at 11:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Playing games at two players is my favorite way to play games, frankly.
  • I'm here to win.
  • I would buy all of them instantly.
  • Two-player versions hit and they miss.
  • What dual versions of games have you really enjoyed?
References (from this video)
No references stored for this video.
Video ktQPSMyPnEQ Sir Thecos Top List at 5:07 sentiment: positive
video_pk 84804 · mention_pk 216124
Sir Thecos - The Crew: Mission Deep Sea video thumbnail
Click to watch at 5:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really good game
  • Potential to rise to S-rank
Cons
none
Thematic elements
Comparison games
  • The Crew
Mechanics (from transcript analysis)
  • cooperative play — Described as a good cooperative game.
  • Trick-Taking — Implied by the nature of The Crew games.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is like a polyomino game, which you may know that I really love.
  • The production quality is great. The art style is great. The theme is pretty cool, but the game somehow didn't work for us at all.
  • This one really, really surprised me. This is good.
  • And I think it's very well designed, but that's almost a given with Ryan Lockett games.
  • Parks always gets an S tier, especially the first edition.
  • Spirit Island is rising up in rank higher and higher. It has always been S tier game for me, but it's like rising up my like list of most favorite games.
  • This game is very polarizing. I understand that some people really love this and some don't like it at all.
  • Deal of merchants. Always Srank. This is like one of my most favorite deck builders ever.
  • It can be kind of broken, a little bit unbalanced, very luck heavy, but it's a very, very good design as well.
References (from this video)
No references stored for this video.
Video dkViBAwawoY The Brothers Murph Top List at 2:18 sentiment: positive
video_pk 84712 · mention_pk 215549
The Brothers Murph - The Crew: Mission Deep Sea video thumbnail
Click to watch at 2:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Got us through the first week of CO, which was legitimately a very scary time.
Cons
none
Thematic elements
  • Mission
  • Space
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Through the Ages: A New Story of Civilization is the engine builder to end all engine builders.
  • In Twilight Struggle, one of the more interesting times in history is played out. And I love that each card is a real event that happened.
  • Gaia Project built on Terrammystica and perfected the form. It's the best one.
  • Gloom Haven: Jaws of the Lion has the best tutorial system I have ever seen in a game, and I think it legitimately creates new board gamers constantly because of the way they make it so approachable.
  • Each Spirit in Spirit Island can be played over and over as you learn how to master their abilities, and there are so much content in the box. It also just plays amazing solo.
  • Dune Imperium Uprising took Dune Imperium to a whole new level of scale and scope, and it's got them worms.
  • It's impossible to have a bad time playing Star Wars Rebellion, especially if you love Star Wars. Okay, mostly only if you love Star Wars, but it's really fun. It's Lord of the Rings in a box, and it's perfect.
  • For a solid like 6 years, Terraforming Mars was absolutely the king of the board game hobby. Unreal staying power.
  • Dune Imperium uses art based on the movies, but it doesn't feel at all like a movie tie-in cash grab.
  • The scale and epic stories that come out of Twilight Imperium fourth edition make it everlasting. Every time you play, you get a permanent memory and story. It's truly impressive.
  • The sheer amount of content in Gloom Haven and the card play makes this dungeon crawler a Eurogamer's delight.
  • Ark Nova takes Terraforming Mars' cardplay in Civilization's action card mechanisms and put it into a theme we're just way more interested in. just the absolute pinnacle of mashing up mechanisms into a masterpiece.
  • Pandemic Legacy Season 1 has deserved every single ounce of acclaim and accolades it's received over the years. It was an absolute phenomena when it came out.
  • I don't want to say anything nice about this game. I don't want to say anything nice about this game. I don't like this game though.
  • Fine. Fine.
  • Brass Birmingham is objectively a board game. Done. Easy. That was nice. Words that are written.
  • Brass rhymes with ass. Got him. You're done.
  • Brass Birmingham has one of the best examples of positive player interaction and a game I'd actually seek out to play for a player. Was that so hard?
  • So, that was one nice thing about every single game in the Board Game Geek top 100. Many games that we actually don't even really like, but there's always something nice to say. Exactly.
  • Just engage.
  • We had a lot of fun making it.
References (from this video)
No references stored for this video.
Video dkViBAwawoY The Brothers Murph Top List at 8:06 sentiment: positive
video_pk 84712 · mention_pk 215592
The Brothers Murph - The Crew: Mission Deep Sea video thumbnail
Click to watch at 8:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • improved upon a previous game
Cons
none
Thematic elements
  • missions
Comparison games
  • The Crew Quest for Planet 9
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Through the Ages: A New Story of Civilization is the engine builder to end all engine builders.
  • In Twilight Struggle, one of the more interesting times in history is played out. And I love that each card is a real event that happened.
  • Gaia Project built on Terrammystica and perfected the form. It's the best one.
  • Gloom Haven: Jaws of the Lion has the best tutorial system I have ever seen in a game, and I think it legitimately creates new board gamers constantly because of the way they make it so approachable.
  • Each Spirit in Spirit Island can be played over and over as you learn how to master their abilities, and there are so much content in the box. It also just plays amazing solo.
  • Dune Imperium Uprising took Dune Imperium to a whole new level of scale and scope, and it's got them worms.
  • It's impossible to have a bad time playing Star Wars Rebellion, especially if you love Star Wars. Okay, mostly only if you love Star Wars, but it's really fun. It's Lord of the Rings in a box, and it's perfect.
  • For a solid like 6 years, Terraforming Mars was absolutely the king of the board game hobby. Unreal staying power.
  • Dune Imperium uses art based on the movies, but it doesn't feel at all like a movie tie-in cash grab.
  • The scale and epic stories that come out of Twilight Imperium fourth edition make it everlasting. Every time you play, you get a permanent memory and story. It's truly impressive.
  • The sheer amount of content in Gloom Haven and the card play makes this dungeon crawler a Eurogamer's delight.
  • Ark Nova takes Terraforming Mars' cardplay in Civilization's action card mechanisms and put it into a theme we're just way more interested in. just the absolute pinnacle of mashing up mechanisms into a masterpiece.
  • Pandemic Legacy Season 1 has deserved every single ounce of acclaim and accolades it's received over the years. It was an absolute phenomena when it came out.
  • I don't want to say anything nice about this game. I don't want to say anything nice about this game. I don't like this game though.
  • Fine. Fine.
  • Brass Birmingham is objectively a board game. Done. Easy. That was nice. Words that are written.
  • Brass rhymes with ass. Got him. You're done.
  • Brass Birmingham has one of the best examples of positive player interaction and a game I'd actually seek out to play for a player. Was that so hard?
  • So, that was one nice thing about every single game in the Board Game Geek top 100. Many games that we actually don't even really like, but there's always something nice to say. Exactly.
  • Just engage.
  • We had a lot of fun making it.
References (from this video)
No references stored for this video.
Video DlAAABE2u1c Foster the Meeple Other at 9:31
video_pk 84708 · mention_pk 215466
Foster the Meeple - The Crew: Mission Deep Sea video thumbnail
Click to watch at 9:31 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if you are watching this during the gameon you've got this you got this we got this you got this we're all out here just trying to survive playing games and not sleeping it's great
  • this is going to be the name that game challenge which we did three years ago like I said I am wearing my same sweater because I want to relive
  • we're going to describe them and how you get points is you guess correctly but is it if I describe it and you guess correctly I get the point no you get the point
  • all right how many did I get six
  • that wasn't so I have six points no I have six points okay oh I put the name WR that's fine
  • you're picking games we've played like one time
  • well you know what that's your fault you made that decision I did good game better luck next year
  • do you think I won
  • why are you picking these weird normal games would normally know about
  • you just don't know would you do you want to lose
  • I just could not remember the name of the game because honestly I don't really like it that much
  • why wouldn't you pick games I like I was just scrolling
References (from this video)
No references stored for this video.
Video j-_gUSAilZo kovray Top 10 List at 14:47 sentiment: positive
video_pk 84313 · mention_pk 214183
kovray - The Crew: Mission Deep Sea video thumbnail
Click to watch at 14:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple yet challenging cooperative puzzle.
  • Excellent for introducing trick-taking in a new way.
  • Significant impact on the popularity of trick-taking games.
  • Rewarding campaign progression.
  • Provides 'grand moments' of success.
Cons
none
Thematic elements
  • Space exploration/puzzle
  • Campaign-based missions
Comparison games
  • The Crew: Mission Deep Sea
Mechanics (from transcript analysis)
  • cooperative play — The Crew Quest for Planet Nine is a cooperative game.
  • Limited Communication — Players can only communicate specific types of information about their hands.
  • Mission-based objectives — You have to complete specific mission objectives in each round.
  • Trick-Taking — The Crew Quest for Planet Nine is a trick-taking game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Lord of the Rings is something that I really, really enjoy.
  • In most instances, you are playing out your entire hand in this game.
  • The packaging and the product design of this game is also just phenomenal.
  • It's that one thing that's like everybody's trying to push their points up a little bit more like they want to, but you don't want to do it too much because everybody starts to gang up on you.
  • The scoring because you do better if other people do worse. And don't meet their bids.
  • Every time I played this game, it just has tickled my brain in the best way possible.
  • It takes this simple idea, I guess, and then elevates it just enough that it feels like Ilia said classic, but also doesn't um pull away from the uniqueness of this game.
  • It does have grand moments, which I love in games, as many of you know by now. You can be so confident that you're not going to take another trick and you're sitting at 25 and bam, you did. You've busted. Eat it.
References (from this video)
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Video 1fh6v57otsY The Brothers Murph Top List at 364:54:00 sentiment: positive
video_pk 84237 · mention_pk 213939
The Brothers Murph - The Crew: Mission Deep Sea video thumbnail
Click to watch at 364:54:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever puzzle design
  • addictive gameplay loop
  • challenging cooperative missions
Cons
  • can be frustrating due to communication limitations
  • can be difficult to coordinate with teammates
Thematic elements
  • cooperative mission
  • underwater exploration
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative — Players work together to achieve mission objectives.
  • Limited Communication — Players have strict rules on how they can communicate information about their hands.
  • Trick-Taking — Players play cards to win tricks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The rulebook for this is so bad. It's so bad.
  • I was so wrong about this game.
  • It's so cool when you get to the end of the game and you see all your little foxes lined up.
  • You're building out this industrial empire. You're moving goods. You're investing in cities.
  • It's a really satisfying feeling when your engine finally starts to hum.
  • It's a really atmospheric game.
  • You're scavenging through the ruins of a flooded world.
  • It's like a city-building simulation.
  • There's a lot going on. You really have to plan ahead.
  • It's a game about shifting alliances and political intrigue.
  • You never know who to trust.
  • This game really nails the feeling of high-speed racing.
  • It's so much fun, and it's surprisingly easy to get into.
References (from this video)
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Video osgiT8hsRYE Board Gaming Ramblings Discussion at 11:30 sentiment: mixed
video_pk 84118 · mention_pk 213384
Board Gaming Ramblings - The Crew: Mission Deep Sea video thumbnail
Click to watch at 11:30 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Interesting
  • Better with repeat plays with the same group
Cons
  • Felt a bit more random
  • Group was terrible at it
Thematic elements
Comparison games
  • The Crew
Mechanics (from transcript analysis)
  • cooperative play — a cooperative game where you take the time.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am here to work. I am here to pick up 200 games. So, I've got content for the next 6 months and just muscle my way through crowds.
  • I don't understand how Essen works anymore. I'm a dinosaur.
  • The I've got one of those gigantic trolleys and that means half of your audience hates me now.
  • I promise folks. But there was this one guy. I'm pretty sure he slammed into me and he just LOOKED AT ME SAIDONG.
  • I am like Cal L and I've been kept away from my yellow source of power for too long. I can barely make it through. I've got bags full of kryptonite I'm carrying with me everywhere.
  • It is surprisingly good. You can say, 'Oh, look. I'm over here at the Aora booth and I need to get to um you know, Cosmos.' And it will give me step-by-step directions throughout this entire Byzantine maze.
  • And then in one of the simplest but coolest auction mechanism that exists, players are going to have to start and do one bid and try and out bid each other.
  • So you can actually bluff on that.
  • So there's a bit of a bluffing element in there as well.
  • So you have to make careful choices and think on how you're going to improve your actions and obviously outsmart your rifles.
  • We just played Seven Wonders Dice, which is the dice version of Seven Wonders we all knew we needed in our life because there's not enough Seven Wonders, so we needed some more.
  • Uh yeah, I just it's lacking the like replay value of having different very different factions or the different cards that you get each turn.
  • Great. That's the best thing about this one.
  • This one for me looked more fun than it was.
  • Uh it was quite fun, but everyone forgot that we needed points.
  • Uh, that was uh interesting, but I think it's better when you've played it a couple of times with the same people.
  • We need to find our core or what what do you say? We need to find our way as a group.
References (from this video)
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Video Q6T-rAit8Ts Board Gaming Ramblings Top List at 20:00 sentiment: positive
video_pk 83779 · mention_pk 211792
Board Gaming Ramblings - The Crew: Mission Deep Sea video thumbnail
Click to watch at 20:00 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Better than the original Crew
  • More varied goals
  • Campaign with a story
Cons
none
Thematic elements
  • Cooperative mission in the deep sea
  • Underwater
  • Campaign with a story
Comparison games
  • The Crew
Mechanics (from transcript analysis)
  • cooperative trick-taking — It's the first co-op trick you're taking ever played I think and deep sea is better because the goals you get are v more varied.
  • Mission-based — All different players have different goals that they need to be to to complete.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Crew Mission Deep Sea. the crew uh and the crew search plan 9 was one of the first like it was the first co-op trick you're taking ever played I think and deep sea is better because the goals you get are v more varied
  • It takes like a dummy player to a whole new level.
  • So, the reason The Crew is not on my list is because they kind of share this spot. So, you can say I've made a top 11 and the crew is you're my number two and this is my number one. But they're they are different.
  • It's a fantastic game. You follow the Lord of the Rings story and there's going to be two more boxes.
  • James is the one who is editing all our videos. So thank you so much for that. doing a fantastic job. H these videos wouldn't be as good without James. So, please leave a comment saying hi to James and thanks for the the work.
References (from this video)
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Video DPxxZ8BhS3s Board Game Critique Top List at 10:52 sentiment: positive
video_pk 80458 · mention_pk 195849
Board Game Critique - The Crew: Mission Deep Sea video thumbnail
Click to watch at 10:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative, yet players try not to sabotage each other.
  • Missions are weirdly hard despite a simple framework.
  • Communication limits create an exercise in suggestion and restraint.
  • Puzzle-like experience.
  • Trick-taking feels right with four hands.
  • Every player matters, and a well-timed card can save or destroy a mission.
  • Short missions mean failure isn't miserable.
  • Incredible momentum, leading to 'one more game' requests.
  • Win feels collective and warm.
  • Compact, clever, and intense.
Cons
none
Thematic elements
  • cooperative card game, trick-taking with specific goals
Comparison games
none
Mechanics (from transcript analysis)
  • Bag Building — Mentioned in relation to improving probabilities and shaping future turns.
  • campaign structure — Features short missions that encourage replayability.
  • Cooperative card game — The primary classification of the game.
  • Limited Communication — Players cannot directly state their hand, requiring suggestion and clue-reading.
  • Trick-Taking — The core gameplay mechanism, with specific mission objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • That's what we're covering today. And we've got a great spread, too. Some of these are tense strategy games, some are chaotic and cinematic, some are cooperative, some are mean, and one of them is basically four people daring each other to ruin their own potion.
  • It's a political economic simulation about social classes, public systems, labor, capital, and the state.
  • Which is exactly why four players is essential here. This is one of the clearest examples on the list of a design that is most itself at four.
  • At four, every policy has a face. Every economic shift has a stakeholder. Every argument at the table suddenly has substance because the people affected are literally sitting there saying, 'Well, this is great for you, but it wrecks my entire round.'
  • The Quacks of Quedlinburg, which is pure push-your-luck joy.
  • In our experience, it is one of the all-time best examples of simple tension done right, because the entire experience is built around a question everybody understands instantly. Do I stop now, or do I pull one more?
  • Four is perfect, because this kind of game thrives on shared reaction.
  • So, if your group wants something interactive, accessible, and wonderfully dramatic without a huge rules burden, we think Quacks at four is an easy recommendation. It's loud in the best possible way.
References (from this video)
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Video tFmyhBesT_4 Board Game Critique Top List at 14:32 sentiment: positive
video_pk 80332 · mention_pk 340440
Board Game Critique - The Crew: Mission Deep Sea video thumbnail
Click to watch at 14:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Brilliant idea of winning specific tricks with limited communication
  • Magic in reading your partner off a single clue
  • Adds a depth track
  • Uses a stack of mission cards for replayability
  • Harder puzzles and juicier objectives
  • More replay value and no two games line up the same
Cons
  • Can be too deep and fast for fresh groups
  • Meaner version, not for new players
Thematic elements
  • co-op trick taking
Comparison games
  • Quest for Planet 9
Mechanics (from transcript analysis)
  • Cooperative — They're built on the same brilliant idea. You've got to win specific tricks with specific cards.
  • depth track — Deep Sea adds a depth track
  • Limited Communication — but you can barely communicate. one signal on one card the whole game placed to show if it's your highest, lowest, or only card in a suit.
  • mission cards — swaps the old fixed campaign for a stack of mission cards you draw from.
  • Trick-Taking — You've got to win specific tricks with specific cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're telling you which ones to buy and which ones to leave on the shelf. No filler, no mercy.
  • And we don't agree on all of them, which is the fun part.
  • If it made the cut, what you do messes with what everyone else is doing.
  • No quiet point salads where you barely look up from your own board.
  • Long enough to sink into and feel like a real game. Short enough that you lose, hate it, and demand a rematch on the spot.
  • This is the one I'd grab off a burning shelf.
  • Every character plays like a different game.
  • Learning a new fighter is learning a new game from scratch.
  • The cards do double duty, too.
  • It's my top pick on this entire list, and I'm not sorry about it.
  • One of you is the Nixon White House burying a scandal. The other is the press trying to expose it.
  • Every single card hurts a little to spend.
  • It takes those huge heavy political card games and crushes all that tension into 30 minutes.
  • The asymmetry is the heart of it.
  • The cards are loaded with photos and history. It feels like the era it's about.
  • Skip it if history as a theme leaves you cold. Or if you wanted something breezy, because this one bites hard.
  • So, you're walking a tight rope every round.
  • It's the rare party game that rewards being smart.
  • Buy it if your group likes word games with a real edge.
  • Adam would walk straight past Sky Team to grab Unmatched. I'd do the exact opposite and never look back.
  • Short games are not lesser games.
  • 30 minutes is plenty. Plenty for tension, plenty for a real decision, plenty to feel like a hero or an idiot.
References (from this video)
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Video OnJbQkvqyc BoardGameCo Review at 11:54 sentiment: positive
video_pk 80102 · mention_pk 194365
BoardGameCo - The Crew: Mission Deep Sea video thumbnail
Click to watch at 11:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Did a better job with tasks, made them more innovative and interesting than the original.
  • Does everything the original Crew does, but better.
  • Can be pulled out and played as a single session without obligation to play with the same group or remember progress.
Cons
none
Thematic elements
Comparison games
  • The Crew
  • The Crew: Journeys to the Ends of the Earth
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love cooperative trick-taking.
  • There's something puzzling about working together with the other players at the table with hidden communication.
  • The special missions in this book are a lot of fun.
  • Whenever a game gives you this like, 'Okay, great. Play through a bunch of sessions together.' it kind of incentivizes that.
  • Overall, I thoroughly enjoyed The Crew: Journeys to the Ends of the Earth.
  • I think it's another great addition in the Crew line of games.
  • I'm going to give this a 4.5 out of 5.
References (from this video)
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Video BymQ3DzH-7k Board Game Hangover Top List at 8:49 sentiment: positive
video_pk 80008 · mention_pk 193925
Board Game Hangover - The Crew: Mission Deep Sea video thumbnail
Click to watch at 8:49 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Cooperative
  • Light and simple
  • Very challenging
  • Many clocks (puzzles) to solve
Cons
none
Thematic elements
  • Cooperative
  • Underwater exploration
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — Take time is a cooperative game where you try to solve clocks.
  • Set Collection — Each of the clocks will have their own rules.
  • Trick-Taking — On your turn, just take one of your cards and place it somewhere around the clock.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Your dad gave you a plot of land and you get to develop it with all these stickers.
  • You cannot lose this game. You just go year by year, make choices, and see where the story leads you.
  • It is freaking expensive to get one of these boards, but it's well worth it because we have played this more than all of these board games together.
  • It's an amazing board game, and Mr. Tves is amazing at this game.
  • This is my go-to game that I throw in the bag to play wherever I go.
  • Everybody loves it, even if you don't like poker, which I don't.
References (from this video)
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Video Tr361w2KfMs BoardGameCo Top List at 19:57 sentiment: positive
video_pk 79992 · mention_pk 193835
BoardGameCo - The Crew: Mission Deep Sea video thumbnail
Click to watch at 19:57 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Absolutely excellent
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The five out of fives I've played in 2026 so far.
  • there's been a good year for board games, although it does come with like this weird pressure.
  • I feel like I'm being too cavalier if there's a whole bunch of them.
  • I do kind of consider five out of fives different categories.
  • Recall gives me a lot of the feeling that Revive does, but with more variance to the gameplay and the power combinations and the ways you're trying to build and expand across the board.
  • It is such a clever experience as far as how it all comes together.
  • Six Susurrus surprised me.
  • it is so simple and easy to play.
  • Every decision you make is so fraught with what is the right economy here.
  • It is such a good clever system that rewards every single choice with such a huge degree of thinkingness behind it.
  • I want to play a nice heavy thinky experience, but I don't actually want a nice heavy thinky long game.
  • If a game deserves a five out of five, it's going to get it.
  • For me, a five out of five is a game that I will sit down and play any single time that I am down.
References (from this video)
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Video 4t75S_Z1uog Top List at 14:03 sentiment: positive
video_pk 79912 · mention_pk 193530
The Crew: Mission Deep Sea video thumbnail
Click to watch at 14:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Scales difficulty perfectly with player count
  • Cooperative trick-taking with unique goals is incredible
  • Fixes the scaling issues of the previous game
Cons
none
Thematic elements
  • Cooperative space exploration and task completion
Comparison games
  • The Crew: Quest for Planet 9
Mechanics (from transcript analysis)
  • cooperative play — the two crews are very very similar in terms of how they play where they are cooperative tricktaking games
  • Set Collection — every single um scenario, a bunch of little scenarios in the game. Every single scenario, everyone's going to have a specific goal. So that goal might be like, oh, I need to win the two and the seven of pink.
  • Trick-Taking — cooperative tricktaking games
  • variable difficulty — every goal card on its back basically has a difficulty level based on the player count. So you're like, 'Oh, this one at two players or three players is like a difficulty one, but at five players is a difficulty three or whatever they actually are.'
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 2021 is somehow 5 years ago.
  • So, we're going to look back five years in the past and see which games really hold up.
  • We like doing these kinds of like five years, 10 years list.
  • 2021 was a really good year. There's some real big bangers that came out this year, some of our favorite games.
  • So, we're going to go ahead and talk about our top 10 games from 2021.
  • Really for us, the entire Imperium line, there's Imperium Classics and Imperium Legends, which came out uh around this time, and then Imperium Horizons. And all these games are are cross-co compatible.
  • I think that's what keeps this game really fun for us is like with between all three versions of the game, I don't know, there's probably like 40 civilizations now and they all have their own kind of vibe.
  • Arc Nova is a masterpiece. It's just what it is.
  • this game took the world by storm and just has not let up.
  • it's basically this big engine builder.
  • This is kind of a game that's got like a whole bunch of different mechanics.
  • not every game needs to do something new. Like not every game needs to think of a new mechanic or a new this or a new that. You can take things that exist already in board games or in other board games or in the general board game industry and just put them into a really really good game.
  • Arnova is nothing new. Absolutely nothing new. But it does it in such a good way that it's become this number two game of all time. I think eventually probably going to be number one.
  • Arnova is one of my favorite games of all time. It's incredible. I love it so much and it had to be number one on this list.
  • what games stand the test of time? Uh Arknova obviously definitely does that. That's a clear number one for us.
  • But, let us know what are your favorite games from 2021. Which things did you buy back then or discovered after the fact that you are still playing just as much today?
References (from this video)
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Video MZ9Tx3gA2lc Top List at 39:36 sentiment: positive
video_pk 77041 · mention_pk 185402
The Crew: Mission Deep Sea video thumbnail
Click to watch at 39:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Better version of The Crew.
  • Slight tweak to the rules improves it.
Cons
none
Thematic elements
  • Completing missions through communication constraints.
  • Deep sea
Comparison games
  • The Crew
Mechanics (from transcript analysis)
  • communication limits — Players have limited ways to communicate their hands.
  • cooperative play — Players work together to achieve mission goals.
  • Trick-Taking — Core mechanic of the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is better than I remember it from the first edition. Certainly, I think it's improved like streamlined a few things.
  • This one doesn't seem to know when it wants to finish. It just seems that too much is dependent on the players in this one.
  • I hate Concordia. I've hated Concordia since its inception. It's now a running meme that I hate Concordia. I have always hated it. I don't like it. It's boring. It's boring.
  • I just find it so tedious and dull that I practically fall asleep playing it.
  • it's just not a fun game for me. I just find it I don't I don't like it. It's I find it boring, tedious, and punishing for all the wrong reasons.
References (from this video)
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Video yg3cWjMcj9A Review at 0:24 sentiment: positive
video_pk 72631 · mention_pk 171998
The Crew: Mission Deep Sea video thumbnail
Click to watch at 0:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Enjoyable cooperative trick-taking experience.
  • Randomized missions offer replayability.
  • Scales well with player count.
  • Satisfying when missions are completed.
Cons
  • Random mission generation can sometimes lead to impossible scenarios that require reshuffling.
  • Can be frustrating if there's an experience imbalance among players.
  • Might be more suited for experienced trick-taking players.
Thematic elements
  • nautical
  • underwater
Comparison games
  • The Crew
Mechanics (from transcript analysis)
  • Communication Limit — Players are restricted in how they can communicate information about their hands.
  • cooperative play — All players work together towards a common goal.
  • Mission-based objectives — Players complete specific tasks or objectives outlined in a mission book or generated cards.
  • Set Collection — Some missions involve winning tricks that contain specific cards or colors.
  • Trick-Taking — Players play cards in rounds, with specific rules for following suit and determining the winner of each trick.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is amazing and it's really cool it's fun cooperative game
  • i highly recommend both versions of the game
References (from this video)
No references stored for this video.
Video wARWz4ztJI0 Meeple University Rules Teach
video_pk 70132 · mention_pk 167033
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Crew is a cooperative trick-taking game for three to five players with a two-player variant
  • The game comes with fifty different scenarios of increasing difficulty
  • The Rockets are a trumped suit in this game
  • players may look at their own hand but may not reveal the cards or share any information about those cards with teammates
  • each player must choose one task card from the table and add it to their tableau
References (from this video)
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Video wHm7smTATY4 kovray Review
video_pk 68882 · mention_pk 165176
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The crew is designed by thomas singh and published by themes and cosmos it is a trick taking game in which you're trying to accomplish various missions in order to either find planet nine or go deep to the sea
  • starter leader you can only communicate one way in this game you play a card from your game and you tell us if it's the highest of that suit the lowest or the only.
  • quest for planet nine was on our top 10 list for last year and we've just really enjoyed playing that as we both kind of grew up playing trick dating games and this was very nostalgic had a nice little twist and provided like a campaign cooperative way for us to enjoy something that we love so much
  • the crew mission deep sea was actually on our top five anticipated games for 2021.
  • The missions were essentially just cards that were smaller scale of the actual deck and you have to win various cards that match that in the actual trick where this one there's low cars and they tell you you have to win at least two cards or the lowest of this or only
  • the one thing i say that the crew did better the first crew the plan for nine then mission deep sea is the story
  • if you love trick taking games then you should definitely pick up either of these or both i honestly there's no there's no connection between the two except for obviously the name and what you're actually doing mechanic-wise
  • where would you like the third crew to take place oh yeah if you could decide where the third crew could take place what kind of story what would you do
References (from this video)
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Video wHm7smTATY4 kovray Review at 0:15 sentiment: positive
video_pk 68882 · mention_pk 340417
kovray - The Crew: Mission Deep Sea video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Has a new way of doing missions which increases replayability.
  • Missions are more varied and tricky, making it more fun.
  • Great cooperative puzzle experience.
Cons
  • The story is less engaging than the original.
Thematic elements
  • Exploring the deep sea
  • Event-oriented
Comparison games
  • The Crew: Quest for Planet Nine
Mechanics (from transcript analysis)
  • communication limits — The cool thing about this is that it's silent though and there's only there's specific ways you can communicate giving clues about what's in your hand but in reality most of the time you don't get to speak to each other. Starter leader you can only communicate one way in this game you play a card from your game and you tell us if it's the highest of that suit the lowest or the only. If it doesn't fit in those categories you can't give a hint with that card and of course you can't play trump cards no as hints either.
  • cooperative play — It's a cooperative trick digging game where basically there are a bunch of different goals that you'll lay out for one mission and you'll work towards completing them as a team.
  • Mission Fulfillment — They also have a new way of doing missions which I thought was very interesting because it creates a sense of a bigger sense of replayability. The missions were essentially just cards that were smaller scale of the actual deck and you have to win various cards that match that in the actual trick where this one there's low cars and they tell you you have to win at least two cards or the lowest of this or only.
  • Trick-Taking — It is a trick taking game in which you're trying to accomplish various missions. It's a cooperative trick digging game where basically there are a bunch of different goals that you'll lay out for one mission and you'll work towards completing them as a team. The cool thing about this is that it's silent though and there's only there's specific ways you can communicate.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The crew is designed by thomas singh and published by themes and cosmos it is a trick taking game in which you're trying to accomplish various missions in order to either find planet nine or go deep to the sea
  • starter leader you can only communicate one way in this game you play a card from your game and you tell us if it's the highest of that suit the lowest or the only.
  • quest for planet nine was on our top 10 list for last year and we've just really enjoyed playing that as we both kind of grew up playing trick dating games and this was very nostalgic had a nice little twist and provided like a campaign cooperative way for us to enjoy something that we love so much
  • the crew mission deep sea was actually on our top five anticipated games for 2021.
  • The missions were essentially just cards that were smaller scale of the actual deck and you have to win various cards that match that in the actual trick where this one there's low cars and they tell you you have to win at least two cards or the lowest of this or only
  • the one thing i say that the crew did better the first crew the plan for nine then mission deep sea is the story
  • if you love trick taking games then you should definitely pick up either of these or both i honestly there's no there's no connection between the two except for obviously the name and what you're actually doing mechanic-wise
  • where would you like the third crew to take place oh yeah if you could decide where the third crew could take place what kind of story what would you do
References (from this video)
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Video wHm7smTATY4 kovray Review at 0:22 sentiment: positive
video_pk 68882 · mention_pk 239950
kovray - The Crew: Mission Deep Sea video thumbnail
Click to watch at 0:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Nostalgic and enjoyable trick-taking gameplay.
  • Clear and engaging story progression.
Cons
  • Missions are less varied compared to Mission Deep Sea.
Thematic elements
  • Finding Planet Nine
  • Clear narrative progression
Comparison games
  • Mission Deep Sea
Mechanics (from transcript analysis)
  • communication limits — The cool thing about this is that it's silent though and there's only there's specific ways you can communicate giving clues about what's in your hand but in reality most of the time you don't get to speak to each other.
  • cooperative play — It's a cooperative trick digging game where basically there are a bunch of different goals that you'll lay out for one mission and you'll work towards completing them as a team.
  • mission cards — The missions were essentially just cards that were smaller scale of the actual deck and you have to win various cards that match that in the actual trick.
  • Trick-Taking — It is a trick taking game in which you're trying to accomplish various missions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The crew is designed by thomas singh and published by themes and cosmos it is a trick taking game in which you're trying to accomplish various missions in order to either find planet nine or go deep to the sea
  • starter leader you can only communicate one way in this game you play a card from your game and you tell us if it's the highest of that suit the lowest or the only.
  • quest for planet nine was on our top 10 list for last year and we've just really enjoyed playing that as we both kind of grew up playing trick dating games and this was very nostalgic had a nice little twist and provided like a campaign cooperative way for us to enjoy something that we love so much
  • the crew mission deep sea was actually on our top five anticipated games for 2021.
  • The missions were essentially just cards that were smaller scale of the actual deck and you have to win various cards that match that in the actual trick where this one there's low cars and they tell you you have to win at least two cards or the lowest of this or only
  • the one thing i say that the crew did better the first crew the plan for nine then mission deep sea is the story
  • if you love trick taking games then you should definitely pick up either of these or both i honestly there's no there's no connection between the two except for obviously the name and what you're actually doing mechanic-wise
  • where would you like the third crew to take place oh yeah if you could decide where the third crew could take place what kind of story what would you do
References (from this video)
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Video ShHiMGOK4lQ Top List at 20:25 sentiment: positive
video_pk 66594 · mention_pk 162285
The Crew: Mission Deep Sea video thumbnail
Click to watch at 20:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent cooperative trick-taking experience.
  • Great for all player counts due to scaling mechanics.
  • High replayability and engaging mission-based structure.
Cons
none
Thematic elements
  • Cooperative missions where players must complete specific tasks using trick-taking.
  • Underwater exploration
  • Mission-based progression through a campaign.
Comparison games
  • The Crew
Mechanics (from transcript analysis)
  • cooperative trick-taking — Players work together to complete specific objectives.
  • Limited Communication — Communication is primarily through card play, not direct discussion of hands.
  • player count scaling — Mission difficulty and card scaling adapt to the number of players.
  • task completion — Players must achieve specific goals, such as winning certain tricks or collecting specific cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Wow, straightforward.
  • One of the best mechanisms ever and and most everlasting.
  • This is just like seriously one of the like most bafflingly amazing mechanisms ever created for games.
  • Keep making new ones. How?
  • It's fantastic.
  • The scoring in this game is nuts.
  • It was one of the greatest like board gaming experience of my life.
References (from this video)
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Video ZH3q13eGLtw Allies or Enemies Top 100 List at 10:57 sentiment: positive
video_pk 66396 · mention_pk 161633
Allies or Enemies - The Crew: Mission Deep Sea video thumbnail
Click to watch at 10:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant cooperative trick-taking
  • Solid two-player viability
Cons
  • App integration drives some play
Thematic elements
  • Cooperative trick-taking with strict communication rules
  • Cooperative space/travel theme with deep-sea missions
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative trick-taking — Players work together to meet goals by playing cards from hands
  • Limited Communication — Limited non-verbal cues to coordinate actions
  • Silent communication — Limited non-verbal cues to coordinate actions
  • Trick-Taking — Players work together to meet goals by playing cards from hands
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the heaviest of the Shem Phillips SJ McDonald games
  • it's a puzzle you're exchanging stuff for stuff
  • the coolest part is one of my favorite mechanics
  • you pick an action everyone else could do that action but try to time it so they definitely can't
  • one of my absolute favorite themes
  • the back of the card read are so clever
  • there are a ton of them and they are basically like Escape rooms in a box
References (from this video)
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Video LKubicmquj0 Board Stupid Discussion at 27:20 sentiment: positive
video_pk 66103 · mention_pk 160654
Board Stupid - The Crew: Mission Deep Sea video thumbnail
Click to watch at 27:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tight, clever puzzles in a compact box
  • Two-player variants available
Cons
  • Learning curve for new players
  • Some scenarios can feel unforgiving
Thematic elements
  • cooperative trick-taking challenges
  • Space exploration and cooperative problem-solving
  • scenario-based, escalating difficulty that guides players
Comparison games
  • The Crew
Mechanics (from transcript analysis)
  • Cooperative Game — Each scenario provides exact win conditions and required tricks
  • cooperative_puzzle — Each scenario provides exact win conditions and required tricks
  • trick_taking — Players play cards to win tricks; cooperation governs strategic aims
  • Trick-Taking — Players play cards to win tricks; cooperation governs strategic aims
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Matt, did you know that teamwork makes the dream work?
  • There's no I in team. Unless I can't spell team, then there might be.
  • I like it when a co-op game so tries to solve the alpha player problem.
  • I want the game to be thematic because we are sharing the same experience.
  • I want to feel on the edge of my seat at all times.
  • We love even more the games that kind of like introduce you and guide you.
References (from this video)
No references stored for this video.
Video PK4wXieDPEI Allies or Enemies Top 12 List at 7:55 sentiment: positive
video_pk 66020 · mention_pk 160401
Allies or Enemies - The Crew: Mission Deep Sea video thumbnail
Click to watch at 7:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong cooperative tension with minimal downtime
  • replayable across many missions
Cons
  • requires careful communication discipline to avoid breaking the vibe
Thematic elements
  • team communication and coordinated tasks
  • space mission with cooperative trick-taking mechanics
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative trick-taking — players work together to meet mission goals using a trick-taking mechanic
  • Limited Communication — players coordinate without overt communication to achieve goals
  • mission-based progression — each round presents new objectives that scale in difficulty
  • Track Advancement — each round presents new objectives that scale in difficulty
  • Trick-Taking — players work together to meet mission goals using a trick-taking mechanic
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there are three things that we consider make really good Gateway Games: easy to learn, looks good, replayable
  • learn a quick play it over and over again and you're not going to be embarrassed to show it to your friends
  • two great co-op games next up is Pandemic Iberia
  • it's always interesting to see how people react to the clash between strategy and luck
References (from this video)
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Video NPB6SzRILcs Matthew answers the internet Analysis at 11:12 sentiment: positive
video_pk 65979 · mention_pk 160251
Matthew answers the internet - The Crew: Mission Deep Sea video thumbnail
Click to watch at 11:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • my favorite game
  • it's the best
  • the best game ever made
  • just better than Quest Supply 9 in every single way
  • the game I always want to play
  • wonderful
  • the best trick taking card game as well to get people into it
  • a great experience to get people into the hobby
Cons
none
Thematic elements
  • trick-taking with missions
  • sea
Comparison games
  • Quest for El Dorado
Mechanics (from transcript analysis)
  • cooperative play — it's cooperative and someone does have to go well I'm losing it's a great experience to get people into the hobby especially into card games like that
  • Mission-based — where each time you have a mission
  • Trick-Taking — it's the trick taking game where each time you have a mission
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • dealing with cheaters is easy you simply burn down their house but with board game cheaters ah I don't feel like I run into that many people cheating in board games
  • I think cheating by its very nature denotes intent there has to be an intent to cheat for it to be cheating otherwise it's just playing the game wrong
  • no game is that important who cares it's not like the world league of Poker there's no money on the line it's just meant to be a bit of fun in a make-believe world pushing cardboard around a table it's just not that important
  • should I just buy the games in the top 100 on Board Game Geek no good Lord no
  • Board Game Geek leans heavy the games that are popping on Board Game Geek most often lean heavy they are heavier more complicated games and when you're just getting to the Hobby they're not the games that I would recommend you play
  • people will rank lighter weight games easier games lower than heavier games and by that I mean if the game is very easy to play learn it's just a very quick and easy game regardless of the fun factor of the game people will rank it lower
  • what they're looking for is what are the fun games what's the most fun and I often think those late games are the games are going to really get someone who is just nuzzling into the heartbeat thinking oh this is fun that's what's gonna like latch them on Like A Parasite and grab them and keep them in and suck them into our world our board game world
  • Dominion is a fantastic one of the absolute OG death building games
  • The only problem with Dominion is it it is a dangerous pit to fall in because I tell you you'll want more sets
  • Keyflower is just amazing I love that game
  • The incomparably fantastic Five Tribes
  • Azul one of the modern Evergreen games I think people will be playing us all for many many years to come
  • The devious nature of it is that is is when you're Drafting and putting them onto your board there's some limitations there that mean that you can really get screwed and you can really screw other people and that's the fun bit
  • Crocodile one of the games that was there then went away for a very long time and now it's back again
  • Power Grid is a great game in it it's got the best color palette of any game I think out there
  • The Crew: Mission Deep Sea is my favorite game
  • Mission Deep Sea is just better than Quest Supply 9 in every single way
  • Viticulture is a game of making wine and selling wine and it's just the most wonderful worker placement game I can think of
  • Seven Wonders Duel one of the best head-to-head card games
  • The Castles of Burgundy is one of the best games ever made
  • it's probably just the closest thing I can think of to a masterpiece in Euro board games
References (from this video)
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Video 74pAX8Nx3Mw Discussion at 0:09 sentiment: positive
video_pk 65878 · mention_pk 159991
The Crew: Mission Deep Sea video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible for almost everyone, including new gamers and those who don't typically enjoy cooperative games.
  • The puzzle element is enjoyable even for those who don't like cooperative games.
  • Loved by experienced gamers and friends who play card and board games often.
  • Can be played by advanced people by starting on later missions.
  • Can be played on Board Game Arena.
Cons
  • Task cards could be confusing with numbers and arrows.
  • The first 25 missions are introductory and easier than the latter half.
  • May feel like a step back compared to Mission Deep Sea for experienced players.
Thematic elements
  • space
Comparison games
  • The Crew: Mission Deep Sea
  • Pandemic
  • The Fox in the Forest Duet
  • Azul
Mechanics (from transcript analysis)
  • Task cards — Task cards dictate objectives, and in the original, they were replicas of main deck cards with less elegant conditions.
  • Trick-Taking — The game involves trick-taking mechanics, which might be a hurdle for some new players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the biggest difference is how much time has passed and how much i look different
  • the tasks are one of the biggest arguments to to have mission deepsea much more complex much more interesting makes for harder games and just makes for a more fun experience
  • i think mission deep sea is the better game
  • the task change is exactly what they needed to do and sort of exactly where this the evolution needed to go that i feel like it's the perfect sequel
References (from this video)
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Video 74pAX8Nx3Mw Discussion at 0:11 sentiment: positive
video_pk 65878 · mention_pk 159992
The Crew: Mission Deep Sea video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • More fun with the tasks compared to the original.
  • Tasks are more specific, complex, and interesting.
  • Makes for harder and more fun games.
  • Winning feels more accomplished.
  • Has a more interesting design and complexity for those into games.
  • Can be played on Board Game Arena.
Cons
  • Has 18 less missions than the original (32 vs 50).
  • The system for drawing cards based on power level can feel inelegant, sometimes requiring searching through many cards.
  • May be too complex for new gamers or those who play infrequently.
  • Could phase out the original game for personal collections due to improvements.
Thematic elements
  • under the sea
Comparison games
  • The Crew: The Quest for Planet Nine
  • Pandemic
  • The Fox in the Forest Duet
  • Azul
Mechanics (from transcript analysis)
  • Power level system — A power level is associated with each scenario, and task cards are drawn until the sum of their power levels equals the scenario's power level.
  • Scalable task distribution — The number of tasks scales per player count, and each task card has a power level that determines how many cards are drawn to meet it.
  • Trick-Taking — Shares the core trick-taking mechanic with the original game.
  • Unique task cards — Task cards are unique and specific, stating exactly what needs to be done, e.g., 'win the pink three as the first trick'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the biggest difference is how much time has passed and how much i look different
  • the tasks are one of the biggest arguments to to have mission deepsea much more complex much more interesting makes for harder games and just makes for a more fun experience
  • i think mission deep sea is the better game
  • the task change is exactly what they needed to do and sort of exactly where this the evolution needed to go that i feel like it's the perfect sequel
References (from this video)
No references stored for this video.
Video Z-nX-hNpgQk Allies or Enemies Discussion at 2:17 sentiment: positive
video_pk 65851 · mention_pk 159859
Allies or Enemies - The Crew: Mission Deep Sea video thumbnail
Click to watch at 2:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible, quick to teach
  • Great puzzle aspects
Cons
  • Limited interaction beyond task coordination
Thematic elements
  • Card-driven, trick-taking puzzle-solving
  • Cooperative space missions with constraints
  • Light and puzzle-forward
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative trick-taking — Players collaboratively complete tasks via trick-taking rounds.
  • Hand Management — Managing task cards to meet mission requirements.
  • Trick-Taking — Players collaboratively complete tasks via trick-taking rounds.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is if anything this is a cry for help I feel like that is that is way too many
  • please talk to us be our friends play games with us
  • there's nothing that we sold that I've reached for
  • our most self-indulgent video we've ever done
References (from this video)
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Video CbBc9YRMuPU Rolls in the Family Top List at 12:11 sentiment: positive
video_pk 65487 · mention_pk 159172
Rolls in the Family - The Crew: Mission Deep Sea video thumbnail
Click to watch at 12:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Nice spin on trick-taking
  • Interesting puzzle with limited communication
  • Satisfying to beat difficult missions
Cons
  • Requires players who know what they're doing
  • Can feel bad if mistakes are made
Thematic elements
  • cooperative trick-taking
  • underwater
Comparison games
  • Tichu
Mechanics (from transcript analysis)
  • cooperative play — Players work together as a team to complete missions.
  • Limited Communication — Players have very strict communication limitations, using only a token to signal card information.
  • Objective Fulfillment — Players must complete specific mission objectives each round.
  • Trick-Taking — The core mechanic is trick-taking.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Meaningful strategic decisions that then feed into a lot of random outcomes and very entertaining random outcomes.
  • The game does the best like chain reaction type experience that I think I've seen in a game.
  • It feels like Ethnos meets Quacks of Quedlinburg.
  • It's got the same element as a game like Quacks where you might just have a bad round drawing. But it feels even worse in this game because you're playing a big two plus hour game and have a bigger overarching strategy. So for it to really not pan out it stings more.
  • Number one goes to Arcs.
  • This is the marriage of those two [heavy conflict interactions and trick taking].
  • When you're able to pull something off, it feels like this game is so satisfying.
  • Having the cards push you in different directions and like I can't do what I want, but how can I make something work? I find a lot more kind of compelling and replayable.
  • It is a very rewarding game.
  • I think he even recently said it's his top game.
  • So much so that he was the one that requested to put it on our wedding registry.
References (from this video)
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Video U56Z-FefrbU kovray Top List at 24:24 sentiment: positive
video_pk 65083 · mention_pk 158703
kovray - The Crew: Mission Deep Sea video thumbnail
Click to watch at 24:24 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Combines trick-taking with cooperative play
  • Strong narrative element
  • Engaging teamwork and communication challenges
  • Missions increase in difficulty
  • Sense of progression through training missions
Cons
  • Some missions are harder than others
  • Card draw luck can impact difficulty
Thematic elements
  • Cooperative Mission
  • Space Exploration
  • Story-driven missions
Comparison games
  • The Crew
Mechanics (from transcript analysis)
  • communication limits — Players have limited communication, adding a layer of deduction and strategy.
  • cooperative play — Players work together to complete mission objectives.
  • Mission-based gameplay — The game consists of a series of missions with varying objectives and difficulty.
  • Trick-Taking — Core mechanic involves playing cards in tricks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i adore this game it's just so much fun to play
  • it's actually one of the few games i feel like i can not stop playing like i always feel like i can play this game
  • it looks very cozy it looks very fun and relaxing it's not it's a little bit stressful
  • tyler keeps taking all your pieces like he does in every other game
  • it is paladins of the west kingdom
  • i really really just i just love this game
  • every time we have people over or we play games tyler asks if we can play paladins
  • it's not exactly easy to teach
  • there's a lot of depth to the game so you have to be willing to put in the time to really learn it
References (from this video)
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Video Az4lIwU7XrQ Meeple University Top List at 3:38 sentiment: positive
video_pk 64830 · mention_pk 158387
Meeple University - The Crew: Mission Deep Sea video thumbnail
Click to watch at 3:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy to introduce to new players
  • Good for families who like cooperative games
Cons
  • Did not have the easiest time playing with five players
Thematic elements
  • quest for planet nine
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — It is the only cooperative game on the list.
  • Trick-Taking — It is described as an old trick-taking game with a co-op twist.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are sharing our list what we would usually play and why coming up
  • it is a very personal list because your dynamics are going to depend on your family's uh capacity to play games
  • my parents played a lot back in the 80s less so since then
  • looking for at least five players generally speaking
  • project gaia first then no no there's no food chain magnet here your dad would be like what they there are no uh small text though or are they
  • the crew is uh if the group plays up to five in a a very good i know your family is used to playing trick taking games i think
  • colt express was a hit a few years ago um at our christmas place it's really fun plays up to six
  • gravwell being a you know it's a it's a little bit more abs it's definitely much more abstract than cult express but it has the same um i mean it's not quite programming but it's simultaneous selection and enough things will happen that it's going to uh that you can't always plan for everything
  • it's a good travel game as well indeed
  • camel up is also a racing game but it's more so of betting than racing
  • it's very clever racing game um because it takes the dice out of it
  • it's the quacks of werdell burke
  • this one's more on the thinking side of things of course if you uh it's it's it's one of the classic simple thinking games
  • if you've never heard of any of these games you can still have fun with family monopoly it'll happen
  • i only just realized that cludo was a pun on um on the old die rolling game ludo
  • internet's always right so assume that exactly that is correct then
References (from this video)
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Video SHt6ejsGJvE kovray Top List at 597:58:00 sentiment: positive
video_pk 64823 · mention_pk 158368
kovray - The Crew: Mission Deep Sea video thumbnail
Click to watch at 597:58:00 · YouTube ↗
Overall sentiment (raw)
highly positive
Pros
  • ignited a spark, highly enjoyable
  • takes the stress out of poker
  • cooperative environment with shared success
  • prone to grand moments and core memories
  • high replayability and can play many rounds quickly
  • accessible price point and familiar components
  • great entry to cooperative games
Cons
  • Ilia was surprised it wasn't his number one
Thematic elements
  • cooperative poker prediction
  • heist
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — The Gang is a Cooperative poker game.
  • Hand Management — Your goal is to correctly predict the hand rankings of everyone at the table.
  • Prediction — The way you'll do this is by grabbing chips of what you think your hand is in the order of how many players there are.
  • trick-taking adjacent — The only time that it fully matters is at the very end of the round when you just before you reveal if you grab the chips in the correct order you win.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My list is different than your list and my list is the best 10 games of 2024.
  • This engine building game is very interesting and probably my favorite part about this is the way that you take actions, you'll spend a resource that is a coin and you'll be able to do a variety of different actions.
  • The art style is very unique and different that really invited me over the first few games we played over to the last few games we played.
  • There's eight different cities with different scoring conditions the way that the goals come out they're always going to be different.
  • The art in this game is probably the most gorgeous art of 2024 it's it's a gorgeous game each of the cards is so uniquely Illustrated the cover is fantastic this game is an art piece on your table.
  • The Crew produces that almost like every three four games in my opinion because at one point you're all going to have really crappy hands but you somehow predict the order of your crappy hands at one point you'll someone will draw card redraw cards and they'll draw two aces and the probability of that is not very likely but all of a sudden an ace comes up and it's just so fun.
  • It's poker but it's taking a simple concept well simple concept like poker and turning it into this like or turning it on its head and turning into a Cooperative game that people can get behind.
  • The first time you play it it's just a discovery game and you have to accept that you you won't get very far on the tracks.
  • The reason I think this is my number one is a little bit because of the surprise element surprise in the sense that you didn't expect it I didn't expect it to be as great as I knew it was going to be good but it ended up being fantastic and grade.
  • It tickles my logic brain which is always great and it's a little puzzle that I think everybody can kind of get behind.
References (from this video)
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Video XPSutkbt53k Meeple University Playthrough at 2:29 sentiment: positive
video_pk 64449 · mention_pk 157911
Meeple University - The Crew: Mission Deep Sea video thumbnail
Click to watch at 2:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Foundational trick-taking design with shared elements to Crew 2
Cons
  • Not detailed in depth in this segment; focus was on Crew 2 enhancements
Thematic elements
  • trick-taking with mission cards
Comparison games
  • The Crew 2
Mechanics (from transcript analysis)
  • color_trumps — Trump cards and constraints (as per Crew system)
  • mission_constraints — Different mission goals like 'do not win any tricks' etc.
  • Trick-Taking — Trick-taking with missions; players try to meet constraints.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Crew 2 are both cooperative trick-taking games with pretty standard trick-taking rules.
  • It's a three second game.
  • They did a lot of really nice improvements with it.
  • I like the crew 2 a lot, it's streamlined and intuitive.
  • do not win any ones twos or threes
  • 44 cards
  • we won level four
References (from this video)
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Video XPSutkbt53k Meeple University Playthrough at 5:42 sentiment: positive
video_pk 64449 · mention_pk 157910
Meeple University - The Crew: Mission Deep Sea video thumbnail
Click to watch at 5:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Improved, streamlined gameplay compared to The Crew 1
  • Rich mission variability and balanced difficulty with The Crew 2
  • Cooperative, team-based play that emphasizes communication
Cons
  • Occasional confusion around scoring and deck composition requiring a practice round
  • Some players forget constraints during heavy play (example: do not win certain tricks or colors)
Thematic elements
  • cooperative trick-taking with mission cards
  • Underwater / sea exploration
Comparison games
  • The Crew (original)
  • The Crew 2
Mechanics (from transcript analysis)
  • card_tracking — Gray cards are used as reminders of additional cards out on the table to track hand information.
  • clue_hints — Before tricks you can give clues by placing a card face-up on the table to indicate card properties.
  • hidden_information — Players' hands are partially hidden; some cards or details are revealed to the audience through setup.
  • mission_cards — Mission cards set a target difficulty and special win conditions (e.g., 'win exactly two blue cards').
  • passing_when_less_than_players — A rule allows passing a mission under certain player counts.
  • Trick-Taking — Standard trick-taking with a lead, follow, and win conditions among players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Crew 2 are both cooperative trick-taking games with pretty standard trick-taking rules.
  • It's a three second game.
  • They did a lot of really nice improvements with it.
  • I like the crew 2 a lot, it's streamlined and intuitive.
  • do not win any ones twos or threes
  • 44 cards
  • we won level four
References (from this video)
No references stored for this video.
Video z2l506PqnHY Watch It Played Discussion at 9:21 sentiment: positive
video_pk 64419 · mention_pk 157874
Watch It Played - The Crew: Mission Deep Sea video thumbnail
Click to watch at 9:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly valued by the host
  • Strong personal connection to the game
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • investing in the game it's why we like sports you know you get to know the people the characters the history the comebacks the underdogs and you invest in the game
  • the sillier the game the more invested you get in it
References (from this video)
No references stored for this video.
Video _LwrPV1-jdc kovray Top List at 4:18 sentiment: positive
video_pk 63937 · mention_pk 157457
kovray - The Crew: Mission Deep Sea video thumbnail
Click to watch at 4:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we hit a giant milestone 5,000 subscribers
  • we started this channel because we loved teaching our friends games
  • this type of content is a passion project
  • we'll redo this video when we hit 10,000 subscribers and then we'll reveal the counts
  • we are hobby jumpers
  • this is what we do for — to bring people into the hobby
References (from this video)
No references stored for this video.
Video pLvhuyxnP2o All You Can Board Top List at 12:23 sentiment: positive
video_pk 63027 · mention_pk 156318
All You Can Board - The Crew: Mission Deep Sea video thumbnail
Click to watch at 12:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative trick-taking that creates genius-level plays
  • simple core mechanic that scales with challenge
Cons
none
Thematic elements
Comparison games
  • The Mind
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the game out of every single on the list i recommend the highest
  • it's a tableau builder where you're sort of building up the strip on santa monica
References (from this video)
No references stored for this video.
Video 8nX2-hse_zk All You Can Board Top List at 1:23 sentiment: positive
video_pk 62950 · mention_pk 156045
All You Can Board - The Crew: Mission Deep Sea video thumbnail
Click to watch at 1:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • described as a more interesting version of a game that was already strong
  • never leaving the host's collection
Cons
  • slightly fewer missions than the original version (Quest for Planet Nine) but considered minor
Thematic elements
Comparison games
  • The Crew: Quest for Planet Nine
Mechanics (from transcript analysis)
  • Trick-Taking — The host mentions this as a trick-taking game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there are seven games i will never get rid of
  • these are seven games i seven more games i will never get rid of
  • Wingspan will stay in my collection
  • burgundy just can't be eclipsed even by its spiritual successor
References (from this video)
No references stored for this video.
Video axx0PC9KR8M All You Can Board Top List at 23:06 sentiment: positive
video_pk 62993 · mention_pk 156237
All You Can Board - The Crew: Mission Deep Sea video thumbnail
Click to watch at 23:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • best cooperative game I’ve played
  • best trick-taking game I’ve played
  • incredibly efficient use of components and rules
Cons
  • two-player variant exists but not as ideal as three-to-five
Thematic elements
  • cooperative trick-taking with limited communication
  • space exploration / cooperative missions
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
  • campaign / progressive missions — a sequence of missions with evolving challenges and replayability.
  • cooperative trick-taking — players work together to complete missions using coordinated card play.
  • Limited Communication — communication is restricted via a token system each round.
  • Trick-Taking — players work together to complete missions using coordinated card play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's basically 50 missions where you're playing cooperatively
  • this is modern art
  • the game has five types of auctions
  • it's not just a party game, it's a lot of fun with great table energy
References (from this video)
No references stored for this video.
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