Game Info
Year
1810
Collection
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
No description available.
Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment:
pos 1 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–1 of 1
Video rpn_6s7YrU8
Meeple University Top List at 16:40 sentiment: positive
video_pk 64297 · mention_pk 157754
Click to watch at 16:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- interesting resource management twist
- tight, competitive drafting for two players
Cons
- heavy on planning and management; can be punishing
Thematic elements
- ancient/medieval resource management with a siege flavor
- historical/resource-management drafting with combat
Comparison games
- Hadrian's Wall
- Everdell
Mechanics (from transcript analysis)
- card drafting and resource management — players draft cards, manage 16 resource types to fuel a personal tableau
- Endgame penalties for overstock — holding too much leads to waste and point penalties
- Turn order drafting and C-draft system — draft order and card drafting influence future turns and actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's a drafting with turn order gam so you can draft something weaker to get a better place in the next round's turn order
- this is a nice light to medium weight complexity
- I really enjoy this uh probably more than beyond the sun
- it's a two-player mode that is brutal
- two-player brutal ... or competitive
- it's a big pen and paper game with a huge grid where you're trying to combo as many actions together
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–1 of 1