Game Info
Players
2-4
Age
12+
Playtime
30 min
Collection
Mechanic profile
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Description
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment:
pos 2 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–3 of 3
Video n-EdntjDgAM
kovray Discussion
video_pk 68878 · mention_pk 165172
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video vLfoMAZFKfo
Meeple University Playthrough at 5:47 sentiment: positive
video_pk 64394 · mention_pk 157845
Click to watch at 5:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Balance-focused dexterity and physics create engaging challenges
- Short playtime especially in two-player games
- Production elements (screen-printed meeples, new artwork) discussed
Cons
- Prototype components can be slippery; some hardware issues discussed during live stream
Thematic elements
- balance and cunning
- Ninja-themed board game about balancing floorboards across a map
- live explanation and demonstration during play
Comparison games
- Orchard
Mechanics (from transcript analysis)
- Dice rolling — at the start of each turn you roll three jutsu dice to collect jitsu from around the board or on the board
- Jitsu collection and placement — you can place jitsu on a landscape tile or on top of a floorboard
- Limited movement on color tiles — walk only on spaces of your color, moving one step at a time
- Penalties for falling — if a tile tips and a ninja falls, turn passes to opponent who re-arranges the board
- Piece storage between rounds — you can hold up to three of your color pieces between rounds
- Rotation-based movement — you rotate floorboards to align and move your ninja counters toward victory
- Seals and bands collection — collect bands and seals around the board; first to collect all wins (ninja master)
- tile/board rotation — rotate floorboards and reposition jitsu to maintain balance, affecting how pieces stand
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- "Floating Floors is a game of balance and cunning"
- "You can only walk on floorboard colored pieces or jitsu of your color"
- "First player to collect all of their bands and seals will be the ninja master"
- "This is intense"
- "It's a quick game"
- "the prototype is still prototype"
References (from this video)
No references stored for this video.
Video Kd1KGo3Vf4c
Neon Gorilla Top List at 2:41 sentiment: positive
video_pk 63739 · mention_pk 157242
Click to watch at 2:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- innovative, portable design with a compact package
- engages players physically and socially
- quick play sessions (~20–30 minutes)
Cons
- smaller components may require careful handling
- potential fragility of wobbling floors with rough play
Thematic elements
- ninja-themed dexterity with a spatial puzzle feel; emphasis on timing and precision.
- two ninjas navigate a map while players place wobbling floor tiles on top of wooden pieces to create paths and collect targets.
- abstract/physical puzzle with light, playful flavor.
Comparison games
none
Mechanics (from transcript analysis)
- rotation/tilt — rotating a floor tile to align a path and collect a piece at the right moment.
- tile placement — players place floor tiles on top of base pieces to form routes and opportunities.
- tile-placement — players place floor tiles on top of base pieces to form routes and opportunities.
- Tile/Map Shifting — rotating a floor tile to align a path and collect a piece at the right moment.
- timed sequencing — careful timing and sequencing to avoid traps and maximize movement efficiency.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's got great presentation and wood pieces
- it's a staple that I'll probably have forever for the non-board gamer
- there's a ton of luck in this; it's really literally any age I think can play this game
- this game won a bunch of awards like a year or two ago
- not really a game there's this giant map
- the Mysteries are fairly thinky and fun and the kids really loved circling around the table
- you're looking for Clues as you go around the map
- the idea of this game is so cool
- there's two ninjas
- you rotate that floor in order to actually collect it
- if you mess up and you fall the other player can kind of booby trap your floor
- teeny tiny little box
- it’s not really a game there’s this giant map
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–3 of 3