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Floating Floors box art

Floating Floors

Game ID: GID0446264
Game Info
Players
2-4
Age
12+
Playtime
30 min
Collection
Your Tier
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Description
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 19
This page: 19
Sentiment: pos 12 · mix 0 · neu 2 · neg 0
Mentions per page
Showing 1–19 of 19
Video j-Ov5CCCx6A Brains On Games Discussion at 0:35 sentiment: positive
video_pk 89862 · mention_pk 239341
Brains On Games - Floating Floors video thumbnail
Click to watch at 0:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative combination of dexterity, path building, and strategic planning
  • Strong ninja theming that synergizes with the mechanics
  • Push-your-luck elements create tension without immediately ending the game
  • Replayability due to varied terrain setups and balance considerations
Cons
  • Prototype components can warp or sit unevenly, affecting play
  • Some setup quirks (flatness of tiles) may complicate first plays
Thematic elements
  • Ninjas navigating balance and agility to claim seals
  • Ninja-themed, climbing and balancing on a modular terrain with floating floor tiles
  • instructional, enthusiastic narration describing setup, balance, and moves
Comparison games
  • Jenga
Mechanics (from transcript analysis)
  • dexterity — placing and balancing floor tiles and figures without causing the board to topple
  • Resource Management — managing a limited pool of jutsu pieces to enable actions and movement
  • resource_management — managing a limited pool of jutsu pieces to enable actions and movement
  • rotation — rotating floor tiles to adjust direction and access to seals
  • Set Collection — collecting seals by moving along paths and balancing on the board
  • set_collection — collecting seals by moving along paths and balancing on the board
  • Stacking and Balancing — placing and balancing floor tiles and figures without causing the board to topple
  • Tile Placement — adding and rotating floor pieces to create balanced paths and to reach seals
  • tile_placement — adding and rotating floor pieces to create balanced paths and to reach seals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a game called Floating Floors.
  • A combination of dexterity and strategy and planning.
  • Mistakes do interfere with your game and mess up your plans but it's not a game ender.
  • It is a prototype and some issues with keeping everything flat.
References (from this video)
No references stored for this video.
Video IzBLjkFgxi4 Gaming with Edo & Jessica Top List at 2:49 sentiment: positive
video_pk 89092 · mention_pk 236085
Gaming with Edo & Jessica - Floating Floors video thumbnail
Click to watch at 2:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting combination of mechanics
  • Strong graphic design
  • Mechanically complex
  • Interesting and engaging
  • Small and different
Cons
  • Never going to have a huge audience
Thematic elements
  • Ninjas navigating a space
  • Rafters above floors
Comparison games
none
Mechanics (from transcript analysis)
  • Combination strategy — Features an 'interesting combination of sort of like how you're moving your units'.
  • unit movement — Discussed in terms of how units are moved and how other players interact on the floating space.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • um my top five Kickstarter games now I'm coming in number five is floating floors
  • um so coming in at number four is 14 frantic minutes
  • um so then numb coming in at number three uh is hidden leaders forgotten Legends
  • um so coming in at number two was a small game called philosophy
  • um is leaf by Tim Eisner and weird City games
  • please keep making fantastic beautiful welcoming nature games that's a great thing
  • I think everyone's doing great from this entire list but like come on Tim keep at it
References (from this video)
No references stored for this video.
Video qs8dOWscEak Meeple University Discussion at 2:11 sentiment: positive
video_pk 89021 · mention_pk 235784
Meeple University - Floating Floors video thumbnail
Click to watch at 2:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Shows a funded/ Kickstarter-era title
  • Demonstrates a rotating/balanced floor concept
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Endless Winter ... in the Ice Age ... area control ... set collection ... capturing animals as you grow your tribe and trying to master the most points in this very Euro worker placement deck builder
  • the real trick of the game being that we're trying to encourage the physics and understanding how the balance works as opposed to um dexterity side of the game
  • Orchard nine card solitaire game
  • yesterday I played bamboo which is the new Deva Devi games
  • pendulum fifty dollars rescuing Robin Hood it was a great card game that one
  • Lego Minifigures oh this is awesome
  • it's the hill I do sometimes
References (from this video)
No references stored for this video.
Video xJeP4MxxJ_I Meeple University Discussion at 28:17 sentiment: positive
video_pk 88535 · mention_pk 233596
Meeple University - Floating Floors video thumbnail
Click to watch at 28:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Australian published
  • Was on Kickstarter
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Pantera that was Prototype so I'm able to be bought just taken or whatever a peaceful garden obviously the one that I showed and here is the um the wind farms in Argentina correct correct well not volcano I'd like to probably sorry if I was in Uruguay yes so for on a volcano we just feel like a Harding's game I like to try it still
  • nucleum this is also a prototype that I saw this is coming David Torchy's next one yes yes by um by ball and dice so this is one that the same day is actually nuclear but they make it in the alternative world because otherwise you'll probably too controversial for nuclear
  • and then the um Star Trek Discovery black alert team assistant yeah that'll be the first Star Trek game in the in the new discovery Universe yep I'll just be um Spore driving all over the place
  • and then there's a game called armelo now this there is a video game called amelo and they're making the board game so it'll be exciting I don't know if you play have you played our Melo I haven't actually played I'm a lawyer yet myself have you okay it seems like a good like artwork as well it wasn't on Sega Mega Drive I probably haven't played it
  • it seems like a good like artwork as well
References (from this video)
No references stored for this video.
Video GItunyn9euw Neon Gorilla Review at 1:30 sentiment: positive
video_pk 88446 · mention_pk 233151
Neon Gorilla - Floating Floors video thumbnail
Click to watch at 1:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique combination of dexterity and strategic placement
  • Casual to family-friendly entry with depth for experienced players
  • Encourages thoughtful planning around balance and opponent disruption
Cons
  • Dexterity component may frustrate younger players or those with less steady hands
  • Requires careful setup to avoid frustrating topple events
Thematic elements
  • balancing structures, capture of Banson tokens, and strategic placement under instability
  • A modular balance-based tabletop map with floating platforms built by players in a casual living-room setting.
  • procedural balance-focused puzzle with emergent interaction
Comparison games
  • Wingspan
Mechanics (from transcript analysis)
  • dexterity — Players physically balance and place floating floors and jutsus to create stable platforms.
  • Modular Board — Tiles and platforms are placed around a map, with orientation and balance affecting options on subsequent turns.
  • Modular board / tile placement — Tiles and platforms are placed around a map, with orientation and balance affecting options on subsequent turns.
  • Risk Management — Decisions around balancing acts and whether to push the board further at the risk of toppled floors.
  • set collection / area control — Collecting Banson tokens by positioning adjacent to them on the map.
  • Stacking and Balancing — Players physically balance and place floating floors and jutsus to create stable platforms.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is really unique because of the strategy and dexterity put together
  • it's all about balance
  • I highly recommend this
  • I love trains All Aboard
  • draw a line and you can't cross another route you've previously drawn
References (from this video)
No references stored for this video.
Video _URRBy6-Hso Tabletop Tolson Review at 0:16 sentiment: positive
video_pk 87593 · mention_pk 229215
Tabletop Tolson - Floating Floors video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast to set up and play
  • fun dexterity challenge
  • plays well with 2 players; scales to 4; adaptable for larger groups with a bigger grid
Cons
  • requires manual dexterity; can be fiddly
  • pieces can be hard to pick up; balance can be tricky
Thematic elements
  • Ninjas, terrain navigation, balance
  • Two to four players navigate a ninja through a dexterity-based terrain on tiles
  • Array
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cheers to the Governor is great for memory and active listening in a group.
  • Floating Floors offers quick, dexterity-based fun that scales from 2 to 4 players.
References (from this video)
No references stored for this video.
Video cPR810FIy_E Meeple University Rules Teach
video_pk 69935 · mention_pk 166825
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Floating floors is a race and the first player to collect all of the bands and seals matching their ninja is the winner.
  • there is no limit to the total number of actions you can take on your turn
References (from this video)
No references stored for this video.
Video LcT4DclkGnQ Meeple University Rules Teach
video_pk 70054 · mention_pk 166953
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Floating Floors is a tactical three-dimensional game of grid movement and balance set in the world of ninjas.
  • it's a game of balance
  • the game is more tactical than it is dexterity
  • with only three jutsu per turn it becomes a game of jutsu economy
  • the first player to claim all of their bans and seals reassembles the banson shookai and wins
  • we are using a prototype copy of the game and so the rules and components are not final
References (from this video)
No references stored for this video.
Video EwN5A4GL-2k Meeple University Playthrough
video_pk 70057 · mention_pk 166956
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • floating flaws um is a tactile game of balance and cunning
  • this is a fun puzzle as you're working your way around
  • it's not just tactile but that puzzle that there is to work the way around … a really unique take on a balance mechanism
  • replicates that visceral feeling indeed
  • it's a fairly small box
References (from this video)
No references stored for this video.
Video h0UvK3AZn5Q Meeple University Live Playthrough
video_pk 70059 · mention_pk 166958
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the challenge is fun
  • the password is balance
  • first player to get all four of the seals in their color wins the game
  • two players or four players but not three players
References (from this video)
No references stored for this video.
Video cPR810FIy_E Meeple University Rules Teach at 0:04 sentiment: neutral
video_pk 69935 · mention_pk 234764
Meeple University - Floating Floors video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • ninjas collecting bands and seals, using jutsu
  • landscape with terrain cards and floorboards
  • stealth movement and death-defying maneuvers to recover seals
Comparison games
none
Mechanics (from transcript analysis)
  • Acquire Jutsu — Take Jutsu from the General Supply, on top of a floorboard if unoccupied, or from underneath a floorboard (causing a potential collapse).
  • Collapse and penalties — If a collapse occurs, the tile is removed, your turn ends; you can reset the terrain card next player; if a seal is last, game ends with the winner.
  • Dice Rolling — At the start of a turn, roll three Jutsu Dice and gain Jutsu matching the colors and shapes shown.
  • Jutsu Dice roll — At the start of a turn, roll three Jutsu Dice and gain Jutsu matching the colors and shapes shown.
  • Maneuver and Seal — When adjacent to a band/seal, you may attempt a Maneuver to rotate a floorboard 90 degrees to claim a seal; success allows continuing.
  • Move Ninja — Move your ninja orthogonally within the same color space or onto a Jutsu of the same color on adjacent spaces; first move from chakra to an adjacent space.
  • Nudge and rearrange — You may nudge other pieces within the destination square to make space, as long as final placement stays within legal bounds.
  • Place Floorboard — Take the top floorboard card, flip to the desired side, and place it on top of Jutsu above a terrain tile, aligning with land and water.
  • Place Jutsu — Place Jutsu onto a Terrain card on land or on top of a floorboard, in any orientation, matching or non-matching color.
  • Seals and alcoves setup — Banson seals are placed in alcoves in clockwise order; starting with the first player and moving around, with specific counts based on number of players.
  • Starting setup with ninjas and seals — Players choose one of four ninjas and, in two-player games, must choose different colors; you start with three Jutsu pieces, and rounds begin by placing alcoves and starting space and placing banson seals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Floating floors is a race and the first player to collect all of the bands and seals matching their ninja is the winner.
  • there is no limit to the total number of actions you can take on your turn
References (from this video)
No references stored for this video.
Video LcT4DclkGnQ Meeple University Rules Teach at 0:45 sentiment: neutral
video_pk 70054 · mention_pk 240412
Meeple University - Floating Floors video thumbnail
Click to watch at 0:45 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Balance-based, tactical gameplay
  • Playable 2-4 players with a team mode
  • Beginner and advanced rule variations
  • Moderate playtime (30-60 minutes)
Cons
  • Prototype copy of the game; rules and components not final
Thematic elements
  • balance, navigation across unstable terrain using ninja jutsu and seals
  • world of ninjas, landscape with floating floorboards
  • tactical, abstract, no strong narrative described
Comparison games
none
Mechanics (from transcript analysis)
  • Action Interruption — Players can disrupt opponents by stealing jutsu or blocking paths.
  • balance and penalties — If a move causes the floor to tip, the turn ends and a penalty is incurred.
  • build and advance on floorboards — Players place floorboards and move their ninja along them toward their seals.
  • dice-based action selection — On each turn, players roll three dice to determine which jutsu they may take from supply or the landscape.
  • disruption actions — Players can disrupt opponents by stealing jutsu or blocking paths.
  • End condition — The first player to claim all bans and seals wins.
  • jutsu economy — Players have a limited number of jutsu per turn (three), affecting strategy and tempo.
  • jutsu placement and paths — Jutsu can be placed on land to carve paths; floorboards can be placed with jutsu bases to create platforms.
  • rotation of seals — Claiming a seal requires performing a 90-degree rotation of the tile in the shown direction; seal rotations can be used later to rotate the current tile.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Floating Floors is a tactical three-dimensional game of grid movement and balance set in the world of ninjas.
  • it's a game of balance
  • the game is more tactical than it is dexterity
  • with only three jutsu per turn it becomes a game of jutsu economy
  • the first player to claim all of their bans and seals reassembles the banson shookai and wins
  • we are using a prototype copy of the game and so the rules and components are not final
References (from this video)
No references stored for this video.
Video EwN5A4GL-2k Meeple University Playthrough at 1:23 sentiment: positive
video_pk 70057 · mention_pk 240489
Meeple University - Floating Floors video thumbnail
Click to watch at 1:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tactile balance and puzzle feel
  • compact production
  • unique take on balance mechanics
  • fun puzzle and strategic depth
Cons
  • Tabletop Simulator lacks full physics for some placements, making some moves feel different than real life
  • setup can be fiddly and precarious
Thematic elements
  • balance, cunning, ninjas, and collecting seals
  • floating floorboard tiles on a board with shadow and light ninjas and seals to reclaim
Comparison games
  • Blood Rage
Mechanics (from transcript analysis)
  • collecting_seals_to_win — the goal is to collect seals (benson seal in transcript) in order to win
  • counterbalance_and_stability — some islands require counterbalancing pieces to remain stable; tipping yields penalties
  • Dice Drafting — a snake draft is used to set up seals and balance on the board
  • dice_based_action_selection — on each turn you roll three jitsu dice and may perform as many actions as you desire until you stop
  • end_of_turn_reserve — at the end of your turn you may reserve up to four jitsu for future use
  • flip_and_use_powers — tiles can be flipped face down or up to grant or use special powers
  • movement_on_floorboards_and_balance — you move ninjas across floorboards, needing to balance on each space you step on
  • ninja_movement_restrictions_by_color — the light ninja can only walk on white squares and white jitsu; the shadow ninja can only stay in shadows on dark jitsu
  • snake_draft_setup — a snake draft is used to set up seals and balance on the board
  • Stacking and Balancing — some islands require counterbalancing pieces to remain stable; tipping yields penalties
  • three_to_four_player_variants — variants exist for 3-4 players with adjusted board layouts and rules
  • Tile Placement — you can place jitsu pieces on the land, and place floorboard tiles on top to create floating floorboards
  • tile_and_floorboard_placement — you can place jitsu pieces on the land, and place floorboard tiles on top to create floating floorboards
  • trainee_mode_and_standard_rules — there is a trainee mode before the standard rules
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • floating flaws um is a tactile game of balance and cunning
  • this is a fun puzzle as you're working your way around
  • it's not just tactile but that puzzle that there is to work the way around … a really unique take on a balance mechanism
  • replicates that visceral feeling indeed
  • it's a fairly small box
References (from this video)
No references stored for this video.
Video h0UvK3AZn5Q Meeple University Live Playthrough at 1:46 sentiment: positive
video_pk 70059 · mention_pk 240595
Meeple University - Floating Floors video thumbnail
Click to watch at 1:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging balance mechanics and tactile components
  • the dynamic 3D balance adds physical challenge
  • short, punchy turns with quick decision making
Cons
  • prototype fragility and balance wobble noted
  • some rules and components may change before final publish
  • not a pure dexterity game; it is a tactical balance-focused title
Thematic elements
  • balance and ninjas
  • ninja-themed tactical grid movement with 3D balance
Comparison games
  • Cascadia
  • Spy versus Spy
Mechanics (from transcript analysis)
  • balance_and_rotate_boards — balancing floorboards on top of jutsu and performing rotations to navigate
  • balance_objective — first to collect all four seals in their color wins
  • capture_and_rebalance — tokens can be removed from the board under certain conditions; balance must be maintained
  • Dice Rolling — rolling three dice to determine jutsu type and shape
  • dice_roll_to_get_jutsu — rolling three dice to determine jutsu type and shape
  • fall_and_rearrange_opponent_tiles — if a tile collapses, the other player rearranges pieces on that tile
  • place_jutsu_on_landscape_spaces — placing jutsu onto landscape spaces (not water) to enable balance on floorboards
  • player_count_variants — supports two players or four players with different board settings
  • seals_impart_rotation — seals grant extra rotation and aid traversal
  • Stacking and Balancing — balancing floorboards on top of jutsu and performing rotations to navigate
  • Tile/Map Shifting — if a tile collapses, the other player rearranges pieces on that tile
  • walk_on_color_spaces — ninja can only move on spaces matching their color/allowed spaces
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the challenge is fun
  • the password is balance
  • first player to get all four of the seals in their color wins the game
  • two players or four players but not three players
References (from this video)
No references stored for this video.
Video n-EdntjDgAM kovray Game Preview
video_pk 68878 · mention_pk 165172
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a cool game
  • this game surprised me
  • it's quick and it's fast and it's relatively easy to learn
  • the theme jumps out
References (from this video)
No references stored for this video.
Video n-EdntjDgAM kovray Game Preview at 0:24 sentiment: positive
video_pk 68878 · mention_pk 239381
kovray - Floating Floors video thumbnail
Click to watch at 0:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • There is more strategy than the typical dexterity game, offering depth beyond dexterity.
  • Dynamic multiplayer interplay with sabotage options adds fun social tension.
  • Theme is strong and feels anime-inspired, enhancing immersion.
  • Quick to learn and plays fast, with accessible entry for new players.
Cons
  • Can be frustrating for players with poor hand-eye coordination due to tight component manipulation.
  • Random start placement of seals can disadvantage some players.
  • Rotating bonds/seals can be physically challenging due to small pieces and tight spaces.
Thematic elements
  • ninja stealth and collection of jutsu/seals
  • grid-based terrain with floating floorboards and ninja tokens
  • thematic, anime-inspired ninja adventure conveyed through placement and balancing decisions
Comparison games
none
Mechanics (from transcript analysis)
  • Floorboard placement — After at least one jutsu is placed, players can place a floorboard on top of terrain; only one floorboard per train.
  • Jutsu placement on grid — Place jutsu on any unoccupied square on the terrain grid; jutsu cannot be placed on top of other jutsu.
  • Ninja movement with balance checks — Ninjas move along floorboards colored to their ninja; must stop at each spot to check balance.
  • Obtain bots/seals by rotating floorboard — When in front of a bonds/seal, players rotate the floorboard 90 degrees to acquire it, validating rotation without tipping.
  • Penalty for tipping/falling — If the floorboard tips or the terrain jutsu falls or ninja falls, the player immediately ends their turn and penalties ensue.
  • Roll dice to determine available jutsu — Each turn starts by rolling dice, then taking the corresponding jutsu from a public pool or from the terrain if not blocked.
  • Tile Placement — After at least one jutsu is placed, players can place a floorboard on top of terrain; only one floorboard per train.
  • Use bonds/seals to rotate floorboards — If you have a bond/seal, you can discard it to rotate the floorboard in 90 degrees, aiding access to different jutsu.
  • win condition — The first player to acquire all of their bunsen seals wins.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a cool game
  • this game surprised me
  • it's quick and it's fast and it's relatively easy to learn
  • the theme jumps out
References (from this video)
No references stored for this video.
Video vLfoMAZFKfo Meeple University Playthrough at 5:47 sentiment: positive
video_pk 64394 · mention_pk 157845
Meeple University - Floating Floors video thumbnail
Click to watch at 5:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Balance-focused dexterity and physics create engaging challenges
  • Short playtime especially in two-player games
  • Production elements (screen-printed meeples, new artwork) discussed
Cons
  • Prototype components can be slippery; some hardware issues discussed during live stream
Thematic elements
  • balance and cunning
  • Ninja-themed board game about balancing floorboards across a map
  • live explanation and demonstration during play
Comparison games
  • Orchard
Mechanics (from transcript analysis)
  • Dice Rolling — at the start of each turn you roll three jutsu dice to collect jitsu from around the board or on the board
  • Jitsu collection and placement — you can place jitsu on a landscape tile or on top of a floorboard
  • Limited movement on color tiles — walk only on spaces of your color, moving one step at a time
  • Penalties for falling — if a tile tips and a ninja falls, turn passes to opponent who re-arranges the board
  • Piece storage between rounds — you can hold up to three of your color pieces between rounds
  • Rotation-based movement — you rotate floorboards to align and move your ninja counters toward victory
  • Seals and bands collection — collect bands and seals around the board; first to collect all wins (ninja master)
  • tile/board rotation — rotate floorboards and reposition jitsu to maintain balance, affecting how pieces stand
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Floating Floors is a game of balance and cunning"
  • "You can only walk on floorboard colored pieces or jitsu of your color"
  • "First player to collect all of their bands and seals will be the ninja master"
  • "This is intense"
  • "It's a quick game"
  • "the prototype is still prototype"
References (from this video)
No references stored for this video.
Video Kd1KGo3Vf4c Neon Gorilla Top List at 2:41 sentiment: positive
video_pk 63739 · mention_pk 157242
Neon Gorilla - Floating Floors video thumbnail
Click to watch at 2:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • innovative, portable design with a compact package
  • engages players physically and socially
  • quick play sessions (~20–30 minutes)
Cons
  • smaller components may require careful handling
  • potential fragility of wobbling floors with rough play
Thematic elements
  • ninja-themed dexterity with a spatial puzzle feel; emphasis on timing and precision.
  • two ninjas navigate a map while players place wobbling floor tiles on top of wooden pieces to create paths and collect targets.
  • abstract/physical puzzle with light, playful flavor.
Comparison games
none
Mechanics (from transcript analysis)
  • rotation/tilt — rotating a floor tile to align a path and collect a piece at the right moment.
  • Tile Placement — players place floor tiles on top of base pieces to form routes and opportunities.
  • tile-placement — players place floor tiles on top of base pieces to form routes and opportunities.
  • Tile/Map Shifting — rotating a floor tile to align a path and collect a piece at the right moment.
  • timed sequencing — careful timing and sequencing to avoid traps and maximize movement efficiency.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's got great presentation and wood pieces
  • it's a staple that I'll probably have forever for the non-board gamer
  • there's a ton of luck in this; it's really literally any age I think can play this game
  • this game won a bunch of awards like a year or two ago
  • not really a game there's this giant map
  • the Mysteries are fairly thinky and fun and the kids really loved circling around the table
  • you're looking for Clues as you go around the map
  • the idea of this game is so cool
  • there's two ninjas
  • you rotate that floor in order to actually collect it
  • if you mess up and you fall the other player can kind of booby trap your floor
  • teeny tiny little box
  • it’s not really a game there’s this giant map
References (from this video)
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Video w0VpoY_evY4 Board Gaming Ramblings Discussion at 1:51 sentiment: positive
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Overall sentiment (raw)
positive
Pros
  • interesting and novel balance-based mechanic
  • promising preview for the Kickstarter
Cons
  • prototype; not yet played in full
  • uncertainties around rules and execution
Thematic elements
  • ninja-themed balance and stacking
  • Prototype preview; two to four players
  • experimental/preview
Comparison games
none
Mechanics (from transcript analysis)
  • board-topping piece movement — ninja-themed movement constrained by balance mechanics
  • dexterity balance — balance a card on top of a board to move pieces
  • Stacking and Balancing — balance a card on top of a board to move pieces
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a martin wallace game
  • we have played it once but we played it horribly wrong
  • i enjoyed parts of the game but i did not love it
  • we did some rules mistakes like a lot of them
  • it's a competitive dixit game
  • i am not a huge world of warcraft fan i'm not a huge pandemic fan
  • maybe those two together are much made in heaven it's the best thing ever
  • it's a dynamic cooperative game
  • you have dice in it
  • you do not have dice in it
  • it's a vampires deck building game
  • reminds people of clank
References (from this video)
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