Game Info
Players
1-4
Age
10+
Playtime
60 min
Collection
Your Tier
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Description
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 1 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video 7e-TKnluw2E
kovray Review
video_pk 68792 · mention_pk 165083
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's got engine building it's got resource management and it's got like a race to the Finish kind of feel to it
- I think I'd give this one a standing ovation
- the goals for the game really drive what everybody will be doing
- there's a lot of variety that you can pivot your strategy to build up yourself as the best classical composer
- go to people other people's concerts
References (from this video)
No references stored for this video.
Video hi4lbFKpcxE
Rules Teach at 2:04 sentiment: positive
video_pk 67613 · mention_pk 163761
Click to watch at 2:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Thematic names for everything.
- Designer and designers watching, open to suggestions.
- Heroes provide discounts and passive abilities.
- Intrigue cards add interaction and 'take that' elements.
- Variable end-game scoring opportunities based on cards played.
- Short game is playable in about 2.5 hours, full game in 3.5 hours.
Cons
- Prototype components and rules may change.
- Player areas might not be large enough for all cards.
- The game can feel slow if players are not drawing heroes.
- A player's ability to cancel other players' intrigue cards can be frustrating.
Thematic elements
- Historical events influencing deployment of units and scoring.
- Byzantine Empire
Comparison games
none
Mechanics (from transcript analysis)
- bidding — Players secretly bid with crowns to gain bonuses from events.
- Card Play — Players play hero, non-hero, and intrigue cards from their hand into their tableau or for immediate effects.
- Drafting — Cards are drafted at the start of the game.
- Hand Management — Players must discard down to a hand limit at the end of each round.
- influence — Players place scroll tokens to influence the Emperor's decision on how an event resolves.
- Set Collection — Players collect specific resources or card types to fulfill quests or gain points.
- Tableau Building — Played cards form a player's tableau, and heroes can have other cards tucked under them to form 'abandons'.
- Variable turn order — Initiative is determined at the start of each round, influencing player order for actions and event influence.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The rules for this game, whilst the overall rules are not going to change, small details are going to change.
- We're trying to score victory points.
- The events are all historical things that happened during the game.
- So, when you play cards, you can actually play any number of cards.
- The discounts stacks.
- We're going to assume that's how it works because I can't see if you can use these as something else.
- The game goes live on Game Found next Tuesday.
References (from this video)
No references stored for this video.
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Showing 1–2 of 2