Game Info
Players
2-4
Age
10+
Playtime
60 min
Collection
Ratings
Creator Score
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Description
No description available.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 7
This page: 7
Sentiment:
pos 5 ·
mix 0 ·
neu 0 ·
neg 2
Showing 1–7 of 7
Video RMPqdTKVrrA
Getting Games Top 29 List at 5:16 sentiment: positive
video_pk 90400 · mention_pk 346529
Click to watch at 5:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
- demigod ascension and divine favors
- Greek and North pantheons
- competitive legacy tiling digital hybrid
Comparison games
none
Mechanics (from transcript analysis)
- competitive legacy tiling — 12-scenario campaign with campaign progress impacting later play
- digital app integration — An app tracks decisions across the entire campaign
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the roman republic is coming to an end but not before a power struggle between caesar and pompeii
- this expansion has several modules and scenarios
- this is a cooperative deck construction dice rolling game
- this is going to be their big essence spiel release later on in the game
- Sleeping Gods is the latest game from Red Raven Games
- Terra Futura is an engine building card game in which you build your land of tomorrow
- the big thing ... if you connect a port early you increase the stock value
References (from this video)
No references stored for this video.
Video 8wYTu8NS2uk
BoardGameCo Top List at 3:16 sentiment: negative
video_pk 82062 · mention_pk 334973
Click to watch at 3:16 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
- Did not finish due to lack of interest
- Resented the amount of time it took to play
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I've been pushing this video off for a long time now because every single time that I was going to do this video, I had like one or two more games in my collection that I needed to just get to.
- I got to a point where I realized if I keep waiting for that one more game I have to finish, I'm never going to do this video.
- These are games that you have to theoretically destroy components in order to play them.
- I really like Sagata Artisans.
- Rise of Queensdale is like Charter Stone, just better in my opinion.
- But My City Rolling Ball is delightful.
- I think this was excellent and I will always wonder which game is better depending on your experience of which one you've played first.
- I've played My City more times than any other game, period.
- Ticket to Ride Legacy was the first game since Penel Legacy season 1 that gave me the highs of what a legacy game can in a system that was familiar and yet really opened up and explored this whole board as you went through it and just continued to unlock things.
- This is my favorite Legacy game experience.
- It's one of the perfect legacy games for me.
- It's so good. It's so good.
References (from this video)
No references stored for this video.
Video HBa_8DScMeQ
Discussion at 5:45 sentiment: positive
video_pk 79462 · mention_pk 192890
Click to watch at 5:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- App functions well and enhances the gameplay experience.
Cons
none
Thematic elements
- App-driven narrative adventure with story, score system, and journey laid out in an app.
Comparison games
none
Mechanics (from transcript analysis)
- app integration — The entire narrative and scoring system are managed through a digital app.
- dice building — Players add stickers to their dice and roll them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I want the whole rules. I want reference cards. I want you to go above and beyond to make the game playable out of the box.
- Are phones a cardinal sin? Is a digital thing intruding upon our physical space an unforgivable fault?
- At what point for you do the expansions, upgrades, deluxeifications, big box editions when does it become so much game you don't find yourself actually pulling it out to play?
- I would rather see, instead of a big box for something like Root to come out... I want to see the trend of big boxes, I want to see it die down a little bit.
- games good, digital space bad.
References (from this video)
No references stored for this video.
Video zblPtpUqaCk
Watch It Played News at 5:35 sentiment: positive
video_pk 77859 · mention_pk 188299
Click to watch at 5:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
- Pantheon of Nordic gods invading Ancient Greece, with players as demigods caught in the middle.
- Ancient Greece
- Campaign with permanent changes to the world as the narrative unfolds.
Comparison games
none
Mechanics (from transcript analysis)
- app integration — Uses an app for unique narrative decisions.
- Campaign play — Features 12 scenarios in a campaign where players make permanent changes to the world.
- dice manipulation — Includes dice manipulation as part of its hybrid gameplay.
- legacy mechanics — Features legacy mechanisms as part of its hybrid gameplay.
- tile laying — Incorporates tile laying as part of its hybrid gameplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Unfathomable, a new game in the Arkham Horror Files universe.
- Does this sound a lot like the reprint of Battlestar Galactica that was rumored with an Arkham Horror theme? Big time.
- Valor and Villainy: Ludwig's Labyrinth, a one to six player co-op adventure game.
- Disney Sidekicks: It's all about the true hero's journey, the sidekick.
- Divinus: Ancient Greece is being invaded by the Pantheon of Nordic gods.
- Savannah Park, designed by renowned designer duo Kramer and Kiesling.
- Tales of Arabian Nights: Z-Man are closing the book on the game and putting it to bed.
- King Domino Origins: takes the kingdom back to the stone age.
- Bella Magicka: has you play as an evil lord recruiting monsters.
- Neoville: building a harmonious city of skyscrapers and nature.
- Zoom in Barcelona: a fantastic hand management, photo collecting love letter to Barcelona.
- The Queer Games Bundle 2021: a collection of over 200 titles for $60, supporting queer creators.
References (from this video)
No references stored for this video.
Video zS2wrRn-2MI
Review at 0:27 sentiment: negative
video_pk 69208 · mention_pk 165619
Click to watch at 0:27 · YouTube ↗
Overall sentiment (raw)
negative
Pros
- Enjoyment of playing with friends, even if the game itself was not liked.
- The final in-game moment of reading the participation award equivalent for a friend was a great laugh, though not generated by the game itself.
Cons
- Subpar production quality, including sticker adhesive issues and incorrect components.
- Ambiguous and unwieldy rulebook.
- Barebones and uninteresting narrative.
- Repetitive core mechanics that become boring after a few sessions.
- Slow pacing in later games due to added complexity.
- Lack of an epic feel.
- The game is not replayable in its base form after the campaign, requiring recharge packs.
- The recharge process is tedious, involving peeling off all stickers.
- The game killed the reviewer's desire for legacy-related games.
Thematic elements
- Alternate version of Norse and Persian mythology
- App-driven story
Comparison games
- Charterstone
- Pandemic
- Ticket to Ride Legacy
- Tainted Grail
- My City
Mechanics (from transcript analysis)
- app integration — An app controls the story, provides rulings, and determines scenario outcomes based on player input.
- Dice Rolling — Dice are rolled and used to purchase tiles. A 'rest' action is available to recharge dice.
- legacy — A legacy game with 12 sessions where new rules and components are added throughout the campaign. Stickers are used to customize dice and player boards.
- Set Collection — Players aim to achieve objectives based on faction symbols on tiles and specific terrain configurations, as dictated by scenario goals and 'god cards'.
- Tile Placement — Players build a 4x4 grid of tiles, similar to Carcassonne, with terrain matching requirements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The story is non-existent I mean it is a barebone story that you could have written an English GCSE lesson
- This game has had some issues with shipping with you know wrong components and I was no stranger to that
- This is a legacy game that has basically made us sit down and go you know what we are done with campaign Legacy games
- This is a dud
- I'm giving this a a three out of 10
References (from this video)
No references stored for this video.
Video gISt_YIke3M
Hungry Gamer Review at 0:34 sentiment: positive
video_pk 62447 · mention_pk 154966
Click to watch at 0:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Strong app integration that automates tracking and storytelling, reducing cognitive load and keeping momentum
- Aesthetic integrity preserved by avoiding QR codes; stickers serve as functional markers without marring land art
- Dice-based puzzle mechanics create crisp, fast-paced decision spaces with meaningful tradeoffs
- Scenario progression promises meaningful novelty across multiple plays, encouraging replayability
- Drafting and tiling core loop is satisfying, with options that scale as more scenarios unlock
- Endgame championing of a personal map combined with evolving quests provides a satisfying arc
Cons
- Legacy-style permanence can be stressful, as players must commit to irreversible changes
- Between-scenario information dump can feel heavy for players new to legacy-style games
- Math-centric mechanics may deter players who are not fond of arithmetic or numerically mediated decisions
- Prototype phase introduces sticker-placement anxiety and potential rulebook wear or creases
- Some players may crave more straightforward storytelling without the connected map-building emphasis
Thematic elements
- Pantheon-building under pressure of rival divine factions and territorial expansion
- Norse and Greek pantheons clash in a mythic conflict across a personal map, culminating in a self-created pantheon as players succeed in a multi-scenario campaign
- Mythic, scenario-driven progression with embedded app-driven storytelling and evolving conditions
Comparison games
- Destinies
- Chronicles of Crime
Mechanics (from transcript analysis)
- app-assisted scoring — An accompanying app tracks favor with pantheons, quest outcomes, and scoring conditions, reducing manual bookkeeping.
- Deck Manipulation — Dice values can be altered via on-die stickers, enabling arithmetic like addition and subtraction to reach target totals.
- dice manipulation — Dice values can be altered via on-die stickers, enabling arithmetic like addition and subtraction to reach target totals.
- Legacy Game — Permanent changes to the board and dice (via stickers) persist between sessions, ultimately producing a one-shot personalized copy.
- legacy-style permanence — Permanent changes to the board and dice (via stickers) persist between sessions, ultimately producing a one-shot personalized copy.
- Scenario-based progression — The game unfolds across up to 12 scenarios, each introducing new quests, gods, and mechanics that change gameplay.
- tile drafting — Players selectively draft landscape and faction tiles to shape their map before placement.
- Tile Placement — Tiles are laid on a 4x4 grid with adjacency rules; matching land types yields legal placements and strategic scores.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the app's gonna track all of that as you play, which is a relief because i don't want to manually track everything
- there's no qr codes at all, so it preserves the land art and the aesthetic of the board
- i love the fact that i now have a die that i can roll and i could say that's a one or a six
- the amount of promise in this game is huge, i am very excited about the promise here
- it's a tile laying game, you're making maps, you're making land; keep that in mind when you consider what this is really about
References (from this video)
No references stored for this video.
Video Ivo0zIQmSH8
Before You Play Playthrough at 0:00 sentiment: positive
video_pk 8715 · mention_pk 100998
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Engaging campaign-legacy structure with evolving decisions
- Rich thematic duel between two pantheons (Greek and Nordic)
- Diverse mechanics (tiles, stickers, artifacts, quests) create multiple paths to victory
- App-provided flavor text and quest integration depth
Cons
- Prototype components and rules may change in the final copy
- Potential spoilers or heavy learning curve for new players
- Luck of dice and sticker economy can heavily influence early momentum
Thematic elements
- divine politics, territory control, and campaign progression
- Greek and Nordic pantheons at war; demigods vie for favor of competing gods
- app-enhanced storytelling with evolving scenarios and quests
Comparison games
- Destinies
Mechanics (from transcript analysis)
- App Assisted — Quests provide victory conditions; app text adds flavor and can influence scoring and narrative direction.
- artifact and sticker mechanics (prototype phase) — Stickers modify dice values; artifacts grant ongoing abilities; in final version stickers may be reusable rather than permanent.
- Campaign — Campaign progression alters scenarios, with new mechanics, gods, and quests appearing over time.
- campaign/legacy progression — Campaign progression alters scenarios, with new mechanics, gods, and quests appearing over time.
- Dice Drafting — Roll six dice and spend them to acquire terrain tiles; tile values can be reached via addition or subtraction of dice results.
- Dice drafting and placement — Roll six dice and spend them to acquire terrain tiles; tile values can be reached via addition or subtraction of dice results.
- grid-based terrain drafting and placement — Each player builds a 4x4 grid of terrain tiles, ensuring adjacency and offering sacred sites as scoring or quest enablers.
- quest and artifact system with app flavor — Quests provide victory conditions; app text adds flavor and can influence scoring and narrative direction.
- resting and rerolling — Resting returns dice to the pool and can grant sticker privileges or rerolls via artifacts.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- "this game is currently on game found"
- "you are building up your own 4x4 grid of terrain tiles"
- "the app will give you flavor text as to what is going on in this story"
- "we're going to include a link to their game found campaign down below so you can check them out there"
- "places like this one when the time of peace comes which pantheon will you worship here"
- "the app knew that you won because you were dialing in the location every time we went"
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–7 of 7