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Phantom Epoch box art

Phantom Epoch

Game ID: GID0452209
Game Info
Year
2023
Players
1-4
Age
14+
Playtime
112 min
Collection
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Description

Fully cooperative tactical combat RPG with a persistent choice-driven 40+ mission campaign blending sci-fi and fantasy themes

Description

Fully cooperative tactical combat RPG with a persistent choice-driven 40+ mission campaign blending sci-fi and fantasy themes

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment: pos 2 · mix 2 · neu 0 · neg 0
Mentions per page
Showing 1–6 of 6
Video a_UcgyoZILA Meet Me At The Table Other at 1:33:12 sentiment: positive
video_pk 85051 · mention_pk 217215
Meet Me At The Table - Phantom Epoch video thumbnail
Click to watch at 1:33:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unboxing is exciting
  • Expected to be fun
Cons
  • Very large box size
Thematic elements
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Nemesis is not a stealth game.
  • I'm just in sheer panic mode.
  • This is just crap. You can just bring whatever you want. This is stupid.
  • The map is already out where in this one you don't know where the map is.
  • It's like four games in one. And it's out of control.
  • It was a ton of fun until we fought the labyrinth dude for the first time because we had no idea how to deal with the labyrinth tiles I was putting on.
  • It's hard. That's a hard game.
  • I'm still paying painting my chronicle of Dungore.
  • We have shareholders. You must buy more stuff.
  • The first rule was assemble your army. pick some models you want to play with and put them on the board.
  • Finecast. Yeah, that was that a lot of people called that fail cast. Yeah, that did not go. That did not go so well.
  • Slap and drop, and let them flop.
  • My backpack's done. I didn't have to do any special nine shades of mixing and all this stuff.
  • I'm going to use some bronze here. Not that one.
  • It's about it. Unless you do adept as custodians like I did. I only had to buy one battle battle box and it was 100,000 points where like most armies in a battle box you get like three to 500 points.
  • It's amazing how much more feeling or ambiance I guess you get playing playing with painted miniatures than just gray.
  • We have shareholders. You must buy more.
  • Welcome to Games Workshop.
  • The queue never ends. It just keeps on growing.
  • I was playing Warhammer the other day with my son and only half my armor is painted. I'm like just doesn't feel right seeing like a group of great into the battlefields like oh I want those guys to die.
  • It's really good detail for for that plastic.
  • Slop, drop, and let them flop.
  • I had so many night goblins, it was out of control, dude.
  • We are currently unsettled. We're not unsettled on unsettled.
References (from this video)
No references stored for this video.
Video ehv76_gV76M The Dice Tower News at 29:00 sentiment: mixed
video_pk 82204 · mention_pk 206438
The Dice Tower - Phantom Epoch video thumbnail
Click to watch at 29:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Intriguing possibilities for gameplay (stand-alone/campaign)
  • Clean and excellent health tracking mechanism
  • Focus on character development
Cons
  • Gameplay is not clear or simple to follow
  • Too much information packed into the campaign page
Thematic elements
Comparison games
  • Spirit Island
Mechanics (from transcript analysis)
  • Campaign play — Offers both stand-alone and campaign modes.
  • card-driven — Gives a 'barest hint' of a card-driven system.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I want to like this so bad.
  • But I hate that board so much.
  • You just completely lose me on the visuals. Like it kills it almost kills any excitement I have for this game.
  • This board 100% looks like a prototype. It does not look finished.
  • The name 'Heroes of the Shire: Light and Shadow' is confusing and evokes Lord of the Rings, which the game is not.
  • I'm not seeing how this one is standing out from all that bloat that's already out there or on the way.
  • The Old Ones El Dorado feels when I say it, it's very reminds me very much of The Quest for El Dorado.
  • And after all of that, I'm like, I have no idea how to play this game.
  • This is a Mindclash game through and through. It is the kind of game I will avoid at all costs.
  • And it's a stunning looking game.
  • I have zero I have less than zero interest in this
  • This game is reading its own press.
  • Botany came out some time ago.
  • For all of their games, they have a super deluxe wooden box version.
  • This is making almost a million dollars.
  • I think that their games look fantastic.
  • What they're going for, and they nail that that vibe, right? That look.
  • I'm intrigued by that but it's an undertaking I don't think I'm at a point to undertake
  • My pick is the same one that we started the episode with and that is the Old King's Crown.
  • This looks great. This looks great.
  • This is swinging for the fences. It might not pay off but I'm liking the way it looks and that they are taking that big risk.
  • It is the kind of game I will avoid at all costs.
  • It's a stunning looking game.
  • I have zero I have less than zero interest in this.
  • My pick of the day is Rematch, the I guess puzzle fighter board game.
  • And I'm going to go with uh the Old Ones of El Dorado here.
  • What is Hamtel? Is that Is that a compound word?
  • I love that they're like this really took a left turn and they're like okay, you can use this thing.
  • Look at this guys. This is uh
  • This is Because you're going to pick up that kid and you're going to you're going to curl them, okay?
  • Children love being flung about the room.
  • My stretch goals are for $50,000 website, inventory, and marketing.
  • He also needs for a vehicle. 150 Gs. He needs a vehicle.
References (from this video)
No references stored for this video.
Video sx1hPU02l78 One Stop Co-op Shop Discussion at 3:58 sentiment: mixed
video_pk 82024 · mention_pk 205726
One Stop Co-op Shop - Phantom Epoch video thumbnail
Click to watch at 3:58 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Solid alternative to Gloomhaven; smooth gameplay
Cons
  • Less tactical depth than Gloomhaven; funnel mechanic can be frustrating
Thematic elements
  • scenario-driven combat and card synergy
  • tactical dungeon crawl in a Gloomhaven-inspired style
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
  • funnel dice mechanic — dice resolution can feel punishing; an official variant exists to mitigate
  • scenario-based combat with class combos — playing out cards from your class to move/attack/use abilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love the variety in the modules.
  • This is one of their great ones where you have tons of different factions to try out.
  • Santorini with the Riddle of the Sphinx expansion.
  • The big negative here is that Santorini by itself you got to buy; then you also have to buy the expansion and it is getting a bit expensive.
  • I still really like Veil of Eternity, but it didn't fit with my game groups.
  • Earthborne Rangers has some things that puts it above Arkham and some things that puts it below for my taste.
References (from this video)
No references stored for this video.
Video 42WYN5qyyCM Unboxing at 0:07 sentiment: positive
video_pk 68082 · mention_pk 164409
Phantom Epoch video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Large number of missions (over 40)
  • Persistent campaign with character progression and branching classes
  • App integration for narrative
  • Double-sided mission books that form a picture
  • Upgrade board that unlocks bonuses
  • Numerous adversary and condition tokens
  • Streamlined token management due to similar components
  • Game trays for organization
  • Customizable character options with base and advanced classes
  • Innovative and reusable health tracking dials
  • Well-done miniatures with good detail
  • Custom dice for different attack and accuracy rolls
  • Detailed and lengthy mission books
  • Unique race cards with abilities
  • Novacell tokens serve as currency
  • Detailed adversary cards with stats and abilities
  • Varied enemy activation system
  • Player character setup with customizable decks
  • Three tiers of items with enhancements and attachments
  • Expedition cards for inter-mission events
  • Event deck adding further challenges
  • Rules reference cards for quick access
  • Expansion content for new species and classes
Cons
  • Game trays take up shelf space
  • Card sleeves may not fit in the game trays
  • Some cards are 'stop' cards and cannot be shown during unboxing
  • Locked content that cannot be revealed
  • Some abilities on cards might be temporary or persistent, with exact rules needing play confirmation
  • Some classes may not come with a core item
Thematic elements
  • dungeon crawler
  • sci-fi universe
  • App-driven narrative via Foreller app
Comparison games
none
Mechanics (from transcript analysis)
  • app integration — A companion app (Foreller) is available for narrative delivery.
  • Character progression — Characters can advance to different classes and equip items and attachments.
  • Combat System — Involves initiative order, enemy activation based on cards, and character actions chosen from a hand.
  • cooperative play — Can be played solo (with two characters) or with up to four players, with restrictions on duplicate classes.
  • Deck building / hand management — Players manage a hand of cards, choosing actions based on initiative values and AP costs, with cards returning after resting.
  • Dice Rolling — Multiple dice types are used for attacks (basic, blitz), accuracy checks (especially for ranged attacks), and general decisions.
  • Health Tracking System — A unique dial system with rings to track tens of hit points is used for both player characters and enemies.
  • Modular Board / Scenario Play — Two mission books create a map, and the setup for a dungeon crawler is considered condensed.
  • persistent campaign — Characters progress and develop throughout the game with branching class options.
  • Resource Management — Novacell tokens act as currency for equipment and weapon powers.
  • token management — Various tokens are used for hazards, conditions, damage, turn order, and resources (Novacell).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This should be the new standard in all dungeon crawlers. This is absolutely amazing.
  • I think this is a new gold standard going forward when it comes to tracking things in dungeon crawlers.
  • So, for example, we have fast healing. We have invigorating. We have soothing balm. Ready rush to their aid.
References (from this video)
No references stored for this video.
Video 1KF1pbUlz8U BoardGameGeek Review at 0:55
video_pk 38218 · mention_pk 114964
BoardGameGeek - Phantom Epoch video thumbnail
Click to watch at 0:55 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Array
  • Array
  • Cooperation against a looming threat; exploration, ship repair, and tech discovery across a sci-fi/fantasy universe.
  • Array
  • A galaxy in the Phantom Epoch where vanished civilizations' tech and Nova energy sources shape conflicts across multiple planets.
  • Array
  • Array
  • Array
  • positive
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Phantom Epoch is a cooperative one to fourplayer tactical combat role- playinging game.
  • This universe is so deep and immersive.
  • In between missions, you can even explore the very ship you and your team are traveling in, repairing it, unlocking doors that reveal technologies that have not been seen in generations.
  • If on a later mission you choose to create and play a different character, perhaps a character and class more suited to the mission at hand, you can, making this a uniquely flexible game.
  • There are many different adversaries, also specializing in various classes.
  • There are several species and classes to choose from and combine to create unique characters to play as.
References (from this video)
No references stored for this video.
Video y7pz3qrqIZk Bower's Game Corner Analysis at 4:15
video_pk 33508 · mention_pk 99669
Bower's Game Corner - Phantom Epoch video thumbnail
Click to watch at 4:15 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Where did all the subscribers come from?
  • the numbers in the back end look like that was not potentially the only thing being utilized.
  • I have a hard time seeing in that time period with all those videos you saw where 194,000 came from.
  • Would the companies have entered into these agreements knowing these sort of things?
  • Let me know what you think about it in the comments below.
References (from this video)
No references stored for this video.
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