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Phantom Epoch box art

Phantom Epoch

Game ID: GID0452209
Game Info
Year
2023
Players
1-4
Age
14+
Playtime
112 min
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Fully cooperative tactical combat RPG with a persistent choice-driven 40+ mission campaign blending sci-fi and fantasy themes

Description

Fully cooperative tactical combat RPG with a persistent choice-driven 40+ mission campaign blending sci-fi and fantasy themes

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 10
This page: 10
Sentiment: pos 5 · mix 3 · neu 0 · neg 0
Mentions per page
Showing 1–10 of 10
Video bbeflG8qZwQ Hungry Gamer Review at 0:13 sentiment: positive
video_pk 124636 · mention_pk 357396
Hungry Gamer - Phantom Epoch video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast setup (under 10 minutes once organized)
  • Ability to swap character classes on the fly
  • Clever and clean map book system for story and setup
  • Dynamic and clean enemy AI operation
  • Nice and clean component tracking for damage
  • Classes feel distinct from the start
  • Neat item system with orbs and potions
  • Clean, fast, and exciting boss fights
  • Intrigued by the slow drip of story
Cons
  • Fumbles on dice rolls feel unsatisfying, leading to auto-misses which the reviewer dislikes.
  • Large box size presents a challenge for shelf space, requiring commitment to other games leaving the shelf.
  • Organizer system in the box has some fit issues, with punch boards potentially being slightly thicker than planned.
Thematic elements
  • Multiple planets, including a fire planet.
  • Story unfolds as you play through the game.
Comparison games
  • Gloomhaven
  • Madara
  • Familiar Tales
  • Tales from Red Dragon Inn
Mechanics (from transcript analysis)
  • Action Points — Players have a cap on action points which determines how many cards they can play on their turn, with character-specific caps (e.g., 10 for human, 9 for Gralak).
  • boss fights — Bosses have unique boss boards and cards that dictate their actions, adding a layer of challenge.
  • Campaign play — The game features a large epic story with progression across different planets and ship upgrades.
  • card abilities — Each card has a single ability, but can also be converted into movement or a basic attack.
  • Card Play — Players play cards from their hand, with initiative based on these cards. Cards are used and then go away, but there's flexibility in getting them back.
  • Character progression/upgrades — Players can upgrade their ship, unlocking new abilities like making potions. New character classes can also be unlocked and swapped.
  • Component Health Tracking — Standy bases with health numbers and stackable chips are used for tracking damage.
  • dice rolling with modifiers — Attacking involves rolling a die and applying modifiers. There's a choice between a basic die and a 'risky' die with different crit/fumble probabilities.
  • Enemy AI — Enemy actions are determined by their race, class, and base color, leading to varied initiatives and activations.
  • Map Books — Two map books are used to create maps for setup and gameplay, with story elements unfolding within them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is one that is a whole lot of game.
  • It's a kinder playing game in the sense that Gloomhaven was very, very strict with you play this card, that card is gone. You're able to get things back, it's easy to rest and all of those things.
  • Really, really clever. I like that.
  • It's clean, it's efficient, and it feels dynamic.
  • I love the idea of choosing your die that you're using, but it's just so unsatisfying when that fumble comes up.
  • Auto misses, I just I don't like it.
  • This actually might be the one that you really want to check out cuz it does give me a lot of that vibe, a lot of that feeling with not quite so much heft and crunch.
References (from this video)
No references stored for this video.
Video fzYqtJfSlOw Hungry Gamer Top List at 4:37 sentiment: positive
video_pk 110871 · mention_pk 319048
Hungry Gamer - Phantom Epoch video thumbnail
Click to watch at 4:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Lighter and more forgiving than Gloomhaven
  • Does some cool stuff with initiative
  • Like the way the initiative works
  • Like the way the AI works
  • Very very clever stuff
Cons
  • Big dungeon crawl
Thematic elements
  • Dungeon crawl
  • Galaxy
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
  • AI — The host 'like[s] the way the AI works'.
  • Card Play — Mentioned as having 'card play'.
  • dice chucking — Mentioned as having 'some dice chucking'.
  • Dungeon Crawl — Described as a 'big dungeon crawl'.
  • initiative — The host 'really like[s] the way the initiative works'.
  • ship building — Players are 'building up your ship as you're kind of flying around the galaxy'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • As a reminder, if you have not watched one of these before, the way I pick the top five games of each month is what games did I sit down to play the most times. Not necessarily number of plays because a 15-minute game does not count the same as a 3-hour game.
  • But, a very cool tower defense, crisis managy-style game with some work placement going on, bag building, very cool stuff.
  • It just has that kind of brain burn. I really like it. I actually went out and got some little metal gears things, so I can bling out my copy cuz I like it that much. Super clever game.
  • And it does some cool stuff, I think, with initiative. I really like the way the initiative works. I like the way the AI works. All very very clever stuff, and I'm looking forward to getting back to it.
  • All it is All that game is is it is deck management. It's deck building really, but >> [sighs] >> you're just building the deck cuz you're just building this deck and hoping stuff comes out. And that's it. And it doesn't sound satisfying when I say that, but what a wonderful light quick game.
  • It does some really cool stuff with the way you're placing your workers out, and you have to put a little more and you can put more workers out, which means you're going to get first crack at something, or fewer workers out, and maybe you'll get other stuff later. But if you're the only person there, you might get a little You might be able to do the action four times, and you're spending your points to do the things, and it's just a really clean, tight bag builder is what it is, but man, really, really good.
  • It's kind of a mix of Mysterium and Betrayal at House on the Hill.
  • And the cool thing about it is you pick an action tile, but you don't know what it's going to do to you because there's something else on the back. And so, I'm really curious how that plays.
References (from this video)
No references stored for this video.
Video a_UcgyoZILA Meet Me At The Table Other at 1:33:12 sentiment: positive
video_pk 85051 · mention_pk 217215
Meet Me At The Table - Phantom Epoch video thumbnail
Click to watch at 1:33:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unboxing is exciting
  • Expected to be fun
Cons
  • Very large box size
Thematic elements
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Nemesis is not a stealth game.
  • I'm just in sheer panic mode.
  • This is just crap. You can just bring whatever you want. This is stupid.
  • The map is already out where in this one you don't know where the map is.
  • It's like four games in one. And it's out of control.
  • It was a ton of fun until we fought the labyrinth dude for the first time because we had no idea how to deal with the labyrinth tiles I was putting on.
  • It's hard. That's a hard game.
  • I'm still paying painting my chronicle of Dungore.
  • We have shareholders. You must buy more stuff.
  • The first rule was assemble your army. pick some models you want to play with and put them on the board.
  • Finecast. Yeah, that was that a lot of people called that fail cast. Yeah, that did not go. That did not go so well.
  • Slap and drop, and let them flop.
  • My backpack's done. I didn't have to do any special nine shades of mixing and all this stuff.
  • I'm going to use some bronze here. Not that one.
  • It's about it. Unless you do adept as custodians like I did. I only had to buy one battle battle box and it was 100,000 points where like most armies in a battle box you get like three to 500 points.
  • It's amazing how much more feeling or ambiance I guess you get playing playing with painted miniatures than just gray.
  • We have shareholders. You must buy more.
  • Welcome to Games Workshop.
  • The queue never ends. It just keeps on growing.
  • I was playing Warhammer the other day with my son and only half my armor is painted. I'm like just doesn't feel right seeing like a group of great into the battlefields like oh I want those guys to die.
  • It's really good detail for for that plastic.
  • Slop, drop, and let them flop.
  • I had so many night goblins, it was out of control, dude.
  • We are currently unsettled. We're not unsettled on unsettled.
References (from this video)
No references stored for this video.
Video ehv76_gV76M The Dice Tower News at 29:00 sentiment: mixed
video_pk 82204 · mention_pk 206438
The Dice Tower - Phantom Epoch video thumbnail
Click to watch at 29:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Intriguing possibilities for gameplay (stand-alone/campaign)
  • Clean and excellent health tracking mechanism
  • Focus on character development
Cons
  • Gameplay is not clear or simple to follow
  • Too much information packed into the campaign page
Thematic elements
Comparison games
  • Spirit Island
Mechanics (from transcript analysis)
  • Campaign play — Offers both stand-alone and campaign modes.
  • card-driven — Gives a 'barest hint' of a card-driven system.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I want to like this so bad.
  • But I hate that board so much.
  • You just completely lose me on the visuals. Like it kills it almost kills any excitement I have for this game.
  • This board 100% looks like a prototype. It does not look finished.
  • The name 'Heroes of the Shire: Light and Shadow' is confusing and evokes Lord of the Rings, which the game is not.
  • I'm not seeing how this one is standing out from all that bloat that's already out there or on the way.
  • The Old Ones El Dorado feels when I say it, it's very reminds me very much of The Quest for El Dorado.
  • And after all of that, I'm like, I have no idea how to play this game.
  • This is a Mindclash game through and through. It is the kind of game I will avoid at all costs.
  • And it's a stunning looking game.
  • I have zero I have less than zero interest in this
  • This game is reading its own press.
  • Botany came out some time ago.
  • For all of their games, they have a super deluxe wooden box version.
  • This is making almost a million dollars.
  • I think that their games look fantastic.
  • What they're going for, and they nail that that vibe, right? That look.
  • I'm intrigued by that but it's an undertaking I don't think I'm at a point to undertake
  • My pick is the same one that we started the episode with and that is the Old King's Crown.
  • This looks great. This looks great.
  • This is swinging for the fences. It might not pay off but I'm liking the way it looks and that they are taking that big risk.
  • It is the kind of game I will avoid at all costs.
  • It's a stunning looking game.
  • I have zero I have less than zero interest in this.
  • My pick of the day is Rematch, the I guess puzzle fighter board game.
  • And I'm going to go with uh the Old Ones of El Dorado here.
  • What is Hamtel? Is that Is that a compound word?
  • I love that they're like this really took a left turn and they're like okay, you can use this thing.
  • Look at this guys. This is uh
  • This is Because you're going to pick up that kid and you're going to you're going to curl them, okay?
  • Children love being flung about the room.
  • My stretch goals are for $50,000 website, inventory, and marketing.
  • He also needs for a vehicle. 150 Gs. He needs a vehicle.
References (from this video)
No references stored for this video.
Video sx1hPU02l78 One Stop Co-op Shop Discussion at 3:58 sentiment: mixed
video_pk 82024 · mention_pk 205726
One Stop Co-op Shop - Phantom Epoch video thumbnail
Click to watch at 3:58 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Solid alternative to Gloomhaven; smooth gameplay
Cons
  • Less tactical depth than Gloomhaven; funnel mechanic can be frustrating
Thematic elements
  • scenario-driven combat and card synergy
  • tactical dungeon crawl in a Gloomhaven-inspired style
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
  • funnel dice mechanic — dice resolution can feel punishing; an official variant exists to mitigate
  • scenario-based combat with class combos — playing out cards from your class to move/attack/use abilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love the variety in the modules.
  • This is one of their great ones where you have tons of different factions to try out.
  • Santorini with the Riddle of the Sphinx expansion.
  • The big negative here is that Santorini by itself you got to buy; then you also have to buy the expansion and it is getting a bit expensive.
  • I still really like Veil of Eternity, but it didn't fit with my game groups.
  • Earthborne Rangers has some things that puts it above Arkham and some things that puts it below for my taste.
References (from this video)
No references stored for this video.
Video 42WYN5qyyCM Unboxing at 0:07 sentiment: positive
video_pk 68082 · mention_pk 164409
Phantom Epoch video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Large number of missions (over 40)
  • Persistent campaign with character progression and branching classes
  • App integration for narrative
  • Double-sided mission books that form a picture
  • Upgrade board that unlocks bonuses
  • Numerous adversary and condition tokens
  • Streamlined token management due to similar components
  • Game trays for organization
  • Customizable character options with base and advanced classes
  • Innovative and reusable health tracking dials
  • Well-done miniatures with good detail
  • Custom dice for different attack and accuracy rolls
  • Detailed and lengthy mission books
  • Unique race cards with abilities
  • Novacell tokens serve as currency
  • Detailed adversary cards with stats and abilities
  • Varied enemy activation system
  • Player character setup with customizable decks
  • Three tiers of items with enhancements and attachments
  • Expedition cards for inter-mission events
  • Event deck adding further challenges
  • Rules reference cards for quick access
  • Expansion content for new species and classes
Cons
  • Game trays take up shelf space
  • Card sleeves may not fit in the game trays
  • Some cards are 'stop' cards and cannot be shown during unboxing
  • Locked content that cannot be revealed
  • Some abilities on cards might be temporary or persistent, with exact rules needing play confirmation
  • Some classes may not come with a core item
Thematic elements
  • dungeon crawler
  • sci-fi universe
  • App-driven narrative via Foreller app
Comparison games
none
Mechanics (from transcript analysis)
  • app integration — A companion app (Foreller) is available for narrative delivery.
  • Character progression — Characters can advance to different classes and equip items and attachments.
  • Combat System — Involves initiative order, enemy activation based on cards, and character actions chosen from a hand.
  • cooperative play — Can be played solo (with two characters) or with up to four players, with restrictions on duplicate classes.
  • Deck building / hand management — Players manage a hand of cards, choosing actions based on initiative values and AP costs, with cards returning after resting.
  • Dice Rolling — Multiple dice types are used for attacks (basic, blitz), accuracy checks (especially for ranged attacks), and general decisions.
  • Health Tracking System — A unique dial system with rings to track tens of hit points is used for both player characters and enemies.
  • Modular Board / Scenario Play — Two mission books create a map, and the setup for a dungeon crawler is considered condensed.
  • persistent campaign — Characters progress and develop throughout the game with branching class options.
  • Resource Management — Novacell tokens act as currency for equipment and weapon powers.
  • token management — Various tokens are used for hazards, conditions, damage, turn order, and resources (Novacell).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This should be the new standard in all dungeon crawlers. This is absolutely amazing.
  • I think this is a new gold standard going forward when it comes to tracking things in dungeon crawlers.
  • So, for example, we have fast healing. We have invigorating. We have soothing balm. Ready rush to their aid.
References (from this video)
No references stored for this video.
Video 2a7Jc79ZjvE Game Night Picks - Pair Of Dice Paradise Playthrough at 0:00 sentiment: positive
video_pk 39989 · mention_pk 120862
Game Night Picks - Pair Of Dice Paradise - Phantom Epoch video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong cooperative pacing with clear roles and synergy when characters split tasks
  • Tactical depth emerges from terrain, line-of-sight, and multi-target options
  • Syncretic sci-fi and fantasy flavor keeps the setting fresh and thematic
  • Invisibility and critical-hit mechanics create exciting high-risk/high-reward moments
  • Orb-driven narrative moments and extras book add lore and progression hooks
Cons
  • Fumbles and bandage tokens can slow healing and increase risk exposure
  • Possibility of friendly fire in high-stakes ranged shots adds tension and potential frustration
  • Game has a steep learning curve due to multiple intertwined systems
  • Dice-driven randomness can disrupt tempo and extend round length
Thematic elements
  • Team-based exploration, class mixes, and narrative-driven missions with puzzle-like objectives.
  • Fully cooperative sci-fi/fantasy campaign across multiple planets, featuring exploration, tactical combat, and a mystery surrounding forgotten history.
  • Campaign flavor punctuated by scenario-specific objectives, with artifacts (orbs) and an extras book for lore.
Comparison games
none
Mechanics (from transcript analysis)
  • Action cards with AP and initiative — Players spend action points from played cards to move, attack, or perform special actions, determining initiative order and turn sequence.
  • Action Points — Players spend action points from played cards to move, attack, or perform special actions, determining initiative order and turn sequence.
  • Bandage/healing tokens and fumbles — Fumbles generate bandage tokens used to limit healing; healing is constrained by available bandage slots.
  • Cooperative combat with guards and enemies — Enemies (e.g., Growls) have distinct movement and attack patterns; players must coordinate to manage multiple threats and terrain features.
  • Cooperative Game — Enemies (e.g., Growls) have distinct movement and attack patterns; players must coordinate to manage multiple threats and terrain features.
  • Critical Hits and Failures — Special abilities trigger when landing critical hits, often multiplying damage or producing additional effects.
  • Critical strikes — Special abilities trigger when landing critical hits, often multiplying damage or producing additional effects.
  • Decision dice — A round-ending dice determining adversary actions and event outcomes, injecting a sense of unpredictability and pacing.
  • Destructible objects — Some objects must be destroyed to access paths or objectives, introducing strategic targeting and risk.
  • event cards — Round-specific cards that decide what happens next, shaping the tactical landscape each turn.
  • Events — Round-specific cards that decide what happens next, shaping the tactical landscape each turn.
  • Hazardous terrain — Lava tiles and other hazards impose movement costs or damage, influencing positioning and risk assessment.
  • Invisibility and stealth — Certain actions grant invisibility, enabling backstabs or high-damage effects, with duration tied to attack or other triggers.
  • Narrative Choice — Orbs trigger narrative entries and questbook interactions, adding flavor and advancing the storyline.
  • Nova cells and loot — Defeated foes drop Nova Cells or other loot used for progression or power-ups.
  • Range and line-of-sight with accuracy dice — Ranged attacks require line-of-sight checks; accuracy dice determine hit, miss, or misdirection (e.g., hitting a different target).
  • Time-stop/orb quest narrative — Orbs trigger narrative entries and questbook interactions, adding flavor and advancing the storyline.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • One good turn of Phantom Epoch deserves another.
  • Divide and you'll conquer. It's always fine to split the party.
  • Time stops and the battle freezes around you.
  • I'm going to activate this orb and read entry 01 from the extras book.
References (from this video)
No references stored for this video.
Video 1KF1pbUlz8U BoardGameGeek Review at 0:55
video_pk 38218 · mention_pk 114964
BoardGameGeek - Phantom Epoch video thumbnail
Click to watch at 0:55 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Array
  • Array
  • Cooperation against a looming threat; exploration, ship repair, and tech discovery across a sci-fi/fantasy universe.
  • Array
  • A galaxy in the Phantom Epoch where vanished civilizations' tech and Nova energy sources shape conflicts across multiple planets.
  • Array
  • Array
  • Array
  • positive
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Phantom Epoch is a cooperative one to fourplayer tactical combat role- playinging game.
  • This universe is so deep and immersive.
  • In between missions, you can even explore the very ship you and your team are traveling in, repairing it, unlocking doors that reveal technologies that have not been seen in generations.
  • If on a later mission you choose to create and play a different character, perhaps a character and class more suited to the mission at hand, you can, making this a uniquely flexible game.
  • There are many different adversaries, also specializing in various classes.
  • There are several species and classes to choose from and combine to create unique characters to play as.
References (from this video)
No references stored for this video.
Video y7pz3qrqIZk Bower's Game Corner Analysis at 4:15
video_pk 33508 · mention_pk 99669
Bower's Game Corner - Phantom Epoch video thumbnail
Click to watch at 4:15 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Where did all the subscribers come from?
  • the numbers in the back end look like that was not potentially the only thing being utilized.
  • I have a hard time seeing in that time period with all those videos you saw where 194,000 came from.
  • Would the companies have entered into these agreements knowing these sort of things?
  • Let me know what you think about it in the comments below.
References (from this video)
No references stored for this video.
Video 9pJujll_tOw One Stop Co-op Shop Review at 0:00 sentiment: mixed
video_pk 13492 · mention_pk 39467
One Stop Co-op Shop - Phantom Epoch video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Innovative life-total standies on spinning bases for quick tracking of health and status effects.
  • Advanced classes are genuinely awesome and expand character customization.
  • Narrative maps/books provide smooth, immersive setup and strong scenario variety.
  • Destructible environments and tactical map design enhance strategic decisions.
  • The action/card system is fast, flexible, and offers meaningful combo opportunities.
Cons
  • Progression can feel slow, with long waits to unlock new cards between scenarios, which can drag pacing.
  • Campaign structure can be hard to follow and remember which missions unlock others, mirroring Gloomhaven’s complexity.
  • Dice luck, particularly fumbles, can be punishing in certain classes and scenarios; mitigations exist but remain a concern.
  • If you seek a deeper narrative or a level of strategic depth akin to Gloomhaven, Phantom Epoch may feel lighter and less intricate.
Thematic elements
  • Interplanetary exploration, narrative-driven squad combat progression, and boss-centric encounters across distinct planetary maps.
  • Interstellar, multi-planetary sci-fi campaign dungeon crawler with base-building and exploration elements, played cooperatively from 1–4 players.
  • Narrative delivered through mission-book structure with secret sections; chapters progress the campaign with branching-like progression and episodic reveals.
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
  • Boss Battler — Enemies use an activation card system with four difficulty levels; each enemy is a mix of a species and a class, drawing from color-coded categories to determine actions and effects.
  • Campaign map structure — Maps are delivered in fold-out booklets that present missions, events, and planet-specific rules; progression unlocks are tied to mission completion and side-quest choices.
  • Character progression and class unlocks — Progression includes potions, temporary items, armor, and a tiered system where advanced classes unlock, expanding the available action options and strategy.
  • Combat: Dice — Combat uses dice with base damage, critical hits that pierce armor, and fumbles that can disrupt multiple attacks; outcomes are affected by played actions and enemy defenses.
  • Deck Building — Each basic class uses a unique deck of action cards that determine movement and attack options; players can swap in new cards by progressing to advanced classes and buying upgrades.
  • Deck-building / action cards — Each basic class uses a unique deck of action cards that determine movement and attack options; players can swap in new cards by progressing to advanced classes and buying upgrades.
  • Dice-based combat with luck modifiers — Combat uses dice with base damage, critical hits that pierce armor, and fumbles that can disrupt multiple attacks; outcomes are affected by played actions and enemy defenses.
  • Enemy activation system — Enemies use an activation card system with four difficulty levels; each enemy is a mix of a species and a class, drawing from color-coded categories to determine actions and effects.
  • Environmental interaction — The maps feature destructible objects that can block line of sight or range, adding tactical depth and encouraging dynamic positioning.
  • Fumble mitigation and official variant — Fumbles are a notable risk but can be mitigated by items and abilities; the publisher has proposed an official variant to soften fumbles or treat them as lower outcomes.
  • Level-up pacing and equipment upgrades — Campaign rewards one progression point per mission to purchase new action cards; unlocking becomes more impactful when advanced classes are reached.
  • Scenario variety and boss encounters — A broad set of scenarios includes survival, chase/escort, and fast-paced skirmishes, with repeated map reuse through training missions and remixing rules for variety.
  • Tech Trees — Progression includes potions, temporary items, armor, and a tiered system where advanced classes unlock, expanding the available action options and strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love this. So, how both the character minis in the game work and the standies for the enemies is that they click in these little spinning bases with numbers around them. And you keep track of the life total of each figure just by spinning these around the base. Look how smoothly that works.
  • This is a genius system.
  • The characters do feel unique. The advanced classes are awesome.
  • I am a huge fan, if you don't already know, of books being the maps, and the scenarios have a lot of changing events, new things spawning, rules changing, new threats emerging.
  • It's fast, it's fun, and it works.
References (from this video)
No references stored for this video.
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