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Phantom Epoch box art

Phantom Epoch

Game ID: GID0452209
Game Info
Year
2023
Players
1-4
Age
14+
Playtime
112 min
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Fully cooperative tactical combat RPG with a persistent choice-driven 40+ mission campaign blending sci-fi and fantasy themes

Description

Fully cooperative tactical combat RPG with a persistent choice-driven 40+ mission campaign blending sci-fi and fantasy themes

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–2 of 2
Video 42WYN5qyyCM Unboxing at 0:07 sentiment: positive
video_pk 68082 · mention_pk 164409
Phantom Epoch video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Large number of missions (over 40)
  • Persistent campaign with character progression and branching classes
  • App integration for narrative
  • Double-sided mission books that form a picture
  • Upgrade board that unlocks bonuses
  • Numerous adversary and condition tokens
  • Streamlined token management due to similar components
  • Game trays for organization
  • Customizable character options with base and advanced classes
  • Innovative and reusable health tracking dials
  • Well-done miniatures with good detail
  • Custom dice for different attack and accuracy rolls
  • Detailed and lengthy mission books
  • Unique race cards with abilities
  • Novacell tokens serve as currency
  • Detailed adversary cards with stats and abilities
  • Varied enemy activation system
  • Player character setup with customizable decks
  • Three tiers of items with enhancements and attachments
  • Expedition cards for inter-mission events
  • Event deck adding further challenges
  • Rules reference cards for quick access
  • Expansion content for new species and classes
Cons
  • Game trays take up shelf space
  • Card sleeves may not fit in the game trays
  • Some cards are 'stop' cards and cannot be shown during unboxing
  • Locked content that cannot be revealed
  • Some abilities on cards might be temporary or persistent, with exact rules needing play confirmation
  • Some classes may not come with a core item
Thematic elements
  • dungeon crawler
  • sci-fi universe
  • App-driven narrative via Foreller app
Comparison games
none
Mechanics (from transcript analysis)
  • app integration — A companion app (Foreller) is available for narrative delivery.
  • Character progression — Characters can advance to different classes and equip items and attachments.
  • Combat System — Involves initiative order, enemy activation based on cards, and character actions chosen from a hand.
  • cooperative play — Can be played solo (with two characters) or with up to four players, with restrictions on duplicate classes.
  • Deck building / hand management — Players manage a hand of cards, choosing actions based on initiative values and AP costs, with cards returning after resting.
  • Dice rolling — Multiple dice types are used for attacks (basic, blitz), accuracy checks (especially for ranged attacks), and general decisions.
  • Health Tracking System — A unique dial system with rings to track tens of hit points is used for both player characters and enemies.
  • Modular Board / Scenario Play — Two mission books create a map, and the setup for a dungeon crawler is considered condensed.
  • persistent campaign — Characters progress and develop throughout the game with branching class options.
  • Resource management — Novacell tokens act as currency for equipment and weapon powers.
  • token management — Various tokens are used for hazards, conditions, damage, turn order, and resources (Novacell).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This should be the new standard in all dungeon crawlers. This is absolutely amazing.
  • I think this is a new gold standard going forward when it comes to tracking things in dungeon crawlers.
  • So, for example, we have fast healing. We have invigorating. We have soothing balm. Ready rush to their aid.
References (from this video)
No references stored for this video.
Video y7pz3qrqIZk Bower's Game Corner Analysis at 4:15
video_pk 33508 · mention_pk 99669
Bower's Game Corner - Phantom Epoch video thumbnail
Click to watch at 4:15 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Where did all the subscribers come from?
  • the numbers in the back end look like that was not potentially the only thing being utilized.
  • I have a hard time seeing in that time period with all those videos you saw where 194,000 came from.
  • Would the companies have entered into these agreements knowing these sort of things?
  • Let me know what you think about it in the comments below.
References (from this video)
No references stored for this video.
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