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Click A Tree

Game ID: GID0452425
Game Info
Year
2025
Players
1-4
Age
10+
Playtime
60 min
Collection
Your Tier
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Mechanic profile
Not enough video data yet
Vibe profile
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Description

Uwe Rosenberg tile-laying game where players plant crops in the shade of trees tied to a real sustainability project

Description

Uwe Rosenberg tile-laying game where players plant crops in the shade of trees tied to a real sustainability project

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–4 of 4
Video Z8VSL6jsBCY Tantrum House Discussion at 2:18
video_pk 86486 · mention_pk 223822
Tantrum House - Click A Tree video thumbnail
Click to watch at 2:18 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Planting trees in a strategic arrangement
Comparison games
none
Mechanics (from transcript analysis)
  • tile laying — Players plant trees in a strategic arrangement.
  • Worker Placement — Players deploy harvest workers skillfully.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This video sponsored in part by brain Hardy their new game Tech race is coming to Kickstarter on the 21st
  • This video is also sponsored in part by Elemental Harmony Studio their new game far Mooney is coming to Kickstarter on January 25th
  • so if you are a fan of the original Roco Deluxe you may want to check out this new game by Eagle Griffin Games latier Roco
  • so if you're a fan of shm Phillips and Sam McDonald you may want to check out their newest Trilogy the South Tigress Trilogy
References (from this video)
No references stored for this video.
Video Hs8ngJmxNJE Getting Games Discussion at 5:20 sentiment: positive
video_pk 66528 · mention_pk 162122
Getting Games - Click A Tree video thumbnail
Click to watch at 5:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • hex-grid mechanics
  • integration of market and resource management
Cons
none
Thematic elements
  • farming and hex-based resource placement
Comparison games
  • Nova Luna
Mechanics (from transcript analysis)
  • hex-grid area control / resource harvesting — players build on a hex grid with a central market; spend resources to take adjacent tiles and grow their area.
  • Hexagon Grid — players build on a hex grid with a central market; spend resources to take adjacent tiles and grow their area.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Like, they've made a lagoon here. That's cool.
  • I love the elegance of one card turns.
  • This game is incredible. It's incredibly mean.
  • I would happily continue to play it.
  • Look at this artwork. Look at this box cover. Oh my gosh, that absolutely meets the aesthetics that I love in art.
References (from this video)
No references stored for this video.
Video Oxv2QPk3tMM Rules Teach at 0:07
video_pk 66247 · mention_pk 161130
Click A Tree video thumbnail
Click to watch at 0:07 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Drafting tiles — Spend fruit to draft tiles from the landscape row and place them on your personal display.
  • End Game Bonuses — Increase fruit tokens on your board and cross the threshold numbers to trigger the game end.
  • End game thresholds — Increase fruit tokens on your board and cross the threshold numbers to trigger the game end.
  • Fruit economy — Use fruit markers to pay for actions such as drafting tiles; fruit tokens track progress toward end conditions.
  • Harvest checks timing — Harvest checks occur after each harvest tile placement and may happen multiple times in a turn.
  • Harvest tiles and harvesting — Place a Harvest tile each turn and conduct a harvest to gain fruit based on adjacent harvest symbols and landscape tiles.
  • Placement adjacency and grouping — Place landscape tiles adjacent to already placed tiles; forming groups of the same fruit enables a Greater Harvest.
  • Task tiles — Complete task tiles on your board (including A/B pattern tasks and harvest-related tasks) which influence scoring and end conditions.
  • Tile Placement — Place landscape tiles adjacent to already placed tiles; forming groups of the same fruit enables a Greater Harvest.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a prototype
  • in Click a tree you'll take turn spending fruit to draft tiles and place them in your own personal display
  • you've triggered the game end by having five fruit cross the number five here with two fruit crossing the number two
References (from this video)
No references stored for this video.
Video H0eg43rDPr8 The Board Gaming Doctor Discussion at 4:46 sentiment: positive
video_pk 40411 · mention_pk 122332
The Board Gaming Doctor - Click A Tree video thumbnail
Click to watch at 4:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • forecasted presence at Essen; strong impression
Cons
none
Thematic elements
Comparison games
  • Patchwork
  • Bonanza
Mechanics (from transcript analysis)
  • tile drafting / placement — mechanics similar in feel to light drafting games
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This year I feel has more of a prominence on expansions, at least for games that I'm interested in rather than standalone games.
  • I'm excited to play Garden Lake.
  • It is an interesting year, not very heavy with Rosenberg games as well.
References (from this video)
No references stored for this video.
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