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Click A Tree

Game ID: GID0452425
Game Info
Year
2025
Players
1-4
Age
10+
Playtime
60 min
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Uwe Rosenberg tile-laying game where players plant crops in the shade of trees tied to a real sustainability project

Description

Uwe Rosenberg tile-laying game where players plant crops in the shade of trees tied to a real sustainability project

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–2 of 2
Video Hs8ngJmxNJE Getting Games Discussion at 5:20 sentiment: positive
video_pk 66528 · mention_pk 162122
Getting Games - Click A Tree video thumbnail
Click to watch at 5:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • hex-grid mechanics
  • integration of market and resource management
Cons
none
Thematic elements
  • farming and hex-based resource placement
Comparison games
  • Nova Luna
Mechanics (from transcript analysis)
  • hex-grid area control / resource harvesting — players build on a hex grid with a central market; spend resources to take adjacent tiles and grow their area.
  • hexagon grid — players build on a hex grid with a central market; spend resources to take adjacent tiles and grow their area.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Like, they've made a lagoon here. That's cool.
  • I love the elegance of one card turns.
  • This game is incredible. It's incredibly mean.
  • I would happily continue to play it.
  • Look at this artwork. Look at this box cover. Oh my gosh, that absolutely meets the aesthetics that I love in art.
References (from this video)
No references stored for this video.
Video Oxv2QPk3tMM Rules Teach at 0:07
video_pk 66247 · mention_pk 161130
Click A Tree video thumbnail
Click to watch at 0:07 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Drafting tiles — Spend fruit to draft tiles from the landscape row and place them on your personal display.
  • end game bonuses — Increase fruit tokens on your board and cross the threshold numbers to trigger the game end.
  • End game thresholds — Increase fruit tokens on your board and cross the threshold numbers to trigger the game end.
  • Fruit economy — Use fruit markers to pay for actions such as drafting tiles; fruit tokens track progress toward end conditions.
  • Harvest checks timing — Harvest checks occur after each harvest tile placement and may happen multiple times in a turn.
  • Harvest tiles and harvesting — Place a Harvest tile each turn and conduct a harvest to gain fruit based on adjacent harvest symbols and landscape tiles.
  • Placement adjacency and grouping — Place landscape tiles adjacent to already placed tiles; forming groups of the same fruit enables a Greater Harvest.
  • Task tiles — Complete task tiles on your board (including A/B pattern tasks and harvest-related tasks) which influence scoring and end conditions.
  • tile placement — Place landscape tiles adjacent to already placed tiles; forming groups of the same fruit enables a Greater Harvest.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a prototype
  • in Click a tree you'll take turn spending fruit to draft tiles and place them in your own personal display
  • you've triggered the game end by having five fruit cross the number five here with two fruit crossing the number two
References (from this video)
No references stored for this video.
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