Game Info
Year
2021
Players
3-6
Age
7+
Playtime
30 min
Complexity
1.9/5
Collection
Your Tier
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Mechanic profile
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Vibe profile
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Description
Semi-cooperative game where players search for cash and parachutes aboard a descending aircraft while negotiating trades and deciding when to jump
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Images
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment:
pos 3 ·
mix 2 ·
neu 0 ·
neg 0
Showing 1–5 of 5
Video F8lpJBkLbeY
NRB Discussion at 0:06 sentiment: positive
video_pk 36621 · mention_pk 109912
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Hit the Silk Second Edition. They're making a new version of this game.
- The Kickstarter for that second edition is live right now.
- you can back the Kickstarter and it will also help out us at NRB
- Just click on the link wherever it may be. Is it over there? Probably not.
- Just click on the link and you can back the Kickstarter
- it will also help out us at NRB because we have partnered with Escape Plan Board Games
References (from this video)
No references stored for this video.
Video 08BFvQqQ6G8
No Rolls Barred Playthrough at 1:00 sentiment: mixed
video_pk 33968 · mention_pk 101188
Click to watch at 1:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Dynamic social interaction with bluffing and alliance-building
- Tension from parachute scarcity and money allocation
- Second edition introduces more flexible turn structure and new rules
Cons
- Rule ambiguity and evolving changes in the second edition playtest
- Potential for strong players to dominate due to money/parachute imbalance
- Complexity may deter casual players
Thematic elements
- crime, survival, bluffing, and social maneuvering under pressure
- in-flight plane during a heist, five players racing to find parachutes and gather money while the plane descends
- chaotic, high-stakes, alliance-driven with frequent twists
Comparison games
- Monopoly Go
- Sea of Conquest
- Clock Tower Legacy
Mechanics (from transcript analysis)
- environmental_incidents — draw from an incident deck to introduce chaos and new challenges
- Events — draw from an incident deck to introduce chaos and new challenges
- Hand Management — manage a hand of cards with a four-card hand limit, discarding and drawing to perform actions
- hand_management — manage a hand of cards with a four-card hand limit, discarding and drawing to perform actions
- lock_box_and_money — search a lock box for money and other resources to pay off the mob
- parachute_allocation — limited parachutes (two singles and one tandem) create risk and potential for someone to be left behind
- spy — peek at another player's hand to inform strategic decisions
- steal — ability to take cards from other players to gain resources or information
- vote_to_jump / incident deck — vote-based or incident-driven mechanism to determine when to jump from the plane or trigger events
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- There are not enough parachutes for everyone.
- In Hit the Silk, our players have just executed a daring heist.
- We are in deep, deep debt.
- I'm a robber and not a diddler.
References (from this video)
No references stored for this video.
Video pyOkrU7uYJ8
No Rolls Barred Discussion at 0:00 sentiment: positive
video_pk 33126 · mention_pk 98316
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Second edition announced and available on Kickstarter
- Strategic partnership with Escape Plan Games
- Public backing supports the creator (NRB's appeal)
Cons
- Extreme scarcity (2,000 copies) may limit access for potential buyers
- Lack of concrete gameplay details in this transcript
Thematic elements
- Crowdfunding culture, scarcity marketing, and collaborative publishing
- The discussion centers on a real-world Kickstarter campaign for Hit the Silk, framing the game as a limited-edition product with scarcity dynamics and a ownership-inheritance vibe among collectors.
- Promotional/announcement narrative that blends hype with a behind-the-scenes feel
Comparison games
none
Mechanics (from transcript analysis)
- scarcity/limited-edition emphasis — Marketing emphasis on a tiny print run (2,000 copies) to drive desirability.
- unknown — The transcript does not describe any gameplay mechanics; it focuses on edition, availability, and partnership.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Do you remember when I said, \"Oh, I want a copy of Hit the Silk.\"
- But if you want to get a copy of Hit the Silk, it is live on Kickstarter right now, a second edition
- There's only 2,000 copies in the world
- This isn't even my copy. This is Dom's copy,
- which I'll be stealing at the end of this.
- dear old NRB. you can get on board.
References (from this video)
No references stored for this video.
Video ISq6wgpeExc
No Rolls Barred Discussion at 0:00 sentiment: positive
video_pk 32356 · mention_pk 95707
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Promotes the second edition and Kickstarter campaign
- Positions Hit the Silk as a collectible reprint with renewed availability
- Creates a direct funding pathway for NRB and the involved creators
Cons
- No gameplay details are provided in the transcript
- Implied scarcity from the prior edition (approx. 2,000 copies) could influence expectations
- Limited information about production timeline or fulfillment is given
Thematic elements
- Not explicitly described
- Not explicitly described in transcript
- Promotional pitch and crowd-backed revival
Comparison games
none
Mechanics (from transcript analysis)
- unknown — Not discussed in transcript
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the second edition is about to hit Kickstarter on February the 10th.
- not only do you get a great copy of Hit the Silk to play your friends, you get to help NRB out.
- And we here at NRB have partnered with Brendan and Escape Plan Games to help make that reality.
- head on over to Kickstarter.
- dear old NRB will be helped out by you backing Hit the Silk on Kickstarter.
- get off board. Hitting silk.
References (from this video)
No references stored for this video.
Video mLKlBoM-ZXc
The Dice Tower Discussion at 12:55 sentiment: mixed
video_pk 28990 · mention_pk 85187
Click to watch at 12:55 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- interesting premise and tension
- solid thematic potential
Cons
- editions and packaging can be confusing
- may be hard to grasp the exact rules from a video discussion
Thematic elements
- parachutes and disaster management
- airborne escape with parachutes
- semi-cooperative, tense theme
Comparison games
- Lifeboat
- Among Us
Mechanics (from transcript analysis)
- cooperative objective with sabotage feel — players confront sabotage and coalition dynamics as the plane story unfolds
- Semi-Cooperative — participants cooperate with goals but may have conflicting interests
- semi-cooperative play — participants cooperate with goals but may have conflicting interests
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- In 1348, everything is worse.
- This is a chance for you to jump into it.
- It's own game. This is not a small version of Core Discovery. Yeah, it is a different game from Core Discovery and I think that's good.
- This is a great entry point, but I do feel like there's a big barrier coming from the first edition.
- Three parachutes, four desperate hijackers.
- The combos of all these different really funky people like there's a cannibal and just wild stuff.
- This is another big minis game.
- Every card is a hard decision. Every action escalates the crisis.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–5 of 5