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Hit the Silk!

Game ID: GID0452458
Game Info
Year
2021
Players
3-6
Age
7+
Playtime
30 min
Complexity
1.9/5
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Semi-cooperative game where players search for cash and parachutes aboard a descending aircraft while negotiating trades and deciding when to jump

Description

Semi-cooperative game where players search for cash and parachutes aboard a descending aircraft while negotiating trades and deciding when to jump

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 14
This page: 14
Sentiment: pos 11 · mix 2 · neu 1 · neg 0
Mentions per page
Showing 1–14 of 14
Video W8JuWmcIl8I Stonemaier Games Discussion at 11:22 sentiment: positive
video_pk 81891 · mention_pk 204928
Stonemaier Games - Hit the Silk! video thumbnail
Click to watch at 11:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • heist
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't know if I have a you know, I actually am treating myself today a little bit because I just opened So, this this is a ChocXO love chocolate hazelnut chocolate that that I opened yesterday.
  • Are you still collecting data for Tapestry?
  • I love Game Changer.
  • I would say no for nine pretzels. I would much rather have just gone to a bakery and and gotten them.
  • Clank is definitely up there for me.
  • I do think Magic Maze Magic Maze is a is a heist-themed game.
  • It's on the edge. I can see why you thought of it. I don't feel like I'm doing a heist when I play for I feel like I'm uh feel like it's more of a bribery game, but you are sneaking things in, which is definitely heist adjacent.
  • Colt Express, great pick there. Yeah, a train heist.
  • I do I love heist fiction. I really love heist fiction.
  • I think Charterstone is definitely a step up from Cozy Sticker Ville.
  • This is a heist-themed game that I am playing this Friday morning before I record my podcast episode with Mitchell.
  • It's a slower burn heist movie.
  • It was actually quite entertaining. The action was quite good. There was a good amount of humor in it. It's definitely outlandish. It's It's cartoonish in a way even though it's live action, but Kung Fu Hustle I I enjoyed returning to that.
  • My favorite heist-themed game.
  • My favorite head-to-head game.
  • I do really like the standing desk. This is in an Uplift standing desk.
  • I only recently picked up Viticulture and Euphoria, loving them both as two-player games
  • I I don't care about dings and dents on them. I'm I'm totally fine with that.
  • the solo mode they added to Brass Brass: Birmingham gave me the idea.
References (from this video)
No references stored for this video.
Video 2XRpbHyf9Pg Get into games Discussion at 43:43 sentiment: positive
video_pk 81414 · mention_pk 201939
Get into games - Hit the Silk! video thumbnail
Click to watch at 43:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fantastic game with great gaming experiences.
  • Best played when players fully embrace the theme and character.
  • Creates memorable shared stories and experiences.
  • Coming back to Kickstarter with simplified rules.
Cons
  • Requires players to 'ham it up' and get into character; otherwise, the game can fall flat.
  • Can lead to players opting to land the plane together cooperatively rather than engaging in the intended competitive/deceptive play.
Thematic elements
  • survival and greed
  • a money plane
  • narrative-driven
Comparison games
  • Clock Tower
  • Zombicide
Mechanics (from transcript analysis)
  • Card Play — Players play cards like a knife, gun, or to poison others.
  • Hidden Roles — Implied by the need for deception and lying.
  • push-your-luck — Players must decide whether to try and land the plane or jump off with limited parachutes.
  • Set Collection — Players aim to gather a certain amount of money.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Accessible board gaming.
  • Board games are fun for everyone, aren't they?
  • The PJ effect. The PJ effect is what?
  • Cards.
  • Steal money bags. Colt Express.
  • Board game nights are only as good as the games you bring to the table.
  • Not as in how accessible colorblind friendly a board game is, but how how accessible a game is to games night.
  • It is the perfect step up from a Monopoly
  • I think Forks is possibly the greatest game of all time. The greatest card game of all time.
  • you get Play-Doh, tubs of Play-Doh. You have to make things.
  • gamers might sort of cast aside because they're not heavy enough. They're not crunchy enough. Actually, sometimes that is the perfect game.
  • it's not about necessarily winning.
  • The rule book is a little bit comp.
  • I don't know how to play Brass Birmingham. I am so confused of what I'm doing or how I'm doing any of this.
  • It's flanking and flipping.
  • it doesn't need a theme. Like it doesn't have a theme.
References (from this video)
No references stored for this video.
Video QxzcT_U9ahI Board Game Critique Top List at 3:07 sentiment: positive
video_pk 80034 · mention_pk 194083
Board Game Critique - Hit the Silk! video thumbnail
Click to watch at 3:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Theme makes lies feel heavier and stakes immediate.
  • Betrayals feel personal and impactful.
  • Advanced options in the second edition add nastiness.
Cons
  • Not the most mechanically deep game.
Thematic elements
  • Criminals with conflicting incentives
  • A crashing plane with limited parachutes and cash
Comparison games
none
Mechanics (from transcript analysis)
  • Conflicting Incentives — some players have individual goals and conflicting incentives that make them actively dangerous to the group.
  • Threatening/Handcuffing — added some nasty advanced options like threatening people or handcuffing them to the cash.
  • Trading — The social deduction lives in the trading and the moments where you have to decide who gets thrown out.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're going through the list from the more accessible and chaotic ones up to the heaviest hitters, and we're going to be pretty direct about which ones are worth your money and which ones you can safely skip.
  • The deduction here blends careful clue interpretation with social deception rather than pure voting.
  • What we loved is how mean the discussion can become without anyone raising their voice.
  • It rewards subtle, clever lying and reading people more than loud accusations.
  • The traitor can be incredibly patient.
  • The social deduction is deep because of the shared board state and multiple crisis phases.
  • The Resistance: Avalon is still the one we recommend most often when people ask for a classic that's actually available and holds up.
  • Every quest vote is a minefield of lies, half-truths, and careful observation.
  • The Thing: The Board Game is the one that feels the most like actual horror.
  • Every test and every shared resource carries real tension because you really don't know who's still human.
  • Feed the Kraken is one of the best modern takes on the three-faction hidden role style.
  • Blood currently sitting at number one for us.
  • Dead players continue participating fully, which creates this incredibly rich information economy that most other social deduction games simply don't have.
  • It requires a good storyteller, but when it clicks, it's the meanest, most satisfying social deduction experience we have right now.
  • Roma XLI is the newest game on the list and it fits right into the facade game style we've come to enjoy.
  • Being able to politically remove someone from the game through clever maneuvering is deeply satisfying in a way that feels very Roman.
References (from this video)
No references stored for this video.
Video mW_jF5J-LpI Get into games Discussion at 0:00 sentiment: positive
video_pk 61692 · mention_pk 154352
Get into games - Hit the Silk! video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cinematic storytelling with high player interaction
  • engaging negotiation and bluffing dynamics
  • urgent, tension-filled pacing driven by the altitude/timer mechanic
Cons
none
Thematic elements
  • treachery, negotiation, bluffing, and dramatic choices under pressure
  • Aboard a passenger plane during a hijacking scenario focused on loot and survival
  • cinematic, narrative-driven with player-driven villainy
Comparison games
none
Mechanics (from transcript analysis)
  • Hand Management — Players manage and play cards to influence loot, parachutes, and the plane's altitude
  • hand_management — Players manage and play cards to influence loot, parachutes, and the plane's altitude
  • negotiation_trading — Players bargain and trade to secure resources and position
  • player_interaction_take_that — Direct actions that affect other players, such as stealing resources or obstructing plans
  • timer_altimeter_mechanic — An altimeter-like track lowers as cards are played, creating urgency and time pressure
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hit the Silk is truly wonderful.
  • It is chaos. It is pure narrative. It is like playing a movie.
  • It's that kind of narrative storytelling, which is why Hit the Silk should definitely be on your radar when it comes back to Kickstarter very, very soon.
  • The Kickstarter will come with content from the Extra Cargo expansion.
References (from this video)
No references stored for this video.
Video T2g7htlpp7U No Rolls Barred Other at 0:00 sentiment: positive
video_pk 42567 · mention_pk 129300
No Rolls Barred - Hit the Silk! video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong personal endorsement of Hit the Silk as a favorite game, conveying genuine enthusiasm.
  • Clear promotional push for a second edition Kickstarter, including a concrete launch window.
  • Mention of NRB partnership, suggesting potential backer incentives and philanthropic alignment.
Cons
  • No gameplay mechanics, design specifics, or edition updates are described in detail.
  • Lacks factual information about publisher, year, or exact changes in the second edition.
Thematic elements
  • Promotion and crowdfunding, highlighting value through a second edition and leveraging community/partner support to back the campaign.
  • A promotional segment centered on Hit the Silk's second edition Kickstarter, delivered through a YouTube channel that focuses on hobby games. The host frames the video as both fan advocacy and a marketing message, presenting the campaign as a community event rather than a straightforward advertisement. The setting conveys urgency with the Kickstarter date and references a partnership with NRB, while also reinforcing the creator's credibility by expressing a long-standing admiration for the game.
  • Direct, enthusiastic, persuasive; uses personal testimony to validate the game's quality and to motivate backers.
Comparison games
none
Mechanics (from transcript analysis)
  • none_discussed — No gameplay mechanics or design details are discussed in this transcript segment; the focus is on promotion of the Kickstarter.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • one of my favorite games of all time
  • Hit the Silk? Yes. It's brilliant. I've literally never played a bad game of this game. It's fantastic. It's amazing.
  • Please do back THIS KICKSTARTER. HIT THAT SILK.
References (from this video)
No references stored for this video.
Video 9QJf1-oOfeo No Rolls Barred Discussion at 0:05 sentiment: neutral
video_pk 39350 · mention_pk 118701
No Rolls Barred - Hit the Silk! video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Second edition Kickstarter announcement
  • Partnership with Escape Plan Board Games to bring the edition to life
Cons
  • No drawbacks or negatives discussed in the transcript
Thematic elements
  • Not specified in transcript
  • Not specified in transcript
  • Not specified
Comparison games
none
Mechanics (from transcript analysis)
  • unknown — Details about mechanics are not discussed in the transcript.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • on the 10th of February they're launching a Kickstarter for the second edition.
  • for every copy we sell, we get some money as well.
  • that's a good reason to do it.
  • NRB has partnered with Brendan and the good people at Escape Plan Board Games to bring that second edition to life.
References (from this video)
No references stored for this video.
Video xJS3XGlv5LM BlampCo! Playthrough at 0:31 sentiment: positive
video_pk 38266 · mention_pk 115135
BlampCo! - Hit the Silk! video thumbnail
Click to watch at 0:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high player interaction and bluffing opportunities
  • thematic and cinematic feel that enhances storytelling
  • strong table dynamics and banter
Cons
  • rules can be dense and intimidating for new players
  • game state can become chaotic and hard to track
  • house-rule variants may skew balance
Thematic elements
  • betrayal, alliance-building, and survival under pressure
  • High-altitude aircraft/bailout scenario during a sky heist.
  • cinematic, reality-TV inspired heist in-flight
Comparison games
  • Genius vs Traitor
  • Nemesis
  • Power Vacuum
  • Order Overload
  • Temptation Island
Mechanics (from transcript analysis)
  • Betting and Bluffing — Guns allow threats; bluffing and gunplay drive card theft and strategic risk, with potential to turn the table.
  • Hand Management — Players hold and manipulate a hand of action cards; discarding, drawing, and swapping to optimize moves as the altitude drops.
  • incident deck variability — Optional/incidental rules triggered by incident cards add new conditions and surprises mid-game.
  • lock box loot — A lock box keeps valuable items; players can peek and take items based on keys and in-game actions.
  • parachute economy and bidding — Parachutes are scarce resources; players trade, bluff, and bid to secure a parachute required to exit safely or to influence endgame outcomes.
  • threats and bluffing with guns — Guns allow threats; bluffing and gunplay drive card theft and strategic risk, with potential to turn the table.
  • vote-driven progression — At key moments, players vote to jump or stay; votes influence altitude, penalties, and endgame conditions.
  • Voting — At key moments, players vote to jump or stay; votes influence altitude, penalties, and endgame conditions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Beef squashed.
  • Best friends again.
  • We are going straight into Hit the Silk.
  • It's a loosey goosey incredibly fun slap dash around in the sky.
References (from this video)
No references stored for this video.
Video F8lpJBkLbeY NRB Discussion at 0:06 sentiment: positive
video_pk 36621 · mention_pk 109912
NRB - Hit the Silk! video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hit the Silk Second Edition. They're making a new version of this game.
  • The Kickstarter for that second edition is live right now.
  • you can back the Kickstarter and it will also help out us at NRB
  • Just click on the link wherever it may be. Is it over there? Probably not.
  • Just click on the link and you can back the Kickstarter
  • it will also help out us at NRB because we have partnered with Escape Plan Board Games
References (from this video)
No references stored for this video.
Video 6cBsyCqgg7E No Rolls Barred Promotion at 0:06 sentiment: positive
video_pk 36423 · mention_pk 109177
No Rolls Barred - Hit the Silk! video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Second edition on Kickstarter
  • Partnership with Escape Plan Board Games
  • Backers potentially benefit from revenue sharing
Cons
none
Thematic elements
  • promotion and revenue sharing in indie publishing
  • Kickstarter campaign context for a second edition of a board game
  • promotional pitch
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • That's right. You can get in on the ground floor and then sail to 23 or so,000 ft and then jump out of that plane.
  • we get a little slice of the pie every time a copy is sold.
  • you're helping out yourself by not being a loser.
  • Follow that link because the people at NLB, which is me, have partnered with Brendan at Escape Plan Board Games to bring you this.
  • Good news. Good news.
References (from this video)
No references stored for this video.
Video 08BFvQqQ6G8 No Rolls Barred Playthrough at 1:00 sentiment: mixed
video_pk 33968 · mention_pk 101188
No Rolls Barred - Hit the Silk! video thumbnail
Click to watch at 1:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Dynamic social interaction with bluffing and alliance-building
  • Tension from parachute scarcity and money allocation
  • Second edition introduces more flexible turn structure and new rules
Cons
  • Rule ambiguity and evolving changes in the second edition playtest
  • Potential for strong players to dominate due to money/parachute imbalance
  • Complexity may deter casual players
Thematic elements
  • crime, survival, bluffing, and social maneuvering under pressure
  • in-flight plane during a heist, five players racing to find parachutes and gather money while the plane descends
  • chaotic, high-stakes, alliance-driven with frequent twists
Comparison games
  • Monopoly Go
  • Sea of Conquest
  • Clock Tower Legacy
Mechanics (from transcript analysis)
  • environmental_incidents — draw from an incident deck to introduce chaos and new challenges
  • Events — draw from an incident deck to introduce chaos and new challenges
  • Hand Management — manage a hand of cards with a four-card hand limit, discarding and drawing to perform actions
  • hand_management — manage a hand of cards with a four-card hand limit, discarding and drawing to perform actions
  • lock_box_and_money — search a lock box for money and other resources to pay off the mob
  • parachute_allocation — limited parachutes (two singles and one tandem) create risk and potential for someone to be left behind
  • spy — peek at another player's hand to inform strategic decisions
  • steal — ability to take cards from other players to gain resources or information
  • vote_to_jump / incident deck — vote-based or incident-driven mechanism to determine when to jump from the plane or trigger events
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There are not enough parachutes for everyone.
  • In Hit the Silk, our players have just executed a daring heist.
  • We are in deep, deep debt.
  • I'm a robber and not a diddler.
References (from this video)
No references stored for this video.
Video pyOkrU7uYJ8 No Rolls Barred Discussion at 0:00 sentiment: positive
video_pk 33126 · mention_pk 98316
No Rolls Barred - Hit the Silk! video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Second edition announced and available on Kickstarter
  • Strategic partnership with Escape Plan Games
  • Public backing supports the creator (NRB's appeal)
Cons
  • Extreme scarcity (2,000 copies) may limit access for potential buyers
  • Lack of concrete gameplay details in this transcript
Thematic elements
  • Crowdfunding culture, scarcity marketing, and collaborative publishing
  • The discussion centers on a real-world Kickstarter campaign for Hit the Silk, framing the game as a limited-edition product with scarcity dynamics and a ownership-inheritance vibe among collectors.
  • Promotional/announcement narrative that blends hype with a behind-the-scenes feel
Comparison games
none
Mechanics (from transcript analysis)
  • scarcity/limited-edition emphasis — Marketing emphasis on a tiny print run (2,000 copies) to drive desirability.
  • unknown — The transcript does not describe any gameplay mechanics; it focuses on edition, availability, and partnership.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Do you remember when I said, \"Oh, I want a copy of Hit the Silk.\"
  • But if you want to get a copy of Hit the Silk, it is live on Kickstarter right now, a second edition
  • There's only 2,000 copies in the world
  • This isn't even my copy. This is Dom's copy,
  • which I'll be stealing at the end of this.
  • dear old NRB. you can get on board.
References (from this video)
No references stored for this video.
Video ISq6wgpeExc No Rolls Barred Discussion at 0:00 sentiment: positive
video_pk 32356 · mention_pk 95707
No Rolls Barred - Hit the Silk! video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Promotes the second edition and Kickstarter campaign
  • Positions Hit the Silk as a collectible reprint with renewed availability
  • Creates a direct funding pathway for NRB and the involved creators
Cons
  • No gameplay details are provided in the transcript
  • Implied scarcity from the prior edition (approx. 2,000 copies) could influence expectations
  • Limited information about production timeline or fulfillment is given
Thematic elements
  • Not explicitly described
  • Not explicitly described in transcript
  • Promotional pitch and crowd-backed revival
Comparison games
none
Mechanics (from transcript analysis)
  • unknown — Not discussed in transcript
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the second edition is about to hit Kickstarter on February the 10th.
  • not only do you get a great copy of Hit the Silk to play your friends, you get to help NRB out.
  • And we here at NRB have partnered with Brendan and Escape Plan Games to help make that reality.
  • head on over to Kickstarter.
  • dear old NRB will be helped out by you backing Hit the Silk on Kickstarter.
  • get off board. Hitting silk.
References (from this video)
No references stored for this video.
Video mLKlBoM-ZXc The Dice Tower Discussion at 12:55 sentiment: mixed
video_pk 28990 · mention_pk 85187
The Dice Tower - Hit the Silk! video thumbnail
Click to watch at 12:55 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • interesting premise and tension
  • solid thematic potential
Cons
  • editions and packaging can be confusing
  • may be hard to grasp the exact rules from a video discussion
Thematic elements
  • parachutes and disaster management
  • airborne escape with parachutes
  • semi-cooperative, tense theme
Comparison games
  • Lifeboat
  • Among Us
Mechanics (from transcript analysis)
  • cooperative objective with sabotage feel — players confront sabotage and coalition dynamics as the plane story unfolds
  • Semi-Cooperative — participants cooperate with goals but may have conflicting interests
  • semi-cooperative play — participants cooperate with goals but may have conflicting interests
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In 1348, everything is worse.
  • This is a chance for you to jump into it.
  • It's own game. This is not a small version of Core Discovery. Yeah, it is a different game from Core Discovery and I think that's good.
  • This is a great entry point, but I do feel like there's a big barrier coming from the first edition.
  • Three parachutes, four desperate hijackers.
  • The combos of all these different really funky people like there's a cannibal and just wild stuff.
  • This is another big minis game.
  • Every card is a hard decision. Every action escalates the crisis.
References (from this video)
No references stored for this video.
Video elHn0wsiYBg No Rolls Bard Top 20 List at 10:58 sentiment: positive
video_pk 12935 · mention_pk 37857
No Rolls Bard - Hit the Silk! video thumbnail
Click to watch at 10:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Joyous madness and confusion that leads to laughter
  • Tension-filled gameplay
Cons
  • Chaotic moments may frustrate some players
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • co-op, resource/budget management under duress — plane crash scenario with parachutes & debts; haggling and planning
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a treasure trove of puzzling riches and i love it
  • this box is the campaign that takes the form of a delightful comic
  • a gorgeous game unlike any i've played this year or most other years
  • it's an app-driven competitive storytelling game which just boggles my mind a little
  • it's all about family
References (from this video)
No references stored for this video.
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