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The Crew: Journey to the Ends of the Earth box art

The Crew: Journey to the Ends of the Earth

Game ID: GID0453855
Game Info
Year
2026
Players
2-5
Age
10+
Playtime
20 min
Complexity
2/5
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Players travel around the world in a race against time searching for Charlemagnes secret treasure through 25 challenging missions with extremely limited communication

Description

Players travel around the world in a race against time searching for Charlemagnes secret treasure through 25 challenging missions with extremely limited communication

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 13
This page: 13
Sentiment: pos 8 · mix 3 · neu 1 · neg 0
Mentions per page
Showing 1–13 of 13
Video 0GFJ9KxjqhU kovray Top List at 6:48 sentiment: positive
video_pk 151830 · mention_pk 425835
kovray - The Crew: Journey to the Ends of the Earth video thumbnail
Click to watch at 6:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Third in the trilogy
  • Cooperative tricktaking
  • Loved the other Crew games
  • Looking forward to trying this one out
  • Want to know the story
  • Intrigued by the first one
  • Going to rush through it and it's going to be so much fun
Cons
none
Thematic elements
  • Story-driven
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — Like any other Crew game, they are cooperative.
  • Trick-Taking — Like any other Crew game, they are cooperative trick-taking.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We are Gen Con 2026 is among us and we need to talk about it because we will be attending.
  • Gen Con is the biggest board game convention in North America.
  • Mind the Lions, which was a nominee last year as Crackle Rackle.
  • And it's so clever. It's so much fun.
  • Druid City Games, who I work for, is releasing there's an early release of Sky 5, which is a really fun game.
  • Can mermaids fly?
  • So, if you want to come hang out, talk games, we'll be around.
  • If you made it through this video and you have not hit the subscribe button, what are you doing?
References (from this video)
No references stored for this video.
Video ICXRs9uccf0 Meeple University Review at 0:03 sentiment: mixed
video_pk 129006 · mention_pk 366729
Meeple University - The Crew: Journey to the Ends of the Earth video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Varied and mixed bag of tasks
  • Interesting new mechanics like the compass tasks and the requirement for the highest card played to be at least four above the lowest
  • Offers a different direction from previous Crew games
Cons
  • Least favorite of the Crew series for one host
  • Tasks are not always compatible, requiring redrawing
  • Objective is based on cards played, not trick winner, which feels counter to the expected experience
  • Introduction of effects like changing hands detracts from the core appeal
  • Narrative is less rich than the first game
Thematic elements
  • Race against the clock, Indiana Jones style
  • Journey to the inside of the Earth
Comparison games
  • The Crew 1
  • The Crew 2
Mechanics (from transcript analysis)
  • cooperative trick-taking — The core gameplay remains cooperative trick-taking, similar to prior versions.
  • map progression — The game progresses along a map, with tasks linked to locations and travel, and success advancing players on the map towards an airplane.
  • task-based objectives — Each hand has a single task to complete, chosen from two based on difficulty, with the specific requirement unknown until selected.
  • Variable player powers — Some tasks have icons like boots or skis that affect gameplay, slowing progress or requiring players to pass hands.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And this is a race against the clock, literally a clock Indiana Jones style.
  • The Crew 3 is my number one. Number two is The Crew number three. Number three is The Crew number two.
  • Um I find I found it very unusual playing some of these tasks where the objective was based on what cards were played and not who won each trick.
  • And then when you come down to the map, when you start introducing you know, the the other thing I really enjoyed about the the original crew in particular, it was that first modern trick taking game that gave a modern spin on what I really like about partnership auction trick taking games.
  • So, if that's where you've come from, if that's the kind of trick-taker you like, I would expect The Crew 3 to appeal to you more than The crew one and two.
  • But if you've come from a partnership auction background and and it was that that really drew you to the crew, then this is probably not for you.
  • The correct way to play this game is you try the task once and then when you fail, uh you discard it, you return it to the box, but you still advance the clock.
References (from this video)
No references stored for this video.
Video uGYvDdhYs_8 The Broken Meeple Analysis at 45:11 sentiment: neutral
video_pk 120562 · mention_pk 343632
The Broken Meeple - The Crew: Journey to the Ends of the Earth video thumbnail
Click to watch at 45:11 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Mountains
Comparison games
  • The Crew: Quest for Planet Nine
  • The Crew: Mission Deep Sea
Mechanics (from transcript analysis)
  • Trick-Taking — This is a trick-taking game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The person is smart. People are dumb, ignorant, crazy animals, and you know it.
  • It's just another Pandemic.
  • The eggs on the birds with the goals just seem a little bit too paramount, you know, if you don't have those, you're pretty much losing the game and so the game becomes entirely about that.
  • There's no game coming out at the moment that I am hyped over seeing.
  • Games aren't as exciting as they used to be anymore.
References (from this video)
No references stored for this video.
Video Bgyx9YdLn0M The Dice Tower Review at 0:18 sentiment: positive
video_pk 119802 · mention_pk 337164
The Dice Tower - The Crew: Journey to the Ends of the Earth video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Amazingly fun and crazy tasks
  • Offers a different feel from previous Crew games
  • Feels like a more advanced game for experienced players
  • The design and planning behind the objective cards are impressive
  • Engaging selection process for challenges
  • Lots of fun seeing the cards and figuring out how to achieve objectives
Cons
  • Rulebook is a bear to go through
  • Communication tokens are no longer per person
  • Less elegant in its delivery and explanation compared to previous games
  • More universal missions than individual ones
  • Not ideal for introducing new players to cooperative trick-taking
Thematic elements
Comparison games
  • The Crew: Deep Sea Journeys
  • The Crew
Mechanics (from transcript analysis)
  • Campaign play — The game can be played as a campaign where progress is tracked over multiple missions, with time tokens affecting the outcome.
  • communication tokens — Tokens are available in the middle of the table for players to use to give information about their hands, as direct communication is not allowed.
  • cooperative trick-taking — Players work together in a trick-taking game, trying to achieve common objectives.
  • Mission objectives — Players work through a series of missions, each with specific goals that must be met to progress.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I do. Yes, the Crew is the exception to me not liking trick-taking.
  • This is definitely kind of a funky version of the crew. It does more unique things than the second one did.
  • I agree that it is trickier to get into, but I I mean I'll come back to my comparison with the other two later, but I will tell you this, the tasks are amazingly fun. They're crazy.
  • The fact that they are rated at the different player counts, you know, what on a one card, doing this at three players is pretty easy, it's a two movement. Doing it with five players, that's a four or five movement cuz it's that much harder at the player count. I think that's a very good, smart, and uh and great touch on there.
  • I give this one an eight. I think it is really solid. I think it's super good.
  • But, I'm still giving it a nine because I love it.
  • This is absolutely not one that I would use to introduce people to The Crew specifically, but it's the product that I'm ready for.
  • I do think this is a unique product that it needed to be within the crew line.
References (from this video)
No references stored for this video.
Video jgdEiuTmk2Y Before You Play Discussion at 31:13 sentiment: mixed
video_pk 118467 · mention_pk 334021
Before You Play - The Crew: Journey to the Ends of the Earth video thumbnail
Click to watch at 31:13 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Unique stages with their own rules
  • Wackier and wonkier task cards
  • Still enjoyable for trick-taking fans
  • Offers a different experience than the first two Crew games
Cons
  • Less satisfying progression than the first two
  • Mission difficulty feels like a grab bag
  • Task sequencing did not always fit well
  • Less preferred at two players
  • Rulebook can be difficult to learn from initially
Thematic elements
  • cooperative trick-taking with map stages
  • journey across lands
Comparison games
  • The Crew: Quest for Planet Nine
  • The Crew: Mission Deep Sea
Mechanics (from transcript analysis)
  • cooperative play — Players work together to complete stages.
  • Objective Fulfillment — Tasks have a difficulty value that propels players along the map if successful.
  • Stage-based progression — The game is divided into 25 stages, presented as maps, with unique rules for some stages.
  • time pressure — Stages have a time limit, adding pressure to successful completion.
  • Trick-Taking — The core card-playing mechanic remains.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It has been a little bit difficult to play games for fun.
  • Organ Attack: Below the Belt is live on Kickstarter now.
  • Grunts is a two-player only game. Plays in about 20 minutes according to the box.
  • Le Chocolat by Mashu. Uh this game is, like I said, two-player only. Plays in 10 minutes.
  • Bunny Kingdom Town is two-player only game that plays in 30 minutes according to the box.
  • This is The Crew Mission Deep Sea, which we finally got played. And also the newest one, The Crew Journey to the Ends of the Earth.
  • We do want to do more of these Let's Talk Board Game episodes.
References (from this video)
No references stored for this video.
Video UJyCEqSAJZE One Stop Co-op Shop Review at 0:02 sentiment: mixed
video_pk 108320 · mention_pk 312570
One Stop Co-op Shop - The Crew: Journey to the Ends of the Earth video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The board stuff is kind of interesting and changes things up.
  • The little stages in between are the most interesting.
  • It's a fail forward system.
  • It is inherently a good time.
Cons
  • Very small amount of narrative compared to previous games.
  • Some of the special stages require attention to icons on cards which are easy to miss.
  • The replayability might not be as great as previous entries.
  • Tasks can sometimes feel straightforward in their tactical thinking.
  • Many tasks have memory elements or require secret information.
  • The pacing and swinginess of the challenge is a little bit weird.
  • It feels swingier and the pacing is a little bit off.
Thematic elements
  • Indiana Jones style
  • Traveling around the world
Comparison games
  • The Crew
  • Mission Deep Sea
Mechanics (from transcript analysis)
  • board movement — Players move a token based on card values and try to reach a goal space before a clock token does.
  • cooperative play — The core mechanic of communicating has always been good in the crew.
  • Fail Forward System — Even if you fail in one stage, your score just goes down, and you move on to the next one, preferring this over repeating tasks.
  • Iconography on cards — Icons like jeeps, broken lines, machetes, bicycles, and scooters affect gameplay in various ways.
  • Limited Communication — Communication tokens can be used by any players.
  • Machete challenges — Task fails if the total value of the trick with at least one machete exceeds a certain threshold.
  • Map effects — Spaces on the map will sometimes have effects on the hands of cards.
  • Single active task card — Only one task card is active per round of play, controlling the game's objective.
  • Single player focus icon — An icon indicates only one player is focused on completing a specific task.
  • Special stages — Very different things going on where you don't use the tasks at all, and have to beat different challenges with their own special rules.
  • task-based objectives — Each stage is going to encompass multiple rounds of playing the game, unlike previous versions where each mission could be completed with one play of the cards.
  • Trick-Taking — The core trick taking card play is still interesting.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't find it really works with this one much at all.
  • I don't think there's any way to do this cuz everybody has two yellows or pinks left.
  • This one is very much a mixed bag for me.
  • It's kind of awkward. There are some cool new ideas. There are some really interesting and unique tasks in here, but it also feels swingier. It feels like the pacing is off a little bit.
References (from this video)
No references stored for this video.
Video zzrLUjH7pUo Bower's Game Corner Top List at 5:15 sentiment: positive
video_pk 106033 · mention_pk 305687
Bower's Game Corner - The Crew: Journey to the Ends of the Earth video thumbnail
Click to watch at 5:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The host adores The Crew series.
  • The host enjoys adding new versions to their collection.
Cons
none
Thematic elements
  • Cooperative exploration and racing against time
  • Traveling the world
Comparison games
  • The Crew
  • The Crew Two
Mechanics (from transcript analysis)
  • cooperative trick-taking — A cooperative game that utilizes trick-taking mechanics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's a mystery to solve with Scooby and the gang in the social deduction game.
  • One of those games you can pick up for 20 bucks and you bring it back and people are like, "Oh my gosh, you pick up the greatest games when you go to Gen Con."
  • It's so fun.
  • I know next to nothing about this game, but I am excited.
  • That looks awesome.
  • I'm only excited about this for one reason, it's in the tiny box.
  • It's a game where you are going to rip, crumble, fold, and twist a small piece of paper.
  • It's really cool. You have this 3D puzzle in front of you that you are looking at, and you are going to be you holding it kind of like a steering wheel, and then picking it up and rotating it 90 degrees.
  • If you're one of those people who's like, "Yeah, I love trick-taking games. I like trick-taking games and I just have a whole big collection of trick-taking games because all of as long as it does something slightly different."
  • And you have me at universal expansion.
  • This side game has the unique ability to impact the other game point-wise and stuff like that.
  • I love Vampire Survivors.
  • It's Emerson Matsuuchi, who is quickly moving up the ranks as one of my favorite game designers of all time.
  • The bottom line is it's two-player Werewolf. I'm just intrigued at that, quite frankly.
  • We tried it in the press room. We're like, "Wow, this game is super sticky great."
  • Now there's a version which you don't have to feel gross when a card comes up about.
References (from this video)
No references stored for this video.
Video X6mBPuVVoDY The Dice Tower Discussion at 16:28 sentiment: positive
video_pk 105888 · mention_pk 305131
The Dice Tower - The Crew: Journey to the Ends of the Earth video thumbnail
Click to watch at 16:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • journey
  • The Ends of the Earth
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Um let's see here. Phantom Ink is again, I love that game. All Play is releasing a smaller box version of it.
  • Um Star Trek Space Hunt. This is one that at Dice Tower East is Captain Sonar, but it's Star Trek version, right?
  • This game is incredible. I'm a huge fan of this game. I'm going to pick up a copy of that.
  • 10 Penny Parks has a collector's edition. Sold.
  • So, I mean, if you have played Codenames, even if you bounced off of it, if you're like cuz Codenames a lot of people were like very hot and then they're like I won't really play it much. But man, this one is different.
  • This is one to definitely definitely check out.
  • but we are looking forward to seeing you at Gen Con. Come by our booth, the Dice Tower booth, which is two What did I say? 249? Two 249.
References (from this video)
No references stored for this video.
Video rFuEUzN2lR8 Before You Play Top List at 8:01 sentiment: positive
video_pk 81461 · mention_pk 202408
Before You Play - The Crew: Journey to the Ends of the Earth video thumbnail
Click to watch at 8:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Third installment in the trick-taking style cooperative game.
  • Enjoyable to read the story the first time around.
  • Interesting how they use the story to make the mechanics make sense thematically.
  • The Crew system is popular because it is done very well.
Cons
  • Unsure if it's just a reskin of something else with a new story.
Thematic elements
  • Trying to find Charlemagne's treasures
  • Across Earth
  • Players read a story and have a logbook with missions.
Comparison games
  • The Crew
  • The Crew: The Quest for Planet Nine
  • The Crew: Mission Deep Sea
Mechanics (from transcript analysis)
  • cooperative trick-taking — It is truly a trick-taking game. They're all trick-taking games. Virtually devoid of theme, but there's a story. The cooperative trick-taking game over the past several years. The Crew has become a very, very popular system of sorts because it does it really, really well.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Op for their new waterfall spilling card game called Frenzy Falls.
  • Root is one of my favorite games of all time.
  • It's like a word association party game I would say. Yeah. Deduction. Deduction style. style game with Dr. Seuss theme. Yes. Ridiculous.
  • The Crew has become a very, very popular system of sorts because it does it really, really well.
  • The original Bunny Kingdom, it's a drafting game through and through.
  • The box art looks amazing. So, like instantly got me in there. Any Any game that has Prague, by the way, on it instantly gets me to play like what what what what is it? Like Really?
  • You know I like my dry Euros and like art distribution in the Renaissance. I mean, come on.
  • I really do enjoy the games of the three different designers that are part of this.
  • It's really interesting that a lot of games are being made about these people in history Yeah. in different fields, right? It's like they're doing the scientific method can be considered boring, but playing the game about the scientific method could be fun.
  • Scythe is Was it my number We're not going to spoil it. It's one of my favorite games of all time.
  • This is a game that is going to be published by Stonemaier Games later on in the year. And it is a Scythe versus Expeditions dueling game.
References (from this video)
No references stored for this video.
Video DTEgRJwK5V0 BoardGameCo News at 15:22 sentiment: positive
video_pk 80268 · mention_pk 195108
BoardGameCo - The Crew: Journey to the Ends of the Earth video thumbnail
Click to watch at 15:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Playing it a lot recently
Cons
none
Thematic elements
  • Center of the Earth
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey, I'm Alex Radcliffe from Board Game Co, and this is news and week in review.
  • So, I definitely be It's definitely worth being aware of that at the very least as you choose how to spend your money on board games and as you choose how to spend your money on Prime.
  • Effectively, Spirit Island is something that the rights to a lot of the things are held by Flat River Group, but the right to the game itself, he has.
  • I always thought Spirit Island deserved better, you know, better everything kind of just to some extent.
  • Because Awaken Realms is one of the fascinating companies. Like they have they are responsible. They get they they kind of moved into the Seeman problem where people love to hate to an extent, but people love to hate they How to put this?
  • My own two cents here um is that when a company is successful, they either can be comple- or individuals. Individuals, companies, whoever, they can either be like almost completely pure of heart and then they earn a lot of respect for being completely pure of heart.
  • But because they've been so successful, you fall into that range of almost some groups of people will love to hate them even as they continue to put out things that are massively popular and have huge audiences and they're clearly delivering things to people who want those things.
  • I think the complaints people do have are legitimate. I think they're often over-magnified because of the success of those companies, and I think those complaints often ignore the very large groups of people who are fans of those companies and enjoy what those companies put out and do not have the same issues you do.
  • I cannot get over the fact that I played Eureka over 50 times in like a 2 and 1/2 week period.
  • I hope you enjoyed this video and as always, I hope you have a good one.
References (from this video)
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Video AshTA0-gByQ BoardGameCo News at 12:48
video_pk 80126 · mention_pk 194526
BoardGameCo - The Crew: Journey to the Ends of the Earth video thumbnail
Click to watch at 12:48 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's more expensive for US buyers because of tariffs. Tariffs cost money. We are passing that cost on to you because it's your country that's making you pay that, not us.
  • a $200 board game, which is a lot of money for something that is not crowdfunding.
  • I will admit I got a lot of sticker shock at that price point.
  • Origins always in a weird space for me. Again, I love it, but also feels like it's declining every year. The board game presence feels like it's dropping each year.
  • As a general convention, it's a blast. I have fun. I will probably go back every single year.
  • I've slowly been cutting back in that effort of maintaining balance in my life.
  • The things I enjoy the most with the expansion are probably small like card hunting abilities.
  • It's such a challenging puzzle. I really enjoy it. Highly recommend it.
  • I also think it still suffers and and is in the shadow of Bunny Kingdom for me.
  • I think it is certainly not a Calico or Cascadia replacement for me.
  • Ultimately gets priority over Flip Seven with a Vengeance, even if I am chasing that burst and like a few casual viewers and all that.
References (from this video)
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Video OnJbQkvqyc BoardGameCo Review at 0:00 sentiment: positive
video_pk 80102 · mention_pk 194364
BoardGameCo - The Crew: Journey to the Ends of the Earth video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Loves cooperative trick-taking.
  • The missions are varied and the difficulty is high.
  • Special missions are a lot of fun and mix up complexity.
  • Works well at a variety of player counts (3-5 excellent, 2 less so).
  • Incredibly satisfying and accessible.
  • Good addition to The Crew line.
  • Maintains the feeling of the original Crew while offering campaign gameplay.
Cons
  • Outside of special missions, can be repetitive.
  • Campaign nature makes it less likely to pull out for a single game session compared to 'Mission Deep Sea'.
  • Special missions are less replayable than the standard game.
  • 2-player count is not the best.
Thematic elements
Comparison games
  • The Crew
  • The Crew: Mission Deep Sea
  • Lord of the Rings trick-taking games
  • The Two Towers (Lord of the Rings trick-taking game)
Mechanics (from transcript analysis)
  • Campaign play — The game is played as an arc across a logbook, with progress tracked on a board and scoring based on advancement relative to a time token.
  • communication tokens — Players can use tokens to convey limited information about their hand (highest, lowest, or only card of a color).
  • cooperative play — Players work together to achieve mission goals.
  • Set Collection — Missions often involve specific conditions, such as winning a certain number of tricks with specific card types (e.g., 'exactly one pink card').
  • Trick-Taking — Players play cards to accomplish goals, with the highest card of the suit winning the trick, or the trump suit winning.
  • Variable player powers — Different symbols on cards and special scenario rules add unique abilities and restrictions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love cooperative trick-taking.
  • There's something puzzling about working together with the other players at the table with hidden communication.
  • The special missions in this book are a lot of fun.
  • Whenever a game gives you this like, 'Okay, great. Play through a bunch of sessions together.' it kind of incentivizes that.
  • Overall, I thoroughly enjoyed The Crew: Journeys to the Ends of the Earth.
  • I think it's another great addition in the Crew line of games.
  • I'm going to give this a 4.5 out of 5.
References (from this video)
No references stored for this video.
Video Mq3AqquzOSs The Brothers Murph Top List at 6:38 sentiment: positive
video_pk 80018 · mention_pk 193986
The Brothers Murph - The Crew: Journey to the Ends of the Earth video thumbnail
Click to watch at 6:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Affordable price point typical of Cosmos games
  • Part of a well-loved series with proven mechanics
  • Potential for enhanced narrative compared to previous Crew games
  • Small, portable game size
Cons
  • Uncertainty about how the narrative integration will play out compared to core mechanics.
Thematic elements
  • Cooperative trick-taking with a narrative progression
  • Linear progression of a story through missions.
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative trick-taking — Players work together to win tricks, with each mission having specific rules.
  • narrative integration — Each game in the series has a narrative element, with this installment leaning towards a more linear story progression.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The last game I ever expected to exist, uh, Mountain Ghost Legacy, and now I really want it.
  • Maestro is an interesting game where it's like a two I think maybe you can play it three, but it's like basically a two to four player game.
  • I love Operation Barlay. So anything by Salt and Pepper that's like in their two-player line. I'm immediately like I want it. I want to try it.
  • They they're CGE games are very often our number one game of the year. Yeah, they are just so consistently good. Like they just do such a good job.
  • This game is a rondelle game where you are going to be uh moving around the circular board taking actions to essentially thematically like we're in a simulation.
  • I really enjoy these kind of like god simulator games I think it's an interesting thematic space to play in where you're like ah you're like just making stuff and seeing what happens and it's just it's a cool kind of place to be in and so like I I really really enjoy it.
References (from this video)
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