Game Info
Year
2026
Players
1-4
Age
14+
Playtime
30 min
Complexity
2.1/5
Collection
Your Tier
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Description
A cooperative Tiny Epic superhero game where players assemble a team and battle villains across five locations
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment:
pos 2 ·
mix 1 ·
neu 0 ·
neg 0
Showing 1–3 of 3
Video lgMYWyTuTA4
Man vs Meeple Rules Teach at 19:04 sentiment: positive
video_pk 82977 · mention_pk 208530
Click to watch at 19:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Interesting dice mechanics
- Risk involved in dice rolls creates pressure and interesting choices
- Exciting gameplay due to risk and choices
- Characters have nice big arcs
Cons
- Many ways to lose, only one way to win
- Can be messy and sloppy if not careful
Thematic elements
- Superhero
Comparison games
- Pandemic
- Marvel United
- Dice Throne
Mechanics (from transcript analysis)
- action selection — Players choose how many dice to roll, which affects their ability to roll other dice and take actions, with different actions tied to different dice colors (blue and yellow).
- Area Control — Players are trying to secure locations by outnumbering or matching enemies, and preventing locations from being overrun.
- cooperative play — Players take on roles of superheroes and allies to secure locations and prevent villains from overrunning them, with win/loss conditions based on securing locations or overrunning by enemies.
- Dice mitigation — There's definitely some dice mitigation in this game, where characters can manipulate dice rolls or reduce risk numbers.
- Dice Rolling — The game mechanics are centered around dice, with different sets of actions based on dice colors and numbers rolled, influencing available actions and risks.
- Hand Management — Players can discard cards from their hand to contribute power for fighting enemies.
- Set Collection — Players aim to secure a total of 10 locations to win the game.
- Variable player powers — Each character has unique abilities and power levels that can be used situationally, influencing gameplay and strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I'm here to help you make an informed decision.
- This game is around dice mechanics, and it's got really interesting dice mechanics, and that's why I'm showing it to you today.
- The big crux of this one, the big one that sells me on it in that sense is that I like the risk that you have to take.
- All right, party people, you have any questions, you can leave them in the comments below.
References (from this video)
No references stored for this video.
Video FDVQITR5fbM
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Discussion at 0:00 sentiment: positive
video_pk 37091 · mention_pk 111351
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Cooperative play for 1-4 players
- Varied heroes with distinct base and power abilities
- Dynamic risk vs. reward decision making tied to risk and action dice
- Varying locations with situational benefits
- Teamwork mechanic enables flexible combat against multiple enemies
Cons
- Dice-driven mechanics can introduce significant luck and potential friction
- Prototype components shown during crowdfunding preview may change before final release
Thematic elements
- team-based superhero defense with modular locations, civilians at risk, and villains with unique abilities
- Superhero teams defending civilians across a rotating map with multiple locations and a looming global threat
- cinematic, mission-driven with escalating challenges and recurring villains
Comparison games
none
Mechanics (from transcript analysis)
- Action dice — Colored action dice (yellow and blue primarily) grant different actions; rolling more dice can unlock more actions but increases risk.
- Ally cards — Ally cards drawn from a deck grant powers; some can be discarded to fuel other actions or powers.
- end-of-round flow — At the end of each round, threats and villains move, and players reassess whether locations can be secured before time runs out.
- location benefits — Locations provide recurring benefits when conditions line up with dice outcomes, sometimes usable multiple times per turn.
- Multi-Use Cards — Ally cards drawn from a deck grant powers; some can be discarded to fuel other actions or powers.
- Power management — Power can be spent to boost abilities, to defeat enemies, or to trigger stronger actions; managing power pools is central.
- rescue and evacuate civilians — Civilians are moved under threat or secured; rescuing and evacuating civilians contributes to securing locations and winning conditions.
- risk dice — Gold risk dice vs. black risk dice determine risk level at a given location and drive decision-making on how many action dice to roll.
- team up — Heroes can team up at a location to combine strength to defeat enemies, enabling victory against stronger threats.
- villain dynamics — Villains have standard and advanced (red) modes with unique abilities that influence round flow and can threaten civilians.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is a crowdfunding preview. So, all the art and components you see here are not final.
- Tiny Epic Invincible is a cooperative game for one to four players.
- You win the game by securing a certain amount of locations depending on the amount of players.
- The first thing you're going to do is assess risk.
- If you're at the headquarters or you're at a location where there are more civilians under threat than secure, you're going to roll the gold risk dice.
- Team up against this one. Each hero's plus one strength when teaming up.
- You can actually gain the location's benefit at that hero's location as well.
- End-of-round flow determines whether threats advance and how many locations you can still secure.
References (from this video)
No references stored for this video.
Video gk9PbZwfFB4
Bower's Game Corner Kickstarter Review at 0:16 sentiment: mixed
video_pk 36463 · mention_pk 109379
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- strong Invincible IP synergy with a familiar property
- clear value through deluxe edition and add-ons
- perceived affordability relative to other Kickstarter campaigns
- well-structured add-on section that enhances perceived value
Cons
- marketing video was missing or not immediately available in the campaign
- historical fulfillment issues and transitions raise risk concerns
- customer service concerns based on prior delays and communications
- uncertainty around track record due to transition between companies
Thematic elements
- cooperative hero team-building to defeat villains
- Invincible universe; Earth with superheroes and heroic teams
- comic-book inspired, action-forward
Comparison games
- Tiny Epic Game of Thrones
- Tiny Epic Dungeons Adventures
- Tiny Epic Zombies
- Tiny Epic Cthulhu
Mechanics (from transcript analysis)
- Combat: Dice — combat resolution centers on dice results to resolve encounters with villains
- Cooperative Game — players work together to assemble a team of heroes and defeat villains
- cooperative play — players work together to assemble a team of heroes and defeat villains
- Dice-based combat — combat resolution centers on dice results to resolve encounters with villains
- Hand Management — players use hero cards and abilities to influence outcome of battles
- hand management / card-based abilities — players use hero cards and abilities to influence outcome of battles
- miniatures and playmats — six heroes, four villains, locations represented by minis and mats
- Unique Player Powers — each hero brings unique abilities and synergy opportunities
- Variable player powers — each hero brings unique abilities and synergy opportunities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- New hero, new villains, new locations, advanced enemies.
- I'm in. Tiny Epic Deluxe Edition. $39.
- This is how you do an add-on section. Take notes.
- Final grade is um I'm gonna go with a C.
- it's peanut butter and jelly.
- The video is the play there.
- Hate there was no video.
References (from this video)
No references stored for this video.
Transcript Navigation
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