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Andromeda's Edge box art

Andromeda's Edge

Game ID: GID0024351
Game Info
Year
2024
Players
2-4
Age
14+
Playtime
160 min
Collection
Ratings
Creator Score
Expansions & Family
Andromeda's Edge: Escalation Exp
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Behold, Andromeda's Edge: A dazzling, uncharted region of space on the edge of the Andromeda Galaxy. Littered with the modular debris of the precursor civilization, patrolled by malicious extragalactic raiders, and bordered by dense nebulae, The Edge is a last resort for the brave and foolhardy who seek a new life beyond the oppressive reach of the Lords of Unity.

In this game, you lead a desperate faction seeking to build a new civilization on Andromeda's Edge. You begin with only a space station, a few ships, and a handful of resources. By carefully placing your ships, you will gather resources, claim moons, acquire modules to add to your station, populate planets and build developments on them. You will battle opponents and compete with others to ascend the progress tracks: Science, Industry, Commerce, Civilization and Supremacy.

On your turn, you either launch a starship or return your ships to your station. Launching sends one of your starships to a region of Andromeda, either collecting resources from planetary systems or taking actions at Alliance Bases. If the region is occupied by your opponents or fearsome raiders, face off in a dice battle, with Supremacy on the line but where strategic manipulation can turn a loss into a reward. Returning to your station allows you to activate your engine, using the modules you’ve acquired to generate energy, gain resources and carry out actions.

Throughout the game you will build up your unique faction, building developments (Observatories, Factories, Spaceports, Cities and Obelisks) and gaining station modules which move you up the progress tracks. Advancement on the tracks is rewarded both during mid-game events and at the conclusion, and is the key to victory.

Description

Behold, Andromeda's Edge: A dazzling, uncharted region of space on the edge of the Andromeda Galaxy. Littered with the modular debris of the precursor civilization, patrolled by malicious extragalactic raiders, and bordered by dense nebulae, The Edge is a last resort for the brave and foolhardy who seek a new life beyond the oppressive reach of the Lords of Unity.

In this game, you lead a desperate faction seeking to build a new civilization on Andromeda's Edge. You begin with only a space station, a few ships, and a handful of resources. By carefully placing your ships, you will gather resources, claim moons, acquire modules to add to your station, populate planets and build developments on them. You will battle opponents and compete with others to ascend the progress tracks: Science, Industry, Commerce, Civilization and Supremacy.

On your turn, you either launch a starship or return your ships to your station. Launching sends one of your starships to a region of Andromeda, either collecting resources from planetary systems or taking actions at Alliance Bases. If the region is occupied by your opponents or fearsome raiders, face off in a dice battle, with Supremacy on the line but where strategic manipulation can turn a loss into a reward. Returning to your station allows you to activate your engine, using the modules you’ve acquired to generate energy, gain resources and carry out actions.

Throughout the game you will build up your unique faction, building developments (Observatories, Factories, Spaceports, Cities and Obelisks) and gaining station modules which move you up the progress tracks. Advancement on the tracks is rewarded both during mid-game events and at the conclusion, and is the key to victory.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 118
This page: 50
Sentiment: pos 35 · mix 2 · neu 7 · neg 2
Mentions per page
Showing 51–100 of 118
Video gX9jLCb3MNk Stonemaier Games Top 10 List
video_pk 81483 · mention_pk 329994
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Don't worry, there's nothing to really remember here. Just reveal the card and then take an action.
References (from this video)
No references stored for this video.
Video gX9jLCb3MNk Stonemaier Games Top 10 List
video_pk 81483 · mention_pk 393164
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Don't worry, there's nothing to really remember here. Just reveal the card and then take an action.
References (from this video)
No references stored for this video.
Video C69jLxyl1_s Gaming Rules! Discussion at 4:56 sentiment: positive
video_pk 80919 · mention_pk 198638
Gaming Rules! - Andromeda's Edge video thumbnail
Click to watch at 4:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • It's becoming a little bit of a tradition.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I spent the last 20 years saying that Talisman is one of the worst games ever designed.
  • The thematic connection of that ability doesn't mean mean anything to me because it was the guy in episode 14 of season 3.
  • So much theme in every single one of the lines of text.
  • It is an utterly fantastic game. I love it.
  • And it was the most tense and epic game that I've ever had with War of the Ring.
  • The dark forces need 10 points to win, and the free peoples either destroy the ring or they get four points.
  • The base game alone is still an utterly fantastic game.
  • It's completely random.
  • It's a very highly asymmetric game and it's you know, the the way you learn it is here's a rulebook each and you also get your own faction rulebook. You need to read it.
References (from this video)
No references stored for this video.
Video Y1edq_CXsUA UndeadVikingVideos Discussion at 3:44:15 sentiment: other
video_pk 80850 · mention_pk 198304
UndeadVikingVideos - Andromeda's Edge video thumbnail
Click to watch at 3:44:15 · YouTube ↗
Overall sentiment (raw)
Mentioned
Pros
none
Cons
  • The guy he was playing with knocked over one of those like 64 ounce water bottles just right on the thing.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Battle Station's Lightseed, that would be great. I could use another pair of eyes on it.
  • Don't all volunteer at once, y'all.
  • I feel like that that that needs to be a a card that you can get in the uh Empire's End expansion or after the Empire expansion. Politically motivated and grouchy.
  • So that's homework for next week. Bring bring those three and and we'll uh we'll discuss.
  • I would say my favorite game designer is Ryan Mock basically because he somehow managed to make a really good game lugging that anchor Evan behind him.
References (from this video)
No references stored for this video.
Video _ceDvAUIKkQ Hungry Gamer Other at 16:00 sentiment: positive
video_pk 80760 · mention_pk 197769
Hungry Gamer - Andromeda's Edge video thumbnail
Click to watch at 16:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great play
  • really had a great time with that
Cons
  • Didn't do well.
  • I'm not particularly good at Andromeda's Edge.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is so hard to get to the table because, in my players going, all five players need to understand the game or it will fall apart.
  • HOW DO YOU KEEP GETTING AWAY from me?
  • The best game I played at KublaCon Prime 2026 is Red Dragon Inn Battle for Greyport.
  • If you are a fan of a cooperative deck building game that my favorite thing I always say is you get more cards, but you always get a card.
  • I love it so much I played it twice at one con.
  • I still say it is the one to go to in the Bay Area, bar none.
References (from this video)
No references stored for this video.
Video hx-JrvOLgNk Top List at 8:39 sentiment: positive
video_pk 79916 · mention_pk 193542
Andromeda's Edge video thumbnail
Click to watch at 8:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Did get played by the Tuesday night game group
  • Everyone said they had a fantastic time
  • Game looks gorgeous
Cons
  • My copy is still in the big cardboard box.
Thematic elements
Comparison games
  • Dwellings of Eldaril
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this last year has not been defined by playing a lot of new games this last year has been defined by playing a ton of Classics
  • this is my top 10 list from 2024 but it's a little bit of a weird collection cuz this is technically the 10 games that I regret not playing or the 10 games I wish I got to the table the 10 games that arrived that I was and have been for a long time so excited about
  • the unique thing about being a content creator about working in this board game Space is that we are always playing previewing and prepping content on games that still haven't arrived
  • I would argue that most of these games probably at least six or seven of these games would be on my official top 10 list of 2024 if I had only gotten them to the table in the first place
  • so slay the Spire is coming to the channel very very soon it is still one of the 10 games I desperately want to obsess over
  • it's kind of remarkable that this isn't even opened I haven't done a unboxing video I haven't showcased it on the channel
  • seon has this problem of delivering too much stuff and stuff that doesn't necessarily easily find its way into an organizational pattern
  • this is one of like six or seven boxes for Simon's uh Marvel uh United
  • flip 7 though is one of the games that West Todd one of my close friends uh told me was remarkable he asked me if ID tried it yet I said I hadn't and he said man it's one of the best games of the year you have to try it
  • dark Venture Battle of the agents is one of the most unique uh well-designed indie games I have ever played
  • vagor song is this beautiful maob over the Garden Wall feeling campaign game
  • we're getting structured scheduled we're getting a consistent thematic posting schedule going
  • this group of 10 this group of 10 is or are my top games from 2024 whether or not I actually played them in 2024
  • don't beat yourself up just cuz life is messy and you didn't get every game you hop to get to the table or every project you intended on getting done
  • a new year is in some ways an arbitrary line in the calendar that people put to indicate they either suc succeeded or failed and in other ways it's a fresh opportunity a chance to start a new
  • Focus take account of where you are set yourself in a meaningful and purposeful Direction and clean your room make your bed work on yourself
References (from this video)
No references stored for this video.
Video v1tV7xRomas Analysis at 3:06 sentiment: positive
video_pk 78483 · mention_pk 191147
Andromeda's Edge video thumbnail
Click to watch at 3:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • spiritual successor to dwellings of elderil
  • in space
  • tons of replay value
  • good solo mode
  • very very clean game
  • at the edge of the weight of game that I like to play regularly
  • very cool game
  • beautiful looking game
Cons
  • a little bit too heavy to play on the regular
Thematic elements
  • space
Comparison games
  • Dwellings of Elderil
Mechanics (from transcript analysis)
  • solo mode — good solo mode
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • ooh that looks tasty welcome folks to the hunger gamer
  • beatric the board game dog game of the year tournament
  • so our final four is Conquest princess versus factions of Soul factions of Soul very much being the underdog here coming out of nowhere from the playin game
  • the unique movement system alone makes this game worth having in your collection
  • Conquest princess which was my game of the year I think this is a fantastically themed game it is batshit crazy and it is a wonderful crisis management style game
  • andromeda's Edge has had a heck of an award season here for me it was in my top five games of the year
  • this is one of those types of games that's just at the edge of the weight of game that I like to play regularly it is at the very top of the edge before I'm like okay that's a little bit too heavy for me to play on the regular but very cool game beautiful looking game
  • this is to me one of the best games for con is fast lots of simultaneous play you can teach people really quickly it is beautiful on the table it's got this lovely bidding system that it's just a joy to play I really really love this game
  • Factions of Soul the Cinderella story of the of this tournament
  • apparently all you need to do for victory is come and give her more blueberries than she can eat and lots of scritches
  • beatric the board game dog had a moment where she had to think about it
  • she eats our blueberries she immediately goes down and takes a nap for about an hour or two it's very very taxing when you're a board game dog
  • I really do hope that you go check out any of the games that you saw that look interesting especially those final four games they're all just delightful games
References (from this video)
No references stored for this video.
Video aqm7jzd4jOU what you played News at 7:53 sentiment: positive
video_pk 78091 · mention_pk 189332
what you played - Andromeda's Edge video thumbnail
Click to watch at 7:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Spiritual successor to Dwellings of Eldervale
  • Dazzling uncharted region of space setting
  • Lead a desperate faction to build a new civilization
  • Gather resources, claim moons, acquire modules, populate planets, build developments
  • Compete on progress tracks like science, industry, commerce, civilization, and supremacy
Cons
none
Thematic elements
  • Building a new civilization in a dangerous and unclaimed region of space
  • Dazzling uncharted region of space on the edge of the Andromeda galaxy
Comparison games
  • Dwellings of Eldervale
Mechanics (from transcript analysis)
  • Area Control — Players battle opponents and compete for ascendancy on different progress tracks.
  • civilization building — Lead a desperate faction seeking to build a new civilization.
  • Resource Management — Gather resources, acquire modules, populate planets, and build developments.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • exciting finds exploring minds and a long way to Temporary hello I'm Matthew and welcome to the what you played news
  • aircon news next which is possibly the greatest convention in the greater North Yorkshire area
  • the event is about games but it's powered by Community kindness and respect for all of us in this wonderful hobby also tea it's mostly powered by T get an air cup they're great
  • tennis which isn't about Letterkenny anyone know what I'm talking about even a little bit
  • I had no idea what that actually meant so I read the rule book online and this core mechanism is essentially a cool spin on Go Fish where you call for a card and then depending on whether the person you ask has it or not different effects play out
  • are we the bad guy are we bad people why not just all of us Escape I'm sure there's a reason but just feels like we could have always all escaped at the same time without leaving people on the island marooned to do all this
  • old elegant neuro games with simple rules and more depth than first meets the eye
  • it's a classic accessible and Slick design that's getting the wonderful super meeple treatment where they update and upgrade things from the modern markets and I'm really very excited about it
  • I think it's cool to take what really worked from that expansion and build on it which I suppose is a pun
  • sounds honestly like a wonderful place
  • two player trick taking card games used to be the FIFA dreams of a madman but they are slightly more available now
  • the Roaring Kraken makes for a deafening situation on board and players are unable to communicate about tactics and card information from the moment the cars are dealt to the end of the action phase
  • I really want this game to be good I'm very excited about it
  • which makes me hope that they had their imagineers busy with gameplay not in the naming Department
References (from this video)
No references stored for this video.
Video yAp1kafEoa4 all you can board Top 7 List at 7:29 sentiment: positive
video_pk 74375 · mention_pk 179199
all you can board - Andromeda's Edge video thumbnail
Click to watch at 7:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • heavier engine-building compared to dwellings
  • appeals to fans of dwellings who missed it
  • space theme
Cons
none
Thematic elements
  • upgradable starships; engine-building; civilization development
  • space, star bases
Comparison games
  • Dwellings of Elder Veil
Mechanics (from transcript analysis)
  • asymmetric elements / variable player power — factions start differently, not fully asymmetric but varied
  • Asymmetric Player Powers — factions start differently, not fully asymmetric but varied
  • civilization tracks and different factions — progress on civilization tracks and faction-based starts
  • Engine Building — player board builds an engine through modules
  • engine-building via modular components — player board builds an engine through modules
  • Track Advancement — progress on civilization tracks and faction-based starts
  • work replacement and worker placement with modular upgrades — you have a star base where you add modules to upgrade actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the theme in the artwork looks like it might be a step up to um compared to my city just in terms of i don't know it looks a little bit more uh immersive to me the whole island theme
References (from this video)
No references stored for this video.
Video O84_1W7hqig Discussion at 8:16 sentiment: neutral
video_pk 67730 · mention_pk 163950
Andromeda's Edge video thumbnail
Click to watch at 8:16 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • campaign game
Comparison games
  • Dwellings of Eldervale
Mechanics (from transcript analysis)
  • Campaign — A campaign game that is self-contained.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And so this is the video where I start the process of taking a look at them, seeing what has come in, talking about the campaigns that I cannot wait to play and realistically acknowledging that now that I have a child that goes to sleep at a fairly regularly scheduled time and wakes up rarely in the middle of the night.
  • So, pour a drink with me and uh let's go ahead and start going through all of the games that I need to not only unbox, sort, learn, but sit down and start to play.
  • Not a shelf of shame. No, not that. But a lustful, girthful pile of board games that are ready for you to just sweep them up in your arms and make dear and desperate late night romance.
  • I've been receiving stuff that I've already got on back order and I've been uh playing through a lot of stuff that I already had.
  • The most accessible big game campaign game narrative adventure setup I've ever experienced.
  • And the other thing for me is it has these really interesting branching narrative pathways.
  • How do you all go about opening up and organizing your games?
  • Listen, any of these games, I need I need people to come play them with me and make sure I don't get all the rules wrong.
  • The point of this video is just to talk about these giant flipping big box games that I have that I need to open up and all of the lovely games that I need to sit down and play.
  • Y'all said having a kid was going to like throw a wrench. Yeah, I didn't believe you.
  • I need you to let me know what games you have sitting on your desirable floor of unloved, begotten relics of a different age or future past.
References (from this video)
No references stored for this video.
Video ZWBMgF8Y-GU Top List at 3:43
video_pk 67044 · mention_pk 162971
Andromeda's Edge video thumbnail
Click to watch at 3:43 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Unlike other rankings that I know and love, like on BoardGameGeek, the hotness, um the hotness is kind of dominated by games that are coming out in the future, rather than games that are already that people are actively already playing.
  • I wanted a power ranking hotness-style list about games that we've already played, and now that we've played them, we want to play them again.
  • The bottom three get knocked off, and next month they will be replaced by Terraforming Mars, Sanctuary, and Dune Imperium.
  • I think that is really clever. I kind of want to see more games with this discovered asymmetry that impacts all players during the game.
  • This is the number two game that people have played that they want to play again.
  • A real classic game here that has been given a little bit of new life thanks to I think the special edition, which is really stunning.
  • I think these are games that people play. Like, people aren't I don't think everyone is playing Galactic Cruise every night. And even if you are, you're probably mixing in a lighter game every now and then. And those games I think are relevant are are relevant, too.
References (from this video)
No references stored for this video.
Video jMATfG38ha8 Top List at 5:26 sentiment: neutral
video_pk 66485 · mention_pk 162024
Andromeda's Edge video thumbnail
Click to watch at 5:26 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The games that you have played at least once that you are the most excited to play again.
  • One thing I think I'd like to mention is that I still think it's fairly unique that in Scythe, the resources that you earn, the the the wheat, the wood, the the ore, the oil, that they are all kept on the board itself.
  • I love the interactions that happen here. It's one of my favorite types of interactions in games.
  • I think what I will say is uh I'm kind of amazed that it uses such a clever dice selection mechanism. And I'm kind of amazed that other games haven't tried to use this.
References (from this video)
No references stored for this video.
Video vWjCpeJurUA Wolfpack Analysis at 1:12 sentiment: positive
video_pk 66289 · mention_pk 161238
Wolfpack - Andromeda's Edge video thumbnail
Click to watch at 1:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • more streamlined mechanics compared to its predecessor
  • dominant monsters mechanic adds new strategic depth
  • improved pacing and reward structure
  • better sustain for monsters and raiders through expansion rules
Cons
  • risk of dampening some original thematic flavor for some players
  • may be more approachable at the expense of raw thematic depth for purists
Thematic elements
  • refinement and evolution of tactical combat and monster interactions
  • fantasy world with continue-to-expand factions and monsters
  • immersive fantasy with modular content from expansion
Comparison games
  • Dwellings of Elder Veil
  • Root
  • Roth
Mechanics (from transcript analysis)
  • Boss Battler — players can dominate monsters and reuse their abilities in new ways
  • integrated raider mechanics — expansion content allows raiders to contribute to strategic decisions rather than bog down the game
  • monster domination — players can dominate monsters and reuse their abilities in new ways
  • streamlined combat — combat resolution and resource management are simplified for smoother play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • What if there's a game that is so similar to its predecessor?
  • Androme's Edge improved upon the most fun parts of Dwellings of Elder Veil and just refined it.
  • If you had games like Root and a lighter version like Roth, would you rather get rid of Root and keep Roth?
  • Root and Roth are very similar. Both are air control games. Both have major asymmetric factions.
  • They both meet completely different needs.
  • What brings me the most joy is what determines whether I keep or replace a game.
References (from this video)
No references stored for this video.
Video DpFApovqA10 Top 10 List at 12:54 sentiment: positive
video_pk 66106 · mention_pk 160669
Andromeda's Edge video thumbnail
Click to watch at 12:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique factions; connects to the same thematic space as Dwellings of Elderil
Cons
none
Thematic elements
  • factions; area majority; engine-building
  • faction-driven; similar in vibe to Dwellings of Elderil
Comparison games
  • Dwellings of Elderil
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am so so looking forward to seeing them
  • 13 games that I am so, so looking forward to this year
References (from this video)
No references stored for this video.
Video 1pn51MCcOTc Wolfpack Discussion at 10:50 sentiment: positive
video_pk 65911 · mention_pk 160070
Wolfpack - Andromeda's Edge video thumbnail
Click to watch at 10:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high replayability with different crew/specs
  • strong table presence and thematic immersion
Cons
  • expansion-heavy play can feel crowded without proper scoping
  • rules complexity scales with content
Thematic elements
  • exploration, resource management, and crewed missions
  • spacefaring frontier with modular sci-fi exploration elements
  • scenario-driven adventure with evolving player choices
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetric abilities — players gain different powers or abilities affecting their approach and options each round.
  • Asymmetric Player Powers — players gain different powers or abilities affecting their approach and options each round.
  • Modular Board — campaigns leverage expandable content that alters setup and strategy per session.
  • Modular expansion integration — campaigns leverage expandable content that alters setup and strategy per session.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hands down one of the best modern games I have ever played.
  • No, this is not a sponsored video, but it's just so good.
  • Definitely my favorite party game by far this year. It's so easy because you just grab chips and everyone gets a little overwhelmed by the ability so far, but after one round, everyone's just chilling.
  • Andromeda's Edge has been played this month. Yes, it's still my favorite game, but I'm going to highlight some other games to say that it was the one that I enjoyed the most for this month.
  • This is also the first time we played with the metal mechs and it really elevated the experience.
References (from this video)
No references stored for this video.
Video uexhmeLXjUA Man vs Meeple Analysis at 2:23 sentiment: positive
video_pk 65679 · mention_pk 159428
Man vs Meeple - Andromeda's Edge video thumbnail
Click to watch at 2:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Better version of Dwellings of Eldervale
  • Smoother track movement
  • More rewarding track progression
  • Engaging theme
  • Successful modularity
Cons
  • Water damaged copy
Thematic elements
Comparison games
  • Dwellings of Eldervale
Mechanics (from transcript analysis)
  • modularity — The host mentions 'The modularity they added did not it wasn't unnecessary.'
  • Track progression — The host mentions 'tracks on tracks on tracks'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I wanted to kind of look back at some of the games that I said were number one over the years that I've been here.
  • I don't have it anymore. Hmm. I wonder why. I know why. Because there's a better game.
  • I will die on a hill with this game.
  • This one here though, Seti the solo in this one gets better and more challenging and that's another thing that takes it up to another notch.
  • I get a true sense of adventure
  • This is the hardest choice right there.
  • I think Seti is a is a perfect game.
References (from this video)
No references stored for this video.
Video rpn_6s7YrU8 Meeple University Top List at 13:25 sentiment: positive
video_pk 64297 · mention_pk 157752
Meeple University - Andromeda's Edge video thumbnail
Click to watch at 13:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • satisfying chaining of tableau elements
  • timing and activation interactions feel rewarding
  • strong link to dwellings of elderil with familiar feel
Cons
  • dice outcomes can swing battles; requires luck at times
Thematic elements
  • tableau-building and space operations
  • space-themed, with ships and hexes
Comparison games
  • Dwellings of Elderlil
Mechanics (from transcript analysis)
  • Combat/battle with dice outcomes — battle mechanics using dice rolls to resolve conflicts
  • Hex-based worker placement and placement activation — placing workers/ships on hexes to build a cascading tableau
  • Resource gathering and endgame scoring through tableau — resources gathered feeding endgame points and ongoing scoring
  • Tableau building and activation — retrieve workers to resolve a big tableau and activate actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a drafting with turn order gam so you can draft something weaker to get a better place in the next round's turn order
  • this is a nice light to medium weight complexity
  • I really enjoy this uh probably more than beyond the sun
  • it's a two-player mode that is brutal
  • two-player brutal ... or competitive
  • it's a big pen and paper game with a huge grid where you're trying to combo as many actions together
References (from this video)
No references stored for this video.
Video G7otm0cQIWY Meeple University Rules Teach at 0:00 sentiment: neutral
video_pk 63913 · mention_pk 157435
Meeple University - Andromeda's Edge video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • civilization conquest / space empire
  • outskirts of the Galaxy
  • tableau-building with modules and base stations
Comparison games
none
Mechanics (from transcript analysis)
  • Battle resolution — Battle includes escalation, dice rolling, targeting values, diplomacy options, and determining winners and casualties.
  • Development tokens — Developments are built on planets using transports and resources, providing bonuses and strategic implications.
  • Diplomacy tactic cards — Diplomacy tactic cards may be played during battle preparations.
  • Endgame scoring — Endgame is triggered by reaching a target score; final scoring uses multiple tracks and resources.
  • Energy to dice — Spending energy can grant additional attack dice during combat.
  • Launch turn — Move one ship from your launch base to a legal region, obey range rules, then activate the region and possibly attract Raiders or opponents.
  • Market purchases — Purchase modules from the Market, paying the printed costs and gaining immediate or ongoing benefits.
  • Module activation and energy — Modules are activated during returns to station; energy can activate additional modules in a row.
  • Moon tokens and slots — Planets have moons; moving moons provides points and can slot into industry modules for bonuses.
  • Raider checks and battles — Check Raiders in range to possibly move them into the active region and engage in battle.
  • Raider swarm rules — S-Class Raiders swarm in range; specific rules determine how many and which Raiders participate.
  • Region activation — Activate actions in the chosen region and potentially take free actions.
  • Return to station turn — Retrieve all ships and use them to trigger your Tableau of modules on your station.
  • Shipyard and repairs — Build ships or perform repairs; repairs restore damage or move ships from the scrapyard.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • competing civilizations on the outskirts of the Galaxy battling each other for Supremacy
  • build up a powerful Tableau of modules into their space stations
  • Andromeda's Edge plays in turns starting from the first player and going clockwise around the table
References (from this video)
No references stored for this video.
Video K2lBUmAv7JY The Board Gaming Doctor Playthrough at 0:05 sentiment: mixed
video_pk 63752 · mention_pk 157269
The Board Gaming Doctor - Andromeda's Edge video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging combat and dice mechanics
  • High variability through modular setup and events
  • Strong engine-building and track progression
Cons
  • Randomness can dominate and disrupt plans
  • Two-player games can feel harsher due to board size and raiders
  • Rule learning and UI can slow play
Thematic elements
Comparison games
  • Dwellings of Elder Veil
  • Arcs
  • Terraforming Mars
  • Anacrony
  • Lords of Waterdeep
Mechanics (from transcript analysis)
  • Combat: Dice — Combat is resolved with dice; players can spend energy to add dice and use tactic cards to influence outcomes.
  • Dice-based combat — Combat is resolved with dice; players can spend energy to add dice and use tactic cards to influence outcomes.
  • Events — NPC raiders (e.g., Slasher, Mortality Sphere, etc.) and event cards introduce combat, scoring opportunities, and strategic choices.
  • Modular Board — Game uses a modular board with map sections, station mats, modules, tracks and various zones (scrapyard, event, etc.) to develop a personal engine and progress on multiple tracks (engineering, supremacy, science, etc.).
  • modular board and tracks — Game uses a modular board with map sections, station mats, modules, tracks and various zones (scrapyard, event, etc.) to develop a personal engine and progress on multiple tracks (engineering, supremacy, science, etc.).
  • Movement and range — Ships move around a space board with range considerations and raider placement affecting strategic positioning.
  • raiders and events — NPC raiders (e.g., Slasher, Mortality Sphere, etc.) and event cards introduce combat, scoring opportunities, and strategic choices.
  • Reclaim as Action — A core action that lets players recall ships from the board to their station mat to activate modules, chain actions, gain resources and progress on tracks.
  • Resource economy — Resources such as energy, titanium, gold, and ice are used to purchase modules, upgrade ships, or pay for actions.
  • Resource Management — Resources such as energy, titanium, gold, and ice are used to purchase modules, upgrade ships, or pay for actions.
  • ship upgrades / development cards — Players can upgrade ships via modules and purchase development cards to enhance capabilities and gain points.
  • tactics cards — A set of cards that modify combat or other actions; can drastically alter battle outcomes and turn momentum.
  • worker recall action — A core action that lets players recall ships from the board to their station mat to activate modules, chain actions, gain resources and progress on tracks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is all about learning the rules and new rules whenever you play it.
  • The board is a lot smaller.
  • There is a lot of randomness that we've touched on in this game.
  • It's basically a worker placement in disguise.
References (from this video)
No references stored for this video.
Video sut2KCCKAbA Stonemaier Games Discussion sentiment: positive
video_pk 63733 · mention_pk 157225
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Dwellings of Eldervale
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Viticulture is one that always comes back to me.
  • it's easy to teach, easy to play.
  • My beloved Moon Colony Bloodbath is going away along with Viticulture and Speakeasy.
  • It's not Edge. It's Andromeda's Eedee.
  • I love Dwellings of Eldervale because you get to put a little roof on your character and make it into an actual building.
  • Red Rising is such a good game.
References (from this video)
No references stored for this video.
Video 9Ub3dLtodIk Board Game Buzzz Discussion at 0:25 sentiment: positive
video_pk 63133 · mention_pk 156438
Board Game Buzzz - Andromeda's Edge video thumbnail
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Recall mechanism adds depth and fun.
  • Tableau-based activation is engaging and well-organized.
  • Color-coded modules aid recall and organization.
  • Event deck dynamics and alien minis are appealing.
  • Factions offer variety and directional play.
Cons
  • Combat may feel underwhelming with dice-rolling.
  • Space theme may not hit as hard as the base game's fantasy theme for some players.
  • Storage/setup requires two trays and a fair amount of table space; faction placement can be awkward.
Thematic elements
  • space exploration with aliens
  • space
  • competitive race with modular tableau
Comparison games
  • Dwellings of Elderil
Mechanics (from transcript analysis)
  • combat resolution — combat involves rolling dice with later targeting/mods; feels less epic and more dice-driven.
  • event deck and tracking scoring — an event deck triggers events and tracks scoring progress, creating a sense of race.
  • modules/cards tableau — the activated modules form a colored, organized tableau specific to your play style.
  • Re-Rolling and Locking — targeting allows players to set thresholds for dice results to be kept or rerolled.
  • recall mechanism — when recalling workers, you do so one by one to activate a personal tableau.
  • ship upgrades and faction abilities — upgrading ships and choosing a faction with unique abilities.
  • Tableau Building — you build out a set of modules/cards that you activate during play.
  • Targeting — targeting allows players to set thresholds for dice results to be kept or rerolled.
  • Worker Placement — you have workers and place them on locations to activate effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Andromeda's Edge is kind of a new reimplemented kind of version of dwellings of elderil"
  • "the recall mechanism is so much fun"
  • "There are so many different factions that you can choose from"
  • "the aliens were more like out to get you"
  • "Miniatures of the aliens they are so cool"
  • "I miss the way that dwellings packaged there like the way that when you have dwellings set up on the table and you get your faction it comes just all in this little tray"
  • "it feels like a race"
  • "I think the Space theme works good for this game"
References (from this video)
No references stored for this video.
Video jLWZZUHErL0 Board Game Buzzz Top List at 21:43 sentiment: positive
video_pk 63125 · mention_pk 156420
Board Game Buzzz - Andromeda's Edge video thumbnail
Click to watch at 21:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • epic, cinematic experience
  • strong artwork and table presence
Cons
  • very large table presence; not ideal for small spaces
Thematic elements
  • epic space conquest and tableau-based development
  • edge of the Galaxy, factions vying for power
Comparison games
none
Mechanics (from transcript analysis)
  • Events — events trigger board changes and potential adversaries on the table.
  • events and monsters — events trigger board changes and potential adversaries on the table.
  • resource tracks and building — progress tracks and buildings drive advancement; multiple paths to victory.
  • tableau building and faction variety — players build a tableau of ships and modules to advance their faction; asymmetric factions with distinct strategies.
  • Track Advancement — progress tracks and buildings drive advancement; multiple paths to victory.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 2024 was a fantastic year for board games.
  • it's a fascinating little game that messes with your brain in the right way.
  • this is a fantastic game that I cannot stop talking about.
  • it's epic on the table, it's huge.
  • I cannot talk about it enough if you like area control games please look into this.
References (from this video)
No references stored for this video.
Video o3KH0V6tIiQ Tim Chuon Rules Teach at 0:00 sentiment: positive
video_pk 59662 · mention_pk 152195
Tim Chuon - Andromeda's Edge video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic link to decomposition and nanocarbon economy
  • Dynamic production via scrap yard and leader interactions
  • Depth and replayability through variable Developments and spaceport tiers
  • Clear progression toward end-game scoring bonuses
Cons
  • Complex economy requiring multiple resource types and tracking
  • Aggressive faction identity could be punishing to risk-averse players
  • Setup and component management can be involved
Thematic elements
  • Decomposition, nanocarbon economy, ship combat, and planetary development
  • Spacefaring civilization, planetary expansion and base-building
  • Educational/tutorial explanation of faction mechanics
Comparison games
none
Mechanics (from transcript analysis)
  • combat and raiders — Fights can occur with Raiders or other players, driving ships to the scrap yard and nanocarbon generation.
  • Development building — Build Developments on planets by spending credits, leaders, and a transporter.
  • end-game scoring tracks — Scoring is determined by development level on tracks (e.g., Commerce) and end-game bonuses.
  • Leader recruitment — Recruit leaders and place them on your player board; required for building Developments.
  • Major actions — On a turn, a player performs one or two major actions (launch to a planet/Alliance base).
  • Once-Per-Game Abilities — Certain upgrades provide unique, game-wide one-time abilities.
  • One-time abilities — Certain upgrades provide unique, game-wide one-time abilities.
  • Planet/Alliance base placement — Place ships to establish bases on planets or purple alliance bases.
  • Resource Management — Exchanging resources at bases (two resources for three cards) and using Indominus Edge tactics cards.
  • resource management and exchange — Exchanging resources at bases (two resources for three cards) and using Indominus Edge tactics cards.
  • Scrap yard and nanocarbon — Ships go to the scrap yard; nanocarbon is a core resource; certain faction abilities modify building costs.
  • Transporters and modules — Movable worker units (transporters) carry Developments and leaders; engine builder routing affects construction.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Spore Gods this faction is all about decomposition they will literally take advantage of all the ships that are rotting in the graveyard
  • when building a development you may substitute nanocarbon for other resources
  • it's great that is how the fungus Gods work
  • you launch a by your turn you gather moons you eventually gather resources you're gonna take those resources and then build a development
  • this is your worker unit
  • when this becomes damaged each opponent excluding Raiders must damage one of their ships in the same region
References (from this video)
No references stored for this video.
Video pbiPd_e2Fz0 Tim Chuon Discussion at 0:19 sentiment: positive
video_pk 59598 · mention_pk 152141
Tim Chuon - Andromeda's Edge video thumbnail
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fits on the Sunny Geeks table for five players
  • Modular trays and rails improve organization and accessibility
  • Dice tower can be shared between players
  • Armrest add-on enhances comfort during long games
Cons
  • Size may not fit all tables
  • Layout of modules can require planning and rearrangement
Thematic elements
  • Space exploration, empire management, raider/events
  • Space fantasy / space empire-building
Comparison games
  • Osworn
  • Vantage
  • Black Rose Wars
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Jesus. I mean, this game looks beautiful on this table
  • Bottom line, everything would pretty much fit
  • No, this is not a sponsored video, but I hope that helps you decide
References (from this video)
No references stored for this video.
Video bOMjK1d9nxU Neon Gorilla Review at 0:00 sentiment: negative
video_pk 59453 · mention_pk 152010
Neon Gorilla - Andromeda's Edge video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • High replay value due to numerous factions and ship upgrades
  • Deluxe production and components are visually impressive and functional
  • Asymmetry provides varied play styles and strategic depth
  • Content depth in base box and good potential with expansions
Cons
  • Combat system can be frustrating or feel unfair due to dice variance
  • Rules overhead is heavy with many layered mechanics
  • Game pacing can drag, especially in the late game
  • Very large box and setup complexity can be unwieldy
  • Theme and setting may not appeal to all players; comparisons to other games may bias opinions
Thematic elements
  • space empire building with asymmetric factions and modular ship upgrades
  • Interstellar space exploration with nebulae, alliances, and ship-based conquest
  • engine-building, faction-driven strategies with variable setups and asymmetry
Comparison games
  • Dwellings of Eldervale
Mechanics (from transcript analysis)
  • asymmetrical factions — Each faction has unique powers and ship upgrades that shift strategy.
  • combat with dice — Dice-based battles with unique modifiers and tactical cards influencing outcomes.
  • Combat: Dice — Dice-based battles with unique modifiers and tactical cards influencing outcomes.
  • Convergence in battle preparations — Costs and choices to gain extra battle dice and targeting bonuses during combat setup.
  • Engine Building — Players develop and optimize their engine by activating ships and modules to generate resources and take actions.
  • Modular ship upgrades and moon resources — Ship upgrades and moons traded for resources and actions to power the engine.
  • Tactics and diplomacy cards — Decks of cards that affect battles and interactions with other players.
  • Track Advancement — Advance on tracks to gain credits or resources used to power engine and upgrades.
  • Trade/Commerce track — Advance on tracks to gain credits or resources used to power engine and upgrades.
  • Worker Placement — Placement of ships and modules to collect resources and perform actions across tracks.
  • Worker placement / resource management — Placement of ships and modules to collect resources and perform actions across tracks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • perfect shot play after you roll dice in battle this card counts as an additional result for you it gives you a six
  • Losing one ship in a battle is a huge loss
  • the marquee mechanic in what is otherwise a worker placement resource management engine building track bumping game
  • I scratched my head on this game I'm wondering what I am missing
  • it's just not a game that's pulling at me enough
  • the deluxe components they're great
References (from this video)
No references stored for this video.
Video h8y238nYZi4 The Board Game Garden Discussion at 5:20 sentiment: neutral
video_pk 41689 · mention_pk 126351
The Board Game Garden - Andromeda's Edge video thumbnail
Click to watch at 5:20 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I actually just got to San Francisco I'm actually here for a little like weekend thing with Lucky Duck games as well as Cardboard Alchemy we're going to be doing some like filmed playthroughs and stuff.
  • Corey’s house is freaking beautiful.
  • I’m so excited I actually got a Critter Kitchen apron.
  • I actually played this one I did like a full-on filmed playthrough of Andromeda's Edge.
  • I'm going to feel like a Starbucks barista from Critter Kitchen universe.
References (from this video)
No references stored for this video.
Video xw6sYGQjdIc Boy Stupid Top 10 List at 6:38 sentiment: positive
video_pk 41754 · mention_pk 126545
Boy Stupid - Andromeda's Edge video thumbnail
Click to watch at 6:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high potential for emergent storytelling
  • strong thematic appeal
Cons
  • not yet played by the speakers; limited firsthand data
Thematic elements
  • space exploration and strategic engagement
  • Andromeda's Edge universe
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — players choose actions to perform on each turn, shaping the campaign/story
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a table filler
  • it's a beast of a game
  • it's absolutely magical
  • the system is fantastic
  • we really want to play
  • Expeditions yes and we missed it yes cuz it's a spin-off of Scythe
  • Endeavor Deep Sea is a new game from the series of Age of Sail
  • Endeavor Deep Sea looks stunning
  • Nucleum is nuclear power themed is an alternative future
  • gives me brass vibes
References (from this video)
No references stored for this video.
Video JBERA-u5yFo Board Games for One Discussion at 12:35 sentiment: negative
video_pk 41547 · mention_pk 125973
Board Games for One - Andromeda's Edge video thumbnail
Click to watch at 12:35 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • production quality noted as impressive
  • tactical depth in some components
  • some positive notes on the combat system
Cons
  • combat-heavy and exhausting gameplay
  • unyielding fights make progress feel slow
  • long playtime (around four hours) for a campaign-like experience
Thematic elements
  • combat-centric space exploration with modular, planet-hopping play
  • space exploration and conflict in a distant frontier
  • text and event-driven but heavily combat-focused
Comparison games
  • Dwellings of Elder Veil
Mechanics (from transcript analysis)
  • Area Control — tension between expanding presence and contested spaces
  • area control / conflict avoidance — tension between expanding presence and contested spaces
  • combat resolution — conflicts resolved through dice and power checks with escalating fights
  • Combat: Dice — conflicts resolved through dice and power checks with escalating fights
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Andromeda's caveat. Um it's it's if a game is that disappointing and boring and unfun and exhausting, I don't want it to go for four hours.
  • I rarely will complain about the time that a game takes to play, but this was so exhausting and so disappointing for me.
  • This is my number four of all time.
References (from this video)
No references stored for this video.
Video tiVyPLJbijQ Rolls in the Family Discussion at 48:10 sentiment: positive
video_pk 38562 · mention_pk 116165
Rolls in the Family - Andromeda's Edge video thumbnail
Click to watch at 48:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong improvements over Dwellings of Eldervil in combat and interaction
  • Board integration feels cohesive and readable
Cons
  • Still a large game that may be too heavy for casual groups
  • Not universally loved as an upgrade by all players
Thematic elements
  • City-building and combat on a shared board
  • Space fantasy
  • Hybrid worker-placement/area-control with modular board
Comparison games
  • Dwellings of Eldervil
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I had pretty actually high hopes about it. It had gotten a lot of buzz.
  • Sea Salt and Paper a 6 out of 10.
  • This is Rampage, later renamed to Terror in Mele City. And it’s a really unique one.
  • This is The Fox in the Forest and I'm giving it a seven out of 10.
  • I’m giving Star Realms a 6.5 out of 10.
  • I’m giving a seven out of 10 for King of Tokyo.
  • Through the Desert… a very clever, elegant design.
  • Camel Up… a big honking box on the shelf and I’ve had some absolute banger games.
  • Andromeda's Edge felt like it could push that 8.5 into the nines.
References (from this video)
No references stored for this video.
Video 9aEZur-QRPE Tim Chuon Discussion at 12:46 sentiment: positive
video_pk 37803 · mention_pk 113609
Tim Chuon - Andromeda's Edge video thumbnail
Click to watch at 12:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • absolute dream gameplay
  • stellar production quality
Cons
none
Thematic elements
  • crew management and conquest
  • space frontier / galactic empire
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
  • cooperative/competitive crew management — tactical decisions with globe-spanning strategy
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is going to be my absolute favorite video game of the year.
  • the pacing for me is just so slow.
  • the art style is amazing.
  • it's so satisfying.
  • production quality is off the freaking charts with those metal pieces.
  • Absolute dream gameplay.
References (from this video)
No references stored for this video.
Video bLPWZ-MPvA8 The Board Game Garden Discussion at 15:54 sentiment: positive
video_pk 37861 · mention_pk 113771
The Board Game Garden - Andromeda's Edge video thumbnail
Click to watch at 15:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you are somebody's reason to smile
  • we are so close to 30,000 Garden members
  • thank you all so much for watching and for your support
  • I am leaving for Japan and I cannot wait to document it
References (from this video)
No references stored for this video.
Video 3NYFq3grmm8 Tim Chuon Playthrough at 0:41 sentiment: positive
video_pk 37120 · mention_pk 111468
Tim Chuon - Andromeda's Edge video thumbnail
Click to watch at 0:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Dwellings of Eldervale
Mechanics (from transcript analysis)
  • unknown — Mechanics discussed in passing; not elaborated in transcript excerpt
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's been years since I've opened up this one
  • I absolutely love both
  • I wouldn't be surprised when I teach this game tonight that I mix up rules from Andromeda
  • I'm going to double check that
  • We got some player aids again, one for each person
  • Did Tim win his first game ever?
References (from this video)
No references stored for this video.
Video l06VLrbOLmo Tim Chuon Discussion at 7:32 sentiment: positive
video_pk 36345 · mention_pk 108938
Tim Chuon - Andromeda's Edge video thumbnail
Click to watch at 7:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging three-player play
  • Deep strategy for a relatively accessible game
Cons
  • Complexities may be challenging for new players
Thematic elements
  • space exploration, colonization
  • space exploration and frontier settlement
  • space opera with layered strategy
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — manage resources to optimize progress
  • three-player interaction — competitive play with strategic planning
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The voice over is incredible. The graphics are absolutely amazing.
  • This video game is so hard. It's right on the border of being too hard.
  • Open-world tabletop game that feels literally like Zelda.
  • I don't like exploring in video games, and yet in Vantage I am exploring everything.
  • Andromeda's Edge with Jay from Cardboard East as well and a friend of ours. We got to play a three-player game.
  • This game is way lower in complexity than it should be. It's way more complex than what BG rated it.
References (from this video)
No references stored for this video.
Video qqNKqOkorDQ Board Games for One Awards Show at 12:21 sentiment: neutral
video_pk 36074 · mention_pk 108032
Board Games for One - Andromeda's Edge video thumbnail
Click to watch at 12:21 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Cargo / crew management
  • Sci-fi exploration
  • Campaign-like
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — Crew management with modular actions.
  • Worker/engine building — Crew management with modular actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • completely 100% objective and provable and indisputable just try an honorable mention
  • the winner for the best party game goes to the one that makes absolutely no sense by title
  • I actually can't believe that but it's a good game it's a good I didn't see it coming
  • I love you Lois sorry John
  • Cape Fear games is located in Wilmington North Carolina if you're ever there on the east coast of the US go check it out
  • Mage Knight for $35 from there
  • the sponsor for this video my local game store Cape Fear games
References (from this video)
No references stored for this video.
Video 8Oeqy9jZQPo Banter and Boards Top List at 0:30 sentiment: positive
video_pk 34277 · mention_pk 102078
Banter and Boards - Andromeda's Edge video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich, busy design with lots to do
  • Fun, energetic pacing and puzzle-like decisions
Cons
  • Complexity may overwhelm casual players
  • Thematic coherence can feel scattered due to breadth
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • multi_tasking — A lot happening at once with overlapping actions and systems.
  • Simultaneous Actions — A lot happening at once with overlapping actions and systems.
  • Worker Placement — Place workers on action spaces to perform a wide variety of actions.
  • worker_placement — Place workers on action spaces to perform a wide variety of actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These are my top 10 Udemy board games
  • for number ten, I have Bus, a wacky but mean worker placement game.
  • For number nine, I have Scythe, an engine building game.
  • For number eight, I have Necoima, a much better version of Jenga.
  • For number seven, I have Tea Garden, a hand management game with beautiful artwork.
  • For number six, I have Mountain Goats, a push your luck racing game.
  • For number five, I have Rebel Princess, a trick-T game with asymmetric abilities.
  • For number four, I have Andromeda's Edge, a worker placement game, but with a lot of things going on, but it's so much fun.
  • For number three, I have Wingspan. You guys know what this is at this point.
  • For number two, I have Distilled, where you're making whiskey in this game.
  • for number one, I have STI, where you're trying to find extraterrestrial life.
  • And this game is beautiful.
References (from this video)
No references stored for this video.
Video bK5Ojj1UUDk Board Stupid Discussion at 10:23 sentiment: mixed
video_pk 33700 · mention_pk 100220
Board Stupid - Andromeda's Edge video thumbnail
Click to watch at 10:23 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • ambitious theme and presentation
  • offers depth for players who enjoy space-themed strategy
Cons
  • availability at shows was limited
  • some players may find it heavy or too abstract
Thematic elements
  • interstellar exploration with a strong emphasis on narrative and positioning
  • space/fantasy exploration
  • story-forward, possibly app-assisted or scenario-driven
Comparison games
  • Dune (in terms of space strategy energy)
  • Other two-player/space titles
Mechanics (from transcript analysis)
  • Hand Management — players manage hands of cards/actions to control outcomes
  • Player Board | Main Board — board state influences scoring and strategic options
  • tile/board interaction — board state influences scoring and strategic options
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The industry is in a healthy state which is great to see.
  • Long may it continue; it means me and Matt can play them on the train.
  • Time flies when you're having fun.
  • We're in 4K now; it's a new era for the channel.
  • This is a thank you to you guys; we have giveaways and more to come.
References (from this video)
No references stored for this video.
Video clfZwJLJaQs Game Night Picks - Pair Of Dice Paradise Analysis at 1:29 sentiment: positive
video_pk 32557 · mention_pk 96354
Game Night Picks - Pair Of Dice Paradise - Andromeda's Edge video thumbnail
Click to watch at 1:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clean, simple combat system
  • Engaging engine-building core
  • Appealing space theme
Cons
  • Space-game fatigue among some players
  • Remake details may divide opinions
Thematic elements
  • Space opera and expansion
  • Spacefaring civilization with engine-building and exploration
  • Clean, streamlined combat with dice resolution
Comparison games
  • Dwellings of Eldervil
Mechanics (from transcript analysis)
  • Dice combat resolution — Combat determined by dice; higher rolls win.
  • Engine Building — Develop actions and resources to improve your engine over the game.
  • engine-building — Develop actions and resources to improve your engine over the game.
  • Movement — Move around a map to access actions and spaces.
  • Worker Placement — Move workers to take actions on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's awards season. Oh, awards season.
  • We're going to put them into a bracket. In fact, we're going to do an extra special two-part episode where this episode we are going to introduce the 16 competitors in alphabetical order.
  • This is going to be head-to-head brackets. Ooh, fancy tournament style.
  • So, without further ado, I believe it is time for us to meet the competitors.
  • we will actually have the bracket where we will whittle them down until we have just one game standing.
  • Ooh, exciting.
  • The next time we'll be back with a randomly seated tournament bracket.
  • So, prepare your picks and let us know down in the comments.
References (from this video)
No references stored for this video.
Video dmwUiZqwgG8 Stonemaier Games Analysis at 4:37 sentiment: positive
video_pk 31848 · mention_pk 93911
Stonemaier Games - Andromeda's Edge video thumbnail
Click to watch at 4:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Offers a combat system with nuanced outcomes (losses yielding power) that can surprise players who dislike combat-centric games
Cons
  • Specific combat balance nuances may require careful rule understanding
Thematic elements
Comparison games
  • Dwellings of Elderl Veil
Mechanics (from transcript analysis)
  • Combat — Direct confrontation with tactical risk-reward and losing benefits.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think QE breaks the mold in a really interesting way.
  • This is a really important consideration for game design.
  • Losing combat isn't actually all that terrible.
References (from this video)
No references stored for this video.
Video 9vEHzpGMV0U Tim Chuon Top 5 List at 10:21 sentiment: positive
video_pk 29837 · mention_pk 87575
Tim Chuon - Andromeda's Edge video thumbnail
Click to watch at 10:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep exploration with high replayability
  • Solo-friendly and quick-to-start
  • Strong thematic punch with space exploration vibe
Cons
  • Can be rushed if not paced well with others
Thematic elements
  • exploration, space-colonization, narrative-driven missions
  • Open-world space exploration with faction leadership
  • emergent storytelling with player-driven goals
Comparison games
  • Vantage
  • Elder Scrolls: Betrayal of the Second Era
Mechanics (from transcript analysis)
  • Deck Building — Card-driven actions with combat and exploration options.
  • deck-building — Card-driven actions with combat and exploration options.
  • Open-world exploration — Procedurally varied boards and missions each session.
  • solo-friendly design — Setup is quick for solo play; accessible for one player.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I can't stop playing this game because I'm like, I cannot get over how good solo mode is in this one.
  • The combat system and the character customization is top tier.
  • There's one killer and then there's a group of survivors and plus there are multiple gaming modes.
  • Every time you play this game, it is different.
References (from this video)
No references stored for this video.
Video 4rBYiuheQLU BoardGameCo Discussion at 5:12 sentiment: neutral
video_pk 13581 · mention_pk 39683
BoardGameCo - Andromeda's Edge video thumbnail
Click to watch at 5:12 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Not specified in transcript
  • Not specified in transcript
  • Not specified in transcript
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't think that those speak to the death of the hobby.
  • Innovation is drastically overrated.
  • The hobby is growing from a user base standpoint.
  • IP growth within the industry is certainly something you're going to continue to see.
  • Crowdfunding has seen a decline 2024 2025.
  • the death of all these things is greatly overstated.
References (from this video)
No references stored for this video.
Video 0CkvJpViLco Rahdo Runs Through Preview at 0:02 sentiment: positive
video_pk 13545 · mention_pk 39604
Rahdo Runs Through - Andromeda's Edge video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds meaningful variety without dramatically increasing complexity
  • Exotech cards provide potent but balanced options
  • New factions, raiders, and corrupted systems expand tactical depth
  • Ongoing event deck keeps games dynamic and tense
  • Innovation hub adds flexible upgrades and new strategic paths
  • Mixing modules with base game remains straightforward
Cons
  • Prototype components (e.g., floating cosmic frog) require final production polish
  • Some new mechanics could increase upfront learning for new players
  • Balance is contingent on player count and group experience
Thematic elements
  • space opera with expansion mechanics including raiders, corruption, shrines, and leaders
  • Andromeda's Edge galaxy, space exploration and conquest
  • narrative-forward, theme-driven with modular content
Comparison games
  • Andromeda's Edge (base game)
Mechanics (from transcript analysis)
  • combat resolution — Dice-based battles with multiple ship types, dice counts, re-rolls, and combat cards influencing outcomes.
  • Combat: Dice — Dice-based battles with multiple ship types, dice counts, re-rolls, and combat cards influencing outcomes.
  • Deck Building — Acquiring more powerful Exotech cards that modify actions and offer stronger options than base cards.
  • Deck-building / Exotech cards — Acquiring more powerful Exotech cards that modify actions and offer stronger options than base cards.
  • Event cards and ongoing effects — A deck of event cards provides ongoing abilities that trigger over the course of the round.
  • Events — A deck of event cards provides ongoing abilities that trigger over the course of the round.
  • Progress tracks and supremacy tokens — Advancement on various tracks yields points and triggers event resolution; supremacy tokens reward momentum.
  • Raiders and corrupted systems — New raiders (e.g., Borg cube, cosmic frog) and corrupted star systems spawn and must be repaired to benefit players.
  • Shrines and leader enshrinement — Shrines when repaired improve areas and allow leaders to be enshrined for end-game scoring.
  • Track Advancement — Advancement on various tracks yields points and triggers event resolution; supremacy tokens reward momentum.
  • Worker Placement — Players send ships/workers to locations to gain benefits, resources, and board impact.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think that this is an excellent addition to Andromeda's Edge.
  • There's new enemies. We've seen enemies before. We kind of know how enemies work.
  • I really like the innovation hub.
  • This is absolutely a great expansion for providing you that variety.
  • There's not a lot of overhead on this; learning the new elements of this does not burn your brain.
  • Mixing modules with base game remains straightforward and adds meaningful variety.
References (from this video)
No references stored for this video.
Video v9TzBCunB_s Rolls in the Family Top List at 35:23 sentiment: positive
video_pk 12606 · mention_pk 36777
Rolls in the Family - Andromeda's Edge video thumbnail
Click to watch at 35:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • hybrid design; a lot of satisfaction from engine growth
  • deluxe components visually appealing
Cons
  • availability; box weight; learning curve
Thematic elements
  • trade and exploration in a star system
  • Hybrid of deck-building and tile-laying with space theme
  • engine-building and multitier deck building
Comparison games
  • Dwellings of Eldervil
  • Underwater Cities
Mechanics (from transcript analysis)
  • hybrid deck-building and tile placement — actions to build, trade, recall workers; engine building front-end then conquest.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There is a lot of tension around the table with arcs; the tension is utmost.
  • This is one of the more polarizing games, but I enjoyed it.
  • Mechs versus Minions is pure fun; you are manipulating this mech by running your command line.
  • Race for the Galaxy which for both of us is our most played game from a physical play standpoint.
References (from this video)
No references stored for this video.
Video pPKiwmb6NW0 Rolls in the Family Analysis at 0:01 sentiment: positive
video_pk 11792 · mention_pk 106937
Rolls in the Family - Andromeda's Edge video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative combination of worker-placement feel with range-connected action economy
  • Clear improvement to combat through the targeting mechanic
  • Tension and close games in two-player mode
  • Upgradeable ships add strategic options
Cons
  • Rule clarity issues during end-game sequencing
  • Some cards use small font that caused misreads
  • Potential learning curve for mastering range/connection rules
Thematic elements
  • Strategic space combat with worker-placement-style action economy and spatial range
  • Spacefaring frontier scenario with ship fleets and NPC spacecraft on a shared map.
  • Semi-competitive exploration and skirmish in a persistent galactic map
Comparison games
  • Dwellings of Elder Veil
Mechanics (from transcript analysis)
  • Combat: Damage Based — Ships' ranges affect both action resolution and when NPC ships enter the map to challenge players.
  • Dice combat with targeting rule — Dice are rolled based on ship count, but a targeting mechanic raises the minimum outcomes and allows rerolls of ones.
  • Dynamic conflict and proximity — Conflicts can occur with other players due to placement and proximity, adding player interaction.
  • Range-based combat and NPC interference — Ships' ranges affect both action resolution and when NPC ships enter the map to challenge players.
  • Upgrades affecting combat (e.g., targeting boosts) — Upgrades can modify targeting and other combat stats, increasing strategic depth.
  • Worker Placement — Actions are taken by placing workers, but placement must stay connected via ship ranges, creating network considerations.
  • Worker placement with connectivity constraint — Actions are taken by placing workers, but placement must stay connected via ship ranges, creating network considerations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's got such an interesting core thing of kind of this worker placement that you're going out, but your worker placement is like needing to stay connected or using the ranges of your ships.
  • The targeting. Yeah. The number of ships plus if you have any targeting effect.
  • none of your dice can roll below that value. So if you have two ships, that basically means you roll any ones, you get to keep re-rolling them until they're not ones.
  • Well, that's really really good.
References (from this video)
No references stored for this video.
Video H5UoQvf_tx0 Before You Play Rules Teach at 0:04 sentiment: positive
video_pk 11307 · mention_pk 33232
Before You Play - Andromeda's Edge video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Offers meaningful, multi-layered base actions via Alliance bases (Trade Hub, Monolith of Ancients, Maximus/ Odessa fields, etc.)
  • Module upgrades and discoveries provide depth and long-term planning opportunities
  • Asymmetric factions encourage varied strategies and replayability
  • Combat system with diplomacy cards and tactical depth adds tension and choice
  • Moon tokens and discovery tokens add strategic flexibility and resource flow
Cons
  • Prototype copy means rules and balance may change in the final product
  • Complex system with many interacting parts may create a steep learning curve
  • Some modules and tracks could be unclear or visually dense for new players
Thematic elements
  • space civilization-building with asymmetric factions and modular development
  • Edge of the Andromeda galaxy as settlers rebuild civilization after fleeing a central power
  • asymmetric, modular progression with faction-specific starting conditions and evolving board state
Comparison games
  • Dwellings of Elder Bale
Mechanics (from transcript analysis)
  • asymmetric factions — each faction starts with different resources and starting conditions, guiding divergent strategies
  • combat and raiders — battle occurs after Raiders strike; dice-based combat with diplomacy cards and targeting mechanics
  • Combat: Dice — battle occurs after Raiders strike; dice-based combat with diplomacy cards and targeting mechanics
  • development cards and scoring — acquire development cards that grant ongoing benefits and contribute to end-game scoring via track progression
  • diplomacy cards — players may play diplomacy cards during battle to influence outcomes or gains
  • end-game scoring via tracks and developments — final points come from progress on various tracks and the value of built developments
  • event track and discovery tokens — advance the event track with actions and optionally claim discovery tokens for free actions
  • Modular Board — build modules adjacent to your reactor and upgrade ships to alter capabilities
  • modular development and ship upgrades — build modules adjacent to your reactor and upgrade ships to alter capabilities
  • moon tokens and planetary tokens — place and utilize moon tokens to gain resources or trigger actions on modules
  • region action selection — launch a ship to a region and take the region's action; recall ships to activate modules
  • Resource Management — manage energy, titanium, nano carbon, ice, and credits to build modules, ships, and planetary developments
  • resource management and conversion — manage energy, titanium, nano carbon, ice, and credits to build modules, ships, and planetary developments
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is their newest design that plays one to five players in about 40 minutes per player
  • you might be familiar with dwellings of elder bale which is the designer's previous title
  • tactics cards are going to be sort of like our wild cards in the game
  • you can end the game when somebody's reached 50 points 60 or 70
References (from this video)
No references stored for this video.
Video xZzT0pCMTSM Our Family Plays Games Discussion at 29:20 sentiment: positive
video_pk 11284 · mention_pk 33154
Our Family Plays Games - Andromeda's Edge video thumbnail
Click to watch at 29:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging app-driven experience
  • retail version expanded with content kit
Cons
  • app-dependent play may require a device
Thematic elements
  • interstellar colonization
  • space exploration
Comparison games
none
Mechanics (from transcript analysis)
  • app-driven / digital integration — App-assisted board game experience with modular play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's almost Christmas time
  • Monkey Palace is off the chain
  • Babylon is wild
  • Wednesday is our new game day
  • We are going to play the hamster roll
References (from this video)
No references stored for this video.
Video eun-KDWa07w Meet Me at the Table Playthrough at 0:04 sentiment: positive
video_pk 11211 · mention_pk 32975
Meet Me at the Table - Andromeda's Edge video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Epic production quality
  • Interesting battle mechanics
  • Multiple strategic choices
  • Varied raider interactions
Cons
  • Complex rule system
  • Many elements to track
Thematic elements
  • Space battles and resource management
  • Sci-fi space exploration
  • Strategic board game
Comparison games
  • Dwellings of Eldervil
Mechanics (from transcript analysis)
  • Combat — Dice-based battle system with targeting and special abilities
  • Combat: Dice — Dice-based battle system with targeting and special abilities
  • Resource Management — Managing different resources like titanium, energy, and tactics cards
  • ship movement — Ships can move to different locations with varying ranges
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There is a lot going on in this game.
  • The battles in this game are the most fun because it's just so tense.
References (from this video)
No references stored for this video.
Video -5jkicyuv2k Getting Games Discussion at 0:00 sentiment: positive
video_pk 11081 · mention_pk 32581
Getting Games - Andromeda's Edge video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear, detailed walkthrough of rules and core mechanics tailored for beginners
  • Strong emphasis on asymmetry adds variety and replayability
  • Prescience and diplomacy provide interesting turn-by-turn decision points
  • Modular ships and developments create meaningful long-term strategic depth
  • Raiders and event-driven scoring introduce dynamic board state shifts
Cons
  • Some components and artwork are noted as prototype; production differences may occur
  • Rule density is high; complex systems (combat, module activation, and diplomacy) may be daunting for new players
  • The tutorial covers many systems but some edge cases are not exhaustively explained in this video
Thematic elements
  • Asymmetric space empire-building with modular ships, exploration, and battles
  • Edge of the Andromeda galaxy near a nebula; factions flee to diverse planets and alliance hubs
  • Tutorial/explanatory walkthrough of rules and early-round play
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetric factions — Each player controls a unique faction with starting asymmetries that grant special actions, resource handling, or module options, affecting strategy and choices.
  • Asymmetric Mechanics — Each player controls a unique faction with starting asymmetries that grant special actions, resource handling, or module options, affecting strategy and choices.
  • Diplomacy and battle resolution — Diplomacy cards can influence battles, including ending battles early or shifting ships; diplomacy happens in turn order and can limit or prevent combat.
  • Event deck and progress tracks — Event cards advance tracks (Commerce, Industry, Science, Civilization, Supremacy) and introduce Raiders or scoring events; prescience lets players manipulate upcoming events.
  • Launch and ship placement — On a turn, players choose and place a ship from their launch bay to a board spot within range; subsequent ships must be placed within range of existing ships.
  • Modular Board — Ships can be upgraded via modules and developments; leaders can be consumed to place development tokens that confer scoring and endgame bonuses.
  • Modular ships and developments — Ships can be upgraded via modules and developments; leaders can be consumed to place development tokens that confer scoring and endgame bonuses.
  • Moon tokens and storage — Moon tokens are collected from planets and stored; they can be spent for resources or slot into the player's board to grant ongoing benefits.
  • Raiders and combat resolution — Non-player Raiders enter the active region and battles proceed in defined phases (escalation, diplomacy, battle prep, dice rolling, winner determination, and damage).
  • Resource economy and module markets — Various resource types (energy, ice, nanocarbon, titanium, credits) are used to purchase modules; markets are reset after certain actions, creating pressure to manage resources.
  • Resource Management — Various resource types (energy, ice, nanocarbon, titanium, credits) are used to purchase modules; markets are reset after certain actions, creating pressure to manage resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • each player begins the game with just their space station and a few transport ships in their launching Bay
  • Prescience lets us modify the upcoming event the way this works is we get to draw the top two event cards and choose one to go on top
  • the battle ends immediately
  • you rescue leaders
References (from this video)
No references stored for this video.
Video uSF6SWFfMgQ Board Game Hangover Top List at 8:36 sentiment: positive
video_pk 8979 · mention_pk 26484
Board Game Hangover - Andromeda's Edge video thumbnail
Click to watch at 8:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Space-themed, accessible mechanics
Cons
  • Complexity on multiple turns may be heavy for casual players
Thematic elements
  • Worker placement with detours
  • Space, sequel to dwellings of elderil
  • Unknown
Comparison games
  • Dwellings of Eldervale
  • Lords of Waterdeep
Mechanics (from transcript analysis)
  • Worker placement with detours — Ships/systems provide actions; detours add side-ops on return.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Magnificent the best of the year of 2024 for us yeah
  • I have weird taste in board games
  • it's a fantastic Co-op game with a little tactical combat
  • the best part of the game is character development
References (from this video)
No references stored for this video.
Video Ji20wPGJIXQ Board With Steve Top List at 10:49 sentiment: neutral
video_pk 7996 · mention_pk 23554
Board With Steve - Andromeda's Edge video thumbnail
Click to watch at 10:49 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Array
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • deluxified is just absolutely crazy
  • the joy from games, not from playing the games, not from how the games necessarily look
  • one of the most important things you can own as a board gamer are shelves
  • Please remember to like and subscribe and thanks so much for watching
  • If you're a stat nerd like me and you want to know what you've played, how many times
References (from this video)
No references stored for this video.
Video n5iWO-sQC9M Rolls in the Family Top List at 22:40 sentiment: positive
video_pk 7951 · mention_pk 23377
Rolls in the Family - Andromeda's Edge video thumbnail
Click to watch at 22:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging engine-building with varied factions
  • Beautiful production and compact box size
  • Strong redesigns from Dwellings that improve balance
Cons
  • Not universally loved over Dwellings; complexity can deter newcomers
Thematic elements
  • Hybrid euro-trash engine-building with modular card interactions
  • Space-fantasy with ships, monoliths, and moons
  • Engine-focused with route-driven map
Comparison games
  • Dwellings of Elderville
Mechanics (from transcript analysis)
  • Card drafting and tableau from return phase — Snake draft to pick cards for a card tableau; recall workers to generate actions.
  • Dice combat with targeting — Battle dice; targeting limits outcomes based on ships owned; rerolls possible
  • Map/board scoring and moon slots — Place monoliths and slot moons for benefits; score near adjacent tiles.
  • Tile Placement — Place monoliths and slot moons for benefits; score near adjacent tiles.
  • Worker Placement — Place workers and stay connected; ship ranges influence entry points and conflict.
  • Worker placement with connectivity rules — Place workers and stay connected; ship ranges influence entry points and conflict.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Veil of Eternity does some very clever things to differentiate itself."
  • "The biggest one being this whole you can only have four money tokens at any given time and they come in one three and six currency."
  • "The card drafting mechanism I think is really a strong thing that powers it as well."
  • "It's open information."
  • "Andromeda's Edge is my number one play of the month."
References (from this video)
No references stored for this video.
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