Game Info
Year
2026
Players
1-4
Age
14+
Playtime
75 min
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
Players act as forces of nature developing Arctic fauna with gear-driven player boards and simultaneous action selection
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 9
This page: 9
Sentiment:
pos 7 ·
mix 0 ·
neu 1 ·
neg 0
Showing 1–9 of 9
Video g-FII2TerZ4
Rahdo Runs Through Review at 0:02 sentiment: positive
video_pk 151435 · mention_pk 425197
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Satisfying and well-integrated mechanisms like spinning gears and worker placement.
- Strong thematic grounding and timely subject matter regarding climate change and environmental impact.
- High tension and engaging gameplay due to constantly evolving world state.
- Beautiful artwork and component quality.
- Innovative take on worker placement and conveyor belt mechanics.
- High replayability due to variable setup and numerous card combinations.
- Simultaneous play in multiplayer speeds up the game.
- Models the harsh realities of environmental change and species survival effectively.
Cons
- The thematic elements dealing with environmental devastation can be infuriating and depressing for some players.
- The game doesn't shy away from the harsh consequences of human impact, which might be too intense for sensitive players.
Thematic elements
- Responsible for the health and welfare of different animal species trying to thrive in a constantly evolving landscape, dealing with the impacts of climate change and industrialization.
- The Arctic, undergoing massive radical change over 40 years (four decades).
Comparison games
- Zul'kan
- Mayan Calendar
- Ancient Knowledge
- Race for the Galaxy
- Orléans
- Terraforming Mars
- Endangered
Mechanics (from transcript analysis)
- Area Majority — Players compete for area majority in different regions to score points, with scoring changing over the course of the game.
- card drafting / hand management — Players draw cards representing animals, manage their hands, and play them by discarding other cards.
- Conveyor Belt / Spinning Gears — Mechanisms involving rotating gears and circular conveyor belts, which are activated by player actions and represent the passage of time and resource management.
- event cards — Event cards are drawn at the end of each decade, introducing changes to the environment and posing threats to animal species.
- Set Collection — Collecting specific types of animals or resources appears to be important for various scoring and ability activation.
- Solo Mode / Automated Opponent — The game includes a solo mode with an automated opponent that follows a specific priority scheme for actions.
- variable board setup — The board setup, including region tiles and ice pack tiles, is randomized for variability.
- Worker Placement — Players place tokens on action spaces, with a unique system where the lead player takes two actions and others one, and the action selection shifts as a stack of tokens moves.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I love spinning gears in games.
- Conveyor belts at this point in board gaming is my favorite mechanism of all time which is madness that there's no board game geek mechanism called conveyor belts.
- This game takes it to a whole another level.
- This is a really fresh take on worker placement that I love a lot.
- Everything about this game is fantastic.
- This game does not turn a blind eye to the reality of the world.
- I respect the heck out of it. I I think it's important that games tackle these real world issues and give players a fun and engaging way to internalize what our species impact on the world is.
- This game is phenomenal.
- If you don't care about the theme at all and you just care about the gameplay, if you like Euros, you owe it to yourself to check out Arctica.
References (from this video)
No references stored for this video.
Video _1oC_M-GWng
The Dice Tower Event Coverage at 10:45 sentiment: positive
video_pk 102386 · mention_pk 292133
Click to watch at 10:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- loved it even more now
- has the opportunity to be even stronger
- really love the look
- gear mechanism. It's so smart.
- Played an entire game with Teach in 90 minutes
Cons
none
Thematic elements
Comparison games
- Ice
Mechanics (from transcript analysis)
- gear mechanism — the gear mechanism
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It looks generic-y medieval, but clean and I like it.
- Such a fun experience of just memory, strategy, energy management, and player powers.
- These things look so good that they look fake.
- That is like a pure pure gambling game.
- It's a game that's actually more fun when you mess it up than when you get it correct.
- I really love the look, the gear mechanism. It's so smart.
- It is pretty fun, chaotic, jumping around game.
- I think this has the opportunity to be even stronger.
- A lot of board gamers are collectors and so this does kind of feed into that collector itch.
- I scored 41 points. He said, 'I've never seen 41 points.'
- Deduction style is not usually my go-to mechanism. This one surprised me.
References (from this video)
No references stored for this video.
Video qEbHptdPYI0
The Dice Tower Event Coverage at 3:53 sentiment: neutral
video_pk 99359 · mention_pk 276228
Click to watch at 3:53 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- And so I wanted to go over in this video some of the things that we are doing there so that you can come by and see us.
- Come by our booth. It is 249 in the exhibit hall.
- If you see me walking around, you see Dice Tower people walking around, stop us to say hi.
- Well, good news, we're putting up a Gen Con blog.
- I'm Tom Vasel and you're watching The Dice Tower heading to Gen Con 2026.
References (from this video)
No references stored for this video.
Video alRveWtArdA
Getting Games Discussion at 8:31 sentiment: other
video_pk 87496 · mention_pk 228775
Click to watch at 8:31 · YouTube ↗
Overall sentiment (raw)
curious
Pros
- strong art style and components
- multi-use cards offer depth and variety
Cons
- early look; uncertainty about how the mechanics will fully play out
Thematic elements
- developing ecosystems with Arctic fauna
- Arctic ecosystems
- engine-building with over 150 animals and chaining cards
Comparison games
none
Mechanics (from transcript analysis)
- engine_building — cards drive ecosystem-building overall progression.
- grid_and_chaining — square grid layout with chaining and multi-use cards.
- set_collection — collect sequences of animals to optimize biodiversity.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- 24 games that I'm going to be talking about I'm going to go through them in alphabetical order
- my heart skipped a beat when I saw this on the list
- time will have to tell on that one
References (from this video)
No references stored for this video.
Video jQsF9PM8ha4
Board Game Buzzz Gen Con Preview at 24:17 sentiment: positive
video_pk 84871 · mention_pk 347286
Click to watch at 24:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- unique Arctic ecosystem theme
- features over 160 animals
- publisher has a history of Arctic-themed games
Cons
none
Thematic elements
- creating an ecosystem, arctic fauna
- Arctic
Comparison games
- ICE
Mechanics (from transcript analysis)
- card-driven — described as a competitive card-driven engine building euro game.
- Engine Building — described as a competitive card-driven engine building euro game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Gen Con is the biggest board game convention in America.
- I literally had over 70 that I had saved.
- In Spooktacular, you are becoming the monsters, I believe, that are haunting the people who are going to the movie theaters and like watching your movie.
- As one of those monsters, you are now free to wreak havoc. Terrify and devour unsuspecting movie goers in a race to become the most terrifying monster of all time.
- This is Tea Witches. Okay, for the OP games, I have been so excited for this one. I'm so nervous that I'm going to play it and it's going to be meh or all right because I've like built it up so much in my head.
- Everything about this game just screams me and I need it.
- I'm so sad that I'm not going to Gen Con.
- Like I have FOMO so
References (from this video)
No references stored for this video.
Video TjHgnPhDow0
Tim Chuon Discussion at 1:59 sentiment: positive
video_pk 84556 · mention_pk 349621
Click to watch at 1:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- strong thematic integration with gear-driven resource flow
- appealing concept of saving animals
Cons
- heavy feel; prototype stage may evolve
Thematic elements
- conservation and ecosystem management
- arctic ecosystems; animal habitats
- prototype-heavy, theme-driven
Comparison games
none
Mechanics (from transcript analysis)
- gear mechanism on player board — resources move through a cog wheel and drop to new spots as turns progress
- region-based exploration and resource gathering — gain resources by visiting different ecosystems and unlocking territory
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- what if we just enjoy what we have?
- we bash on a game, people get upset.
- there's a ton of crowdfunding stuff coming this month
- Genesis adds in so many interesting dynamics to the game
- shrines are added to the sides of the board
- it's super easy to introduce to groups
- this game is a ton of fan service
- you are playing as two fighters, hence tag team
References (from this video)
No references stored for this video.
Video mgdZfehRqRc
Tim Chuon Top 5 List at 11:21 sentiment: positive
video_pk 42835 · mention_pk 130201
Click to watch at 11:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- strong Arctic theme with wildlife emphasis (160+ animals illustrated)
- publisher consistently delivering thematic, unique designs
Cons
- release timing not fully confirmed; crowdfunding planned
Thematic elements
- eco-engineering and biodiversity management
- Arctic ecosystem; biodiversity-centered world
- card-driven engine-building with multiple animal interactions
Comparison games
- Ice First
- Ice Second Edition
Mechanics (from transcript analysis)
- Area Control — area-control style interaction
- connections — a mechanism (described as 'connections') not fully explained in the excerpt
- drawing in a Euro game — card-drawing with Euro-style engine shaping
- Multi-Use Cards — cards serve multiple purposes
- Resource Management — managing and moving resources across the board
- resources to move — managing and moving resources across the board
- Simultaneous action selection — players select actions concurrently
- Simultaneous Actions — players select actions concurrently
- Zone of Control — area-control style interaction
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Don't worry about interrupting us. Just just do it.
- Does your kettle have a medal to win?
- I wish we could just buy it then and there cuz it looks freaking amazing.
- Just look, can we just take a second and look at that beautiful box art?
- This wooden meeples and double layered player board looks so fun to slot into.
- 160 different animals illustrated.
References (from this video)
No references stored for this video.
Video B6Aw0evNUpk
Board Gaming Ramblings Discussion at 3:59 sentiment: positive
video_pk 38499 · mention_pk 115911
Click to watch at 3:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
- role-playing / investigative
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this video is about the games that we have gotten since Spiel
- it's about dogs in a home
- Simo is a great game one that I highly recommend
- this is a story storytelling puzzle game about Mary Shelly the creator of Frankenstein
- it's a pure negotiation game
- I love the Euros I love all of that but I really enjoy sitting that playing a fun story-driven game
References (from this video)
No references stored for this video.
Video 8EIf_2_0cnQ
Rahdo Runs Through Top 10 List at 48:21 sentiment: positive
video_pk 35167 · mention_pk 104994
Click to watch at 48:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Gorgeous components and art
- Rich interlocking systems with accessible weight
Cons
- Newer to the scene; potential learning curve
Thematic elements
- Interwoven gears and time-driven actions
- Arctic ecosystem, interlocking animal-themed design
- Stunning, high-concept Euro design with interlocking gears
Comparison games
- Zulkin
- Windmill Valley
Mechanics (from transcript analysis)
- Interlocking spinning gears / conveyor-like action economy — Time-based actions that lock in and unlock through rotating components
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Brass Pittsburgh is going to be so good.
- Hubworld is the first game I played that felt like Netrunner energy in a board game form.
- The mascot's name is Barry.
- This is a city-building game with interlocking gears that makes the world feel alive.
- Time Span is my top pick with conveyor belts that push and slide cards.
- Tarot art being public domain is a relic energy that’s really cool.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–9 of 9