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Arkham Horror (Third Edition): Under Dark Waves box art

Arkham Horror (Third Edition): Under Dark Waves

Game ID: GID0028762
Game Info
Year
2020
Players
1-6
Age
14+
Playtime
150 min
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

A large box expansion that adds Innsmouth and Kingsport with new investigators and four scenarios

Description

A large box expansion that adds Innsmouth and Kingsport with new investigators and four scenarios

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 0 · mix 0 · neu 0 · neg 1
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Video mdUvejJEYkI Board Games UnLocked Review at 0:33 sentiment: negative
video_pk 115706 · mention_pk 328172
Board Games UnLocked - Arkham Horror (Third Edition): Under Dark Waves video thumbnail
Click to watch at 0:33 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Adds more content, scenarios, and characters if you enjoy Arkham Horror Third Edition.
Cons
  • Travel routes are inconvenient and slow down the game.
  • Terror tokens add unnecessary complications and slow the game down.
  • Mechanics feel like they enhance already bad mechanics of the base game.
  • Scenarios don't feel thematic or engaging.
  • The game feels like a slow sink and a test of endurance rather than progression.
  • Clue gathering is a slog and not guaranteed.
  • Mythos tokens are slow to resolve and add to game length.
  • The expansion enhances the issues of Arkham Horror Third Edition.
  • The big box size is seen as padding.
Thematic elements
  • null
  • null
  • null
Comparison games
  • Arkham Horror
  • Mansions of Madness
  • Arkham Horror LCG
  • Fallout
  • Robinson Crusoe
  • Pandemic
  • Eldritch Horror
  • Talisman
  • Marvel Champions
Mechanics (from transcript analysis)
  • Encounter cards — The terror deck adds cards to the encounter deck, which can lead to dealing with two encounters instead of one and usually hinder progress.
  • Terror Tokens — Replaces anomalies, and when an area gets six doom, a terror token is placed and a card from the terror deck is added to the encounter deck. These tokens and cards are seen as hindering and slowing down the game.
  • Travel Routes — Requires players to spend money and turns to travel between locations, which can be inconvenient and slow down the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • mechanically it just gets in the way of getting around and getting places
  • it just expands the board in an absurd way where it's just annoying
  • it's just another card that you have to deal with before your actual encounter
  • mechanically it just slows things down and gives you unnecessary complications
  • it's like now you have to spend influence to get rid of them
  • it's just so obscene that I it's like now like I was I'm mentally exhausted from just how drug out one scenario was and it wasn't even exciting
  • it's faux difficulty that yeah the expansion like you said just enhances it
  • it enhances them it it it actually yes you're right it makes it worse
  • it's it's it's just it's it's just a bad time
  • this is definitely not my type of game... mechanically overly complicated, overly difficult unnecessary
  • Arkham Horror used to be my favorite game
References (from this video)
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