Game Info
Year
2024
Players
1-4
Age
12+
Playtime
240 min
Complexity
3.9/5
Collection
Your Tier
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Description
Ascendancy is the ultimate worker placement meets 4x strategy experience. Lead one of many asymmetric houses of royal lineage each vying for the crown.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment:
pos 2 ·
mix 1 ·
neu 0 ·
neg 1
Showing 1–4 of 4
Video bbhV2AbowLU
Nights Around a Table Unboxing at 0:04 sentiment: positive
video_pk 86785 · mention_pk 225842
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- High production quality with good inserts and components.
- Engaging campaign with unlockable content.
- Interesting blend of worker placement and RPG-inspired combat.
- Scenario-based gameplay offers variety and replayability.
- Good quality acrylic standees as an alternative to miniatures.
- Tutorial scenario guides new players effectively.
Cons
- Potential for long setup time (estimated at one hour for the first play).
- Rulebook is extensive (112 pages).
- Player elimination is present.
- Lids on some trays are not very secure, leading to spills.
Thematic elements
- Inheriting the throne within a kingdom
Comparison games
- Voidfall
- Monumental
- Feudum
- An Age Contrived
- Lurker
- Distilled
- Parsons Games
- The Princess Bride
- Final Fantasy
Mechanics (from transcript analysis)
- Area Control — Players build settlements and upgrade them, which can be attacked.
- Campaign play — The game features a scenario-based campaign with unlockable content that carries over between games.
- Combat — Combat is described as 'very Japanese RPG inspired' and involves tracking damage and status effects.
- Dice Rolling — Dice are used for combat and skill checks.
- Skill Tracks — Players track three skills (Might, Cunning, Intellect) which influence rewards and skill checks.
- Tech Tree — The game includes a tech tree that players can upgrade.
- Variable player powers — Players choose from four different themed houses, each with unique elements.
- Worker Placement — Players place workers (or workers on horses) on action spaces to perform actions. More powerful pieces can displace others.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- They call it the ultimate 4X inspired worker placement board game man I don't know that seems like a bit of a a hedge isn't it because people get picky about the term Forex.
- The rule book confessed that the first time you go to play this game setup's going to take you an hour like they straight up say it.
- The game trays man they're on point they are A Cut Above the stuff that they build works well fits the stuff mostly perfectly and feels really good.
- The combat is very Japanese RPG inspired as you'll see.
- The rule book for this one is it in here it's got to be in here.
- The game recommends like really like it's probably good idea to check it out ahead of time instead of fighting it cold.
- The dice tower this gnarly skull facy looking thing.
References (from this video)
No references stored for this video.
Video cdKhmYhvmn8
Nights Around a Table Rules Teach at 0:04 sentiment: positive
video_pk 86815 · mention_pk 226095
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Good tutorial walkthrough in the Scenario Book
- Discovering scenarios is a major part of the joy
- Souped up components are fancy
Cons
- Setup can take over an hour for the first time
- Reading the rulebook is for nerds
Thematic elements
- heirs to the thrones of royal houses, extending kingdom, and fending off invaders
- fantasy map
- scenario-based with Choose Your Own Adventure elements
Comparison games
- The Lost Jewels of Nabooti
Mechanics (from transcript analysis)
- 4X Area Control — This mechanic involves exploring, expanding, exploiting, and exterminating on a map to control regions.
- Area effects — Certain tech cards and Nemesis characters have area effects that impact gameplay.
- Building Construction — Players can construct buildings on the map, which can be upgraded through tiers and offer various benefits.
- Combat — Players can fend off invading bad guys and interact with Nemesis characters, which can lead to boss fights.
- event cards — Event cards drawn each decade can favor the crowned player or everyone else, sometimes requiring skill checks or forcing discards.
- Legacy Rewards — Winning players receive Legacy Reward cards to use in future games.
- Resource Management — The game uses resources like food, ore, skill, knowledge, manastones, and influence to perform actions and upgrade elements.
- scenario play — The game includes a scenario booklet with unique rules and exceptions for different modes of play, affecting objectives and gameplay.
- Set Collection — Players collect loot and renown tokens, with renown being important for empire leveling and unlocking new pieces and tech cards.
- Skill checks — Players make checks against might, intellect, and cunning skills to complete quests and other tasks.
- Tech Tree Advancement — Players advance along tech trees by spending resources to unlock new abilities and buildings.
- Turn order manipulation — Turn order is determined by a Loyalty track and can be affected by Nemesis characters and scenario rules.
- Worker Ousting — Higher-tier workers can 'oust' or 'bump' lower-tier workers from action spots.
- Worker Placement — Players have a handful of workers of various strengths to place on spots in different stations around the board to perform actions like summoning enemies, collecting resources, and travelling.
- Worker Tiers — Workers have different tiers that affect where they can be placed and if they can 'muscle out' lower-tier pieces.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Discovering them is a major part of the joy of playing Ascendancy!
- There’s a very good tutorial walkthrough in the Scenario Book that you can open up with your friends at the table and just run through completely cold, without reading a single rule.
- The rulebook itself admits that the very first time you open the box and set this game up, it‘ll probably take you over an hour!
- If someone has a worker in a spot you want, you can rock up with a higher Tier worker and bump that guy out, returning it to its controlling player.
References (from this video)
No references stored for this video.
Video GS-SsFY2RuU
UndeadVikingVideos Discussion at 3:21:12 sentiment: mixed
video_pk 86147 · mention_pk 222186
Click to watch at 3:21:12 · YouTube ↗
Overall sentiment (raw)
Mixed
Pros
- Has a 'monster of a rule booklet' (can be a pro for those who like depth).
- Visually impressive box.
- Potentially a lot of content.
Cons
- Terrible demo experience.
- Extremely large and daunting rulebook.
- Kickstarter delivery concerns.
- Not sent a copy after a negative review.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- 4X — Implied by the large amount of content and scope discussed.
- Kickstarter Campaign — The game was previously on Kickstarter.
- Rulebook Learning — Requires learning a substantial rulebook.
- Tabletop Simulator — The demo was played on Tabletop Simulator.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Playing without Val I mean like the moment you play with Valhalla that's the moment you realize I will never not play with balla
- it is now I believe in my top 30 games of all time
- it's not a looker I mean it's just cards a board
- worst demo of any game ever with that ascendency game
- the rakugan game that's B based in uh the l5r universe
- Roller ball is an incoherent mess a jumble of footage in search of plot meaning Rhythm and sense
- I'm this close to a North American cable deal
- Roller ball has a scene where they they have to all her night vision goggles yeah but but it's like but for you know but for whatever Reon I forget the exact reason is but then the camera goes into the night vision look you know so you can see where the night vision but then they take off their night vision goggles but you continue in the night vision look
References (from this video)
No references stored for this video.
Video F8ATL5u1nDA
Gaming with Edo & Jessica Discussion at 14:41 sentiment: negative
video_pk 81867 · mention_pk 204731
Click to watch at 14:41 · YouTube ↗
Overall sentiment (raw)
negative
Pros
- Had an amazing time with the multiplayer game
- Enjoyed the multiplayer more than solo
Cons
- No guide to putting it away
- Confusing and overwhelming to sort components
- Did not enjoy the solo game
- Solo tutorial is scripted and limited
- The game itself is not for me
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- map exploration — Has a map to expand out on, explore, and go through.
- worker activation — Includes worker activation.
- Worker Placement — Features worker placement mechanics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- My Book Nook cozy word building game.
- looks like a really neat sort of game about creating bookshelves and lining up books.
- the artwork lines up so as you stack cards, you sort of create this shelf of books with letters and it looks neat.
- Flip Pick Towers, which just looks really neat. I was kind of drawn in by the art style of this one and how it is about creating these towers, but you're drawing and there's different um scoring conditions or objectives.
- Mayor of Chicago, mostly because you've got animals but so in a in a not nature setting, which always interests me, but it looks like a a neat sort of puzzle of having these different cards that can be used in different ways.
- It looks like the translated version or name of it is City of the Dancing Carp or Carp City. This one is very very different.
- It has stickers, which if you know me, I'm not a big fan of stickers, but the way that they're used, it's sort of a a puzzle book, but it almost looks like a Where's Waldo or Where's Wally type situation with the the artwork and just the the big book of kind of going through and looking at stuff and solving puzzles, I think.
- Voidfall expansion. I think it was Voidfall Resurgence. I have not technically played Voidfall solo. I've played it multiplayer. I am really excited about this one. It's just something that I need to kind of get into the right head space to learn and understand the complexity because this is a a heavier sort of game.
- Another one is the Public Access RPG, which is based off of Brindlewood Bay, but it's sort of this horror sort of RPG about VHS tapes and some weird stuff going on.
- the Old King's Crown. So I skipped this initially. I And honestly, I think that I thought Ascendancy, which I mentioned I played, was this game.
- It just looks like a really interesting sort of puzzle. I'm really drawn to the artwork and I know artwork isn't everything, but this really looks like a a unique sort of game and I really always enjoy that concept of sort of traveling through the not necessarily generations, but the king has fallen, who's going to take up the helm and sort of building in a story, a little piece of history based on however I play.
References (from this video)
No references stored for this video.
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Showing 1–4 of 4