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Description
In the standalone game Carcassonne: Safari, players go out on a safari and try to see as many animals as they can, despite these animals hiding in the bush, in the savannah, or near watering holes. Help your friends to dig out such holes and receive bonus points. Sometimes you will see animals while taking a nap under a big baobab.
Carcassonne: Safari is the fourth title in the "Carcassonne Around the World" series.
—description from the publisher
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment:
pos 2 ·
mix 1 ·
neu 0 ·
neg 0
Showing 1–3 of 3
Video g9SttI0rHyg
Board Game Sanctuary Top 5 List at 2:41 sentiment: positive
video_pk 85072 · mention_pk 217346
Click to watch at 2:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- retains classic Carcassonne feel while adding wildlife-based scoring layers
- diverse scoring mechanics (animals, watering holes, jeep bonuses) add depth
- strong table presence and theming; easy to teach for new players
Cons
- slightly more complex than base game due to additional scoring layers
- requires additional components and setup compared to the base game
Thematic elements
- wildlife spotting and animal diversity
- Africa, savannah
- thematic twist on tile-laying with wildlife scoring and a safari context
Comparison games
- Carcassonne (base game) with River/Abbott expansions
Mechanics (from transcript analysis)
- Compound Scoring — score features (roads, watering holes, animals) with bonuses tied to diversity and completion
- feature scoring with diversity — score features (roads, watering holes, animals) with bonuses tied to diversity and completion
- perimeter/jeep scoring — jeeps and surrounding tiles provide additional scoring opportunities and strategic positioning
- Tile Placement — place a tile on a shared map to extend features and shape the map
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The beauty of Carcassonne is in its simplicity, and the simplicity comes with some immense depth.
- What I like about this game is in the original game you're building these roads, and you're connecting roads, but here the diversity of animals, the more escalating victory points you'll get.
- It's so easy to set up, so easy to play. yet the challenge factor of the game is immensely satisfying and quite difficult.
References (from this video)
No references stored for this video.
Video lmw_YehoAh8
The Dice Tower Discussion at 2:17 sentiment: positive
video_pk 80953 · mention_pk 198822
Click to watch at 2:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Host likes the animal version of Carcassonne
Cons
none
Thematic elements
- animals
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I know it has its own little like um uh you know sub cult of people who enjoy it.
- I don't particularly like it because I think it has a very strong rich get richer.
- If you start winning an Outpost you were going to continue winning because if your engine gets going faster than mine there's not much I can do about it.
- But yeah this one does not This one is one I wanted to like a lot more than I did.
- it's a good back and forth two-player game.
- I like the theme of it a lot. Seems like most music games I play aren't very good.
- I I find this one amusing.
- It almost feels like you could play it randomly and have the same amount of fun, but it's a nice way to pass some time.
- It's a great little filler.
- I don't think a lot of people have played this one.
- It was replaced by Nobody is Perfect, too, because they didn't get it right the first time.
- This is what a lot of people were talking about.
- It was one of those games that I saw a little bit of buzz and I was like, "Ooh, I'll have to play that sometime." and then never heard anything else about it.
- I think that's just a really solid two-player game from Catalia.
References (from this video)
No references stored for this video.
Video 4ZYUoooWlQs
Adam in Wales - Board Game Design Analysis at 34:20 sentiment: mixed
video_pk 5632 · mention_pk 82197
Click to watch at 34:20 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- thematic stand-alone experience with a distinct flavor
- increased interaction due to new scoring pathways
- high-quality components and attractive artwork
Cons
- breaks some core Carcassonne conventions that can feel jarring
- tokens placed outside the map can disrupt visual consistency
Thematic elements
- trail-building and wildlife tokens replace traditional roads/cities
- savannah and safari environment with wildlife motifs
- thematic but abstracted; emphasis on animal tokens and terrain variety
Comparison games
- Carcassonne (base game)
- Mists over Carcassonne
- The Princess and the Dragon
Mechanics (from transcript analysis)
- ranger mechanic — ranger moves to score points when placed on an empty space adjacent to a tile
- sporadic terrain features — trails and bush spaces create alternate scoring pathways compared to the classic map
- token placement — tokens relate to animals on tiles; players place tokens to gain scoring opportunities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Carcassonne is perfectly balanced presenting itself as a game for families while also looking grown up enough for adults
- Carcassonne is a powerful brand in the industry
- Carcassonne is a brilliant product, an outstanding idea with phenomenal execution
- two decades from release Carcassonne remains one of the three titles most frequently recommended to newcomers to the Hobby
References (from this video)
No references stored for this video.
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