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Carcassonne: The Discovery box art

Carcassonne: The Discovery

Game ID: GID0059736
Game Info
Year
2005
Collection
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Description

The Discovery is a stand-alone Carcassonne game.

The inhabitants of Carcassonne have discovered a new region far away from their homeland - one that consists of meadows, mountains and seas. The followers, of which each player only has four (with a fifth for the scoring track) get placed as robbers (in the mountains), seafarers (on the seas) or explorers (on the meadows). On a player's turn, they must place a tile and may then place a follower on it.

As in the original game, tiles may only be placed so that identical landscape types match up. A follower may only be placed when no other follower has been placed there yet. When the follower is removed, however, then the size of the region in which the follower is located brings points - regardless of whether the region has been closed off or not, although closed off regions score considerably more points. There's also an additional rule that lets mountainous regions increase in value, even if they've already been completed.

This is a distinctly simpler version of Carcassonne than the original. This was the goal during the development of the game. It should have simpler rules, but offer greater strategic depth. What is interesting about the game is that regions aren't scored automatically any more (when they are closed off), this is a decision left to the player (the removing of the follower). Since the regions can only get more valuable, this ensures many agonizing decisions.

(From Gamewire and Spielbox)

This game is part of the Carcassonne series.

Description

The Discovery is a stand-alone Carcassonne game.

The inhabitants of Carcassonne have discovered a new region far away from their homeland - one that consists of meadows, mountains and seas. The followers, of which each player only has four (with a fifth for the scoring track) get placed as robbers (in the mountains), seafarers (on the seas) or explorers (on the meadows). On a player's turn, they must place a tile and may then place a follower on it.

As in the original game, tiles may only be placed so that identical landscape types match up. A follower may only be placed when no other follower has been placed there yet. When the follower is removed, however, then the size of the region in which the follower is located brings points - regardless of whether the region has been closed off or not, although closed off regions score considerably more points. There's also an additional rule that lets mountainous regions increase in value, even if they've already been completed.

This is a distinctly simpler version of Carcassonne than the original. This was the goal during the development of the game. It should have simpler rules, but offer greater strategic depth. What is interesting about the game is that regions aren't scored automatically any more (when they are closed off), this is a decision left to the player (the removing of the follower). Since the regions can only get more valuable, this ensures many agonizing decisions.

(From Gamewire and Spielbox)

This game is part of the Carcassonne series.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 0 · mix 0 · neu 1 · neg 0
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Showing 1–2 of 2
Video 878GIJt8XpM Getting Games Discussion at 9:59
video_pk 87348 · mention_pk 261770
Getting Games - Carcassonne: The Discovery video thumbnail
Click to watch at 9:59 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
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References (from this video)
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Video MxrXmoZ4Jkk The Dice Tower Analysis at 11:05 sentiment: neutral
video_pk 81255 · mention_pk 200755
The Dice Tower - Carcassonne: The Discovery video thumbnail
Click to watch at 11:05 · YouTube ↗
Overall sentiment (raw)
Neutral
Pros
  • This one is fine.
Cons
  • not as bad as the other one
  • doesn't look very good
Thematic elements
  • Discovery
Comparison games
  • New World of Carcassonne
Mechanics (from transcript analysis)
  • Tile Placement — you go around and you find stuff.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Carcassonne: Over Hill and Dale, this is one of those expansions that I just missed.
  • This is a big, grandiose game with a lot going on, and it's too slow and too boring for me to enjoy it.
  • This is my least favorite Carcassonne game. I hate this game.
  • This is one of the biggest, longest games I've ever played.
  • It's the bad quality's bad.
  • This one is fine. Um this one is not as bad as the other one I played was that you go around and you find stuff. It doesn't look very good though, does it?
  • Leaders on the other hand are a great two-player game where you have a bunch of leaders and you're trying to capture your opponent's leader.
  • Of all the games I talked about today, I think my favorite is actually Leaders.
  • Leaders is a very, very excellent two-player game.
  • This is a re-implementation of Survive: Escape from Atlantis.
  • A little auction game. There was just some really neat like there wasn't many games like this. Now, there are many, many, many games like it.
References (from this video)
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