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Description
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
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Video cXfwLRQqw7k
The Broken Meeple Analysis at 59:37 sentiment: neutral
video_pk 84885 · mention_pk 216560
Click to watch at 59:37 · YouTube ↗
Overall sentiment (raw)
Neutral
Pros
none
Cons
- Devir Games tends to make 'meh' games.
Thematic elements
- Dwarves exploring ancient halls, driving out enemies, digging into mountains, and building.
Comparison games
none
Mechanics (from transcript analysis)
- Worker Placement — Assign dwarves to different tasks to explore, drive out enemies, dig, defeat enemies, and build buildings.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Devir Games really need to make less games in less games in a year because then they might actually put out some belters rather than just a bunch of meh games.
- It's using the conveyor belt mechanism that I adore from uh art from AR Nova and Civilization: The New Dawn, but there's only four slots.
- All right, so this is giving me a very um pursuit to happiness vibe here, but with a slightly different take on it.
- It's a very dry mechanical game.
- This artwork looks nice. Oh, wow. Oh god. Yeah, that is pretty.
- I like Underwater Cities. It's on my shelf. Um I like this game a lot.
- Cascadia, which is already probably one of the best gateway games in existence.
- So you've got new artwork, new graphic design, updated mechanics, wooden meeples, uh same quick play time that gives a 4x feel in under 90 minutes.
- This is an expansion that's not going to really add that much to the game?
- It's basically the snorefest of themes, but this is a new version of it.
References (from this video)
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