Game Info
Year
2022
Players
1-5
Age
8+
Playtime
45 min
Collection
Your Tier
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Description
Mists over Carcassonne is a co-operative version of the well-known tile-laying game Carcassonne. Working together, you place tiles and score points while trying to stop the spread of ghosts, contain haunted ground in cemeteries, and use haunted castles to your advantage. If too many ghosts are loose on the ground or you've collected too few points when the tiles run out, you lose the game. If you do manage to survive three days, you can adjust the difficulty level of the game to increase the challenge.
Mists over Carcassonne includes 45 meeples in two new types and 60 tiles that match the graphics of the 2021 edition of Carcassonne, and this game includes rules for how to incorporate material in a regular competitive game of Carcassonne.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 8
This page: 8
Sentiment:
pos 7 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–8 of 8
Video t47jFiuUQx4
Meeple University Top 10 List at 4:59 sentiment: positive
video_pk 89371 · mention_pk 237226
Click to watch at 4:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Cooperative version of Carcassonne
Cons
none
Thematic elements
Comparison games
- Carcassonne
Mechanics (from transcript analysis)
- cooperative play — This is specifically highlighted as the cooperative version of Carcassonne.
- Tile Placement — It's a cooperative version of Carcassonne, which is a tile-placement game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- uh yes sister Ami yes by boarding guys and it has rondel worker placement game Wheel rather than a Rondo thank you thank you um but it was you know for everything that you'll see here it's fundamentally a uh simple worker placement leading to a tile placement but it's very interesting tile placement
- plain craft this is this was successfully kick-started we this is the deluxe edition with beautiful components by cardboard I can't say things right now cardboard Alchemy yeah very uh very big in the hotness at the moment this one indeed indeed
- next one is Evergreen now this is by the designer of photosynthesis it has some same feeling but I think it's not as special as rotationally as photosynthesis yeah you really struggle to uh to visualize what was going on with photosynthesis and even I did and I can rotate stuff in my head oh right yeah it's very challenging that one yeah this one Evergreen
- next one is endless winter now this is this is the uh the Australian version which has got gas Studios so I am part of goth Studios with Mark and Carl so there's no way I'm gonna review this game I'm just telling you that I think this is going to be it's well anticipated well anticipated it'll be a in my anticipated list not because I want to get it but because I'm excited for our partner Fantasia games so it's liberation
- if you're in Australia um Essen weekend corresponds with Pax Australia week and it'll be a demo there as well and hopefully be for sale there as well
- this is we're helping Mozart in his last days and this is also it is going to be I think it's really good the components are great it's double layered it's from Denver games which is the rectil guys let me show you the back of the box it boxes kind of like typical Euro gaming and I was looking at the components I was punching it out the other day and look at this side it's so cool it's like it's music book but it's a double layer player board ta-da it we have not played this yet as of today but it looks like kind of like the Concordia style card play which the deck building pool building pool action Action Pool thank you so theme is great so excited for this one
- so again what are your release am I going to see you at Essen let me know let us know in the comments section below and I'll be happy to also check it out maybe it is your game maybe someone else's game I don't care in any cases write in the comments and I'll check it out anything else Sam
- if you enjoy this video and you want us to make this sort of video or you know maybe our most anticipated other games or our whole Essence Hall games it's probably like should be another one which is showing and then compare this video with the next one anyways if you do that please let us know like the video comments below and subscribe and hit the bell
References (from this video)
No references stored for this video.
Video 2iYAkcWK-zI
Getting Games Discussion at 5:31 sentiment: positive
video_pk 89344 · mention_pk 237073
Click to watch at 5:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
- Carcassonne
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I think I can already say I would really like to try at some point just from the table presence alone.
- Honestly Cooperative games are far from my favorite type of game but I love Carcassonne so that is enough to have me quite intrigued if I have an opportunity to try this one.
References (from this video)
No references stored for this video.
Video ECEz8BePCOM
kovray Top 5 List at 11:04 sentiment: positive
video_pk 88308 · mention_pk 232513
Click to watch at 11:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Cooperative twist on a classic
- Modular levels increase difficulty
Cons
- Depends on group that enjoys cooperation
Thematic elements
- cooperative ghosts and mists
- Cooperative variant of Carcassonne with ghosts
- cooperative teamwork with ghost management
Comparison games
- Carcassonne: The Mists
- The Mists Over Carcassonne
Mechanics (from transcript analysis)
- Cooperative Game — Players work together to reach a score before ghosts overwhelm.
- cooperative play — Players work together to reach a score before ghosts overwhelm.
- ghost tiles — Ghost tiles and ghosts must be managed to avoid loss.
- Tile/Map Shifting — Ghost tiles and ghosts must be managed to avoid loss.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's literally called boop
- ghost cats that scare away the other cats
- the board is a quilt
- we make up a couple that loves to play board games
- I love the asymmetry in Dreadful Meadows
References (from this video)
No references stored for this video.
Video 10tFER_Xgy4
Allies or Enemies Top 10 List at 11:45 sentiment: positive
video_pk 86413 · mention_pk 223437
Click to watch at 11:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Adds a strong thematic layer with ghosts and mist
- Co-op variant provides a fresh challenge
- High component count for varied gameplay
Cons
- Not always compatible with other expansions
- Very challenging for casual players
Thematic elements
- Array
- Gothic/fantasy Carcassonne world
- n/a
Comparison games
none
Mechanics (from transcript analysis)
- Cooperative Game — There is a standalone cooperative variant (Miss Over Carcassonne) that changes scoring dynamics.
- Cooperative Variant Option — There is a standalone cooperative variant (Miss Over Carcassonne) that changes scoring dynamics.
- Opponent Interaction via Ghosts — Ghosts can be placed on opponents to hinder scoring; guards protect against ghosts.
- Tile Laying with Ghosts/Spirits — Misty tiles introduce ghost tokens that interact with opponents and scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is really I think the game or at least one of the games that got me into modern board gaming
- it's basically necessary it's how you start you just got this big long river and those are going to be the first tiles you put out
- it's mean but it's clever mean
- we wouldn't even play this without the bag it'd be such a pain in the butt without the bag
References (from this video)
No references stored for this video.
Video 344EHyfbVOo
Watch It Played Top 5 List at 3:33 sentiment: positive
video_pk 84586 · mention_pk 215062
Click to watch at 3:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- co-op nature adds tension
- engaging ghost-enclosure mechanic
Cons
none
Thematic elements
- cooperative ghost enclosure
Comparison games
- Carcasson (base game)
Mechanics (from transcript analysis)
- cooperative objective — enclose ghosts to prevent overrun; you may choose to forgo scoring to remove ghosts.
- point-resource interdependence — points can be used as a resource to remove threats.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- There’s something very beautiful and wonderful about this.
- It's Carcasson for two players designed by Rhina Kitia.
- The cool twist here is you want to score specific amounts of points to get these bonus tiles that give you bonus scoring and some bonus actions.
- It's tense. It's quite difficult.
- The reason it's the best one is because I feel it does something that's interesting. It's very beautiful.
- It's a great little card game.
References (from this video)
No references stored for this video.
Video 9ks_t6BQDIw
Meeple University Review
video_pk 69982 · mention_pk 166877
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I like it I think it um is a nice new Twist on classic Carcassonne
- it's kind of like playing Solitaire with a deck of cards because you're only ever drawing the one tile
- Playing with Heron is great because you're definitely not Alpha player
References (from this video)
No references stored for this video.
Video 9ks_t6BQDIw
Meeple University Review at 0:13 sentiment: positive
video_pk 69982 · mention_pk 236915
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- new twist on classic Carcassonne
- cooperative variant
- rising difficulty and new scoring opportunities
- easy to pick up but challenging to master
- works well with different player counts and expansions
Cons
- potential alpha player dominance in cooperative play
- downtime and complexity with multiple expansions
- not recommended to play all expansions together
- some rulebook language issues (German titles remaining in English)
Thematic elements
- cooperation against ghosts
- Mists over Carcassonne with ghosts; roads, cities, and fields
Comparison games
- Carcassonne
Mechanics (from transcript analysis)
- alpha_player_dynamic — Alpha player dynamics are discussed as a risk in cooperative play.
- castle_scoring — Castles score based on surrounding Mist tiles; fully surrounding yields points.
- cemetery_mechanic — When a ghost is added, a cemetery is added; closing a cemetery requires blocking all four orthogonal spaces.
- close_mist_to_remove_ghosts — Close off a Mist to remove all ghosts from that Mist.
- Compound Scoring — Score when you close Mist; you can relinquish points to remove ghosts from a tile.
- Cooperative Game — Players work together with potential non-verbal coordination; discussions about alpha players.
- cooperative_play_dynamic — Players work together with potential non-verbal coordination; discussions about alpha players.
- deck_division_for_scoring — Some scenarios require splitting the tile deck into three parts with intermediate and end scoring goals.
- expansion_compatibility_warning — Rulebook notes that some expansions may not be fully compatible; risk in mixing rules.
- ghost_placement_on_mist — After placing a tile, place a new ghost on the Mist that's there.
- ghost_removal_by_cost — Relinquish points to remove ghosts from a tile; or close Mist to remove ghosts in that Mist.
- hounds_intermediate_markers — Intermediate scoring markers (hounds) grant benefits like ghost clearance as you progress.
- scoring_options — Score when you close Mist; you can relinquish points to remove ghosts from a tile.
- Tile Placement — Draw a tile and place it to join roads to roads, cities to fields; cannot place within a Mist.
- tile_placement — Draw a tile and place it to join roads to roads, cities to fields; cannot place within a Mist.
- track_progress_and_cooperative_scoring — Advance around the School track; scoring is shared among players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I like it I think it um is a nice new Twist on classic Carcassonne
- it's kind of like playing Solitaire with a deck of cards because you're only ever drawing the one tile
- Playing with Heron is great because you're definitely not Alpha player
References (from this video)
No references stored for this video.
Video tSnA82YgbJs
Playthrough at 15:50 sentiment: positive
video_pk 69717 · mention_pk 166394
Click to watch at 15:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- awesome addition to Carcassonne
- unique map building
- thematic
- satisfying cooperative play
Cons
none
Thematic elements
- fog and ghosts
- Halloween
Comparison games
- Carcassonne
Mechanics (from transcript analysis)
- cooperative play — because you're working together
- Set Collection — trying to close off the fog to to get rid of ghosts
- Tile Placement — you just have a tile in the center of the table and you start building out the map as you go.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- You can add and take away uh the amount of rules that you use on the cards and stuff to make it a little bit easier. So, I feel like you can kind of scale this as well.
- And it's just super fun. And uh I think the fact that it's just purely a puzzle game is also going to be easier to get into than like a lot of theme.
- Turnip is a uh a little card game that is all about like bluffing.
- It's also got weird like Renaissance art, but with carrots and bunnies. It's very cute.
- This one you just have a tile in the center of the table and you start building out the map as you go. That's really unique.
- And because you're working together, you get the satisfaction of like building out tiles so the landscape makes sense and adding some strategy, but the ability to talk about what you think is best uh in a cooperative way.
- So, if I'm thinking for a new W gamer, um, man, I think I'm gonna pick it. This might be a little too heavy, but I'm gonna go for it.
- We each have a couple of co-op options I think is always useful.
- Like you said, which of these lists do you prefer as a way to, you know, bring someone deeper into the hobby and show them some new stuff that maybe they've never seen before?
- Let us know who won in the comments below. And also, give yourself eight games. Look at your own collection. What are the eight games from your collection you would use for a similar type purpose?
- Make sure you subscribe while you're here. Just no matter what you do, just show games to people because we need more people in this hobby.
References (from this video)
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Transcript Navigation
Showing 1–8 of 8