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Carcassonne: South Seas box art

Carcassonne: South Seas

Game ID: GID0059719
Game Info
Year
2013
Collection
Ratings
Creator Score
Expansions & Family
Mechanic profile
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Description

Carcassonne: South Seas keeps the familiar tile-laying gameplay of the original Carcassonne, with players adding a tile to the playing area each round and optionally placing a token on the tile to claim ownership of...something. Instead of the familiar cities, roads and farms, however, players in Carcassonne: South Seas use their meeples to gather bananas, shellfish and fish, then ship those goods to traders in exchange for points.

Carcassonne: South Seas is the first game of a new series titled "Carcassonne Around the World", which was later followed by Carcassonne: Gold Rush and Carcassonne: Amazonas.

Description

Carcassonne: South Seas keeps the familiar tile-laying gameplay of the original Carcassonne, with players adding a tile to the playing area each round and optionally placing a token on the tile to claim ownership of...something. Instead of the familiar cities, roads and farms, however, players in Carcassonne: South Seas use their meeples to gather bananas, shellfish and fish, then ship those goods to traders in exchange for points.

Carcassonne: South Seas is the first game of a new series titled "Carcassonne Around the World", which was later followed by Carcassonne: Gold Rush and Carcassonne: Amazonas.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 4 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–4 of 4
Video 344EHyfbVOo Watch It Played Top 5 List at 4:54 sentiment: positive
video_pk 84586 · mention_pk 215063
Watch It Played - Carcassonne: South Seas video thumbnail
Click to watch at 4:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful visuals
  • interesting resource economy
  • favorite within the Carcasson world series
Cons
  • noted as having some luck factors in other variants; South Seas itself is praised for its design
Thematic elements
  • resources (bananas, shells, fish) and land/water interplay
  • islands, sea landscape
Comparison games
  • Carcasson (base game)
Mechanics (from transcript analysis)
  • island-building with resource contracts — close islands to gain resources; spend resources to buy contract tiles for points.
  • no points for features (optional) — you can choose to not score points in order to remove ghosts.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There’s something very beautiful and wonderful about this.
  • It's Carcasson for two players designed by Rhina Kitia.
  • The cool twist here is you want to score specific amounts of points to get these bonus tiles that give you bonus scoring and some bonus actions.
  • It's tense. It's quite difficult.
  • The reason it's the best one is because I feel it does something that's interesting. It's very beautiful.
  • It's a great little card game.
References (from this video)
No references stored for this video.
Video lqIhJmvymYI Adam in Wales - Board Game Design Analysis at 10:29 sentiment: positive
video_pk 13712 · mention_pk 81295
Adam in Wales - Board Game Design - Carcassonne: South Seas video thumbnail
Click to watch at 10:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • core gateway tile-laying experience
  • lots of variants
Cons
  • expansion fatigue may occur for some players
Thematic elements
  • tile laying with evolving maps
  • medieval landscapes / maritime expansion
  • light, approachable
Comparison games
  • Carcassonne
  • Glen More
Mechanics (from transcript analysis)
  • tile laying — place tiles to form map and complete features
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't know very much about wargames I haven't played many war games
  • these games are for adults
  • these are the vast majority these are available easily
  • abstract strategy games don't really look like that anymore
  • these are not children's items they're for adults to have a serious time together
References (from this video)
No references stored for this video.
Video lqIhJmvymYI Adam in Wales - Board Game Design Analysis at 10:42 sentiment: positive
video_pk 13712 · mention_pk 81290
Adam in Wales - Board Game Design - Carcassonne: South Seas video thumbnail
Click to watch at 10:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • affordable gateway to Carcassonne family
  • variety with expansions
Cons
  • not as iconic as base Carcassonne for some players
Thematic elements
  • tile-laying with maritime flavor
  • islands and sea exploration
  • light, thematic
Comparison games
  • Carcassonne
  • Völuspá
Mechanics (from transcript analysis)
  • tile laying — extend the map with sea/island tiles
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't know very much about wargames I haven't played many war games
  • these games are for adults
  • these are the vast majority these are available easily
  • abstract strategy games don't really look like that anymore
  • these are not children's items they're for adults to have a serious time together
References (from this video)
No references stored for this video.
Video V6kDd4_qKLM Adam in Wales - Board Game Design Discussion at 5:36 sentiment: positive
video_pk 3493 · mention_pk 90176
Adam in Wales - Board Game Design - Carcassonne: South Seas video thumbnail
Click to watch at 5:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • refreshing take on a classic
  • two-player friendly on a dedicated map
  • solid production quality
Cons
  • not as depth-rich as the base Carcassonne game
  • depends on map and variant balance
Thematic elements
  • island-building and resource flow
  • islands and sea routes with ships
  • variant expansion to classic Carcassonne
Comparison games
  • Carcassonne
Mechanics (from transcript analysis)
  • meeple placement / area control — place followers to gain score from features like islands and fleets
  • Resource economy — bananas, fish, shells act as resources tied to scoring/production
  • Tile Placement — lay tiles to create island/sea features with attached resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the perfect game when I'm waiting for somebody else to turn up because you can have a game of croc and all that takes two minutes
  • it's basically as simple as that
  • I would often choose to play this over the original just because I've played the original so many times
  • this monster of a box is it's just so beautifully produced
  • it's the best word game I've played
References (from this video)
No references stored for this video.
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