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Description
Cthulhu: Death May Die is back with a new standalone box and upgraded rules! Designed by Rob Daviau and Marco Portugal, Fear of the Unknown marks a new Season of the hit board game that brought a new twist to the mythos universe created by H.P. Lovecraft. Face the challenges of 6 new Episode and 2 new Elder Boxes, that bring new insanities and monsters as well as new modular rules in this cooperative board game for 1 to 5 players.
—description from the publisher
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Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment:
pos 3 ·
mix 1 ·
neu 1 ·
neg 1
Showing 1–6 of 6
Video sOAe7z-Tddw
Watch It Played Top 10 List at 2:21 sentiment: positive
video_pk 89232 · mention_pk 236685
Click to watch at 2:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
- new content, upgraded rules, new episodes and monsters
Comparison games
none
Mechanics (from transcript analysis)
- additional episodes and content — Adds six new episodes and two new Elder boxes with new insanities and monsters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's survival of the fittest
- you good at making predictions I knew you'd say that
- care for what you wish for
- the game where blank minds think alike
- "Sabika implements three interrelated rondelles"
References (from this video)
No references stored for this video.
Video M4_wo1JlGpQ
Watch It Played News at 5:00 sentiment: neutral
video_pk 89240 · mention_pk 236754
Click to watch at 5:00 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
- New season for the base game
- Two big new bad guys
- Random monster encounters
- Mysterious relics
Cons
- Long and needlessly off-putting names for the bad guys
- Relics come with a price
Thematic elements
- Cthulhu Mythos
Comparison games
- Cthulhu: Death May Die
Mechanics (from transcript analysis)
- Mysterious Relics — Useful items that come with a price.
- New Episodes — The expansion adds six new episodes.
- Random Monster Encounters — A new twist to the gameplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- players tried to escape from Minecraft's fiery Underworld the nether
- in it you'll be sprinting through rugged Landscapes full of magma and lava navigating and defending against dangerous monsters and only if the players complete the dash to the portal in time while also taking out the mantras Guardians can you survive the adventure together
- the quest can you protect the Village from raiding illagers is poised
- an illager is the name of a persistent mob spawn in Minecraft this is an illager evil son of a gun
- your helpful Animal Companions will stand Faithfully by your side whatever that means because you know that sounds nice to me
- I was really surprised by Builders and biomes actually it was a quality game so why not more Minecraft board games I say I'm all for it
References (from this video)
No references stored for this video.
Video VgVyeP5H4YQ
Neon Gorilla Review at 1:58 sentiment: mixed
video_pk 87109 · mention_pk 329417
Click to watch at 1:58 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Relic system adds variety and variability per game
- insanity mechanic creates push-your-luck tension
- distinctive investigators with interesting scaling
- thematic presentation and monster art are strong
Cons
- heavy luck and punitive misfortune can feel unfair
- not enough new content to justify price for some players
- expansion content may feel unbalanced or underwhelming without the full set
Thematic elements
- insanity, cosmic horror, relic-driven power, elder-one confrontation
- Lovecraftian horror, episodic investigations within a ritual-summoning arc
- Array
Comparison games
none
Mechanics (from transcript analysis)
- asymmetric investigators — investigators each have a signature skill plus shared pool skills
- Combat: Dice — attack outcomes depend on dice results and mitigation
- Dice-based combat — attack outcomes depend on dice results and mitigation
- Dungeon Crawl — map explored by moving through rooms with pre-spawned monsters
- episodic objectives — complete episode-specific objective to summon the Elder One
- Events — random events that spawn monsters and disrupt plans, driving tension
- insanity track — increasing insanity grants power but risks madness and penalties
- Mythos deck — random events that spawn monsters and disrupt plans, driving tension
- relics and unknown box — relic cards and new 'unknown' mechanics add variability and difficulty
- room-to-room dungeon crawl — map explored by moving through rooms with pre-spawned monsters
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- fear of the unknown guess what it's a lot like the original cthulu death may die
- it's not my type of game I'm not a miniature game Dungeon Crawler guy as much as I do enjoy that stuff
- I wouldn't actually straight up no as much as there's cool stuff here there's not enough cool stuff for me to spend 1009 bucks on this box
- Festival of death this is by far the most unique episode in the entire box of fear of the unknown
- I think there's good things and I think there's just a large percentage that I don't care to actually engage with
- episodes are your playground
References (from this video)
No references stored for this video.
Video xCE-ForhXH4
slickerdrips Top List at 39:01 sentiment: positive
video_pk 86609 · mention_pk 304822
Click to watch at 39:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Action-oriented take on Lovecraftian themes
- Encourages pushing limits and unlocking potential
- Highly modular and variable
- Fear of the Unknown box provides a lot of content
- Satisfying stories with heroic sacrifices or against-all-odds wins
- New mechanics like unknown monsters and relics add depth
- Relics and pets offer powerful bonuses
Cons
- Can be brutally hard at two players
- Some desirable content might be from Kickstarter exclusives
- Not a deep narrative experience like some other Lovecraftian games
Thematic elements
- Stopping cultists from summoning an Ancient One, then fighting eldritch monsters.
- Lovecraftian Horror Universe
- Modular scenarios with unique discovery decks and mythos decks creating varied stories.
Comparison games
- Eldritch Horror
- Arkham Horror
- Mansions of Madness
Mechanics (from transcript analysis)
- Action Point Allowance — Players have actions to move, attack, and interact with objectives.
- cooperative play — Players work together against the game.
- Deck Building — Discovery decks provide companions and items.
- Dice Rolling — Extensive use of dice for combat, checks, and triggering effects.
- Madness Mechanic — Losing sanity leads to drawing Madness cards with negative effects.
- Modular Board — Scenarios and Ancient Ones create different game setups.
- Monster AI — Ancient Ones and unknown monsters have AI decks dictating their actions.
- Resource Management — Managing health, stress, and sanity.
- scenario-based play — Each chapter offers different objectives and challenges.
- Variable player powers — Each investigator has unique skills that can be leveled up.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it is my favorite game of the year and probably of many years
- just for bringing slay the Spire kind of accurately like adapting it so well to the tabletop I would be so so impressed just with that
- the fact that we can also play it cooperatively and that like ra can join me on these runs just makes it Excel just makes it sing
- I can't fault it in any way whatsoever
- there's so many good things it's really hard to cut it down
- we're starting out with number 10 but I'm going to say the numbers wrong in a minute because I'm reading off a spreadsheet and I've done row numbers wrong
- I mainly play solo or two players uh and a lot of the two players is not exclusively but a lot of it is cooperative games
- if they are competitive then there is little to zero like negative interaction between the players no Fighting No Stealing anything like that have zero interest in doing that against another player
References (from this video)
No references stored for this video.
Video YC1WqV9KoMM
slickerdrips Playthrough at 0:01 sentiment: positive
video_pk 86500 · mention_pk 312122
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Lots of content in one box
- Standalone box allows new players to start easily
- High replayability due to modular components and scenarios
- Investigators have unique skills and madness effects
- Relics and unknown monsters add flexibility and challenge
Cons
- Can be overwhelming with the amount of content across multiple seasons/boxes
- Risk of negative consequences from Madness
Thematic elements
- Disrupting cultist rituals to summon an ancient one and battling the summoned ancient one.
- Kilkenny, Ireland
- Episode-based scenarios with distinct story elements and ways to disrupt rituals.
Comparison games
none
Mechanics (from transcript analysis)
- Action Point Allowance — Players have a set number of actions (e.g., three) to perform on their turn.
- cooperative play — Players work together to achieve the game's objective.
- Dice Rolling — Successes, failures, and madness are determined by rolling dice with various symbols.
- Health and Stress — Players manage health to avoid elimination and stress which can be spent for benefits.
- Madness Track — Players have a madness track that, when advanced, can lead to skill upgrades and unique madness effects.
- Modular board/scenarios — The game uses different Ancient Ones, episodes, and investigators for varied gameplay.
- Monster combat — Players attack monsters on the board to defeat them.
- Rerolls — Players can spend stress or use abilities to reroll dice.
- Set Collection — Players gather evidence, relics, and items to aid their progress.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The combination you're playing of the Ancient One and the episode as well as the investigators you choose will make the games very different between each other.
- Our story Kilkenny was the site of one of the first witch trials in Western history and one of the few to find actual witches now though cultists are using ancient energies to power their rituals as a side effect the spirits of the old witches have risen petronilla de unjustly accused and the witch Alice kitler who got her condemned are battling through their ancient Feud are new only proving petronella's innocence will finally lay her spirit to rest taking Alice along with her.
- Against All Odds has picked apart the Devourer and he is defeated forever more.
References (from this video)
No references stored for this video.
Video K5LtI615OEc
Rahdo Runs Through Top List at 27:10 sentiment: negative
video_pk 5370 · mention_pk 120898
Click to watch at 27:10 · YouTube ↗
Overall sentiment (raw)
negative
Pros
- strong Lovecraftian flavor
- high production value
Cons
- flow and AI behavior didn’t land
- expansion content sometimes makes it worse
Thematic elements
- insanity and relentless threat
- Lovecraftian horror
- scenario-driven cooperative-ish play
Comparison games
- Zombicide
- Dune Imperium
Mechanics (from transcript analysis)
- Dice-driven combat — dice resolution drives monster threats and insanity effects
- scenario-based objectives — different goals per scenario with escalating threats
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The Crew does it better
- This is an abstract game in its heart
- I rage quit
- Goblins Hate Christmas sponsorship
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–6 of 6