Buying this fabled map was a stroke of genius. The most ancient, legendary, and extravagant underwater wrecks are waiting for divers. Diving suits and oxygen tanks are aboard, and the ship is ready to weigh anchor. There's no time to lose! The increased hustle and bustle of the harbor, with ship captains attempting to hire the best divers and historians, can mean only one thing: Other captains have the same map, and the biggest treasure hunt of all time is about to begin!
Deep Blue is a press-your-luck and engine-building, family game in which players dive for wealth and may join and benefit from other player's diving fortunes. In this game, players have to collect the right crew of divers, sailors, and archeologists, race to wreck sites to claim the best spots to dive from, and scout the seas to discover new wrecks. Players have to take risks if they want to be the most wealthy diver!
—description from the publisher
- purse-your-luck treasure hunting
- diving sites and treasure chases
- Celestia-like tension with competitive pushes
- Celestia
Mechanics (from transcript analysis)
- bag_drawing — draw treasure from a bag; hazards can bust you
- opponent_interaction — opponents can rush to your location and participate
- press_your_luck — push your luck around a board collecting treasure
Video topics + discussion points
Quotes (from this video)
- "I'm going to be capturing the screen on my laptop here and will actually be going through the BoardGameGeek pages together as I talk"
- "I'm certainly paying attention to this one"
References (from this video)
- Don't really enjoy pushing other people's luck
- Heat
Mechanics (from transcript analysis)
- Push Your Luck — Described as a "push your luck game, but you're pushing other people's luck".
Video topics + discussion points
Quotes (from this video)
- Secrets. This is a Bruno Faidutti Eric Lang game. It's kind of like a social deduction game where each It has some of these nice poker chips. You're on different things, taking things. It works well. It's not great, but I think it was a solid little game.
- Tapple's one of these games that I'm always I'm It's just It still sold very well. It's mass market, but it works incredibly well.
- I just really didn't like it at all. And I like Isle of Cats. I think it's fun. I didn't I this was a great follow up.
- Wow, I love the look of this game. So many neat things you're going through and as the the the character here and just rolling dice up, it's just very lucky. It's a big choose your own adventure game that's very lucky. I wish I liked it more.
- FunkoVerse Strategy Game. Eight out of 10 for me. I really like the FunkoVerse Strategy Game.
- This is basically just giant sandworms coming and you're jumping cars and shooting them. It has all the silliness of the series of movies and I think it's it's one of those movies that could have been an IP, but but isn't.
- Manhattan Project 2. No, I thought the newest one was okay. But this one I actively disliked.
- Curse Court's a great game. I've played Curse Court I think two or three times this year already, which is a lot considering I have to I play lots of new games.
- Well, it's kind of weird. I I mean, on one hand, my favorite is Curse Court, the one I just mentioned. But, also Kids Chronicles: Quest for the Moonstones is a pretty fantastic kids game. So, I have a lot of respect for that.
References (from this video)
- Accessible family-weight engine-building with strong theme
- Luck-based dives may reduce control for some players
- nautical economy and exploration
- Underwater treasure hunting with divers and wrecks
- colorful, adventurous underwater adventure
- Deep Sea Adventure
- Ink and Gold
Mechanics (from transcript analysis)
- Engine Building — players draft crews and dive teams to optimize actions
- engine-building — players draft crews and dive teams to optimize actions
- press-your-luck — risk/reward decisions on diving for treasure
- Push Your Luck — risk/reward decisions on diving for treasure
- Set Collection — collect resources to lock in best dive sites and crews
- set collection / bag-building — collect resources to lock in best dive sites and crews
Video topics + discussion points
Quotes (from this video)
- Castle muthoni has a fantastic table presence and the way the township and castles will grow and morph over time as the game progresses
- The Chronicles of Run ... the world of Run hangs in the balance
- word on the street is that Chart a is designed to offer players almost all the information that they need in order to develop a strategy
- to win you must have the highest difference in points between these two suits
- the ultimate formula is played over three rounds
References (from this video)
- Cooperative tug-of-war with a strong shared tension
- Quick-to-learn rules with deep strategic choices
- Engaging individual dives that feel spectacular
- Potentially punishing if luck goes against you
- Some players may want more direct interaction beyond diving
- Treasure diving and push-your-luck exploration
- Underwater exploration; divers hunting treasure from shipwrecks
- Cooperative-competitive push-your-luck with direct involvement
- Samurai
- Blue Lagoon
- Through the Desert
Mechanics (from transcript analysis)
- hazard management — Avoid sea creatures or hazards that cause busts unless mitigated
- multi-player diving actions — Dives can involve multiple players, keeping everyone engaged
- Push Your Luck — Draw gems from a bag, deciding whether to continue or stop to avoid busting
- push-your-luck / bag-drawing — Draw gems from a bag, deciding whether to continue or stop to avoid busting
- Risk Management — Avoid sea creatures or hazards that cause busts unless mitigated
Video topics + discussion points
Quotes (from this video)
- Babylonia pulls you between the competition over cities and ziggurats
- Deep Blue is an incredible game
- Ishtar is a tile laying game in which you're growing gardens in the desert
- Pret-a-Porter is not a game for the light hearted or like-minded
- I am in love with how well Kings dilemma tells its story
- Letter Jam is a cooperative word building game from the makers of Code Names
- City Skyline is based on the popular video game and SimCity
- Valley of the Vikings is my top pick for a kids game at Essen this year
References (from this video)
- tense, dramatic play
- family-friendly tension
- potential leader bias
- possible downtime
- pushing your luck, treasure distribution
- ocean treasure diving
- dramatic, tense
- Parks
Mechanics (from transcript analysis)
- Push Your Luck — leader selects depth; players go deeper to claim treasures and risk busts
- push-your-luck — leader selects depth; players go deeper to claim treasures and risk busts
- shared dive board — divers dive together with leader influence affecting all
Video topics + discussion points
Quotes (from this video)
- Sushi Roll is a dice game about eating sushi with such a perfect name that you can't help but feel the makers of 2014's sushi dice should all retire in shame
- I love gambling on trying to collect the best set because if you do it feels like pulling off a full house in poker
- it's not going to appeal to gamers who want strategic depth but if you want a light-hearted social game with big moments age of dirt is one-of-a-kind
- Deep Blue is the year's big family game
- this is the best storytelling board game I've ever played and it's not even close
References (from this video)
- High thematic immersion
- Engaging push-your-luck with meaningful decisions
- underwater exploration and luck-management
- Underwater diving expeditions to collect gems
- adventurous, exploratory
Mechanics (from transcript analysis)
- deck-building / hand management — Build a deck as you dive, visiting sites and collecting gems.
- player interaction — Players can influence or stay close to each other to affect outcomes.
- push-your-luck / oxygen management — Risk of running out of oxygen while drawing from a gem bag.
Video topics + discussion points
Quotes (from this video)
- Raptor is a very cozy game
- it's easy for anyone to play
- Air, Land and Sea is one of the best two-player games out there
- Azul is a game that should be in every game library
- the blue is the definition of a fun game