Dream Catchers is a cooperative casual game for 2 to 4 players. Players are dream catchers who visits children in their sleep to collect sweet dreams and remove nightmares to help them sleep tight for the night.
Play power cards to catch a sweet dream for the sleeping child or remove a nightmare to prevent them from attacking the poor kid. Players may trade cards with each other to help in their task.
Monsters appear throughout the night to attack the dream catchers and dreamer. If three monsters are hiding under the bed, they wake the child up and the game is lost!
Collect the required power cards and catch the nasty monsters. However some monsters are cunning and may escape if you lose the die roll!
At the end of each player's turn, time passes and dawn draws near. Help the child get a good sleep before the night is over and do it before the monsters wake the dreamer to win the game!
—description from the publisher
- Tactile and cooperative
- Family-friendly
- Some shapes may be hard to interpret by touch
- tactile perception and cooperative guessing
- Dixit
Mechanics (from transcript analysis)
- clue_distribution — the dream catcher distributes 4 clue cards to players
- role_based_cooperation — one player is the dream catcher who gives clues to others
- tactile_guessing — players feel raised shapes under cards to guess the matching image
Video topics + discussion points
Quotes (from this video)
- Simple to play
- Simple to learn
- I quite enjoy this
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Hey everybody, I'm Tom Vasel.
- This game is about giving good gifts or bad gifts to other people, and you have to figure out which gift they would most want and which gift they would least want.
- It's a pretty good ice breaker type game.
- It works well, okay, seven out of 10.
- Guilds of London, this is a game that does not get talked about much these days, but it is a solid Euro style game with these different guilds in the middle.
- Ice Cool, this game still getting played. It's one of the best kids games ever designed, but also for everyone.
- Mint Control is one of the worst. They really their follow-ups were not nearly as good.
- Dia de Dead from Radical 8 Games. I really wanted to like this game. I like the theming of it, the idea of dice moving up these steps it just misses the mark, 5.5.
- Positano, I was very surprised by this game, one of my bigger surprises from last year.
- It's mean, it's nasty, but it's also short, which makes it very palatable, eight out of 10.
- And Three Chapters, a little card game, one of the last gasps from Amigo USA before they disappeared.
- But I really like Three chapters. You're You're You're spending three turns where basically you are drafting cards and playing cards, and they're going to score at different times.
- So, there you go, folks. The games I reviewed 1, 5, and 10, and 20 years ago.
- Thanks for watching. I'm Tom Vasel, and this has been look back on The Dice Tower.