In the northwest corner of Nunavut, Canada, a formerly inaccessible bay off of the Arctic Ocean has become reachable through a secret inlet. Untouched by the hands of time and fed by both the ocean and warm fresh water springs, Ridback Bay is teeming with sea life. A remote, timeless bayside village is now being inundated by entrepreneurs awaiting the influx of the world's greatest fisherman to harvest this plentiful bounty. The docks and warehouses are being revitalized, and now it is time to begin the real adventure. Go build your Fleet and become master of the high seas!
Fleet is an exciting, strategic card game with in-depth decisions and thrilling game play that new and experienced gamers can enjoy! In Fleet, you'll acquire licenses, launch boats, and fish the great briny blue. The player who best manages his resources and acquires the most VP via fish, licenses, and boats will build the strongest fleet and lead his crew to victory!
- tightly designed dice-drafting with satisfying action chaining
- fast-paced, high-energy feel that provides quick payoff
- replayable due to multiple path options
Mechanics (from transcript analysis)
- action_combo — actions taken with dice can chain together to enable additional actions, creating a dopamine-driven feedback loop.
- Dice Rolling — rolling dice to determine available actions on your turn.
- dice_rolling — rolling dice to determine available actions on your turn.
Video topics + discussion points
Quotes (from this video)
- that insane combo tastic dopamine rush
- the dopamine Rush is just so good
- same combo-tastic dopamine hit is still here
- polyamino pieces out on a sheet of paper
- you get to decorate them how you want
- scratches that puzzly itch as well
References (from this video)
- Crucially replayable with different buildings and fish dice; social and they introduced expansions
- Not often played solo (leaning toward multiplayer)
- building a fleet and city with dice
- Seafaring/dockside economy theme
- competitive, crunchy
- Three Sisters
Mechanics (from transcript analysis)
- Dice Drafting — draft dice from a pool across phases to build ships, gain licenses, and construct buildings; expansions add variety
- dice drafting / dice pool drafting — draft dice from a pool across phases to build ships, gain licenses, and construct buildings; expansions add variety
Video topics + discussion points
Quotes (from this video)
- Verban rights are my favorite mechanism and a whole genre
- I could honestly have an entire channel focused on verban rights
- There are so many amazing rolling rights
- Hrien's Wall is my favorite verban right of all time
References (from this video)
- Solid two-player experience with minimal downtime when playing at two
- Versatile paths and multiple ways to score create strategic depth
- Iconic Roland Riese/roland-right lineage feels elegant in a compact package
- Interaction is limited; some players may crave more confrontation
- With more players, downtime increases and the game can drag
- fishing industry, boats, licenses, and town-building
- Fishing-themed engine-building using dice and boats
- pencil-and-paper style roll-and-write with phase-based progress
- Long Shot: The Dice Game
- Dinosaur Island RAW
Mechanics (from transcript analysis)
- dice_placement_and_phase_structure — dice rolled to determine actions across distinct phases (fishing, licensing, town).
- downtime_and_scaling — two players can be fairly self-contained; more players increase downtime.
- progression_and_profits — earnings and VP via licenses, boats, and end-game scoring.
Video topics + discussion points
Quotes (from this video)
- the two-player game captures the fun of the larger group
- we would 100% recommend this for almost anyone if you're gonna play it at two
- it's incredibly good at two, and we played it many times in short succession
- there is no interaction in this game whatsoever so it makes it great to play it too
- the core system is card crafting and it's an engine you can really sink your teeth into
References (from this video)
- Strong roll-and-write foundation
- Engaging pacing and strategic decision-making
- Accessible for hobby gamers and newcomers alike
- Rule explanations can be dense for new players
- Can feel demanding for casual players on first play
- fleet expansion, resource management, and dice-driven action selection
- Naval exploration and fleet management at sea
- competitive with light story-telling flavor
Mechanics (from transcript analysis)
- Dice Drafting — Roll and draft dice to take actions and build your fleet.
- dice_drafting — Roll and draft dice to take actions and build your fleet.
- Engine Building — Develop a functioning engine across rounds via dice choices and card interactions.
- engine_building — Develop a functioning engine across rounds via dice choices and card interactions.
Video topics + discussion points
Quotes (from this video)
- it is so much fun oh my goodness it is just
- it has an app that actually like talks you through the story
- you are a crew on a pirate ship
- Sunset Over Water is published by Pencil First Games and it is an incredible game and you are painting photos or painting pictures
References (from this video)
- Solid engine-building with accessible drafting
- Theme can be a bit abstract for some players
- dice-driven engine with rolling and resource management
- nautical/sea-faring theme centered on fleet actions and dice
- Array
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- This is the ultimate board game challenge.
- I think it is not a game.
- Tapestry is a fantastic game.
- Meadow meadow meadow.
- The cat in the box.
References (from this video)
- Fast rounds, good for warm-up
- Cheerful, accessible for groups
- Dice luck can influence outcomes
- Economic engine-building via dice
- Nautical theme; fishing fleet economy
- Abstract/theme-based
Mechanics (from transcript analysis)
- Dice Drafting — Roll and select dice to perform actions and gain resources.
- Resource Management — Use resources efficiently to optimize turns and scores.
- Set Collection — Acquire different dice/resources for scoring opportunities.
Video topics + discussion points
Quotes (from this video)
- what a game what a game
- I didn't think you were winning
- it's actually one of the many things I love about this game you have so much freedom to do
- this ended up being like the most memorable game of the night
- it's a good cool off game
References (from this video)
- Solid rolling-right candidate with approachable weight.
- Good counterpoint to Three Sisters for fans of the genre.
- Not the primary focus of the stream.
- Roll-and-write with mechanized drafting and planet of expansions interplay.
- Rolling rights with a shorthand farm/industrial theme woven in through dice and actions.
- Referenced in chat as a frequent comparative title to Three Sisters; used to illustrate genre and weight during discussion.
- Three Sisters
Mechanics (from transcript analysis)
- dice drafting and action_resolution — Roll dice and draft them to perform corresponding actions.
- round-based track advancement — Progress on various tracks for buildings or actions across rounds.
- Track Advancement — Progress on various tracks for buildings or actions across rounds.
Video topics + discussion points
Quotes (from this video)
- Edith is the absolute worst
- Edith is evil
- my favorite game is Seven Wonders but I haven't won a game of it yet
- you don't have to be good at board games to enjoy them
- I love three sisters
References (from this video)
- Accessible entry into roll-and-write with a dice-drafting twist
- Fits solo play well with clear AI-like flow
- Thematic flavor is light; may not appeal to everyone
- fleet management with dice
- sea/fishing fleet management
- light, tactical
Mechanics (from transcript analysis)
- Dice Drafting — roll and draft dice to activate fleet actions.
- Hand Management — manage dice results to optimize fleet moves and resources.
Video topics + discussion points
Quotes (from this video)
- solo gaming thing and i've really been enjoying it
- therapeutic and calming to play a game by yourself
- there's no pressure to socialize and all those things so it's just very therapeutic
References (from this video)
- engaging, accessible dice game with clear table presence
- great with laminated sheets and dry-erase play
- can feel grindy if players chase too many objectives
- fishing fleets, market dynamics and luck management
- fishing and maritime trade in a compact, dice-driven engine
- light, nautical fun
- Roll & Write family
- Lords of Waterdeep
Mechanics (from transcript analysis)
- Dice Drafting — two sets of dice; players select results and assign to actions
- dice drafting / pooling — two sets of dice; players select results and assign to actions
- Resource Management — build fleets, fish, and grow income across rounds
- resource/market management — build fleets, fish, and grow income across rounds
Video topics + discussion points
Quotes (from this video)
- This is like the Super Smash Brothers kind of. I know, I know.
- If you're a heavier gamer and you don't like, you know, people messing with your plans, you'll hate this.
- This was absolutely beautiful. I love how well it moved.
- The goddess made me do it.
- I would buy it.
- Moon Colony Bloodbath... engine destroying game, sick sense of humor
References (from this video)
- engaging drafting feel with dice
- easy to teach to new players
- spreads well across player counts
- some balance considerations depending on dice luck
- naval exploration and logistics
- seafaring fleet management, dice-driven decisions
- light, competitive but accessible
Mechanics (from transcript analysis)
- dice drafting and resource management — players draft dice and assign them to routes/cargo tasks to optimize points
Video topics + discussion points
Quotes (from this video)
- remember you are somebody's reason to smile
References (from this video)
- Crunchy, satisfying loop
- Tight turns with meaningful choices
- Can be fiddly with setup for new players
- Crunchy rolling rights and fleet management
- River/boat fishing empire with dice
- Competitive engine-building with dice economy
- Three Sisters
- Other rolling rights
Mechanics (from transcript analysis)
- Roll and write / dice drafting — Roll dice to select fish types, draft and fill boat cards, manage licenses
Video topics + discussion points
Quotes (from this video)
- I don't care about winning I don't care what the end score is I think just board gaming to me I enjoy the journey of playing a game and I don't really care about the destination
- Patreon has been going wonderfully everyone over there is so nice
- Hadrian's Wall is my favorite game ever
- Scout is such a fun freaking game
- It's a Wonderful World is a fantastic puzzle
References (from this video)
- crunchy engine-building with neat dice interactions
- balanced, satisfying combinatorics
- expansion options extend the experience
- theme may be less appealing to some
- can be classed as a mid-to-heavy roll-and-write
- crunchy roll-and-write with engine-building through dice drafting
- Maritime/fisheries theme with light economic layering
- tactical, rule-dense but approachable
- Three Sisters
Mechanics (from transcript analysis)
- Engine Building — Draft dice to activate ships, licenses, and boat upgrades.
- engine-building via tiles and licenses — Draft dice to activate ships, licenses, and boat upgrades.
- Roll-and-write / dice drafting — Roll fish dice, draft dice, then mark on a sheet.
- town phase and optional expansion — Town dice phase and the Dicey Waters expansion add more buildings and options.
Video topics + discussion points
Quotes (from this video)
- it's been a long time since I've played this one but it is one that I like continuously think about
- Nana is the Japanese version
- this is a wonderful card game that is so much fun
- I really enjoy the art and the world Ryan Lockett has created
- Above and Below has a special place in my heart
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I am trying to be on a no buy for a little bit until Gen Con at the start of August
- we are trying to do a no buy along with my friend Steph
- it's very tempting but I might end up adding to carts anyway
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- What enters my collection is a whole another story.
- I'm absolutely hooked on it. I love Primal.
- If I add something to my collection, ideally I want to see it there a year from now, at least a year from now.
- It is such a good implementation of the Glass Road system.
- It's not forever, but it feels like a forever game for me.
References (from this video)
- Dice-driven ship combat adds variability
- Compact footprint for a dice-centric title
- Dice luck can be variable
- May feel light for some players expecting depth
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Blood Rage is my number one game of all time
- Code Names is one of my favorites I actually like playing this game at four more than any other player count
- I got cocky early with Blood Rage
- I love trick taking love it
- it's a really fun cooperative game it's worth the 15 bucks to throw at it just for the artwork
- I like paladins way more than Architects of the West Kingdom
References (from this video)
- Clever roll-and-write with phased dice drafting and vessel upgrades
- Can be taxing to remember all combos; depth may blur over sessions
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- "I find these styles of games quite frustrating because whatever you do somebody else on their terms ends up undoing"
- "I can't seem to understand why these games are so popular"
- "Massively impressed with this one"
- "an absolute joy to play"
- "I adore this game"
References (from this video)
- zero setup time
- relaxing yet challenging
- high replayability
- can be repetitive if played too often
- family-friendly, abstract competition
- casual game night; fast-paced dice drafting
- light, humorous
Mechanics (from transcript analysis)
- Dice Drafting — roll dice and use the result to score points
- dice_drafting — roll dice and use the result to score points
- open_discussion — players compare scores and strategies with minimal setup
Video topics + discussion points
Quotes (from this video)
- it's easy to get for everyone, even kids
- zero setup time you just roll some dices
- my top played game for seven years straight
- it's amazing i love it
- don't judge this game's horrible cover
References (from this video)
- potential to string actions together
- more complex than Rustling Leaves while remaining approachable
- some players new to the system can feel overwhelmed at first
- upgrades, buildings, and efficiency progression
- sea-based fleet building and fishing
- thematic but accessible
- Rustling Leaves
Mechanics (from transcript analysis)
- roll-and-write with engine-building — roll dice to build a fleet and upgrade buildings to improve efficiency
Video topics + discussion points
Quotes (from this video)
- it's a very tense um small and compact little area majority game
- it's definitely one of the best two-player games to come out in quite some time
- the way that these tokens kind of go on the border lines between two different areas
- this is a really cool little filler all this building i suppose but it's mainly a set collection style game
- it's a real pleasant experience that you know what
- the word association is a bit more difficult and it's the pairing of words sometimes just do not go together
References (from this video)
- unknown
- unknown
- unknown
Mechanics (from transcript analysis)
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Quotes (from this video)
- it's just one of the most amazing games
- that is such a great game
- amazing i can't wait to completely play
- to that also i played so big two players
References (from this video)
- Extremely successful version overshadowing the original Fleet card game
- Large scale roll and write experience
- Heavy combo potential
- Very popular and well-regarded
- Building a fishing fleet
- Fishing industry
- Abstract engine building
- Fleet
- Three Sisters
- Motor City
- French Quarter
Mechanics (from transcript analysis)
- combo mechanics — Heavy on combos with crossing things off and building combos
- Dice Drafting — Players draft dice to activate various actions
- Flip/Roll and Write — Players mark off sheets to create big scoring combos
- Roll and Write — Players mark off sheets to create big scoring combos
Video topics + discussion points
Quotes (from this video)
- Look, we're not size queens. No, you know, sometimes smaller is better.
- This is something that happens a lot in board games where there will be a game and then there it's kind of like a spin-off, like a TV show
- Combo Womos. Love the wombo combo.
- I will always basically just play Trails
- Fleet the Dice game is so successful that there's now been a bunch of games that are like 80% the same
- It's honestly better than the original
- I would never suggest anyone start anywhere in this universe other than Jaws of the Lion
- This is the poster child for these kinds of games
- I never need to play Maraco again
- Sometimes when you're a trendsetter, you got to get the love and get the number one spot
References (from this video)
- accessible and engaging
- rewards varied strategic approaches
- sea/oceanic commerce and fleet expansion
- fishing fleet management with dice drafting
- tone of a light, strategic, family-friendly game
Mechanics (from transcript analysis)
- Dice Drafting — draft dice to score and build your fleet strategy
- engine-like bonuses — upgrading your fleet with bonuses via licenses and currency
Video topics + discussion points
Quotes (from this video)
- it's easy to learn it's fun to play and it's easy to teach
- I can flip up that rulebook in five minutes I'll be caught up like that
- it's my all-time favorite rolling right now
- tell your story as you're doing it so you have your hero cards
- it's one of those games you want to save for Halloween or like a late night
References (from this video)
- Compact and travel-friendly
- Engaging rolling mechanic
- Good for casual play in restaurants or pubs
- Interaction level can be limited relative to heavier games
- Initial box art can mislead about theme
- competitive expansion and resource optimization around vessels and licenses
- Maritime fishing fleet management and licensing
- light, practical nautical theme with a focus on efficiency and planning
Mechanics (from transcript analysis)
- Drafting — Draft dice to assign actions and progress toward goals.
- roll-and-write — Players roll dice and record outcomes on a personal sheet to guide actions.
- Two-sheet management — One sheet tracks fleets and licenses; the other tracks harbor-related activities.
Video topics + discussion points
Quotes (from this video)
- Don't let this box fool you, Fleet the Dice Game is great.
- we judged a box by its cover
- Sagani is super easy to teach
- The art in this game is amazing
- Blood Rage brought out my rage
References (from this video)
- Compact, punchy design
- Limited depth for long-term players
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Spirit Island is number one on the list.
- Mage Knight is the hardest but most rewarding on the table.
- Not a fan at all of Marvel IP so I wouldn't put Marvel Champions on the top 10.
- Dune Imperium is a lateral move; some people love it, others not so much.
- Final Girl is thematic and nostalgic—taps into VHS-era horror.
- Sleeping Gods feels like Breath of the Wild for board games.
- Warps Edge has the same appeal as deep space D6 — but lighter.
- The solo scene in board gaming is the best corner of hobby.
References (from this video)
- clear mechanics and satisfying play
- strong ranking potential
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's a really, really good game
- I absolutely love this game
- it's an amazing game
- this is one of my most favorite solo games
References (from this video)
- Part of Fast Forward series
- Tom doesn't really like it
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Shelf 16 is kind of a an odd mix here
- This shelf has twice as many games as most shelves
- one of my favorite two-player games, but it's very difficult to learn and play
- Fantastic abstract strategy game
- Such a classic game and I like it a lot
- I don't know why I like it so much, but I do
- one of the most beautiful dexterity/party games there are
- There are so many games on the shelf
References (from this video)
- engaging dice mechanics with quick rounds
- tight decisions on each turn
- publisher/designer details uncertain in this context
- fleet-building with dice as primary resource
- nautical ship management in a dice-driven format
- thematic dice drafting with tactical choices
- Power Grid (dice-driven variants)
Mechanics (from transcript analysis)
- Dice Drafting — select dice to resolve actions for ships and routes
- treasure/utility resource management — use dice outcomes to obtain resources and victory points
Video topics + discussion points
Quotes (from this video)
- the fact that people are getting educated in how the market works is just good for everyone
- it's a tile lane game
- co-op, 100% co-op
- everybody wins
- the memes have changed over the year
- you cannot rotate the tile you have to lay it down
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's not a fan to jump the story; you have to wait and finish
- this is a real board game coffee seal of approval
- it's so simple that you can teach anybody how to play that
- have fun, keep gaming
References (from this video)
- high interaction and tension
- rich thematic flavor for a dice game
- dense but accessible for fans of drafting
- can be punishing to late players
- apparent complexity grows with player count
- naval commerce and fleet expansion
- Seafaring fishing and trading
- pocket-depth, high interaction
Mechanics (from transcript analysis)
- Dice Drafting — take dice to draft and optimize ship actions
- hate drafting — you often deny options to opponents to shape outcomes
Video topics + discussion points
Quotes (from this video)
- it's an amazing game especially if you're traveling around quite a lot
- the rules are not that uh complex
- you are farmers and you're planting a garden
- the biggest unique thing about this game is its chain reactions
- it's really a party game kind of game that will give you the most emotions for sure
References (from this video)
- deep optimization with simple rules
- clear sense of clever achievement when combos land
- high player interaction in drafting dynamic
- board math can be intimidating at first
- ramping difficulty may overwhelm casual players
- building combinations, cleverness and pattern discovery
- Abstract puzzle environment
- micro-competition with others
Mechanics (from transcript analysis)
- Dice Drafting — select dice to complete a chain of combos
- Pattern Building — each choice unlocks further scoring opportunities
- pattern chaining — each choice unlocks further scoring opportunities
Video topics + discussion points
Quotes (from this video)
- it's an amazing game especially if you're traveling around quite a lot
- the rules are not that uh complex
- you are farmers and you're planting a garden
- the biggest unique thing about this game is its chain reactions
- it's really a party game kind of game that will give you the most emotions for sure
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Cascadia is a wonderful family tile-laying game that's cozy, puzzly, and endlessly replayable.
- This is just my personal ranking. Your list will almost certainly look different.
- A brilliant little solo game that I happily recommend.
References (from this video)
- fast-paced and easy to learn
- beautiful anime-style artwork
- simultaneous turns keep things moving and energized
- player actions directly impact opponents, creating meaningful tension
- short playtime makes it a good filler game
- strong two-player energy that matches the theme
- high randomness and luck due to the draw bag
- limited thematic depth and backstory
- some abilities feel random or incongruent with the character flavor
- four-player experience isn’t strong
- win/lose satisfaction can feel underwhelming beyond the moment of play
- not a core pick for serious gamers seeking deep strategy
- cute anime girls in a high-speed, color-coded bullets puzzle shootout
- short, arcade-style arena with anime-inspired characters and rapid-fire play
- brief character bios in the rulebook; minimal in-game storytelling
- Through the Ages
- Codenames
Mechanics (from transcript analysis)
- action points and player powers — incoming power cards grant actions; spending points enables moves like shifting bullets or triggering effects
- Action Timer — rounds run quickly (about 3 minutes); timer serves as a hard and soft pacing constraint
- Bag Building — players add bullets to a personal bag based on the current threat level and then draw/place them on their board
- bullets in a bag and placement — players add bullets to a personal bag based on the current threat level and then draw/place them on their board
- color-coded placement and skipping — bullet color and number determine placement on a vertical/horizontal grid; if another bullet blocks the path, it’s skipped
- end condition: last man standing — when a player clears enough bullets, capacity transfers to the opponent and the round ends
- health and draw-in penalties — if you draw a bullet that you can’t place, it goes to your health; lose when hearts are fully covered
- pattern matching to remove bullets — matching card patterns allows removal of other bullets marked with a starburst on the board
- Player Elimination — when a player clears enough bullets, capacity transfers to the opponent and the round ends
- Simultaneous Actions — both players act without waiting, keeping the play brisk and tense
- simultaneous turns — both players act without waiting, keeping the play brisk and tense
- three-minute round timer — rounds run quickly (about 3 minutes); timer serves as a hard and soft pacing constraint
- Unique Player Powers — incoming power cards grant actions; spending points enables moves like shifting bullets or triggering effects
Video topics + discussion points
Quotes (from this video)
- it's as close as you're going to get to a multiplayer Tetris board game
- the art is fantastic
- it's a great game to play when you have friends coming over
- there's not a nine there is an immense amount of luck in this game
- I would rate this heart probably a four out of 10