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Gizmos box art

Gizmos

Game ID: GID0142593
Game Info
Year
2018
Players
2-4
Age
14+
Playtime
45 min
Collection
Ratings
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

The smartest minds of our generation are gathering together at the Great Science Fair. Everyone's been working hard on their creations, but only one will be crowned champion. Contestants have to think on the fly to build their machines quickly and efficiently. Whose project will be the best?

In Gizmos, you win the game by gaining victory points from building engines. And engines help you get things done faster. Whoever builds the greatest machine and collects the most victory points wins!

At the beginning of the game, you have 4 actions:

File : Put a card in the public to your Archive, allow you to build it later.
Pick : Take one energy marble from the 3D marble dispenser, to your storage.
Build : Build one machine and put it on action! You have to pay the marbles with colors corresponding to the card cost.
Research : Draw some cards, and you can then File or Build one of the drawn cards. The rest go to the bottom of their deck.

Machines give you victory points, and allow you to do more actions when conditions are met. As you build, new attachments can trigger chain reactions, letting you do even more on your turn.

Description

The smartest minds of our generation are gathering together at the Great Science Fair. Everyone's been working hard on their creations, but only one will be crowned champion. Contestants have to think on the fly to build their machines quickly and efficiently. Whose project will be the best?

In Gizmos, you win the game by gaining victory points from building engines. And engines help you get things done faster. Whoever builds the greatest machine and collects the most victory points wins!

At the beginning of the game, you have 4 actions:

File : Put a card in the public to your Archive, allow you to build it later.
Pick : Take one energy marble from the 3D marble dispenser, to your storage.
Build : Build one machine and put it on action! You have to pay the marbles with colors corresponding to the card cost.
Research : Draw some cards, and you can then File or Build one of the drawn cards. The rest go to the bottom of their deck.

Machines give you victory points, and allow you to do more actions when conditions are met. As you build, new attachments can trigger chain reactions, letting you do even more on your turn.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 60
This page: 10
Sentiment: pos 9 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 51–60 of 60
Video 90HmN_6U-jg Our Family Plays Games Discussion at 21:31 sentiment: positive
video_pk 6054 · mention_pk 17921
Our Family Plays Games - Gizmos video thumbnail
Click to watch at 21:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a lifestyle it's a lifestyle we've just committed
  • we're all human
  • stay positive don't let the travels of this country get you down
  • we want everybody to be at the table contributing at that table
  • this is a tall order
  • we're counting down this is 20 and 21
References (from this video)
No references stored for this video.
Video HqJBlG0Rpyc The Dice Tower Discussion at 17:19 sentiment: positive
video_pk 5547 · mention_pk 16493
The Dice Tower - Gizmos video thumbnail
Click to watch at 17:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible entry into engine-building
  • Fast, satisfying action cadence
  • Clear from the player perspective how systems interlock
Cons
  • Theme can feel abstract to some players
  • Subject to diminishing returns for heavier players over time
Thematic elements
  • Inventive tinkering and gadget construction
  • Abstract engine-building world focused on gadgets
  • Mechanistic puzzle-driven
Comparison games
  • Aquatica
  • Reef
Mechanics (from transcript analysis)
  • engine-building — Assemble gadgets in a sequence to unlock effects and chain actions
  • Marble/ball-dispensing mechanic — Collect marbles to activate gizmos and trigger abilities; marbles act as a fuel for engine-building
  • Resource Management — Manage a hand of gizmo cards and marble resources to maximize throughput
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gizmos is my favorite uncomplicated game.
  • I want to understand why stuff works and how to pull levers in a game.
  • I don't play to win. I'm playing to explore.
  • Grow bold or die, my friends.
  • There are so many games out there.
References (from this video)
No references stored for this video.
Video 72xsP6wnBs4 The Cardboard Herald Discussion at 2:03 sentiment: positive
video_pk 5431 · mention_pk 16176
The Cardboard Herald - Gizmos video thumbnail
Click to watch at 2:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep engine-building and decision space
Cons
  • potential complexity for new players
Thematic elements
  • science / invention, engines
Comparison games
none
Mechanics (from transcript analysis)
  • engine-building / dice-driven — dice-driven engine building to optimize actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • they are kaput they're gone
  • the rights of the game has reverted back to the designers
  • this expansion sounds neat
  • expansion fatigue
  • as long as I get to just shout boy all the time then I'm good to go
  • I'm looking forward to cool things happening in the board gaming community
References (from this video)
No references stored for this video.
Video lhcTQWEcC_c The Dice Tower Playthrough at 0:51 sentiment: positive
video_pk 5195 · mention_pk 15410
The Dice Tower - Gizmos video thumbnail
Click to watch at 0:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging gadget-building loop
  • Accessible rules for new players
  • Visually appealing components
Cons
  • Thematic depth is light
  • Can be fiddly with tracking bonuses
Thematic elements
  • engine-building, gadget construction, marble drafting
  • A whimsical factory world where gizmos are built via marble-driven mechanics.
  • abstract
Comparison games
  • Baron Park
  • Potion Explosion
  • Planet Unknown
  • Clank Catacombs
Mechanics (from transcript analysis)
  • Bag Building — Marbles are drawn and used to activate gizmos; marble colors and costs influence future builds.
  • bag-building / marble drafting — Marbles are drawn and used to activate gizmos; marble colors and costs influence future builds.
  • Engine Building — Players assemble gizmo cards to create an efficient personal engine scoring bonuses and end-round rewards.
  • engine-building — Players assemble gizmo cards to create an efficient personal engine scoring bonuses and end-round rewards.
  • Hand Management — Players file, save, or build gizmos from a hand to maximize scoring and chain bonuses.
  • hand management / set collection — Players file, save, or build gizmos from a hand to maximize scoring and chain bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gizmos is one of my all-time favorites.
  • Baron Park is all about efficiency.
  • If you're not cheating, you're not trying.
  • Baron Park is all about efficiency, and the bears are watching.
References (from this video)
No references stored for this video.
Video wU6T4dRDsuw The Broken Meeple Discussion at 31:25 sentiment: neutral
video_pk 4295 · mention_pk 12500
The Broken Meeple - Gizmos video thumbnail
Click to watch at 31:25 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Fun thematic gimmick
  • Accessible than some heavier engines
Cons
  • Appreciation hinges on tactile play
  • Some find setup fiddly
Thematic elements
  • Futuristic factory
  • Toy-like gadget-building
  • Abstract
Comparison games
Mechanics (from transcript analysis)
  • Dexterity/stacking — Stack gadgets or gizmos to create chains of effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's important to think about my health as well
  • i need to take a break
  • it's only a game
  • think of your health particularly in this day and age
  • take care and remember it's only a game
References (from this video)
No references stored for this video.
Video u4lcMbUhMJM Board Game Coffee Discussion at 9:50 sentiment: positive
video_pk 3669 · mention_pk 10833
Board Game Coffee - Gizmos video thumbnail
Click to watch at 9:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fun, accessible family weight
  • strong theme and visuals
Cons
  • rule clarity can vary by player
Thematic elements
  • gadget construction and engine-building
  • Laboratory gadget workshop
Comparison games
none
Mechanics (from transcript analysis)
  • Gadget drafting — Draft gadgets to place on a central grid.
  • Pattern Building — Assemble patterns to maximize scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • welcome to the winner announcement of our huge 12 Days of Christmas collection giveaway
  • we've got a nice spreadsheet set up for logistic purposes
  • thank you so much to Bruiser for reminding us that yes our sick kids link is still live
  • two count them two bonus prizes
  • you will have two weeks to get back to us
  • thank you everyone for being so honest about that and helping us out
References (from this video)
No references stored for this video.
Video mciwBUJyCeA 3 Minute Board Games Review at 0:06 sentiment: positive
video_pk 2660 · mention_pk 7819
3 Minute Board Games - Gizmos video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deceptively deep engine-building interactions.
  • Huge variety of gizmo cards and effects.
  • Tactile, satisfying marble dispenser component.
  • Fast-paced with a lot of moving parts and combos.
Cons
  • Can be data-heavy to track all effects for multiple gizmos.
  • Endgame momentum can leave late starters behind.
  • Not ideal for players who dislike memory load.
Thematic elements
  • engine-building and gizmo drafting
  • A lively science fair where contestants build and showcase machines
  • light, playful, tactile, kid-friendly
Comparison games
  • It's a Wonderful World
  • Potion Explosion
Mechanics (from transcript analysis)
  • action_selection — Each turn you will take one of four actions on your action board.
  • card_drafting_and_building — Draft gizmos and manage gizmo cards via file and build actions.
  • costs_and_conversions — Gizmos have costs; converters can modify costs or turn marbles into other colors.
  • end_game_condition — End when a player builds a fourth level gizmo or reaches 16 gizmos.
  • engine_building — Gizmos create chain reactions; combinations drive engine power.
  • marble_drafting — Draft marbles from the dispenser and place them in storage.
  • set_storage_and_upgrades — Storage limits and upgrades modify how many marbles/gizmos you can hold.
  • tactile_components — Physical marble dispenser and other components contribute to the game feel.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gizmos is a deceptive little game that looks kid-friendly and bright with its plastic marbles and toy-like dispenser
  • which is not to say the rules are complex, they aren't the complexity in gizmo comes from the interactions between the cards you play
  • the best thing about this game is the crazy amount of chained actions you can pull off it's good times
  • however if you are someone who hates holding a lot of data in your head at once gizmos might not be for you
  • plus i have a soft spot for games with a tactile element dipping into the marble dispenser is just fun
  • it's a game for people who want something fast paced but with a lot of moving parts
  • Gizmos could use one extra gizmo
References (from this video)
No references stored for this video.
Video VQBA5LlihA0 3 Minute Board Games Discussion at 1:42 sentiment: positive
video_pk 2552 · mention_pk 7461
3 Minute Board Games - Gizmos video thumbnail
Click to watch at 1:42 · YouTube ↗
Overall sentiment (raw)
positive_intent
Pros
  • Engine building mechanics
  • Cheap acquisition
Cons
  • Haven't played yet
Thematic elements
  • engine-building
Comparison games
  • Potion Explosion
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the fastest-growing boardgame community in the world
  • I'm a big fan of Kitchen rush
  • why isn't this an everybody toy store this should be sold alongside uno
  • I think one of the best low-complexity games over the plate
  • my favorite board game reviewer is a channel called alas board games
  • so bloody good game
  • wow this is I should have played at ages ago
  • reckoners is really cool game
  • this is a fabulous looking game real-time submarine warfare game
References (from this video)
No references stored for this video.
Video HRMBZskSYzQ Actualol Discussion at 13:27 sentiment: positive
video_pk 1276 · mention_pk 3713
Actualol - Gizmos video thumbnail
Click to watch at 13:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • impressive production with a marble-based aesthetic
  • clever card chaining provides satisfying combos
  • deep engine-building feel for a mid-weight game
Cons
  • slightly solitaire in feel with limited player interaction
  • steep learning curve for newcomers to engine-building
  • longer playtime relative to lighter filler games
Thematic elements
  • puzzle-engine with marble dispenser
  • engine-building workshop with marble-based energy
  • abstract puzzle
Comparison games
  • Splendor
Mechanics (from transcript analysis)
  • engine-building — cards and marbles interact to create a more powerful play engine each turn
  • marble dispenser and energy management — marbles are used to power actions and create card-chain synergies
  • set collection and conversion — collect cards that enable color converters and upgrades
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is one of my favourite rolling right games
  • it's so simple idea and it works brilliantly
  • amazing production with all these marbles
  • the combinations are what separate winners from losers
  • the simultaneous like action selection and the artwork is stunning as well
  • you could play it with as many players as you want really
References (from this video)
No references stored for this video.
Video UDeTnco9k4g Board Game Coffee Discussion at 1:05:30 sentiment: positive
video_pk 378 · mention_pk 145817
Board Game Coffee - Gizmos video thumbnail
Click to watch at 1:05:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cool dispenser mechanic
  • fun, visually engaging components
Cons
  • extra components add to setup
  • rule clarity can be dense for new players
Thematic elements
  • invention & invention-dispenser
  • technological gadgets and gizmos
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — buy gizmo cards to gain abilities and modify marbles.
  • card drafting / engine-building — buy gizmo cards to gain abilities and modify marbles.
  • marble dispenser / resource marbles — players pull marbles from a dispenser and spend them to buy center cards.
  • Set Collection — build a deck of gizmos to maximize points.
  • set collection / scoring through card combinations — build a deck of gizmos to maximize points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We the really all we do is give you the toys but the people who make you the toys—the elves there's the really the important ones.
  • the more subs we get actually helps us more grow and then if we grow we can do more of these and get stuff to you
  • donate to Sick Kids it’d be great help just to help the little ones
  • Encore is a rolling right game.
  • Star Realms is simple to teach and always fun to play.
  • Flick of Faith is a rolling right game.
References (from this video)
No references stored for this video.
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