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Hoplomachus: Remastered box art

Hoplomachus: Remastered

Game ID: GID0161050
Game Info
Year
2023
Collection
Ratings
Creator Score
Expansions & Family
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Description

This solo, two player cooperative and two to four player competitive game collects and combines the very best gameplay content from Hoplomachus: The Lost Cities and Hoplomachus: Rise of Rome, as well as several of their expansions.

Hoplomachus: Remastered includes everything that originally made the franchise a hit, with its ease of play, multiple combat modes and subtle variations between factions. We're giving the line a huge production update to make it the kind of game we at Chip Theory have wanted it to be from the beginning. Featuring new original art, more attractive graphic design, streamlined rules, and component compatibility with Victorum, Hoplomachus will now embody the Chip Theory Games premium experience in every sense of the word.

Though both Victorum and Remastered are standalone titles, their gladiator and tactics chips are cross-compatible between both games, allowing players to mix and match chips for even more gameplay options!

—description from the publisher

Description

This solo, two player cooperative and two to four player competitive game collects and combines the very best gameplay content from Hoplomachus: The Lost Cities and Hoplomachus: Rise of Rome, as well as several of their expansions.

Hoplomachus: Remastered includes everything that originally made the franchise a hit, with its ease of play, multiple combat modes and subtle variations between factions. We're giving the line a huge production update to make it the kind of game we at Chip Theory have wanted it to be from the beginning. Featuring new original art, more attractive graphic design, streamlined rules, and component compatibility with Victorum, Hoplomachus will now embody the Chip Theory Games premium experience in every sense of the word.

Though both Victorum and Remastered are standalone titles, their gladiator and tactics chips are cross-compatible between both games, allowing players to mix and match chips for even more gameplay options!

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 1 · mix 3 · neu 0 · neg 0
Mentions per page
Showing 1–5 of 5
Video keByv-8lb-s Board Games UnLocked Review at 0:16 sentiment: mixed
video_pk 112834 · mention_pk 324917
Board Games UnLocked - Hoplomachus: Remastered video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The 'Condemned' mode offers a nice change of pace.
  • The solo mode is quick to set up.
  • The game's streamlined keywords make it easy to learn.
  • Perfect Strike mechanic can lead to very satisfying turns.
  • The solo mode's AI can be gamed to overcome challenges.
Cons
  • Dice rolls can be frustrating and make the game swingy.
  • The AI can be a bit too predictable ('dumb') in solo mode.
  • The alert/not alert mechanic could be more engaging if the champion was always active.
  • The solo mode has an alternative win condition (killing all enemies) that can overshadow the primary objective.
  • The game can feel less strategically deep in solo mode compared to its potential.
Thematic elements
Comparison games
  • Onama
  • Checkers
  • God of War 3 (Poseidon)
  • Mythic Battles Pantheon
  • Mythic Battles Ragnarok
  • Summoner Wars
Mechanics (from transcript analysis)
  • Absorb — A mechanic that potentially mitigates incoming damage.
  • Alert/Not Alert — A state that affects how AI units target.
  • Combat lock — A mechanic that prevents units from moving.
  • Crowd favor — Gained through dealing damage, it allows units to level up, gain health, and unlock new abilities.
  • Dice Rolling — Core to the game's action resolution and combat.
  • Dodge — Allows a unit to avoid some or all incoming attacks.
  • Hurl — Allows a unit to pick up and throw another unit to a different hex.
  • Long Shot — Allows units to attack from a distance.
  • Perfect Strike — A mechanic that allows for double damage if all dice hit, described as 'disgusting' and 'busted'.
  • Regen — Allows a unit to recover health over time.
  • retaliate — Deals damage back to an attacker when the unit is attacked.
  • tactical — Allows a unit to move and perform another action in the same turn.
  • Taunt — Forces enemies to attack the unit with taunt.
  • unit deployment — Units are deployed onto the board based on specific rules and turn order.
  • Whirlwind — A special ability that can affect multiple units.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is busted this is a promo character.
  • Perfect strike is disgusting.
  • I don't really like the alert not alert thing because it it it would ramp up the stakes a little bit more if the champion was like already available and already trying hunting you down.
  • The fact that it's always interesting like this where I understand why there's two modes like technically the goal says I need to get my wret to the other side but the fact that nothing keeps their units from dying means that a potentially easier option is to just kill them all.
References (from this video)
No references stored for this video.
Video 5LU7PJ8iU0M Board Games UnLocked Review at 0:16 sentiment: mixed
video_pk 112841 · mention_pk 324921
Board Games UnLocked - Hoplomachus: Remastered video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The game is described as having interesting mechanics and a challenging encounter with the Monkey King.
  • The ability to adapt tactics and make audibles adds strategic depth.
  • The crowd favor system provides rewarding benefits.
  • The potential for units to gain agile and increased movement from shards is exciting.
Cons
  • The Monkey King's mechanics make him difficult to defeat directly.
  • Adding health to shards and the Monkey King can be frustrating.
  • Some rules interactions and interpretations caused confusion during play.
  • The fatigue mechanic significantly hinders unit effectiveness.
Thematic elements
  • coliseum
Comparison games
  • Hoplomachus Victorum
  • Blacksmith Vulcan
Mechanics (from transcript analysis)
  • Agile — A mechanic that allows a unit to roll damage equal to their attack and deal damage equal to hits. Shard holders gain agile and plus one movement for each shard they have.
  • Charge — A movement mechanic where the Monkey King moves a certain number of hexes towards the closest active shard.
  • Crowd's Favor — A track-based system where players gain favor by dealing damage, unlocking benefits.
  • Deployment zones — The coliseum map has outer ring, inner ring, and center deployments, each affecting unit abilities and damage intake.
  • Dodge — Allows a unit to modify dice rolls when attacked.
  • Fatigue — A status effect that makes a unit unable to act until the end of their next turn.
  • First strike — Allows a unit to attack first in combat.
  • Footholds — A type of unit or marker that can be placed on any hex and blocks that spot or deployment hex.
  • Long Shot — A ranged attack ability.
  • Reposition — An ability that allows a unit to immediately move a number of hexes up to its movement.
  • Roaming — A movement ability that allows a unit to move a certain number of hexes.
  • Sentinels — Units with stats of three health, four range, cannot move, and have first strike. They act as an extra ally.
  • Shards — The Monkey King is protected by shards that must be active or equipped before he can be defeated. Damaging shards flips them to active, and defeating them equips them to the unit.
  • Solo/Cooperative Mode — Ascension mode is described as solo or cooperative, allowing players to either play alone or with others.
  • Supply Chips/Support Chips — Benefits gained from the Crowd's Favor track, including placing footholds, sentinels, adding HP, or activating heroes.
  • tactics — Special abilities or modifiers that can be applied to units, such as altering attack power or bolstering health.
  • Taunt — Forces an adjacent opponent to attack the unit with taunt.
  • Titan Encounter — The game features fighting against a powerful 'titan' called the Monkey King, who has unique defeat conditions.
  • Unit Abilities — Units have various abilities such as taunt, reposition, first strike, roaming, whirlwind, tactical dodge, and fury aura.
  • Wallop — An attack action where the Monkey King attacks adjacent targets.
  • Whirlwind — An attack that hits adjacent opponents.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • He ignores all damage dealt by attacks. He can only be defeated while at least three shards are active or equipped.
  • All HP removed from shards is added to the Monkey King.
  • I can't believe I forgot.
  • My camel kicks his staff out from underneath him and while he's falling I impale him, slam him into the ground, and the Monkey King is dead.
  • I'm s- stupid.
References (from this video)
No references stored for this video.
Video isvZ_mWIZfQ Board Games UnLocked Review at 0:17 sentiment: mixed
video_pk 112824 · mention_pk 324910
Board Games UnLocked - Hoplomachus: Remastered video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Streamlined compared to the original.
  • Ascension mode is fun for solo/co-op play.
  • Thematic immersion can be good with role-playing.
  • The Flood Coliseum mode feels like all elements are used.
  • The new art is original.
Cons
  • Heavy reliance on dice can be frustrating.
  • The defender meta can make games drag and feel uncreative.
  • Fiddly component design, especially the ships where visibility is poor.
  • Some rules are not clearly explained, leading to edge cases.
  • The solo modes are not as strong as in other games from the same publisher.
  • The Nmakia mode's defender meta is a significant issue.
  • Units can be stationary or predictable in some modes.
Thematic elements
  • Gladiator combat
  • Ancient Greece/Rome
Comparison games
  • Summoner Wars
  • Undaunted
  • Mythic Battles Pantheon
  • Arena Rex
  • Victoriium
  • Too Many Bones
Mechanics (from transcript analysis)
  • Area Control — Positioning units on specific map locations (like platforms or ships) can grant bonuses or be crucial for objectives.
  • asymmetric factions — Different factions have unique units and abilities.
  • catch-up mechanism — In the original rules for Crowd Favor, opponents gained health when damage was taken or events occurred, acting as a catch-up mechanism.
  • Dice Rolling — Core mechanic for combat and other actions, with different colored dice having different effects.
  • Set Collection — Collecting shards in Ascension mode is required to defeat the boss.
  • unit deployment — Players select and deploy units from a bag, with the order of deployment being strategic.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It still heavily relies on dice to go a person's way.
  • You need to have theater of the mind kind of stuff that will help a lot because if you don't do that, if you don't try and judge it up with some creativity or some role playing, if you're just sitting there going, you're going to get pissed off.
  • The fiddliness is this though. I that is I don't know why you can't see anything.
  • Everything in this game is centered around the specificity specificity specificity spec specification of what is an attack and what is not.
  • This is definitely as as updated as this is from their deal after playing cuz you never played the original stuff. It was very tedious, very um but knowing where it came from. I mean it's their this is their oldest game, you know. Okay. So they have refreshed it, but you can still see little elements of it being it feels dated.
  • It's dice at at the end of the day.
  • There's no world where this is ever an eight or a nine.
References (from this video)
No references stored for this video.
Video AXMTYwf-6ds Board Games UnLocked Top List at 1:36:59 sentiment: positive
video_pk 82869 · mention_pk 208220
Board Games UnLocked - Hoplomachus: Remastered video thumbnail
Click to watch at 1:36:59 · YouTube ↗
Overall sentiment (raw)
mixed to positive
Pros
  • New art is much cleaner
  • Condensed components
  • Expansions are good
  • Solid 1v1 play
Cons
  • Relies heavily on dice rolls ('roll to resolve')
  • Original art was rough
Thematic elements
  • gladiatorial combat
Comparison games
  • Victorum
  • Rise of Rome
Mechanics (from transcript analysis)
  • Dice combat — Combat resolution relies heavily on dice rolls.
  • expansion integration — Expansions add new mechanics like naval battles and crocodiles.
  • Set Collection — Collecting items and upgrades.
  • Skirmish — Focuses on tactical combat between individual units.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sky Team is absolutely phenomenal.
  • This game is just awesome.
  • the gameplay itself is is super fun.
  • this was a super big surprise for me because I mean I never played Whistle Stop.
  • Second edition because it's just improved in literally every way.
  • This one is just absolutely fantastic.
  • This one is the simplest of the three games.
  • this one does a really cool system of like you actually lose.
  • It just they knew they knew the assignment with their writing.
  • this was I mean I know you like S. Corey if it wasn't so long. I think we both kind of settle on this one in current state being the best of the three.
  • it's a 7.3. I could have sworn this was at like a four at one point, which is fair cuz I think uh Portal Games kind of shat the bed on the game.
  • the actual gameplay of this one is one of the best uh cooperative survival games out there.
  • Awesome thing of like a good example is oh hey you actually when you're exploring you come across a shack that has some preserved food
  • this one remastered, they they condensed it down
  • The expansions for it um, Well, because now it's all cross compatible.
  • it literally is role to resolve. like you can be as strategic and tactile as you want. If dice if you roll blanks, you roll blanks and [censored] off.
  • This one's absolutely fantastic.
  • It's actually a digestible campaign game. Like you can finish it and feel satisfied
  • My only hiccup with this is its expansion. while as good as an expansion is a continuation of the main campaign story except you don't play with the characters that you were playing with.
  • The Cloud Spire one, I think you'll like though.
  • This game is literally luck the game
  • the Tangle Woods ones, I'm like, do I hate this game?
References (from this video)
No references stored for this video.
Video J-IPkleHoRs Watch It Played Rules Teach at 0:00
video_pk 68126 · mention_pk 164484
Watch It Played - Hoplomachus: Remastered video thumbnail
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the Skirmish mode of the game is played in turns starting with the first player
  • you may choose to either have a unit attack or instead use what is known as its special skill
  • the game comes with all kinds of chips stored in these included containers
  • this newly remastered Edition returns you to the arena with updated rules and components
References (from this video)
No references stored for this video.
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