Skip to main content
Imperial Settlers box art

Imperial Settlers

Game ID: GID0166597
Game Info
Year
2014
Players
1-4
Age
10+
Playtime
90 min
Collection
Ratings
Expansions & Family
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Settlers from four major powers of the world have discovered new lands, with new resources and opportunities. Romans, Barbarians, Egyptians and Japanese all at once move there to expand the boundaries of their empires. They build new buildings to strengthen their economy, they found mines and fields to gather resources, and they build barracks and training grounds to train soldiers. Soon after they discover that this land is far too small for everybody, then the war begins...

Imperial Settlers is a card game that lets players lead one of the four factions and build empires by placing buildings, then sending workers to those buildings to acquire new resources and abilities. The game is played over five rounds during which players take various actions in order to explore new lands, build buildings, trade resources, conquer enemies, and thus score victory points.

The core mechanism of Imperial Settlers is based on concepts from the author's card game 51st State.

Description

Settlers from four major powers of the world have discovered new lands, with new resources and opportunities. Romans, Barbarians, Egyptians and Japanese all at once move there to expand the boundaries of their empires. They build new buildings to strengthen their economy, they found mines and fields to gather resources, and they build barracks and training grounds to train soldiers. Soon after they discover that this land is far too small for everybody, then the war begins...

Imperial Settlers is a card game that lets players lead one of the four factions and build empires by placing buildings, then sending workers to those buildings to acquire new resources and abilities. The game is played over five rounds during which players take various actions in order to explore new lands, build buildings, trade resources, conquer enemies, and thus score victory points.

The core mechanism of Imperial Settlers is based on concepts from the author's card game 51st State.

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 125
This page: 50
Sentiment: pos 39 · mix 4 · neu 3 · neg 0
Mentions per page
Showing 51–100 of 125
Video TyOITi0uMAE Getting Games Discussion at 13:23
video_pk 91294 · mention_pk 244821
Getting Games - Imperial Settlers video thumbnail
Click to watch at 13:23 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I went 17 days without turning on my video camera
  • the patreon support is also super important to keep all of this stuff going
References (from this video)
No references stored for this video.
Video PhLHmDlov2E Meeple University Discussion at 20:20 sentiment: positive
video_pk 90997 · mention_pk 243785
Meeple University - Imperial Settlers video thumbnail
Click to watch at 20:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "it's basically it's a word game so you've got a grid of 16 letters that come from rolling dice and everyone tries to write down as many words that they can spell snaking around the grid"
  • "it's a really well balanced game"
  • "please play it if you like rolling right"
  • "Cartographers which is probably my other favorite"
  • "Cat Café is really good as well"
  • "Copenhagen rolling right"
  • "Amerigo action selection mechanism"
  • "the roland right character in the upcoming Merchant's Cove"
References (from this video)
No references stored for this video.
Video uFv6evkFBo0 Watch It Played Discussion at 5:01 sentiment: positive
video_pk 90938 · mention_pk 243522
Watch It Played - Imperial Settlers video thumbnail
Click to watch at 5:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • one of my favorite games of last year
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • well all right i wasn't expecting that
  • bag of wonders would have been a good name so we'll call it that for this video
  • well what do you know the bag of wonders contains some bags go figure
  • don't be deceived by the beautiful artwork because the world the tree growing is cutthroat at least that's what i've learned from playing the game
  • such a great brutal little game i really love it
  • well the bag is empty so that means there's only one thing left to talk about the bag itself
  • oh and it's made out of a waterproof material also
References (from this video)
No references stored for this video.
Video oTlek5mVkos Watch It Played Discussion at 3:11 sentiment: positive
video_pk 90865 · mention_pk 243263
Watch It Played - Imperial Settlers video thumbnail
Click to watch at 3:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • really like how they match the color of the plastic to the artwork
Cons
none
Thematic elements
Comparison games
  • Empires of the North
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • people sometimes ask me to do a top ten and if i ever did one twilight struggle would certainly be on it
  • this is a two player brain burning tension filled cold war themed masterpiece that has been on bgg's top 10 for over a decade
  • i'm very happy to see this released
  • if you know what it is if you believe you know what it is and you can prove maybe you can find someone local pronouncing it pronouncing it oh lord pronouncing it see i got problems right from the start
  • i really like how they match the color of the plastic to the artwork on the token so this way they just fit right into the game
  • i've never played but i've heard lots of good things about newton
  • maybe you should even it's just for yourself brighten it up a little bit
  • it really is kind of their fresh interpretation
  • i really like the way these turned out
  • i'm a fan of these holders
  • i think i accidentally did order a second copy of this
  • allows you to immerse yourself further into the case
References (from this video)
No references stored for this video.
Video lSIuJ9ySVTc kovray First Impressions at 37:51 sentiment: positive
video_pk 90256 · mention_pk 240916
kovray - Imperial Settlers video thumbnail
Click to watch at 37:51 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Lots of fun
  • Satisfying end game
  • Cool buildings that lend themselves to strategies
  • Adventure mode offers variety
Cons
  • Resources can go to waste
  • Resource management can be tough
Thematic elements
  • Building up a settlement
Comparison games
none
Mechanics (from transcript analysis)
  • Action Drafting — deciding like which favorite token to take and which will benefit you each of the rounds
  • Engine Building — you're trying to build buildings to get yourself some more stone wood food and unlock some bridges and just keep almost like an engine going
  • Resource Management — basically what you have is you have your um settlement and you're trying to build it up so you're trying to build buildings to get yourself some more stone wood food and unlock some bridges and just keep almost like an engine going yeah
  • Roll and Write — basically what you have is you have your um settlement and you're trying to build it up so you're trying to build buildings to get yourself some more stone wood food and unlock some bridges and just keep almost like an engine going yeah
  • Worker Placement — the balance between the workers and the resource is really interesting because every time you cross out a box you actually have to use an action to do that yeah and sometimes pay the resource which makes it a little bit tough
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the only cooperative role practice if we're wrong it's a cooperative gem.
  • Oh my goodness this is like it's it's one of the heavier villain rights for sure but it's so cool.
  • My first impression of this game is these dice are beautiful and wow there's a lot going on.
  • This one's cool because of the track the board track.
  • This is another really I'd say it's really heavy.
  • It's super neat because you get an asymmetrical character board that has different abilities different advisors.
  • I wasn't able to connect my paths and I was getting so frustrated because I was just sitting there I was like this isn't working this isn't working this isn't working and there was no alternative for me and I just got a little frustrated.
  • This is a fantastic game hadrian's wall.
  • My first impressions amazing super crunchy though holy holy.
  • This game has won my heart.
References (from this video)
No references stored for this video.
Video w2DhRPoiSsY Allies or Enemies Top 10 List at 2:42 sentiment: positive
video_pk 89849 · mention_pk 239303
Allies or Enemies - Imperial Settlers video thumbnail
Click to watch at 2:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • asymmetric engine builder with deep, emergent strategy
  • art style and expansions add depth and variation
Cons
  • heavy rules and longer playtime may deter casual players
Thematic elements
  • economic development and territorial expansion among rival civs
  • asymmetric civilizations with distinct factions and engine-building feel
  • competitive, abstracted civilization growth with modular interactions
Comparison games
none
Mechanics (from transcript analysis)
  • Card tableau — cards unlock actions and resources in a tableau-like layout per player
  • Engine Building — asymmetric engines built from action cards and district tiles that interact with each faction
  • engine-building — asymmetric engines built from action cards and district tiles that interact with each faction
  • logistics/worker placement — a set of action spaces that drive resource collection and play order
  • Tableau Building — cards unlock actions and resources in a tableau-like layout per player
  • Worker Placement — a set of action spaces that drive resource collection and play order
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just a terrific kind of a some very asymmetric engine builder
  • we love rolling rights and this is one of my favorite ones
  • the story is the worst it is it's not good
  • it's a simple game it's a great gateway game
  • it's a polyamino game
  • it's beauty is its simplicity
  • this is definitely something that you could play with new gamers for sure
  • the gift that keeps spending all of our money
References (from this video)
No references stored for this video.
Video 16D-njd0Z7I Drive Thru Games Top List at 13:03 sentiment: positive
video_pk 88916 · mention_pk 235322
Drive Thru Games - Imperial Settlers video thumbnail
Click to watch at 13:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Best iteration of the series
  • Works well at all player counts
  • Each player has their own deck and engine
  • Feels civilization-esque
  • Smooth and elegant gameplay
Cons
none
Thematic elements
  • Different nationalities
  • Alternate history
Comparison games
  • 51st State
  • Imperial Settlers
Mechanics (from transcript analysis)
  • Asymmetric Player Powers — you pick these like different kind of like this alternate history nationalities
  • Deck Building — each player kind of has their own little deck they just kind of live out of their deck
  • Engine Building — your own little deck and your own little kind of engine of cards
  • Worker Placement — you have this cool little like work replacement aspect to it to like go and get resources and stuff like that
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are my favorite games these may not be like the best quality games in some cases
  • it's a really really cool mechanic and then it has all the fun scoring stuff of the original Seven Wonders game
  • it's a two-player game two-player game only there's not really anything else to talk about player count wise with this one
  • it's just a really cool tight experience great production all this stuff
  • there's been tons tons of stuff for it and it has been like six starter sets and then all this little like packs of uh you know different War bands and stuff that you can buy
  • yes that bugs me I really like the game that really bugs me
  • artistically graphic design wise is my favorite just because there is just a lot going on on this game
  • I just prefer it mechanically just that much better
  • galors and venos bear like a nice perfect marriage of theme and mechanics
  • and gosh if it ain't thematic I'm telling you it's thematic
References (from this video)
No references stored for this video.
Video BpuEMqELASA Watch It Played Top 10 List at 6:12 sentiment: positive
video_pk 88057 · mention_pk 231064
Watch It Played - Imperial Settlers video thumbnail
Click to watch at 6:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Asymmetric clans
  • Fun and engaging artwork that defies the complexity
  • Different factions really do work in very different ways
  • Artwork and stuff is lovely and it does draw you in
Cons
  • Second game is probably always going to be better than your first
Thematic elements
  • building an empire
  • the far north
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — fighting for dominance in the north
  • Engine Building — you've got to set up your engine otherwise you're going to lose
  • Resource Management — developing your economy
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • our viewers told us which board games they've been playing and why and we picked out several to share there's some old favorites a dash of the news hotness and several surprises in this month's People's Choice
  • Buildings in a completed row score positive points while all buildings in incomplete rows score negative points which is something I found out when I played this walking away with the best portfolio
  • viewer as says that this is a game that you can win with zero points especially a shout out to my friend Nick when scoring minus 79 when we played it a packs unplugged yes I've had this exact experience
  • votes for women is a two-sided card-driven game rewriting the history of the ratification of the 19th Amendment votes for women can be played competitively cooperatively or even solitire it's upcoming second printing scheduled to ship this spring includes over 150 highquality cards over 300 wooden pieces 16 Dice and an illustrated easy to understand rule book additionally did you know that votes for women won the summit award for most broadening the hobby through the ease of teaching ease of play and uniqueness of plot I haven't even been able to do that but it further underscores how this is a fantastic game about a fascinating time in US history
  • Scholars of South Tigress is set during the height of the abizard caliphate Circa 8:30 ad the khif has called upon the keenest minds to acquire scientific manuscripts from all over the world and in the game points are gained by translating Scrolls increasing knowledge in various areas of Science and maths players will need to increase their influence in the House of Wisdom in this golden age of knowledge but be mindful not to neglect one intellectual Pursuit over another
  • reer K says that they've played this twice now they love it and its siblings and cousins look I've just got into architects of the West Kingdom so I've got a lot of these games to go to and I've heard that this one is particularly deep so I'm slightly intimidated by it but I'll probably get to it one day
  • in three- ring circus Savvy circus dire toward the United States at the end of the 19th century with the objective to hire artists and offer performances in various towns and cities with the intention of gaining Fame my guess that means points in towns features are easy to set and you give your starting resources to upgrade your cast small cities are somewhat more demanding but they allow you to come into contact with better artists and audiences in big cities are even more demanding and want to see a very specific number of things being done the performances there will bring you a lot more Fame SL points
  • Timothy W says that this game performs a perfect Balancing Act of simple gameplay and indepth strategic decision-making much like one of the acrobats in the game perfectly balancing a top a tight rope eh eh see what I did there
  • I haven't got around to three-ring circus yet but I tell you what d games knocking out the park haven't they recently White Castle have you played it it's bloody brilliant I really like that one so I'm excited to play anything that um d games puts out this one looks like it's a big tough one maybe not as big as Lac ramosa perhaps and it gives me the feeling and reminds me a lot of a game called hold
  • resist is a fast playing C driven solitary game in which the Spanish Marquee fight against the Fran regime I think I'm saying that right but who can say over a series of rounds they resistance undertakes increasingly difficult missions completing these missions earns the points needed to win further ramping up the stakes is the fact that at the end of each round you must choose whether to end the resistance or risk it and take on another mission demonstrating why it's so difficult to resist
  • Rachel P says that I'm enjoying drafting my own Marquee each game and then working out who needs to stay in the shadows who needs to come out and fight somehow every game is different despite a small set of cards
  • it's by salt and pepper games and they did a game called The Hunt which is a two-player kind of back and forth game which feels a bit more like Watergate which is another game that I think they did a match of the century which is another game which is a back and forth game but they also did a game called witchcraft which is another Sol game which is sequel to this one and the artwork in all of those games looks great I think just they're just a company to look out for aren't they and I would be very tempted I'm not the biggest solo gamer in the world even though I spent a lot of time on my own but uh yeah I'd love to give this one a go
  • Imperial settlers empires of the north which is a new Standalone card game in the established Imperial settlers Universe with plays heading to the far north where three different factions live the Scotsman the Inuits and the Vikings and you can take on the role of a leader and make your faction into the best Empire in the world well that part of the north of the world it's not really the world you're going to be developing your economy deflecting your opponents and fighting for dominance in the north and will you be able to create the most successful civilization that's the name of the game
  • Greg H says that this has asymmetric Clans with fun and engaging artwork that defies the complexity competitiveness of the game yes please
  • the different factions really do work in very different ways and you've got to kind of set up your engine otherwise you'
  • A deceptively simple game that leaves which you in quotes because of trees you with a agonizing decision do I collect all the horse chestnut trees if I play the toad will I be able to find any gats should I try to find all the unique butterflies how can I sabotage the other players don't don't sabot don't and when will the third winter card arrived
  • This is probably one of my favorite games of the year
  • It's a great little card game I think is the best way to describe it
  • It's a wild frontier out there in Wild til West and it's very difficult to say Wild Child West as well and only the canest critters will have what it takes to claim this wild tille west
  • Simple tile laying with a fun theme check a clever dice mechanism for selecting tiles double check and may insert that make setup take seconds triple Che check add in fun variant boards and go to Five without adding a lot of length in the game and it's a solid winner
  • I love tarang is my favorite thing it really is in games
  • I like the wild west I just do I don't know why so I'm really excited to try this one out it's definitely the top of my list of games from 2023 that I didn't get chance to play
References (from this video)
No references stored for this video.
Video jnsdjmlONxA DaniCha Top 20 List at 1:11:51 sentiment: positive
video_pk 87755 · mention_pk 229848
DaniCha - Imperial Settlers video thumbnail
Click to watch at 1:11:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • lots of expansions (e.g., Japanese Islands, Wrath of the Lighthouse)
  • strong solo scenario play
  • high component quality when well supported
Cons
  • not a pure deck-builder
  • replayability depends on decks
Thematic elements
  • expanding empires with different clans
  • civic-building civilization game
  • engine-building with pre-constructed decks
Comparison games
none
Mechanics (from transcript analysis)
  • deck-assisted empire-building — choose a clan deck to guide your empire's growth.
  • Resource Management — gather resources to build and score.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If I needed to just pick one game to keep in my collection for the rest of my life it would be Wingspan.
  • This is your desert island pick
  • Wingspan is a staple
  • I love this game so much
  • Raising Robots is my number one
References (from this video)
No references stored for this video.
Video jHxtpcmEA68 Board Game Sanctuary Top 50 List at 4:22 sentiment: positive
video_pk 86589 · mention_pk 224517
Board Game Sanctuary - Imperial Settlers video thumbnail
Click to watch at 4:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • varied asymmetrical clans
  • balanced, accessible engine with multiple paths
  • engaging, satisfying engine interactions
Cons
  • setup can be lengthy
  • rules and iconography can be dense for newcomers
Thematic elements
  • civilization-building with asymmetric clan engines
  • ancient civilizations expanding into northern frontiers
  • engine-building with clan-specific actions
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetric play — six different clans provide varied playstyles and balance
  • deck_builder / tableau growth — each clan has its own deck with unique actions
  • Engine Building — produce resources from shared rows and clan-specific decks to advance
  • engine-building / resource production — produce resources from shared rows and clan-specific decks to advance
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the tempo of the game it feels fast at the beginning but then as more properties kind of plop out onto the field you're trying to navigate what are the best places to put your property
  • Barcelona is an absolute Gem of a board game
  • suburbia is a classic tile placement city-building game
References (from this video)
No references stored for this video.
Video TDYvAEoOaTY Board Gaming Ramblings Other at 10:16 sentiment: positive
video_pk 86355 · mention_pk 223112
Board Gaming Ramblings - Imperial Settlers video thumbnail
Click to watch at 10:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Settlement building, civilization.
  • A cartoony village with different buildings, on a hill with fields on the sides.
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — Implied by the theme of settlement and building.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hello everyone this is Son and this is Johannes and you are watching board gaming ramblings and today we are doing the box cover description challenge again
  • I hope you played along let us know how many you you got before ca got it or passed and I enjoyed that it was fun doing it hope you enjoyed watching it because that's how these things work and it's all about board games
  • it's also what's on my t-shirt bye bye
References (from this video)
No references stored for this video.
Video LXnh-ZgpgT4 UndeadVikingVideos Discussion at 2:38:35
video_pk 85661 · mention_pk 220154
UndeadVikingVideos - Imperial Settlers video thumbnail
Click to watch at 2:38:35 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
  • 51st State
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I liked Heat Pedal to the Metal more than I have previously.
  • Texas Showdown was surprisingly fun.
  • Cockroach Poker was of course still awesome.
  • And Hacker Lackin is great.
  • the one that I have played in the past but played again that just reiterated to me like how slick I like just how much I enjoy the design was Crusaders. Thy will be done.
  • It's a super solid game, too.
  • I don't envy publishers right now trying to figure out what the heck to do.
  • My favorite part about 51st state was you you you'd hire you'd hire a leader and your leader would give you bonuses or whatever and do your things. That's not in the new version.
  • I like the original much more than the new one.
  • The guy just felt the need to come back in every three or four minutes and talk about quite literally [ __ ] nothing.
  • Small talk is just my kryptonite.
  • I don't know how to make small talk. I only make big talk.
  • My wife hates bugs. Which is why I'm trying to make the camper nicer.
  • It's just like, Oh, you got your camper nice and like you could charge 50 bucks a night. It's lakefront.
  • I will be the president of the Sparta Conservation Society bookmark one day.
  • My dad might get to prison.
  • I just hope I can make money off of it.
  • Don't knock until you try it, man.
  • It's a good chunk of voting power.
  • My son is 13 and he wears size 13 wide shoes.
  • He's just like, 'Oh, can I do it too, Dad?'
  • I'm going to name it. I'm naming that chunk of road.
  • It's just exciting when your parents be like, 'Oh, which way are you going to go?'
  • It's just like, 'Oh, yeah, we got the robot. The robot broke down.'
  • My daughter still enjoys going out there and summer's starting soon.
  • Yeah, but you could just have the Airbnb and be like, 'All right, I'm going to be here what four weekends out of the summer?'
  • It's just like, 'Oh, yeah, dad might get to prison.'
  • I was like, 'Okay.' Just went back to playing Marvel Rivals.
References (from this video)
No references stored for this video.
Video NxIVil98scE Board Gaming Ramblings Top List at 6:26 sentiment: positive
video_pk 85567 · mention_pk 219560
Board Gaming Ramblings - Imperial Settlers video thumbnail
Click to watch at 6:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really like this game
  • Better version of Imperial Settlers
  • Easier combos
  • Want to play more
Cons
  • Host does not love it as much as the other host
  • Considered 'calling it' (getting rid of it)
Thematic elements
Comparison games
  • Imperial Settlers
Mechanics (from transcript analysis)
  • Card game — Described as 'a very cool card game.'
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Wingspan is great. You probably know all about it.
  • Scout is a clever card game and yeah, it's a ladder climbing shutting game.
  • Pirates of Marbo hasn't made Mark Kybo worse. I think it has. I think I think it doesn't like not like it hasn't made the game worse, but it made it so if I go back and play Mario Kbo, I'll probably have fun. But I would also think I could get 80% of the same feeling in 80% less time.
  • Tainted Grail. Yep. I still think Tainted Grail is a great game. All the remembrance I have of it, but it has fallen a bit for me because of some of the things that I hope the new version makes better, but still a great game.
  • The Magnificent. It feels kind of unique and that's why it's on my list now. I don't know why it wasn't in 2019.
  • Electropolis is a great game. One of my favorite city building games.
  • Clank Legacy. Even though it's a long time ago and yes, the other like legacy campaign games from that year has fallen off the list, that still holds a fun memory for me and it was a really fun experience.
  • Cooper Island. That's number one for the reasons.
References (from this video)
No references stored for this video.
Video EzvE6xCax98 Our Family Plays Games Analysis at 57:19 sentiment: neutral
video_pk 85578 · mention_pk 219640
Our Family Plays Games - Imperial Settlers video thumbnail
Click to watch at 57:19 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
  • Have not played it yet
Thematic elements
Comparison games
  • Imperial Settlers
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • THEM SILLY LITTLE KIDS, instead of trying TO HELP US GATHER STUFF FOR THE WINTER cuz winter is coming, y'all. They trying to make A FESTIVAL.
  • YOU CAN'T DO THAT. You can't pillage and plunder.
  • And that makes sense because Emily Vincent's first game is called knitting circle. And that's for Flatout Games. And it's about cats and quilts.
  • I BEAT THE DESIGNER, Y'ALL.
  • When you're a mom, you understand why Mama Bear's porridge was too cold.
  • Because its mother was a wafer too long.
  • And if you're looking for Our Family Plays Games you can find us on Facebook Uh-huh. Instagram Yes. Blue Sky Uh-huh. Vine Yes. TikTok Yep. on our website Website. and right HERE ON YOUTUBE.
  • We need a game on Goldilocks doing her thing and them bears getting mad at her.
References (from this video)
No references stored for this video.
Video DB4bqjYyDf0 Rolling Dice & Taking Names Interview at 1:06:41 sentiment: positive
video_pk 84669 · mention_pk 215342
Rolling Dice & Taking Names - Imperial Settlers video thumbnail
Click to watch at 1:06:41 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Satisfying gameplay
  • Great example of engine building
  • Strong personal connection for the designer
Cons
  • Difficult to acquire (original printings)
  • Original anniversary plans were delayed
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Builder — Cited as a prime example of a satisfying engine builder where card placement creates satisfying combos.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, we are here to talk about what's happening over at Portal Games and what's happening over with Ignosi, who did not show up at Gen Con even after I worked my fingers to the bone putting down floor and Marty put down floor and we distributed product and helped sell a few of your games out.
  • So, that that's a perfect segue because uh the the game that you were going to have uh this year at Gen Con was Age of Galaxy and because of all the issues of getting the the game into port, etc., it just did not show up in time.
  • It's unbelievable how in such small box they put so much of the meat.
  • So, yeah, Age of Galaxy, it's uh you know, there's been a trend recently over the years to I'm going to make a Forex game that plays in a short amount of time, and I think there's been varying success to that.
  • So, yeah, Bohemians will be releasing. I I have a story because I was two months ago.
  • I wrote in this article that Bohemians is a casual deck builder is you are sitting with your friends, your family, you are just living life of your artist.
  • It is not a tournament game. It is not a you know head-to-head combat game. But I believe that this mechanism will be at some point used in this head-to-head combat game. So like the concept of having trash in the middle of the table and everybody can trash cards if they want to. It gives you full control of what you want to achieve in the game. And the builder is about the building a deck. So you should have a right to create it as you want.
  • So, I mean, you're right. I mean, the rule for the game is insanely funny and stupid and crazy. And I love it how Jasper designed this card for the game.
  • It may turn out turn off some people that will say this is too controversial. This is they they don't want to play with their familiar kids and seeing such a card pop up. Uh but this is how it is. This is Paris 19th century.
  • So, for next year, I have nothing signed as a exclusive distributor for America, but I have two very interesting prototypes of the game that we are working on and they are they couldn't be more different. One of these games is a cooperative game and the other one is hand-to-head combat game.
  • So, y'all heard it here first. In 2029, look for a campaign for Imperial Settlers 15-year edition.
  • Bonanza is one of them. And they they taught me uh that for the games that are your evergreens, you just care for them.
  • This is my pet project.
  • We were aware that this is a war game which means 500 copies the highest spin run we can do because it's a war game.
  • Both of us control the Germans. It's just, you know, when it's the other person's time, are you going to do you're going to try to help yourself out or you going to try to stop him by using the Germans?
  • My marriage was strained because of the ranking segment.
  • It was great to see Imperial Miners sell out from the table.
  • This is my dream. I I wanted this box to be re-released as a one box with everything.
  • Keep rolling dice and taking names.
References (from this video)
No references stored for this video.
Video sZ5JThUvgQE Allies or Enemies Top 100 List at 0:49 sentiment: positive
video_pk 84496 · mention_pk 214750
Allies or Enemies - Imperial Settlers video thumbnail
Click to watch at 0:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strongly asymmetric with multiple viable strategies
  • engaging engine-building and card-driven play
  • distinct faction playstyles create replay variety
Cons
none
Thematic elements
  • historical-fantasy civilization development through card-driven tableau
  • asymmetric factions with a mythic, engine-building vibe
Comparison games
none
Mechanics (from transcript analysis)
  • Action Wheel — actions tied to a shared wheel with one-time bonuses
  • asymmetric factions — six factions, each with unique abilities and decks
  • Resource Management — collect and convert resources through card actions
  • Tableau Building — players build a personal engine via cards from their faction deck
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "this is an adorable looking game"
  • "it's chaos"
  • "an adventure in about an hour"
  • "this is a Star Wars game"
References (from this video)
No references stored for this video.
Video qJbghMXaE-Y Top List at 1:10 sentiment: positive
video_pk 73222 · mention_pk 174957
Imperial Settlers video thumbnail
Click to watch at 1:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Amazing
  • Millions of different factions
Cons
  • Not enough people talk about it
Thematic elements
  • Building out your village to gather resources and sailing
Comparison games
  • Imperial Settlers
Mechanics (from transcript analysis)
  • Engine Builder — You are kind of like building out your village to gather resources and then you're going to go sailing and you're doing all of these different things in order to score points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Faege is like I think Faege is a perfect game I love it so much
  • the board is a circle and the circle spins okay spin Spence and whichever section whichever quarter is in front of you is the area that you are playing in for your turn
  • every one of those quarters is kind of like its own little mini-game
  • I I love this game I we played it on BGA without even learning it and I was like I don't know what's going on all I know is I'm having a great time doing it
  • brass Birmingham is a it's amazing
  • brass Birmingham is a economic strategy game
  • I just absolutely love it
  • I love the aesthetic of this game I I think it is so so so good
  • I just wish wish wish I could play it more
  • we're GNA do processed cheese slices
  • Jeff and I are on a healthy life challenge it's been half a day I already cheated
References (from this video)
No references stored for this video.
Video 9sh-OnxuTeQ Watch It Played Rules Teach at 0:00
video_pk 68147 · mention_pk 164505
Watch It Played - Imperial Settlers video thumbnail
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • in this video we're going to learn the 1 to 4 player game imperial settlers rolling right
  • players will roll dice and mark on their sheets to build the best new settlement by gaining the most victory points
  • the game has played over ten rounds and each round is broken into four phases starting with rolling the dice here
  • The Architects is a special building that you can ignore in your first games is this considered part of the advanced rules
  • The more settlements you create of a particular building the more powerful its ability becomes
References (from this video)
No references stored for this video.
Video Hf1Mty_X6lE Allies or Enemies Top 100 List at 8:47 sentiment: positive
video_pk 66458 · mention_pk 161923
Allies or Enemies - Imperial Settlers video thumbnail
Click to watch at 8:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong asymmetry with meaningful choices
  • rich theme with accessible mechanics
Cons
  • some factions feel similar on the surface
Thematic elements
  • asymmetric factions and building strategies
  • norse/viking thematic tableau-building
Comparison games
  • Imperial Settlers: Return of the North (expansions)
Mechanics (from transcript analysis)
  • asymmetric factions — each faction has distinct actions and goals
  • Tableau Building — acquire cards to build a personal engine
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's such an interesting mix of card Drafting and tile placement
  • the asymmetry is fascinating
  • it's a really clever game
  • this is a racing betting game
  • the cluster of eight cards can be incredibly powerful
  • it's a cozy, cooperative puzzle
  • the engines really click when you chain the bonuses
  • it's a game of inches
References (from this video)
No references stored for this video.
Video QEEbZOlRIs8 Discussion at 6:44 sentiment: mixed
video_pk 65887 · mention_pk 160007
Imperial Settlers video thumbnail
Click to watch at 6:44 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Has a great solo mode.
  • Host enjoyed certain aspects of the game.
Cons
  • Cards have very small text, making it difficult to read other players' buildings.
  • Player interaction (raising buildings) often felt unrewarding compared to focusing on one's own score.
  • Game can be significantly impacted by card draw luck, especially for crucial single-copy cards.
  • Host was on the fence about keeping it, opting to try Empires of the North instead.
Thematic elements
  • Settling and building
Comparison games
  • Imperial Settlers: Empires of the North
Mechanics (from transcript analysis)
  • asymmetric factions — Players choose from factions like Romans, Barbarians, Egyptians, and Japanese, each with a unique deck.
  • Card Drafting — Players draw cards from a common deck.
  • player vs. player combat — Ability to attack other players and raise their buildings.
  • Resource Management — Players spend resources to build buildings and generate more resources.
  • Tableau Building — The core mechanic where players build buildings using resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is where i'm going to talk about every once in a while i'm going to be getting rid of let's say probably five to ten games from my collection
  • heavy or more complex games i tend to hold to a bit of a higher standard when i'm deciding what games to keep in my collection
  • i have heard him say that he likes it when other people do these kind of videos and he likes hearing why people have games leaving their collection
  • i really do respect the designer and the company the way they operate
  • am i making any big mistakes here are there any of these games that i am going to regret later
References (from this video)
No references stored for this video.
Video QEEbZOlRIs8 Discussion at 9:24 sentiment: mixed
video_pk 65887 · mention_pk 160008
Imperial Settlers video thumbnail
Click to watch at 9:24 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Fantastic artwork.
  • Six factions in the base box compared to four in the original.
  • More thematic actions like harvesting and sailing.
  • Host respected the designer and company's support for their games.
Cons
  • Felt a bit short.
  • The promise of asymmetric factions didn't fully live up to expectations.
  • Island cards offered limited variety and were similar to buildings.
  • Thematic sailing action might have a similar effect to building standard structures.
  • Works best solo or at two players; can slow down with more.
Thematic elements
  • Settling and building
Comparison games
  • Imperial Settlers
  • Voyages of Marco Polo
  • 51st State
  • Race for the Galaxy
  • Innovation
  • Res Arcana
Mechanics (from transcript analysis)
  • action selection — Players choose actions such as harvesting, building, or sailing.
  • asymmetric factions — Features six factions in the base box, aiming for more unique playstyles.
  • Resource Management — Managing different resources to perform actions and build.
  • Set Collection — Collecting cards from islands contributes to end-game scoring.
  • Tableau Building — Core mechanic involving building structures and utilizing card abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is where i'm going to talk about every once in a while i'm going to be getting rid of let's say probably five to ten games from my collection
  • heavy or more complex games i tend to hold to a bit of a higher standard when i'm deciding what games to keep in my collection
  • i have heard him say that he likes it when other people do these kind of videos and he likes hearing why people have games leaving their collection
  • i really do respect the designer and the company the way they operate
  • am i making any big mistakes here are there any of these games that i am going to regret later
References (from this video)
No references stored for this video.
Video 74XNH0NNqJ8 Watch It Played Discussion at 56:06:46 sentiment: positive
video_pk 65241 · mention_pk 158871
Watch It Played - Imperial Settlers video thumbnail
Click to watch at 56:06:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Promo card acknowledges the community.
  • Provides additional points for preparation and pushing luck.
Cons
none
Thematic elements
  • Building a settlement
Comparison games
none
Mechanics (from transcript analysis)
  • Card draw — The Watchers Guild card involves drawing and revealing a card.
  • Resource Management — To build the card from the Watchers Guild, players need to have the resources available.
  • Worker Placement — The Watchers Guild card requires spending a worker to activate its effect.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if the show has been of value to you in the past if it's helped you find a great game or maybe avoid one that wouldn't have been a good fit for you if it's helped you learn a game or help your friends learn a game so you didn't have to teach them if it's made you laugh if it's made you roll your eyes at my many many mistakes then I would ask you to consider donating to our fundraiser so we can keep doing that for another year
  • the idea behind these is not to compel collectors to donate to our series to complete some collection they're trying to make it home and I I do understand that motivation I know it's strong for some people but the idea behind these is to be a small token of appreciation
  • my hope is that these are more than just the cardboard that it's a meaningful connection to our series that this is a game that you've watched played the people pictured in it mean something to you and so when you receive it it's something that's special to you and and that's the reason why we offer them and I hope I hope that that's the benefit that you receive from getting these
References (from this video)
No references stored for this video.
Video K66BCYMuqwQ watch it played Rules Teach at 0:20 sentiment: positive
video_pk 65176 · mention_pk 158803
watch it played - Imperial Settlers video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Offers a variety of actions for players to choose from.
  • Locations can provide ongoing benefits during production or special abilities during turns.
  • Multiple ways to gain victory points, including built locations and faction-specific bonuses.
  • Tie-breaker rules are in place to determine a winner if scores are equal.
Cons
none
Thematic elements
  • settling new lands and competition between factions
  • new lands
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Players take turns performing one of five available actions or passing. Performing an action takes up the player's entire turn.
  • Area Control — Players are working to expand their kingdom and gain more resources to have the most victory points at the end of the game.
  • Card Drafting — Players draw cards from a common deck and their faction deck to form their starting hand and in subsequent rounds draw and place face up as many cards from the common deck as the number of players plus one. Players then choose one of these face-up cards to add to their hand.
  • Engine Building — Players build locations that provide resources, special abilities, or new actions, which in turn help them expand their empire and gain more victory points.
  • Hand Management — Players draw cards from their faction deck and a common deck, and decide which to keep in their hand for future use.
  • Resource Management — Players collect goods such as wood, stone, food, workers, gold, rays, and defense tokens, and spend them to build locations or perform other actions.
  • Set Collection — Players gain victory points for each common location and faction location they have built at the end of the game.
  • Worker Placement — Players can deploy workers to locations to activate their abilities or use pairs of workers for specific actions like gaining resources or drawing cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • in this video we're going to learn the one two four player game imperial settlers
  • you'll be working to expand your Kingdom to gain more resources and have more options to grow your kingdom even further so that you have the most victory points at the end of the game
  • the game is played over five rounds broken into four phases
  • building a location is an action that lets a player add a structure to their empire by choosing a card from their hand and paying the cost as shown here in the upper left hand corner
  • action locations which provides you with new actions that you can take on your turn
  • making a deal to do this you spend one food token and then you choose a faction card from your hand flip it upside down and slip it under the hop of your faction board so that the symbol here is still visible
  • raising and there's two different ways to do it
  • defense token at any moment during a player's turn in the action phase they can place it on one common location they already have built doing this doesn't use up their action for that turn
  • returning two workers to the supply to gain either a single wood stone food or to draw a common or faction card in a single action
  • all other resources that you had produced but didn't use also returned
  • you can target and raise Japanese faction locations paying to raise tokens as normal and then the building is immediately discarded
  • deploy any number of workers as samurai to locations in their empire
References (from this video)
No references stored for this video.
Video oy-CnjUZIP4 Watch It Played Playthrough at 0:25 sentiment: positive
video_pk 65060 · mention_pk 158665
Watch It Played - Imperial Settlers video thumbnail
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The Watchers Guild was very beneficial.
  • The fortress building provided significant points.
  • Having empty hands and resources at the end feels efficient.
Cons
  • Initial worker mistake led to a point deficit.
  • Difficulty in affording certain buildings without gold.
  • The game is challenging to win against Rodney.
Thematic elements
  • civilizations
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose from a variety of actions on their turn, including building, using abilities, and gathering resources.
  • Area Control — Players place buildings on their board, and some abilities depend on the number or type of buildings present.
  • Hand Management — Players draw and play cards from their hand, which represent buildings and actions.
  • Raiding — A mechanic where players can attack and take resources or points from opponents' structures.
  • Resource Management — Players collect and spend various resources like wood, stone, gold, apples, and swords.
  • Set Collection — Some building bonuses reward players based on having sets of specific building types (e.g., black buildings, yellow buildings).
  • Worker Placement — Workers are spent to perform actions or activate abilities on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I need two more workers, which is great because the one thing I don't have a lot of is points.
  • The downfall of Rome continues as I now raise this coal mine.
  • The fortress is a black building. So I'm going to gain a gold coin, which I'll add to my supply, as well as another point. So I've moved into the lead.
  • I know. I have continued to never win this game, which is perfect.
  • Well, the Barbarian Hordes. I wasn't sure I'd be able to pull that off, but I've maintained my win streak in this game against you, Pat.
References (from this video)
No references stored for this video.
Video Ri2Dd0_btdk watch it played Playthrough at 0:25 sentiment: mixed
video_pk 65063 · mention_pk 158667
watch it played - Imperial Settlers video thumbnail
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Provides points for building structures.
  • Allows for drawing cards from faction or common decks.
  • Gaining victory points for activating abilities like raiding or building.
  • The Watchers Guild can provide victory points and reveal cards.
  • The Fighting Ring allows converting workers into swords.
  • The Merchant's Guild provides gold based on golden buildings.
  • The Tavern allows discarding cards for points.
  • The Sentry Tower can provide a sword and a worker.
  • The Trade Colony provides a worker and gold and can trigger Gardens.
  • The Baker provides points for red buildings and triggers Gardens.
  • The Settlers action allows for building faction deck cards without discarding a structure.
  • The Chapel gives points for each worker sent.
Cons
  • Mistakes in tracking resources or saved pieces from previous turns.
  • Forgetting to spend resources leading to cascading changes.
  • Attacking or raiding opponent's properties can be a setback.
  • High resource costs for certain buildings.
  • The gap in scores between players can be discouraging.
  • Some actions or buildings might be less useful if specific conditions aren't met.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — The concept of controlling or attacking opponent's properties, like the Watchtower or Merchant's Guild.
  • Card draw — Drawing cards from faction or common decks to gain new options or abilities.
  • Deck Building — Acquiring cards (buildings, actions) that are added to a player's deck or tableau.
  • Engine Building — Constructing buildings and synergies that provide ongoing benefits or points, such as the Baker or Merchant's Guild.
  • Resource Management — Collecting and spending resources like wood, stone, and coins to build structures and activate abilities.
  • Set Collection — Collecting sets of colored buildings to trigger bonus points or effects, like with the Gardens.
  • Worker Placement — Assigning workers (barbarians) to specific locations or buildings to perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we don't make mistakes apparently we do and the viewers let us know about it
  • you've been gaining two points too many times for my liking
  • I think you might have wanted to attack my pig farm too
  • you just have the word watch branded now I can't even use that's right you can't use it
  • this is very expensive but very worth it
  • I'm getting rid of it the ink hadn't even dried on it why you doing this
  • we're coming over and we're raising it you monster what have you done
  • this is ridiculous you're going to 30 points
  • I can't quite see it from here the print's pretty small
  • I'm not terribly happy with the gap between pep and I oh I can fix that
  • I've got a lot of Swords though and I have a feeling there's a lot of things he's got we can burn
References (from this video)
No references stored for this video.
Video Io0oS5AoUeM Watch It Played Playthrough at 0:26 sentiment: positive
video_pk 65064 · mention_pk 158668
Watch It Played - Imperial Settlers video thumbnail
Click to watch at 0:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The game offers good production of resources when managed well.
  • The player interaction through attacking can be beneficial.
  • The variety of cards and abilities allows for different strategies.
Cons
  • Defense tokens are not always used, leading to vulnerability.
  • Mistakes in scoring or forgotten abilities can occur, requiring corrections.
  • Some players may build structures that become targets for opponents.
Thematic elements
  • barbarian
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players select cards from a common pool during the lookout phase. ("we're going to put three of these common cards face up", "I get the first pick of what we drawn")
  • Combat/raiding — Players can attack each other's locations to gain resources or points. ("so I attacked them all", "I'm going to come Slaughter some of your pigs")
  • Engine Building — Players build up their tableau of cards to generate resources, points, or other benefits over time. ("This one produces two wood this one produces cards", "this is going to provide me with a coin each turn")
  • Resource Management — Players manage various resources like wood, stone, coins, and apples to perform actions and build structures. ("I've got no resources left", "I'll spend two of these and I will have to get rid of one of my other buildings")
  • Set Collection — Points are awarded based on certain building types, specifically mentioned for red buildings. ("that Baker is a red building and it gives me a point for every red building I have")
  • Worker Placement — Players spend workers to take actions on cards or board spaces. ("you have to spend a worker and a sword", "I'm going to put one of my workers over here")
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • well I had a lot of help from my uh Barbarian brothers and sisters out there who offered some suggestions about what I should do
  • everyone was all over the map which you know we're barbarians it's going to be a little chaotic
  • The Gap ever widens
  • we really just don't like using these defense tokens apparently
  • You are a point making machine
  • halfway there they say
  • The greatest structures are made of Blood Sweat and Tears
  • I'm going to be sacrificing my grainfield to bring in a bank
  • I promise I will follow them the best of my ability
  • if you have a suggestion of course I'll show you my cards and and what we have in front of us here if you think you have a good idea put it in the comments below
References (from this video)
No references stored for this video.
Video 4WA4aAiUk3g watch it played Rules Teach at 0:26 sentiment: positive
video_pk 65065 · mention_pk 158669
watch it played - Imperial Settlers video thumbnail
Click to watch at 0:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Provides a tutorial for learning the game.
  • Highlights the strategic depth through building and resource management.
  • Demonstrates player interaction through combat and deal-making.
Cons
none
Thematic elements
  • civilizations clashing
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose from a variety of actions available on their player board or cards.
  • Building Construction — Players construct various buildings that provide resources, bonuses, or points.
  • Card Drafting — Players draw cards from a common deck or their faction deck, and sometimes choose from a selection of available cards.
  • Combat/raiding — Players can spend resources (swords) to raise opponent buildings, gaining rewards.
  • Deal Making — Players can establish deals to gain future resources or benefits.
  • Resource gathering — Players use workers to gather wood, stone, and coins, which are then used to build structures and perform actions.
  • Set Collection — Points are awarded for having specific types of buildings (e.g., red buildings, gray buildings).
  • Worker Placement — Workers are spent to perform actions such as gathering resources, drawing cards, or building.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hey everyone welcome to watch it played
  • my name is Rodney Smith and this is pet McDonald and we're here to play Imperial settlers
  • I am controlling the barbaric hordes and I am the Romans
  • we've set up we're ready to get started
  • this is not going to be forgotten
  • the Romans weren't built in one round
References (from this video)
No references stored for this video.
Video F6ZItLvQahk watch it played Rules Teach at 0:11 sentiment: neutral
video_pk 64762 · mention_pk 158261
watch it played - Imperial Settlers video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • empire building, exploration, and conquest
  • Islands with northern empire-building and ships
Comparison games
none
Mechanics (from transcript analysis)
  • boost cards — Boost cards can be played before performing a pawn action to enhance its effect; boosts resolve instantly and are then discarded.
  • Build a location — Choose a location card from your hand, pay its cost from your personal supply, and place it in your empire; some locations grant a one-time bonus.
  • Clans pawn actions wheel — On your turn you place a pawn on one of five actions (Explore, Populate, Construct, Harvest, Sell) to resolve its effect; pawns can be boosted with ready boosts.
  • Copy ability — Some cards grant a copy of another card in your empire, allowing you to reuse actions or features.
  • Exhaustion through rotation — After resolving an action on a card, rotate it 90 degrees to exhaust it for the round; some actions use boost cards instead.
  • Expedition board and pillage/conquer — During expedition phase, ships on the expedition board can pillage or conquer islands; distant islands require fish and a raised token to conquer.
  • Fields and card types — Cards have types identified by symbols; certain fields upgrade other cards and immediately grant goods when added.
  • Gold tokens as wild resources — Gold tokens can be spent as any one resource (stone, wood, food, fish, or sheep) to cover costs.
  • Multi-Use Cards — Boost cards can be played before performing a pawn action to enhance its effect; boosts resolve instantly and are then discarded.
  • Raid action — If you have a raised token, you can raid another player by exhausting your location after discarding token and choose a target who hasn't passed; prevents their action that round.
  • Reclaim as Action — After resolving an action on a card, rotate it 90 degrees to exhaust it for the round; some actions use boost cards instead.
  • Resource Management — Gold tokens can be spent as any one resource (stone, wood, food, fish, or sheep) to cover costs.
  • Spend workers on clan tiles — Spent workers are placed on your clan tile and are not returned until end of round unless released by effects.
  • Storage effects — Some cards store resources and allow end-of-round or end-of-lookout-phase to retrieve or convert stored resources.
  • Worker Placement — Spent workers are placed on your clan tile and are not returned until end of round unless released by effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hi and welcome to watch it played my name is Rodney Smith and in this video we're going to learn the 1 to 4 player game imperial settlers empires of the north
  • the player with the most at the end will win
  • two-player game using Glen and Olaf clans
References (from this video)
No references stored for this video.
Video IN4vBbr2bjY Meeple University Review at 0:05 sentiment: positive
video_pk 64728 · mention_pk 158227
Meeple University - Imperial Settlers video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Extra action ramp helps in the early game by allowing more actions/resources
  • Solo/adventure mode adds replayability with different puzzles
  • Access to resources earlier through ramp improves pacing
Cons
none
Thematic elements
  • settlement building and empire conflict
  • rules-focused overview with personal commentary
Comparison games
none
Mechanics (from transcript analysis)
  • action tokens / favorite tokens — place favorite tokens to make certain actions more powerful
  • advanced rules shapes — advanced rules involve marking certain shapes on the construction area
  • dice action economy — one die determines how many actions each player can do and the other three determine which resources are available
  • early access via ramps — ships building the bridge and therefore have access to your field early
  • months/rounds structure — each month comes as one action
  • Resource Management — resources include stone, food, or gold (wild card)
  • Resource types — resources include stone, food, or gold (wild card)
  • return tokens — return favor tokens
  • simultaneous checkbox building — players simultaneously mark checkboxes to build buildings to gain benefit or construction area for points or harvest a field to get more resources
  • solo/adventure mode — adventure mode solo play for replayability
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my favorite is the extra action the ramp because especially in the beginning of the game you might have a few resources to use but out of actions to take off on
References (from this video)
No references stored for this video.
Video xqrYKEKTWfs Watch It Played Rules Teach at 0:12 sentiment: neutral
video_pk 64648 · mention_pk 158146
Watch It Played - Imperial Settlers video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Clear walkthrough of solo rules
  • Demonstrates setup and scenario differences
Cons
none
Thematic elements
  • survival and resource management in a Viking setting
  • Viking clan during winter
  • scenario-based events presented through rounds
Comparison games
none
Mechanics (from transcript analysis)
  • action phase — Players take actions sequentially, with scenarios possibly granting extra actions.
  • Bonuses locations — Locations provide special bonuses like the buried pantry.
  • Compound Scoring — Final scoring includes feeding workers (food/fish) and spending resources.
  • End Game Bonuses — Locations provide special bonuses like the buried pantry.
  • event tokens — Five unique events are drawn to modify gameplay based on tokens.
  • Events — Five unique events are drawn to modify gameplay based on tokens.
  • Exhausting cards — Location cards and actions are exhausted after use.
  • Expedition phase — Expeditions occur building on counting tokens and launching expeditions.
  • Lookout phase — Spend workers to draw and resolve event tokens during the lookout phase.
  • Orange Solo variant tiles — Tiles flip to orange, increasing costs for actions in future rounds.
  • round tracker — A round tracker advances to start a new round.
  • scoring and feeding — Final scoring includes feeding workers (food/fish) and spending resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • but a harsh winter threatening to overwhelm your Viking clan if you can't store up enough resources before the storm hits
  • you won't need to use the number tokens to track ships as you'll be the only player launching expeditions
  • the scenarios will also end after four rounds instead of when a player reaches twenty five points
References (from this video)
No references stored for this video.
Video Vyxhf6-bljM Getting Games Discussion at 13:26 sentiment: positive
video_pk 63667 · mention_pk 157168
Getting Games - Imperial Settlers video thumbnail
Click to watch at 13:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • asymmetric player abilities
  • engine-building through card interactions
  • integration of personal and common decks
  • civilization-building theme appeals
Cons
Thematic elements
  • asymmetric civilizations and card-driven engine-building
  • civilization-building with personal decks and a common deck
  • personal civilization stacks guiding development alongside a shared deck
Comparison games
  • 51st State
  • Robinson Crusoe
Mechanics (from transcript analysis)
  • asymmetric personal civilization decks vs common deck — each player has a personal civilization deck that influences strategy, alongside a common shared deck.
  • Multi-Use Cards — cards in hand can be discarded to produce resources needed to play other cards.
  • Resource Management — cards require specific resources to play; managing resources is key.
  • resource management (wood/rock) — cards require specific resources to play; managing resources is key.
  • reworking of 51st State — described by the speaker as a reworking of the game 51st State.
  • spend a card to play another card — cards in hand can be discarded to produce resources needed to play other cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the board looks really really beautiful
  • it's called historia
  • the main driving engine of this game is called the impulse
  • it's just incredibly modular
  • you practically need about the fifth of this box to play a game and the other four-fifths of the box just gets swapped in and swapped out
  • I love asymmetric player abilities in games
  • it's coming out in Gen Con
  • it's a reworking of another game made by Ignasi called 51st State
  • the pencil thing is totally fine
References (from this video)
No references stored for this video.
Video xhvf5wLKJPM Getting Games Review at 0:02 sentiment: mixed
video_pk 63652 · mention_pk 157142
Getting Games - Imperial Settlers video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Tactical hand puzzle with many card interactions
  • Asymmetric civilizations with varied and synergetic abilities
  • Strong thematic integration of civilization decks and unique build/run mechanics
  • Artwork that supports the feel of the game
  • Two-player game shines and is a good entry point
Cons
  • Downtime due to analysis paralysis, especially with heavy hands
  • Card draw is overly important and can cause long, grindy turns
  • Balance between faction and common cards can skew toward faction cards
  • Too many actions/options late in the game leading to long play sessions
  • Not a light game; can be deep and time-consuming
Thematic elements
  • asymmetric civilizations tableau building
  • ancient civilizations
  • rules-focused explanation and evaluation
Comparison games
none
Mechanics (from transcript analysis)
  • action types — Actions include building, activating an action on a card, and raising cards for resources.
  • building and costs — Spend resources from hand to build buildings; production buildings give immediate resources.
  • card types and tableau — Common cards, faction cards, feature cards, and action cards laid out on table; organized into rows (production/feature/action).
  • deals and deals production — Faction cards can be dealt to produce resources; deals generate ongoing production from production phase.
  • faction and common cards — Each player chooses a civilization and draws from a shared common deck plus a faction deck for starting hand.
  • Lookout phase — Reveal top three common cards; starting player picks one to hand, etc.
  • production — Production phase yields resources from production buildings; some civs produce specific resources (e.g., Romans produce two people).
  • raising — Spend raise tokens to gain resources; you discard the card when raising; you may raise opponent's buildings under certain conditions.
  • shield icon — A shield resource exists; it increases the raised cost for cards that have shields on them.
  • Trading — Faction cards can be dealt to produce resources; deals generate ongoing production from production phase.
  • turn duration and scoring — The five-turn track governs game length; scoring occurs via built buildings and raised cards.
  • Turn phases — Each turn has lookout, production, action, and cleanup phases.
  • two-people exchange — Spend two people to gain wood/food or draw a faction or common card.
  • Variable Phase Order — Each turn has lookout, production, action, and cleanup phases.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • two-player is the best option for this game for probably obvious reasons
  • not a light game at all
  • I definitely recommend this game for people who would like that challenge
  • the tactical hand puzzle that this game presents
  • I really like how all the asymmetric civilizations fit together in the game
  • the artwork really kind of makes you feel like this is gonna be a 60 to 90 minute game
References (from this video)
No references stored for this video.
Video yfqgR5XdD2I Getting Games Discussion at 6:41 sentiment: positive
video_pk 63662 · mention_pk 157156
Getting Games - Imperial Settlers video thumbnail
Click to watch at 6:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • I loved it
  • getting all these resources and combos
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a super cool dice fest in this game
  • I'm so excited about this game
  • I loved it oh man it was everything I wanted to be playing these combos and getting all these resources
  • potato man five players does not work very well
References (from this video)
No references stored for this video.
Video 3-D_JD_-wj8 Getting Games Rules Teach at 0:01 sentiment: positive
video_pk 63509 · mention_pk 156940
Getting Games - Imperial Settlers video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Six clans in the base box with distinct synergies and goals
  • Asymmetric design leads to varied strategies and pacing
  • Expedition and island mechanics add depth to exploration and conquest
Cons
none
Thematic elements
  • empire-building with exploration, pillaging, and resource management
  • islands with ships and clans building an empire and conquering islands
  • asymmetric, clan-based gameplay with variable goals and interactions
Comparison games
none
Mechanics (from transcript analysis)
  • Action Wheel — Players take turns performing actions from a wheel, with options including building a location, constructing, activating, sailing/expedition, and populating.
  • End Game Bonuses — Score is awarded for cards in the empire, gold coins, and two-point resources; raised tokens are not counted toward end scoring.
  • End game scoring — Score is awarded for cards in the empire, gold coins, and two-point resources; raised tokens are not counted toward end scoring.
  • Expedition phase — Ships on the expedition board are activated to pillage or conquer islands, potentially gaining resources and points.
  • Harvest and upgrade fields — Harvest actions collect resources; upgrade cards modify future harvest outputs.
  • Lookout phase — Each player draws four cards from the top of their deck, chooses which to add to their hand, and manages their workers which are spent to acquire cards.
  • Pillage and conquer — Pillage yields resources and victory points; conquest uses raised tokens to gain control of islands and possibly ongoing benefits.
  • Population and workers — Spending workers to perform actions; spent workers are placed on a spent workers tile and return during cleanup.
  • Worker Placement — Spending workers to perform actions; spent workers are placed on a spent workers tile and return during cleanup.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • six different clans that come in the base box and each one of these plays pretty differently from each other
  • the pinoke clan that we are playing with is more about building up at small amounts of points and then occasionally cashing in large points
  • end of game scoring: one point for every card in our empire, one point for every gold coin, and one point for every two of the other resources
References (from this video)
No references stored for this video.
Video fYPvjQtUtZw All You Can Board Unboxing at 0:09 sentiment: positive
video_pk 63057 · mention_pk 156353
All You Can Board - Imperial Settlers video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful artwork on the cover
  • really nice artwork on the top
  • rules books are really nice quality and well laid out
  • solo booklets included
  • cartoonish colorful art style
  • high quality artwork on the cards
  • great artwork overall
Cons
none
Thematic elements
Comparison games
  • Imperial Settlers
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I can't stress enough how much I like this kind of cartoonish really colorful art style
  • I can't wait to get this game to the table
  • definitely want to get a bunch of plays in at different player counts
References (from this video)
No references stored for this video.
Video fYPvjQtUtZw All You Can Board Unboxing at 6:08 sentiment: positive
video_pk 63057 · mention_pk 156354
All You Can Board - Imperial Settlers video thumbnail
Click to watch at 6:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Imperial Settlers: Empires of the North
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I can't stress enough how much I like this kind of cartoonish really colorful art style
  • I can't wait to get this game to the table
  • definitely want to get a bunch of plays in at different player counts
References (from this video)
No references stored for this video.
Video 1RcXw6gbP18 Allies or Enemies Top List at 11:53 sentiment: positive
video_pk 61082 · mention_pk 153518
Allies or Enemies - Imperial Settlers video thumbnail
Click to watch at 11:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong asymmetry adds variety
  • expansions unlock new strategies and depth
Cons
  • can be heavy for new players
  • may require many expansions to realize full potential
Thematic elements
  • asymmetric races and resource management
  • northern-inspired tribes with a focus on trade and city-building
  • engine-driven, with multiple tribes offering distinct playstyles
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetric race decks — different factions each with unique abilities and rewards
  • deck-building and resource flow — use cards for actions and ongoing benefits
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's ugly as is a game comes
  • Prelude expansion which I'm going to say is the only expansion you need for this game
  • it's the chess of racing games
  • it's a game of inches
  • the Wind Waker-esque board game that is out there
  • the campaign element really nicely and I like that they group The like the each play is three chapters in a setting
  • you can play a game of this in an hour and a half with two players
  • you are building that Tableau and your Tableau gets outrageous
References (from this video)
No references stored for this video.
Video 1fXi5cwfbvM Allies or Enemies Top List at 28:00 sentiment: positive
video_pk 61190 · mention_pk 153866
Allies or Enemies - Imperial Settlers video thumbnail
Click to watch at 28:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly replayable with different factions
  • strong two-player play
Cons
  • some factions may feel overpowering without proper balance
Thematic elements
  • deck-driven tableau and territory expansion
  • asymmetric civilization-building with exploration and sailing
  • independent factions with two-player combat and exploration
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetric decks — each player has a distinct set of abilities and goals
  • sailing / exploration — travel to islands and complete objectives for bonuses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the long game versus the short game
  • it's a really fun dice puzzle
  • the depth grows the more you play
  • it's a legacy you can actually finish in a campaign
References (from this video)
No references stored for this video.
Video Rp8vOUPx-7k Allies or Enemies Top List at 30:31 sentiment: positive
video_pk 61186 · mention_pk 153827
Allies or Enemies - Imperial Settlers video thumbnail
Click to watch at 30:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High replayability due to deck asymmetry
  • Beautiful components and thoughtful design
Cons
  • Complex for new players
Thematic elements
  • Asymmetric deck-driven civilization building
  • Nordic/empire-building theme with modular decks
Comparison games
  • Great Western Trail
  • Colt Express
Mechanics (from transcript analysis)
  • asymmetric deck-building — Each deck plays very differently, driving varied strategies.
  • Resource/disc-based actions and ships — Discs enable actions; ships travel to expand influence.
  • Two-player dummy interaction — Two-player mode uses a dummy for additional strategic tension.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's gorgeous
  • everything about this game is gorgeous
  • it's jazz chess with insects
  • it's a combat game that I really like
  • don't be turned off by it being too pretty
References (from this video)
No references stored for this video.
Video DBsgTOd1O5o Board Game Sanctuary Discussion at 19:39 sentiment: positive
video_pk 50915 · mention_pk 151206
Board Game Sanctuary - Imperial Settlers video thumbnail
Click to watch at 19:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Diverse factions with distinct playstyles
  • Dynamic engine-building with a satisfying end-game crescendo
  • Impressive table presence and rewarding payoff when the engine sings
Cons
  • Very large, table-hogging nature makes it best with big tables or two players
  • Complexity and length may deter casual gamers
Thematic elements
  • Boats, conquest, and tableau-driven economies
  • Civilization-building on islands with naval expansion
  • Epic, grand strategy with factional flavor
Comparison games
  • Imperial Settlers
Mechanics (from transcript analysis)
  • deck_thinning_and_tableau — Placing cards slim the deck while expanding your tableau with new actions
  • Engine Building — Each deck and island interaction builds towards a longer engine and a final score target (e.g., 25 points)
  • engine_growth_and_endgame — Each deck and island interaction builds towards a longer engine and a final score target (e.g., 25 points)
  • faction_decks — Each faction has its own deck, providing unique flavor and mechanisms
  • island_expansion_and_pillage — Deploy boats to islands, conquer them, and add islands to your tableau for bonuses
  • Tableau Building — Placing cards slim the deck while expanding your tableau with new actions
  • workers_and_actions — Workers grant additional actions as you grow your civilization
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Evergreen replaces Photosynthesis, and not only does it feel more elegant, it looks super cool.
  • The Grid in the game is basically the outline for new Barcelona.
  • The turns are really Snappy they're short they're sharp and thinky.
  • This game is a table hog but it's such a satisfying and gratifying experience.
  • Every time you place a card out your deck gets thinner and thinner.
  • It's the most combo-tastic Point Salad Euro I've ever played.
  • This is such a tightly packed short, strong punching game that really gives you that feeling of deduction.
  • Expanding to Islands and tableau gives a powerful engine.
References (from this video)
No references stored for this video.
Video J547szi7Ujg Our Family Plays Games Top 10 List at 0:00 sentiment: positive
video_pk 40089 · mention_pk 121188
Our Family Plays Games - Imperial Settlers video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great for teaching multi-faction engines
  • strong table presence
Cons
  • iconography can be dense for newcomers
Thematic elements
  • tableau-building and resource management
  • ancient civilizations with colony building
  • system-driven with thematic flavor
Comparison games
  • Race for the Galaxy
  • Caverna / other Rosenberg titles
Mechanics (from transcript analysis)
  • factional_tableau_building — build a faction-specific engine via cards
  • set_collection_and_resource_conversion — convert resources for points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Truth decay is the erosion of shared reality in public life when objective facts, reliable data, and careful analysis lose their influence over what people believe and how decisions get made.
  • Our goal is to make this world a better place, one board gamer at A TIME.
  • Neutrality is not a place where you can stand right now baby.
  • Stand on your principles. Stand on it and be safe, y'all.
  • That's GOOD HUMAN. That's good human.
References (from this video)
No references stored for this video.
Video QFND54R2YEY The Dice Tower Discussion at 37:49 sentiment: positive
video_pk 30629 · mention_pk 90169
The Dice Tower - Imperial Settlers video thumbnail
Click to watch at 37:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • adorable artwork and accessible engine-building
  • strong table presence and player interaction
Cons
none
Thematic elements
  • engine-building and area control with multiple paths
  • north-European empire-building with fantasy realism
  • classic engine-building with thematic flavor
Comparison games
  • 51st State
  • Zones of possibility with other Imperial Settlers variants
Mechanics (from transcript analysis)
  • engine-building and multi-path scoring — players develop engines to maximize output across tracks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We funded and we exceeded even a few stretch goals.
  • That's fraught with danger.
  • The coolest name ever.
  • the following mechanism is really neat.
References (from this video)
No references stored for this video.
Video jSnP3H_-PMw Drive Thru Games Top List at 28:09
video_pk 27724 · mention_pk 80959
Drive Thru Games - Imperial Settlers video thumbnail
Click to watch at 28:09 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • cultural/civilization-building in a northern setting
Comparison games
none
Mechanics (from transcript analysis)
  • deck-building with evolving power structures — abstracted civilization-building with card-driven decisions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm really into this now yeah so it's Catan but you know I had my top 50 games of all time list a long time ago a few months ago and I always kind of forget about cities and nights because I really loved that game.
  • Catan star farers now this is the sort of a remake of star fares of Catan which is basically to be glib about at Catan in space but this carries with it a lot of the mechanics…
  • it's basically that sort of more complex longer winded Catan that I really like but in space and I'm like super all into this now yeah so it's Catan but you know
  • Combat Arena... it's set in the 40k universe and it's gonna deal a little bit more with the range combat
  • Return to Dark Tower... I remember sitting in it and you know hitting the buttons and the stuff would talk and he'd move around the right moves
  • Zombicide Green Horde I really enjoyed it I think it's a really good co-op idea
References (from this video)
No references stored for this video.
Video _pXKWgDJNbg BoardGameGeek Top List at 14:12 sentiment: positive
video_pk 13812 · mention_pk 114088
BoardGameGeek - Imperial Settlers video thumbnail
Click to watch at 14:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear variation between empires creates strong replayability
  • Engaging engine-building with thematic flavor
Cons
  • Some empires may feel overpowering if not balanced
  • Rule complexity can be intimidating for newcomers
Thematic elements
  • empires vying for dominance with diverse decks and resource engines
  • Nordic/analogous northern empires, diverse empires with unique decks.
  • distinct empire flavors and engine-building emphasis
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Each empire has a unique deck; play and optimize cards for actions.
  • deck-building — Each empire has a unique deck; play and optimize cards for actions.
  • Resource Management — Manage resources and counters to advance capabilities and scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We absolutely adore this game. It's super super fun.
  • the big Mayan calendar in the middle
  • you can place a worker on the symbol that matches the god card.
  • This is a big deck building game where you are going to have a different nation.
  • Every game I feel like is a little bit different because the board map will change.
  • Civolution is very good.
References (from this video)
No references stored for this video.
Video oBhWS-do-uQ Tabletop Turtle Top List at 0:02 sentiment: positive
video_pk 13373 · mention_pk 39219
Tabletop Turtle - Imperial Settlers video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Immersive theme with different civilizations
  • Asymmetric faction abilities true to each civilization
  • Engine building with production chains
  • Nice physical resources and pieces
  • Minor conflict that doesn't feel punishing
Cons
  • Conflicting can sometimes feel mean even when intended
Thematic elements
  • empire building
  • civilization building
  • conquest
  • resource production
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Kim is a little new to gaming... I've been in the business for maybe a couple decades... he's ancient he was around before the first board game was ever created
  • The reason for that is if you check forums a lot of people will talk about how they don't like the semi-cooperative nature of the game
  • I wish he was wrong but okay in my justification if you're playing a board game it's a physical tactile thing
  • I have a lot of friends where English is not their first language... with this kind of game being abstract there are no there's no cards to read there's no complicated rule
  • Argent is one of the most beautiful mess of the games imaginable
  • If you've never seen this game before it is the cutest thing ever ever
  • It's been my favorite game forever... I wouldn't bust this down if my family came over
  • Every time I feel like playing a board game it feels like there's a part of me that's just like okay I should play Arc Nova again
  • I really like when theme matches the mechanics
References (from this video)
No references stored for this video.
Video Ympm8kS_QZA AzureDeath | Solo Board Gaming Top List at 32:50 sentiment: positive
video_pk 13230 · mention_pk 38739
AzureDeath | Solo Board Gaming - Imperial Settlers video thumbnail
Click to watch at 32:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great replayability and scenarios
  • lots of civilizations
Cons
  • can be heavy to learn
  • solo mode requires some setup
Thematic elements
  • Civilizational growth with multiple routes
  • Tableau-building empire management
  • Scenario-driven with civic focus
Comparison games
  • 51st State
  • Urania
Mechanics (from transcript analysis)
  • scenario-driven play — play across different setups with replayability
  • tableau-building — build up civilizations with varied decks/choices
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's always your turn
  • one of the best solo deck builders you can get
  • this is one of the most impressive solo titles from GMT
  • this is such a fantastic puzzle
  • a masterpiece of minimalism
  • it's such a satisfying card play
References (from this video)
No references stored for this video.
Video HLsLhk6zWW0 Foster the Meeple Discussion at 9:15 sentiment: positive
video_pk 13121 · mention_pk 38365
Foster the Meeple - Imperial Settlers video thumbnail
Click to watch at 9:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • variety of factions
  • deep engine interactions
Cons
  • learning curve for asymmetry
  • takes longer to play
Thematic elements
  • engine-building and asymmetric factions
  • Northern empires and trade networks
  • tableau/engine-building with faction asymmetry
Comparison games
  • Gaia Project
  • Gauntlet of Empires
Mechanics (from transcript analysis)
  • Asymmetric play — Each faction has its own strengths and scoring paths.
  • Engine Building — Asymmetric factions develop unique engines for scoring and actions.
  • engine-building — Asymmetric factions develop unique engines for scoring and actions.
  • Set Collection — Gather resources and cards to fulfill scoring opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • “it's another episode of board games and brew where we don't have brew”
  • “we launched our merch store”
  • “Arc Nova is a tableau builder”
  • “it's been chaos because everybody is trying to outsmart everybody”
  • “159 games in a week or 10 days”
References (from this video)
No references stored for this video.
Video kMiyUrEz7fw Foster the Meeple Top 50 List at 5:23 sentiment: positive
video_pk 12658 · mention_pk 36958
Foster the Meeple - Imperial Settlers video thumbnail
Click to watch at 5:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cute, approachable visuals
  • lots of interaction between factions
  • expansion options broaden play
Cons
  • some factions feel more powerful than others early on
Thematic elements
  • civic development with multiple factions
  • ancient civilizations
  • asymmetric engine-building with accessible play
Comparison games
  • Caverna
  • Gaia Project
Mechanics (from transcript analysis)
  • multi-faction engine-building — each faction acts differently with distinct powers and paths to victory
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's board game adjacent let's just say it's kind of like an activity where you've got a big map on the table and you're trying to solve crimes
  • i really really like tapestry
  • it's simple but fun
  • the fan track keeps you relevant when you're behind
  • it's a bundle of fun
  • i love calico
  • radlands is a fantastic two-player card dueling lane fighter
References (from this video)
No references stored for this video.
Video cEvEIDyjRUw The Cardboard Herald Discussion at 3:59 sentiment: positive
video_pk 12507 · mention_pk 36473
The Cardboard Herald - Imperial Settlers video thumbnail
Click to watch at 3:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • accessible civ-building
  • quick play
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • area-control — Civilization-building with area control mechanics
  • resource_management — Manage resources to advance civilizations
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's CMon, it's IDW and it's a miniatures game
  • I really appreciate daniel and Nicolas taking the time to talk with me
  • remember you're playing Flugelschlagen
References (from this video)
No references stored for this video.
Video jugOgD17cXA The Dice Tower Top List at 22:00 sentiment: positive
video_pk 12365 · mention_pk 36080
The Dice Tower - Imperial Settlers video thumbnail
Click to watch at 22:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • interesting faction combos; scalable play
Cons
  • teaching complexity for new players
Thematic elements
  • conquest and tableau-building
  • fantasy empire-building across islands
  • asymmetric factions with deck-building
Comparison games
  • 51st State
Mechanics (from transcript analysis)
  • asymmetric faction decks — each faction has unique abilities and starting conditions
  • deck-building / tableau — factions choose actions from a shared pool via card draws
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Number 50 for me is a Vital Lerta game. A big cool thematic experience about what happens after a heist. This is Escape Plan.
  • Invincible is my number 50.
  • San Juan's one of my favorites; I love how those buildings synergize with crops and selling them.
  • Spectral is one of those deduction games where you're just trying to avoid the curse and getting gems out there.
  • This is one of those classic polyomino games. My favorite in the genre. This is Baron Park.
  • Twilight Inscription is infinitely expandable.
  • Adrenaline is a bit of everything: euro, shooter vibe, and tense last-hits moments.
  • Robinson Crusoe—cooperative survival with fantastic stories.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 51–100 of 125
Game Deep Dive