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ISS Vanguard box art

ISS Vanguard

Game ID: GID0171875
Game Info
Year
2022
Players
1-4
Age
14+
Playtime
2 min
Collection
Ratings
Expansions & Family
ISS Vanguard: Corebox
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

ISS Vanguard is a 1-4 player co-operative campaign Board Game. It will bring players right into epic Sci-Fi adventure, as they will play as 4 sections (security, recon, science, engineering) onboard the first human ship with the potential to reach outer space. The campaign will introduce the unique story written by Krzysztof Piskorski (Tainted Grail) full of hard player choices, twists and branching storylines. The game comes with over 100 different Crew members, each with unique characteristics.

A game session takes you through a Ship Management phase (using a large binder with printed sleeves) in which you choose your destination for your ship then research technologies, produce equipment, recruit crewmembers and resolve situations, and then commence a Planetary Exploration phase. During said Planetary Exploration phase you will proceed with a daring landing procedure with your Lander, explore the planet for information or resources, fighting back a barrage of threats as well as a running timer of supplies depletion before you have to run back to the Lander to lift off back to ISS Vanguard. What follows is the remainder of the Ship Management phase, which takes you through unloading discoveries and resources from the Lander, healing or memorialising crewmembers and taking apart the game board and recording changes to the planet on which you've just conducted your Planetary Exploration on, preserving its status for when you will want or need to return to it.

The Ship Management phase works allows players to make strategic decisions as to their resources and a way forward in the unknown galaxy chasing the mystery encoded in human's DNA. The Planetary Exploration draws the focus to the tactical, as players decide on cards, dice, crewmembers and equipment to bring to fulfill dice checks on the planet's Places of Interest. The players also decide which of the variety of specialised Landers they want to use and how to outfit their Lander for the perilous descent into the chosen planet's atmosphere (or lack thereof). Throughout the game, the narrative system relies on a web of structured and linked Mission Logs, often snippets of journal entries or dialogue, to provide gameplay choices and storyline information as well as keep track of progress throughout the universe.

Description

ISS Vanguard is a 1-4 player co-operative campaign Board Game. It will bring players right into epic Sci-Fi adventure, as they will play as 4 sections (security, recon, science, engineering) onboard the first human ship with the potential to reach outer space. The campaign will introduce the unique story written by Krzysztof Piskorski (Tainted Grail) full of hard player choices, twists and branching storylines. The game comes with over 100 different Crew members, each with unique characteristics.

A game session takes you through a Ship Management phase (using a large binder with printed sleeves) in which you choose your destination for your ship then research technologies, produce equipment, recruit crewmembers and resolve situations, and then commence a Planetary Exploration phase. During said Planetary Exploration phase you will proceed with a daring landing procedure with your Lander, explore the planet for information or resources, fighting back a barrage of threats as well as a running timer of supplies depletion before you have to run back to the Lander to lift off back to ISS Vanguard. What follows is the remainder of the Ship Management phase, which takes you through unloading discoveries and resources from the Lander, healing or memorialising crewmembers and taking apart the game board and recording changes to the planet on which you've just conducted your Planetary Exploration on, preserving its status for when you will want or need to return to it.

The Ship Management phase works allows players to make strategic decisions as to their resources and a way forward in the unknown galaxy chasing the mystery encoded in human's DNA. The Planetary Exploration draws the focus to the tactical, as players decide on cards, dice, crewmembers and equipment to bring to fulfill dice checks on the planet's Places of Interest. The players also decide which of the variety of specialised Landers they want to use and how to outfit their Lander for the perilous descent into the chosen planet's atmosphere (or lack thereof). Throughout the game, the narrative system relies on a web of structured and linked Mission Logs, often snippets of journal entries or dialogue, to provide gameplay choices and storyline information as well as keep track of progress throughout the universe.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 59
This page: 9
Sentiment: pos 6 · mix 1 · neu 1 · neg 1
Mentions per page
Showing 51–59 of 59
Video BSa6p2ZZHHo Board Game Coffee Interview at 6:40 sentiment: neutral
video_pk 4751 · mention_pk 13862
Board Game Coffee - ISS Vanguard video thumbnail
Click to watch at 6:40 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Potential for deep campaign storytelling
  • High production value associated with Awaken Realms
Cons
  • High complexity and weight
  • Long playtime may deter casual players
Thematic elements
  • Epic space exploration with a long-term campaign
  • Space exploration and corporate governance within a sci-fi setting
  • Epic, campaign-driven narrative
Comparison games
  • Kingdom Rush
Mechanics (from transcript analysis)
  • Campaign progression — Long-form campaign with evolving stories across missions
  • Cooperative Game — Players work together to complete missions against the game
  • cooperative play — Players work together to complete missions against the game
  • Modular Board — Exploration of a modular game board that changes per mission
  • Modular/variable board — Exploration of a modular game board that changes per mission
  • resource/hand management — Players manage resources and personnel to advance scenarios
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I deeply believe in community and giving to people because they often give back and create value.
  • Steam is the standard for digital distribution; we want GameFound to be the Steam of board games.
  • In a five-year horizon, I’d love to see a system where a creator can just create a great game and the platform handles production, logistics, and taxes.
References (from this video)
No references stored for this video.
Video ne_4pivs08o Foster the Meeple Discussion at 9:09 sentiment: positive
video_pk 4472 · mention_pk 13104
Foster the Meeple - ISS Vanguard video thumbnail
Click to watch at 9:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly anticipated
  • Awaken Realm quality
Cons
none
Thematic elements
  • Space
  • Science fiction
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • moments during board games that formulate memories that you'll never forget
  • there's just something for everyone
  • it's all about the people
  • the board gaming space has allowed me to just have so many incredible fun moments that i'll never forget
  • it chose us via christy
  • we're gonna have it at jeff's parents basement everybody's coming
  • agricola sucks and everybody else seems to love it
  • arnak is severely overrated
  • i don't think gloomhaven should be number one on the list anymore
  • humans are not good at rating things
  • my nine is different than your nine
References (from this video)
No references stored for this video.
Video oACZTWzIxxo The Broken Meeple Review at 34:20 sentiment: mixed
video_pk 3327 · mention_pk 9829
The Broken Meeple - ISS Vanguard video thumbnail
Click to watch at 34:20 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • immersive space exploration vibe
  • dense setting and theme
Cons
  • rules-heavy
  • not as tight as some space-sim peers
Thematic elements
  • Interstellar exploration and resource management
  • Space exploration with ship-upgrade and mission structure
  • Story-light exploration with modular missions
Comparison games
  • Earth Abundance
Mechanics (from transcript analysis)
  • campaign-like progression — ship upgrades and crew management across missions
  • exploration — map exploration and planetary missions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Silverwood Grove... absolute trash"
  • "I would actually give it a one out of 10"
  • "Campaign games... I'm done with campaigns"
  • "It's not going to be quick"
References (from this video)
No references stored for this video.
Video yiBts8ZokoU Quackalope Top List at 0:00 sentiment: positive
video_pk 2679 · mention_pk 7896
Quackalope - ISS Vanguard video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep strategic depth and emergent storytelling
  • Rich gear system with meaningful upgrades
  • Readable ship book provides interesting choices
  • Discovery cards and abilities create meaningful optimization
Cons
  • Punishing consequences and heavy learning curve
  • Early morale management can be tough
  • Risk of rushing exploration leading to suboptimal outcomes
Thematic elements
  • Crew survival, exploration, and discovery with resource management
  • Aboard a starship during a deep space exploration mission
  • Emergent, consequence-driven storytelling
Comparison games
none
Mechanics (from transcript analysis)
  • area exploration and discovery — Explore landings, gather discoveries, and trigger events and escalations
  • deck-building / card economy — Build a personalized deck of cards to improve actions and probability outcomes
  • dice-drafting and dice manipulation — Roll and assign dice to actions to resolve events and progress on the ship
  • Resource Management — Manage morale, discoveries, gear, and ship resources to survive
  • tech tree / upgrade path — Technology and production upgrades unlock future exploration options
  • Tech Trees — Technology and production upgrades unlock future exploration options
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • don't rush
  • there are things in this game that punish you for the sake of discovery
  • ISS Vanguard is a game that does not apologize for killing your characters
References (from this video)
No references stored for this video.
Video FRzhqrUMqk8 Meet Me at the Table Playthrough at 0:00 sentiment: positive
video_pk 2088 · mention_pk 6097
Meet Me at the Table - ISS Vanguard video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich, emergent storytelling through logbook-style logs and mission graphs
  • Strong co-op feel with multiple crew roles and synergies
  • High component quality and tactile gameplay (cards, tokens, whiteboard-like play area in the stream)
  • Variety and replay potential through numerous discoveries, missions, and planetary events
  • Dynamic planet encounters that shift the board and available options mid-game
Cons
  • Rules clarity can be ambiguous in live play; players frequently reference the rulebook for edge cases
  • Complex setup and numerous components may create downtime and learning curve for new players
  • Some interactions (like travel modification via suits or items) require careful parsing and can slow the flow
Thematic elements
  • Space exploration, planetary survey, alien life, discovery-driven storytelling
  • Interstellar expedition in a distant future; crew explores alien worlds and encounters hostile environments
  • logbook-driven episodic narrative with mission logs, events, and discoveries
Comparison games
  • Halo (video game)
  • Deep Rock Galactic (video game)
  • Aliens (film) as thematic reference
Mechanics (from transcript analysis)
  • Cooperative action planning — Players coordinate character abilities and equipment to advance on planetary exploration goals.
  • Dice pool management — Crew members roll dice, expend dyes, and manage a shared pool to fulfill checks and actions.
  • Discovery and mission cards — Players draw and resolve unique discoveries and mission objectives that drive the campaign and scoring.
  • Hazard and danger dice — Danger dice introduce risk and potential injuries, requiring strategic resource management.
  • Live specimen and alien tech tokens — Acquiring and using specimens/leads to progress, upgrade capabilities, and unlock rewards.
  • Logbook and ever-evolving planet rules — Planet cards and logbook entries modify rules and provide narrative developments between rounds.
  • Planetary exploration on a modular map — Sector-based movement with planet cards, terrain hazards, and event cards driving exploration forward.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • that's the whole deal of the game right I love it I love it so much
  • I love this game
  • this is amazing to have you here
  • the unknown is what's going on
References (from this video)
No references stored for this video.
Video wQ5hIfhhFxQ No Rolls Barred Playthrough at 0:52 sentiment: positive
video_pk 1521 · mention_pk 4366
No Rolls Barred - ISS Vanguard video thumbnail
Click to watch at 0:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rich, immersive campaign with a strong narrative backbone
  • cooperative play that rewards planning and player interaction
  • app-driven storytelling enhances immersion and pacing
  • varied locations and factions (Aragon, Danao, Akaro, etc.) create emergent drama
  • dramatic moments and humor add personality to long play sessions
Cons
  • very heavy rules and setup; not ideal for casual play or time-pressured sessions
  • lengthy play sessions can tax players and require significant commitment
  • component complexity and tracking (time tracks, injuries, energy, markers) can be challenging
Thematic elements
  • cooperation under pressure, exploration, diplomacy, and planetary-scale intrigue
  • Interstellar exploration aboard a Titan-sized colony ship; interactions with Aragon, Danau, and other alien factions as a mystery unfolds
  • campaign-driven, app-assisted with logbooks and mission text
Comparison games
  • Nemesis
  • Nemesis Lockdown
Mechanics (from transcript analysis)
  • App Assisted — Story unfolds through an app and physical logbook entries; progress unlocks events and logs like log numbers
  • app-assisted narrative and logbook — Story unfolds through an app and physical logbook entries; progress unlocks events and logs like log numbers
  • character abilities and charges — Crew members have unique abilities and charges to manipulate dice results or draw/discard cards
  • Cooperative Actions — Four players share a shipboard mission: coordinating dice checks, resource management (supplies), and crew abilities to achieve goals
  • cooperative crew actions — Four players share a shipboard mission: coordinating dice checks, resource management (supplies), and crew abilities to achieve goals
  • dice checks and danger die — Actions resolve with a pool of dice; danger die introduces risk and potential injuries
  • mission cards and optional missions — Players draw and resolve mission cards (e.g., log 1070s, 10-54s) that guide exploration and potential side objectives
  • Time Track — Time tracks advance with certain events; delaying or accelerating progression affects outcomes
  • time tracks and event progression — Time tracks advance with certain events; delaying or accelerating progression affects outcomes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • ISS Vanguard is a chunky boy
  • it's designed by Christoph piscorski Pavel zamborski and Andre betkovitz
  • we're all actors here
  • we need the views
  • we have eyes on three of their Titans making their way west each with a small City on its back
References (from this video)
No references stored for this video.
Video GhzswkZgLs4 Board Game Hangover Top List at 0:37 sentiment: positive
video_pk 1097 · mention_pk 3197
Board Game Hangover - ISS Vanguard video thumbnail
Click to watch at 0:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fantastic story depth and thematic feel
  • very high production values and components
  • ample content for space-theme fans and campaign lovers
Cons
  • heavy commitment with long play sessions
  • steep learning curve for new players
Thematic elements
  • Exploration, discovery, and crew-driven space missions
  • Space exploration and a narrative-driven campaign aboard a starship
  • Campaign-driven, story-rich arc with evolving missions
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative campaign — Players work together across a narrative-driven campaign with missions that progress the story.
  • Deck Building — Crew and action cards are drafted/used to trigger abilities and advance objectives.
  • deck-building — Crew and action cards are drafted/used to trigger abilities and advance objectives.
  • exploration — Modular or evolving map elements and event markers drive exploration and encounter resolution.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the story is fantastic
  • production wall used through the roof
  • tons to do if you're a sucker for Space theme
  • it's a huge campaign game
  • it's the only game you can't really get right now because it was just on Kickstarter
  • my favorite solo game hands down this year
  • it's a two-player card game
  • the odds are always in your favor
  • it's a drafting game
  • every action does that
References (from this video)
No references stored for this video.
Video 1vYS01PJ2B4 Gaming Rules! Discussion at 0:00 sentiment: positive
video_pk 200 · mention_pk 563
Gaming Rules! - ISS Vanguard video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong narrative momentum
  • great for cable of campaign-driven play
Cons
  • heavy to learn
  • can be lengthy in sessions
Thematic elements
  • mystery, diplomacy, and tactical challenges
  • Space exploration and branching campaign aboard a starship
  • interwoven narrative with evolving campaigns
Comparison games
  • Tainted Grail
  • Through the Ages
Mechanics (from transcript analysis)
  • campaign-driven narrative — story unfolds as you progress through missions
  • card-driven / action timing — selects actions with probabilistic planning
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I want to show you how the game plays and not to sell you the game.
  • I’m one of the more genuine content creators.
  • Mage Knight is the best game ever.
  • Gaia Project beats Age of Innovation for me.
  • I don’t like the idea of being a used car salesman.
  • Star Trek: Captain’s Chair is an exciting licensed approach with lots of thematic promise.
References (from this video)
No references stored for this video.
Video sz1gJqubOEc Foster the Meeple Discussion at 7:50 sentiment: negative
video_pk 174 · mention_pk 492
Foster the Meeple - ISS Vanguard video thumbnail
Click to watch at 7:50 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Depth and richness for dedicated hobbyists
Cons
  • Very high rule overhead
  • Long learning curve
  • Expensive and space-consuming
Thematic elements
  • Cooperative campaign-style exploration
  • Space exploration / sci‑fi
  • Long-form, rule-heavy experience
Comparison games
  • Awaken Realms campaigns
  • Moon Breakers (concept)
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • less big box games MH and more small box and quicker play
  • I think you're going to see more and more of the Lord of the Rings IP
  • cozy gaming and solo gaming resurgence
  • better UX and UI in board games
  • digital implementations... it's awesome I don't care
  • there's going to be more re-implementations and deluxified versions
  • there are too many conventions now; not enough attendance
  • frogs are the next trend
References (from this video)
No references stored for this video.
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