In Khôra: Rise of an Empire, each player is the head of a blossoming city-state in Ancient Greece.
On your turn, you must take 2 of the following 7 Actions: Philosophy, Legislation, Culture, Trade, Military, Politics, or Development. Choose Actions that align with your strategy, but which also work with your dice roll.
You will need to adapt your strategy constantly and strengthen your Actions by moving your markers up on your Economy, Culture, and Military Tracks.
Move up on the Taxes Track to collect highly sought-after Drachmas, the Troop Track to Explore and gather Knowledge tokens, and the Glory Track to capitalize on your Knowledge.
Unlock Achievements and, above all, make sure you have the most points at the end of the 9th Round to be crowned with the laurels of victory!
—description from the publisher
Khôra: Rise of an Empire - How To Play
- Clever dice mechanics.
- Civilization type feel.
- Really clicked with the host.
- Lots of variability with different factions.
- Clever action selection.
- Ways to change dice values.
- Doesn't punish with randomization, generates events/assignments.
- Great game.
- Historic and strategic.
- Solid pick for game of the year.
- Did not click for the host on the first play.
- Rules can be a bit sticky.
Mechanics (from transcript analysis)
- action selection — Players select actions based on their dice pool.
- civilization building — Has a civilization-type feel.
- Dice Rolling — Dice rolls determine available actions.
- factions — Players can play as different factions.
Video topics + discussion points
Quotes (from this video)
- Brian Boru High King of Ireland as soon as you put that on the on the table and as soon as I saw trick taking I was like uh oh I'm all in I I pushed all the chips in I was fully engaged in this game
- Clash of cultures Monumental Edition I'd like to commend the design development and Publishing team behind K C it's varied in strategy epic in scale and thankfully foot powder free
- man it's one of those games for me that just created an experience every time I played and I've played with four player I've played with three player I've played with two player and every single time I enjoyed what that game brought to the table
References (from this video)
- strong production
- engine-building appeal
- not as lightweight as first impressions suggest
- action selection and track progression
- avatar's world, empire-building
- engine-building with asymmetric tracks
- Terraforming Mars
- Cascadia
Mechanics (from transcript analysis)
- action selection / track advancement — play actions to advance on multiple tracks and combo moves
- Card-driven actions — cards drive actions and allow combos
- Track Advancement — play actions to advance on multiple tracks and combo moves
Video topics + discussion points
Quotes (from this video)
- it's so interchangeable
- this is jurassic park the board game
- easy number one with a bullet arc nova
- you can picture how kind of your different zoo is gonna be as well
- it's the heaviest rolling right that's out there
References (from this video)
- enjoyed it a lot
- thought it'd be a a bigger deal than it was
- building an empire
Mechanics (from transcript analysis)
- track movement — moving down tracks
- upgrading — upgrading
Video topics + discussion points
Quotes (from this video)
- Hey everybody, I'm Tom Vasel and welcome to look back where I take a look at reviews that I've done here in the Dice Tower. Last year this time, 5 years ago, 10 years ago, and 20 years ago and I tell you what I think about these games now if I think about them at all.
- So there you go folks, those are the games I reviewed one, five, 10, and 20 years ago.
- I'm Tom Vasel and this is look back on the Dice Tower.
- Hey, thanks for watching another video here on the Dice Tower. We really appreciate you stopping by and checking our things out. Thanks so much for joining us today and hey, if you really like what we're doing here at the Dice Tower then there are different ways to support the Dice Tower. One of those ways is through Patreon. We have links in the description to this video and we have links to lots of other things we do down there so definitely check it out but either way we're glad you watched us. Tell your friends about the Dice Tower. Until next time though, I'm Tom Vasel and I hope you enjoyed this video.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- we're going to be playing the two to four player game Kora Rise of an Empire
- Olympia is a very cultured people
- the entire game was military heavy
- that's an amazing card
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- ancient greece as leader of a city-state with all the responsibilities that go with it
- the game is played over a series of nine rounds and each round is broken into seven phases
References (from this video)
- fun to play again
- delightful and always fun
- a super duper cool game
- I loved it
- no rating given during discussion
- limited explicit mechanical detail in transcript
- short, sharp decisions; compact package with deep decision points
- feudal empire building with political and strategic considerations
- short decision, highly thematic
- The Assafarian Guard
Mechanics (from transcript analysis)
- unknown — No explicit mechanics described in transcript; analysis focuses on decisions and vibe
Video topics + discussion points
Quotes (from this video)
- it's just so enjoyable
- the puzzle with building the katanas and the weapons is really um puffly and cool
- I enjoy many parts of it
- this is my number one as well
- a game that we both really enjoy, yes like a great campaign game
- it's hard to combine with all the other games that we need to play with the videos and the reviews
References (from this video)
- Cozy, approachable, yet satisfying
- Nice dice mitigation without heavy randomness
- Not groundbreaking for seasoned gamers
- Dice luck can influence outcomes
- ancient/imperial expansion
- dice-driven empire-building with mitigation
- cozy and approachable yet appreciably strategic
Mechanics (from transcript analysis)
- Action selection aligned with dice results — Choose actions that align with dice outcomes and strategy.
- Dice Drafting — Roll dice to take actions; players mitigate luck via choice.
- Dice drafting / mitigation — Roll dice to take actions; players mitigate luck via choice.
- Resource Management — Spend resources and plan actions to advance empire.
Video topics + discussion points
Quotes (from this video)
- it's a really neat game and it's so small it's easier to keep
- I think Airlines Europe is what Ticket to Ride needs to be
- it's the tech tree of games
- this has some cool elements to it and it really fits the theme