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Leviathan Wilds box art

Leviathan Wilds

Game ID: GID0190922
Game Info
Year
2024
Players
1-4
Age
12+
Playtime
90 min
Collection
Ratings
Creator Score
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Long ago, the once-gentle leviathans lost their minds and tore the world apart. After generations of hiding and struggle, humanity discovered that the frenzied leviathans can be restored. Climbers willing to take the risk must explore the wilds and work together to remove a series of binding crystals to heal the leviathans roaming the world.

In Leviathan Wilds, 1-4 players will confront these colossal beings, with each creature being depicted across the spread of a spiral-bound storybook that makes up the game's board. The book also forms the basis of a connected campaign mode built around the game's story, with each of twenty included scenarios estimated to last around 45 minutes. Tougher difficulty levels are also available for added replayability.

Each character's deck of multi-use cards is unique, allowing them to climb, jump, and glide around the board in different ways. The number of cards left in the slim deck represents their grip on the leviathan's body; if the deck runs out, the player loses their grip and begins to fall down the board until they're able to reach a rest space, which resets their deck. Moving onto rest spaces also provides a way to regain one's grip without falling. Other spaces reduce a character's health or grip or they increase blight, a status that reduces their overall hit points.

The leviathan has its own deck of cards, which triggers various effects at the beginning of a player's turn, from targeted attacks that reduce health to effects that move players between spaces or loosen their grip. As the game progresses, the leviathan gradually gains "rage", which intensifies the effect of its event cards.

Players' characters can move around a square grid overlaid on the creature's body by spending action points — the number being determined by a card played at the start of their turn — and their remaining hand of ability cards to reach the crystals and reduce them to zero. Victory is achieved by reducing all crystals, which vary in strength, to zero.

Description

Long ago, the once-gentle leviathans lost their minds and tore the world apart. After generations of hiding and struggle, humanity discovered that the frenzied leviathans can be restored. Climbers willing to take the risk must explore the wilds and work together to remove a series of binding crystals to heal the leviathans roaming the world.

In Leviathan Wilds, 1-4 players will confront these colossal beings, with each creature being depicted across the spread of a spiral-bound storybook that makes up the game's board. The book also forms the basis of a connected campaign mode built around the game's story, with each of twenty included scenarios estimated to last around 45 minutes. Tougher difficulty levels are also available for added replayability.

Each character's deck of multi-use cards is unique, allowing them to climb, jump, and glide around the board in different ways. The number of cards left in the slim deck represents their grip on the leviathan's body; if the deck runs out, the player loses their grip and begins to fall down the board until they're able to reach a rest space, which resets their deck. Moving onto rest spaces also provides a way to regain one's grip without falling. Other spaces reduce a character's health or grip or they increase blight, a status that reduces their overall hit points.

The leviathan has its own deck of cards, which triggers various effects at the beginning of a player's turn, from targeted attacks that reduce health to effects that move players between spaces or loosen their grip. As the game progresses, the leviathan gradually gains "rage", which intensifies the effect of its event cards.

Players' characters can move around a square grid overlaid on the creature's body by spending action points — the number being determined by a card played at the start of their turn — and their remaining hand of ability cards to reach the crystals and reduce them to zero. Victory is achieved by reducing all crystals, which vary in strength, to zero.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 54
This page: 4
Sentiment: pos 3 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 51–54 of 54
Video Lxa9n1Xq8Yc The Dice Tower Top List at 1:14 sentiment: positive
video_pk 4056 · mention_pk 11858
The Dice Tower - Leviathan Wilds video thumbnail
Click to watch at 1:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging behemoth-boss feel
  • Dynamic moments and thematic setting
Cons
  • Rules can be tricky and finicky
  • Some players dislike card-driven engine interactions
Thematic elements
  • boss battler in a monstrous encounter setting
  • Fantasy behemoths and climactic battles
  • story-driven encounter
Comparison games
none
Mechanics (from transcript analysis)
  • Behemoth encounter/resolution — Climb and damage sections of a giant creature to progress
  • Card-driven actions — Play cards to move, attack, and trigger effects in a boss-battle flow
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a two-player only trick-T game that is really clever.
  • It seems to be the MO—the cleanest, most straightforward way possible.
  • Castle Combo is a killer design that manages to in 20-25 minutes tops give me so many fun little moments.
References (from this video)
No references stored for this video.
Video SrTvdhhcDec The Cardboard Herald Top List at 2:06 sentiment: positive
video_pk 4073 · mention_pk 109027
The Cardboard Herald - Leviathan Wilds video thumbnail
Click to watch at 2:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • consolidates two characters into one deck without sacrificing epic feeling
  • dense, immersive solo experience with big-scale challenges
  • maintains the sense of climbing leviathans and overcoming titanic foes
Cons
  • newer title with fewer published resources
  • complex rules potentially challenging for new solo players
Thematic elements
  • epic dungeon-crawl struggle against colossal foes
  • fantasy dungeon-adventure with titanic foes
  • pushed toward a single-hero deck consolidation
Comparison games
  • Gloomhaven
  • Dungeons & Dragons: Dark Alliance
Mechanics (from transcript analysis)
  • deck consolidation — single deck captures multi-character complexity
  • deck-building — combine two characters into one deck to simulate a multi-character party
  • hand management against a large boss — manage resources to defeat titans
  • hand-management — manage a single pool of cards and resources to defeat titanic challenges
  • solo-epic progression — one-player experience maintaining the heft of a larger campaign
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's going to be our individual top 10s that may have overlap
  • Spirit Island is the best solo game there is
  • one class two characters combine it all into one deck
  • the solo mode is neat
References (from this video)
No references stored for this video.
Video jklfTOYeyME The Dice Tower Review at 0:38 sentiment: mixed
video_pk 2771 · mention_pk 145910
The Dice Tower - Leviathan Wilds video thumbnail
Click to watch at 0:38 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Adds a large set of Leviathans with varied behavior and terrain requirements
  • Harvester class offers dynamic, high-variance decisions
  • Edge climber adds flexibility through focus mechanics
  • Integrates smoothly with the base game and expands the feel of the campaign
Cons
  • Limited introduction of entirely new mechanics beyond Leviathan-specific rules
  • Want more new classes and climbers for greater long-term variability
  • Character variability and replay potential felt narrower than hoped
Thematic elements
  • cooperative boss battler with exploration and macro threats
  • subterranean/abyss exploration featuring colossal Leviathans
  • narrative-driven boss encounters with variable Leviathans
Comparison games
none
Mechanics (from transcript analysis)
  • Activation economy — cards and actions with action points and delayed payoff, encouraging choice and tempo
  • dual-sided card choice — on drafting, players choose between Reality Rift (high mobility/scale) or Unleash (strike-oriented)
  • focus and grip system — the Edge climber uses focus tokens to boost actions; you can lose grip to gain focus once per activation
  • gravity and terrain modulation — new terrain layouts and gravity variants affecting access points and crystals
  • harvester die and harvest action — a die that advances on harvest; when it cycles back to one, you draft a powerful dual-sided card
  • Leviathan variety — seven new Leviathan characters with distinct behaviors and terrain interactions
  • new climber class — the Harvester and Edge introduce different playstyles and synergy with the base game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Leviathans are fantastic
  • I really like everything in this box
  • it's going to fit in really smoothly
  • I'm only going to come down to a 7.5 on it
  • the Harvester class is very dynamic and engaging
References (from this video)
No references stored for this video.
Video g7dB7e9lvBA Beyond Solitire Interview at 1:05:26 sentiment: positive
video_pk 1299 · mention_pk 3841
Beyond Solitire - Leviathan Wilds video thumbnail
Click to watch at 1:05:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible and quick to play
Cons
  • Less thematic depth noted in discussion
Thematic elements
  • accessible space-themed exploration
  • Space exploration, exploratory campaign
  • light-to-moderate narrative emphasis
Comparison games
none
Mechanics (from transcript analysis)
  • Easy-to-pick-up exploration — Simple setup and approachable exploration with quick sessions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • found families are the through line
  • this is a campaign game that has this like dark medieval fantasy vibe
  • Andromeda's Edge has become like one of my favorite sci-fi games
  • I post once a day, every single day. And then on TikTok specifically, I post twice a day on weekdays.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 51–54 of 54
Game Deep Dive
DISCLOSURE: This overview was compiled by MindForge's AI from 14 community video discussions. Watch the featured videos above for the full human perspective.