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Molly House box art

Molly House

Game ID: GID0213347
Game Info
Year
2025
Players
1-5
Age
14+
Playtime
150 min
Collection
Ratings
Creator Score
Mechanic profile
Percentile rank vs. all games
Vibe profile
Not enough video data yet
Description

In Molly House, players take the roles of the gender-defying mollies of early eighteenth century London. Throw grand masquerades and cruise back alleys while evading moralistic constables who seek to destroy your community. Be careful, there may even be informers in your midst!

Over the course of an hour, players will draft hands of vice cards representing the different gestures, desires, and encounters that were frowned upon by the Society for the Reformation of Manners, a citizen group that sought to stamp out any behavior it deemed deviant in late 17th and early 18th century London. These cards allow players to host festivities with the help of their fellow mollies and create joy. But, those same cards can also lead players to be arrested and to the ultimate ruin of the molly house.

As players encounter the Society’s enforcers, they will often have to pay bribes or may be coerced into becoming informers for the Society. Informers must try desperately to undermine the community around Mother Clap’s Molly House without being discovered by their fellow mollies.

Description

In Molly House, players take the roles of the gender-defying mollies of early eighteenth century London. Throw grand masquerades and cruise back alleys while evading moralistic constables who seek to destroy your community. Be careful, there may even be informers in your midst!

Over the course of an hour, players will draft hands of vice cards representing the different gestures, desires, and encounters that were frowned upon by the Society for the Reformation of Manners, a citizen group that sought to stamp out any behavior it deemed deviant in late 17th and early 18th century London. These cards allow players to host festivities with the help of their fellow mollies and create joy. But, those same cards can also lead players to be arrested and to the ultimate ruin of the molly house.

As players encounter the Society’s enforcers, they will often have to pay bribes or may be coerced into becoming informers for the Society. Informers must try desperately to undermine the community around Mother Clap’s Molly House without being discovered by their fellow mollies.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 58
This page: 8
Sentiment: pos 6 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 51–58 of 58
Video mQw_bode3Rk The Cardboard Herald Discussion at 54:06 sentiment: mixed
video_pk 9132 · mention_pk 26936
The Cardboard Herald - Molly House video thumbnail
Click to watch at 54:06 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think five shorts in the can is a momentum, it's going to be a priority.
  • The YouTube algorithm is fickle because we don't want to tailor our content to it, but we have to consider it.
  • PAX Unplugged could be a great place to do interviews, but we have to be mindful of publishers' time and not be overly intrusive.
  • Yokohama is a really interesting game with an interesting history, and I wanted to capture that in the review.
  • Desperate Oasis is a small game and the Shorts performed reasonably well for it.
References (from this video)
No references stored for this video.
Video lPa21FiqwQA Beyond Solitaire Top List at 29:07 sentiment: positive
video_pk 9037 · mention_pk 26674
Beyond Solitaire - Molly House video thumbnail
Click to watch at 29:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Non-traditional war game with strong historical theming
Cons
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think onboarding is the key here and maybe that's a lesson every company and designer should take to heart.
  • People are hungry for heavy games. If you present it in a way that is going to be accessible enough, they will come if you design it.
  • Go play war game.
References (from this video)
No references stored for this video.
Video aXvnTUmIvSU BoardGameCo Top List at 0:08 sentiment: positive
video_pk 7985 · mention_pk 23503
BoardGameCo - Molly House video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Well-received by critics
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's an absolute ton of campaigns
  • Campaigns get pushed off. Campaigns get canceled. Campaigns get added. There's a lot of changes on a regular basis
  • Cascadia is a game system that I absolutely love
  • Really enjoyed Honor's End
  • Journeys of Heart of the Katsuagi is going to be my number three pick
References (from this video)
No references stored for this video.
Video bEitUTTY-ZI The Brothers Murph Top List at 12:09 sentiment: positive
video_pk 7497 · mention_pk 22257
The Brothers Murph - Molly House video thumbnail
Click to watch at 12:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative gameplay
  • Meaningful theme about LGBTQ+ community safety
  • Cross-talk and discussion encouraged
  • Community success threshold creates interesting tension
  • Beautiful thematic execution
Cons
  • Roll and move mechanic (though mitigated)
  • Some find semi-cooperative elements unnecessary
Thematic elements
  • LGBTQ+ safe havens (Molly Houses) and finding joy and safety in community
  • 18th century London
  • Social cooperative experience focused on community well-being
Comparison games
  • Marvel Legendary
Mechanics (from transcript analysis)
  • Card Play — Playing cards with suits and values to meet party requirements
  • cooperative gameplay — 80-100% cooperative with shared success condition
  • Party Throwing — Throwing cooperative parties using card combinations at Molly Houses
  • roll and move — Movement around board with mitigation options
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 2025 is halfway done. And this year, honestly, so far for board games has been super strong.
  • This year has been really really strong.
  • Race Chicago was a big surprise for us. We really liked it a lot.
  • this just it doesn't feel like any other game I've played
  • The Anarchy is an absolute banger.
  • It's like the 2.0 level up from Hadrien's Wall.
  • I love Molly House.
  • it's really about coming together
  • Luier is really really good. If you like big heavy euros that are pretty, it's a banger.
  • this game is dope
  • this is what I wanted Too Many Bones to be. It feels like too many bones leveled up.
  • It's such a banger
  • I just love the double-sided cards.
  • Unstoppable is truly unstoppable.
  • for my money, one of the best like two-player games I've played in a long time
  • it's so good. It's so awesome.
References (from this video)
No references stored for this video.
Video KCt3LYwBPpg The Cardboard Herald Discussion at 4:17 sentiment: other
video_pk 6835 · mention_pk 20262
The Cardboard Herald - Molly House video thumbnail
Click to watch at 4:17 · YouTube ↗
Overall sentiment (raw)
intriguing
Pros
  • Historically researched
  • Unique narrative approach
  • Meaningful decision-making
Cons
  • Challenging to understand initial strategy
Thematic elements
  • LGBTQ+ historical experience
  • Victorian England
  • Social survival game
Comparison games
none
Mechanics (from transcript analysis)
  • card management — Managing evidence and community joy
  • Risk Management — Balancing personal survival with community preservation
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Digital adaptations are a blessing for Metro commutes
  • Tabletop Simulator revolutionized game design
  • Some games actually improve in digital format
References (from this video)
No references stored for this video.
Video ucInP6lxwH4 Board Stupid Top List at 11:00 sentiment: positive
video_pk 6523 · mention_pk 19336
Board Stupid - Molly House video thumbnail
Click to watch at 11:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Creates unique social experiences
  • Strong thematic integration with meaningful storytelling
  • Accessible to non-gamers while remaining engaging for hobbyists
Cons
  • Subject matter may not be for every group
  • Experiential focus can feel less structured to some players
Thematic elements
  • Experiential storytelling through social events
  • Historical LGBTQ+ queer communities around 1900
  • Narrative-building around player interactions and parties
Comparison games
  • Dixit
  • The Mind (for non-verbal coordination vibes)
Mechanics (from transcript analysis)
  • Movement and action sequencing — Players move around a space and trigger actions to craft stories
  • Story-driven card play — Actions shape the table narrative rather than simply scoring points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This year was brutal for making a top 10; the quality was that high.
  • This game will stay in the collection for the foreseeable future.
  • It's a banger, mate. Absolutely a standout.
References (from this video)
No references stored for this video.
Video Ro_m8ROi7MM Beyond Solitaire Top List at 4:49 sentiment: positive
video_pk 2530 · mention_pk 7379
Beyond Solitaire - Molly House video thumbnail
Click to watch at 4:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cool integration of theme and mechanism
  • Unique joy/guilt victory condition
  • Good handling of informance mechanic
  • Incentivizes cooperation in competitive game
Cons
  • Not yet widely available
Thematic elements
  • Social competition with ethical considerations
  • Gay Britain - secret parties
  • Historical fiction
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative incentive — Players incentivized to facilitate others' joy
  • Joy/guilt continuum — Victory measured by joy spectrum with guilt component
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • what's more fun than fighting out the naval campaign of the War of 1812 if there's something I don't know what it is
  • it just really captured the nasty ambitious mess of it all
  • got me to a place of extreme selfishness and frustration with the selfishness of others
  • it's such a deeply it it's one of those games that as a game I'm not actually sure that any individual thing you're doing is any fun
  • it's a block game but I still like it
  • I love feeling bad playing that game
  • the human baseness that it brings out is so pleasing
References (from this video)
No references stored for this video.
Video hqEntZf5YXI Beyond Solitaire Interview at 2:00 sentiment: positive
video_pk 1801 · mention_pk 5206
Beyond Solitaire - Molly House video thumbnail
Click to watch at 2:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • addresses underrepresented historical culture with care
  • accessible for non-history-heavy groups
  • concise play sessions suitable for social evenings
Cons
  • sensitive subject matter requires careful handling
  • availability and exact publication details may vary by release window
Thematic elements
  • identity, social boundaries, and community spaces in a historically sensitive context
  • early 18th-century London and queer culture; historical slice focusing on Molly houses, policing, social venues
  • historical reconstruction with emphasis on sensitive portrayal and social dynamics
Comparison games
  • Oath: Chronicles of Empire and Exile
  • Arcs
Mechanics (from transcript analysis)
  • narrative-driven play — players explore a historical slice through guided storytelling and social interaction, with attention to identity and community
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Oath is the riskiest project we had ever worked on
  • I want players to be the ones doing that authorship
  • Oath is a storytelling-forward game
  • the world should change slowly and be reintroduced across generations
  • leadership is complex, and part of leadership is not being an expert
References (from this video)
No references stored for this video.
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