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Nemesis: Retaliation box art

Nemesis: Retaliation

Game ID: GID0224863
Game Info
Year
2025
Players
1-5
Age
12+
Playtime
180 min
Collection
Ratings
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Nemesis: Retaliation is the third installment of the Nemesis horror board game series. Like the first two, it is designed as a standalone game.

This time, players take on the roles of highly trained marines, entering the alien nest with strict orders and the most advanced tools available. But will they be well-prepared enough to face the unrelenting horde that awaits them? In Nemesis: Retaliation, players must survive against overwhelming odds and the possibility of betrayal at every step.

Some of the new mechanics are:
Reworked health system
New character actions
Modular map system with special exploration cards
Item management track
Individual objectives allow for hidden traitors

—description from the publisher

Description

Nemesis: Retaliation is the third installment of the Nemesis horror board game series. Like the first two, it is designed as a standalone game.

This time, players take on the roles of highly trained marines, entering the alien nest with strict orders and the most advanced tools available. But will they be well-prepared enough to face the unrelenting horde that awaits them? In Nemesis: Retaliation, players must survive against overwhelming odds and the possibility of betrayal at every step.

Some of the new mechanics are:
Reworked health system
New character actions
Modular map system with special exploration cards
Item management track
Individual objectives allow for hidden traitors

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 63
This page: 13
Sentiment: pos 10 · mix 2 · neu 1 · neg 0
Mentions per page
Showing 51–63 of 63
Video SM25kp56eS4 The Broken Meeple Discussion at 0:00 sentiment: neutral
video_pk 11754 · mention_pk 113256
The Broken Meeple - Nemesis: Retaliation video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm not as much of a completionist as I used to be
  • I've got so much content in there already that probably still isn't played
  • I've just kind of given up on Kickstarter
  • Board game geek is kind of guilty for that
  • I'm playing games to enjoy them and yes I play to win but I play to win in the spirit of the game
  • Why am I spending this much money on a gamble it's not worth it
  • These are the ones I like or these are Trends I don't like these are mechanics I don't like
References (from this video)
No references stored for this video.
Video b7oAU0Q6TZI Board Game Hangover Top List at 14:36 sentiment: positive
video_pk 11729 · mention_pk 34397
Board Game Hangover - Nemesis: Retaliation video thumbnail
Click to watch at 14:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Thematic space Marines with high tension
  • Echoes of planetary exploration with strong player interaction
Cons
  • Can be brutal; player elimination or betrayal can be tough
  • Runs long with many components
Thematic elements
  • Semi-cooperative with private objectives and space epicness
  • Space marines in an abandoned space base
  • Heavy on tension, intrigue, and betrayal
Comparison games
  • Pax Premiere (for political negotiation flavor and player interaction)
Mechanics (from transcript analysis)
  • Card-driven actions — Cards drive movement, combat, and actions
  • semi-cooperative play with hidden objectives — Some players may have different goals than the team
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The visually most pleasing board game, Euro game of all time.
  • I can't stop thinking about this game and want to play it again and again.
  • The box is actually part of the game.
  • It's the best character building in board games, period.
  • The historic flavor, the politics, the negotiation, the backstabbing makes this an amazing game experience.
References (from this video)
No references stored for this video.
Video P4b8EnMNIe4 Rolls in the Family Top List at 7:34 sentiment: positive
video_pk 9601 · mention_pk 83674
Rolls in the Family - Nemesis: Retaliation video thumbnail
Click to watch at 7:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cool dynamic exploration and team mission integration
  • Varied private objectives increase tension and replayability
  • Narrative-driven moments with emergent storytelling
Cons
  • Setup and rule learning can be slow; high barrier to entry
Thematic elements
  • Cooperative/competitive sci-fi survival with team and personal goals
  • Space-faring crew dealing with alien threats and hostile objectives
  • Narrative-driven, mission-based with variable maps and objectives
Comparison games
  • Nemesis
Mechanics (from transcript analysis)
  • dynamic map exploration — Exploration of a variable map with rotating components and events that change the board state.
  • robot/droid events — In-game robot units can be recruited or activated for narrative-driven effects.
  • shared and private objectives — Players receive both team-oriented missions and private goals that may align or conflict.
  • variable mission decks — A random team mission is selected each game, changing the objective focus per session.
  • Variable Set-Up: Board — A random team mission is selected each game, changing the objective focus per session.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a vibe. It's a vibe.
  • the exploration in this game is honestly one of the most fun exploration feels in a board game I've played.
  • this is the definitive Clank experience
  • it's alive. It's alive.
  • such a simple push your luck dice game
References (from this video)
No references stored for this video.
Video yqQtN_ZInLw Dice Tower Top 10 List at 13:03 sentiment: positive
video_pk 6964 · mention_pk 80765
Dice Tower - Nemesis: Retaliation video thumbnail
Click to watch at 13:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High-energy, IP-driven experience
  • Solid cooperative horror action
Cons
  • Price point and availability can be limiting
Thematic elements
  • survival horror with sci-fi flair
  • Aliens universe; cooperative, action-packed survival
  • campaign-like tension with run-and-gun moments
Comparison games
  • Nemesis (base game) and space-horror co-ops
Mechanics (from transcript analysis)
  • Cooperative Game — Players work together to survive and complete objectives against threats.
  • cooperative, action-oriented play — Players work together to survive and complete objectives against threats.
  • Real-Time — Short, tense rounds with high-stakes decisions.
  • run-and-gun style pacing — Short, tense rounds with high-stakes decisions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My number 10 is Bomb Busters.
  • It's a cooperative game where you are all bomb diffusing agents and you're trying to go in and work together to diffuse this bomb.
  • You're going to be able to recognize the mechanisms from the pandemic system by the time you finish, but it feels thematic by then.
  • This is a great one if you're a Christian and you enjoy Tableau Builders more than anything else.
References (from this video)
No references stored for this video.
Video ZX09UZ5oV8I AzureDeath | Solo Board Gaming Review at 0:15 sentiment: mixed
video_pk 4313 · mention_pk 12609
AzureDeath | Solo Board Gaming - Nemesis: Retaliation video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Very thematic with Aliens-inspired atmosphere
  • Noise mechanic is thematically and mechanically interesting
  • Procedural map generation and high replay variety
  • Strong story/movie generator aspect
  • High-quality presentation and components (base game and stand edition)
Cons
  • Very swingy/random; difficult to predict outcomes
  • Solo play is extremely challenging and not recommended by reviewer
  • Action card decisions and map exploration not particularly engaging
  • Heavy table hog; learning curve and rulebook too dense
  • Gear system not compelling
Thematic elements
  • Alien sci-fi horror with procedural storytelling
  • Space facility exploration
  • Procedural movie-like narrative generator
Comparison games
  • Shadows of Brimstone
  • Final Girl
Mechanics (from transcript analysis)
  • combat_and_equipment — Combat using weapons; gear system provides character progression, though perceived as weak by the reviewer
  • event_deck — Event deck can cause fires and other disasters affecting the facility
  • intruder_management — Intruders spawn and chase players based on noise and events
  • map_tile_exploration — Procedurally generated map with tiles that dictate room availability
  • noise_tokens — Leaving noise tokens when exploring rooms, which can trigger intruders later; timing is uncertain
  • shared_vs_conflicting_goals — Solo has shared goals, multiplayer introduces potential backstabbing and conflicting objectives
  • Tile/Map Shifting — Procedurally generated map with tiles that dictate room availability
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is very very thematic.
  • The noise mechanic here is not only thematic, but it's also mechanically interesting.
  • An amazing story generator, like a movie generator basically.
  • I can't recommend it solo.
  • I can picture this being amazing multiplayer.
  • It's a table hog.
  • The rule book felt like double its length; very dense to go through.
  • Ludmentor could be revolutionary.
References (from this video)
No references stored for this video.
Video YxH_ivtOliA Rolls in the Family Top List at 27:49 sentiment: positive
video_pk 4165 · mention_pk 106945
Rolls in the Family - Nemesis: Retaliation video thumbnail
Click to watch at 27:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong tension and thematic immersion
  • Varied experiences with fates and expansions
  • Engaging asymmetric design that keeps groups engaged
Cons
  • High complexity and longer playtime
  • Potential for frustration if players disengage or mishandle rules
Thematic elements
  • asymmetric power, terror, and emergent story through player actions
  • Space horror, exploration and survival aboard a hostile ship
  • dynamic, story-forward, with palpable tension and fear
Comparison games
none
Mechanics (from transcript analysis)
  • Ambition-based scoring and evolving objectives — Ambitions shape endgame scoring and player strategy
  • Asymmetric roles and hidden agendas — Different players have distinct goals, resources, and win conditions
  • Modular exploration and variable power — A more empowered setup with equipment and powers that shape play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's real time battleship, team verse team.
  • Baptism by fire.
  • There's no game like it.
  • This game continually impresses me to the point that this is never going to leave my collection.
  • The queen is way harder in this game.
  • Arc's delivering on the promise of what this game set out to be.
References (from this video)
No references stored for this video.
Video keUMLQ3vgsM The Broken Meeple Discussion at 0:00 sentiment: mixed
video_pk 4016 · mention_pk 11724
The Broken Meeple - Nemesis: Retaliation video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Improves on original
  • More tools to deal with aliens
Cons
  • Original Nemesis hit or miss
  • Clunky rules in original
  • Games can be very long
Thematic elements
  • Science fiction
  • Aliens
Comparison games
  • Nemesis
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's only a game
  • Matt Leacock will you grow another thread of innovation in your skull and do something else
  • we're done with pandemic
  • I would rather be pessimistic and then pleasantly surprised then optimistic and then constantly disappointed
  • I could rank something like Alice's garden a 9 10 out of 10 for how perfect a game for its genre it is but that doesn't mean I want to play it game after game
  • this theme is going to speak to me heavily from a Nostalgia perspective
  • you're not as good as you used to be mate
  • this is why you've got to get your demos right
  • head cubes on tracks is that really what I'm supposed to get excited for
  • this one I think is the game that void fall should have been
References (from this video)
No references stored for this video.
Video rbhX4k7aklA Board Game Hangover Review at 2:07 sentiment: positive
video_pk 3958 · mention_pk 81063
Board Game Hangover - Nemesis: Retaliation video thumbnail
Click to watch at 2:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • More player control
  • Action-packed gameplay
  • More mechanisms
  • Shooting mechanics
Cons
  • Smaller alien miniatures
  • Expensive
Thematic elements
  • Military sci-fi survival
  • Space station
  • More action-oriented
Comparison games
  • Nemesis
  • Nemesis Lockdown
Mechanics (from transcript analysis)
  • Corridor securing — Marines can prevent noise placement
  • Life support system — Players can lose oxygen
  • Objective destruction — Players get action cards for destroying objectives
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • All three games are semi-cooperative
  • This game is not that much about winning as it is telling a story
  • There are certainly better games for certain players
References (from this video)
No references stored for this video.
Video Vve_sl93jxE Rolls in the Family Top List at 10:04 sentiment: positive
video_pk 2879 · mention_pk 89959
Rolls in the Family - Nemesis: Retaliation video thumbnail
Click to watch at 10:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • immersive theme
  • high replayability with modularity
Cons
  • heavy rules and teaching curve
  • downtime in longer sessions
Thematic elements
  • cooperative sci-fi/horror with modular map
  • space-based/base-exploration with alien threats
  • campaign-like with narrative-driven goals
Comparison games
  • Gloomhaven
  • Arkham Horror: The Card Game
Mechanics (from transcript analysis)
  • Cooperative campaign — players work together to survive and achieve objectives
  • hidden/traitor aspects — tension arises from different roles and possible hidden information
  • modular map — board layout changes per game for exploration variety
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • two-player Cooperative game dice game about trying to land planes this is Sky Team
  • reviews were great and glowing
  • it's such a unique game
  • the modular map... explores with base players
  • cooperative campaigns
  • this is the Nemesis experience that I'm going to want to have and play for years to come
References (from this video)
No references stored for this video.
Video TzAcVfV1F8E Board Game Hangover Review at 0:00 sentiment: positive
video_pk 2760 · mention_pk 8084
Board Game Hangover - Nemesis: Retaliation video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Dynamic combat system with satisfying action economy
  • Strong cooperative focus and teamwork mechanics
  • Engaging noise/map exploration system with variability
Cons
  • High randomness in exploration and events can be punishing
  • Some players find replayability limited due to linear flow
  • Prototype components; balance may shift in final version
Thematic elements
  • Cooperative survival with potential traitor dynamics and mounting tension
  • Space station overrun by aliens; a crew on a dangerous recon mission
  • Event-driven modular map with random room discovery and player-driven objectives
Comparison games
  • Dead of Winter
  • Nemesis: Lockdown
Mechanics (from transcript analysis)
  • Combat and resource management — Engagement with aliens; weapon and item management; tactical decisions.
  • Cooperative action economy — Two actions per player per turn to move, explore, or engage aliens; emphasizes teamwork.
  • Cooperative Actions — Two actions per player per turn to move, explore, or engage aliens; emphasizes teamwork.
  • Event phase with escalating threats — After all players pass, events trigger more aliens or disasters.
  • Events — After all players pass, events trigger more aliens or disasters.
  • Exploration with modular map — Map layout changes as you reveal rooms; randomization creates different layouts.
  • Hidden Roles — Some players have private goals or traitor-esque objectives affecting cooperation.
  • Item trading / equipment management — Trade items with teammates and manage equipment.
  • Lander arrival and hybernation options — Lander timing affects rounds; hybernation affects risk and recovery.
  • Noise die mechanic — A noise die determines alien spawning and threats based on noise risk.
  • Oxygen and life support management — Air supply decreases with moves; players must activate life support to survive.
  • Secret objectives / hidden roles — Some players have private goals or traitor-esque objectives affecting cooperation.
  • Trading — Trade items with teammates and manage equipment.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's Run and Gun and this is action horror rather than the original dread.
  • Noise is my favorite Nemesis mechanic in this version; it keeps tension high.
  • The game feels like it pushes you toward cooperation, but you can still find lone paths.
References (from this video)
No references stored for this video.
Video ClMMg4E6jiA Board Game Hangover Review sentiment: positive
video_pk 2605 · mention_pk 122697
Overall sentiment (raw)
extremely positive
Pros
  • High replayability
  • Intense storytelling
  • Action-packed gameplay
  • Emotional experience
  • Unpredictable game flow
Cons
  • High chance of player elimination
  • Constant pressure
  • Potential for friendship-straining moments
  • Heavy reliance on luck
Thematic elements
  • Sci-fi horror survival
  • Alien-infested spaceship/base
  • Cooperative with potential betrayal
Comparison games
  • Nemesis Lockdown
  • Hello Pact
Mechanics (from transcript analysis)
  • Custom deck building — Players use personal decks to walk, shoot, and get items
  • Deck Building — Players use personal decks to walk, shoot, and get items
  • Modular Board — Rooms can be placed differently each game
  • Objective-based gameplay — Each player has two potentially conflicting objectives
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Most likely, you won't survive playing this game
  • If you are more about the theme and the experience and the emotions, I pretty much guarantee this will be one of your favorite games of all time
References (from this video)
No references stored for this video.
Video TLlxP5iTXaI Watch It Played Top List at 5:37 sentiment: positive
video_pk 1645 · mention_pk 88841
Watch It Played - Nemesis: Retaliation video thumbnail
Click to watch at 5:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • flexible system with betrayal elements that keep tension high
  • modular map and new actions increase replayability
  • strong production values and thematic cohesion
Cons
  • some players may dislike betrayal emphasis
  • complex setup can slow first plays
Thematic elements
  • betrayal, survival, and high-stakes mission objectives
  • space exploration and alien nest infiltration
  • cinematic sci-fi with tense interpersonal dynamics
Comparison games
none
Mechanics (from transcript analysis)
  • health and action systems — reworked health mechanics and new actions to manage threats
  • hidden objectives — individual player goals that may conflict with teammates
  • modular map — reconfigurable play area for replayability and varied encounters
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This month, 10 great board games have climbed their way on the top 10 based on the sales, crowdfunding, and performance stats that we've collected.
  • Goblins hate Christmas, like the holiday season itself, is right around the corner.
  • Ruins was a remake of sorts of a previous game. This one being the card game from 2017, Custom Heroes.
References (from this video)
No references stored for this video.
Video JiM-EEt3z2k Board Game Hangover Top List at 10:42 sentiment: positive
video_pk 919 · mention_pk 120554
Board Game Hangover - Nemesis: Retaliation video thumbnail
Click to watch at 10:42 · YouTube ↗
Overall sentiment (raw)
very positive
Pros
  • Intense alien survival theme
  • Potential for betrayal
Cons
none
Thematic elements
  • Space survival and betrayal
  • Alien survival scenario
  • Semi-cooperative
Comparison games
none
Mechanics (from transcript analysis)
  • semi-cooperative gameplay — Players work together until potential betrayal
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • People spend millions of dollars on board games, but is it worth it?
  • The cheapest game on this list already funded $9 million
References (from this video)
No references stored for this video.
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