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Pendulum box art

Pendulum

Game ID: GID0242607
Game Info
Year
2020
Players
1-5
Age
12+
Playtime
90 min
Collection
Ratings
Creator Score
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

In Pendulum, each player is a powerful, unique noble vying to succeed the Timeless King as the true ruler of Dünya. Players command their workers, execute stratagems, and expand the provinces in their domain in real time to gain resources and move up the four victory tracks: power, prestige, popularity, and legendary achievement.

Players must use actual time as a resource in managing their strategy to best their opponents, using time on different action types and balancing it with time spent planning and analyzing. The winner will be the player who manages and invests their time most effectively and who builds the best engine, not the player who acts the quickest.

Pendulum is the highest-rated protoype in the history of the Stonemaier Games Design Day.

—description from the publisher

Description

In Pendulum, each player is a powerful, unique noble vying to succeed the Timeless King as the true ruler of Dünya. Players command their workers, execute stratagems, and expand the provinces in their domain in real time to gain resources and move up the four victory tracks: power, prestige, popularity, and legendary achievement.

Players must use actual time as a resource in managing their strategy to best their opponents, using time on different action types and balancing it with time spent planning and analyzing. The winner will be the player who manages and invests their time most effectively and who builds the best engine, not the player who acts the quickest.

Pendulum is the highest-rated protoype in the history of the Stonemaier Games Design Day.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 53
This page: 3
Sentiment: pos 2 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 51–53 of 53
Video d9AFGHrTLTE The Cardboard Herald Interview at 0:41 sentiment: positive
video_pk 5377 · mention_pk 15987
The Cardboard Herald - Pendulum video thumbnail
Click to watch at 0:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • innovative use of sand timers to manage tension without high stress
  • simultaneous action preserves strategic depth while reducing real-time panic
  • clear, compact UI changes after play-testing improves readability
  • strong world-building integration with approachable time-based decisions
Cons
  • potentially off-putting to players seeking traditional real-time experience
  • complexity around timer management may challenge new players
  • solo mode requires Morton’s autonomous system, which may feel niche to some groups
Thematic elements
  • Time as a resource influencing worker-placement and action duration
  • Dunya, a high fantasy kingdom with time-based stakes
  • Fantasy world-building with a mythic leader-trial arc and time-driven decisions
Comparison games
  • Seven Wonders
  • Viticulture
Mechanics (from transcript analysis)
  • engine_building — Player mats with tracks (military, prestige, commerce) that advance to gain end-game bonuses
  • grande_worker_system — A grande worker mechanic akin to Viticulture that allows flexible placement and access to otherwise blocked actions
  • simultaneous_worker_placement — Players place workers on action spots at the same time; timers determine when the actions lock in
  • time_timers — Sand timers regulate how long a worker remains on a spot and when actions resolve
  • two_player_and_solo_integration — Supports robust two-player play and a solo/autonomous mode via a separate card/map system
  • victory_point_race — Game ends when a parchment track triggers; players race to accumulate diverse VP types across tracks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's about sand timers where you are putting workers on worker placement action spots at a certain time
  • timers are long enough in this game that you're you don't really feel that extreme time pressure
  • the time system is used in a pretty interesting unique way
References (from this video)
No references stored for this video.
Video BZ96kTzYhDw Our Family Plays Games Review at 0:00 sentiment: mixed
video_pk 4252 · mention_pk 12401
Our Family Plays Games - Pendulum video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Turn-based mode improves teachability and accessibility for some groups
  • Strategic depth emerges from interaction of tracks and resources
  • Solo play potential is possible, offering an alternate playstyle
Cons
  • Real-time mode creates chaos that is not family-friendly
  • Aesthetics (box and board) not universally appealing
  • Confusing theme presentation and integration with mechanics
Thematic elements
  • political power, survival, timing, and strategic planning under pressure
  • A royal arena of competing kingdoms governed by a pendulum-driven timetable and timed decisions
  • abstract strategy with occasional thematic flavour; pendulum aesthetic referenced but not deeply integrated into board storytelling
Comparison games
  • Scythe
  • Wingspan
  • Viticulture
  • Terraforming Mars
Mechanics (from transcript analysis)
  • Real-time / timer tracks — Sand timers and a central clock drive urgency; players must manage time while planning moves.
  • Resource Management — Manage multiple resource tracks (military, culture, coaching, adults) to advance and score.
  • Stratagem cards — Cards used to influence future turns and expand options, with cost considerations.
  • Track Advancement — Four main tracks (power, prestige, popularity, legendary achievement) that require strategic positioning and timing.
  • Turn-based mode — An optional mode that replaces real-time pressure with a slower, more deliberate pacing using a timer track.
  • Unlocking and locking down spaces — Movement and access depend on resource thresholds and board states; spaces can lock players in place.
  • Worker Placement — Players deploy workers to activate actions and gain resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not a family game
  • real time, real time
  • turn-based which is on the timer track
  • you flip the little sand dials
  • solo for me
  • this would be another one of those that's interesting solo
References (from this video)
No references stored for this video.
Video hKXXT9TcvS0 The Cardboard Herald Discussion at 0:25 sentiment: positive
video_pk 2283 · mention_pk 6635
The Cardboard Herald - Pendulum video thumbnail
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative real-time mechanic
  • Elegant and relatively clean pressure dynamics
  • Offers meaningful strategic branching under time pressure
Cons
  • Rulebook can be challenging to parse
  • Niche appeal; players who dislike real-time play may be less engaged
Thematic elements
  • Time pressure; efficiency and scheduling
  • Medieval-inspired empire with a real-time management ethos
  • Strategic planning under time constraints
Comparison games
  • Kanban: Automotive Revolution
  • Dune: Imperium
Mechanics (from transcript analysis)
  • Real-time worker placement with timers — Timers control when workers activate; moving/acting is constrained by time tokens
  • Timer-driven turn progression and end-game escalation — Flipping timers accelerates end-game pressure and forces strategic choices
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the lack of pressure the only person that is going to be affected by the outcome of the game is me
  • achievements now for the most part i imagine most of you know what achievements are in a video game context
  • i'm really talking about having a list of parameters for yourself
  • the solo mode developed by ricky royal is so so good it's such an elegant system
  • chef's kiss
References (from this video)
No references stored for this video.
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Showing 51–53 of 53
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