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Rise box art

Rise

Game ID: GID0266351
Game Info
Year
2022
Players
3-5
Age
13+
Playtime
60 min
Collection
Ratings
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

In Rise, you assume responsibility for the economic and social development of a city. There are not many limits to your possibilities: On various tracks, you can influence how best to provide for your citizens' well-being, whether through culture, science, or political relations — but all of this can be achieved only in accordance with respect for conservation of the environment and the satisfaction of the population.

The game revolves around ten tracks on which you move your markers to gain further effects and gather influence. The unique and innovative card mechanism, which includes events and tough decisions, will change your decision making from round to round.

Once twelve rounds have been played, players count their points to see who was able to accumulate the most influence in the city.

Description

In Rise, you assume responsibility for the economic and social development of a city. There are not many limits to your possibilities: On various tracks, you can influence how best to provide for your citizens' well-being, whether through culture, science, or political relations — but all of this can be achieved only in accordance with respect for conservation of the environment and the satisfaction of the population.

The game revolves around ten tracks on which you move your markers to gain further effects and gather influence. The unique and innovative card mechanism, which includes events and tough decisions, will change your decision making from round to round.

Once twelve rounds have been played, players count their points to see who was able to accumulate the most influence in the city.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 56
This page: 6
Sentiment: pos 3 · mix 1 · neu 1 · neg 1
Mentions per page
Showing 51–56 of 56
Video OTgI6zeCFqE Getting Games Discussion at 12:53 sentiment: positive
video_pk 1953 · mention_pk 5548
Getting Games - Rise video thumbnail
Click to watch at 12:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative action-selection within a work replacement frame
  • Strong table presence and tactical depth
Cons
  • Complex rules; potential for long teach
Thematic elements
  • Tracking events and benefits via worker-placement-like actions
  • Multi-track, action-selection Euro
Comparison games
none
Mechanics (from transcript analysis)
  • action selection / worker-placement hybrid — Tricky interaction with events and benefits depending on placement
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the final version right here with the final art and the final components
  • Jessica honestly spent a ludicrous amount of time making this game a reality
  • I designed it and she actually made this a game that you can hold in your hands
  • I am so proud of this game
  • It's surreal to see it here at the end
  • I'm Overjoyed to see people playing it as well
  • Spring cleaning oriented but there are obvious reasons
  • I will cherish forever
References (from this video)
No references stored for this video.
Video 2suUiGkhlVU Chairman of the Board Top List at 8:47 sentiment: positive
video_pk 1850 · mention_pk 5361
Chairman of the Board - Rise video thumbnail
Click to watch at 8:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Satisfying chain-action economy
  • Smooth and approachable yet deep in decision space
Cons
  • Tracking multiple tracks and actions can be a bit complex
Thematic elements
  • Domino-effect actions
  • Abstract track-building / vertical growth track system
  • mechanical/abstract
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven action selection — draft lines of cards to trigger cascading actions
  • Domino-effect actions — one action triggers others in a chain like dominoes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Caesar's Empire is a great game to try, and it plays well at multiple player counts
  • this game is so simple and smooth that I absolutely love it
  • Rise has a lot of potential to stay evergreen
  • Tell Atom... the core twist on this game is that when you are drafting these Dice and community resources...
References (from this video)
No references stored for this video.
Video GQnIUN3hLsM 3 Minute Board Games Top List at 5:53 sentiment: positive
video_pk 1240 · mention_pk 121919
3 Minute Board Games - Rise video thumbnail
Click to watch at 5:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • grand scope, iconic status, accessible entry point
Cons
  • can be lengthy
  • can slog with player elimination
Thematic elements
  • territory control and strategic planning
  • world conquest
  • macro-scale war
Comparison games
  • Blood Rage
  • Lords of Hellas
  • Access & Allies
Mechanics (from transcript analysis)
  • Area Control — players aim to control territories and continents.
  • card-driven reinforcement — reinforcements depend on territory control and card draws.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Bridge as a game is kind of dying
  • it's just a game it's not great for people with addictive personalities but what it has going for it is it only takes this deck of cards
  • Monopoly isn't that bad if you're playing with the auction rules
  • Go is the oldest game on this list I believe
  • Scotland Yard is the genre defining game for hidden movement
  • Diplomacy is a unique experience and its influences can be found in games like A Game of Thrones
References (from this video)
No references stored for this video.
Video SmI60T5zXBo No Rolls Barred Playthrough at 0:00 sentiment: mixed
video_pk 413 · mention_pk 102336
No Rolls Barred - Rise video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • high entertainment value through chaos and humor
  • creative twist with nuclear bombs increases tension
  • dynamic player interaction via alliances and betrayals
Cons
  • heavy luck factor can overshadow strategy
  • game length and complexity may be draining for some
  • nerfed balance due to nuclear events
Thematic elements
  • world domination through restless diplomacy, betrayal, and nuclear chaos
  • Napoleonic-era global conquest reimagined with aliens and nuclear weapons
  • humorous, improv-driven, chaos-filled
Comparison games
  • Risk (classic)
Mechanics (from transcript analysis)
  • Combat: Dice — Players roll dice to resolve battles between adjacent territories.
  • Dice-based combat — Players roll dice to resolve battles between adjacent territories.
  • event/power cards (nuclear twist) — Power cards or event cards introduce nuclear bomb effects and disruptive events.
  • Events — Power cards or event cards introduce nuclear bomb effects and disruptive events.
  • Hidden Deployment — Troops may be moved between connected regions at end of turns with some constraints.
  • limited redeployment — Troops may be moved between connected regions at end of turns with some constraints.
  • randomized combat outcome — Dice outcomes introduce luck and deter predictable play.
  • reinforcement deployment — New troops are added each turn proportional to controlled territories.
  • Territory control — Players claim and reinforce territories to maximize reinforcements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Spread them.
  • THE SHOW WHERE WE TAKE classic board GAMES AND WE DESTROY THEM WITH NUCLEAR WEAPONS cuz it's cool.
  • This is so diabolical.
References (from this video)
No references stored for this video.
Video z7_s7KdrtpA Adam in Wales - Board Game Design Analysis at 2:08 sentiment: negative
video_pk 223 · mention_pk 110351
Adam in Wales - Board Game Design - Rise video thumbnail
Click to watch at 2:08 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • epic scope and memorable iconic status
Cons
  • often criticized for lengthy play and luck reliance
  • early game momentum can be unstoppable for a single player
Thematic elements
  • military conquest across a map
  • global confrontation with territories and armies
  • high-level strategic simulation
Comparison games
  • Monopoly
Mechanics (from transcript analysis)
  • Area Control — players attempt to control territories to gain strategic advantage
  • Dice-driven combat — combat outcomes rely on dice rolls, introducing luck into conflicts
  • world domination goal — the objective is to eliminate others or achieve global control
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's brilliantly incorporated into this.
  • the final sprint is at the end of the game and the wind can change everything.
  • these are old games like Monopoly and Risk.
  • hidden information is always wonderful … so games like Ticket to Ride stay involving while you don't know who the leader is.
  • Power Grid has that brilliant turn order mechanism whereby the player who's furthest back gets the advantageous positions in turn order.
References (from this video)
No references stored for this video.
Video mXFk7A10h6k Board Game Hangover Top List at 2:50 sentiment: neutral
video_pk 115 · mention_pk 92890
Board Game Hangover - Rise video thumbnail
Click to watch at 2:50 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • simple core mechanic with meaningful tension
  • fast play with three players
Cons
  • relying on luck in card draws
  • limited direct interaction beyond the central cycle
Thematic elements
  • arm’s length competition among city watch, merchants, and thieves
  • city confrontation between three factions
  • rock-paper-scissors style interaction with card-driven text
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven actions — cards influence the three opposing sides' strategies
  • rock-paper-scissors style interaction — the three sides counterbalance each other in a cyclical fashion
  • set up and ephemeral decisions — players decide when to push or hold based on risk and timing
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Nations is this big box civilization game which sounds really intimidating when in fact it really isn't
  • it's just a really big card game
  • you're building your city with animals
  • it's a rock paper scissors thing
  • this is a game that's the closest to being real detective as i have ever played
  • you have five different cases that continue the story
  • it's stressful but it's also really fun
  • one player is the architect he draws a card and he sees what needs to be built
  • the monkey in the middle is telling the monkey in the end who cannot see what needs to be built
  • you are a witch you're brewing
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 51–56 of 56
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