Skip to main content

CAESAR!

Game ID: GID0445224
Game Info
Year
2022
Collection
Ratings
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

The Roman Republic is coming to an end, but not before a power struggle between Caesar and Pompey. Players will command their legions, strategically deploying them to key battlegrounds to try and seize control of the provinces and become ruler of the republic.
Players draw tokens from a bag to determine their starting forces and to replenish their losses. Players allocate their resources to each province, gaining tactical advantages and vying for control of the republic.
Three modules to expand the game are included, poison your opponent, deploy powerful Centurions and use underhanded tactics to gain advantages in the Expansions of Rome.

Description

The Roman Republic is coming to an end, but not before a power struggle between Caesar and Pompey. Players will command their legions, strategically deploying them to key battlegrounds to try and seize control of the provinces and become ruler of the republic.
Players draw tokens from a bag to determine their starting forces and to replenish their losses. Players allocate their resources to each province, gaining tactical advantages and vying for control of the republic.
Three modules to expand the game are included, poison your opponent, deploy powerful Centurions and use underhanded tactics to gain advantages in the Expansions of Rome.

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 16
This page: 16
Sentiment: pos 13 · mix 0 · neu 1 · neg 1
Mentions per page
Showing 1–16 of 16
Video af7KmLrYpFQ BoardGameCo Discussion at 9:14:16 sentiment: negative
video_pk 118468 · mention_pk 334026
BoardGameCo - CAESAR! video thumbnail
Click to watch at 9:14:16 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Simultaneously one of my favorite games from that system.
Cons
  • I think I've played it out.
  • I'd rather play Watergate, Paris, Seven Wonders Duel, a bunch of other two Zenith at this point.
  • There's so many other two-player experiences I'd rather play.
  • I just don't feel the need to keep this one right now.
  • I think I've played it out, so to speak.
Thematic elements
Comparison games
  • Watergate
  • Paris
  • Seven Wonders Duel
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a Gen Con purge to be clear.
  • I know nothing about what I'm doing right now. I don't know a single game that I'm getting rid of.
  • This is my midyear purge.
  • I think we're doing it. I think we're getting rid of Endless Winter.
  • Caesar is going, man, what a what a day.
  • I think there's a difference in general between games that you love and games that you play.
  • This is the only one that I might change my mind on.
  • 14 games is an achievement.
References (from this video)
No references stored for this video.
Video cIYNqGiblos Board Games UnLocked Review at 0:48 sentiment: positive
video_pk 115612 · mention_pk 328066
Board Games UnLocked - CAESAR! video thumbnail
Click to watch at 0:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Encroaching threat level mechanic is cool.
  • Unkillable ability creates tense moments.
  • Backstory is not stupid.
Cons
  • Missing threat tokens can impact gameplay.
  • If threat level three is missed, it can feel like a wasted turn due to inevitable stunning.
Thematic elements
  • A soldier of an ancient order who hunts dangerous artifacts to protect the world, but must sacrifice his heart for immortality.
Comparison games
none
Mechanics (from transcript analysis)
  • Stun immunity — Caesar gains stun immunity at higher threat levels.
  • Threat Counters — Five counters that build up over time, granting bonuses. Reaching five triggers a heal and depletes the threat. Reaching four causes the player to be stunned and unable to avoid attacks.
  • Unkillable — If the player would be eliminated, they instead become stunned and their life becomes one.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "We are now past the novices, those children, the ones who are probably going to get stomped by everyone. We are masters of this game."
  • "Caesar has five threat counters which build up over time and grant bonuses."
  • "Lim has a value called disparity, which is represented by a triangle."
  • "I really enjoyed Lim, I'd give her a solid, you know, eight."
  • "I'll give him a nine. I really liked him."
  • "Caesar is a blast. I think him just having that encroaching threat level is really cool."
References (from this video)
No references stored for this video.
Video MmWLqN8vp5w Board Games UnLocked Playthrough at 0:25 sentiment: positive
video_pk 115062 · mention_pk 327378
Board Games UnLocked - CAESAR! video thumbnail
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun to play.
  • Has a lot of maneuverability.
  • Great raw power increase.
  • Ultimate is very effective.
Cons
  • Modes are considered weak and useless.
  • Can be outmaneuvered by characters with high range and mobility.
Thematic elements
  • He beat out Lim with his column ambulance. His finisher is 'Endless Vigil No Rest for the Wicked'. For that turn he does not get anything: no range, no power, no prior, or zero with tie breakers, zero guard because armor four, so he's just going to eat head and then he's going to deplete all his threat. Then for the rest of the duel, he doubles his threat bonuses. At the end, he regains a threat immediately.
Comparison games
none
Mechanics (from transcript analysis)
  • Finisher: Endless Vigil No Rest for the Wicked — Depletes all threat, then doubles threat bonuses for the rest of the duel. Regains one threat immediately at the end.
  • Mode Mechanics — Modes are generally considered weak and risky, often not providing enough incentive to use, especially when normal combat is close.
  • Threat Depletion — Depletes all threat during his finisher. Doubles threat bonuses after depleting threat.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Modes suck they I don't yeah there's not enough incentive it's just too risky by the time I mean they balanced it
  • Yeah it's like using using a fatality and you whiff and you're like I can't do this right there
  • And that's what these should be because it's like especially if you have to save up like I don't know you could you could do it to where if you're in side b where it's a mode that has a card you only need five force to pop it off
  • So yeah [__] off modes but yeah other than that great fight really thematic fight too considering if she ended up being the the ball the boss he was he was trying to not summon
  • I give him a nine I really really like him because he has so much maneuverability and just that raw power increase
  • they have her as a disrupter and that's what I'm saying is her catch is a disrupter and he's sucks at disrupting
References (from this video)
No references stored for this video.
Video RMPqdTKVrrA Getting Games Top 29 List at 0:53 sentiment: positive
video_pk 90400 · mention_pk 346526
Getting Games - CAESAR! video thumbnail
Click to watch at 0:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • power struggle between Caesar and Pompeii
  • Roman Republic
Comparison games
  • Blitzkrieg
Mechanics (from transcript analysis)
  • resource allocation to battlegrounds — Players allocate resources to each battleground
  • tokens from a bag determine starting forces — Players draw tokens from a bag to determine their starting forces
  • victory points from resources, special weapons, and strategic advances — Winning VP for resources, special weapons and strategic advances
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the roman republic is coming to an end but not before a power struggle between caesar and pompeii
  • this expansion has several modules and scenarios
  • this is a cooperative deck construction dice rolling game
  • this is going to be their big essence spiel release later on in the game
  • Sleeping Gods is the latest game from Red Raven Games
  • Terra Futura is an engine building card game in which you build your land of tomorrow
  • the big thing ... if you connect a port early you increase the stock value
References (from this video)
No references stored for this video.
Video 8UEZ6efFvNE Getting Games Discussion at 4:35 sentiment: neutral
video_pk 89056 · mention_pk 346662
Getting Games - CAESAR! video thumbnail
Click to watch at 4:35 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • intriguing physical component (uni dice console)
Cons
  • mechanics not fully understood yet
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • app integration — integration with a mobile app and automated progression
  • dice rolling with up to three re-rolls — up to three re-rolls per turn with final results on the die
  • uni dice console — a gaming console in the shape of a die used to roll and re-roll dice
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a work replacement Style game that very much reminds me of dwellings of el reveal
  • I like Tableau building I like interesting work replacement systems
  • I am quite looking forward to digging into this game to see exactly how it works
  • I genuinely don't really understand and honestly I wouldn't say I'm particularly compelled by the mechanics that are explained so far
  • this game has this interesting River idea where six cards will put face up in the middle of the table
References (from this video)
No references stored for this video.
Video -6GMor0li9o Getting Games Playthrough at 1:18 sentiment: positive
video_pk 88034 · mention_pk 326278
Getting Games - CAESAR! video thumbnail
Click to watch at 1:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast, 20-minute game
  • two-player back-and-forth with a map and dynamic decisions
  • tension and potential for ties keeps the play interesting
  • expansions add variety and modularity
Cons
  • luck-based elements due to the random bag of tiles (especially with expansions)
  • expansions can increase complexity and variability, potentially lengthening games for some players
Thematic elements
  • conquest/territory control in a Roman Mediterranean setting
  • Mediterranean provinces (Italia, Syria, Egypt) in a Roman setting
  • two-player tactical area-control
Comparison games
  • Blitz CRI
Mechanics (from transcript analysis)
  • bonus tokens on province completion — closing a province grants bonus tokens.
  • End condition — the game ends immediately once a player meets the winning condition.
  • expansion tokens (Centurion, Poison, Sword/Flips) — Centurion provides extra tokens; swords flip opponent's influence tokens; poison discards a random tile from the opponent's hand.
  • Increase Value of Unchosen Resources — wealth tokens increase hand size and, in some cases, grant extra turns.
  • region/control determination — zones are decided by counting influence tokens; the region is won by the higher total.
  • Senate mechanic — Senate tokens add extra placement opportunities; there is stacking and special scoring when adjacent regions are won.
  • token placement with symbol matching — place tokens behind shields, matching sword, shield, or ship symbols to claim control of provinces.
  • wealth tokens — wealth tokens increase hand size and, in some cases, grant extra turns.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a really simple game
  • this is a game about taking calculated risks
  • this is tilting things in an interesting way
  • I love all the choices right now
  • the box does say we're supposed to seize Rome in 20 minutes
References (from this video)
No references stored for this video.
Video bITqfmD0dU8 Getting Games Top List at 6:33 sentiment: positive
video_pk 87777 · mention_pk 347771
Getting Games - CAESAR! video thumbnail
Click to watch at 6:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • two-player friendly
  • dual influence across regions
Cons
none
Thematic elements
Comparison games
  • Blitzk
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game has a really cool action selection system
  • the fact that you can sell stocks in Union Station is fascinating
  • it's a tile L game
  • the clock of the game
  • I really like Caesar it's an excellent two-player game
  • there are Dice and cards, so this is a must follow trick-taking game
  • fully Cooperative kind of escape room type game
  • it's an incredibly mean game
  • this is a cube rails game about dinosaur magnates
  • the incentives make you feel like you should do terrible things
  • Hatchi train is a climbing shedding card game
References (from this video)
No references stored for this video.
Video otSj8LfUpig Foster the Meeple Unboxing at 19:54
video_pk 86663 · mention_pk 313475
Foster the Meeple - CAESAR! video thumbnail
Click to watch at 19:54 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the only game that I just straight up asked for this is this is actually iconic this is the only game in the history of uh Foster the meele that Jamie went up and just said hey I would really like a copy of that game
  • I'm not like super big into RPGs but this is one that could get me into RPGs
  • it is literally a pile of squishy poops
  • I really wanted to focus this packs on getting um games that are really hard to find in Canada
  • unless yeah something drastically changes just financially it does not make any sense for us to go
  • we'll see what that other 10% says
References (from this video)
No references stored for this video.
Video g1rWREYnPzg Heavy Cardboard Rules Teach at 13:33 sentiment: positive
video_pk 86017 · mention_pk 311505
Heavy Cardboard - CAESAR! video thumbnail
Click to watch at 13:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting area control mechanics with influence projection
  • Strategic depth through token types and hand management
  • Satisfying combos with contiguous region control
Cons
  • Potential for annoyance with board orientation (Europe/Africa/Asia)
  • Some mechanics, like the Senate token, have conditional benefits that can be missed.
Thematic elements
  • Area control and influence projection in the Roman Empire
  • Roman expansion and influence
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — The 'Scroll' token allows the player to take an immediate additional turn.
  • Area Control — Players compete to place influence markers in regions, with the player having a higher value controlling the region when it's closed.
  • Hand Management — Players manage a hand of tokens drawn from a bag, with hand size potentially increasing.
  • Secret action selection — Players secretly choose a token from their hand to play each turn.
  • Set Collection — The 'Senate' tokens grant bonus control markers, but only if the player also wins the region.
  • Take That — The 'Cross Spears' token allows a player to flip an opponent's control marker, reducing their influence.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're going to be breaking FAA regulations
  • It is so busy that when Jesus comes back for the second coming he has to go through Atlanta
  • Missile Command down goes the plane
  • there are four types of tokens there are ships there are Shields there are Gladius the sword there's also Laurels which are wild
  • Whoa wait what if you take control after uh resolving the region token
  • The Senate is the weird one it's the one I wrote the sticky note about
References (from this video)
No references stored for this video.
Video 1GSiS780vrc All You Can Board Discussion at 9:08 sentiment: positive
video_pk 77834 · mention_pk 188239
All You Can Board - CAESAR! video thumbnail
Click to watch at 9:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • one of the speaker’s favorite two-player experiences
  • great for quick, repeatable play (best of threes)
Cons
  • theme is not universally appealing; looks drab next to more visually striking games
Thematic elements
  • conquest and territory control
  • Two-player tactical duel with Roman theming
  • compact, competitive, quick
Comparison games
  • Rebirth
Mechanics (from transcript analysis)
  • Area Control — Two players contest territories and chain captures for scoring
  • area control / territory claiming — Two players contest territories and chain captures for scoring
  • Fast, tactical play with combo potential — Strategic placement and scoring opportunities in short sessions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ethnos is an area majority game that plays really simply, has tons of variety from play to play, but feels really satisfying and plays up to six.
  • one of my favorite two-player experiences.
  • Gift of Tulips is just a great option.
  • it's not leaving my collection.
  • This is going to be my go-to.
References (from this video)
No references stored for this video.
Video gW0bVECb7Tg Playthrough at 46:50 sentiment: positive
video_pk 69251 · mention_pk 165673
CAESAR! video thumbnail
Click to watch at 46:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very clever design
  • Simple mechanics with strategic depth
  • Engaging map play
  • Good replayability
  • Fast playtime
Cons
  • Production quality is kind of cheap.
Thematic elements
  • Military conquest and political maneuvering in ancient Rome
  • Roman Civil War
Comparison games
  • Blitzkrieg
  • Dog Fight
  • Othello
  • Battle Line
Mechanics (from transcript analysis)
  • Area Control — Players place control markers on regions of the map to gain dominance.
  • Hand Management — Players manage a hand of tiles, deciding when and where to play them to influence regions and gain advantages.
  • Influence placement — Tiles are placed to exert influence over regions and potentially trigger effects or gain control.
  • Set Collection — Collecting Senate tokens and controlling adjacent regions are key to winning.
  • tempo — The game's pacing is controlled by player decisions to 'close' regions, which advances the game state and triggers further actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Oh, captain, my captain.
  • So, this is one and we count up.
  • We don't want to cheat.
  • Sorry. Space four. So, this is one and we count up.
  • We have some time to manage this.
  • There's no way of avoiding those.
  • These are the only ways to get rid of those planes.
  • We can't talk numbers like oh, if you roll a six, you must do this. It's more setting priorities.
  • Maybe early on we know we're going to want to double move once and then manage it.
  • So, maybe we try to sandbag you on the flaps that way we can stay in easy double territory.
  • If you hear some really weird noises, um, it is uh I'm not going to make the cyclone joke cuz one of our viewers, G, is dealing with a cyclone today. So, stay safe, G. Uh, but it is incredibly windy.
  • I'm 6'2" 240, bro.
  • You're just small.
  • Otherwise, let's maybe get some coffee on the board, maybe get some early interns done. Clear some planes.
  • So, stress, these have to get placed.
  • We would just lose.
  • Let's do this.
  • War of the Ring let's play. It was epic.
  • Rose City Genmaicha. Uh, it's my new favorite.
  • That's what I'm talking about, Sam.
  • The Rose City Genmaicha is the best tea in the world.
  • You have the right to be wrong.
  • War of the Ring play through was great. I only cheated a little bit, but it made for a good story.
  • So, now again, the only questions I will ask are rules related in this.
  • Air traffic control, if we could get some of these damn planes out the way, that'd be great.
  • You need a four to clear that.
  • One tempo thing in the game where dice some contextual dice matter.
  • Change and change value effectively, right?
  • Air traffic control, if you could get some of these damn planes out the way, that'd be great.
  • Yeah, we got X number of souls on board, which is always how pilots talk, which I find really disconcerting.
  • The FAA reasonably acknowledging the existence of the human soul.
  • I'm so excited I get to play that again.
  • So, you know what? Let's just go ahead and pull that trigger.
  • So, yeah, just So So going a little banking to the left to come in towards for final approach.
  • Getting a beautiful view of the Atlantic Ocean.
  • My toggle switches are 3D printed.
  • Hey, Mr. Intern, why don't you go climb down in the bottom of the plane and stick out that there leg. gear.
  • Wow. Okay.
  • So, by the way, uh real landing gear is just one handle and then you get three lights that they're down and locked. Hopefully, you get three lights.
  • Facts.
  • Shh. Uh air traffic control, if you could get some up if you could get some damn planes out the way, we would greatly greatly appreciate it.
  • No, I don't think an intern would say with that much gravitas and confidence.
  • Please help. Please. 1 2 3 4 5 Excuse me. Excuse me, Mr. Tower, please move a plane, please.
  • So, now we have a second reroll. So, I mean It's It's the It's the potions in video game problem. It's like save it for when you really need it. It's like, when's that? When will I know?
  • We rolled that one. Right at the I mean it makes sense. Yeah, sure. It'd have been a four, five, or six, it also would have just gone. It'd have been a three, yeah. Okay, all right, so we're done with that now.
  • Wait till I have Kyle's attention.
  • Okay. So, good news. Yep. Ticks the center. There we go. I I I couldn't tell you, but hey, you also had that, right?
  • Oh, no. I was planning to use it immediately, and then I went when you placed the two, I went, "Okay, well, we're good. We'll move one." Yeah. And then And then I was like, "Okay, I'll make myself a coffee. Oh, I also needed here." Then you put a six here, and I went, "Oh, I lose that coffee." Just worked out. I didn't actually need to reroll my four sixes.
  • The final round begins when the airport image appears in the current position and the airplane image appears in the current altitude. Yeah, this is common sense.
  • Oh. Oh, level. We have to be Oh, okay. All right. That good thing we Good thing we had this conversation.
  • We need low dice. Well, these are all done. These are all done. These are all done.
  • These have to be ones. A two, three, four, five, six has to be a one to clear these.
  • I I I understand.
  • Let's go. We're ready. And then we have to end it So, we need the same number there. Yep. We These have to sum These have to be between eight They have to sum to six or less.
  • Oh, okay. So, this is six or less. Okay, got it. Yeah. So, no ones.
  • Oh, but that does.
  • You know what? This isn't what I was planning on doing, but I think this works.
  • This will just be on the honor system.
  • I don't know which is the smarter or better play at this point.
  • Don't look at chat. Don't look at chat.
  • I'm going to use a reroll.
  • I could reroll any number including zero.
  • Moment, let me think.
  • Okay. All right. Final approach is clear.
  • Ladies and gentlemen, welcome to Hotlanta. Ladies and gentlemen, we have arrived in the ATL.
  • Please remain seated at this time. Put your tray tables up. Mobile devices may come off of load at this time. Have a nice day.
  • That is honestly impressive to win not the base scenario with someone we've never played it together.
  • I love this game.
  • You are allowed to This is America and you are allowed to applaud when a plane lands.
  • I have recently picked up there's an expansion called Turbulence, which adds just more scenarios, more landing tracks. Okay. It also adds the cutest little uh penguin markers, which in the Arctic scenario replace the planes.
  • This 3D printed insert I ordered offline. Um, it has this little organizer which can come out and if you need all the different bits and bobs, dice go here.
  • This is we have to manage our fuel. This adds the intern. This adds special powers.
  • I love it. I love I haven't got there yet.
  • This is fan ones that use the pre-existing components and they say, "Hey, play this landing track with these complications and these changes." That's awesome.
  • Yeah, so I love this game.
  • It's mechanically simple. Yep. It it's on the honor system like if you're cheating, you're cheating yourself. And why would you? It makes the game what it is.
  • So, next up after And by we, I mean Kyle, cuz he knows how he wants his game played out.
  • We're going to bust out Caesar.
  • Caesar, baby. Okay.
  • I'll probably lose horribly, but it'll be entertaining. That's why we're here. Right.
  • Play fast, lose fast. Okay.
  • This game is a tempo based not that you can slow it down because you will always place and the game will always advance. It's tempo based on when you close, how you close.
  • We're going to talk less than we did during Sky Team, a game famous for its no talking rule.
  • That was rude.
  • Tempo tempo tempo.
  • Fight for fight for the capital. Usually uh Usually how these start.
  • Game has no theme. I mean, this could just be colors on an abstract board, but it gives it a little flavor, um, which I don't mind.
  • Oh, shoot.
  • It's okay.
  • Okay, that actually is a positive.
  • Gladius.
  • Wow, that is a There we go. That was one of the moves of all time.
  • It's a risk, but to me it's worth it now
  • So was crossing the Rubicon, says Caesar. Little history.
  • So, I closed that. It? You? So, Dalmatia.
  • You will take a turn immediately after this one. Right. Who controls it? You. Put out one control marker. Draw from your bag to finish your turn. then I take and now I take another turn. Correct? Yeah, this is clever. I dig this.
  • And now For my next trick It is a risk. But it to me it's worth it now
  • Dude, once these are done they're they're not relevant, but it's nice to see it's also especially for the increased hand size one. It's nice to remember that why do I only I two? I should have three, cuz I have a a vase.
  • Also, before anyone gets mad at me, I took these in a weird order from you. I know someone else is going, "Why did he take the outside?"
  • Yeah, cuz if I had let you take that, you would have put one there, one there, and one there. Yeah, and I'd be on the verge of winning.
  • This is really clever. Yep. It blows my mind how designers design games, like how they come up with the stuff.
  • It's almost taking Othello, but like in a taking it from an abstract.
  • About there? Wow. Go ahead. Sorry. Close Sicily. Go ahead. Go on.
  • I get what I deserve.
  • THAT'S THE GAME.
  • OH, AND AND I SHOULD HAVE ACTUALLY HAD ANOTHER TILE. I FORGOT. RIGHT.
  • I Okay, I am super keen on this game. Not because I won it.
  • You want to run it back?
  • No, and the reason is because I I the shorter the stream, the more views it'll get from uh why did that take 3 hours to
  • From that standpoint, just for me. We've been at 90 minutes, which like two-player games, chit-chatting, that is That feels good. That feels good.
  • I love this one. This is clever.
  • I prefer it to Blitzkrieg.
  • But it's just tracks. It's a couple like literally it's six or seven tug-of-war tracks,
  • The way that this actually presents on a map, which this could just be abstract shapes, but the fact it's a map, and it even has the set dressing, gives it a little more Cuz you have Pompey. And You have Caesar.
  • I can see, right? Caesar's crossed the Rubicon. We're in the Roman Civil War. You're building up a power base. I've tried to cut you off at the sides. Like you can see the maneuvering a little more. I'm not so I'm not selling the theme of this game. But No. No, the fact that look, it's Rome, so everybody knows it's Mediterranean, right?
  • It's set I mean, it gives that I get it. I get it. It's very It is abstracted, but but I I think it the mechanism it again, it's stupid simple, but it's oh, clever.
  • Senate tokens is interesting. You want to focus those to be the person that wins them.
  • I really like this game. This is really clever.
  • Fred says makes you think about Rome. I was already thinking about Rome.
  • The production quality is kind of cheap. Not going to lie.
  • This is an 8 by 8.
  • Apparently it has a solo as well. I've never tried it. It's you play against the bot that does things procedurally. Okay. It's probably interesting enough. I don't know. I've never played it. But super clever.
  • Yeah, and hey, if you're a patron or want to become one and come to Heavy Card and beat me at this, I'm happy to bring it with me. There you go. So, there's that.
  • It makes you think about Rome. It's quite affordable. It's a small footprint and it travels easy. Like winning.
  • Rome is a trap that I fell into because I didn't draw the shields that I needed to close.
  • And you it's a calculated gamble. You know that if you do that, you better be able to draw Yep. well.
  • I start and I wagered that I would get a shield and I drew neither laurels nor shields. I drew all boats and swords. So, I used that to close. Yeah, that's Yeah. Good call.
References (from this video)
No references stored for this video.
Video V9vQ9lxNDt0 Top List at 13:21 sentiment: positive
video_pk 67642 · mention_pk 163813
CAESAR! video thumbnail
Click to watch at 13:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Lovely little two-player game
  • Very competitive, very quick, very well-playing head-to-head two-player
  • Can be taught efficiently
  • Players will ask to play over and over again
  • So good
  • Lovely little tactical skirmish war feeling like game
  • Plays very quick, plays very efficiently, teaches very, very easily
  • Players will keep thinking of new strategies and ways to approach it
  • Creates a little mini competition that spikes up
Cons
  • Not recommended for solo play
Thematic elements
  • Conquest and tactical skirmish
  • Rome
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players compete to control regions of the map.
  • Bag Building — Players draw chits from a blind bag to place on the board.
  • bluffing — The game involves a bluffing match between players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The best value games in my collection.
  • Value can be determined in a number of ways, right? Fun and experience is part of the value.
  • Value is not only experience though. It also has to be contrasted with time spent, how many plays, the general price point, how often has that divided.
  • It adds a little bit of judgment to the pile.
  • The respectable but still unplayed Shelf of Shame also probably shouldn't be brought with you.
  • It's usually their walkthrough into the board game space. It's usually their entry gate into the hobby.
  • This is a massive game requires a lot of time to teach. Twilight Imperium is one of those epic play once a year and it has earned its space.
  • Cockroach poker is a lovely little lying, bluffing, and betrayal game where there's only one loser.
  • I've probably got a better value for my dollar on this game than any other game in this collection just by sheer number of plays. Probably like a penny a play at this point.
  • Finsspan is here. It is fun. It is teachable. It plays so rapidly. and so fast.
  • Root is one of those legacy games, one of those games that defines a game group, has defined a long history of this channel, and has certainly defined my collection.
  • Terraforming Mars, Aries Expedition, one of the best value games in my collection by far.
  • Age of Steam is the cudigra. is the best in that category.
  • Crokinol is the Superman of the board game world.
  • If you're making a list video and you're titling it top 10, you got to include 14. We all know that's the way this works.
References (from this video)
No references stored for this video.
Video vjxxEuoCKkI All You Can Board Top List sentiment: positive
video_pk 62910 · mention_pk 155832
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • war/territory control
  • Roman era map with territories and tokens
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Stellar is not a super well-known, well-talked-about game. I found it randomly in a local board game store.
  • it's basically a two-player only game, asymmetric
  • Lost Cities is a hand management game
  • Patchwork is a tight, solid Uwe Rosenberg design
  • Santorini is my favorite abstract game
  • Castles of Burgundy... there's nothing like it for me in two-player
  • Race for the Galaxy is my number two two-player game of all time
References (from this video)
No references stored for this video.
Video LWsd6BL34L0 Allies or Enemies Review at 0:16 sentiment: positive
video_pk 61180 · mention_pk 153807
Allies or Enemies - CAESAR! video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tight two-player head-to-head abstract with euro mechanics
  • Clear, well-laid-out board and crisp iconography
  • Solid solo mode with adjustable difficulty
  • High replayability due to variable setup and token bonuses
Cons
  • Solo mode overhead can be a bit much for some players
  • Limited to two players; not ideal for larger groups
  • Some players may prefer a lighter or heavier game depending on taste
Thematic elements
  • Political maneuver and military influence to control the map
  • Ancient Rome, empire-building, two-player territorial contest
  • Abstract strategy with historical flavor
Comparison games
  • Blitzkrieg
  • Santorini
  • Hive
  • Chess
Mechanics (from transcript analysis)
  • Area Control — Players place influence tokens to gain control over map regions; the player with the most markers in a space asserts control.
  • area_control — Players place influence tokens to gain control over map regions; the player with the most markers in a space asserts control.
  • end_condition_and_scoring — Play ends when a player exhausts all 12 control markers or is poisoned; scoring occurs via control and token effects.
  • expansion_tokens — Optional expansions introduce poison and centurion tokens that further modify play and strategic choices.
  • secret_token_placement — Influence tokens are chosen from behind a screen, adding hidden information to the turn and forcing read-and-reaction play.
  • token_bonuses — Bonus tokens such as tactics, wealth, senate, and centurion provide extra options and or power shifts.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Caesar! is a two-player battle to control the roman empire
  • it is a head-to-head thinky area control puzzle
  • there is a solo mode included and it works pretty well
  • definitely worth owning even if you already have blitzkrieg
References (from this video)
No references stored for this video.
Video y8qjV4PlPKA Board Stupid Discussion at 5:38 sentiment: positive
video_pk 42691 · mention_pk 350995
Board Stupid - CAESAR! video thumbnail
Click to watch at 5:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging 1v1 experience
  • Fast 20-minute play length with tight decisions
Cons
  • Potentially punishing if players overlook breaking combos
Thematic elements
  • territorial control and area majority
  • Rome, siege, ancient territories
  • compact, high-tension duel
Comparison games
  • Yinsh
  • Targi
Mechanics (from transcript analysis)
  • Area Control — Two players vie for contiguous territories with tokens of varying values
  • Hidden Information — Tokens are hidden from the opponent, adding deduction to play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Compile is amazing. It's basically possibly our new favorite two-player card game.
  • Castle Combo is fantastic and one of the best card games released in 2024.
  • Galactic Cruise is the beast of a game; the rule explanation by the Board Game Wizard was one of the best.
  • Aircon is the board gamers con—the library is amazing and the demo area is fantastic.
  • We're going to do a proper content piece on Galactic Cruise because this game needs it.
References (from this video)
No references stored for this video.
Video Xsalh1c5lVM actualol Review at 7:34 sentiment: positive
video_pk 7534 · mention_pk 85665
actualol - CAESAR! video thumbnail
Click to watch at 7:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interactive gameplay
  • Strategic decision-making
  • Reactive gameplay
Cons
none
Thematic elements
  • Territory control
  • Ancient Rome
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Placing tokens to claim regions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • More than any video I've ever made I would swear by these games
  • We've played over a thousand games together
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–16 of 16
Game Deep Dive