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Night Soil box art

Night Soil

Game ID: GID0452169
Game Info
Year
2025
Players
2-5
Age
14+
Playtime
75 min
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Mature strategy game about sanitation in Tudor London where players run competing night soil companies managing waste and laborers through the streets

Description

Mature strategy game about sanitation in Tudor London where players run competing night soil companies managing waste and laborers through the streets

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 18
This page: 18
Sentiment: pos 12 · mix 1 · neu 0 · neg 2
Mentions per page
Showing 1–18 of 18
Video Mx4vQCEdxok Board Game Hangover Analysis at 5:39 sentiment: positive
video_pk 123602 · mention_pk 354316
Board Game Hangover - Night Soil video thumbnail
Click to watch at 5:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Better than I expected
  • Much, much better than I actually thought it was going to be
  • It's better. It's better than I expected.
Cons
  • Too much time (critique)
  • The gameplay is mean
  • Other players might steal workers/poop/patrons
Thematic elements
  • Managing sewage and making money from it
  • 15th century London
  • Players are tasked with managing the city's plumbing system by moving 'poop' to the river for payment.
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — Players compete for majority votes on patrons.
  • Resource Management — Involves moving 'poop' and managing patrons.
  • Set Collection — Players collect sets of cards related to moving poop.
  • Worker Placement — Workers are sent to the city to perform specific actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These were the most anticipated board games of last year's Ashen Spiel.
  • Are we disappointed? Are we happy? Let's figure that one out.
  • It's definitely better than I expected.
  • The unique deck building without guessing your opponent like varied characters. This card game auto battler is better than I thought it would be.
  • It's a good board game. I think I ranked it as in Friends Collection.
  • Sadly it's worse than I thought it would be.
  • The theme is wacky. The game play is mean.
  • It's better. It's better than I expected.
  • Agent Avenue is one of the best board games in the freaking world. Period.
  • There's so many things to keep track of that you can't even focus on the gameplay.
  • Well, now the cards you reveal will have these tokens on top of them. That's the way how you can call your friends and get some superpowers because of it.
References (from this video)
No references stored for this video.
Video fnL8H-qtUYM Chairman of the Board Discussion at 10:14 sentiment: positive
video_pk 85888 · mention_pk 220993
Chairman of the Board - Night Soil video thumbnail
Click to watch at 10:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Anticipated release
  • Interesting theme
Cons
none
Thematic elements
  • Sewage System
  • Victorian London
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, Night Soul actually made my most anticipated list of games to be released in 2025.
  • Love this idea of um kind of Victorian London, The Sewage System.
  • And from the gist of what I've read, it sounds like a kind of contract fulfillment resource management game, but it does use dice placements.
  • Now, I tend to like the kind of mix of a Euro game with dice placement.
  • If you have enjoyed the video, please be sure to hit like and subscribe to the channel.
  • Check out my other content, too.
  • And for everybody else, I'll see you next time on Chairman of the Board.
References (from this video)
No references stored for this video.
Video I9-bW8KUUGk Meeple University Top 10 List at 13:19 sentiment: positive
video_pk 85928 · mention_pk 221196
Meeple University - Night Soil video thumbnail
Click to watch at 13:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • two-part mechanism offers depth and tension
  • thematic London waste-management premise is distinctive
Cons
none
Thematic elements
  • management of waste by the Night Watchman; handling cubes and placement
  • set in Tudor London
Comparison games
none
Mechanics (from transcript analysis)
  • cube movement phase — night phase moves cubes along tracks, affecting outcomes
  • overlapping tracks — tracks influence influence with patrons
  • Worker Placement — placing workers on a map to gain benefits
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's very tactile so I'm really excited to see this one come out
  • the rules pretty simple and then there's some strategic thinking
  • there are not that many games out there that take the three dimensional rotational aspect of things into account
  • you are octopus with a cube like six-sided Cube
References (from this video)
No references stored for this video.
Video hAFGEFdvxEM kovray Top 5 List at 11:43 sentiment: positive
video_pk 85655 · mention_pk 220120
kovray - Night Soil video thumbnail
Click to watch at 11:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high thematic integration
  • great pacing and engine-building
Cons
none
Thematic elements
  • sanitation and city life
  • London before modern sewage
  • thematic and humorous
Comparison games
none
Mechanics (from transcript analysis)
  • area majority / patron tracks — activate benefits via patron tracks
  • Resource Management — manage poop resources across streets
  • Worker Placement — send workers out by day and perform actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Galactic Cruise is my number one game this month again.
  • it's a bag builder where you're going to be putting a bunch of ingredients into a bag and then drawing them and mixing a potion
  • the theme in this game is you are shoveling poop basically across London
  • it's genuinely so much fun
  • I think it's Sashi game
References (from this video)
No references stored for this video.
Video rFE82fpJmBY Meeple University Top 10 List at 10:45 sentiment: positive
video_pk 85606 · mention_pk 219854
Meeple University - Night Soil video thumbnail
Click to watch at 10:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fantastic thematic integration with Tudors/ sanitation
  • strategic depth with day/night cycle
  • tight interactivity around resource management and scoring
Cons
  • can be very punishing if you get boxed out of the movement phase
Thematic elements
  • urban sanitation and management
  • Tudor London sanitation
Comparison games
  • Assyria
Mechanics (from transcript analysis)
  • hour_of_day_scoring — sweeping waste cubes off the board and into temporary scores; continuous action across rounds.
  • limited_worker_placement — areas have capacity limits; placing workers blocks spaces.
  • two_phase_play — day phase with workers producing waste cubes; night phase moving waste and actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "This is a split you choose game. Yes. With market in it."
  • "There are five types of gems. They're worth between three and negative one."
  • "Night soil has very much that same feel."
  • "it's probably the most interactive Garfield game they've done since Architects of the West Kingdom"
References (from this video)
No references stored for this video.
Video rFE82fpJmBY Meeple University Top 10 List at 19:47 sentiment: positive
video_pk 85606 · mention_pk 219858
Meeple University - Night Soil video thumbnail
Click to watch at 19:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • thematic and atmospheric presentation
  • layered decision-making with day/night rhythms
  • engaging interplay between movement and scoring
Cons
  • can be frustrating if blocked from actions
Thematic elements
  • urban sanitation and crew management
  • Tudor London sanitation
Comparison games
none
Mechanics (from transcript analysis)
  • area_control_through_majorities_and_scoring — control of neighborhoods through clearing waste and scoring later rounds.
  • bid_to_gain_actions — action points are influenced by whether you clean a neighborhood and hold control.
  • turns_to_score — cleaning neighborhoods grants coins and actions for future rounds; end of round scoring based on control.
  • two_phase_play_with_workers_and_waste — day phase places neutral workers producing waste cubes; night phase moves waste and triggers actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "This is a split you choose game. Yes. With market in it."
  • "There are five types of gems. They're worth between three and negative one."
  • "Night soil has very much that same feel."
  • "it's probably the most interactive Garfield game they've done since Architects of the West Kingdom"
References (from this video)
No references stored for this video.
Video zmKS1nc1e9k Tantrum House Top List at 23:51 sentiment: other
video_pk 84293 · mention_pk 214099
Tantrum House - Night Soil video thumbnail
Click to watch at 23:51 · YouTube ↗
Overall sentiment (raw)
Intrigued by theme
Pros
  • Plays 2-5 players
  • Plays in 1-1.5 hours
  • Unique theme
Cons
none
Thematic elements
  • Sanitation workers cleaning up waste
  • Tudor London
Comparison games
  • Power Grid
Mechanics (from transcript analysis)
  • Card Play — And you're basically playing cards to be able to move the cubes around
  • Resource Management — to try to advertise and make profit
  • Worker Placement — sending your workers out during the day
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My number three is the Royal Society of Archaeology from Hutch Games.
  • Mine is Bohemians. This is from Portal Games.
  • Countryside is the one I picked for this one.
  • My number two also involves animals sort of. It is Aquaria.
  • My most anticipated Essen 2025 game is Kingdom Crossing from Sorry We Are French.
  • Well, my number one is Wispwood from CGE.
  • We've enjoyed Castle Combo a lot with our group.
  • Lord of the Rings Duel, which has been very popular, is getting an allies expansion.
  • And then Windmill Valley Oh, yep. Really enjoy Windmill Valley. It's I don't know if you can see it. See it. Windmill Valley, that's getting the Blooming Sails expansion.
  • And then one other honorable mention is called Twisted Trumpets from Play to Z.
  • What is it? We would love for you to tell us in the comment section after you like this video, what your most anticipated Spiel game is going to be.
References (from this video)
No references stored for this video.
Video Gsew5C2__sY Board Gaming Ramblings Unboxing at 42:33 sentiment: positive
video_pk 84109 · mention_pk 213323
Board Gaming Ramblings - Night Soil video thumbnail
Click to watch at 42:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The theme is 'poop', which is considered perfect.
Cons
none
Thematic elements
  • poop
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • nobody, including us, need this many games.
  • This is Divan. Mhm. I don't know anything about this game. I bought it because it looks beautiful.
  • This could have easily been a Reiner Knizia game I feel like.
  • And I love a reason to play Lost Ruins of Arnak Lost Ruins of Arnak because I think it's a great game.
  • We have to empty our unplayed game shelf from everything that's not 2025 releases and then we'll put it in there and the rest go on the floor until we manage to play them.
  • And it's based on the problem called what is called again it's based on the seven bridges of somewhere.
  • I feel kind of like bad about bringing a hundred games back home.
  • I I usually they go in, they go out. And that's also the thing like if I haven't played a game in a month, I will not remember the rules most of the time.
  • The longest line I saw was for coffee. In the morning before the whole office.
  • What's more important for you for the channel? Playing the popular ones or the less known niche ones?
  • My favorite animal beside the monkey which is my favorite animal. The capybara.
  • We are basically very lucky because we share a lot of hobbies.
  • The building thing Ah, it was too much building. I didn't like that too much.
  • It's been super fun. It's so many people. It's been so long since we did a live.
  • Thank you so much for watching. Like it. We wouldn't have done this if it wasn't for you.
References (from this video)
No references stored for this video.
Video oP5LlR391Uo Ryan and Bethany Board Game Reviews Analysis at 2:48
video_pk 83883 · mention_pk 212302
Ryan and Bethany Board Game Reviews - Night Soil video thumbnail
Click to watch at 2:48 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Collecting poop and cleaning streets
  • Medieval Europe
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you want to design board games, play a lot of board games.
  • There are no truly bad ideas.
  • Make the game that you think don't exist yet.
  • get your hands dirty. It's very easy to think and spend all this time in your head and not get anything down on paper, but get out the markers, get out the crayons, don't take yourself seriously. Just start sketching and messing around with scraps.
References (from this video)
No references stored for this video.
Video 5u87WYKLF6M kovray Top 10 List at 16:00 sentiment: positive
video_pk 83606 · mention_pk 210958
kovray - Night Soil video thumbnail
Click to watch at 16:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong theme with clever mechanics
  • Beautiful presentation and engaging spatial placement
Cons
none
Thematic elements
  • historical sewage management in London
Comparison games
  • Dune: Imperium
  • Landiaries (theme-based euro)
Mechanics (from transcript analysis)
  • Worker Placement — Place workers to perform actions; manage day/night phases and track waste and coins.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is also Ilia's number eight. Galactic Cruise. All right.
  • The theme is amazing. The variability is fantastic. I love the different strategies that I've been able to discover through this.
References (from this video)
No references stored for this video.
Video sHd9A0ttxh4 Board Gaming Ramblings Review at 7:57 sentiment: mixed
video_pk 80934 · mention_pk 198703
Board Gaming Ramblings - Night Soil video thumbnail
Click to watch at 7:57 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Enjoyed the game
  • It's fun
  • Actual medium euro game about poop
  • Cool theme
  • Liked the concept
Cons
  • Double cull
  • Too cutthroat for personal preference
  • Poop jokes aren't fun for everyone, though the hosts enjoy them
  • Worst looking meeples
Thematic elements
  • Poop/Manure
  • London
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players try to be the person who puts the poop in the river for victory points.
  • Worker Placement — A worker placement game where players move workers and can block spots.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Keep or Cull, where we play all the games and decide if we want to keep them or cull them.
  • We have I think 11 more games today, which means we play them and now we're going to think, are these games going to stay in the collection because as you know, we have too many games and we are trying to get rid of some of the games because we can't own them all.
  • It's a cull for me, keep for you.
  • It's a keep for me, a cull for you.
  • It's a double keep.
  • It's a double cow.
  • It's a double count.
  • It's a double kill.
  • It's a double cull.
References (from this video)
No references stored for this video.
Video wvK29aeCgiE The Dice Tower Review at 0:00 sentiment: negative
video_pk 79983 · mention_pk 311196
The Dice Tower - Night Soil video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • The graphic design is not particularly good.
  • The cloth mat is unnecessary.
  • The printing on the cloth mat is pretty hard to read what all the symbols do.
  • The graphics themselves aren't particularly good.
Thematic elements
  • poop
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Nightsoil is a game about poop.
References (from this video)
No references stored for this video.
Video 0_gTpW2q5x8 Review at 0:06 sentiment: negative
video_pk 79831 · mention_pk 193390
Night Soil video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • The theme is fun (even though the host finds it gross)
  • The art is fine
Cons
  • Graphic design is not particularly good
  • Comes with a cloth mat which is unnecessary and hard to read
  • Gameplay can lead to 'horrible turns' where players cannot play
  • Forces players to be mean to each other without true player agency
  • Has a 'rich get richer' dynamic making it hard for other players to catch up
  • Not particularly engaging
  • Game design is bad in certain aspects
Thematic elements
  • sanitation and the removal of human waste (poop)
  • Tudor England
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players are trying to control areas and expel 'poop cubes' from them, and also have area control for different guilds.
  • Card game — Players play cards that provide benefits.
  • Worker Placement — Players place workers on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Night Soil is a It says on the back a very mature game about sanitation in Tudor England.
  • This is a game about poop. That's all it is about.
  • the graphic design is not particularly good.
  • The game comes with a cloth mat, which is completely unnecessary.
  • I think that's just bad game design.
  • this game forces you to be mean to other players.
  • I wanted to like it, but uh it's bad.
References (from this video)
No references stored for this video.
Video HRxHsKpxdBM Discussion at 26:01 sentiment: positive
video_pk 79606 · mention_pk 193114
Night Soil video thumbnail
Click to watch at 26:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Distinct phases of the day, evening, and night.
  • Player interaction is high.
  • Worker placement with limited worker return is fresh.
  • Card engine building mechanic is good.
  • No ties.
  • Love the unique theme.
Cons
  • Workers are not guaranteed to be returned each round.
  • Can be AP inducive.
  • Players can be blocked from acquiring new laborer cards because spots are full.
  • Concentrating too much on majority can be a mistake.
Thematic elements
  • Cleaning up streets of poop
  • London
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — Players place markers to claim neighborhoods and compete for majority in rows/columns on a grid for in-game abilities.
  • Card Drafting — Players can acquire new laborer cards from a market, which are used for actions and can form card engine combos.
  • Worker Placement — Players place workers to take actions, but workers are not guaranteed to be returned at the end of a round.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It just tastes better. Match days deserve Pepsi.
  • Well, you know, the big fat jolly man, me, didn't get you what you wanted for Christmas. You didn't get that game you needed. Better yet, you just heard about a game that you're really interested in.
  • If you want to understand how markets work, go watch this movie.
  • Trading Places.
  • I love the player interaction. I love the worker placement and the fact that you aren't guaranteed workers every every round. I like the card engine building mechanic of it.
  • I would rather play this than Ticket to Ride. Oh, yeah.
  • It's a clever little 60-minute train game there.
  • Gold Jerry. That's gold right there.
References (from this video)
No references stored for this video.
Video GEDcFnaK90c Game Preview at 0:04 sentiment: positive
video_pk 65986 · mention_pk 160267
Night Soil video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strategic and delightfully thematic
  • full with decision making
  • memorable sanitation interactions
  • artwork captures the absurd charm of its theme
  • gameplay is very tactical
Cons
none
Thematic elements
  • sanitation management
  • London streets and neighborhoods
  • absurd charm
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — compete for majority on guilds to gain patron tile benefits and coins
  • Pick up and deliver — move waste cubes between areas, collecting coins and cleaning waste
  • Pick-Up and Deliver — move waste cubes between areas, collecting coins and cleaning waste
  • Worker Placement — place workers around neighborhoods to trigger actions and cube spawns
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a very mature game about sanitation management.
  • you'll navigate smelly streets, cleaning waste for profits, and handling cubes of questionable contents.
  • Night Soil supports two to five brave sanitation entrepreneurs with mechanics such as area majority, pick up and deliver, and worker placement.
  • It's a crappy job, but someone's got to do it.
  • The richest sanitation expert wins the game.
  • Night Soil is a strategic and delightfully thematic.
  • It's full with decision making and full of memorable sanitation interactions.
  • The artwork captures the absurd charm of its theme and the game play is very tactical.
References (from this video)
No references stored for this video.
Video MyuFrpWjxXc kovray Playthrough
video_pk 60310 · mention_pk 165070
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Every at the end of every round, there's a contest.
  • The way you win this game is through collecting the most money.
  • The game is played in a various amount of rounds as you can see right there based on your player count.
  • If you're tied for the location, no one gets the tile. Exactly. And that goes for victories as well.
  • Two players will play for five rounds.
References (from this video)
No references stored for this video.
Video SueKLr7k_i8 Chairman of the Board Top List at 13:01 sentiment: positive
video_pk 12375 · mention_pk 36125
Chairman of the Board - Night Soil video thumbnail
Click to watch at 13:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cool throwback Euro feel with clean, decision-focused play
  • economy of workers creates meaningful resource management
  • short playtime around 60 minutes with approachable look
Cons
  • events and certain locations can feel punishing if mismanaged
  • some players may find the economy tight depending on the run of events
Thematic elements
  • waste management, contractor economy
  • TUDA London sewage network
  • euro-style, practical
Comparison games
  • Estari line of Euro games
Mechanics (from transcript analysis)
  • card-driven tableau manipulation — Play cards to shift cubes, clean areas, and fulfill contracts for money and workers.
  • neutral worker placement — Workers are neutral colored and all players share the same pool; income management matters.
  • Track Advancement — Climbing tracks and influence with institutions grant powers.
  • Track-based progression — Climbing tracks and influence with institutions grant powers.
  • Worker Placement — Workers are neutral colored and all players share the same pool; income management matters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a card shedding game where, as you'd expect, you are racing to shed the cards from your hand quicker than the other players.
  • I would not rather play this one over any of those other games I mentioned.
  • Thoroughly impressed and I hope this one does well when it does come out on the crowdfunding platforms.
  • Misos at number one. This is like a hybrid between Floriferous and Palopony boiled down into this one simple, clean, fun, and familiar card game that I thoroughly enjoy.
  • the symbology on the cards is very clear.
References (from this video)
No references stored for this video.
Video fxWQNtUlCco Chairman of the Board Review at 0:00 sentiment: positive
video_pk 9253 · mention_pk 27305
Chairman of the Board - Night Soil video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Classic Euro feel with low rules overhead
  • Streamlined decision space and polished design
  • Interesting track system with cross-interactions
  • Card-driven variability adds longevity
  • Good scaling with player count (3-4 players ideal)
  • Quirky theme with engaging execution
Cons
  • Two-player game can feel abstract or less dynamic
  • Theme may be off-putting due to gross subject matter
  • Board visuals are not flashy; polarizing look for some players
Thematic elements
  • Public health and sanitation through city management and track-based influence
  • Historical London before modern sewage system (TUDA London), urban sanitation context
  • Procedural Euro with track-centric progression and guild-based powers
Comparison games
  • Istari line
Mechanics (from transcript analysis)
  • Card deck progression and longevity — Initial card setup with the ability to buy more cards, increasing the longevity and strategic options.
  • Cross-track synergies — Players can place markers to boost multiple tracks that interact with each other for strategic gain.
  • Cube-based blocking and tracking — Blocks are determined by poo cubes attached to workers; action spaces aren't blocked by workers themselves.
  • End-of-round scoring via cubes to points — Cubes deposited become victory points; different rounds modify the point yield.
  • Instant rewards on tracks and track interactions — Gaining immediate bonuses by placing markers on tracks and leveraging cross-track effects.
  • Region-based worker placement with neutral workers — Workers are neutral colored; players deploy to regions to perform actions and must retrieve them later.
  • Resource management and card-driven cube manipulation — Laborer cards provide actions to move cubes, push/pull between regions, with capacity constraints.
  • Track Advancement — Players climb multiple institutional tracks; majority grants bonuses such as extra actions or access to gates.
  • Track climbing and majority-based bonuses — Players climb multiple institutional tracks; majority grants bonuses such as extra actions or access to gates.
  • Turn order manipulation — There are spots that can alter turn order, which is critical strategically.
  • Two sizes of workers affecting capacity and blocking — Small and large workers come with different poo cube penalties; cubes determine capacity, not the workers themselves.
  • Worker Placement — Workers are neutral colored; players deploy to regions to perform actions and must retrieve them later.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Um, this is actually a pretty minimalist game.
  • it's very easy to digest, but the decision space is there.
  • I think this game is highly enjoyable.
  • It's not too flashy. It's not too busy.
  • one really harmonious, smooth, and streamlined package.
References (from this video)
No references stored for this video.
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