Game Info
Year
2026
Players
1-4
Age
14+
Playtime
120 min
Collection
Your Tier
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Description
Historical strategy shaping 200 years of US Supreme Court history navigating four judicial philosophies
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 8
This page: 8
Sentiment:
pos 7 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–8 of 8
Video bQSdeH62S3c
Zilla Blitz Rules Teach at 0:02 sentiment: positive
video_pk 86742 · mention_pk 225555
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Interesting mechanics for shifting court philosophy and justice retirement.
- The game state changes significantly based on player actions.
- The 'rehearing' mechanic offers unique strategic possibilities.
Cons
- Can be complex for new players, requiring prior context.
- Some actions might not be optimal if the goal is to showcase all mechanics.
Thematic elements
- Legal and political strategy
- US Supreme Court
Comparison games
none
Mechanics (from transcript analysis)
- action selection — Players choose from a set of available actions on their turn, such as taking influence or performing a retirement action.
- Case adjudication — Cases move through stages (Discovery, Trial, Appeal, Supreme Court) and are ultimately decided based on the court's philosophy and player influence.
- Clerks — Players place 'clerks' on cases to influence their outcomes and on candidates to affect their chances of becoming justices.
- Deck Building — The game involves drawing and managing cards for justices and cases.
- influence — A resource used by players to perform actions like placing clerks or adjusting philosophy tracks.
- Justice retirement — Players can add aging markers to justices and roll a die to see if they retire, which shifts the court's philosophy.
- Philosophy tracks — Tracks represent the philosophical leanings of the court on various issues (Commerce, Executive Power, Free Speech, etc.) and can be adjusted by player actions.
- Rehearing — A special ability allowing a player to repeat an action, available to the first player to reach a certain point in the 'robing room'.
- Renown — Victory points awarded for winning cases and other achievements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- we're going to continue our look at first Monday in October as we take a look at some gameplay on this new one to four player strategy game from Fort Circle games and designed by Talia Rosen
- I'm also very new at the game too so I might even try to do the best strategy and it might not be the best strategy but I want to show most of the actions in the game
- Blue's strategy has worked so let's clear him off of the bench and now we have to adjust the philosophy tracks
- This gives them a winning position in this case so how much is it going to cost it costs four to get in the case this late it's going to cost two more to be on the prevailing side it's going to cost one more because there's co-consul there and a supreme action costs two additional ones so a massive nine influence purple jumps on USA with two clerks and exhausts all its influence
References (from this video)
No references stored for this video.
Video FJOTz3AmaG4
Zilla Blitz Rules Teach at 0:06 sentiment: positive
video_pk 86775 · mention_pk 225789
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Loaded with historical context and legal history.
- Appeals to strategy gamers.
- Interesting mechanics for shifting philosophical outlook.
- Unique theme and gameplay.
Cons
- Advanced prototype, so things may change.
- Gameplay is complex and requires understanding its core mechanics.
Thematic elements
- Shaping laws and the philosophical outlook of the court
- US Supreme Court
Comparison games
none
Mechanics (from transcript analysis)
- action selection — Players take a set number of actions per turn from a list of available options.
- Area Influence (Philosophical Tracks) — Players influence the philosophical outlook of the court by shifting markers on tracks related to different philosophies.
- Push Your Luck (Retirement Dice) — Retirement dice determine how long justices serve, with different dice representing higher or lower likelihood of early retirement.
- Set Collection (Philosophy Cards) — Players collect philosophy cards that score points based on the final philosophical outlook of the court.
- Worker Placement (Clerks) — Players place clerks on specific sides of cases or to support candidates.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is an advanced prototype so things will likely shift a little bit between now and the final product
- this video is unpaid in all opinions are my own
- I did help Fort Circle work on the recent Kickstarter video for this game
- you do not have to be lawyer and you do not have to understand case law in order to be able to play this game
- this is at its heart a strategy game for strategy Gamers
- The Winner of the game is the game that has the most renowned Stars here
- Lather rinse repeat on those turns until you exhaust either the justices or the the cases in which case the game ends
- this philosophy track here because this is the heart of gameplay and understanding how this works is critical to understanding how the gaml works
- this isn't going to stay this way and you have a lot of actions that can change the philosophical Outlook of the court
- This is the docket and the bench and the bench of course is our nine current justices and the docket is the trials that are working their way through this working their way up to and through the Supreme Court
- The number of Clerks on a side of a case doesn't determine who wins the case it's the philosophical Outlook of the court but if a case gets down here to the decision level and you have more clerks on The Winning Side of the case based upon the philosophical Outlook of the current Court you get to keep the card and you get renowned basically you're advocating for the right side of the case and you're going to get this renowned value for being on the winning side of the case
- The battle in this game is getting clerks on the right side of the cases and then Shifting the philosophical Outlook of the court to repes present how you want these cases to get judged
- When a justice retires it's going to shift it this way
- if you orchestrate those with intent you can shift the philosophical Outlook of the court to help you win more C
- The robing room which has uh two key features
- This advances your token up either one or two spaces in the robing room and gives you the benefits that happens when that goes on
- The influence cubes this is the currency you use to put your clerks on one side of a case or another
- There's a lot of different ways that you can kind of use these to pick up points as you get closer to the end of the game
References (from this video)
No references stored for this video.
Video LRj5bbScSgE
Zilla Blitz Analysis at 12:54 sentiment: positive
video_pk 86745 · mention_pk 225565
Click to watch at 12:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Gameplay is sharp, crisp, and elegant.
- Meticulously designed with attention to detail.
- Provides a fascinating look at US societal history.
- Intriguing gameplay even if the topic isn't initially appealing.
Cons
- The topic of US legal history might not appeal to everyone initially.
Thematic elements
- Shaping legal and societal history
- US Supreme Court History
Comparison games
none
Mechanics (from transcript analysis)
- Influence mechanics — Players influence the legal history by shaping the Supreme Court, retiring justices, and shifting philosophical outlooks.
- solo mode — Features a full solo mode.
- strategy game — A strategy game for one to four players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- 1944 Battle of the Bulge is fantastic it's just a little bit over half price
- this is a really fun accessible hex and counters game that it's one of the I recommend to people if you're looking to get into hex and counters games this is a really good one
- Soviet Dawn i' I I don't know anything about this game other than I've seen a bunch of people playing and I've heard good things about it
- although we have one month left to go what has been your game your historical game your historical war game of 2024 so far
- now if you don't play historical games or war games that's fine put your game of the year that's good as well but I'll leave you to define the criteria for 2024 is it your best game that was released in 2024 that's okay or the best game that you played for the first time in 2024 that's okay too totally up to you post Down Below in the comments entries is limited to one per person
References (from this video)
No references stored for this video.
Video CUFQJy102pg
Watch It Played Discussion at 13:08
video_pk 86730 · mention_pk 225517
Click to watch at 13:08 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is a crafting Tableau building game where Adventure cards help wbe Trailblazers explore these new lands
- I was wrong so wrong I was so wrong this game is nothing to do with anything that I thought it was
- it's a euro game... it's got lots of thuggery and violence and throwing people in the Hudson River
- I think the app that restoration games have produced for it really does enhance the gameplay because it offers so much more possibilities for it
- it's a simple game about buying and selling stocks
- Zigurat is a Cooperative Legacy game with the story of the zigot fting over six chapters with players making decisions that affect all future games
- ahoy there kitten is the next game we're talking about where players are pirates who are also cats and as a cat shiny little coins not interest you
References (from this video)
No references stored for this video.
Video HSKDEJioxhs
Foster the Meeple Top List at 9:44 sentiment: positive
video_pk 86636 · mention_pk 224840
Click to watch at 9:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- The hosts are fans of Fort Circle Games.
- They enjoy history and war-themed games.
- They have had great experiences with previous Fort Circle Games.
Cons
none
Thematic elements
- Interpreting the US Constitution and shaping judicial philosophy
- US Supreme Court
- Recreating historical court cases
Comparison games
none
Mechanics (from transcript analysis)
- Area Control — Players place clerks on the winning side of cases to influence outcomes and change the composition of the court.
- Set Collection — Players align the judicial philosophy of the court with their hidden objectives.
- Worker Placement — Placing clerks on the winning side of cases.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's that time of the year again time for the snow to fall and for me to give you the best winter board game recommendations ever
- you become a nster okay because you nothing is working everything is numb
- so instead of being outside I think winter is the perfect time to have an inside job
- because you get stuck inside for extended periods of time you know what that makes you do it makes you go a little bit mad
- we are currently living in a night cage
- sorry if the sound was crap and the lights crap it just is what it is it's winter it's winter
References (from this video)
No references stored for this video.
Video b5u9ArZ-Stk
Heavy Cardboard Discussion at 55:05 sentiment: positive
video_pk 86569 · mention_pk 224360
Click to watch at 55:05 · YouTube ↗
Overall sentiment (raw)
Very positive
Pros
- Really enjoyed it
- Clever
- Didn't overstay its welcome
Cons
- Wish it came with a copy of Talia for background
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- my only fear is that it runs too long
- it's so much but now I am
- it is the most feudum stress biotics looks at feudum says ha hold my beer it's a lot but it is about as heavy of a Euro as you're ever going to get in your life and if you want just an insane theme and the kitchen sink it's a lot of fun and I cannot wait to play it more
- heaviest game I've ever played non war game
- my take on nucleum was it's fine um I don't think it was as good as it seems a lot of the critical world out there thought um I don't think nucleum is going to be uh played in five years
- perfectly forgettable in a sense that it's just the same old
- the lack of respect is staggering to me but I welcome it because I guarantee Dan Lanning is going to find a way to use this and I cannot wait till tomorrow and I think Oregon houses them
- The Bear oh my God that is the most stressful I've ever or most stressed I've ever felt watching the show
- if you've ever wanted to watch me cry yes 100% I cry at the end of Great British baking show almost every episode it is wonderful
- it's a lot of work and a lot of fun
- I would love to have you over maybe in the summer when you're up at at the cottage over on the cape I would love that
- it's the most surreal place I've ever been to weatherwise and if you ever get a chance it's worth making a drive
- half y'all still don't subscribe I don't I I just don't get it
- my Cowboys are atrocious but good God do do I have everything riding on my ducks tomorrow
- it is a lot but it is about as heavy of a Euro as you're ever going to get in your life
- I'll tell you what I don't drink beer and I'm still down to make that bet that's fine that works done book it
- I think the concept in the theme of Cerebria is fantastic
- Nemo's War that's a great way to end the year
- The Colonist that's a game I could get back into I miss that
- stress biotics Odyssey somebody make one so I don't have to try and help design it I would love that You' be my best friend ever
- stress spox Odyssey heaviest game I've played n war game honestly it might be the heaviest game I've played
- Three Kingdoms Redux bought and got it to the table this year Hidden Gem needs more awareness
- just a fantastic great game that if you play with three players and you enjoy heav your it's a game that should be in your collection
- Mount Washington is the weirdest place on Earth weatherwise that I've ever experienced
- happy New Year everybody I hope everyone H uh be safe if you go out on amateur night tonight be safe don't drink a drive please
References (from this video)
No references stored for this video.
Video Do5eqr1hHIc
Tabled Top 10 List at 11:05 sentiment: positive
video_pk 37195 · mention_pk 111656
Click to watch at 11:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- fascinating historical/political theme
- publisher emphasizes historical detail
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- card play and influence tracks — simulate influence on the US Supreme Court through card-driven actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- my number one most anticipated solo game for 2025 Speak Easy
- never miss an opportunity to get it to the table with the included solo mode designed by Matt Leo himself
- I absolutely adore that game Gloom Haven
- this is a wonderfully cinematic setting
- I'll be dropping everything just like I have for his last two games
- what I'm most excited about for Speak Easy is the theme
References (from this video)
No references stored for this video.
Video JE2euR7dOfQ
Zilla Blitz Review at 0:02 sentiment: positive
video_pk 35695 · mention_pk 106718
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- deep, multi-path strategy with many routes to victory
- high component quality and accessible user interface
- strong replayability due to variable case decks and justices
- theme handled as historical context rather than overt modern politics
- tight, long-developed design with broad appeal
Cons
- some players may need extra explanation of the legal history underlying cases
- solo mode is still a prototype and not fully explored in this impression
- topic sensitivity could still surface polarization if not softened in play
Thematic elements
- influence court decisions and philosophy through clerks and case law
- US history spanning 200 years, focused on landmark Supreme Court cases
- strategic, multi-path with evolving courtroom political dynamics
Comparison games
- Obsession
Mechanics (from transcript analysis)
- Action economy — Limited actions per turn require judicious planning and prioritization.
- case timing and swing — Early vs. late involvement in a case affects outcomes and resource costs (influence, energy).
- clerks and influence tracking — Players deploy clerks to influence landmark cases and gain Renown points.
- court composition and endgame scoring — Shifting the court's philosophy and composition to align with your goals affects final scoring.
- dissent and opinions drafting — Drafting dissents and opinions provides strategic scoring opportunities.
- Influence Points — Players deploy clerks to influence landmark cases and gain Renown points.
- philosophical goals and cards — Philosophical cards and goals shape court ideology and scoring priorities.
- replayability through variable components — Different case decks and justices per game create varied experiences.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the outstanding gameplay I'll dig into this a little bit more shortly but
- so the game has very good momentum and Pace never gets bogged down
- that the game checked off a lot of boxes that I like to see in terms of a good solid strategy game
- this game has got really really sharp gameplay
- it's an accessible game
- this game reminds me a lot of Obsession in its depth and richness
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–8 of 8