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Neon Hope box art

Neon Hope

Game ID: GID0452654
Game Info
Year
2025
Players
1-4
Age
14+
Playtime
105 min
Complexity
2.5/5
Collection
Ratings
Creator Score
Mechanic profile
Percentile rank vs. all games
Vibe profile
Not enough video data yet
Description

Cooperative interactive storytelling card game in a dystopian future where branching decisions shape the narrative

Description

Cooperative interactive storytelling card game in a dystopian future where branching decisions shape the narrative

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 20
This page: 20
Sentiment: pos 13 · mix 3 · neu 1 · neg 0
Mentions per page
Showing 1–20 of 20
Video mLf5RBlS9Dg The Broken Meeple Discussion at 24:38 sentiment: mixed
video_pk 151901 · mention_pk 426115
The Broken Meeple - Neon Hope video thumbnail
Click to watch at 24:38 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Decent narrative with branching paths
  • Mechanically interesting
  • Does some things better than Arkham Horror LCG
  • Solid foundation for future versions
Cons
  • Rulebook issues
  • Pricing model is extreme
  • Component quality is not great unless buying the deluxe version
  • Deluxe version is insanely costly
Thematic elements
  • Arkham Horror LCG-like narrative
  • Cyberpunk
  • Branching paths
Comparison games
  • Arkham Horror LCG
Mechanics (from transcript analysis)
  • Narrative Choice — Features branching paths in its narrative.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's everything in this game feels like you're going to break it the second you touch it.
  • The Deep Nest Biome is a personal gripe, but yeah, compared to the AI games, no, they're like 10 out of 10 anyway.
  • I don't like tiny epic galaxies. I think it is boring and dull as ditch water.
  • I had to mod the game for arachnophobia mode.
  • Feast of Odin has no business on my shelf.
  • This is literally just Feast of Odin with a few extra tweaks.
  • I'm sorry it pales in comparison to AI. the AI games, AI and the Will of the Wisps and the Blinded Tree or whatever it's called. I forget what the first one was called. Um those two games are just the benchmark in the Metroid Vania style um platforming games.
  • But we're definitely going to have to try and one in one out at most.
  • I would be more happy if the collection only had a hundred games and I was playing those 100 games.
  • So, I'd be perfectly set.
  • Thanks for your support. Thanks for your get well wishes, you know, thanks for keeping me um you know, morale up, you know, whilst I was recovering, you know, thanks for your nice comments.
References (from this video)
No references stored for this video.
Video eOl2w6phQHQ Board Stupid Review at 0:29 sentiment: positive
video_pk 151439 · mention_pk 425201
Board Stupid - Neon Hope video thumbnail
Click to watch at 0:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique and grounded theme with a progressive message.
  • Engaging campaign system with branching narratives.
  • Tactile and visually appealing production (especially deluxe version).
  • Challenging but forgiving mechanics that reduce frustration from pure randomness.
  • Well-written story that integrates with gameplay.
  • Artist signatures on cards are a nice touch.
  • Excellent user experience and iconography.
Cons
  • May require some ironing out in terms of gameplay interaction.
  • Can slow down the pace with certain 'silly' challenges.
  • Rulebook could use some work for clarity on certain points.
  • Some production issues reported (card cut, missing components) though the team is responsive.
  • The reading in adventure games can be extensive and feel like 'blah blah blah' to some players.
Thematic elements
  • Fighting against corporations and technocrats oppressing the working class with a cyberpunk/solarpunk twist.
  • Near future Europe, primarily Germany (Berlin and Essen)
  • Campaign-driven with branching paths, choices influencing future scenarios, and a narrative that unfolds through reading entries in a scenario book.
Comparison games
  • Arkham Horror
  • Cyberpunk
  • Solarpunk
  • Outlive
  • Gloomhaven
  • The Matrix
  • New Romance
Mechanics (from transcript analysis)
  • Campaign play — A full campaign game with branching paths where player choices influence future scenarios, similar to 'Outlive' or 'Gloomhaven'.
  • Card upgrading — Players can upgrade cards in their hand during the game.
  • Event deck — Similar to Arkham Horror's event deck, it triggers when certain conditions aren't met, advancing the narrative or challenges.
  • Hand Management — Players manage their hand of cards, which is crucial as running out of cards leads to losing life points and a slower refresh.
  • Matrix (Randomizer) — A matrix of tiles is used for challenges. Players play cards, and a modifier from the matrix is revealed, determining success or failure. Unlike Arkham Horror, these tiles stay out once flipped.
  • Scenario Book — A chunky scenario book is used to set up the game, detailing locations, challenges, and story progression.
  • Surveillance Tracker — A tracker that increases with failed challenges or specific cards, triggering events like taking stress (forcing card discards) or ending the scenario if it gets too high.
  • Variable player powers — Eight characters are available, each with unique characteristics, card decks, and 'quirks', making them better at certain actions like fighting or manipulating the matrix.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, Neon Hope is one of those games that um we found out uh three years ago at Spiel. It was our first spiel as a as a channel, isn't it?
  • This is not a deck building game. So you will not build your deck. You will manage your hand during the game.
  • The matrix being a matrix is going to be in front of you at all time until all the the the tiles are flipped.
  • It's more forgiving and you can manipulate you you you can do stuff to to that.
  • The difficulty comes not from the randomness of the matrix. It comes from the surveillance and how you set up the game.
  • In general I love the look of the game. I think it is really cool. I like this near future vibe. I love all of the the UX I think is excellent.
  • This is what it should be for. Because a product like this is what deserve the love of the people to be to be produced and uh and to see the light of day because it's uh it's a fantastic game.
  • So, this is like a classical adventure game, but but this this is not a problem of this game. This is a problem of of the generator that you don't really I love it and went absolutely just like blah blah blah blah blah.
References (from this video)
No references stored for this video.
Video VP4Fyuq9Q2o The Dice Tower Unboxing at 4:10
video_pk 124655 · mention_pk 357422
The Dice Tower - Neon Hope video thumbnail
Click to watch at 4:10 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Storytelling
  • A glitched utopia
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey everybody, welcome to the most boring unboxing on the planet earth
  • Oh, that's a pretty game. That's a very interesting looking game. I hope it's good. I like how it looks.
  • Well, that is once again another most boring unboxing on the planet Earth.
References (from this video)
No references stored for this video.
Video VzIy5v-QOwE Meet Me At The Table Unboxing at 0:04 sentiment: positive
video_pk 124065 · mention_pk 355416
Meet Me At The Table - Neon Hope video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique European science fiction setting
  • Combines strategic cardplay and storytelling
  • Familiar mechanics with new twists
  • Modular skill check tokens offer strategic depth
  • Over 30 different endings
  • Replayability through varied encounter sets and missions
  • Customizable difficulty options
  • Cooperative elements to help other players
  • Deck construction with card leveling
Cons
  • Not the deluxe pledge with acrylic tokens and playmats
Thematic elements
  • Glitched utopia
  • European science fiction
  • Storytelling game with campaigns and multiple endings
Comparison games
  • Arkham Horror
  • Netrunner
Mechanics (from transcript analysis)
  • Card Drafting — Resource tokens are spent to buy new cards into your deck.
  • Deck Building — Players can acquire new cards to add to their decks.
  • Modular encounters — Encounter sets and alternate encounter cards change mission setups and challenges.
  • Resource Management — Hope tokens are used to ignore stress, and other resources are gained to spend on cards.
  • Set Collection — Keys are color-coded and need to be collected to unlock areas.
  • Skill checks — Involves rolling dice and using modifiers to succeed at specific tasks.
  • Storytelling — The game features a storybook with campaigns, objectives, and different endings.
  • Variable player powers — Each character has unique attributes, starting decks, and tools.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is inspired by such games as maybe Arkham Horror or Netrunner, which is going to bring together strategic cardplay and captivating storytelling in a unique European science fiction setting.
  • The unique part of the game that I think are super cool. These are modifiers.
  • So, you kind of at first you're not going to really know what's out there, but as you're starting to play, you're going to see a lot of the maybe a lot of the negatives ones have shown up already. So you know, okay, I've got a lot of positive ones in there still. Or if the autofails already happened, you know that most likely there's not a chance you're going to automatically fail at a token or a skill. So it's kind of I like that. I think that's really cool.
  • There's over 30 endings in the game.
  • I think it's neat that they have a way of increasing the difficulty. So, you can give yourself the challenge that you would like to have while playing Neon Hope.
  • I'm really excited to dig into this game. I'm a huge fan of the adventure card games that I've played in the past, and this one looks like it's going to be a complete winner as well.
References (from this video)
No references stored for this video.
Video qUOSTsTw4KA Board Stupid Analysis at 2:46
video_pk 106462 · mention_pk 307747
Board Stupid - Neon Hope video thumbnail
Click to watch at 2:46 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And I'm wondering, Matt, if it's too much.
  • And there are there are so many games that I'm kind of like probably more more than ever.
  • I'm feeling less of the hype. Definitely less of the FOMO because come on, all these games I'm I'm coming to to um to retail. They're all coming.
  • crowdfunding fatigue.
  • The games aren't good. Like we're not saying that the game the games are great and they went to retail. So why is they well why are they being smashed onto this platform which is basically a pre-order pushing down I think uh all of those games that wouldn't necessarily get a retail release and need that uh need that money and need that funding and kind of almost bullying them out just through the amount of marketing money that goes into them.
  • It's kind of annoying and upsetting at the same time.
  • From that was birth the idea of being able to bring your ideas to life.
  • It's a 200 hours campaign. It's going to cost people £150. There is no way people will buy this game.
  • It's basically what looks like straight reprints or very simple reimplementations of games. These are also going onto the platform.
  • It's essentially anti-consumer practice which something I deeply annoy. I deeply adore. I do not like it at all.
  • It is a double risk aversion strategy.
  • We keep falling for it time and time.
  • It just became like and we got requested at all times every day and and the answer is always same we don't really do it.
  • The industry is more commonly and more regularly relying on the hype of a game more than the substance and the reality of a game rather than the game itself.
  • It is a continuous cycle of hype which is yeah and FOMO of course I mean we know the industry at least the crowdfunding industry feeds off of FOMO right it is again anti-consumer it is feeding on people that you know uh preying on people that may be prone to to that kind of marketing right so and it is you like me
  • But what do we do about it?
  • I really I really don't have an answer at this point. Uh because because I'm I'm part of the problem.
  • You tell us. Do you know?
  • Do you know? Let us know in the comments below what you think of the current state of crowdfunding.
References (from this video)
No references stored for this video.
Video EX6ay7pMw5Y Board Gaming Ramblings Unboxing at 20:03 sentiment: other
video_pk 105366 · mention_pk 303641
Board Gaming Ramblings - Neon Hope video thumbnail
Click to watch at 20:03 · YouTube ↗
Overall sentiment (raw)
Enthusiastic
Pros
  • Cyberpunk theme
  • Cooperative
  • Narrative game
  • Branching storyline
Cons
none
Thematic elements
  • Glitch utopia, averting dystopian future
  • Cyberpunk
  • Branching storyline
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — Mentioned as 'something about card playing.'
  • cooperative play — Players work together to achieve a common goal.
  • Narrative Choice — Branching storyline where player decisions shape the narrative.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm scared to play this game.
  • It sounds horrible because you can like produce stuff, and it nobody will buy it.
  • Played for 2 and 1/2 hours and got zero points.
  • It's really nice that All Play got a hold of it and managed to make it a version of the game that was like $39.
  • I love the box art.
  • It works surprisingly well.
  • It's a lot of fun.
  • It is one of the better word games I've played in a while.
  • This is kind of the prequel to Phoenix New Horizon.
  • we have been excited for because we really like First Contact New Horizon
  • I also love the box cover.
  • It is a game about animals.
  • This is a deck builder game where you are a robot.
  • I have played it once. I'm excited to play it again.
  • It's a cyberpunk game.
  • This is a cooperative narrative game.
  • This game takes interactive storytelling to the next level where your decisions will shape a branching narrative.
  • This is the cooperative version of Unmatched.
  • I really like Unmatched and I'm excited to play this one.
  • I'm excited and a bit unsure to see how I would like the cooperative game because cooperative games aren't usually for me.
  • Greenville.
  • Actually, you want to live here it says.
  • This is a town developing sandbox game with a unique time action system.
  • I backed it.
  • I have heard that it has a very interesting art.
  • I am excited for this. I like a city building game and it sounds like you kind of have to cooperate-ish to build a city but then you have to be the best at it which is great.
References (from this video)
No references stored for this video.
Video NMFnKBSZ1K8 The Broken Meeple Review at 0:29 sentiment: mixed
video_pk 104144 · mention_pk 300490
The Broken Meeple - Neon Hope video thumbnail
Click to watch at 0:29 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Interesting gameplay mechanics like the tactical grid system with tokens.
  • Good replay value due to branching paths and different character choices.
  • Satisfying in-game card upgrading system.
  • Narrative is taken seriously and has meaningful impact.
  • Welcome change with tactical test modifiers.
Cons
  • Very high price tag for the base game.
  • Component quality in the base version does not justify the price.
  • Artwork is generally bland and not a strong point.
  • Rulebook is poorly laid out and confusing, making learning difficult.
  • Card organization is a nightmare, especially without an insert.
  • Setup and learning the game is a chore.
Thematic elements
  • pseudo-cyberpunky world, neon futuristic times
  • storytelling game
Comparison games
  • Netrunner
  • Arkham Horror LCG
  • Marvel Champions
Mechanics (from transcript analysis)
  • Campaign play — The game is played through a five-game campaign with progressively longer games and different ending potentials.
  • Card upgrading — Action cards can be upgraded during the game using resources gained from succeeding tests.
  • Endurance Mechanic — Losing is based on an endurance mechanic; resting to get cards back reduces endurance, impacting hand size.
  • Hand Management — Players use action cards to bolster skill tests, and these cards can be upgraded during the game.
  • modifier tokens — A set of tokens with positive and negative modifiers are used for skill tests, with a system that shows which tokens have been used.
  • Resource Management — Resources are gained from tests and used to upgrade cards and other elements during the round.
  • Set Collection (Implicit) — Encounter sets are distinguished by small symbols, requiring careful organization and potentially baggies to manage.
  • Skill Tests — Players perform skill tests such as investigate, get support, fight enemies, and hack mainframes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Win or lose, I'm going to be honest with you.
  • It's a bold strategy Cotton, let's see if it pays off for him.
  • This is definitely got Kickstarter written all over it in terms of like being a fairly lowbudget affair despite having a high price tag.
  • SHUT UP AND TAKE MY MONEY.
  • The layout of this is all over the shop.
  • It's not a tutorial even. It is basically just a very summarized version of the rules that doesn't explain every rule that you need to know and not even really in the right order.
  • You have my curiosity, but now you have my attention.
References (from this video)
No references stored for this video.
Video HZATRFpTiBI Board Stupid Top List at 1:41 sentiment: positive
video_pk 103873 · mention_pk 300150
Board Stupid - Neon Hope video thumbnail
Click to watch at 1:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Exciting project
  • Great artwork
  • Awesome card play
  • Positive message
  • Appeals to personal preferences for theme and design
Cons
  • Needs more love and attention
Thematic elements
  • Steering humanity on the right course before AI takeover
  • Solarpunk/Cyberpunk universe
  • Branching story with different outcomes
Comparison games
  • Arkham Horror
Mechanics (from transcript analysis)
  • Card-based adventuring — Mentioned as a feature that draws the reviewer in, similar to other games they are excited about.
  • Hand Management — Described as 'very cool hand management,' differentiating it from Arkham Horror.
  • scenario-based play — The reviewer plans to play through 'all of the scenarios in the box.'
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Yeah, this is hype factor on steroids.
  • It's the real stuff.
  • It gave all of the good vibes from a game like Arkham Horror. Cutting out all the layers of fat that that that Arkham Horror brings with it.
  • Richard Garfield brings with him the expectation.
  • This feels slightly more contained but still complex, still meaty, still interesting game about the big political players from, you know, the recent past, not even that long ago.
  • It's very thematic. It's very cool, very Battlestar Galactica
  • Cyberpunk this year, it's an absolute dream this year.
  • And the closer we get to Spiel, the more excited we get and the more like yeah cuz it's it's always like Spiel is Christmas for us.
  • I mean, we have me and me both have been excited about for so, so long.
  • That feelings of me a 13-years-old me playing D&D.
  • Yeah
  • That Indiana Jones feeling, hacking through the bush to try and find like a big temple.
  • The game now feels modern. Um
  • That I love. I absolutely love cuz there is probably when I play um these adventure games and the uh dungeon crawler, what I always um search in my head is that feelings of me a 13-years-old me playing D&D.
  • King's Dilemma was one of my favorite game ever.
  • It's like it's like a I managed to play this at Essen and I thought it was absolutely fabulous.
  • And the just announced it King on Kong deliverance from from CGE. That's that looks absolutely fabulous.
  • Yeah, this industry never gets boring.
  • And sometimes in a very not childish way, but we do excited get excited like Oh my god, the new toys at
  • If you're passionate about Board Stupid, you could check out the Patreon page.
  • Super super helpful. We need to buy new lights.
References (from this video)
No references stored for this video.
Video evkfv3NxbZ4 Tantrum House Discussion at 1:09 sentiment: positive
video_pk 85819 · mention_pk 220676
Tantrum House - Neon Hope video thumbnail
Click to watch at 1:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • European science fiction
  • captivating storytelling
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — Strategic cardplay is a core element of the game.
  • cooperative play — Neon Hope is a cooperative board game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Aloha and welcome to Tangal Studio 808.
  • I'm Psychic Larry and this is the block video for the first half of April 2025.
  • This video is sponsored in part by SmartUp.
  • As always, let me know in the comments which games you are interested in and maybe which games I left out that you may be backing.
  • And until next time, aloha.
References (from this video)
No references stored for this video.
Video KPIxGZtEzEw One Stop Co-op Shop Analysis at 0:12 sentiment: positive
video_pk 83757 · mention_pk 211675
One Stop Co-op Shop - Neon Hope video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Core action mechanic is well done.
  • A lot of potential.
Cons
  • Hard to tell variety and staying power after only one mission.
  • Cannot 100% guarantee it'll be great yet.
Thematic elements
  • cyberpunk
Comparison games
  • Arkham Horror
Mechanics (from transcript analysis)
  • Card Exploration — The way you kind of go through cards and explore.
  • Risk Mitigation — The ways you mitigate risk and everything.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Welcome to Shelf Life, the monthly series where I look at games I covered about six or seven months ago and let you know whether they're still in my collection.
  • This is a solo cooperative adventure game, very much influenced by Arkham Horror, uh, but it's got a cyberpunk theme.
  • I think if you went to Great Western Trail, you should trail elsewhere.
  • And yeah, this is the best Assassin's Creed has been.
  • And hey, this is my only keep for the month.
  • This is sort of like a worker placement game. It's kind of crisis management like Pandemic, but then you also like go on dates and have uh friendships with some of the characters.
  • Street Masters can be amazing. It can also be pretty rough.
  • I think it's probably the best attempt I've seen at it.
  • So, this was a lighter month than pretty much any of the ones this year.
  • Almost 60% of you called it correctly that I kept one hit heroes out of all the rest.
References (from this video)
No references stored for this video.
Video qPVz8V-CwPo The Broken Meeple Discussion at 7:10 sentiment: neutral
video_pk 80258 · mention_pk 195022
The Broken Meeple - Neon Hope video thumbnail
Click to watch at 7:10 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
  • host doesn't know much about it
  • host wouldn't normally look at this kind of stuff because it's a bit more obscure
  • host is unsure of the mechanics and theme
Thematic elements
  • Fighting back against Cyberpunk's grim vision of the future
  • Cyberpunk
Comparison games
none
Mechanics (from transcript analysis)
  • Adventure card game — Mentioned as a genre.
  • Cooperative — Mentioned as a player count option.
  • deck builder — Mentioned as a potential mechanic.
  • Deck construction — Mentioned as a mechanic.
  • Solitaire — Mentioned as a player count option.
  • solo — Mentioned as a player count option.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The problem with voidfall is that there's just too much in it. It's it takes a million years to set up. It takes a million years to get it played. It takes a million years to learn how to play the damn thing.
  • I've quite enjoyed this game a lot playing it in solo. I I really do dare say that I think solo is going to be the way to play this game.
  • It's also a table hog and a half.
  • I don't know how useful that knowledge is, frankly.
  • This is why the board game ranking system. It's just frankly bollocks really. It doesn't mean anything.
References (from this video)
No references stored for this video.
Video rckZ2uBOGYs Review at 2:14 sentiment: positive
video_pk 69475 · mention_pk 165992
Neon Hope video thumbnail
Click to watch at 2:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cool art style (vaporwave, neon pastel cyberpunk)
  • Interesting mix of cyberpunk and solar punk themes
  • Modular difficulty options
  • Sense of character progression through unlocking tools
  • Engaging card systems and combos
  • Integration of the surveillance threshold as a timer and difficulty modifier
  • Ability to mitigate negative randomizers (chips)
  • Supports true solo play well
Cons
  • Potential for too much meta-game deck building between scenarios (concern based on Arkham Horror LCG)
  • Scope of the game is hard to determine from a small demo
Thematic elements
  • cyberpunk and solar punk mix
  • cyberpunk world
  • scenario based with story cards/campaign book
Comparison games
  • Civitas ni Helium
  • Arkham Horror LCG
  • Android Netrunner
Mechanics (from transcript analysis)
  • Character progression — Characters can unlock new tools by spending resources earned from clearing tasks, adding to their capabilities.
  • Chip System (Randomizers) — A pool of chips with positive and negative modifiers is used, with three chips randomly drawn to form the 'archive' at the start of the game, affecting tests.
  • Companion/Follower System — Certain NPCs can join the player as companions, providing bonuses or assistance.
  • Deck Building (Action Cards) — Players use a deck of action cards that correspond to their endurance, with the deck size influenced by endurance.
  • encounter deck — Enemies and other challenges are drawn from the encounter deck, which can change and grow during the game.
  • Hope Currency — Hope is a currency that can be spent to mitigate the effects of stress (discarding cards).
  • NPC interaction — Players can interact with NPCs like the barkeeper or Hyun an Bergman to gain support, tokens, or have them join as followers.
  • Scenario-based game — The game is scenario-based, similar to Arkham Horror LCG, where players work through a scenario with objectives.
  • Staging Deck — The staging deck contains cards associated with the scenario, including story cards, locations, and NPCs.
  • Stress Mechanic — Stress causes players to discard cards from their hand, potentially reducing their available actions and endurance.
  • Surveillance Threshold — A tracker that acts as a timer and difficulty augmenter, triggering negative effects as it reaches certain thresholds.
  • Task Resolution — Tasks are based on character stats (Perception, Charisma, Courage, Technology) and action cards, with success thresholds to meet or beat.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game quickly became one of my favorite games I've played this year and it will most definitely be on my top 10 this year
  • this is kind of the cybernetic offspring of the Arkham Horror lcg and Android Netrunner if you combine those things I think you'll have a pretty good idea of what neon hope is
  • I like the systems in this game a lot I like how they work together
  • I think the characters unlocking these tools at certain point does add that really cool sense of progression
  • I totally dig the vibe and the world
References (from this video)
No references stored for this video.
Video LxzrjBLdJmA Let's Table It Review at 0:02 sentiment: mixed
video_pk 61834 · mention_pk 154485
Let's Table It - Neon Hope video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Immersive world with evolving, player-driven narrative
  • Push-your-luck decision-making adds tension and excitement
  • Relatively low upkeep compared to other long-form storytelling games
  • Story progresses and reveals continue regardless of win/lose outcomes
Cons
  • Rulebook can be difficult to interpret, potentially slowing onboarding
  • Demo/prototype may not reflect final production quality or full feature set
  • Potential tradeoffs between taking actions and gaining bonuses that can complicate tactics
Thematic elements
  • Choices accumulate to shape an evolving narrative and world state
  • Dystopian cyberpunk future with pervasive surveillance
  • Story-driven, branching narrative that progresses regardless of outcomes
Comparison games
  • Arkham Horror: The Card Game
Mechanics (from transcript analysis)
  • chapter-driven goals — Each chapter provides specific goals and interaction requirements to progress
  • End Game Bonuses — Interacting with cards can grant temporary bonuses or support
  • focus — A resting action that allows recovery of the hand of cards at a cost
  • location traversal — Actions move players between locations to interact with different cards and encounters
  • one-time bonuses — Interacting with cards can grant temporary bonuses or support
  • Reclaim as Action — A resting action that allows recovery of the hand of cards at a cost
  • Skill checks — Interacting with location cards via skill checks determines outcomes and progression
  • surveillance management — Hack surveillance systems to keep a surveillance score low and extend the game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The world and story are both really interesting
  • Neon Hope gives us some of the same vibes as the Arkham Horror LCG, but without as much upkeep
  • No matter the outcome of your game session, you'll make progress on the story
  • That said, the rule book could use some refinement
  • We felt like we got a pretty good handle on the game
  • Neon Hope gave us deep narrative gameplay without the overwhelming upkeep
References (from this video)
No references stored for this video.
Video hRlY2TDtJak Board Stupid Discussion at 0:07 sentiment: positive
video_pk 41284 · mention_pk 125280
Board Stupid - Neon Hope video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly accessible compared to heavier LCGs like Arkham Horror LCG
  • Innovative hand/stamina mechanic tied to a fixed eight-card hand
  • Strong cyberpunk/solar punk vibe with thematic flavor
  • Cooperative play with meaningful player synergy
  • Good replay value via variable locations and branching endings
  • Supports solo play and up to four players
  • Asymmetric character potential and future expansion opportunities
Cons
  • Prototype rules and artwork are not final
  • Prototype currently features only two asymmetric characters
  • Keywords and complexity are kept lean, which could still pose a learning curve for newcomers
  • Final component quality and exact scope of deck-building are not yet known
Thematic elements
  • Hope against oppressive systems in a cyberpunk world; team-based hacking and exploration.
  • Near-future cyberpunk-solarpunk city with surveillance and investigative action.
  • Branching, memory-driven Choose Your Own Adventure flavor with concise card-driven storytelling.
Comparison games
  • Arkham Horror LCG
  • Gloomhaven (style)
  • Earthborne Rangers
  • Marvel Champions
Mechanics (from transcript analysis)
  • Action economy — Turn-based actions with three actions per turn and potential combos.
  • branching endings and memory — Decisions influence future play and endings; game's memory preserves past choices.
  • card-driven action synthesis — Locations, characters, enemies, events, and system cards drive actions and interactions.
  • Cooperative Game — Players work together to complete objectives and support one another.
  • cooperative play — Players work together to complete objectives and support one another.
  • Hand Management — Eight-card hand represents player stamina; managing cards to perform actions.
  • hand management / stamina — Eight-card hand represents player stamina; managing cards to perform actions.
  • scenario replayability — Multiple copies of locations and varied encounters create replay variety.
  • surveillance clock and encounter phase — A global surveillance track increases with encounters, triggering thresholds and endgame pressure.
  • test resolution via matrix/tokens — Tests use a token bag system (matrix) to determine success/failure with modifiers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this prototype we have two characters in the Box, two completely asymmetric characters
  • you have your hand of eight cards in a two-player game and that represents your stamina
  • Choose Your Own Adventure
  • not final, it's not final
  • absolutely love the accessibility of this
  • this is not final; it's not final; it will be adjusted
  • I think this really has such great promise
  • up to four players yes
References (from this video)
No references stored for this video.
Video fxQAyPCRfr4 Board Stupid Interview at 0:32 sentiment: positive
video_pk 35385 · mention_pk 105614
Board Stupid - Neon Hope video thumbnail
Click to watch at 0:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong narrative arc and cooperative storytelling
  • No deck-building for a seamless entry
  • Base game content is robust with four unique character decks
  • Campaign has high replay value due to branching paths
  • Flexible difficulty scaling for different playstyles
Cons
  • Fulfillment timing and production risk typical of crowdfunding games
  • Later episodes still in development at launch
  • Kickstarter-based model may affect delivery timelines
Thematic elements
  • Cooperative storytelling, social progress, crisis response
  • Near-future Berlin with cyberpunk and solar punk influences
  • branching episodic campaign with ongoing character progression
Comparison games
  • Arkham Horror: The Card Game
  • Earthborne Rangers
Mechanics (from transcript analysis)
  • card-driven narrative — The game uses cards to progress the story; there is no deck-building.
  • Character progression and tool acquisition — Players purchase tools to shape how their character plays and develops.
  • Character-specific decks — Each playable character has a unique deck that evolves throughout the campaign.
  • Combat: Deck/Hand — Each playable character has a unique deck that evolves throughout the campaign.
  • Cooperative Game — Players cooperate to overcome challenges, with options to scale difficulty.
  • Cooperative play with scalable difficulty — Players cooperate to overcome challenges, with options to scale difficulty.
  • Crisis deck / reactive events — A crisis deck introduces events that react to player actions and drive tension.
  • Episodic, multi-episode campaign — The game unfolds over several episodes, each session potentially lasting 1–3.5 hours.
  • Events — A crisis deck introduces events that react to player actions and drive tension.
  • Narrative Choice — Different episodes and branches offer alternate narrative outcomes.
  • Replayable branching narratives — Different episodes and branches offer alternate narrative outcomes.
  • Solo or up to four players — Supports 1–4 players with varied play modes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "this is neon hope it's a Cooperative storytelling game set in the near future Berlin between cyberpunk and solar punk"
  • "no deck building in it so you can have a seamless experience just go into it"
  • "the character development and building aspect happened throughout the game sessions"
  • "There will be a character expansion pack which delivers four additional playable characters"
  • "replay value in that to see other branches of the narratives"
  • "Arkham Horror: The Card Game"
References (from this video)
No references stored for this video.
Video JcPAhv_kHbQ Board Stupid Discussion at 17:33 sentiment: positive
video_pk 35321 · mention_pk 105415
Board Stupid - Neon Hope video thumbnail
Click to watch at 17:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • streamlined and accessible living-card-game-like experience
  • engaging story with branching outcomes
  • vibrant art and production quality
Cons
  • Kickstarter-only availability (not backable at time of review)
  • potential depth may vary with group
Thematic elements
  • hope and resilience in a cyberpunk-society
  • Cyberpunk-Solar Punk cooperative story-driven world
  • branching scenarios with rich hand-management system
Comparison games
  • Arkham Horror: The Card Game
  • Android: Netrunner
Mechanics (from transcript analysis)
  • Character progression — Character abilities and items evolve over play sessions
  • Cooperative Game — Players work together to overcome challenges
  • cooperative play — Players work together to overcome challenges
  • Hand Management — Players manage a hand of cards to drive story outcomes
  • hand-management — Players manage a hand of cards to drive story outcomes
  • scenario-based campaign — Play through branching scenarios with consequences
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Owen has done a phenomenal job of this as a one-man band
  • it's such fun to watch these campaigns grow
  • backers look for something unique and artistic
References (from this video)
No references stored for this video.
Video -_-JSFSRACI Board Stupid Top List at 15:20 sentiment: positive
video_pk 34988 · mention_pk 104331
Board Stupid - Neon Hope video thumbnail
Click to watch at 15:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Streamlined RPG elements
  • Strong theme and vibe
  • Exciting combos and designer's take on LCG style
Cons
  • Early prototype; balance unknown
Thematic elements
  • cyberpunk vs solarpunk, cooperative living card game
  • Cyberpunk and solar punk hybrid, hopeful future
  • Arkham Horror LCG-like living story with campaigns
Comparison games
  • Arkham Horror: The Card Game
Mechanics (from transcript analysis)
  • Cooperative Game — Players work together to resolve events and story outcomes
  • cooperative RPG-like play — Players work together to resolve events and story outcomes
  • dice/stats and actions per location — Stats on cards determine actions at locations
  • Hand Management — End-of-turn effects; discretionary card discard and re-usage
  • hand management/end management — End-of-turn effects; discretionary card discard and re-usage
  • story/narrative exploration via card flips — Flip cards to reveal story and progress the plot
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • oh my God how good it is
  • it's absolutely fantastic
  • Mega clever
  • no rarity barrier
  • it's absolutely delightful
References (from this video)
No references stored for this video.
Video PFSjQ3_AwIY Board Stupid Discussion at 30:48 sentiment: positive
video_pk 33829 · mention_pk 100734
Board Stupid - Neon Hope video thumbnail
Click to watch at 30:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fun, accessible entry that sparked interest
Cons
  • not deeply discussed in transcript
Thematic elements
  • puzzle-like abstract mechanics
  • preview-highlighted, light-weight game
  • short, digestible
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — short, punchy decisions with quick playtime
  • card-drafting / drafting-lite — short, punchy decisions with quick playtime
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's our monthly roundup
  • this is more viby
  • the game is an experience
  • we're going to go to Birmingham very soon
  • it's the best artwork that I've seen
  • the art in this made me a little bit emotional
References (from this video)
No references stored for this video.
Video h3f7XPfqgfg Board Stupid Discussion at 1:40 sentiment: positive
video_pk 31769 · mention_pk 93589
Board Stupid - Neon Hope video thumbnail
Click to watch at 1:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cooperative play
  • story-driven branching
  • streamlined compared to some other living-card-game platforms
  • cyberpunk aesthetic
Cons
  • limited published details at time of recording
Thematic elements
  • story-driven, branching narrative within a cyberpunk setting
  • Cyberpunk/solar, cyberpunk Berlin-inspired world
  • branching, player-driven storytelling
Comparison games
  • Arkham Horror: The Card Game
  • Earthborne Rangers
  • Marvel Champions
Mechanics (from transcript analysis)
  • Cooperative Game — players work together to overcome challenges
  • cooperative play — players work together to overcome challenges
  • Deck Building — uses a deck-building framework as the action engine
  • deck-building — uses a deck-building framework as the action engine
  • Hand Management — players manage a hand of cards to progress the story and handle threats
  • Narrative Choice — story paths branch based on player choices
  • story branching decisions — story paths branch based on player choices
  • threat matrix — a matrix-based threat system that drives the challenge level
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's absolutely great
  • we absolutely fell in love with it when we saw it for the first time
  • Time is confusing. It's really confusing.
  • paradoxes which are hilarious and brilliant
  • Martin Wallace does tension. Well, that's what Martin Wallace does perfectly is to create that silver lining of tension tension.
References (from this video)
No references stored for this video.
Video 65fRAiSu81g Board Stupid Discussion at 34:20 sentiment: positive
video_pk 9496 · mention_pk 28092
Board Stupid - Neon Hope video thumbnail
Click to watch at 34:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Described as fabulous and a standout indie gem
  • Represents the indie publisher spotlight at Essen
Cons
  • Limited information about the game itself in the transcript
Thematic elements
  • Support for indie publishing and discovery of hidden gems
  • Indie board game scene with a focus on small publishers
  • Artistically driven, indie-game discovery narrative
Comparison games
  • Endeavor Deep Sea
Mechanics (from transcript analysis)
  • unknown — Not specified in transcript
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Massive, massive show, Matt. That is like a pilgrimage for board game.
  • download the app and start scrolling.
  • it's an aircraft hanger size
  • You can't wear those big board game backpacks
  • Hall 3 is the biggest of them
  • Cuz otherwise, you won't get a chance to sit down.
  • If you want to bring your own food in, bring a sandwich in your bag.
References (from this video)
No references stored for this video.
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