Game Info
Year
2025
Players
1-4
Age
14+
Playtime
105 min
Complexity
2.5/5
Collection
Your Tier
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Description
Cooperative interactive storytelling card game in a dystopian future where branching decisions shape the narrative
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 8
This page: 8
Sentiment:
pos 7 ·
mix 0 ·
neu 1 ·
neg 0
Showing 1–8 of 8
Video evkfv3NxbZ4
Tantrum House Discussion at 1:09 sentiment: positive
video_pk 85819 · mention_pk 220676
Click to watch at 1:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
- European science fiction
- captivating storytelling
Comparison games
none
Mechanics (from transcript analysis)
- Card Play — Strategic cardplay is a core element of the game.
- cooperative play — Neon Hope is a cooperative board game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Aloha and welcome to Tangal Studio 808.
- I'm Psychic Larry and this is the block video for the first half of April 2025.
- This video is sponsored in part by SmartUp.
- As always, let me know in the comments which games you are interested in and maybe which games I left out that you may be backing.
- And until next time, aloha.
References (from this video)
No references stored for this video.
Video KPIxGZtEzEw
One Stop Co-op Shop Analysis at 0:12 sentiment: positive
video_pk 83757 · mention_pk 211675
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Core action mechanic is well done.
- A lot of potential.
Cons
- Hard to tell variety and staying power after only one mission.
- Cannot 100% guarantee it'll be great yet.
Thematic elements
- cyberpunk
Comparison games
- Arkham Horror
Mechanics (from transcript analysis)
- Card Exploration — The way you kind of go through cards and explore.
- Risk Mitigation — The ways you mitigate risk and everything.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Welcome to Shelf Life, the monthly series where I look at games I covered about six or seven months ago and let you know whether they're still in my collection.
- This is a solo cooperative adventure game, very much influenced by Arkham Horror, uh, but it's got a cyberpunk theme.
- I think if you went to Great Western Trail, you should trail elsewhere.
- And yeah, this is the best Assassin's Creed has been.
- And hey, this is my only keep for the month.
- This is sort of like a worker placement game. It's kind of crisis management like Pandemic, but then you also like go on dates and have uh friendships with some of the characters.
- Street Masters can be amazing. It can also be pretty rough.
- I think it's probably the best attempt I've seen at it.
- So, this was a lighter month than pretty much any of the ones this year.
- Almost 60% of you called it correctly that I kept one hit heroes out of all the rest.
References (from this video)
No references stored for this video.
Video qPVz8V-CwPo
The Broken Meeple Discussion at 7:10 sentiment: neutral
video_pk 80258 · mention_pk 195022
Click to watch at 7:10 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
- host doesn't know much about it
- host wouldn't normally look at this kind of stuff because it's a bit more obscure
- host is unsure of the mechanics and theme
Thematic elements
- Fighting back against Cyberpunk's grim vision of the future
- Cyberpunk
Comparison games
none
Mechanics (from transcript analysis)
- Adventure card game — Mentioned as a genre.
- Cooperative — Mentioned as a player count option.
- deck builder — Mentioned as a potential mechanic.
- Deck construction — Mentioned as a mechanic.
- Solitaire — Mentioned as a player count option.
- solo — Mentioned as a player count option.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The problem with voidfall is that there's just too much in it. It's it takes a million years to set up. It takes a million years to get it played. It takes a million years to learn how to play the damn thing.
- I've quite enjoyed this game a lot playing it in solo. I I really do dare say that I think solo is going to be the way to play this game.
- It's also a table hog and a half.
- I don't know how useful that knowledge is, frankly.
- This is why the board game ranking system. It's just frankly bollocks really. It doesn't mean anything.
References (from this video)
No references stored for this video.
Video rckZ2uBOGYs
Review at 2:14 sentiment: positive
video_pk 69475 · mention_pk 165992
Click to watch at 2:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Cool art style (vaporwave, neon pastel cyberpunk)
- Interesting mix of cyberpunk and solar punk themes
- Modular difficulty options
- Sense of character progression through unlocking tools
- Engaging card systems and combos
- Integration of the surveillance threshold as a timer and difficulty modifier
- Ability to mitigate negative randomizers (chips)
- Supports true solo play well
Cons
- Potential for too much meta-game deck building between scenarios (concern based on Arkham Horror LCG)
- Scope of the game is hard to determine from a small demo
Thematic elements
- cyberpunk and solar punk mix
- cyberpunk world
- scenario based with story cards/campaign book
Comparison games
- Civitas ni Helium
- Arkham Horror LCG
- Android Netrunner
Mechanics (from transcript analysis)
- Character progression — Characters can unlock new tools by spending resources earned from clearing tasks, adding to their capabilities.
- Chip System (Randomizers) — A pool of chips with positive and negative modifiers is used, with three chips randomly drawn to form the 'archive' at the start of the game, affecting tests.
- Companion/Follower System — Certain NPCs can join the player as companions, providing bonuses or assistance.
- Deck Building (Action Cards) — Players use a deck of action cards that correspond to their endurance, with the deck size influenced by endurance.
- encounter deck — Enemies and other challenges are drawn from the encounter deck, which can change and grow during the game.
- Hope Currency — Hope is a currency that can be spent to mitigate the effects of stress (discarding cards).
- NPC interaction — Players can interact with NPCs like the barkeeper or Hyun an Bergman to gain support, tokens, or have them join as followers.
- Scenario-based game — The game is scenario-based, similar to Arkham Horror LCG, where players work through a scenario with objectives.
- Staging Deck — The staging deck contains cards associated with the scenario, including story cards, locations, and NPCs.
- Stress Mechanic — Stress causes players to discard cards from their hand, potentially reducing their available actions and endurance.
- Surveillance Threshold — A tracker that acts as a timer and difficulty augmenter, triggering negative effects as it reaches certain thresholds.
- Task Resolution — Tasks are based on character stats (Perception, Charisma, Courage, Technology) and action cards, with success thresholds to meet or beat.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this game quickly became one of my favorite games I've played this year and it will most definitely be on my top 10 this year
- this is kind of the cybernetic offspring of the Arkham Horror lcg and Android Netrunner if you combine those things I think you'll have a pretty good idea of what neon hope is
- I like the systems in this game a lot I like how they work together
- I think the characters unlocking these tools at certain point does add that really cool sense of progression
- I totally dig the vibe and the world
References (from this video)
No references stored for this video.
Video fxQAyPCRfr4
Board Stupid Interview at 0:32 sentiment: positive
video_pk 35385 · mention_pk 105614
Click to watch at 0:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Strong narrative arc and cooperative storytelling
- No deck-building for a seamless entry
- Base game content is robust with four unique character decks
- Campaign has high replay value due to branching paths
- Flexible difficulty scaling for different playstyles
Cons
- Fulfillment timing and production risk typical of crowdfunding games
- Later episodes still in development at launch
- Kickstarter-based model may affect delivery timelines
Thematic elements
- Cooperative storytelling, social progress, crisis response
- Near-future Berlin with cyberpunk and solar punk influences
- branching episodic campaign with ongoing character progression
Comparison games
- Arkham Horror: The Card Game
- Earthborne Rangers
Mechanics (from transcript analysis)
- card-driven narrative — The game uses cards to progress the story; there is no deck-building.
- Character progression and tool acquisition — Players purchase tools to shape how their character plays and develops.
- Character-specific decks — Each playable character has a unique deck that evolves throughout the campaign.
- Combat: Deck/Hand — Each playable character has a unique deck that evolves throughout the campaign.
- Cooperative Game — Players cooperate to overcome challenges, with options to scale difficulty.
- Cooperative play with scalable difficulty — Players cooperate to overcome challenges, with options to scale difficulty.
- Crisis deck / reactive events — A crisis deck introduces events that react to player actions and drive tension.
- Episodic, multi-episode campaign — The game unfolds over several episodes, each session potentially lasting 1–3.5 hours.
- Events — A crisis deck introduces events that react to player actions and drive tension.
- Narrative Choice — Different episodes and branches offer alternate narrative outcomes.
- Replayable branching narratives — Different episodes and branches offer alternate narrative outcomes.
- Solo or up to four players — Supports 1–4 players with varied play modes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- "this is neon hope it's a Cooperative storytelling game set in the near future Berlin between cyberpunk and solar punk"
- "no deck building in it so you can have a seamless experience just go into it"
- "the character development and building aspect happened throughout the game sessions"
- "There will be a character expansion pack which delivers four additional playable characters"
- "replay value in that to see other branches of the narratives"
- "Arkham Horror: The Card Game"
References (from this video)
No references stored for this video.
Video JcPAhv_kHbQ
Board Stupid Discussion at 17:33 sentiment: positive
video_pk 35321 · mention_pk 105415
Click to watch at 17:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- streamlined and accessible living-card-game-like experience
- engaging story with branching outcomes
- vibrant art and production quality
Cons
- Kickstarter-only availability (not backable at time of review)
- potential depth may vary with group
Thematic elements
- hope and resilience in a cyberpunk-society
- Cyberpunk-Solar Punk cooperative story-driven world
- branching scenarios with rich hand-management system
Comparison games
- Arkham Horror: The Card Game
- Android: Netrunner
Mechanics (from transcript analysis)
- Character progression — Character abilities and items evolve over play sessions
- Cooperative Game — Players work together to overcome challenges
- cooperative play — Players work together to overcome challenges
- Hand Management — Players manage a hand of cards to drive story outcomes
- hand-management — Players manage a hand of cards to drive story outcomes
- scenario-based campaign — Play through branching scenarios with consequences
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Owen has done a phenomenal job of this as a one-man band
- it's such fun to watch these campaigns grow
- backers look for something unique and artistic
References (from this video)
No references stored for this video.
Video PFSjQ3_AwIY
Board Stupid Discussion at 30:48 sentiment: positive
video_pk 33829 · mention_pk 100734
Click to watch at 30:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- fun, accessible entry that sparked interest
Cons
- not deeply discussed in transcript
Thematic elements
- puzzle-like abstract mechanics
- preview-highlighted, light-weight game
- short, digestible
Comparison games
none
Mechanics (from transcript analysis)
- Card Drafting — short, punchy decisions with quick playtime
- card-drafting / drafting-lite — short, punchy decisions with quick playtime
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's our monthly roundup
- this is more viby
- the game is an experience
- we're going to go to Birmingham very soon
- it's the best artwork that I've seen
- the art in this made me a little bit emotional
References (from this video)
No references stored for this video.
Video h3f7XPfqgfg
Board Stupid Discussion at 1:40 sentiment: positive
video_pk 31769 · mention_pk 93589
Click to watch at 1:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- cooperative play
- story-driven branching
- streamlined compared to some other living-card-game platforms
- cyberpunk aesthetic
Cons
- limited published details at time of recording
Thematic elements
- story-driven, branching narrative within a cyberpunk setting
- Cyberpunk/solar, cyberpunk Berlin-inspired world
- branching, player-driven storytelling
Comparison games
- Arkham Horror: The Card Game
- Earthborne Rangers
- Marvel Champions
Mechanics (from transcript analysis)
- Cooperative Game — players work together to overcome challenges
- cooperative play — players work together to overcome challenges
- Deck Building — uses a deck-building framework as the action engine
- deck-building — uses a deck-building framework as the action engine
- Hand Management — players manage a hand of cards to progress the story and handle threats
- Narrative Choice — story paths branch based on player choices
- story branching decisions — story paths branch based on player choices
- threat matrix — a matrix-based threat system that drives the challenge level
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's absolutely great
- we absolutely fell in love with it when we saw it for the first time
- Time is confusing. It's really confusing.
- paradoxes which are hilarious and brilliant
- Martin Wallace does tension. Well, that's what Martin Wallace does perfectly is to create that silver lining of tension tension.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–8 of 8