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Echobound Adventures

Game ID: GID0453760
Game Info
Year
2026
Players
1-4
Age
12+
Playtime
75 min
Complexity
2.5/5
Collection
Your Tier
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Description

A cooperative sandbox adventure game where players act as Stewards of the Penrose Society breaching dimensional barriers to explore unique worlds and extract before collapse using persistent progression and fail-forward narrative mechanics

Description

A cooperative sandbox adventure game where players act as Stewards of the Penrose Society breaching dimensional barriers to explore unique worlds and extract before collapse using persistent progression and fail-forward narrative mechanics

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 8
This page: 8
Sentiment: pos 7 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–8 of 8
Video 7md1yxd9vOE BoardGameCo Analysis at 7:13 sentiment: mixed
video_pk 94939 · mention_pk 260336
BoardGameCo - Echobound Adventures video thumbnail
Click to watch at 7:13 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Still fun
Cons
  • Some of the charm wore off the more it was played
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Um, also special guest is Mogat who's kind of hanging out on the couch over there.
  • So, um, now we're doing this. It'll be shorter because I don't have the energy to do the exact same thing I just did.
  • For non-cat people, I know that um you know, throwing your pets into everything can sometimes be less charming, but for the cat people, they want more.
  • I debated not doing it at all, and I was like, you know what? I'm going to I'm going to do it because last week I missed my weekend review and I allow myself.
  • Nowadays, I'm give I give myself more grace.
  • My favorite things that I do on the channel are usually when I go off script and it's natural.
  • I thought Shelfie was a ridiculous concept, but I'm not here to yuck on someone's yum.
  • The thing I am here to yuck on is blind boxes in general.
  • It is very deflating to like film a video and then have to refilm it.
  • It is part of the process.
  • And as always, I hope you have a good one.
References (from this video)
No references stored for this video.
Video OVUPgRSD54U The Brothers Murph Rules Teach at 0:30 sentiment: positive
video_pk 94229 · mention_pk 256597
The Brothers Murph - Echobound Adventures video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting character backstories and abilities.
  • Dynamic map creation with location cards.
  • Narrative elements integrated into gameplay through event and location text.
  • Sense of progression through adventure points and campaign elements.
  • Cooperative gameplay with clear objectives.
  • A variety of encounters and challenges presented through events and foes.
  • The 'ghost child' encounter and subsequent gameplay was a memorable moment.
  • The game seems to offer a good balance of challenge and reward.
Cons
  • The specific dice roll for rebuilding the bridge was very unlucky, leading to a prolonged struggle.
  • Enemies with 'methodical' ability can be frustrating due to guaranteed hits.
  • The threat track advancing and potential for negative plot progression can be concerning.
  • The constant threat of events and foes can make it feel overwhelming at times.
Thematic elements
  • Interdimensional explorers sent back in time to explore new worlds and complete quests.
  • Zele Jungle
  • Players read story text from a book when investigating locations or encountering events.
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Players take actions on their turn to move, investigate, fight, explore, and more.
  • Card Drafting — Players can spend 'Moxy' to draw more cards, offering more choice in what to add to their tableau of locations.
  • Combat — Players fight foes using their strength attribute, requiring a certain number of successes based on the foe's health.
  • cooperative play — Players work together to explore new worlds and complete quests.
  • Dice Rolling — Players use dice for checks based on attributes like strength, agility, insight, and charisma, along with danger dice.
  • event cards — Drawing event tokens triggers event cards that present challenges or encounters.
  • Legacy elements (non-destructive) — Locations are archived and replaced, but the game is described as not being destructive like ripping up cards, suggesting it can be reset.
  • Modular Board — New location cards are drawn and added to the map, creating an ever-changing landscape.
  • Resource Management — Players manage 'Moxy' and 'Supplies' which can be spent for various benefits.
  • Set Collection — Collecting 'Adventure Points' is a key objective, and these are spent to progress the campaign.
  • Skill checks — Players make checks using attributes, rolling dice and aiming for a minimum number of successes.
  • Threat track — Rolling the threat symbol on danger dice moves players up the threat track, potentially progressing the plot in negative ways.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're kind of like avatar really, but we're kind of being sent back in time to this world.
  • Players take on the role of multi-dimensional travelers known as stewards. You'll be working together to explore strange new worlds and complete quests as you work toward the main mission in an everchanging landscape.
  • My grand stare. Uh he joined Division X to chase the unknown, meeting every danger headon. But beneath the bravado lies a man shaped by loss.
  • This is our first breach, man. We're new.
  • I'll lose two willpower, man. I'm pretty low on supplies. I don't want to lose my only Moxy.
  • Methodical. Instead of rolling a danger dice when attacking or being attacked, treat each dice as having rolled one hit.
  • We did one of those things.
  • So, we'll gain steward skills one, two, three, and four from the Zele.
References (from this video)
No references stored for this video.
Video OMKN1iWNaaU One Stop Co-op Shop Preview at 0:03 sentiment: positive
video_pk 93414 · mention_pk 252689
One Stop Co-op Shop - Echobound Adventures video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • So fun
  • Brings up many interesting questions and threads
  • Things have changed and evolved with each play
  • Locations are different, allowing for new interactions
  • Super exciting and engaging
  • Kids enjoyed playing it
  • Rules are straightforward and not hard to get into
  • Gameplay is quick
  • Skill tests are simple and straightforward
  • Tactical choices in avoiding enemies and maximizing actions
  • Charming
  • Has shades of Seventh Citadel and Unsettled
  • Great narrative and exploration
  • Excited for future plays
  • Could be great
  • Confident about the game
Cons
  • Hard to say if the story will be meaningful or worthwhile
  • May not be fully satisfied with just the base game
  • Difficult to gauge long-term play from limited playtime
  • Dice sometimes rolling threat even when not expected
  • Swinginess in game resolution
  • Swinginess in locations (e.g., quest objectives being at the end of the deck)
  • Less dynamic and exciting with repeated plays if there's less to discover
Thematic elements
  • Exploring other worlds and realities through 'echoes' or tears in reality, bringing back discoveries to improve the home planet.
  • Steampunk otherworld version of history, possibly early 1900s
Comparison games
  • Unsettled
  • Seventh Citadel
Mechanics (from transcript analysis)
  • Action Point Allowance — Players have action tokens and must use them on their turn, with variations for player count and solo/two-player modes.
  • Dice Rolling — Skill checks and combat involve rolling dice (d12, d10, d8) with varying success rates.
  • Modular Board — The map is made up of tiles that are revealed and added as players explore.
  • Modular Quests — Players choose up to two quests per session, which involve specific actions or conditions to fulfill.
  • Push Your Luck — Skill tests allow players to roll again, adding more danger dice with each subsequent roll, to achieve the required successes.
  • Set Collection — Players collect items, skill cards, and can earn experience points and unlock new skills.
  • story progression — The game features a narrative with evolving decks, plot cards, mission cards, and milestones that unlock content and advance the story.
  • Threat track — A threat track advances, triggering events like new plot cards or boss encounters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • But if you want to see the game in its most basic form, Steven Kim over at the Co-op Guild did a playthrough of the tutorial.
  • So thematically, we're in kind of a steampunk otherworld version of history.
  • And we're part of this group that goes to those worlds and tries not to mess with stuff too much. So very Star Trek Prime Directive E.
  • The locations are going to be randomized. So, in one game, there might be a pit over here to the right, and then in the next game, there might be a river there. It'll totally change up.
  • This is a game where you're going to discover and unlock more and more stuff each time you play and you'll change up the world.
  • This is straight from the Brashes Briggins plot.
  • The map is going to be made up of tiles. As we explore, we'll be adding more tiles onto things.
  • The locations are going to be randomized.
  • Pirates of the Echoes. Alistister Brash and his gang of mercenaries have targeted this echo for plunder.
  • The unusual tremors in Zele. This is something I encountered in the tutorial. Continue to intensify. They may be signs of an impending calamity.
  • This is a fat location deck and I have not gone everywhere.
  • The board is kind of out of the way.
  • The enemy is on the wrong side of things. It'll take him like an extra move to cross over the bridge.
  • The nonbore characters cuz they are going to be moving towards you and attacking you if they reach you.
  • It's like half a sprint, but without using an action.
  • The players have a large extent of control over how long they want to play the game.
  • So, for her first action, let's go ahead and explore again cuz she really wants to move one into one of these places.
  • I really like using Buchalik for this one.
  • I feel like a the craziest trip ever.
  • The silhouette beckons you to follow. It soon leads you to a maze before transforming into a monkey, then a fish, then a monster bird.
  • The data shows holes in the system, suggesting newy locations to explore.
  • My background is that she's blind, but she has like the power to kind of see with an extra sensory sight.
  • But what do I think of Equabbound Adventures so far?
  • Open world games just for the sake of open world aren't that interesting.
  • I think the price is pretty low compared to some of OpenL's other games.
References (from this video)
No references stored for this video.
Video jkzUz66WKXg Meet Me At The Table Playthrough at 0:07 sentiment: positive
video_pk 93430 · mention_pk 252726
Meet Me At The Table - Echobound Adventures video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun to explore and check out different locations.
  • Many sites to discover, leading to replayability.
  • Plot cards changing and upgrading is appreciated.
  • Persistent nature encourages return play.
  • Mix and matching plots and environments is a cool part of the game.
Cons
  • The host made several mistakes with tile placement, indicating a potential learning curve or complexity.
  • The game can be punishing with willpower and threat increases.
Thematic elements
  • Exploring a biome and plot, driving pirates out, protecting a dimension
  • Zele jungle
Comparison games
  • Cthulhu: Death May Die
  • Earthborne Rangers
  • Unsettled
Mechanics (from transcript analysis)
  • Action Point Allowance System — Players have a set number of action tokens per round (four in a two-player game).
  • Campaign play — The game involves multiple sessions, carrying items forward and progressing on environmental tracks, with quest cards that can be completed over time.
  • Card Play — Players choose an environment and a plot, combining them. Changing cards and objectives are part of the gameplay.
  • cooperative play — The game is designed for solo play with two characters or multiplayer, as demonstrated in the two-player playthrough.
  • Dice Rolling — Skill tests involve rolling dice of different colors (orange, blue, purple) representing varying strengths. Danger dice are also rolled, potentially increasing threat or causing damage.
  • Modular Board — The board is built by exploring and placing location tiles, with restrictions on placement like water needing to connect to water.
  • Set Collection — Players can collect items, and milestones are gained that can be used in future sessions.
  • Threat track — A threat tracker exists, and reaching its maximum can advance the plot to a more difficult act.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I do want to call out this is a prototype. That means everything here is subject to change.
  • I cannot tell you how much fun it is.
  • It's fun to explore. It's fun to check out all these different locations.
References (from this video)
No references stored for this video.
Video z4GAeGsynqU BoardGameCo Top List at 10:58 sentiment: positive
video_pk 80998 · mention_pk 199001
BoardGameCo - Echobound Adventures video thumbnail
Click to watch at 10:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible exploration gameplay.
  • Offers a sense of progression.
  • Easy to set up and play.
  • Changed reviewer's initial hesitant stance after playing on TTS.
Cons
  • Reviewer was initially burnt out by big box games.
Thematic elements
Comparison games
  • Kinfire Chronicles
Mechanics (from transcript analysis)
  • exploration — Features exploration as a core gameplay element.
  • progression — Offers progression throughout the game experience.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My number one in this video, meaning the one I am most excited about, is the impetus for this video.
  • I like Legacy games as an experience.
  • It's one of those things that I managed to get a sense of seeing the way things chain and interact with each other. But, I don't fully get a sense of it until it's on my table and I'm making those decisions and thinking through the actions.
  • I've been pulled in more by games that are easier to table than games that are more complicated and possibly more rewarding.
  • Single session does not a review make.
  • This is my most anticipated Awaken Realms game, not even a question.
References (from this video)
No references stored for this video.
Video gM5bUZcEpiQ Man vs Meeple Preview at 0:02 sentiment: positive
video_pk 80100 · mention_pk 194362
Man vs Meeple - Echobound Adventures video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great sandbox sci-fi style game (Stars of Akarios mentioned as prior work)
  • Fantastic designers partnered with the publisher
  • Modular locations and plots allow for mix-and-match experiences
  • Full of cards and components with nice dividers
  • Sandbox style mystery
  • Narrative journal with storybook entries and optional lore is cool
  • Persistent progression for characters
  • Variety of characters with different stats and skills
  • Good guidance on when to move on to the next thing
  • Lots of options and strategies for character building and dice manipulation
  • Fail forward system prevents complete loss upon failure
  • Campaigns offer a specific story that is unique to the player
Cons
  • Only given one location and one plot for the demo
  • Acidic insect bites sound terrible
  • Fighting too much can advance the threat tracker quickly and cause problems
Thematic elements
  • Open-world sandbox adventure
  • Echoes of time
  • Storybook entries, lore entries, plot cards, crisis cards
Comparison games
  • Stars of Akarios
Mechanics (from transcript analysis)
  • Campaign progression — The game is progressive, with everything stored and carried over between adventures to upgrade characters.
  • Crisis cards — Crisis cards can be added into the game and have a dramatic impact, which players want to avoid or mitigate.
  • Dice Rolling — Skills are used by rolling dice up to D12s. Players look for hits and successes, and mitigate dice rolls with powers and items.
  • Enemy Combat — Players fight enemies on the board, which have special abilities and health values. Fighting can advance the scheme tracker.
  • event cards — Event cards are drawn and can have a significant impact, introducing lore, fights, challenges, or skill tests.
  • exploration — Players move around the map to discover new sites and add them to active sites, which can progress quests and level up the team.
  • Extraction — The game ends when players are ready to extract, which involves meeting specific requirements.
  • Modular Board — Locations and plots can be mixed and matched for different experiences.
  • Narrative journal — A journal is used for storybook entries, decisions, skill checks, and encounters, with optional lore entries providing background.
  • Quest System — Players get quests throughout the game, which require specific actions to complete for extraction.
  • Resource Management — Players collect supply and moxie (focus/willpower) tokens, with supply used as resources for cards and quests.
  • scenario-based gameplay — The game is set up as per the scenario, with specific setup instructions provided.
  • Threat track — A scheme track moves forward, triggering bad events when it reaches the end. Fighting enemies and rolling threat symbols advances this track.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is going to be an open-worldy sandbox style adventure game where you're going to be traveling through these echoes of time.
  • Although this is a sci-fi game in premise, it has a very fantasy vibe.
  • So, there is that big, you know, sandbox style mystery.
  • This is something that they've done that I think's pretty cool.
  • The game does a really good job of telling you kind of when to move on from one thing to another.
  • This is definitely a game of mitigating disaster.
  • So, there is kind of a fail forward here, so you don't have to worry too much about dying and losing everything, but you still don't want to die.
References (from this video)
No references stored for this video.
Video iVDIkLzxz0E Gaming Rules! Playthrough at 0:03 sentiment: positive
video_pk 80005 · mention_pk 193915
Gaming Rules! - Echobound Adventures video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Persistent gameplay where actions in one session impact future ones.
  • Evolving world where locations change based on player actions.
  • Player customization through skills and items.
  • Modular map building provides replayability.
  • Engaging narrative with choices that affect the story.
  • Interesting dice-based combat system with cumulative rolls.
  • Optional flavor text enhances immersion.
Cons
  • Potential for emergency extraction if things go wrong.
  • The rules for Alister Brush's combat and damage were clarified during play.
  • The game can become challenging with escalating threats and multiple enemies.
Thematic elements
  • multi-dimensional travelers exploring and completing quests
  • unstable worlds
Comparison games
none
Mechanics (from transcript analysis)
  • Ability checks — Players perform ability checks by rolling dice based on their character's stats (strength, agility, insight, charisma), with dice types (d10, d12) and success thresholds determining outcomes.
  • Action Points — Players have a set number of action points per turn to perform various actions, with additional free actions available.
  • Campaign play — The game features persistence between sessions, with progress, unlocks, and story elements carrying over.
  • cooperative play — Players work together to achieve objectives and overcome challenges.
  • Dice Rolling — Dice are rolled for ability checks, combat, and to resolve various game events, with danger dice often added to introduce risk.
  • Modular Board — The game board is constructed from location cards during play, creating a different map layout each session.
  • Push Your Luck — Players can choose to continue risky actions or extend their turns for potential rewards, but at the risk of triggering negative consequences or an emergency extraction.
  • Set Collection — Players collect items and resources like moxie and supplies, and can pursue quests and milestones to progress.
  • Story Driven Events — Event cards are drawn, often combining elements from the environment and plot, leading to narrative encounters and choices.
  • Threat track — A threat track progresses, indicating the increasing danger level and triggering negative events or crises.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The environment is going to change each time you go back, because things that you do in one exploration game are going to have an impact on another one.
  • It's the evolving world, the different things that you learn the more and more you play it.
  • The game for me is this part. It's the evolving world, the different things that you learn the more and more you play it.
  • You can basically roll again and you add on the successes. They're cumulative. And you can keep going as many times as you want. But, after the first time, every time you roll again, you add in another danger dice.
References (from this video)
No references stored for this video.
Video yUYK9LsFf38 Board Stupid Preview at 0:08 sentiment: positive
video_pk 80004 · mention_pk 193914
Board Stupid - Echobound Adventures video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Satisfying gameplay flow
  • Mix and match worlds and bad guys for replayability
  • Failing forward campaign system
  • Risk-reward dice system is interesting
  • Pandemic-style crisis management (scheme)
  • Interactive narrative with items and quests
  • Game remembers previous actions and locations
  • Beautiful character artwork
  • Ability to skip lore text for faster progression
  • High potential for expansions
Cons
  • Lots of reading required
  • Admin intensity (flipping cards, getting cards out)
  • Prototype components and rules can be chunky
Thematic elements
  • Sandbox adventure, Dungeon crawler
  • Different worlds, Strange new worlds, Alien worlds
Comparison games
  • Pandemic
  • Lord of the Rings: Fate of the Fellowship
  • Into the Unknown
  • Oathsworn
  • Seventh Continent
Mechanics (from transcript analysis)
  • action selection — This is a pure action selection game.
  • Campaign — The game is a campaign, fail forward.
  • Character progression — You can spend XP to get your character better, to progress on the storyline.
  • Cooperative — The game is described as a cooperative sandbox adventure.
  • crisis management — The scheme is described as a pandemic-style crisis management.
  • Dice Rolling — Adventuring expresses itself through dice chucking and tests.
  • Dungeon Crawler — It's described as essentially a dungeon crawler with a twist.
  • map exploration — Adventuring expresses itself through map exploration.
  • Modular Board — You're creating the map while you're playing, like drawing location cards, adding it to a map.
  • Quest System — Each game will have quests and secondary quests.
  • Risk-reward system — There is a risk-reward dice system implemented.
  • sandbox — The game is described as a cooperative sandbox adventure.
  • Skill acquisition — Adventuring expresses itself through skill acquisition.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It won't send you to another dimension, I'm pretty sure.
  • But we jump and we go in another dimension.
  • Everything you see during this video could change.
  • It's kind of a dungeon crawler, really. But with a twist.
  • You're going to be able to mix and match worlds and bad guys to create every time a different adventure.
  • It's a campaign, it's a campaign fail forward.
  • This is this risk-reward dice system that they've implemented.
  • The scheme is going to be a sort of like pandemic style, um, crisis management.
  • It has some refreshing interesting ideas with the whole mix and match continuous adventure which you kind of never ends which I think is really fascinating. It's like a sandbox idea.
  • The game remembers.
  • This is the the game in in in a nutshell.
  • There are a lot of familiar elements, but they're mixed in a very good way.
  • The admin intensity of these games.
  • It's marked. So, that is that is really good, because if you don't want to learn everything lore about the world, and you just want to progress quickly, um the games the cards will tell you which paragraph you can skip.
  • The risk rewards of the fighting that you can keep rolling, but you can keep taking damage is is really interesting.
  • The artwork. Cuz that is the first things that really are tied us to the the game and we're like this looks cool.
  • It does look awesome. They've done an amazing job just with the I suppose world building based on the on what you're looking at.
References (from this video)
No references stored for this video.
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