Skip to main content
Diables box art

Diables

Game ID: GID0459171
Game Info
Year
2026
Players
1-4
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Players lead a colla troupe in the Catalan Ball de Diables tradition managing performers and fireworks over three rounds

Description

Players lead a colla troupe in the Catalan Ball de Diables tradition managing performers and fireworks over three rounds

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–3 of 3
Video 4PkGi29ed2s Neon Gorilla Interview at 1:00 sentiment: positive
video_pk 81044 · mention_pk 334163
Neon Gorilla - Diables video thumbnail
Click to watch at 1:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Thematically one of the games the designer is most proud of
  • Mechanically different from previous works
  • Creates something unique
  • Has several unique mechanics
  • Good chance fans will like it
Cons
  • A bit heavier than usual
Thematic elements
  • Correfoc (Catalan fire run festival)
  • Street performance (Correfoc)
  • Theme is central and drives mechanics
Comparison games
  • Voyage Puzzle
  • Arbaria
  • Neo Syndicate
Mechanics (from transcript analysis)
  • action selection — Inspired by the Correfoc performance, players place 'diapas' (performers) next to spectators on their player board, each with different actions and preferences.
  • Area Control — Placing performers on the main board contributes to scoring and rewards, with players vying for spots.
  • Drafting — Players select actions by placing performers next to spectators with different preferences.
  • Resource Management — Players manage performers and fireworks, which are needed for actions and unlocking more workers.
  • Set Collection — Players collect rewards and score based on placing performers in various zones on the main board.
  • special abilities — Mythical beasts (demons, dragons) act as more expensive workers with special powers, costing more fireworks.
  • timed rounds — The game has three rounds with a specific amount of time, unlike Danny Garcia's usual player-driven game end.
  • Worker Placement — Performers are placed on the player board for actions and sent to the main board, where they are lost for the rest of the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think you're absolutely brilliant.
  • That's the beautiful part about that the frustration mechanic where you overcome the frustration.
  • It's not that I'm working on so many at once. It's probably that I go very quick since I had an idea in until it's ready to show to a publisher.
  • I'm kind of obsessed on trying to do new things on every game.
  • I get really bored if I have to repeat the same thing.
  • It's not just doing the game, it's also sharing something I'm I'm passionate about.
  • I don't want confrontation? So most dual games what they do is they when you do something you may attack the other or you may remove something from the other here when whenever you do something you're giving something to the other player.
  • You have to know that it's a bit heavier than usual, but I think it creates something that's quite unique.
  • So what you do in the past with that civilization will dictate the options you have in the future.
  • Whenever you do something you're giving something to the other player.
  • If you'd like to help find a cure for this incredibly devastating disease, links are down below with where you can donate.
  • My current love is Voyage Puzzle and the best piece of art I think that you've created is coming of age.
References (from this video)
No references stored for this video.
Video 4PkGi29ed2s Neon Gorilla Interview at 1:15:55 sentiment: other
video_pk 81044 · mention_pk 334169
Neon Gorilla - Diables video thumbnail
Click to watch at 1:15:55 · YouTube ↗
Overall sentiment (raw)
Enthusiastic
Pros
  • Thematically significant and personally meaningful to the designer.
  • Mechanically unique and different from previous designs.
  • Heavier weight that creates a unique experience.
Cons
  • Heavier than usual games from the designer.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Unique Mechanics — Features several mechanics that are distinct from the designer's previous games.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think you're absolutely brilliant.
  • That's the beautiful part about that the frustration mechanic where you overcome the frustration.
  • It's not that I'm working on so many at once. It's probably that I go very quick since I had an idea in until it's ready to show to a publisher.
  • I'm kind of obsessed on trying to do new things on every game.
  • I get really bored if I have to repeat the same thing.
  • It's not just doing the game, it's also sharing something I'm I'm passionate about.
  • I don't want confrontation? So most dual games what they do is they when you do something you may attack the other or you may remove something from the other here when whenever you do something you're giving something to the other player.
  • You have to know that it's a bit heavier than usual, but I think it creates something that's quite unique.
  • So what you do in the past with that civilization will dictate the options you have in the future.
  • Whenever you do something you're giving something to the other player.
  • If you'd like to help find a cure for this incredibly devastating disease, links are down below with where you can donate.
  • My current love is Voyage Puzzle and the best piece of art I think that you've created is coming of age.
References (from this video)
No references stored for this video.
Video EQTTKusTKZM Board Gaming Ramblings Review at 0:06 sentiment: positive
video_pk 80245 · mention_pk 412876
Board Gaming Ramblings - Diables video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging and fun gameplay
  • Lots of interesting decisions
  • Fantastic artwork
  • Unique social media theme integration
  • Strategic depth with multiple scoring opportunities
  • Variable scoring adds replayability
Cons
  • Long playtime (approx. 1-2 hours per player)
  • Can feel crowded initially due to artwork density
Thematic elements
  • making the coolest shows of fireworks
  • a festival of fireworks with performers running around in the street
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose actions from columns, and activating a card action multiple times prevents activating other actions in that column.
  • Area Majority — Players compete for majority in certain areas based on placed performers and fireworks for end-of-round scoring.
  • Compound Scoring — Scoring rules for shows change each game, and players choose which areas to score over three rounds.
  • Resource Management — Managing fireworks is crucial for placing workers and characters, with different types having different costs and requirements.
  • Set Collection — Collecting specific types or colors of fireworks is important for placing workers and for scoring.
  • variable scoring — Scoring rules for shows change each game, and players choose which areas to score over three rounds.
  • Worker Placement — Players place workers (performers, drummers, etc.) on action spaces, which can also block other players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • player board puzzle, let's talk about that first because this is great.
  • the artwork is fantastic.
  • the main problem with this game, if we're talking about the negative stuff, too, is that it takes a long time to play it.
  • this is one of those games because it's not like a heavy downtime heavy AP game, it's not a game where the time bothers me because I think this game is a lot of fun.
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–3 of 3