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Air, Land, & Sea box art

Air, Land, & Sea

Game ID: GID0018573
Game Info
Year
2019
Collection
Ratings
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Vibe profile
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Description

As Supreme Commander of your country's military forces in Air, Land, & Sea, you must carefully deploy your forces across three theaters of war: air, land, and sea. At the start of each battle, you're dealt a hand of six cards. Players take turns playing cards one at a time, until all cards have been played — or one player decides to withdraw. The order in which you play your cards is critical, as is whether you play them face up or face down. Playing a card face up triggers its tactical ability, but the card must be played in its corresponding theater. Face-down cards can be played to any theater, but have a strength of only 2 and do not grant tactical abilities.

Sometimes, it may be best to withdraw in order to deny your opponent complete victory as points are awarded at the end of each battle based on the results. The first player to 12 points wins!

Air, Land, & Sea: Critters at War features the same gameplay as in Air, Land, & Sea, but with 100% critters and more vibrant colors.

Description

As Supreme Commander of your country's military forces in Air, Land, & Sea, you must carefully deploy your forces across three theaters of war: air, land, and sea. At the start of each battle, you're dealt a hand of six cards. Players take turns playing cards one at a time, until all cards have been played — or one player decides to withdraw. The order in which you play your cards is critical, as is whether you play them face up or face down. Playing a card face up triggers its tactical ability, but the card must be played in its corresponding theater. Face-down cards can be played to any theater, but have a strength of only 2 and do not grant tactical abilities.

Sometimes, it may be best to withdraw in order to deny your opponent complete victory as points are awarded at the end of each battle based on the results. The first player to 12 points wins!

Air, Land, & Sea: Critters at War features the same gameplay as in Air, Land, & Sea, but with 100% critters and more vibrant colors.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 17
This page: 17
Sentiment: pos 13 · mix 1 · neu 1 · neg 0
Mentions per page
Showing 1–17 of 17
Video cbBI9A1c3GY Top List at 2:12 sentiment: positive
video_pk 134240 · mention_pk 382131
Air, Land, & Sea video thumbnail
Click to watch at 2:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Love the game
  • Can play anytime, anywhere
  • Great puzzle in how you play, when you play, where you play
  • So much game in this game
Cons
  • Fallen in ranking due to other games rising above it
Thematic elements
  • theaters of war
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — Having to put together a winning strategy to win two of the three theaters of war.
  • Hand Management — The puzzle of getting one hand of six cards and then having to put together a winning strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's the greatest time of the year for board gaming. We are ranking our top 50 games of all time.
  • Pub Meeple is so easy, it makes it a lot easier to do that because then it does a lot of the heavy lifting for you, and then you can just kind of work off of that.
  • We don't know what the other person's list is. We have intentionally kept it a secret from each other so that we can be surprised along with you.
  • And these are games that I want to play as of March 2026. These are my top games. Next week, they could change, so you can't hold us to anything, but this is just like when I made this list, this is like what I was really excited about, really wanted to play right now.
  • And so that's just generally what it's going to be. That's right.
  • So, this is another one that we go to when we want to introduce people to the hobby. For sure.
  • Everybody draws out of their bag at the same time and you get to go as long as you want to.
  • And so, that was really a a good thing for me. Like I was like, "Oh, that's that's really clever that they did that."
  • Boop is a two-player cat kitten game. And you place out kittens and try to get three in a row and then once you do they turn to cats and then you're trying to get three cats in a row but they boop each other all over the place.
  • this is a game that we've only played one time. But if it was a great experience a really good experience. Like it was worth it to me to put it in the top 50.
  • Just One is like the perfect party game to me.
  • And there's so many different characters now that you can play and they're all over the board. Like there's so many different people. So it's like you can battle against all kinds of crazy scenarios.
  • the light bulb just came on all of a sudden.
  • And I'm having a blast with it. Yes. And so yeah, we we've played it a bunch now and I'm I'm actually competitive now in the game to where before I was just getting destroyed every time.
References (from this video)
No references stored for this video.
Video DeK5gqpMcq8 Board Game Spotlight Top List at 6:38 sentiment: positive
video_pk 91225 · mention_pk 244562
Board Game Spotlight - Air, Land, & Sea video thumbnail
Click to watch at 6:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very portable
  • Small footprint
  • Neat bluffing dynamic
Cons
none
Thematic elements
  • Military conflict
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — It is a two-player area control game.
  • bluffing — There's a little bit of bluffing because you can put a card face down.
  • Hand Management — You manage cards in your hand to decide whether to withdraw or continue.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dual Powers is my number one it was dual powers like we live stream that back in 2008 we were in South Carolina and it released in February of 2019 to retail it delivered in 2018 to backers at the back end of 2018 but I checked with Keith and it's a 2019 release and Lizzie has never she's not stopped talking about this game like since we live straight dick
  • School Kahlo is my number one for the year and it's I love the meatballs in school Kahlo and like the different guardians
  • Blitzkrieg from PSC games Blitzkrieg is a two-player tug of war world war two in 20 minutes really great game honestly
  • Cloud spire there's another one that I just we didn't get to the table and I really think it would have been potentially on the list had we been able to get at the table because it's a gorgeous game
  • Oh eternal which is a deck building game from renegade and direwolf which is an app but that's a good building game technically plays for but it's perfect a to wouldn't play it with anymore personally
  • Dual Powers is just the area of history I love areas in history that don't get enough attention that's for sure good enough love and the Bolshevik Revolution is one of those
  • I love history more than Derek I'm gonna go on and say it's true
References (from this video)
No references stored for this video.
Video eKFNtWTX5sE Gaming with Edo & Jessica Top List at 2:59 sentiment: positive
video_pk 89561 · mention_pk 238111
Gaming with Edo & Jessica - Air, Land, & Sea video thumbnail
Click to watch at 2:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Competing on war fronts
  • War
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — you're like trying to have an advantage on one point of interest or area control
  • Hand Management — you have a very small deck a hand of cards i think five or just a small number and you're playing these cards that have to do with taking advantage of each of the fronts and like cards that impact the other front
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 10 great games to bring along while you travel
  • this is just sort of 10 games not uh in order per se just 10 great games to bring along
  • i really do think those starter decks are great for this kind of thing for a little trip
  • these are games that i really do think play well with lower player accounts too specifically somebody next to you or in front of you
  • there's a lot of these are skilled games these are games where you can be better than the other person
  • i think all these are pretty small easy to carry lots of life and fun in them you can get out of them
  • this is definitely a group of games i i could easily recommend
References (from this video)
No references stored for this video.
Video UQXS1dxpUG8 kovray Review at 13:05 sentiment: mixed
video_pk 89528 · mention_pk 255875
kovray - Air, Land, & Sea video thumbnail
Click to watch at 13:05 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • compact, quick two-player experience
  • tight decisions and strategic depth
  • expansion potential and future content
Cons
  • interaction can feel limited at times
  • base game balance may depend on player count expectations
Thematic elements
  • resource/territory influence across three domains
  • air, land, and sea warfare and control
  • area-control with economic engine
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — players compete for majority in each zone (air/land/sea) using cards
  • Set Collection — points come from majority plus card-driven effects
  • set collection / resource management — points come from majority plus card-driven effects
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's skull themed spooky spooky
  • it's a quick easy card game you can set up
  • the postcards add so much theme to the game
  • it's a brain-burning, tight two-player puzzle
  • the production quality is sublime
References (from this video)
No references stored for this video.
Video 42n_b7ICKw0 Gaming with Edo & Jessica Top List at 7:06 sentiment: positive
video_pk 89097 · mention_pk 236121
Gaming with Edo & Jessica - Air, Land, & Sea video thumbnail
Click to watch at 7:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Super fun
  • Fast head-to-head gameplay
Cons
none
Thematic elements
Comparison games
  • Marvel Snap
Mechanics (from transcript analysis)
  • Area Control — The game involves three locations where cards are played.
  • Hand Management — Cards played affect locations and have impacts similar to Marvel Snap.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • eight of these 10 games I purchased myself uh they weren't provided to me by Publishers one was from a publisher to the other was um a gift from a friend
  • over 50 percent of these games are two player only games
  • 50 of these are existing IP um sort of expansion sequels two-player versions alternate versions of just long-standing Top Flight IP in the board board game IP
  • the industry caught up to what the innovators were doing and also very much hired them all like a lot of those folks that have been doing these things have been rolled up into these organizations
  • the narrative is like pretty benign or benign but is that what I want to say just basic for like on you know plain maybe is the right way to say it but I really enjoyed the integration of the puzzle the progress through was like the best of that series
  • so this to me was one of the titles that was the epitome of seeing the sort of dinosaur organizations come back and look at what was happening in Kickstarter and modern Innovative game design and implement it right
  • now at number two is Splendor duel
  • Splendor tool at dual has like very similar grid very similar refill of that grid the distinction is more that each player the how they end their turn doesn't literally impact the other player which is true in sobeck but basically as things get removed from the board it forces the other player to make different and tough decisions
  • I really think these two are tied I guess if anything Splendor duel is like slightly faster to set up and with the removal of like a lot of the extra like so back two players has just more little rules and powers in a way that I mean Splendor 2 dual has some Powers but like just one same fun but one notch easier just to like explain and teach and start new with new players
  • both these games I'd be happy to play again and again and again and I have played them again and again
  • coming in at number one for 2022 is uh Clinic Legacy
  • I mean I think it's normally I think it might be on the top 10 in BGG normally ranked as like one two or three best ever Legacy game and fully and completely delivered really fun and exciting to be able to play through an entire Legacy experience with my family and my kids
  • haven't been able have done lots of Legacy in adult groups but being able to like keep my 15 and 12 year old engaged enough to go through it was really exciting
  • I'm Blown Away by it
  • the hardest thing to find here would probably be tooth and Claw though I believe you can buy it and maybe crash an octopus
  • I don't think you're gonna have a hard time finding any of the other things
References (from this video)
No references stored for this video.
Video -bSGZVU2bb8 Chairman of the Board Top List at 8:15 sentiment: positive
video_pk 86734 · mention_pk 225537
Chairman of the Board - Air, Land, & Sea video thumbnail
Click to watch at 8:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tons of synergies and cool combos
  • Love the scoring mechanism
  • More games should use the retreat mechanic
Cons
  • Can be unpredictable due to card abilities
Thematic elements
  • Tug of war over three theaters of war (land, sea, and air).
Comparison games
none
Mechanics (from transcript analysis)
  • card abilities — Each card has a special ability that can break rules, flip cards, or swap cards.
  • Push Your Luck — Deciding whether to retreat from a round or fight to the bitter end based on point swings.
  • Tug of War — Playing cards into one of three different theaters of war to have the highest number of influence.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey everybody and welcome back to my top 100 ball games of all time this video is the third installment so it will cover game 80 all the way up to number 71
  • So that is Mexica at number 80
  • Excellent little game criminally underrated that is Ohanami at number 79
  • It's number one for a reason the reason it's Fallen is because um you know I feel like I've played this enough now to kind of get my fix from it now objectively is a fantastic game but the desire to play it has slightly Fallen but it's a difficult one to rate because the game is that good but the desire has kind of lessened over time but that is Brass Birmingham at number 78
  • So that is Devon at number 77
  • So that is Scout at number 76
  • So that is Marra bunter at number 75
  • So that is World exchanges at number 74
  • So that is Air Land and Sea at number 73
  • So that is Suah I definitely don't don't um bypass this one based on the that dry Dusty euro look it's not you know not the best look at in the game but it is a fantastic game in terms of game play so again sell at number 72
  • So that that is Saal Landy at number 71
  • So there we have it that concludes another portion of my top 100
  • Hopefully you have enjoyed it and discovered a game or two if you have please be sure to hit like And subscribe to the channel check out my other video too and of course keep your eye out for the remainder of the series for everybody else I'll see you next time on chairman of the board bye-bye
  • this is a dry Dusty Euro where you are trying to collect these tokens and push up the value of the tokens you've collected based on this kind of commodity speculation mechanism
  • lots of blind bidding in this game as you are trying to you know V for majorities trying to bid enough to get to obviously win the round to get some extra bonuses but not too much where you're overspending
  • I definitely don't don't um bypass this one based on the that dry Dusty euro look it's not you know not the best look at in the game but it is a fantastic game in terms of game play
  • this is one of the newest Kia root building style games as you are trying to build up chains of these hot air balloons by venturing into different territories and then launching those fleets to score as many points as possible
  • I actually do like the way that the game kind of keeps you on the straight and narrow and forces you to make a decision within a confined space
  • I personally like it it's very Charming
References (from this video)
No references stored for this video.
Video TDemsLvRxEE Board Gaming Ramblings Top List at 1:11 sentiment: positive
video_pk 82576 · mention_pk 207422
Board Gaming Ramblings - Air, Land, & Sea video thumbnail
Click to watch at 1:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple rules
  • Engaging head-to-head gameplay
Cons
none
Thematic elements
  • head-to-head card game
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — Players try to take control over three battlegrounds.
  • Hand Management — Players manage their hand of cards to achieve their goals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Marrakesh is a really good game.
  • It's a fun game.
  • Underwater Cities is really good.
  • It's a fantastic game.
  • Revive is a cool game.
  • It does explode my mind and it does make your mind your brain go into a pulp.
  • The original a modern crime board game has given us like an amazing experience.
  • It's a classic and one that I will always enjoy to play.
  • It's a brutal game where you are hiring workers to work in your factories to produce things and try to sell them.
  • What I would really like to play more because it's a great game.
References (from this video)
No references stored for this video.
Video navw8T9-GE0 Chairman of the Board Other at 15:16 sentiment: positive
video_pk 82279 · mention_pk 206837
Chairman of the Board - Air, Land, & Sea video thumbnail
Click to watch at 15:16 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Good filler game
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video PFVkf_YZSEQ BoardGameCo Analysis at 2:22
video_pk 80147 · mention_pk 352641
BoardGameCo - Air, Land, & Sea video thumbnail
Click to watch at 2:22 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • When I stopped covering the value aspect of it, it was a big time savings.
  • The two back and not back series, after tariffs, I kind of started talking about the games without giving the financial aspect to it.
  • I felt like the reason I was adding value was because I was talking about it from the stance.
  • I don't do two back and not back because of a combination of three things. Number one, I think most crowdfunding campaigns aren't worth backing from a financial perspective. Number two, the state of the world makes it very hard to give any predictive answers... Number three is I think that talking about whether a campaign is worth backing is my primary uh voice that I added to the space.
References (from this video)
No references stored for this video.
Video 5w2dc0wSFf0 Getting Games Playthrough at 0:02 sentiment: positive
video_pk 63377 · mention_pk 156758
Getting Games - Air, Land, & Sea video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear explanation of rules through demonstration
  • Shows strategic options and decision points
Cons
  • Video is lengthy and can be complex for new players
  • Some rule interactions are nuanced and described progressively
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • aerodrome — card that allows playing strength three or less into non-matching theaters while its own theater is active
  • Ambush — flip a battle card in any theater
  • Blockade — if a battle card is played into an adjacent theater that already has three or more cards, that card is discarded with no effect
  • Combat: Blind Bet — flip a battle card in any theater
  • containment — affects face-down cards and can force discard of certain cards or limit flipping/placement depending on its state
  • cover fire — an ongoing effect that makes all battle cards covered by this card have a strength of four; can be stacked to strengthen theaters
  • Deck Manipulation — look at the top card of the deck and place it face down into an adjacent theater; drawing mechanic
  • deploy — play a card into a theater that matches the card's color; the card's strength contributes to that theater
  • escalation — makes all face-down cards worth four strength instead of two
  • Improvise — place any card from hand face down into any theater; adds two strength; no card effects activate
  • maneuver — flip a battle card in an adjacent theater; can enable flipping or strategic repositioning
  • Reclaim as Action — return one of your face-down battle cards to your hand and gain an immediate extra turn
  • Redeploy — return one of your face-down battle cards to your hand and gain an immediate extra turn
  • reinforce — look at the top card of the deck and place it face down into an adjacent theater; drawing mechanic
  • Transport — move a battle card into a different theater
  • withdraw — surrender the round; the opponent wins the round and victory points are awarded based on the number of cards left in hand
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the goal of the game is to get 12 victory points before your opponent
  • you gain these victory points by winning rounds
  • the game will end at the end of a round where any player has 12 or more victory points and that player will be the winner
  • ties in the theaters are broken by the first player who will break the tie in their favor
References (from this video)
No references stored for this video.
Video W_cozdKuOAg Board Stupid Top 40 List at 0:00 sentiment: neutral
video_pk 33047 · mention_pk 320222
Board Stupid - Air, Land, & Sea video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're not professional Bo Gamers I don't do this for a living
  • these are the games that mean the most to us on that we think are the best or the most fun
  • check out the rest of the top 40 as it releases
  • Patchwork... a wonderful beautiful tile laying game for two players using polyomino pieces
  • it's a fantastic game I love it's a couple of reasons
  • Daybreak is absolutely amazing and when I played it for the first time it blew my socks off
  • Hanabi is amazing I love that game
  • Sky Team succeeds through the lack of communication with your partner
  • Everdale artwork is beautiful production with the tree coming out of the board
  • Blood Rage and who knows we might talk about it later maybe next
References (from this video)
No references stored for this video.
Video W_cozdKuOAg Board Stupid Top 40 List at 2:04 sentiment: positive
video_pk 33047 · mention_pk 260037
Board Stupid - Air, Land, & Sea video thumbnail
Click to watch at 2:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight tactical feel
  • interesting multi-domain interaction
Cons
  • risky in two-player balance without house rules
Thematic elements
  • area majority/drafting
  • Three battlefield domains (air, land, sea)
  • card-driven tactical
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — players vie for control across three zones using card-driven actions
  • Drafting — close drafting mechanic with knowledge of hidden cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're not professional Bo Gamers I don't do this for a living
  • these are the games that mean the most to us on that we think are the best or the most fun
  • check out the rest of the top 40 as it releases
  • Patchwork... a wonderful beautiful tile laying game for two players using polyomino pieces
  • it's a fantastic game I love it's a couple of reasons
  • Daybreak is absolutely amazing and when I played it for the first time it blew my socks off
  • Hanabi is amazing I love that game
  • Sky Team succeeds through the lack of communication with your partner
  • Everdale artwork is beautiful production with the tree coming out of the board
  • Blood Rage and who knows we might talk about it later maybe next
References (from this video)
No references stored for this video.
Video NklmQtThfDc Foster the Meeple Discussion at 9:06 sentiment: positive
video_pk 13255 · mention_pk 89866
Foster the Meeple - Air, Land, & Sea video thumbnail
Click to watch at 9:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Quick to play
  • Great travel game
  • Interesting withdraw strategy
  • Good theme
Cons
none
Thematic elements
  • Military conflict
  • World War II
  • Strategy
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Controlling theaters of war
  • Card Play — Playing cards with military units
  • Withdraw Mechanic — Withdrawing to limit opponent's points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Foster the Meeple - a channel all about board games
  • we have our team jeff team jamie patreons who are going to be voting on what the loser has to do
  • i love res arcana res arcana is quickly becoming one of my favorite games
  • adult where's waldo
  • knocked our socks off
  • i love it
  • so much fun
  • winter is coming
  • board game city up in here
References (from this video)
No references stored for this video.
Video FenSIi6hRRA Foster the Meeple Discussion at 21:37
video_pk 9977 · mention_pk 82953
Foster the Meeple - Air, Land, & Sea video thumbnail
Click to watch at 21:37 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Two recommendations per category — a curveball for Jeff since he didn't know I was pulling out two classic picks.
  • Draftasaurus and Catapult Kingdom are great for kids because eight-and-a-bit-year-olds can engage with simple rules and bright components.
  • We want other people to love games, so you're going to get them games for Christmas whether they want them or not.
References (from this video)
No references stored for this video.
Video lBIo3mE_yLM Chairman of the Board Top List at 5:39 sentiment: positive
video_pk 8272 · mention_pk 112915
Chairman of the Board - Air, Land, & Sea video thumbnail
Click to watch at 5:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Exceptionally tense and well-balanced for two players
  • Delicate card interactions feel deliberate and rewarding
Cons
  • Complexity may deter very casual players
  • Two-player only design limits audience
Thematic elements
  • Two-player, asymmetric conflict
  • Three theatres of war in London and surrounding areas
  • Tense, tactical duel
Comparison games
none
Mechanics (from transcript analysis)
  • card-driven area control — Play cards to influence three theatres via hand and play order
  • dual-value card interactions — Cards show theater and numeric influence
  • two-player combat balance — Careful placement and timing to tilt influence
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a very smooth game and very little complication
  • it's a lovely example of catering to a wide and versatile audience
  • it's a fantastic example of a bidding game and a racing game
  • this game is one of the most tense games I've ever played
  • I cannot praise this game enough it's amongst my favorite games of all time
References (from this video)
No references stored for this video.
Video _B8pz1u2qEE Chairman of the Board Discussion at 3:25 sentiment: positive
video_pk 5934 · mention_pk 124977
Chairman of the Board - Air, Land, & Sea video thumbnail
Click to watch at 3:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cerebral two-player challenge
  • Flexible deck/location interaction
Cons
  • Can be opaque without the base rules clarified
Thematic elements
  • engineering and strategic positioning
  • theater of war and logistics across air, land, and sea
  • operational-strategy
Comparison games
  • Twilight Struggle
  • Tides of Time
Mechanics (from transcript analysis)
  • deck-building with modular locations — Locations and decks alter your options; cerebral two-player puzzle
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a really strong episode with some classic Euro games
  • Trajan back to the table, a Stefan Feld classic
  • one of the best games of all time
  • I love the card drafting, I love the art, I love the production, and I love the gameplay
  • a great hybrid between Euro mechanisms with some heavier trashy elements
References (from this video)
No references stored for this video.
Video CUZZqJTaz4s cardboardrhino Top List at 5:39 sentiment: positive
video_pk 1832 · mention_pk 129227
cardboardrhino - Air, Land, & Sea video thumbnail
Click to watch at 5:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • One of the best two-player games
  • Very strategic and fast to learn
  • Highly replayable and compact
Cons
none
Thematic elements
  • simultaneous strategic combat and withdrawal choices
  • Three theatres of operation (air, land, sea) in a two-player conflict
  • compact, highly strategic
Comparison games
none
Mechanics (from transcript analysis)
  • fast, card-driven decisions — Minimal cards with high strategic impact in a tight loop.
  • three-area control with withdrawal option — Players vie for two of three theatres; withdrawal is a strategic option.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Raptor is a very cozy game
  • it's easy for anyone to play
  • Air, Land and Sea is one of the best two-player games out there
  • Azul is a game that should be in every game library
  • the blue is the definition of a fun game
References (from this video)
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