Skip to main content
Cloudspire box art

Cloudspire

Game ID: GID0070921
Game Info
Year
2019
Players
1-4
Age
14+
Playtime
180 min
Collection
Ratings
Mechanic profile
Percentile rank vs. all games
Vibe profile
Not enough video data yet
Description

Cloudspire is 1-4 player strategy game heavily influenced by both tower defense and MOBA (Multiplayer Online Battle Arena) games. Solo and Cooperative play are driven by a scenario book that chronicles the story of the game from the perspective of each individual faction. Players control one of four unique factions in a battle to destroy and steal source energy from their opponents. Send and defend against armies and minions, build towers to protect your base, and explore with your heroes in search of resources and powerful Relics to turn the tide of battle.

Taking place in the floating realm of Ankar, Cloudspire tells the story of a war to acquire a powerful and rare energy known only as "the source." Every race has their own unique units and heroes as well as the ability to bid and draft mercenaries for hire.

Armies are placed either individually or in stacks to conceal powerful units until the last possible moments. Heroes, in the meantime, are controlled individually and may join the tide of battle or choose to explore points of interest in search of numerous resources. Meanwhile, the event deck regularly changes the terms of the fight, making every wave exciting and unpredictable.

As armies and minions approach opposing bases, they'll need to contend with Spires - powerful defense towers that can be built around the board. Fight for control of build sites and acquire new spire schematics to build an impenetrable defense and hold off the enemy. Upgrade your home base to unlock new strategies and abilities. Level up your heroes and lead your armies into battle with advanced and upgraded skills!

—description from the publisher

Description

Cloudspire is 1-4 player strategy game heavily influenced by both tower defense and MOBA (Multiplayer Online Battle Arena) games. Solo and Cooperative play are driven by a scenario book that chronicles the story of the game from the perspective of each individual faction. Players control one of four unique factions in a battle to destroy and steal source energy from their opponents. Send and defend against armies and minions, build towers to protect your base, and explore with your heroes in search of resources and powerful Relics to turn the tide of battle.

Taking place in the floating realm of Ankar, Cloudspire tells the story of a war to acquire a powerful and rare energy known only as "the source." Every race has their own unique units and heroes as well as the ability to bid and draft mercenaries for hire.

Armies are placed either individually or in stacks to conceal powerful units until the last possible moments. Heroes, in the meantime, are controlled individually and may join the tide of battle or choose to explore points of interest in search of numerous resources. Meanwhile, the event deck regularly changes the terms of the fight, making every wave exciting and unpredictable.

As armies and minions approach opposing bases, they'll need to contend with Spires - powerful defense towers that can be built around the board. Fight for control of build sites and acquire new spire schematics to build an impenetrable defense and hold off the enemy. Upgrade your home base to unlock new strategies and abilities. Level up your heroes and lead your armies into battle with advanced and upgraded skills!

—description from the publisher

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 74
This page: 24
Sentiment: pos 17 · mix 5 · neu 0 · neg 1
Mentions per page
Showing 51–74 of 74
Video eudsRmhj8_I Playthrough at 0:27 sentiment: positive
video_pk 66486 · mention_pk 162035
Cloudspire video thumbnail
Click to watch at 0:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very fun fusion mechanics.
  • Strong upgrade system for factions.
  • Factions have unique playstyles.
  • Good replayability with different factions and scenarios.
Cons
  • Can be overwhelming with many decisions.
  • Relies on specific unit combinations (like Dust) to counter certain enemy abilities (like camouflage).
Thematic elements
  • Elemental factions fusing elements
  • The land
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Players use combat points (CP) to deploy units.
  • Area Control — Players try to assert dominance over the land, placing spires on source wells.
  • Modular Board — The game utilizes earthscapes and placement of spires on source wells.
  • Set Collection — Collecting specific fusions is important for objectives and for gaining control of enemy units.
  • Unit Progression — Minions and heroes can promote, and the Shada faction fuses minions to create new unit types.
  • Variable player powers — Each faction has unique spires, fortresses, and units, with Shada focusing on elemental fusions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You f wounded priest, I love you so much. You You were so good to me. I'm so sorry you're dead.
  • My gosh, this dust is wreaking havoc on this, y'all.
  • That's a bummer. Oh, you know what though? Hold on. They would have earlier attacked my spire. I forgot they can attack stuff.
  • I think I just need to try and survive this round.
References (from this video)
No references stored for this video.
Video 9tSsiH0WfjM Getting Games Playthrough at 0:01
video_pk 63485 · mention_pk 156903
Getting Games - Cloudspire video thumbnail
Click to watch at 0:01 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • build phase — Players perform build actions to construct spires, upgrade fortresses, and place earthscape tiles; limited builds exist.
  • capture ability — Vine Heralds gain a capture ability: defeated opposing minions are captured and unavailable until conditions are met.
  • Endgame scoring — Game ends after the final wave; fortress with the most health wins, with upgrades contributing to final power.
  • Income — During the income phase, players gain source as income; example: in wave 2 income increases and affects market decisions.
  • income phase / source income — During the income phase, players gain source as income; example: in wave 2 income increases and affects market decisions.
  • leech ability — Leech heals the attacker after dealing damage; triggers during or after retaliation depending on the unit.
  • market phase — Players buy mercenary heroes, earthscape tiles, and spires using source; market actions replenish and allow purchases.
  • Memory — Treats or units with RAM remove an attack upgrade from an adjacent spire when they attack.
  • mercenary heroes — Mercenary heroes can be purchased and deployed; they have health, movement, and special abilities (e.g., leech, range).
  • Onslaught phase — Main combat phase where movement, exploration, and attacks occur; spires activate and fortresses retaliate.
  • overload / riftwalk — Gate ports have options like overload or riftwalk to destroy landmarks for relics or other rewards; actions require source.
  • Preparation phase — Players simultaneously prepare deployment stacks by spending command points (CP) to deploy units and upgrades.
  • RAM ability — Treats or units with RAM remove an attack upgrade from an adjacent spire when they attack.
  • restless landmark event — An event mechanic where landmark minions become restive and engage; affects targeting and combat decisions.
  • spire upgrades / range upgrades — Spire tiles can have attack upgrades and range upgrades; investing in upgrades changes range and damage dealing capabilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video -ICYd3HtDoI Game Night Picks - Pair Of Dice Paradise Top 10 List at 7:39 sentiment: positive
video_pk 42730 · mention_pk 129805
Game Night Picks - Pair Of Dice Paradise - Cloudspire video thumbnail
Click to watch at 7:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich, multi-faceted design with many elements that appeal to the speaker
  • Strong integration of tower-defense and MOBA influences
Cons
  • Kickstarter campaign timing may imply delays to delivery
Thematic elements
  • Tower-defense-inspired, MOBA-influenced
  • Fantasy world with towers, relics, and resource exploration
  • highly thematic, cinematic
Comparison games
none
Mechanics (from transcript analysis)
  • dice-driven action — Dice-based combat and action programming with modular board and hidden information
  • Hidden Deployment — Players deploy units with hidden information to control the board
  • secret unit deployment — Players deploy units with hidden information to control the board
  • Unique Player Powers — Factions with unique abilities and asymmetry
  • Variable player powers — Factions with unique abilities and asymmetry
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Stone Age helped introduced me to work replacement games
  • I am intrigued and gassy but what I really want to know is if by hero's climb a cube tower
  • I backed it and I'm glad that I did because the game sounds really interesting to me
  • The Boldest introduces a world of Forgotten creatures
  • I'm approaching the Boldest with cautious optimism
  • cloud spire is heavily influenced by both tower defense and multiplayer online battle arena or MOBA games
References (from this video)
No references stored for this video.
Video GllY84TCGMU No Pun Included Review at 0:00 sentiment: mixed
video_pk 35915 · mention_pk 107519
No Pun Included - Cloudspire video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Rich thematic depth with highly modular strategy
  • Cooperative and solo modes provide alternatives to competitive play
  • Tactile components (neoprene spires, chips) enhance immersion
  • High replayability through multiple factions and scenarios
  • Diverse strategies and scenarios encourage creative problem solving
Cons
  • Steep learning curve and opaque teaching process
  • Event deck and wave mechanics can feel punishing or arbitrary
  • Very long play times, often 3+ hours
  • Production can feel cluttered and some naming conventions confuse newcomers
  • Primarily appealing to deep hobbyists; less accessible to casual players
Thematic elements
  • MOBA aesthetics translated into a heavy, tactile board game with minions, heroes, and towers
  • A fractured fantasy world where factions battle for source energy on a MOBA-inspired battlefield
  • Abstract tactical with aspirational fantasy motifs; quirky faction names and eccentric terminology
Comparison games
  • Gods of Atlantis
  • Spirit Island
Mechanics (from transcript analysis)
  • Chip-based health and movement — Health and unit status are tracked with poker chips; top-unit health central to combat resolution
  • Dispatch platforms and upgrades — Units deploy platforms, upgrade spires, and promote units via a variety of card- and board-based actions
  • Event deck disruption — At each wave, an event card can dramatically alter board state and strategy, injecting unpredictability
  • Events — At each wave, an event card can dramatically alter board state and strategy, injecting unpredictability
  • MOBA-inspired combat — One-vs-one or two-player faction battles featuring hero and minion interactions inspired by MOBA games
  • Stacking/monolith mechanism — Players stack units to determine movement order; the stack’s configuration drastically shapes play flow
  • Tactile neoprene components — Optional neoprene spires and tiles that influence handling, aesthetics, and spatial planning
  • Wave-based play — Each game is divided into four waves; players manage CP and assemble waves through a structured sequence
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cloud Spire is the most ridiculous one of them all.
  • This is the first board game in the world that offers you neoprene or neoprene action.
  • An elephant riding a bicycle... this should have never been a competitive game.
  • Restriction breeds creativity.
  • The cooperative and solo modes exist.
References (from this video)
No references stored for this video.
Video hTq3FVv7m7Y Game Night Picks - Pair Of Dice Paradise Review at 0:00 sentiment: mixed
video_pk 35463 · mention_pk 105849
Game Night Picks - Pair Of Dice Paradise - Cloudspire video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Stellar production quality and components (neoprene mats, map tiles, weighty chips)
  • Deep, detailed tower defense MOBA-inspired gameplay with exploration and replayability
  • Engaging thematic flavor that captures the feel of Warcraft 3-like tabletop experience
Cons
  • High learning curve due to numerous special abilities and nuanced rules
  • Rulebook and edge-case scenarios can be ambiguous leading to mid-game clarifications
  • Potential for rule interpretation disagreements and need for reference material
Thematic elements
  • Tower defense MOBA-inspired strategy with exploration and resource control
  • Floating islands (cloud-spire) on a battle-scarred map
  • Analytical preview with personal impressions
Comparison games
  • Warcraft 3
Mechanics (from transcript analysis)
  • Dice-driven combat vs fixed damage checks — Units deal damage equal to their attack power; spires roll dice to determine damage based on their attack power.
  • Extensive ability and rule interactions — Over 14,000 individual special abilities across factions require reference materials and careful learning.
  • Faction-based unit deployment — Players recruit and deploy armies of minions and heroes in stacks, each with hit points and special abilities.
  • Resource control and relics (the Source) — Players explore the map to capture resources and relics that swing the tide of battle.
  • Resource Management — Players explore the map to capture resources and relics that swing the tide of battle.
  • Tower-building and fortress defense — Players build towers around the board to defend their fortresses.
  • Track Advancement — Fortresses and spires can be upgraded to unlock new strategies and abilities.
  • Upgrades and progression — Fortresses and spires can be upgraded to unlock new strategies and abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I built this game up in my mind for a year after kick starting it and it did not disappoint once I got to play it
  • the production quality in this game is as stellar as one would come to expect from its publisher chip theory games
  • there's so much in this game to find and master I find myself counting the minutes until I'm able to get this game to the table again
  • can you make a game complex without making it complicated
  • print it out and go why do I have this and that huge overwhelming list of special abilities
  • the neoprene player mats and map tiles immediately capture everyone's attention
  • I myself declined because because I wanted to be able to lift my copy of the game
References (from this video)
No references stored for this video.
Video nTTsanD04C0 One Stop Co-op Shop Playthrough at 0:08 sentiment: mixed
video_pk 34649 · mention_pk 103205
One Stop Co-op Shop - Cloudspire video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Great variety via three factions and many mini-heroes
  • Spires mechanic is clever and thematic
  • High strategic depth due to limited dice and positioning
Cons
  • Occasional misprints in cards (e.g., recovery rules) and unclear rules
  • High learning curve and potential for dice luck to swing turns
  • Some players may find difficulty balance inconsistent
Thematic elements
  • faction-driven tower defense with dice-based combat
  • Sci-fi tower-defense battleground with factions and Spires
  • hero-based skirmishes with progression and boss encounters
Comparison games
  • Tanglewood Roads
Mechanics (from transcript analysis)
  • Boss Battler — Bosses have special effects, skull abilities, and stacking rules that alter flow
  • Combat: Dice — Dice are loaded onto Spires to attack adjacent enemies; dice persist across rounds
  • cycle/advance/engagement — Rounds include cycling enemies to bottom of deployment, advancing threats, and an engagement phase
  • Deck Building — Market draw, inventory space, and mini-heroes add strategic choices for upgrades
  • Dice-based combat — Dice are loaded onto Spires to attack adjacent enemies; dice persist across rounds
  • market/inventory/deck-building — Market draw, inventory space, and mini-heroes add strategic choices for upgrades
  • mini-bosses and boss mechanics — Bosses have special effects, skull abilities, and stacking rules that alter flow
  • spires as attackers — Placed Spires determine which enemies can be targeted; orthogonal adjacency matters
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love the variety in that you have so many cards and every single one can be on your side or not.
  • This is one of the coolest 20 strongs I've seen.
  • I won on the highest difficulty, which I sort of expected to.
References (from this video)
No references stored for this video.
Video dh_7TD-3KJs No Pun Included Discussion at 0:51 sentiment: positive
video_pk 33808 · mention_pk 100608
No Pun Included - Cloudspire video thumbnail
Click to watch at 0:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Mentioned as part of a spectrum of videos (from reviews to deep-dives), suggesting it is a recognizable title within the channel's repertoire
  • Used to illustrate the depth the channel can bring to a topic when time allows
Cons
none
Thematic elements
  • not specified in the episode
  • not specified in the episode
  • not specified in the episode
Comparison games
  • Sleeping Gods
  • 18xx games
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hello my name is efka this is bessie and i'm elaine
  • we have a little board game channel called nope included
  • reviewing board games is the best thing i have ever done in my life
  • our channel is supported by our patrons
  • we've decided to simply ask you to support us at whatever level you feel is right
  • narrative storytelling in board games through the lens of ryan lockett's sleeping gods
  • sharp criticism like our videos for horizon zero dawn
  • feel-good reviews like sprolopolis
References (from this video)
No references stored for this video.
Video _z4r1Zqx44A The Dice Tower Review at 0:00 sentiment: positive
video_pk 29177 · mention_pk 85785
The Dice Tower - Cloudspire video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simpler than other versions in the Cloudspire line, offering a more approachable experience.
  • Clean and straightforward tower-defense concept that emphasizes core mechanics.
Cons
  • Removal of movement could reduce depth for players who enjoy maneuverable, tactical play.
Thematic elements
  • Tower-defense-centric play with an emphasis on fixed-path enemy progression and protective geometry, positioned within the Cloudspire line of games.
  • A fantasy-sci-fi world where towers defend a central hero against incoming waves of enemies along a fixed line, with defensive spires at both ends.
  • analytical, descriptive, and concise
Comparison games
  • Other Cloudspire versions
Mechanics (from transcript analysis)
  • Cube Tower — Enemies move toward the hero along a fixed path while players defend using defensive structures (spires) at both ends.
  • end_spire_defense — Spire structures situated at each end act as anchors for defense and influence player strategy.
  • path_movement_removal — Movement aspects used in other Cloudspire entries are removed here, focusing on defense rather than unit maneuvering.
  • tower_defense_system — Enemies move toward the hero along a fixed path while players defend using defensive structures (spires) at both ends.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I found Cloudspire to be one of the more complex games in their line.
  • So, it was actually a nice surprise for me to find that the 20 strong version of Cloudspire is one of the simpler games in this line.
  • what you've got here is enemies that are going in a straight line to your hero and you've got spires on either end.
  • And I think that that just makes for a very clean
References (from this video)
No references stored for this video.
Video 74EjieULwx0 Gaming Rules! Discussion at 11:46 sentiment: positive
video_pk 13353 · mention_pk 39169
Gaming Rules! - Cloudspire video thumbnail
Click to watch at 11:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Hybrid solo and multiplayer dynamics
  • Strong for two-player co-op style play when planning together
Cons
  • Complex rules and heavy components
  • Rule learning curve could be steep for newcomers
Thematic elements
  • Skirmish combat, engine-building
  • Competitive sci-fi/ fantasy city-building on a floating world
  • Strategic and modular with variable maps
Comparison games
none
Mechanics (from transcript analysis)
  • area-control / faction-based play — Players control factions on a modular map and build engines
  • solo/multiplayer co-play — Solitaire and two-player co-op modes exist, emphasizing collaboration in some formats
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Loving it, absolutely loving it"
  • "I think Jaws of the Lion is a better all-round put together package"
  • "it's one of the most complicated games out there; the learning curve is huge"
  • "I rate the game I think like a 9.5 out of 10"
  • "we played Star Wars Imperial Assault all day"
References (from this video)
No references stored for this video.
Video -JDl2C6qgYo Box of Delights Unboxing at 0:15 sentiment: positive
video_pk 10942 · mention_pk 32225
Box of Delights - Cloudspire video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Massive content with modular expansions
  • High-quality components and attractive production values
  • Deep strategic potential with multiple factions
  • Solid campaign-style options for solo and cooperative play
Cons
  • Learning curve can be steep; rules evolve from previews to final product
  • Tall spires and dense components may require careful setup and space
  • Complexity may be off-putting to casual gamers
Thematic elements
  • Fortress upgrades, spire battles, faction-driven asymmetry, and landscape modification
  • Tower-defense style conflict in a fantasy/sci-fi setting with floating fortresses, factions, and terraforming elements
  • Array
Comparison games
  • Too Many Bones
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a tower defense king played competitively three four players can play solo against some AI as well
  • There's tons of stuff here and isn't the artwork fabulous
  • I know a lot of people were commenting oh it doesn't look great but how can you say that, look at it, it does look great
  • Solid gameplay hours of strategy
References (from this video)
No references stored for this video.
Video E0X2XKC1lXg Meeple Mountain Discussion at 1:50 sentiment: positive
video_pk 10669 · mention_pk 126157
Meeple Mountain - Cloudspire video thumbnail
Click to watch at 1:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My Favorite of the games was Lost Ruins of Arnak.
  • This convention is a great time to see other gamers, learn new games, and meet new people.
  • The swap meet is a huge way to support Great Plains Gaming Project.
  • Staying at the hotel beside it made things easier, though parking and logistics required planning.
References (from this video)
No references stored for this video.
Video uIiZuvmlBnM Going Analog Other at 7:07 sentiment: mixed
video_pk 9473 · mention_pk 86790
Going Analog - Cloudspire video thumbnail
Click to watch at 7:07 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • beautiful production and art
  • varied playstyles between factions
Cons
  • learning curve
  • some balance concerns across factions
Thematic elements
  • tactical skirmish with asymmetric factions
  • floating spires and sky combat
  • fantasy sci-fi blend
Comparison games
  • Gloomhaven
  • Mechs and Mercs
Mechanics (from transcript analysis)
  • area control / skirmish combat — players vie for control of strategic tiles.
  • asymmetric faction play — different factions have unique abilities and win conditions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • welcome to the Going Analog Quiz Show
  • you've earned a place on the leaderboard today
  • the name is Mallory, but the game is Megaland
  • it's War of Mine—the board game, not the video game
  • Puzzle Strike's puzzle-strategy vibe is surprisingly satisfying
References (from this video)
No references stored for this video.
Video g0wJTyc1620 Box of Delights Discussion at 0:54 sentiment: positive
video_pk 9461 · mention_pk 27962
Box of Delights - Cloudspire video thumbnail
Click to watch at 0:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Massive variety due to mercenary options and upgrade paths
  • Distinct island fortress motif with deep drafting and market interaction
  • Strong thematic identity for the Uprising faction with synergistic traits
  • Potential for high strategic depth and dynamic play around way gates and landmarks
Cons
  • Notable complexity; steep learning curve for new players
  • Lots of moving parts can lead to analysis paralysis during drafting and setup
  • Requires multiple components and clear reference sheets for smooth play
Thematic elements
  • Asymmetric faction-based conquest and fortress-building with modular terrain and evolving capabilities.
  • A planar, multi-archipelago environment where factions vie for control through mercenaries, gates, and towers.
  • Tactical, crunchy, and flavor-rich with emphasis on unique faction identities and upgrade paths.
Comparison games
none
Mechanics (from transcript analysis)
  • Covert Ops (Level 1-3 upgrades) — Low- and mid-risk special actions that grant rewards via targeted unit defeats and positional play.
  • Draft Market Phase — A new zero-cost draft phase where players can select from market options up to three times, with the option to refresh the market.
  • Market and Barracks Integration — Mercenaries and equipment purchased from the market go to the barracks, forming the core of a mercenary-led faction.
  • Morale Die (Captain's Cabin) — A morale counter that increases CP when advancing or defeating units; fluctuates with combat and prep-phase actions.
  • Unrevealed Landmarks and Hazards — Lookout range and landmark interactions provide combat and strategy leverage, with rewards tied to activation and discovery.
  • Way Gates and Fortress Gate — An island fortress mechanic using four-way gate chips; gates and unrevealed landmarks interact with fortress positioning and defense.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • two new factions the uprising and horizons wrath
  • you can purchase from the market it's zero cost
  • four-way gate chips during setup
  • you can pull up the plank
  • the fortress is like an island it's not attached to the mainland
  • you tick this die up by one by going to a maximum 5
References (from this video)
No references stored for this video.
Video IVAhcDxxi-o Board Game Coffee Discussion at 5:12 sentiment: mixed
video_pk 8490 · mention_pk 115064
Board Game Coffee - Cloudspire video thumbnail
Click to watch at 5:12 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • high production quality
  • immersive, crunchy decisions
Cons
  • heavy and not always approachable for newcomers
  • big footprint and lengthy setup
Thematic elements
  • fantasy/science-fantasy conflict and domination
  • a distant tower in the sky with factions battling over power
  • thematic, siege- and conquest-focused
Comparison games
  • Too Many Bones
  • Pax Pamir
Mechanics (from transcript analysis)
  • Area Control — control key locations on a modular board to gain advantage
  • dice-drafting — players draft dice to power actions and build dread engines
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Spirit Island not Spirit Away mind you it's a great movie if we were giving away Badges of approval for movies Spirited Away a batch of approval but Spirit Island also and this is greater than games
  • Spirit Island is a fabulous game... it's fantastic
  • Terraforming Mars yes it's our favorite ugly game terrifying Mars is amazing
  • I would play that anytime you brought it out
  • it's so freaking cool
  • we're giving away four copies of Sagrada to four different people
References (from this video)
No references stored for this video.
Video B8mDyeboeAU Box of Delights Playthrough at 0:00 sentiment: positive
video_pk 6851 · mention_pk 20291
Box of Delights - Cloudspire video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, tactical decision space with meaningful choices on promotion, upgrades, and terrain control
  • Promoted/unpromoted unit mechanic adds a dynamic layer and risk management
  • Rich macro strategy through landmark exploration and path control
  • The upgrade and build options provide varied play styles and long-term planning
Cons
  • High complexity and potentially steep learning curve for new players
  • Certain enemy units (e.g., nitrous) introduce challenging mechanics that can strain resource management
  • Tempo can be unforgiving if landmarks and terrain locks slow progress
Thematic elements
  • Tower-defense/territory control with modular tiles and light fantasy/sci-fi flavor.
  • Modular, hex-based arena where factions build fortifications and summons to defend against waves of enemies on a multi-tier map.
  • Procedural, wave-based campaign-style with evolving board state and landmark discovery.
Comparison games
  • Taproot (referenced in transcript)
  • Grove Tender (referenced)
  • Wall Briar Vine Herald (referenced)
Mechanics (from transcript analysis)
  • Defender-centric victory conditions — Defeat waves while maintaining fortress integrity; the game ends when the fortress falls or waves are cleared
  • Exploration and landmark discovery — Players explore to reveal landmarks that unlock new build options or abilities
  • Guardians and minions interaction — Cards like nitrous/evangelists with special abilities that affect adjacent units and source flow
  • Hidden Victory Points — Defeat waves while maintaining fortress integrity; the game ends when the fortress falls or waves are cleared
  • Resource/income management via Source wells and income phase — Players manage 'source' resources to fuel plays and upgrades, with income variations per round
  • Special builds and upgrades — A robust upgrade system (sharpeners, retools, sacred grove, creeping vines) to strengthen fortress and minions
  • Summon and promote mechanics — Certain units have promoted and unpromoted sides; promotion changes stats and interactions with other summons
  • Teleportation/landmark traversal via Riftwalk — Gate ports and rift walk abilities to reposition forces across the map
  • Terrain and tile placement — Terrain tiles affect movement, range, and influence; landmarks and spires alter the strategic layout
  • Tile Placement — Terrain tiles affect movement, range, and influence; landmarks and spires alter the strategic layout
  • Wave-based enemy assault — Each round introduces a new wave of enemies that the players must hold off using units, upgrades, and terrain
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Tap root has the summon ability and when tap root summons it summons wall briar vine herald and treat on their promoted side
  • the difference is when tap root summons it's also promoted and grouped with this summoned unit
  • on its unpromoted side it's got three health one attack to move on
  • it's promoted side that the stats are considerably weaker one one one
  • this event roll has devalued our summon ability
  • nitrous is pretty mean
References (from this video)
No references stored for this video.
Video pNVxcNly6eY board game coffee Discussion at 35:00 sentiment: positive
video_pk 5782 · mention_pk 17096
board game coffee - Cloudspire video thumbnail
Click to watch at 35:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong tactical depth
  • immersive production and minis
Cons
  • complexity can slow first games
  • set-up time may be lengthy
Thematic elements
  • sci-fi/fantasy clash of factions
  • tower-defense-style skirmish on a modular map
  • scenario-driven with ongoing campaign feel
Comparison games
  • Sky Tier
  • Blood Rage
Mechanics (from transcript analysis)
  • faction-based combat — Each faction has unique abilities and a map-wide strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a solid game with like this it pulls you in each stream
  • the tutorial format really helps you experience it differently
  • we had this new evolution of our game group for a good three months
  • betrayal legacy is still sitting on my shelf unplayed but I was intrigued
  • it's slower at the beginning but picks up and it's a good overall experience
References (from this video)
No references stored for this video.
Video -9S3ptTDoRo AzureDeath | Solo Board Gaming Top List at 7:32 sentiment: positive
video_pk 4993 · mention_pk 100824
AzureDeath | Solo Board Gaming - Cloudspire video thumbnail
Click to watch at 7:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong RTS-inspired design in a board game form
  • Reputation for depth and replayability
Cons
  • Complexity may be intimidating
  • High price and learning curve
Thematic elements
  • Controlling bases, heroes, and units with resource-driven power
  • RTS-inspired fantasy skirmish on a map with heroes
  • Tabletop RTS feel translated into a board game
Comparison games
  • Warcraft-themed games
  • MoBA/RTS-inspired board games
Mechanics (from transcript analysis)
  • area control and resource management — Players deploy units and gather resources to power abilities and promotions.
  • Hero-driven combat on a map — Multiple heroes with unique abilities move on a tactical map.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's such a bizarre game
  • this is one of the best translations from video game IPs into board game form
  • it's basically like Star Wars themed XCOM
  • the closest thing you'll get to a first person shooter in board game form
References (from this video)
No references stored for this video.
Video oDIArzZcDic The Brothers Murph Discussion at 27:41 sentiment: positive
video_pk 3481 · mention_pk 10324
The Brothers Murph - Cloudspire video thumbnail
Click to watch at 27:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep engine-building; rich faction diversity
  • solo/co-op support is excellent
Cons
  • time commitment; learning curve
Thematic elements
  • territory control and minimax skirmish
  • MOA-style fantasy/conquest on towered map
  • epic, strategic
Comparison games
  • Dwellings of Elder Veil
  • Eclipse
Mechanics (from transcript analysis)
  • MOA (massive online army) style — minions and heroes; factions with different play styles
  • solo/co-op options — strong solo and cooperative experiences; large content base
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Don't tell me theme doesn't matter. Yes, it does.
  • This is one of those games where drafting out different teams could be really cool.
  • It's a banger.
References (from this video)
No references stored for this video.
Video 6ZKBYJGSe3Q 3 Minute Board Games Top List at 5:54 sentiment: negative
video_pk 2083 · mention_pk 128553
3 Minute Board Games - Cloudspire video thumbnail
Click to watch at 5:54 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Solid mechanical foundation
  • Appealing visual design
Cons
  • Too much depth for casual players
  • Group did not engage enough for a second run
Thematic elements
  • epic battle and area control in a dynamic arena
  • fantasy sci-fi skirmish with aerial towers
  • thematic but abstract
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — control zones to gain points and advantage
  • deck-building — builds a deck to perform actions in a highly tactical setting
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 2020 was the year that i finally decided i don't like legacy games
  • if you like discovering new games and if you like playing a new game every week that's fantastic
  • the experience for paradise lost was ... terrible
References (from this video)
No references stored for this video.
Video N1A17zD_TR8 Board Game Spotlight Playthrough at 1:05 sentiment: positive
video_pk 1857 · mention_pk 5371
Board Game Spotlight - Cloudspire video thumbnail
Click to watch at 1:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High production quality and components
  • Strong faction asymmetry leading to varied play styles
  • Engaging market, upgrade, and deployment loop
  • Solid support for solo/campaign modes and replayability
Cons
  • Very heavy rules and dense terminology; steep learning curve
  • Long play sessions, especially with heavier waves
  • Potential for rule misreads or memory gaps during play
Thematic elements
  • Sky-pirates and faction-based conquest on a vertical, asymmetrical map
  • Floating islands with airships and towers forming a modular battleground
  • Asymmetric faction-driven tactical combat with rich, lore-inspired tech and rituals
Comparison games
  • Too Many Bones
  • Gang Toppers (mats)
Mechanics (from transcript analysis)
  • asymmetric faction design — Each faction has unique abilities and market dynamics that drive divergent play styles
  • Asymmetric Mechanics — Each faction has unique abilities and market dynamics that drive divergent play styles
  • Cube Tower — Defensive spires that fire and influence combat, adding range control and map pressure
  • market phase — Buy upgrades, mercs, and terrain-like assets; decisions shape early game and long-term strategy
  • Resource economy — Source points and command points power placement, upgrades, and unit deployment
  • Resource Management — Source points and command points power placement, upgrades, and unit deployment
  • Spires / towers — Defensive spires that fire and influence combat, adding range control and map pressure
  • Way gates / portals — Gates that allow portal movement and strategic repositioning via the board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a beautiful beautiful game
  • the quality is amazing
  • they have a company vision of a quality over quantity
  • the differences in these factions and what they want to do are radical
  • I love the new factions and the abilities
References (from this video)
No references stored for this video.
Video HyfZjL2vicM BoardGameCo Discussion at 17:09 sentiment: positive
video_pk 1834 · mention_pk 5300
BoardGameCo - Cloudspire video thumbnail
Click to watch at 17:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Keeps for now; potential solo scenarios
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • card-driven / modular map — Skirmish-style combat with layered strategy and map tiles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I will not be going through campaign games in this.
  • I want to be more cutthroat than I ever have before.
  • Quad Heroes is going. I hate it. I hate it so much.
  • Monumental. If Monumental is still here in a year and hasn't been played, if next year's Purge, if I haven't played Monumental, it's going to go.
  • Last Light can go. I'm not thinking off the shelf.
References (from this video)
No references stored for this video.
Video IjZGYaCKR_w Drive Thru Games Top List at 6:20 sentiment: positive
video_pk 1048 · mention_pk 123222
Drive Thru Games - Cloudspire video thumbnail
Click to watch at 6:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • innovative design
  • unique puzzle approach
  • educational solo mode
Cons
  • competitive game adapted to solo play
Thematic elements
  • Campaign-based with multiple factions
Comparison games
none
Mechanics (from transcript analysis)
  • Programmatic MOBA-style — Puzzle-like gameplay with strategic choices
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I do not do a ton of solo gaming but I do enjoy it
  • The best stories emerge from the chaos of gameplay
References (from this video)
No references stored for this video.
Video p19UXB7gjNI 3 Minute Board Games Review at 0:00 sentiment: positive
video_pk 448 · mention_pk 1338
3 Minute Board Games - Cloudspire video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent production values and premium components (notably weighty poker chips)
  • Heavy emphasis on asymmetry, delivering distinct feel and playstyles per faction
  • Deep strategic space with a blend of pre-planned actions and reactive hero movement
  • Board manipulation, terrain and spire placement are central to winning
Cons
  • High price point
  • Steep learning curve due to numerous exceptions and unique unit skills per faction
Thematic elements
  • territory control and fortress building within an asymmetric tactical skirmish
  • Ancar, a realm of floating land masses inhabited by warring factions
  • fantasy/science-fantasy fusion with competitive warfare
Comparison games
  • Dawn of the Zeds
  • Captain is Dead
  • Dangerous Planet
Mechanics (from transcript analysis)
  • action programming — players plan actions for multiple units following pre-planned paths
  • Asymmetric Mechanics — each faction has distinct units, upgrades, and play styles
  • asymmetry — each faction has distinct units, upgrades, and play styles
  • combat resolution — combat uses dice; hits remove health; top units may be exposed or defeated
  • exploration and fights — exploration markers can trigger fights, influencing tactical decisions
  • fortress upgrades — upgrades purchased via source and represented with pins on fortress boards
  • hero units and non-hero pathing — hero units move freely; other units follow pre-set paths; terrain impacts movement
  • market phase — source is spent to buy terrain tiles or mercenaries during the market phase
  • range, damage, and defense tokens — tokens modify unit capabilities and defenses during combat
  • spires and source wells — spires are built on wells controlled by a player and can expand influence
  • turn structure and events — rounds begin with an event card; resource accrual increases over time
  • unit deployment and stacking — units can be stacked for protection and have health, damage, speed, and costs
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cloudspire is for people who want an intensely competitive and mentally challenging chess match of a game
  • the asymmetry is off-the-charts
  • production values are through the roof, in particular the poker chips are weighty and feel wonderful to play with
  • you can manipulate the board and board positioning of spires and tiles is a huge part of winning the game
  • the core gameplay isn't too complex, but the number of exceptions and special rules are a handful; learning curve is steep
References (from this video)
No references stored for this video.
Video ANbVPNTfatA Drive Thru Games Review sentiment: positive
video_pk 236 · mention_pk 96106
Overall sentiment (raw)
positive
Pros
  • Highly tactical gameplay
  • Excellent component quality
  • Interesting faction asymmetry
  • Multiple play modes (single-player, multiplayer, scenarios)
Cons
  • Expensive ($120)
  • Long playtime
  • Complex learning curve
Thematic elements
  • MOBA-style strategy
  • Tactical battlefield
  • Campaign-driven
Comparison games
  • Hop Realms
  • Too Many Bones
Mechanics (from transcript analysis)
  • Base Building — Players upgrade base and deploy units
  • Programmatic Movement — Minions automatically move towards targets
  • Resource Management — Managing source (money) for upgrades and deployments
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Not a big MOBA fan, but this really works as a turn-based physical tabletop game
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 51–74 of 74
Game Deep Dive