In Corrosion, each of you manages a factory and deploys engineers to build up diversified scoring and production engines. In the steam-filled air, however, your biggest enemy is time because most machines and gears rust away quickly, so you are well advised to also produce chrome gears and invest in rustproof and powerful chrome machines.
On your turn, you can either play an engineer card or turn the corrosion wheel of your factory:
Playing engineers mostly gains you new machines and qualified engineers. Other players can copy your engineer's action by playing an engineer of the same suit but a higher grade.
Turning your corrosion wheel puts your machines to work and returns engineers to your hand, but also causes old gears and machines to rust.
To be successful, you must cleverly co-ordinate your engineers and corrosion wheel and smoothly shift from one efficient engine to the next.
The game end is triggered once the special point supply or the award supply run out. Then, whoever was able to score the most points with their machines and awards wins.
Images
- You can try to capture the briefcase that's on the board and get it to the side of the board that you need to to win the game.
- You don't know how your pieces move at the beginning of the game.
- Spies and espionage
Mechanics (from transcript analysis)
- abstract strategy — It's an abstract game.
- Hidden Movement — Players are trying to deduce how their own pieces move because you don't know how they move at the beginning of the game.
Video topics + discussion points
Quotes (from this video)
- Welcome back to Watch It Played. My name is Rodney Smith.
- The decider perk level allows people to vote on what game we do next.
- I want to reassure you that's not what I intend at all.
- I want to assure you the long format playthroughs are what I personally enjoy the most as well.
- So, my goal here is to explain each of these games in less than 15 seconds.
- Unfortunately, your opponents are trying to throw sharks and sea monsters and whales at you to sink your boats and eat your people. Lots of nasty fun.
- Anyway, war game but light war game, not a heavy war game.
- So, it's a lot of backstabbing and wheeling and dealing.
- And the game comes with a pair of sunglasses for the president to wear while he or she is the president.
- Well, that's it for now. In the next episode, hopefully we'll be continuing our Super Dungeon Explore playthrough.
References (from this video)
- Sparked interest
- building machines to stand the test of time while battling rust
- factory
Mechanics (from transcript analysis)
- action selection — Players can choose between 'playing cards or turning your factory's corrosion wheel'.
- Card Drafting — Implied by 'playing cards will gain you new machines or engineers to upgrade and improve things'.
Video topics + discussion points
Quotes (from this video)
- hello welcome it's been a week of game announcements new releases and upcoming projects that i'm excited about so join me for this week's quote of the news
- i like the look of this one it sparked my interest
- but the one that i was most excited about was marrakech because marrakech is a completely new title and now we finally have some information about it
- so i'm pumped
- that time you killed me now that's a title that's more my speed
- this looks unique which is why i wanted to mention it and i'm looking forward to being confused when i play it at some point
- look at it it's pretty rad
- i have some friends that i know will be insta buying this game and given the recent slew of games from the op i'm hopeful that this will be a solid family co-op game that kingdom heart fans can enjoy later this year
- this just looks excellent and i'm very excited about it
- i'm intrigued by this one i'm looking forward to it sometime next year
- what made me very interested in this one
- the sequel looks fantastic and i can't wait to find out more about it
- and mobile markets is the new game from arcane wonders and cosmodrome and is slated in many ways as smartphone inc the card game which is why i'm talking about it because i love smartphone inc i think it's an excellent game so a new game in that line seems exciting to me
- it's definitely immediately high up on my radar
- please know that you are not alone
- listen to them
- don't tell them to brush it off or to stop making it a big deal
- say something to them about it
- they may not realize they're doing it
- don't be the safe haven that a harasser or abuser uses to hide behind and access victims
- if we work together and look out for each other we can help make this hobby a safer more joyful environment for all people
References (from this video)
- From Capstone Games, known for production quality and game design.
- Cool steampunk art and aesthetics.
- Appeals to love for engine builders.
- Intriguing mechanics involving engineers and a corrosion wheel.
- Building and operating machines in a steampunk world
- Steampunk industrial environment
Mechanics (from transcript analysis)
- action selection — Players can either play an engineer card or turn the corrosion wheel of their factory.
- Card Play — Players can play an engineer card on their turn.
- Engine Building — Players build machines and create efficient engines to gain points and resources.
- Resource Management — Turning the corrosion wheel returns engineers to hand but causes old gears and machines to rust.
Video topics + discussion points
Quotes (from this video)
- there's just been so many announcements hard to you know put them all into one video
- as long as they continue to be fun and engaging games i'm all for it
- i'm a big fan of his designs and he's also one of the contributors to the newest version of fjords
- reiner can eat with his his uh you know tile placement games and everything has just been phenomenal
- as soon as you just mention a new stephenfeld game to me my ears perk up
- the sinister motives expansion box so we're getting a full new expansion box called sinister motives and it is the spider-man box
- i love engine builders
- i just need to know more about this game it looks so so darn good
- it seems like a lot of the games this time that i'm looking at we don't have to wait too long for
References (from this video)
- Engaging, boss-like wheel mechanic
- Dynamic tension; keeps players engaged even when not their turn
- First game long; may vary with player count
- Glass Road
Mechanics (from transcript analysis)
- Engine Building — Play cards that trigger wheel-based effects; effects then are removed in stages, creating short-lived engines.
- Engine Building: Efficiency — One must adapt to shifting engine power and blockers as resources fluctuate.
- Temporary engine acceleration and blocking — One must adapt to shifting engine power and blockers as resources fluctuate.
- Temporary engine with wheel activation — Play cards that trigger wheel-based effects; effects then are removed in stages, creating short-lived engines.
Video topics + discussion points
Quotes (from this video)
- you're basically just trying to play cards in ascending order but no one knows what's in each other's hands
- that's what makes the mind so unique
- the conversations that happen on the table the morality of like having to vote against what you really do in real life
- I'm not going to spoil where it was my top games of 2021 in case you haven't watched that
- this is one of those games I don't think you want to play with too many hours
References (from this video)
- Some people in the game group enjoyed it
- Fans of Race for the Galaxy might like the combo engine builder aspect
- Did not enjoy it
- Theme of wheels and gears bugs the reviewer
- Wears mechanics on its sleeve too hard
- Overwhelming number of special abilities and combos
- Doesn't fit the theme well
- Rule breaking feels excessive
- Mechanics and gears
- Barrage
- Race for the Galaxy
Mechanics (from transcript analysis)
- action selection — Taking actions to spin a wheel and buy orders/contracts.
- Engine Building — Players build engines using cards with special abilities.
- Set Collection — Collecting contracts or orders to generate points or activate engine components.
Video topics + discussion points
Quotes (from this video)
- It seems like whenever I do these where I kind of collect some reviews there's always one or two games where I'm like I think I'm wrong because everybody else seems to like it
- It's just a really simplistic area control game and it's not it's balanced it's it's polished for what it is but it's also very very very very very very mediocre
- Holy cow I really do not like this game
- It takes longer to set this game up than it does to play it
- This is one I think it could be good for me just not polished and developed enough
References (from this video)
- cool concept of rusting engines that must be rebuilt
- piggybacking mechanic adds tension and interaction
- components and theme feel capstone-level
- playtime can be long (noted around two and a half hours in a two-player game)
- scoring feels unbalanced and some rule interactions can be murky
- game can feel disjointed due to multiple mechanics competing with each other
- engine deterioration and renewal
- engine-building theme where engines corrode and must be rebuilt
- Concordia
- Century Golem
- Feyem
- Patchwork
Mechanics (from transcript analysis)
- Engine Building — players play engineer cards into colored quadrants; wheel advances and can degrade engines over time
- engine-building with a corrosion wheel — players play engineer cards into colored quadrants; wheel advances and can degrade engines over time
- Hand Management — players manage a limited hand, can spend water/steam to pull cards back sooner, and buy more powerful cards
- hand management and resource spending — players manage a limited hand, can spend water/steam to pull cards back sooner, and buy more powerful cards
- piggybacking actions — when a player plays a card of a color, others can play a card of the same color with a higher value to piggyback off the action
- scoring and end conditions — engine pieces break down over turns and end when certain conditions are met; scoring depends on final engine status
- Simultaneous Actions — when a player plays a card of a color, others can play a card of the same color with a higher value to piggyback off the action
Video topics + discussion points
Quotes (from this video)
- Mandala is an absolute joy
- this is another play it from me
- it's so much fun to be the person that is silent watching them
- the idea of your machinery of corroding and having to be rebuilt i've never seen that in another game before
- Friday ... this is going to be another play it
References (from this video)
- High hopes not met
- Described as extremely boring
Mechanics (from transcript analysis)
- unknown — Mentioned in context of disappointing experience; no explicit mechanics discussed
Video topics + discussion points
Quotes (from this video)
- Carnegie that's my favorite of 2022 so far by a significant margin
- corrosion i had really high hopes for and i didn't just it didn't really meet my expectations so that was extremely boring
- we're married
- we're going to the us on sunday for three weeks
- pre ordered horseless carriage so i'm looking forward to play that
- castle burgundy there's there's many yeah there's so many absolutely like every time i say it's a forever keep in our videos
- lofoten i have heard about it
- Everything Everywhere All at Once
- Severance
- Troll Hunter
References (from this video)
- Innovative spinny wheel mechanic drives engine-building tension
- Chrome machines stay on the board, preserving key options
- Strong theme integration with corrosion concepts
- Flexible, scalable design with potential for expansions
- Long playtimes, especially at four players
- High complexity and learning curve leading to AP
- Requires experienced players to reach optimal engine synergy
- Rust, corrosion, and machine-driven strategy
- Industrial-age factory setting with rusting machinery
- engine-building with mechanical tension and resource management
- Terraforming Mars
- Aeon's End
Mechanics (from transcript analysis)
- chrome_machines — Up to three chrome machines stay on board and provide ongoing benefits.
- copy_actions — If you have a higher-valued engineer of the same suit, you can copy its action.
- end_condition_and_victory — Victory points come from chrome machines and specific set collections.
- Engine Building — Assemble machines using gears and steam to create working engines.
- engine_building — Assemble machines using gears and steam to create working engines.
- Hidden Victory Points — Victory points come from chrome machines and specific set collections.
- Resource Management — Manage steam, gears, and water to power machines.
- resource_management — Manage steam, gears, and water to power machines.
- Roll/Spin to Move — Spin the spinny wheel; rotating it advances game state and triggers actions.
- wheel_mechanic — Spin the spinny wheel; rotating it advances game state and triggers actions.
Video topics + discussion points
Quotes (from this video)
- it's not a rondelle it's a spinny thing
- formatting is key
- corrosion for me it's a thinking game
- it's stupid fun
- short y'all it only plays in like 30 to 45 minutes
References (from this video)
- interesting twist on engine-building
- tight and efficient
- longer playtime
- some designs feel opaque
- industrial age machinery and corrosion
- engine-building with non-permanent engines
- tightly themed, high puzzle density
- Gaia Project
- Lords of Hellas
Mechanics (from transcript analysis)
- rotating engines / non-permanent components — you pay for machines, rotate engines to trigger effects, and discard as they expire
Video topics + discussion points
Quotes (from this video)
- this one might be the most diverse one
- i thought this game had some really tacked on mechanisms that just did not need to be there
- this is basically a kids game
- it's striking, but not everything lands
- a very solid gateway game
- goa is a great example of classic euro design
References (from this video)
- engine building, evolution of tech
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- you start rich and you're trying to blow as much money as you can as quickly as possible by making bad investments
- this one however has a quite a different feel to a lot of the other rolling rights
- it's strictly two player puzzly abstract style game
- this is the newest printing of the bunk
- this one actually uses the between two cities mechanism where you're working with the people to your left and right except on this one
- it's a game that's fascinated me
- the idea of puzzle this stuff around get the ideal family photo
- gamers bingo
References (from this video)
- high tension and timing-driven engine-building
- strong variability with chrome machines and turning machines
- satisfying big-turn effects where many machines activate
- compact two-action core shell with depth from temporary bonuses
- end-game duration feels too long; 90-minute target not met in practice
- two-player following mechanic can slow flow and feel jarring to some
- rule-book lookups required for some iconography; minor learning curve
- Temporary engine upgrades and optimization under time pressure
- Industrial, steam-powered factory with an engine-building theme
- Technical, instructional review with live-play explanation
Mechanics (from transcript analysis)
- Card Drafting — Play a card and other players may follow by playing higher valued cards of the same suit to take bonus actions
- card drafting / following — Play a card and other players may follow by playing higher valued cards of the same suit to take bonus actions
- Engine Building — Rotating central wheel triggers machines and reshuffles actions
- engine building / wheel rotation — Rotating central wheel triggers machines and reshuffles actions
- Resource Management — Manage chrome gears, gears, water tokens to activate machines and score points
- set collection / end-game objectives — Acquire end-game tiles/objectives scoring points
- timing pressure — End-game triggers based on white tokens and objective depletion; endgame length affects strategy
- utilization vs depreciation — Gears can rust and be wasted if not used; chrome gears stay fresh
Video topics + discussion points
Quotes (from this video)
- engine building is right up my alley
- the tension and pressure of trying to get these things built before a specific time
- this is a nice engaging game with a lot of options
- it's a real nice interesting but relatively tight design
- the best player is going to win the game