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Deckers box art

Deckers

Game ID: GID0089721
Game Info
Year
2025
Players
1-4
Age
12+
Playtime
75 min
Collection
Ratings
Mechanic profile
Percentile rank vs. all games
Vibe profile
Not enough video data yet
Description

As Deckers, you will hack into a network of five servers, either solo or cooperatively as a team of up to four, winning or losing together.

The network is operated by one of the available Super-Massive Computers (SMCs), each with a different level of complexity and its own unique style of defenses that you will need to overcome.

Once jacked into the servers, you will assume Decker profiles, each with a special ability, moving across the server's spaces and uploading Decker pieces onto the network to expand your control while removing as many of the SMC's pieces as possible. Each round you get a new objective you try to fulfill to gain the upper hand. If you manage to complete the final objective, you ultimately claim victory.

Description

As Deckers, you will hack into a network of five servers, either solo or cooperatively as a team of up to four, winning or losing together.

The network is operated by one of the available Super-Massive Computers (SMCs), each with a different level of complexity and its own unique style of defenses that you will need to overcome.

Once jacked into the servers, you will assume Decker profiles, each with a special ability, moving across the server's spaces and uploading Decker pieces onto the network to expand your control while removing as many of the SMC's pieces as possible. Each round you get a new objective you try to fulfill to gain the upper hand. If you manage to complete the final objective, you ultimately claim victory.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 66
This page: 16
Sentiment: pos 12 · mix 2 · neu 0 · neg 0
Mentions per page
Showing 51–66 of 66
Video gEgJ6nG5z4g Board Game Hangover Discussion at 1:31 sentiment: positive
video_pk 9384 · mention_pk 27671
Board Game Hangover - Deckers video thumbnail
Click to watch at 1:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative mechanics
  • Deck building
  • Compact package
Cons
  • Visually unpleasing board design
  • Empty/sparse aesthetics
Thematic elements
  • Hackers infiltrating computer systems
  • Digital/Hacking
  • Thematic
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative gameplay — Players work together as team of hackers
  • Deck Building — Tech building to hack into systems
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're back from SL with one of the biggest board game holes we have ever had
  • hottest Euro game of the fair
  • engine building and playing out cards and taking them back
  • racing game without racing
  • one of the best covers illustrations
  • really thinky game
  • This is a really fun and simple game
  • don't judge board games from their cover
  • makes your turn feel great if you have great cards
  • they're actually really, really good
  • don't know what's going on in that game right now
  • There aren't a lot of good pirate games out there
  • I'm always a sucker for cool historical themes
  • unique twist to the already known detective genre
References (from this video)
No references stored for this video.
Video AC0OZsvhWXg Foster the Meeple Top List at 12:22 sentiment: mixed
video_pk 8303 · mention_pk 103518
Foster the Meeple - Deckers video thumbnail
Click to watch at 12:22 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
  • Counter-intuitive strategy
Comparison games
none
Mechanics (from transcript analysis)
  • sacrifice mechanics — Sacrifice pieces to your opponent in order to win this counter-intuitive game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We love trick taking games
  • This game is so much freaking fun
  • I adore GMT games, they are becoming one of my favorite game publishers
  • If you remember Vast Crystal Caverns is in my top five games of all time
  • We bloody love it
  • We can't stop playing
  • It's a blimp game not a train game
  • That's just work
  • I don't think I want to play it
  • I'll get it eventually
References (from this video)
No references stored for this video.
Video -gqyM1QFY6U No Rolls Barred Playthrough sentiment: other
video_pk 6877 · mention_pk 102990
Overall sentiment (raw)
humorous
Pros
  • Easily adaptable for comedy
  • Simple base rules
Cons
  • Limited strategic depth in this variant
  • Confusion with piece identification
Thematic elements
  • Strategic board game
  • Checkerboard
  • Comedic subversion
Comparison games
  • Drafts
Mechanics (from transcript analysis)
  • Forced captures — Must take opponent's piece if possible
  • piece movement — Diagonal movement and capturing opponent's pieces
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We take classic board games, we stick our faces on them, and make them nearly unplayable
  • I care that people are watching this for fun. I don't care about winning.
  • We just don't know.
References (from this video)
No references stored for this video.
Video 2vMu6GGLN2g Gaming Rules! Playthrough at 2:08 sentiment: positive
video_pk 6467 · mention_pk 19115
Gaming Rules! - Deckers video thumbnail
Click to watch at 2:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • dense, interconnected sandbox puzzle with a strong sense of emergent strategy
  • solid solo and cooperative play, with scalable depth and replayability
  • market/upgrades provide meaningful choices and combo potential
  • player aids and reference cards reduce the burden of constant rule-checking
  • ambitious thematic integration into a cyberpunk hacking setting
Cons
  • steep learning curve; many interacting systems can overwhelm newcomers
  • solo play is not officially codified; relies on designer guidance or house rules
  • dice-based Infect actions introduce luck risk; some runs can hinge on favorable dice
  • upgrade cards are randomized; early progress can feel hindered by bad draws
Thematic elements
  • cyberpunk hacking, rebels (deckers) fighting to reclaim freedom
  • A near‑future dystopian cyberpunk network where a neural supercomputer has taken control of society.
  • procedural, objective-driven storytelling within a modular network puzzle
Comparison games
  • Dominion
  • Netrunner
  • Mage Knight
Mechanics (from transcript analysis)
  • Cooperative Game — 1–4 players work together to complete a set of increasingly difficult objectives across cycles.
  • cooperative puzzle solving — 1–4 players work together to complete a set of increasingly difficult objectives across cycles.
  • Deck Building — Each player maintains a 15-card deck; players draw five cards, and can acquire upgrade cards from an upgrade area; the deck evolves over time.
  • deck-building — Each player maintains a 15-card deck; players draw five cards, and can acquire upgrade cards from an upgrade area; the deck evolves over time.
  • ghosting — Green installations enable ghosting: a ghost projection can act on spaces the avatar cannot, enabling strategic maneuvering around Guardians.
  • green/telekinesis / shifting — Green programs allow shifting and remote manipulation of tokens, including installations and sparks.
  • infect action (dice-based combat) — Red programs attack via an Infect action resolved with dice; success can remove sparks and, with certain cards, trigger additional effects.
  • installations — Three programs of the same color on a space become an Installation, offering powerful network-wide abilities (e.g., teleportation, cheaper actions).
  • Modular Board — The board represents a network of servers; setup can be randomized via cards and players choose a starting configuration.
  • modular network board — The board represents a network of servers; setup can be randomized via cards and players choose a starting configuration.
  • movement and pathways — Blue programs create pathways; movement along these paths can be free between adjacent blue spaces, influencing routing decisions.
  • Sparks and guardians — Sparks are enemy tokens that move around; three on one space spawn a Guardian; three guardians destroy programs if not managed.
  • upgrade market and discard rules — Upgrades are purchased with command points; advanced commands return to the upgrade area after use; the market acts as an extended hand.
  • upload / install / convert — Players upload programs to servers; thrice-sorted colors on a space can be converted into installations with special abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is a dynamic puzzle and you need you need people who are prepared to sit down and figure it all out with you.
  • What a puzzle. What what a what a puzzle.
  • That was brilliant.
  • This is a sandbox sandbox puzzle.
References (from this video)
No references stored for this video.
Video z8ET6boO8lM Beyond Solitaire Rules Teach at 0:04 sentiment: positive
video_pk 6287 · mention_pk 18606
Beyond Solitaire - Deckers video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich solo puzzle experience that rewards planning and foresight
  • Smooth, upgrade-driven progression when compared to the Renegade base
  • Diverse SMCs and goals offer noticeable replayability and scalable difficulty
  • Clear, tactile components and accessible rules for solo play
Cons
  • Cooperative play can be slow and cumbersome without very patient players
  • May be a niche appeal due to heavy puzzle focus and cyberpunk theme
  • Entry price and complexity could deter casual gamers
Thematic elements
  • Cyberpunk-esque hacker warfare with modular, evolving AI opposition
  • Hackers targeting and subverting world-run supercomputers to undermine oppressive AI systems
  • procedural, scenario-driven with variable goals and adversaries
Comparison games
  • Renegade
Mechanics (from transcript analysis)
  • Card management and hand optimization — Players draw and manage a hand of cards to maximize action efficiency and hit evolving goals.
  • Color-coded action economy and upgrades — Blue for movement, Green for positioning, Yellow for modification, Red for combat; upgrades transform cards into stronger pieces.
  • Combat: Dice — Red actions involve dice-based combat against sparks, with modifiers and risk assessment.
  • Goal-driven scoring with partial progress rewards — Progress on goals provides benefits; failure penalties are mild, encouraging continued play rather than abrupt termination.
  • Grid Movement — Blue installations allow long-range movement; Green enables ghosting so you can act as if on other spaces; movement chains are powerful.
  • Grid/network movement with installations and ghosting — Blue installations allow long-range movement; Green enables ghosting so you can act as if on other spaces; movement chains are powerful.
  • Hand Management — Players draw and manage a hand of cards to maximize action efficiency and hit evolving goals.
  • Infect action dice combat — Red actions involve dice-based combat against sparks, with modifiers and risk assessment.
  • Modular Board — Each game uses a different set of goals and Supercomputer (SMC) rules, changing win conditions and difficulty.
  • Modular goal system tied to SMCs — Each game uses a different set of goals and Supercomputer (SMC) rules, changing win conditions and difficulty.
  • Resource scarcity and threat spawning — Sparks and guardians spawn and can trigger cascading effects if not contained, creating tension and planning needs.
  • Turn-by-turn planning with execution vs symbol-based actions — Players choose between executing card text or using symbols as wilds, influencing tempo and strategic depth.
  • Upgrade and evolution path (installations, upgrades, guardians) — Programs can become installations; guardians add new threats and require indirect strategies to neutralize.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think this is a solo game where you're playing with one or two deckers.
  • The premise of Deckers is basically the same as Renegade; you are hacking into world-spanning supercomputers.
  • The puzzle can go on and on, and the setup variants add depth to every run.
  • This is for solo players who like to sit here and enjoy your game, rejoice.
References (from this video)
No references stored for this video.
Video jck3n4dY11c BoardGameGeek Top List at 4:07 sentiment: positive
video_pk 5955 · mention_pk 17641
BoardGameGeek - Deckers video thumbnail
Click to watch at 4:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • timely cyberpunk premise with an evolving system tension as AI/friction increases
  • avatar/identity mechanic adds thematic flavor
Cons
none
Thematic elements
  • corporate cybersecurity battles in a sci-fi world
  • futuristic, cyberpunk hacking scenario
  • story-driven hacking perspective with avatars
Comparison games
  • generic cyberpunk hacking games
  • Ark Nova-style team coordination (not explicit in text, but implied by team play)
Mechanics (from transcript analysis)
  • cooperative card-driven hacking — players collaborate to hack into a central system via cards
  • identity-based abilities — the persona you assume during a hack grants unique bonuses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Look at this cover. For that reason alone, I immediately went, 'Cool. That's my most anticipated game from Essen.'
  • I'm judging a game by its cover, but your cover is massive real estate. Don't tell me to not judge games by their cover because it is important.
  • Oh my gosh, this is that game at Essen every year that I'm immediately just like, do I pay someone to buy it at Essen and then ship it to me? I shouldn't.
  • Sanctuary is kind of a smaller version of Ark Nova. I really, really like Ark Nova, but this is... a tile-based version that's quicker to table.
  • This feels kind of like a Terramystica kind of game because there are four tracks and you invest to boost different aspects.
References (from this video)
No references stored for this video.
Video 4wj6aDsLL8o No Rolls Barred Other at 0:08
video_pk 4881 · mention_pk 93684
No Rolls Barred - Deckers video thumbnail
Click to watch at 0:08 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Strategic board game
  • Board game
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's going to be fun.
  • Pointless fun.
  • Tails never veils.
  • Heads always wins.
References (from this video)
No references stored for this video.
Video 1LXH9KE5KKE Getting Games Discussion at 1:45 sentiment: positive
video_pk 3592 · mention_pk 115332
Getting Games - Deckers video thumbnail
Click to watch at 1:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very accessible with a standard deck of cards
  • Fast, compact two-player experience
  • High teachability and quick play sessions
Cons
  • Two-player only
  • Luck and timing can influence outcomes
Thematic elements
Comparison games
  • Haggis
  • Santiba
  • Scout
Mechanics (from transcript analysis)
  • card shedding — Players attempt to discard all cards; the strength of cards shifts as cards are taken from the middle tableau.
  • Hand Management — Strength of cards in hand changes as the round progresses and new cards are drawn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a game that anybody can play with a standard deck of cards
  • the real awesome part of this game is taking those cards from the Tableau
  • Carnegie is right up there and I've played it dozens of times
  • I strongly recommend it I don't think it's necessarily going to blow you away and be the best game you've played this year but I found it fresh I found it interesting and very enjoyable
  • it's a really smart Super Fresh really easy to teach game that everyone can play
References (from this video)
No references stored for this video.
Video 29nDnSsIbjc The Broken Meeple Review at 1:46 sentiment: mixed
video_pk 3472 · mention_pk 10295
The Broken Meeple - Deckers video thumbnail
Click to watch at 1:46 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Good production quality for the price (~30 pounds).
  • Thoughtful storage design with tuck boxes and organized inserts.
  • High replay value: ten deckers, varied objectives, and upgrade options.
  • Strong thematic artwork and cohesive cyberpunk aesthetic.
Cons
  • Steep learning curve from a 27-page rulebook and heavy wall-of-text explanations.
  • Rulebook is dense; learning to play can take multiple sessions.
  • Two big random elements (card draws and upgrade availability) can drastically impact outcomes.
  • Starter scenario is punishing and not beginner-friendly.
  • Limited time to upgrade cards; not enough opportunities to diversify decks in a typical game.
  • Dice introduce a notable luck factor in key actions like infecting guardians.
Thematic elements
  • Cyberpunk hacking and program management
  • Cyberpunk network/server hacking scenario
  • Procedural, objective-driven puzzle
Comparison games
  • Civolution
Mechanics (from transcript analysis)
  • area influence / push and ghosting — Colored programs influence movement, push enemies, or ghost actions from different positions on the board.
  • Combat: Dice — Red and other colored dice resolve attempts to defeat or disable enemy defenses/guardians.
  • Deck Building — Each player uses a personal deck of cards to perform actions by spending symbols on cards; upgrading cards gradually changes options.
  • deck-building / card drafting — Each player uses a personal deck of cards to perform actions by spending symbols on cards; upgrading cards gradually changes options.
  • dice-based combat for defenses — Red and other colored dice resolve attempts to defeat or disable enemy defenses/guardians.
  • Gold/Silver/Bronze Scoring — Gold objective is mandatory to win; silver and bronze are optional bonuses that mitigate negatives or grant rewards.
  • grid / token placement on a server map — Players move an avatar and manipulate programs on a randomized server layout while defending against mainframe defenses.
  • objective-driven puzzle structure with tiered objectives — Gold objective is mandatory to win; silver and bronze are optional bonuses that mitigate negatives or grant rewards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The gameplay loop with the puzzle is pretty intriguing and a good little bit of fun.
  • Massochist game where the difficulty setting from the get-go is already set to hard.
  • If you want a challenge this one will give it to you, but if you're looking for something that's more of a 50/50 win rate, you're not going to get that here.
  • The starter scenario punches you in the face.
  • This is a solo puzzle and it's not a massive negative.
References (from this video)
No references stored for this video.
Video ccRBPP-B0wY Box of Delights Playthrough at 0:00 sentiment: positive
video_pk 3313 · mention_pk 9804
Box of Delights - Deckers video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible entry point for new players due to a clear objective and introductory tier (SMC focus).
  • Rich, interlocking mechanics that reward planning and sequencing.
  • Dynamic market/upgrades create meaningful decisions and emergent strategy.
  • Color-modification and guardian rules encourage deliberate network design.
Cons
  • Rule density and multiple rule interactions can overwhelm newcomers.
  • Guardian mechanics can create punishing cascades if mismanaged.
  • Longer sessions may lead to analysis paralysis for some players.
Thematic elements
  • Cybersecurity/hacking in a competitive network-building setting, with color-coded programs, guardians, and sparks driving tension.
  • A futuristic cyberspace network where players place and upgrade programs on a grid-like server space, battling guardians and manipulating colors to optimize defenses and actions.
  • Live-playthrough with explanation and strategic commentary focusing on rule interactions, setup, and ongoing optimization.
Comparison games
none
Mechanics (from transcript analysis)
  • Area Movement — The avatar (in-game marker) can relocate across the network via specific card effects to reposition threats or opportunities.
  • avatar movement and relocation — The avatar (in-game marker) can relocate across the network via specific card effects to reposition threats or opportunities.
  • color modification economy — Colors (yellow, black, white, purple, blue, red) interact through modification and replacement rules to shape capabilities.
  • deck-building and card management — Draw, acquire, and upgrade cards to influence network actions, with some cards returning to upgrade areas.
  • Engine Building: Triggered/Cascading — Guardians introduce cascading effects; two adjacent guardians can end the game, with danger varying by the space type.
  • grid/network placement and spatial control — Programs occupy spaces on a network; adjacency and space type (open/closed) affect outcomes and guardian interactions.
  • guardian mechanics and endgame triggers — Guardians introduce cascading effects; two adjacent guardians can end the game, with danger varying by the space type.
  • resource tokens (sparks) and actions — Sparks are produced and moved to trigger effects, with rules governing how many can be placed and where.
  • upgrade and installation system — Cards can be upgraded or installed; yellow installations come with bonuses and color-based modification rules.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Remember, Alpha Moa is the easiest SMC.
  • This is really at the introductory one.
  • It's only one star and you should find this a little bit of a walk in the park.
References (from this video)
No references stored for this video.
Video VQBA5LlihA0 3 Minute Board Games Discussion at 32:17 sentiment: positive
video_pk 2552 · mention_pk 121859
3 Minute Board Games - Deckers video thumbnail
Click to watch at 32:17 · YouTube ↗
Overall sentiment (raw)
very_positive
Pros
  • Really good game
  • Dice manipulation
  • Fun gameplay
Cons
none
Thematic elements
  • horror
  • elder_sign
  • dice
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the fastest-growing boardgame community in the world
  • I'm a big fan of Kitchen rush
  • why isn't this an everybody toy store this should be sold alongside uno
  • I think one of the best low-complexity games over the plate
  • my favorite board game reviewer is a channel called alas board games
  • so bloody good game
  • wow this is I should have played at ages ago
  • reckoners is really cool game
  • this is a fabulous looking game real-time submarine warfare game
References (from this video)
No references stored for this video.
Video NRm6ap48-6E The Dice Tower Top List at 0:40 sentiment: positive
video_pk 921 · mention_pk 120845
The Dice Tower - Deckers video thumbnail
Click to watch at 0:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cute components and progression
  • family-friendly and engaging with kids
Cons
none
Thematic elements
  • card progression via stickers
  • kid-themed with cards and stickers
  • family-friendly progression
Comparison games
none
Mechanics (from transcript analysis)
  • sticker-based progression — unlock stickers and apply them to cards; progress through rule progression over time
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • harmonies, which is a little spatial puzzle game.
  • There is Reef Project, which is about saving the ocean and dropping little reef balls to rebuild that reef and protect it.
  • This is a heavy diver game and you have a rondelle that you're moving around taking actions but also building up those spots on the rondelle to make them stronger for you and everybody else.
  • I love Pirates of America. Such a good engine builder. I like the pirate theme. I think it's cute and fun.
References (from this video)
No references stored for this video.
Video BSERix8dSUg Our Family Plays Games Top List at 14:15 sentiment: positive
video_pk 969 · mention_pk 92839
Our Family Plays Games - Deckers video thumbnail
Click to watch at 14:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible filler, portable, quick rounds
Cons
  • Limited depth for experienced gamers
Thematic elements
  • dessert ingredients, set collection, card-drafting vibe
  • Dessert-themed setting with customers and dessert orders
  • light, casual, party-game tone
Comparison games
none
Mechanics (from transcript analysis)
  • Hand Management — Players manage a hand of dessert cards to assemble valid sets.
  • Set Collection — Players collect dessert ingredients to satisfy customer dessert orders.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a really cool it doesn't get enough love because it's a really cool game
  • I win at it all the time and I don't even know why
  • the market manipulates you
  • I do love some space cowboys
  • stab you in the back everybody yes
References (from this video)
No references stored for this video.
Video JZK_zPsacRM Board Game Geek Podcast Top 10 List at 1:04:20 sentiment: positive
video_pk 621 · mention_pk 1816
Board Game Geek Podcast - Deckers video thumbnail
Click to watch at 1:04:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Stylish production and accessible rules
  • Support for solo play and varied modes
Cons
  • Can feel similar to other cyberpunk card/board hybrids
Thematic elements
  • Salvage and competition in a server world
  • Cyberpunk servers and digital heists
  • Loose theme integrated with mechanical play
Comparison games
  • Renegade
  • Netrunner
Mechanics (from transcript analysis)
  • Cooperative Game — Can be played solo or in teams; decision space adapts to player count
  • Cooperative/competitive play — Can be played solo or in teams; decision space adapts to player count
  • Tile/map-based server spaces — Modular board or map elements representing networks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Three years. That's just crazy to me.
  • It's always a challenge looking through the preview list to pick out games for this.
  • You can definitely feel the excitement for Spiel Essen 2025.
References (from this video)
No references stored for this video.
Video 1TVpJ_ujsaU Board Game Hangover Top List at 3:54 sentiment: positive
video_pk 400 · mention_pk 1190
Board Game Hangover - Deckers video thumbnail
Click to watch at 3:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tough cooperative puzzle with meaningful choices
  • progression feels rewarding as you improve
Cons
  • crunchy puzzle with some luck elements
  • hard on newcomers to grasp depth
Thematic elements
  • cooperative hacking thriller
  • cyberpunk-hacking scenario against an AI overlord
  • deck-building progression with strategic planning
Comparison games
  • Primal the Awakening
  • Horrified
Mechanics (from transcript analysis)
  • Card-driven actions — cards enable movement, attacks, and system interactions
  • deck-building — build and play cards to advance objectives
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's my turn. The thing is that it is also one of the worst things about this game cuz sometimes you'll be waiting forever to take your turn.
  • I really love this set because I love Teenage Mutant Ninja Turtles.
  • This stands out because it's a very tough cooperative board game with tons of choices and you most likely will lose a few times before figuring it out.
  • This game is freaking fantastic.
References (from this video)
No references stored for this video.
Video Gv5G2YSFHnk Our Family Plays Games Discussion at 7:32 sentiment: positive
video_pk 222 · mention_pk 127670
Our Family Plays Games - Deckers video thumbnail
Click to watch at 7:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep historical roots
  • simple rules and quick play
Cons
  • graphics/production are dated
  • appears simplistic by modern standards
Thematic elements
  • two-player abstract play
  • classic abstract strategy
  • traditional childhood pastime
Comparison games
none
Mechanics (from transcript analysis)
  • capture by jumping — move pieces one or more spaces; jump to capture opponent pieces
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Remember when remember the time
  • Bermuda Triangle is a fun game
  • I love Life so much
  • go beyond Monopoly you know go beyond Monopoly
  • monopoly is the classic roll and move
References (from this video)
No references stored for this video.
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